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History Recap / ExtraCreditsPlaytesting

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* The game designers itself not recommended to playtest, because they may be biased about their game they created
* The game designers' family and friends are also not recommended, because they are also biased

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* The game designers itself not recommended to playtest, themselves are "the worst" candidates for playtesting, because they may be biased about their game they created
created.
* The game designers' family and friends are also not recommended, because they are also biasedbiased.



* Children are highly recommended, because they are eager, open and honest to your work

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* Children are highly recommended, because they are eager, open and honest to about your workwork.

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* The game designers' family and friends are also not recommended, because they are also bisaed

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* The game designers' family and friends are also not recommended, because they are also bisaedbiased


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Outro: The Drugstore Sell Sparks! by Ailsean
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[[folder: Candidates For Playtest]]
* The game designers itself not recommended to playtest, because they may be biased about their game they created
* The game designers' family and friends are also not recommended, because they are also bisaed
* Hardcore players can be recommended, but beware that they have a lot of game experience to adapt in playtesting
* People who have a moderate liking of games are recommended
* Strangers who never heard about you are highly recommended
* Children are highly recommended, because they are eager, open and honest to your work
[[/folder]]

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* They might think that the playtesters don't understand their work
* They might think that playtesters would only give them feedback that they already knew

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* They might think that the playtesters players don't understand their work
* They might think that playtesters players would only give them feedback that they already knew



* Hesitation of starting to playtest the game as soon as possible

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* Hesitation of starting to the playtest the game as soon as possible


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[[folder: How To Playtest]]
* Elaborate to the players as little as possible
* Observe and Listen the players actions
* Create a test survey, a test survey with a score scale with a comment box is especially recommended
* When communicating the players after the playtest is over, find the underlying problem from the problems stated by the players
* Give the players a comfortable environment to playtest
* Playtest as a group
[[/folder]]
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Playtest: A user type of feedback that game designers do to know their quality of games.

[[folder: Why Young Designers Are Hesitant To Do Playtesting?]]

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Playtest: A user type of feedback that game designers do to know their real quality of games.

[[folder: Why Young Some Designers Are Hesitant To Do Playtesting?]]



* Overcome shyness
* Resist the urge to be a know it all
* Don't hesitate to do playtesting as soon as possible

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* Overcome shyness
Shyness
* Resist Bias for their game
* Hesitation of starting to playtest
the urge to be a know it all
* Don't hesitate to do playtesting
game as soon as possible

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* Showing you work to other people is tough
[[/folder]]

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* Showing you their work to other people is tough
[[/folder]]

[[folder: Major Challanges In Playtesting]]
* Overcome shyness
* Resist the urge to be a know it all
* Don't hesitate to do playtesting as soon as possible
[[/folder]]
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Playtest: A user type of feedback that game designers do to know their quality of games.

[[folder: Why Young Designers Are Hesitant To Do Playtesting?]]
* They don't feel like their work is ready to be shown yet
* They might think that the playtesters don't understand their work
* They might think that playtesters would only give them feedback that they already knew
* Showing you work to other people is tough
[[/folder]]

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