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* A cutscene happens where Alice is fighting someone, but is stabbed through her chest. Yet, instead of collapsing like most characters did when they were stabbed by the same sword in different cutscenes, she fights on. She isn't hit again until after the cutscene ends. Once gameplay resumes, Alice has only 1 HP.

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* '''Enforced''': ???

to:

* '''Enforced''': ???The player gives Alice a suit of armor that gives her a LastChanceHitPoint



** The LastChanceHitPoint is able to happen any time Alice is above 1 HP, so the player gives Alice a regen that makes her practically unkillable.



* '''Discussed''': ???
* '''Conversed''': ???

to:

* '''Discussed''': ???
"You know, Alice really doesn't like going down without a fight, even when it looks like something would take her down, it just... doesn't."
* '''Conversed''': ???"Have you ever seen Alice go down in one hit before? Yeah, me neither."



* '''Implied''': A movie is made of the game, and the game has a LastChanceHitPoint feature. In the movie, Alice is stabbed through the gut, but seems to shrug it off, even though it's stated that this hit should have killed her.



* '''Played For Laughs''': Alice just fought off a bear, but was left with 2 HP. Then a chipmunk bites her, which would deal 2 damage, activating her LastChanceHitPoint.



%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???

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%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''':
???

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* '''Exaggerated''': Alice takes 9999 damage! Survives with 1 HP.

to:

* '''Exaggerated''': '''Exaggerated''':
**
Alice takes 9999 damage! Survives with 1 HP.HP.
** Alice survives a whole combo of 9999 damage attacks. Only when the combo ends does her LastChanceHitPoint expire and only then another attack can kill her.



** Alice doesn't get a LastChanceHitPoint when hit by a very strong attacks, e.g., an attack that does half-and-again her full health.

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** Alice doesn't get a LastChanceHitPoint when hit by a very strong attacks, attack, e.g., an attack that does half-and-again her full health.


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** Late-game enemies bypass Alice's LastChanceHitPoint by launching combo attacks - it only kicks in for one hit then the next hit kills her.
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** Or, Alice survives with 1 HP but [[StandardStatusEffects becomes Poisoned by the attack]], and the poison finishes her off.

to:

** Or, Alice survives with 1 HP but [[StandardStatusEffects [[StatusEffects becomes Poisoned by the attack]], and the poison finishes her off.
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* '''Zig Zagged''': ???

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* '''Zig Zagged''': ???Alice is knocked down to 1 HP, and a cutscene plays out where she is severely hurt and barely alive. However it turns out that it COULD have killed her, but that's only if her other allies are alive as well. Except the game is glitchy and would have killed her anyway... [[GoodBadBugs if the cutscene didn't override the game over.]]
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* '''Parodied''': ???

to:

* '''Parodied''': ???An energy beam hurtles through the solar system, destroying every planet in its wake, before eventually smashing into Alice, creating an enormous explosion. When the attack cutscene ends, Alice is still alive with a single hit point.

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** Alice is knocked to zero HP but keeps on fighting as if she had her LastChanceHitPoint... but gets knocked out anyway at round's end unless she is healed above one HP before then.



* '''Played For Drama''': Alice is forced to fight off a threat on her LastChanceHitPoint over a lengthy period of time and multiple attacks; after the threat is gone, Alice dies from overexertion, and no healing ability or medicine can help her.



%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???

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%%* '''Played For Laughs''': ???
%%* '''Played For Drama''':
???
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* '''Inverted''': ???

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* '''Inverted''': ???When Alice is dealt damage close to her maximum HP, but not quite as high, the shock defeats her instantly.
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* '''Double Subverted''': ???

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* '''Double Subverted''': ???Subverted''': ...or so it seems. Turns out it was just a cutscene and Alice gets back up.

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Added standarized \'Playing With Wiki\' template



to:

%%



* '''Downplayed''': If Alice isn't above 50% health before taking the hit, her LastChanceHitPoint won't activate.

to:

* '''Downplayed''': '''Downplayed''':
**
If Alice isn't above 50% health before taking the hit, her LastChanceHitPoint won't activate.



* '''Inverted''': ???



* '''Deconstructed''': Even though Alice's LastChanceHitPoint activated, she's still heavily injured, and dies when she gets to the her team's secret base.
* '''Reconstructed''': Diane, the healer, has unsurpassed healing skills, and she manages to revive Alice. The latter decides to be more careful next time.

to:

* '''Deconstructed''': Even though Alice's LastChanceHitPoint activated, she's still heavily injured, and dies when she gets to the her team's secret base.
* '''Reconstructed''': Diane, the healer, has unsurpassed healing skills, and she manages to revive Alice. The latter decides to be more careful next time.
'''Zig Zagged''': ???



* '''Enforced''': ???



* '''Exploited''': Now's a perfect time to unleash Alice's DesperationAttack.



* '''Exploited''': Now's a perfect time to unleash Alice's DesperationAttack.



* '''Played for Drama''': See Deconstructed.

to:

* '''Played for Drama''': See Deconstructed.'''Discussed''': ???
* '''Conversed''': ???
* '''Deconstructed''': Even though Alice's LastChanceHitPoint activated, she's still heavily injured, and dies when she gets to the her team's secret base.
* '''Reconstructed''': Diane, the healer, has unsurpassed healing skills, and she manages to revive Alice. The latter decides to be more careful next time.



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--------
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
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** Alice doesn't get a LastChanceHitPoint when hit by a very strong attacks, e.g., an attack that does half-and-again her full health.

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* '''Subverted''': Alice was instead hit by an HPToOne attack; a different attack might've killed her.

to:

* '''Subverted''': '''Subverted''':
**
Alice was instead hit by an HPToOne attack; a different attack might've killed her.



* '''Invoked''': Alice ''deliberately'' took the hit in order to enable her DesperationAttack.
** Or, Alice knows that if she has more than 1 HP she'll survive anything (even a OneHitKill) on her LastChanceHitPoint -- so she casts a RegeneratingHealth spell on herself to keep her HP away from the last point.
* '''Defied''': It's a multi-hit attack; Alice survived the first hit, but the next hit finishes her off.

to:

* '''Invoked''': '''Invoked''':
**
Alice ''deliberately'' took the hit in order to enable her DesperationAttack.
** Or, Alice knows that if she has more than 1 HP she'll survive anything (even a OneHitKill) on her LastChanceHitPoint -- so she casts a RegeneratingHealth spell on herself to keep her HP away from the last point.
* '''Defied''': '''Defied''':
**
It's a multi-hit attack; Alice survived the first hit, but the next hit finishes her off.
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** An attack triggers a cutscene in which Alice is left with only 1 HP left, and it looks like she still has a chance, but it's just a setup for a brutal finishing move by the enemy. GameOver.
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* '''Double Subverted''': ???
* '''Parodied''': ???
* '''Deconstructed''': Even though Alice's LastChanceHitPoint activated, she's still heavily injured, and dies when she gets to the her team's secret base.
* '''Reconstructed''': Diane, the healer, has unsurpassed healing skills, and she manages to revive Alice. The latter decides to be more careful next time.


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* '''Played for Drama''': See Deconstructed.
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... actually that formatting was deliberate.


* '''Inverted''': ??
* '''Double Subverted''': ??
* '''Parodied''': ??
* '''Deconstructed''': ??
* '''Reconstructed''': ??
* '''Zig Zagged''': ??



* '''Enforced''': ??



* '''Discussed''': ??
* '''Conversed''': ??
* '''Played For Laughs''': ??
* '''Played For Drama''': ??

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Problems with formatting












%% '''Inverted''': ??

%% '''Double Subverted''': ??
%% '''Parodied''': ??
%% '''Deconstructed''': ??
%% '''Reconstructed''': ??
%% '''Zig Zagged''': ??

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\n%% * '''Inverted''': ??

%%
??
*
'''Double Subverted''': ??
%% * '''Parodied''': ??
%% * '''Deconstructed''': ??
%% * '''Reconstructed''': ??
%% * '''Zig Zagged''': ??
??




%% '''Enforced''': ??

to:

\n%% * '''Enforced''': ??
??













%% '''Discussed''': ??
%% '''Conversed''': ??
%% '''Played For Laughs''': ??
%% '''Played For Drama''': ??

to:

\n%% * '''Discussed''': ??
%% * '''Conversed''': ??
%% * '''Played For Laughs''': ??
%% * '''Played For Drama''': ??

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* '''Subverted''': Alice was instead hit by an HPToOne attack; a different attack might've killed her.



* '''Subverted''': It's a multi-hit attack; Alice survived the first hit, but the next hit finishes her off.
** Or, Alice survives with 1 HP but [[StandardStatusEffects becomes Poisoned by the attack]], and the poison finishes her off.



%% '''Defied''': ??

to:

%% * '''Defied''': ??It's a multi-hit attack; Alice survived the first hit, but the next hit finishes her off.
** Or, Alice survives with 1 HP but [[StandardStatusEffects becomes Poisoned by the attack]], and the poison finishes her off.
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* '''Exploited''': Now's a perfect time to unleash Alice's DesparationAttack.

* '''Invoked''': Alice deliberately took the hit in order to unleash her DesparationAttack.

to:

* '''Exploited''': Now's a perfect time to unleash Alice's DesparationAttack.

DesperationAttack.

* '''Invoked''': Alice deliberately ''deliberately'' took the hit in order to unleash enable her DesparationAttack.DesperationAttack.
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* '''Exploited''': Alice wants to unleash a DesperationAttack, so she purposely takes the hit knowing she'll survive it with just one HP.
** Or: Because any attack must first reduce Alice to 1 HP before the enemy can score a killing blow, she casts a RegeneratingHealth spell on herself to prevent that from happening.

%% '''Invoked''': ??

to:

* '''Exploited''': Alice wants Now's a perfect time to unleash a DesperationAttack, so she purposely takes Alice's DesparationAttack.

* '''Invoked''': Alice deliberately took
the hit knowing in order to unleash her DesparationAttack.
** Or, Alice knows that if she has more than 1 HP
she'll survive it with just one HP.
** Or: Because any attack must first reduce Alice to 1 HP before the enemy can score
anything (even a killing blow, OneHitKill) on her LastChanceHitPoint -- so she casts a RegeneratingHealth spell on herself to prevent that keep her HP away from happening.

%% '''Invoked''': ??
the last point.

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* '''Invoked''': Alice wants to unleash a DesperationAttack, so she purposely takes the lethal hit knowing she'll survive it with just one HP.

%% '''Exploited''': ??

to:

* '''Invoked''': '''Exploited''': Alice wants to unleash a DesperationAttack, so she purposely takes the lethal hit knowing she'll survive it with just one HP.

HP.
** Or: Because any attack must first reduce Alice to 1 HP before the enemy can score a killing blow, she casts a RegeneratingHealth spell on herself to prevent that from happening.

%% '''Exploited''': '''Invoked''': ??

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Playing With: You\'re doing it wrong. (See Talk page)


'''Basic Trope''': A person's hit points are reduced to 1, so one more hit will kill them.
* '''Straight''': Alice is down to her last hit point, having been damaged by a Mook.
* '''Exaggerated''': Alice is hurt so much that even so much as ''touching her'' is enough to kill her.
* '''Downplayed''': ???
* '''Justified''': OneHitPointWonder.
** Alice is really a Robot, and is down to her last few minutes of fuel. Punching her will knock the rest out, and deactivate her.
** Alice is a magical construct that was just hit by a disruption spell, so she's down to the skeleton of her being even if it doesn't show.
* '''Inverted''': The {{Mook}} Alice is fighting heals her back to full strength.
** Alice is at full HP.
* '''Subverted''': Alice finds a magic potion, and is healed right before the Mook would have killed her...
** Alice is at her last hit point, [[FinalFantasyTactics at which point an interruptible counterattack is triggered where she drinks a readied potion, restoring a not-inconsiderable portion of her HP]]...
* '''Double Subverted''': ...but the hit from the Mook was so powerful, it killed her anyway.
** ...but she already ran out of potion, so the counterattack isn't triggered. OhCrap.
* '''Parodied''': The mook Alice is fighting is only a ''tiny speck'', yet it still managed to reduce her hit points down to one.
* '''Deconstructed''': Alice dies from the accident, causing the government to issue special armor to all citizens, to purposely prevent this from happening again...
* '''Reconstructed''': ...but the Mooks adapt to this change, and invent a superweapon that makes this armor useless.
* '''Zig Zagged''': Alice gets hit, losing her last hit point, but then it's revealed that [[OrIsIt she didn't die]]. Instead. she suffered a heart attack that triggered [[AntiClimax the exact moment before the mook punched her]]. But ''then it's told'' that a mook cast a spell giving her the heart attack, taking away her last hit point, '''''but then''''', the mook says that he accidentaly cast the spell, and didn't mean to.
* '''Averted''': Alice is at full strength.
* '''Enforced''': "Making Alice come back from one hit point would make things [[AssPull a lot more exciting]]. Kids like excitement, don't they?"
* '''Lampshaded''': "Oh great. Only one hit point. Hopefully no one will kill me..."
* '''Invoked''': Alice purposely damages herself so that she can fight the mook with one hit point.
* '''Exploited''': Alice is a traveling performer, who purposely pays people to watch her [[AssPull fight mooks with only one hit point]].
* '''Defied''': Alice keeps a large stock of healing potions on hand, so that she could heal herself when her HP gets low.
* '''Discussed''': "If you knew when to heal yourself, you wouldn't have ended up like this!"
* '''Conversed''': "If I get down to one hit point, would you please cover for me?"
* '''Played For Laughs''': Alice is trying to get away from the minion in hilarious ways, because she's down to a single hit point.
* '''Played For Drama''': Everyone comes to cheer Alice on as she fights the mook, making tension build up.

to:

%% Make sure to understand the trope correctly, this is NOT about HPToOne or CriticalExistenceFailure.

'''Basic Trope''': A person's hit points are reduced to 1, so Attack that should've KO'ed a character instead leaves them at 1 HP, giving the player one more hit will kill them.
turn.
* '''Straight''': Alice is down to her last hit point, having been damaged by a Mook.
has 21 HP (out of 50). Mook attacks Alice for 25 points damage! Alice survived with 1 HP.
* '''Exaggerated''': Alice is hurt so much that even so much as ''touching her'' is enough to kill her.
takes 9999 damage! Survives with 1 HP.

* '''Downplayed''': ???
If Alice isn't above 50% health before taking the hit, her LastChanceHitPoint won't activate.

* '''Justified''': OneHitPointWonder.
** Alice is really a Robot, and is down to her last few minutes of fuel. Punching her will knock the rest out, and deactivate her.
**
Alice is a magical construct that was just hit OneHitPointWonder protected by a disruption spell, so she's down to BeehiveBarrier, and the skeleton of attack shattered only her being even if it doesn't show.
*
barrier (Alice herself escaped harm). But without protection any hit will kill her.

%%
'''Inverted''': The {{Mook}} Alice is fighting heals her back to full strength.
** Alice is at full HP.
??

* '''Subverted''': It's a multi-hit attack; Alice finds a magic potion, and is healed right before survived the Mook would have killed her...
first hit, but the next hit finishes her off.
** Or, Alice is at survives with 1 HP but [[StandardStatusEffects becomes Poisoned by the attack]], and the poison finishes her last hit point, [[FinalFantasyTactics at which point an interruptible counterattack is triggered where she drinks a readied potion, restoring a not-inconsiderable portion of her HP]]...
*
off.

%%
'''Double Subverted''': ...but the hit from the Mook was so powerful, it killed her anyway.
** ...but she already ran out of potion, so the counterattack isn't triggered. OhCrap.
*
Subverted''': ??
%%
'''Parodied''': The mook Alice is fighting is only a ''tiny speck'', yet it still managed to reduce her hit points down to one.
*
??
%%
'''Deconstructed''': Alice dies from the accident, causing the government to issue special armor to all citizens, to purposely prevent this from happening again...
* '''Reconstructed''': ...but the Mooks adapt to this change, and invent a superweapon that makes this armor useless.
*
??
%% '''Reconstructed''': ??
%%
'''Zig Zagged''': Alice gets hit, losing her last hit point, but then it's revealed that [[OrIsIt she didn't die]]. Instead. she suffered a heart attack that triggered [[AntiClimax the exact moment before the mook punched her]]. But ''then it's told'' that a mook cast a spell giving her the heart attack, taking away her last hit point, '''''but then''''', the mook says that he accidentaly cast the spell, and didn't mean to.
??

* '''Averted''': Lethal damage actually defeats Alice is at full strength.
*
as normal.

%%
'''Enforced''': "Making Alice come back from one hit point would make things [[AssPull a lot more exciting]]. Kids like excitement, don't they?"
??

* '''Lampshaded''': "Oh great. Only one "My HP hit point. Hopefully no one will kill me..."
zero but I'm still standing?"

* '''Invoked''': Alice wants to unleash a DesperationAttack, so she purposely damages herself so that she can fight takes the mook lethal hit knowing she'll survive it with just one hit point.
*
HP.

%%
'''Exploited''': Alice is a traveling performer, who purposely pays people to watch her [[AssPull fight mooks with only one hit point]].
*
??
%%
'''Defied''': Alice keeps a large stock of healing potions on hand, so that she could heal herself when her HP gets low.
*
??
%%
'''Discussed''': "If you knew when to heal yourself, you wouldn't have ended up like this!"
*
??
%%
'''Conversed''': "If I get down to one hit point, would you please cover for me?"
*
??
%%
'''Played For Laughs''': Alice is trying to get away from the minion in hilarious ways, because she's down to a single hit point.
*
??
%%
'''Played For Drama''': Everyone comes to cheer Alice on as she fights the mook, making tension build up.??



Back to LastChanceHitPoint
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* '''Downplayed''': ???
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** Alice is a magical construct that was just hit by a disruption spell, so she's down to the skeleton of her being even if it doesn't show.


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** Alice is at full HP.


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** Alice is at her last hit point, [[FinalFantasyTactics at which point an interruptible counterattack is triggered where she drinks a readied potion, restoring a not-inconsiderable portion of her HP]]...


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** ...but she already ran out of potion, so the counterattack isn't triggered. OhCrap.

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