History PlayingWith / PressXtoNotDie

8th Oct '13 7:04:53 AM megarockman
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Added DiffLines:
** Several buttons can be pressed (including pressing no button at all) as a reaction to the dart. Each result in some different action Hawkeye can perform; one might result in Hawkeye dodging successfully, another has him dodge by jumping and grabbing a ledge which reveals a secret passage by his weight pulling on a previously-unseen lever, a third might have him roll out of the way [[HaveANiceDeath into a pit full of spikes]], and so on.
15th Apr '13 11:12:56 AM megarockman
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* '''Exploited''': Well into the game as the player gets used to quick-time events, the programmers sneak in a "press X" event within a string of them that results in the injury or death of Nene - the game may still be beatable, but without Nene's help it becomes more difficult from here on out.
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* '''Exploited''': Well into the game as the player gets used to quick-time events, the programmers sneak in a "press X" event within a string of them that where pressing X results in the injury or death of Nene - the game may still be beatable, but without Nene's help it becomes more difficult from here on out.
15th Apr '13 11:12:34 AM megarockman
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* '''Exploited''': ???
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* '''Exploited''': ???Well into the game as the player gets used to quick-time events, the programmers sneak in a "press X" event within a string of them that results in the injury or death of Nene - the game may still be beatable, but without Nene's help it becomes more difficult from here on out.
31st Jan '13 8:44:52 AM VPhantom
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Added standarized 'Playing With Wiki' template
* '''Exaggerated''': ''Several'' darts fly out, forcing the player to [[VideoGame/DanceDanceRevolution mash a sequence of several buttons]] to avoid getting hit. Overlaps with [[UnexpectedGameplayChange Unexpected]] [[SimonSaysMinigame Simon Says]] {{Minigame}}. ** '''Up to Eleven''': The entire game is a cutscene, where you must mash buttons to avoid random stuff thrown at you.
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* '''Exaggerated''': '''Exaggerated''': ** ''Several'' darts fly out, forcing the player to [[VideoGame/DanceDanceRevolution mash a sequence of several buttons]] to avoid getting hit. Overlaps with [[UnexpectedGameplayChange Unexpected]] [[SimonSaysMinigame Simon Says]] {{Minigame}}. ** '''Up to Eleven''': The entire game is a cutscene, where you must mash buttons to avoid random stuff thrown at you.

* '''Subverted''': A cinema ''looks'' like it's leading up to a cheap shot attack, but nothing happens.
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* '''Subverted''': '''Subverted''': ** A cinema ''looks'' like it's leading up to a cheap shot attack, but nothing happens.

** '''Poe's Law''': Hawkeye has to press X at the right moment to do ridiculously mundane tasks, like opening a door, talking to people, sitting down, or eating. Begins to resemble a ContextSensitiveButton by this point. * '''Deconstructed''': The game features these constantly, at every conceivable opportunity, so that neither the player nor the character gets a moment's rest, and they become so routine they're no longer special. * '''Reconstructed''': They're a crucial part of gameplay that's well implemented, and keeps you engaged even during the cinemas, rather than drifting off while the bad guy is talking again.

** '''Poe's Law''': Hawkeye has to press X at the right moment to do ridiculously mundane tasks, like opening a door, talking to people, sitting down, or eating. Begins to resemble a ContextSensitiveButton by this point. * '''Deconstructed''': The game features these constantly, at every conceivable opportunity, so that neither the player nor the character gets a moment's rest, and they become so routine they're no longer special. * '''Reconstructed''': They're a crucial part of gameplay that's well implemented, and keeps you engaged even during the cinemas, rather than drifting off while the bad guy is talking again.'''Exploited''': ???

** '''Poe's Law''': Hawkeye has to press X at the right moment to do ridiculously mundane tasks, like opening a door, talking to people, sitting down, or eating. Begins to resemble a ContextSensitiveButton by this point. * '''Deconstructed''': The game features these constantly, at every conceivable opportunity, so that neither the player nor the character gets a moment's rest, and they become so routine they're no longer special. * '''Reconstructed''': They're a crucial part of gameplay that's well implemented, and keeps you engaged even during the cinemas, rather than drifting off while the bad guy is talking again.

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* '''Poe's Law''': Hawkeye has to press X at the right moment to do ridiculously mundane tasks, like opening a door, talking to people, sitting down, or eating. Begins to resemble a ContextSensitiveButton by this point.

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-------- %% Optional items, added after Conversed, at your discretion: %% %%* '''Implied''': ??? %%* '''Plotted A Good Waste''': ???
29th Aug '12 2:17:21 PM EmperorZim
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* '''Juxtaposition''': Money being thrown at Hawkeye requiring the player to press X to dodge the money or risk being hypnotized is a symbol for avoiding greed.
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* '''Juxtaposition''': Money being thrown at '''Downplayed''': It's just a regular dart, and whether or not Hawkeye requiring the player to press X to can dodge the money or risk being hypnotized is a symbol for avoiding greed.it merely determines what Nene says next.
11th Aug '12 10:49:41 AM FELH2
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* '''Exaggerated''': ''Several'' darts fly out, forcing the player to [[DanceDanceRevolution mash a sequence of several buttons]] to avoid getting hit. Overlaps with [[UnexpectedGameplayChange Unexpected]] [[SimonSaysMinigame Simon Says]] {{Minigame}}. ** '''Up to Eleven''': The entire game is a cutscene, where you must mash buttons to avoid random stuff thrown at you.
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* '''Exaggerated''': ''Several'' darts fly out, forcing the player to [[DanceDanceRevolution [[VideoGame/DanceDanceRevolution mash a sequence of several buttons]] to avoid getting hit. Overlaps with [[UnexpectedGameplayChange Unexpected]] [[SimonSaysMinigame Simon Says]] {{Minigame}}. ** '''Up to Eleven''': The entire game is a cutscene, where you must mash buttons to avoid random stuff thrown at you.

* '''Justified''': Hawkeye is a OneHitPointWonder in a 2D Platformer, X is your jump button, and the cutscene ends with the dart launching.
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* '''Justified''': Hawkeye is a OneHitPointWonder in a 2D Platformer, X is your jump button, and the cutscene ends with the dart launching.

* '''Averted''': Nene talks, the cutscene ends, and control returns to you without further issue.
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* '''Averted''': Nene talks, the cutscene ends, and control returns to you without further issue.
5th Jan '12 10:08:20 AM migster99
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Up to Eleven
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** '''Up to Eleven''': The entire game is a cutscene, where you must mash buttons to avoid random stuff thrown at you.
2nd Dec '11 5:08:47 AM DamianYerrick
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Exaggerated: Simon Says
* '''Exaggerated''': ''Several'' darts fly out, forcing the player to [[DanceDanceRevolution mash a sequence of several buttons]] to avoid getting hit. Overlaps with [[UnexpectedGameplayChange Unexpected]] {{Minigame}}.
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* '''Exaggerated''': ''Several'' darts fly out, forcing the player to [[DanceDanceRevolution mash a sequence of several buttons]] to avoid getting hit. Overlaps with [[UnexpectedGameplayChange Unexpected]] [[SimonSaysMinigame Simon Says]] {{Minigame}}.
5th Sep '11 1:48:42 PM DamianYerrick
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Poes Law: One of the parodies is hard to distinguish from an ordinary Context Sensitive Button
** Hawkeye has to press X at the right moment to do ridiculously mundane tasks, like opening a door, talking to people, sitting down, or eating.
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** '''Poe's Law''': Hawkeye has to press X at the right moment to do ridiculously mundane tasks, like opening a door, talking to people, sitting down, or eating.eating. Begins to resemble a ContextSensitiveButton by this point.
5th Sep '11 1:44:58 PM DamianYerrick
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Mash a sequence of several buttons corresponding to darts moving across the screen? I liked that when it was called Dance Dance Revolution.
* '''Exaggerated''': ''Several'' darts fly out, forcing the player to mash several buttons inputs to avoid getting hit.
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* '''Exaggerated''': ''Several'' darts fly out, forcing the player to [[DanceDanceRevolution mash a sequence of several buttons inputs buttons]] to avoid getting hit.hit. Overlaps with [[UnexpectedGameplayChange Unexpected]] {{Minigame}}.
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