Follow TV Tropes

Following

Context Recap / ExtraCreditsPlaytesting

Go To

1Playtest: A user type of feedback that game designers do to know their real quality of games.
2
3[[folder: Why Some Designers Are Hesitant To Do Playtesting?]]
4* They don't feel like their work is ready to be shown yet
5* They might think that the players don't understand their work
6* They might think that players would only give them feedback that they already knew
7* Showing their work to other people is tough
8[[/folder]]
9
10[[folder: Major Challanges In Playtesting]]
11* Shyness
12* Bias for their game
13* Hesitation of starting the playtest as soon as possible
14[[/folder]]
15
16[[folder: How To Playtest]]
17* Elaborate to the players as little as possible
18* Observe and Listen the players actions
19* Create a test survey, a test survey with a score scale with a comment box is especially recommended
20* When communicating the players after the playtest is over, find the underlying problem from the problems stated by the players
21* Give the players a comfortable environment to playtest
22* Playtest as a group
23[[/folder]]
24
25[[folder: Candidates For Playtest]]
26* The game designers themselves are "the worst" candidates for playtesting, because they may be biased about their game they created.
27* The game designers' family and friends are also not recommended, because they are also biased.
28* Hardcore players can be recommended, but beware that they have a lot of game experience to adapt in playtesting
29* People who have a moderate liking of games are recommended
30* Strangers who never heard about you are highly recommended
31* Children are highly recommended, because they are eager, open and honest about your work.
32[[/folder]]
33

Top