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Changed line(s) 18 (click to see context) from:
** The PD blows the missiles into pieces... but these missiles are so big that, due to InertiaIsACruelMistress, the fragments remain big enough that they keep on coming and still hit.[[note]]This mirrors a concern the US Navy had about intercepting Soviet antiship missiles, which were massive.[[/note]]
to:
** The PD blows the missiles into pieces... but these missiles are so big that, due to InertiaIsACruelMistress, the fragments remain big enough that they keep on coming and still hit.[[note]]This mirrors is a concern the US Navy had has about intercepting Soviet Soviet/Russian and Chinese antiship missiles, which were massive.are massive, bigger than anything the West has.[[/note]]
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I hope fits well
Changed line(s) 29 (click to see context) from:
* '''Exploited''': ???
to:
* '''Exploited''': ???The capital ship lacks short-range weaponry, be it for PD or not, so the {{Ace Pilot}}'s fighter can slip in and attack it [[AttackItsWeakPoint at his/her pleasure]] until the ship is destroyed.
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Has nothing to do with familiarity with in-universe fiction.
Changed line(s) 28 (click to see context) from:
** A {{Genre Savvy}} {{Ace Pilot}} realized that the fighters would get torn to shreds by the capships point defenses, and therefore had an inside man sabotage the targeting systems.
to:
** A {{Genre Savvy}} {{Ace Pilot}} An AcePilot realized that the fighters would get torn to shreds by the capships point defenses, and therefore had an inside man sabotage the targeting systems.
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Changed line(s) 10 (click to see context) from:
** Bigger ships "soften up" the PD from afar, allowing the strikecraft to close in for the killing blow.
to:
** Bigger ships "soften up" or "Wild Weasel" fighters soften up the PD from afar, by targeting it directly, allowing the strikecraft to close in for the killing blow.blow.
** The defensive systems are quite capable, but are simply overwhelmed by the [[MacrossMissileMassacre sheer mass]] [[MoreDakka of incoming]] [[BulletHell attackers]].
** The defensive systems are quite capable, but are simply overwhelmed by the [[MacrossMissileMassacre sheer mass]] [[MoreDakka of incoming]] [[BulletHell attackers]].
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Changed line(s) 17 (click to see context) from:
** The PD blow the missiles into pieces... but these missiles are so big that, due to InertiaIsACruelMistress, the fragments remain big enough that they keep on coming and still hit.[[note]]This mirrors a concern the US Navy had about intercepting Soviet antiship missiles, which were massive.[[/note]]
to:
** The PD blow blows the missiles into pieces... but these missiles are so big that, due to InertiaIsACruelMistress, the fragments remain big enough that they keep on coming and still hit.[[note]]This mirrors a concern the US Navy had about intercepting Soviet antiship missiles, which were massive.[[/note]]
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None
Changed line(s) 17 (click to see context) from:
** The PD destroy the missiles... but due to InertiaIsACruelMistress, they keep on coming and still hit.
to:
** The PD destroy blow the missiles... missiles into pieces... but these missiles are so big that, due to InertiaIsACruelMistress, the fragments remain big enough that they keep on coming and still hit.[[note]]This mirrors a concern the US Navy had about intercepting Soviet antiship missiles, which were massive.[[/note]]
Changed line(s) 35 (click to see context) from:
I know you can't hit a barn's broad side even with all the gosh-darned weapons aboard this friggin' ship firing at unison, but: Could you try to hit the next link and return to PointDefenseless?
to:
I know you can't hit a barn's broad side even with all the gosh-darned weapons aboard this friggin' ship firing at in unison, but: Could you try to hit the next link and return to PointDefenseless?
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None
Changed line(s) 13 (click to see context) from:
** The ships have the opposite problem - they are practically immune to strikecraft and missiles. However they fail against the slower tracking high powered guns - logistics force them to be too large to be able to dodge well enough and they can't deflect let alone overpower the projectiles with their point defenses.
to:
** The ships have the opposite problem - they are practically immune to strikecraft and missiles. However they fail against the slower tracking high powered guns - logistics and physics force them to be too large to be able to dodge well enough and they can't deflect let alone overpower the projectiles with their point defenses.
Changed line(s) 15 (click to see context) from:
* '''Double Subverted''': However, the AcePilot still manages to weave through the wrecks of the RedshirtArmy and deliver the killing blow.
to:
* '''Double Subverted''': Subverted''':
** However, the AcePilot still manages to weave through the wrecks of the RedshirtArmy and deliver the killingblow.blow.
** The PD destroy the missiles... but due to InertiaIsACruelMistress, they keep on coming and still hit.
** However, the AcePilot still manages to weave through the wrecks of the RedshirtArmy and deliver the killing
** The PD destroy the missiles... but due to InertiaIsACruelMistress, they keep on coming and still hit.
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Added DiffLines:
** Strikecraft ambush the target and hit as hard as they can before the target can activate the PD and bring it to bear.
** Bigger ships "soften up" the PD from afar, allowing the strikecraft to close in for the killing blow.
** Bigger ships "soften up" the PD from afar, allowing the strikecraft to close in for the killing blow.
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None
Added DiffLines:
** [[Film/ANewHope The capital ship's designers didn't think fighter craft posed a threat in the first place.]]
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None
Changed line(s) 12 (click to see context) from:
* '''Double Subverted''': However, the AcePilot manages to weave through the wrecks of the RedshirtArmy and deliver the killing blow.
to:
* '''Double Subverted''': However, the AcePilot still manages to weave through the wrecks of the RedshirtArmy and deliver the killing blow.
Changed line(s) 14 (click to see context) from:
* '''Zig Zagged''': The PD systems have inconsistent performance. Some days they can't hit a single redshirt, other days even {{Ace Pilot}}s die en masse to them and still other days it's anything in between.
to:
* '''Zig Zagged''': Zagged''':
** The PD systems have inconsistent performance. Some days they can't hit a single redshirt, other days even [[NominalImportance named]] {{Ace Pilot}}s die en masse to them and still other days it's anything inbetween.between.
** As the series progresses, we see a LensmanArmsRace between point defences and strikecraft or missiles.
** The PD systems have inconsistent performance. Some days they can't hit a single redshirt, other days even [[NominalImportance named]] {{Ace Pilot}}s die en masse to them and still other days it's anything in
** As the series progresses, we see a LensmanArmsRace between point defences and strikecraft or missiles.
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Changed line(s) 18,19 (click to see context) from:
* '''Invoked''': The capital ship had its PD targeting computers downgraded to a cheaper model so more money could be spent on other equipment.
* '''Exploited''': A {{Genre Savvy}} {{Ace Pilot}} realized that the fighters would get torn to shreds by the capships point defenses, and therefore had an inside man sabotage the targeting systems.
* '''Exploited''': A {{Genre Savvy}} {{Ace Pilot}} realized that the fighters would get torn to shreds by the capships point defenses, and therefore had an inside man sabotage the targeting systems.
to:
* '''Invoked''': '''Invoked''':
** The capital ship had its PD targeting computers downgraded to a cheaper model so more money could be spent on other equipment.
* '''Exploited''': ** A {{Genre Savvy}} {{Ace Pilot}} realized that the fighters would get torn to shreds by the capships point defenses, and therefore had an inside man sabotage the targeting systems.systems.
* '''Exploited''': ???
** The capital ship had its PD targeting computers downgraded to a cheaper model so more money could be spent on other equipment.
* '''Exploited''': ???
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None
Changed line(s) 19 (click to see context) from:
* '''Exploited''': A genre-savvy ace pilot realized that the fighters would get torn to shreds by the capships point defenses, and therefore had an inside man sabotage the targeting systems.
to:
* '''Exploited''': A genre-savvy ace pilot {{Genre Savvy}} {{Ace Pilot}} realized that the fighters would get torn to shreds by the capships point defenses, and therefore had an inside man sabotage the targeting systems.
Changed line(s) 22 (click to see context) from:
* '''Conversed''': "Isn't it strange that the hero never gets hit by those turrets, even though that's their only purpose?"
to:
* '''Conversed''': "Isn't it strange that the hero {{The Hero}} never gets hit by those turrets, even though that's their only purpose?"
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Changed line(s) 18,19 (click to see context) from:
* '''Invoked''': ???
* '''Exploited''': ???
* '''Exploited''': ???
to:
* '''Invoked''': ???
The capital ship had its PD targeting computers downgraded to a cheaper model so more money could be spent on other equipment.
* '''Exploited''':???A genre-savvy ace pilot realized that the fighters would get torn to shreds by the capships point defenses, and therefore had an inside man sabotage the targeting systems.
* '''Exploited''':
Changed line(s) 21,22 (click to see context) from:
* '''Discussed''': ???
* '''Conversed''': ???
* '''Conversed''': ???
to:
* '''Discussed''': ???
"What's going on? Our point defenses aren't hitting a thing!"
* '''Conversed''':???"Isn't it strange that the hero never gets hit by those turrets, even though that's their only purpose?"
* '''Conversed''':
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minor indentation fix
Changed line(s) 8,9 (click to see context) from:
* '''Inverted''': Point defences are so good at tearing apart massive swarms of strikecraft, {{Macross Missile Massacre}}s, even unpowered MoreDakka no matter how randomly-dodging, fast-moving or stealthy that the only way to fight is with uninterceptable energy weapons.
* The ships have the opposite problem - they are practically immune to strikecraft and missiles. However they fail against the slower tracking high powered guns - logistics force them to be too large to be able to dodge well enough and they can't deflect let alone overpower the projectiles with their point defenses.
* The ships have the opposite problem - they are practically immune to strikecraft and missiles. However they fail against the slower tracking high powered guns - logistics force them to be too large to be able to dodge well enough and they can't deflect let alone overpower the projectiles with their point defenses.
to:
* '''Inverted''': '''Inverted''':
** Pointdefences defenses are so good at tearing apart massive swarms of strikecraft, {{Macross Missile Massacre}}s, even unpowered MoreDakka no matter how randomly-dodging, fast-moving or stealthy that the only way to fight is with uninterceptable energy weapons.
* ** The ships have the opposite problem - they are practically immune to strikecraft and missiles. However they fail against the slower tracking high powered guns - logistics force them to be too large to be able to dodge well enough and they can't deflect let alone overpower the projectiles with their point defenses.
** Point
Changed line(s) 19 (click to see context) from:
* '''Defied''': The dreadnaught's early prototypes are seen marked for redesign due to the PD problems in simulations.
to:
* '''Defied''': The dreadnaught's dreadnought's early prototypes are seen marked for redesign due to the PD problems in simulations.
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None
Changed line(s) 4 (click to see context) from:
* '''Downplayed''': ???
to:
* '''Downplayed''': ???The battleship is normally capable of tracking and destroying many smaller strikecraft, missles, and projectiles at once. However it fails against the new generation's far superior maneuverability, acceleration, and avoidance algorithms.
* The ships have the opposite problem - they are practically immune to strikecraft and missiles. However they fail against the slower tracking high powered guns - logistics force them to be too large to be able to dodge well enough and they can't deflect let alone overpower the projectiles with their point defenses.
Changed line(s) 18 (click to see context) from:
* '''Defied''': ???
to:
* '''Defied''': ???The dreadnaught's early prototypes are seen marked for redesign due to the PD problems in simulations.
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None
Changed line(s) 24 (click to see context) from:
I know you can't hit a farm's broad side even with all the gosh-darned weapons aboard this friggin' ship firing at unison, but: Could you try to hit the next link and return to PointDefenseless?
to:
I know you can't hit a farm's barn's broad side even with all the gosh-darned weapons aboard this friggin' ship firing at unison, but: Could you try to hit the next link and return to PointDefenseless?
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Added standarized \'Playing With Wiki\' template
Added line(s) 5 (click to see context) :
* '''Downplayed''': ???
Changed line(s) 5 (click to see context) from:
** Capital-grade guns optimised for hurting other capships can't track fast enough to hit small strikecraft.
to:
** Capital-grade guns optimised optimized for hurting other capships can't track fast enough to hit small strikecraft.
Deleted line(s) 11,12 (click to see context) :
* '''Deconstructed''': The inability of battleships to deal with strikecraft leads to a switch to GlassCannon carriers and fighter-centric paradigms, like with wet navies.
* '''Reconstructed''': ???
* '''Reconstructed''': ???
* '''Exploited''': ???
Changed line(s) 21 (click to see context) from:
* '''Played For Laughs''': ???
to:
* '''Played For Laughs''': ???'''Deconstructed''': The inability of battleships to deal with strikecraft leads to a switch to GlassCannon carriers and fighter-centric paradigms, like with wet navies.
Changed line(s) 24,25 (click to see context) from:
I know you can't hit a farm's broad side even with all the gosh-darned weapons aboard this friggin' ship firing at unison, but: Could you try to hit the next link to return and PointDefenseless?
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to:
I know you can't hit a farm's broad side even with all the gosh-darned weapons aboard this friggin' ship firing at unison, but: Could you try to hit the next link to and return and to PointDefenseless?
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%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Reconstructed''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Reconstructed''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
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added return link \"joke\"
Changed line(s) 24 (click to see context) from:
Back to PointDefenseless. <Need a witticism>
to:
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None
Changed line(s) 22 (click to see context) from:
* '''Played For Drama''': ???
to:
* '''Played For Drama''': ???As battleships fall to strikecraft, the factions at war desperately try to put sufficient interceptors and better PD into play while mourning their disproportionate losses.
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Changed line(s) 7 (click to see context) from:
* '''Inverted''': Point defences are so good at tearing apart massive swarms of strikecraft, {{Macross Missile Massacre}}s, even unpowered MoreDakka no matter how fast-moving or stealthy that the only way to fight is with uninterceptable energy weapons.
to:
* '''Inverted''': Point defences are so good at tearing apart massive swarms of strikecraft, {{Macross Missile Massacre}}s, even unpowered MoreDakka no matter how randomly-dodging, fast-moving or stealthy that the only way to fight is with uninterceptable energy weapons.
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None
Changed line(s) 7 (click to see context) from:
* '''Inverted''': Point defences are so good at tearing apart massive swarms of strikecraft, {{Macross Missile Massacre}}s, even unpowered MoreDakka that the only way to fight is with uninterceptable energy weapons.
to:
* '''Inverted''': Point defences are so good at tearing apart massive swarms of strikecraft, {{Macross Missile Massacre}}s, even unpowered MoreDakka no matter how fast-moving or stealthy that the only way to fight is with uninterceptable energy weapons.
Changed line(s) 14 (click to see context) from:
* '''Averted''': Point defenses exist, and have a very good chance at taking down strikecraft and missiles.
to:
* '''Averted''': Point defenses exist, and have a very good - but not perfect! - chance at taking down strikecraft and missiles.
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Changed line(s) 14 (click to see context) from:
* '''Averted''': ???
to:
* '''Averted''': ???Point defenses exist, and have a very good chance at taking down strikecraft and missiles.
Changed line(s) 16 (click to see context) from:
* '''Lampshaded''':
to:
* '''Lampshaded''': The hero confidently leads his squadron into battle, pointing out how the enemy PD never hits anything anyway.
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None
Changed line(s) 3 (click to see context) from:
* '''Exaggerated''': ???
to:
* '''Exaggerated''': ???A dreadnought, bristling with guns, fills the entire volume around it with flak... and not a single RedShirt is harmed, much less the hero.
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None
Changed line(s) 11 (click to see context) from:
* '''Deconstructed''': ???
to:
* '''Deconstructed''': ???The inability of battleships to deal with strikecraft leads to a switch to GlassCannon carriers and fighter-centric paradigms, like with wet navies.
Changed line(s) 13 (click to see context) from:
* '''Zig Zagged''': ???
to:
* '''Zig Zagged''': ???The PD systems have inconsistent performance. Some days they can't hit a single redshirt, other days even {{Ace Pilot}}s die en masse to them and still other days it's anything in between.
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Added DiffLines:
** The tracking system has been damaged / sabotaged, severely hampering the guns' accuracy.
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Added DiffLines:
'''Basic Trope''': Big craft have little ability to shoot down small ones or missiles.
* '''Straight''': A space battleship can't shoot down a swarm of enemy strikecraft.
* '''Exaggerated''': ???
* '''Justified''':
** Capital-grade guns optimised for hurting other capships can't track fast enough to hit small strikecraft.
* '''Inverted''': Point defences are so good at tearing apart massive swarms of strikecraft, {{Macross Missile Massacre}}s, even unpowered MoreDakka that the only way to fight is with uninterceptable energy weapons.
* '''Subverted''': Improved PD systems can now kill strikecraft easily.
* '''Double Subverted''': However, the AcePilot manages to weave through the wrecks of the RedshirtArmy and deliver the killing blow.
* '''Parodied''': A massive, lumbering snail of a "fighter" somehow is not hit despite having a small country's worth of ammunition thrown at it.
* '''Deconstructed''': ???
* '''Reconstructed''': ???
* '''Zig Zagged''': ???
* '''Averted''': ???
* '''Enforced''': The writers want to use {{Space Fighter}}s in the work, which effective PD would prevent.
* '''Lampshaded''':
* '''Invoked''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
* '''Played For Laughs''': ???
* '''Played For Drama''': ???
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Back to PointDefenseless. <Need a witticism>
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* '''Straight''': A space battleship can't shoot down a swarm of enemy strikecraft.
* '''Exaggerated''': ???
* '''Justified''':
** Capital-grade guns optimised for hurting other capships can't track fast enough to hit small strikecraft.
* '''Inverted''': Point defences are so good at tearing apart massive swarms of strikecraft, {{Macross Missile Massacre}}s, even unpowered MoreDakka that the only way to fight is with uninterceptable energy weapons.
* '''Subverted''': Improved PD systems can now kill strikecraft easily.
* '''Double Subverted''': However, the AcePilot manages to weave through the wrecks of the RedshirtArmy and deliver the killing blow.
* '''Parodied''': A massive, lumbering snail of a "fighter" somehow is not hit despite having a small country's worth of ammunition thrown at it.
* '''Deconstructed''': ???
* '''Reconstructed''': ???
* '''Zig Zagged''': ???
* '''Averted''': ???
* '''Enforced''': The writers want to use {{Space Fighter}}s in the work, which effective PD would prevent.
* '''Lampshaded''':
* '''Invoked''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
* '''Played For Laughs''': ???
* '''Played For Drama''': ???
----
Back to PointDefenseless. <Need a witticism>
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