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* BareYourMidriff[=/=]BedlahBabe: The player's ''jinn'' and the princess.

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* BareYourMidriff[=/=]BedlahBabe: BedlahBabe: The player's ''jinn'' and the princess.

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* EverythingsBetterWithSpinning: Shoot the magic lamp on the playfield to send it spinning and build magic power.


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* SpectacularSpinning: Shoot the magic lamp on the playfield to send it spinning and build magic power.
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* EasterEgg[=/=]EverythingsBetterWithCows: When entering the Bazaar, quickly press both flippers. The fourth time, the merchant will give you a cow worth 1 million points.

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* EasterEgg[=/=]EverythingsBetterWithCows: EasterEgg: When entering the Bazaar, quickly press both flippers. The fourth time, the merchant will give you a cow worth 1 million points.
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"In ancient Baghdad, a most beautiful princess was imprisoned by the evil genie Saleem Bagazi..."


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"In ancient Baghdad, a most beautiful princess was imprisoned by the evil genie Saleem Bagazi..."

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The game centers around an evil blue genie who has kidnapped and imprisoned an Arabian princess; the player is her betrothed, who valiantly sets off to [[SaveThePrincess rescue her.]] With his enchanted scimitar, Aladdin's magic lamp, and his own benevolent ''jinn'', the player must venture into the seven ''[[Literature/ArabianNights Tales of the Arabian Nights]]'' and retrieve a magic jewel from each one. Rub the lamp for magical power, sneak through the harem, and visit the bazaar for useful treasures, but be on the alert for the genie's fireballs. If the player manages to get all seven jewels, he can fight through the genie's skeletal warriors before confronting the scoundrel in a fast-moving battle for the princess.

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"In ancient Baghdad, a most beautiful princess was imprisoned by the evil genie Saleem Bagazi..."


The game centers around an evil blue genie (Saleem Bagazi) who has kidnapped and imprisoned an Arabian princess; the player is her betrothed, who valiantly sets off to [[SaveThePrincess rescue her.]] With his enchanted scimitar, Aladdin's magic lamp, and his own benevolent ''jinn'', the player must venture into the seven ''[[Literature/ArabianNights Tales of the Arabian Nights]]'' and retrieve a magic jewel from each one. Rub the lamp for magical power, sneak through the harem, and visit the bazaar for useful treasures, but be on the alert for the genie's fireballs. If the player manages to get all seven jewels, he can fight through the genie's skeletal warriors before confronting the scoundrel in a fast-moving battle for the princess.
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TRS cleanup


* BlueIsHeroic: Averted, as the evil genie is blue while the player's Jinn is not.
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* BlueIsHeroic: Averted, as the evil genie is blue while the player's Jinn is not.
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Couldn't find a transparent image of the entire machine, so the backglass will have to suffice.


[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/talesofthearabiannights_3736.jpg]]
[[caption-width-right:300:A big blue genie with a beard? [[WesternAnimation/{{Aladdin}} You mean this one?]] ]]

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[[quoteright:300:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/talesofthearabiannights_3736.jpg]]
[[caption-width-right:300:A
org/pmwiki/pub/images/totan_pinball.jpg]]
[[caption-width-right:350:A
big blue genie with a beard? [[WesternAnimation/{{Aladdin}} You mean this one?]] ]]
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[[caption-width-right:300:A big blue genie with a beard? [[Disney/{{Aladdin}} You mean this one?]] ]]

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[[caption-width-right:300:A big blue genie with a beard? [[Disney/{{Aladdin}} [[WesternAnimation/{{Aladdin}} You mean this one?]] ]]
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* RespawningEnemies: [[spoiler:The three skeleton minions the evil genie summons in the first phase of the WizardMode are this. Hitting a lit lane eliminates one skeleton, but if you don't hurry to eliminate the other skeletons, they will respawn until three are present once again. The scoring display will show how many of these mooks are left before you can advance to the second phase for a final tug-of-war fight with the genie over the princess.]]
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* RidingIntoTheSunset: Defeat the evil genie, and the princess and the hero are shown riding into the sunset on a FlyingCarpet.

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* RidingIntoTheSunset: Defeat [[spoiler:Defeat the evil genie, and the princess and the hero are shown riding into the sunset on a FlyingCarpet.FlyingCarpet]].



* WizardMode: "Genie Battle", which is only available after getting all seven jewels. The player must first fight through the genie's skeletal soldiers by shooting the Golden Symbols on the playfield. After defeating them, a four-ball multiball starts, and the video display shows the trapped princess between the genie and the player. Shoot the Symbols ''quickly'' to rescue the princess, defeat the genie, and collect a 20 million point bonus.

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* WizardMode: "Genie Battle", which is only available after getting all seven jewels. The [[spoiler:The player must first fight through the genie's skeletal soldiers by shooting the Golden Symbols on the playfield. After defeating them, a four-ball multiball starts, and the video display shows the trapped princess between the genie and the player. Shoot the Symbols ''quickly'' to rescue the princess, defeat the genie, and collect a 20 million point bonus.]]
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Digital versions of this table are available for ''Williams Pinball Classics'' by Encore Inc. and ''VideoGame/ThePinballArcade'' by [=FarSight=] Studios, the latter of which provided this table completely free. Following the removal of the Bally/Williams tables in July 2018, ''Pinball/MaryShelleysFrankenstein'' has replaced ''Tales of the Arabian Nights'' as the free table.

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Digital versions of this table are available for ''Williams Pinball Classics'' by Encore Inc. and ''VideoGame/ThePinballArcade'' by [=FarSight=] Studios, the latter of which provided this table completely free. Following the removal of the Bally/Williams tables in July 2018, ''Pinball/MaryShelleysFrankenstein'' has replaced ''Tales of the Arabian Nights'' as the free table.
table. It later reappeared in ''[[VideoGame/ZenPinball Pinball FX 3]]'', as paid DLC for Volume 5.
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Is there an issue? Send a MessageReason:
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Digital versions of this table are available for ''Williams Pinball Classics'' by Encore Inc. and ''VideoGame/ThePinballArcade'' by [=FarSight=] Studios, the latter of which provided this table completely free. Following the removal of the Bally/Williams tables in June 2018, ''Pinball/MaryShelleysFrankenstein'' has replaced ''Tales of the Arabian Nights'' as the free table.

to:

Digital versions of this table are available for ''Williams Pinball Classics'' by Encore Inc. and ''VideoGame/ThePinballArcade'' by [=FarSight=] Studios, the latter of which provided this table completely free. Following the removal of the Bally/Williams tables in June July 2018, ''Pinball/MaryShelleysFrankenstein'' has replaced ''Tales of the Arabian Nights'' as the free table.
Is there an issue? Send a MessageReason:
None


Digital versions of this table are available for ''Williams Pinball Classics'' by Encore Inc. and ''VideoGame/ThePinballArcade'' by [=FarSight=] Studios, the latter of which provides this table completely free.

to:

Digital versions of this table are available for ''Williams Pinball Classics'' by Encore Inc. and ''VideoGame/ThePinballArcade'' by [=FarSight=] Studios, the latter of which provides provided this table completely free.
free. Following the removal of the Bally/Williams tables in June 2018, ''Pinball/MaryShelleysFrankenstein'' has replaced ''Tales of the Arabian Nights'' as the free table.
Is there an issue? Send a MessageReason:
None


* {{Fireballs}}: The evil genie throws these at the player from time to time. Throw it back at him for a bonus.

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* {{Fireballs}}: The evil genie throws these at the player from time to time. [[TennisBoss Throw it back at him him]] for a bonus.



* HoistByHisOwnPetard[=/=]TennisBoss: Invoked by hitting the genie with the fireball (pinball) he throws at you.

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* HoistByHisOwnPetard[=/=]TennisBoss: Invoked by hitting the genie with the fireball [[{{fireballs}} fireball]] (pinball) he throws at you.

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* SuperSmoke: Done by both the evil genie and the player's ''jinn''.



* SuperSmoke: Done by both the evil genie and the player's ''jinn''.
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* PinballScoring: Averted, as ''Arabian Nights'' avoids the score inflation of most other pinballs of its time. A total of 50 million points is considered a great game.

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* PinballScoring: Averted, as ''Arabian Nights'' avoids the score inflation of most other pinballs of its time. A total of 50 million points is considered a great game. WMS' prior game, ''Pinball/AttackFromMars'', is perhaps the very epitome of this trope.
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''''Tales of the Arabian Nights''''' is a PhysicalPinballTable designed by Creator/JohnPopadiuk with artwork by Pat [=McMahon=]; it was released by Creator/WilliamsElectronics in 1996.

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'''''Tales ''Tales of the Arabian Nights''''' Nights'' is a PhysicalPinballTable designed by Creator/JohnPopadiuk with artwork by Pat [=McMahon=]; it was released by Creator/WilliamsElectronics in 1996.
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'''''jinn:''''' "A thousand apologies."

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'''''jinn:''''' -->'''''jinn:''''' "A thousand apologies."
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* AntiFrustrationFeatures: Along with the typical ball save, there are Shooting Star posts that pop up and trap the ball above the inlane whenever said ball is about to fall down an outlane. This feature is lit by hitting the left side targets or the targets above the lamp and below the Genie.


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* DevelopersForesight: If the game fails to trap the ball with the Shooting Star posts and so continues to drain down the outlane, the game gives you the ball back for compensation.
'''''jinn:''''' "A thousand apologies."
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* BigBad: The Genie.

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Changed: 525

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** [[ZigZaggingTrope Zig Zagged]], as with a certain very specific exploit, you can take Harem Multiball into the Genie Battle. As Harem Multiball is a frenzy (all switches score a certain amount), the frenzy amount increases with each hit to the pop bumpers and you have unlimited balls until you either rescue the princess or the genie seizes her, scores can get quite silly if you use this exploit and run Genie Battle long enough. A similar effect can be achieved by bringing 3x Lightning Lamp into the Genie Battle.

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** [[ZigZaggingTrope Zig Zagged]], as with a certain very specific exploit, you can take Harem Multiball into the [[WizardMode Genie Battle.Battle]]. As Harem Multiball is a frenzy (all switches score a certain amount), the frenzy amount increases with each hit to the pop bumpers and you have unlimited balls until you either rescue the princess or the genie seizes her, scores can get quite silly if you use this exploit and run Genie Battle long enough. However, because of the difficulty in even achieving Harem Multiball to begin with (it involves either making a particularly tough orbit shot ''five times'', with said shot usually being overridden by either Tiger Loops or Genie Multiball locks, or a method that involves [[LuckBasedMission pure luck]]) and then surviving the NintendoHard first half of the Wizard Mode without draining one of your balls (it's only a 2-ball multiball), this falls squarely into AwesomeButImpractical territory.
**
A similar effect can be achieved by bringing 3x Lightning Lamp into the Genie Battle.Battle; it's easier to start that the aforementioned Harem Rescue, but because this requires constantly shooting the lamp while trying to get through the first half of the Genie Battle (so as not to let the Lightning Lamp expire), thus putting the player at constant risk of draining, this is also [[AwesomeButImpractical almost never achieved]].
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Minor edits.


''Tales of the Arabian Nights'' is a PhysicalPinballTable designed by Creator/JohnPopadiuk with artwork by Pat [=McMahon=]; it was released by Creator/WilliamsElectronics in 1996.

The game centers around an evil blue genie who has kidnapped and imprisoned an Arabian princess; the player is her betrothed, who valiantly sets off to [[SaveThePrincess rescue her.]] With his enchanted scimitar, Aladdin's magic lamp, and his own benevolent ''jinn'', the player must venture into the seven [[Literature/ArabianNights Tales of the Arabian Nights]] and retrieve a magic jewel from each one. Rub the lamp for magical power, sneak through the harem, and visit the bazaar for useful treasures, but be on the alert for the genie's fireballs. If the player manages to get all seven jewels, he can fight through the genie's skeletal warriors before confronting the scoundrel in a fast-moving battle for the princess.

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''Tales '''''Tales of the Arabian Nights'' Nights''''' is a PhysicalPinballTable designed by Creator/JohnPopadiuk with artwork by Pat [=McMahon=]; it was released by Creator/WilliamsElectronics in 1996.

The game centers around an evil blue genie who has kidnapped and imprisoned an Arabian princess; the player is her betrothed, who valiantly sets off to [[SaveThePrincess rescue her.]] With his enchanted scimitar, Aladdin's magic lamp, and his own benevolent ''jinn'', the player must venture into the seven [[Literature/ArabianNights ''[[Literature/ArabianNights Tales of the Arabian Nights]] Nights]]'' and retrieve a magic jewel from each one. Rub the lamp for magical power, sneak through the harem, and visit the bazaar for useful treasures, but be on the alert for the genie's fireballs. If the player manages to get all seven jewels, he can fight through the genie's skeletal warriors before confronting the scoundrel in a fast-moving battle for the princess.



Digital versions of this table are available for ''Williams Pinball Classics'' by Encore Inc. and ''VideoGame/ThePinballArcade'' by [=FarSight=] Studios.

to:

Digital versions of this table are available for ''Williams Pinball Classics'' by Encore Inc. and ''VideoGame/ThePinballArcade'' by [=FarSight=] Studios.
Studios, the latter of which provides this table completely free.



* {{Cap}}: The game rolls over at 1 billion points.

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* {{Cap}}: The game rolls over at 1 one billion points.
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* DamselInDistress
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* MatchSequence: The player's ''jinn'' disappears in a puff of SuperSmoke, leaving the match number behind.


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* PeopleJars: The evil genie keeps the princess trapped in a bottle.
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* ArabianNightsDays: Played straight.
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A digital version of this pinball is available from ''VideoGame/ThePinballArcade''.

to:

A digital version Digital versions of this pinball is table are available from ''VideoGame/ThePinballArcade''.
for ''Williams Pinball Classics'' by Encore Inc. and ''VideoGame/ThePinballArcade'' by [=FarSight=] Studios.
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* AdaptationDistillation[=/=]CompressedAdaptation: The game's treatment of the ''Literature/ArabianNights''. The game's seven modes (Tales) are presumably based on various stories, but with various liberties taken:

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* AdaptationDistillation[=/=]CompressedAdaptation: The game's treatment of the ''Literature/ArabianNights''. The game's seven modes (Tales) are presumably based on various stories, different stories in the Tales, but with various liberties taken:
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* TheBigRace: "The Great Camel Race", which requires the player to race past three other camels.

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