History Pinball / TalesOfTheArabianNights

22nd Aug '16 3:31:10 PM pinballwiz45b
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'''''jinn:''''' "A thousand apologies."

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'''''jinn:''''' -->'''''jinn:''''' "A thousand apologies."
22nd Aug '16 3:30:48 PM pinballwiz45b
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* AntiFrustrationFeatures: Along with the typical ball save, there are Shooting Star posts that pop up and trap the ball above the inlane whenever said ball is about to fall down an outlane. This feature is lit by hitting the left side targets or the targets above the lamp and below the Genie.


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* DevelopersForesight: If the game fails to trap the ball with the Shooting Star posts and so continues to drain down the outlane, the game gives you the ball back for compensation.
'''''jinn:''''' "A thousand apologies."
28th Jul '15 2:45:15 PM LucaEarlgrey
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* BigBad: The Genie.
27th Mar '15 2:13:00 PM MisterVercetti
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** [[ZigZaggingTrope Zig Zagged]], as with a certain very specific exploit, you can take Harem Multiball into the Genie Battle. As Harem Multiball is a frenzy (all switches score a certain amount), the frenzy amount increases with each hit to the pop bumpers and you have unlimited balls until you either rescue the princess or the genie seizes her, scores can get quite silly if you use this exploit and run Genie Battle long enough. A similar effect can be achieved by bringing 3x Lightning Lamp into the Genie Battle.

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** [[ZigZaggingTrope Zig Zagged]], as with a certain very specific exploit, you can take Harem Multiball into the [[WizardMode Genie Battle.Battle]]. As Harem Multiball is a frenzy (all switches score a certain amount), the frenzy amount increases with each hit to the pop bumpers and you have unlimited balls until you either rescue the princess or the genie seizes her, scores can get quite silly if you use this exploit and run Genie Battle long enough. However, because of the difficulty in even achieving Harem Multiball to begin with (it involves either making a particularly tough orbit shot ''five times'', with said shot usually being overridden by either Tiger Loops or Genie Multiball locks, or a method that involves [[LuckBasedMission pure luck]]) and then surviving the NintendoHard first half of the Wizard Mode without draining one of your balls (it's only a 2-ball multiball), this falls squarely into AwesomeButImpractical territory.
**
A similar effect can be achieved by bringing 3x Lightning Lamp into the Genie Battle.Battle; it's easier to start that the aforementioned Harem Rescue, but because this requires constantly shooting the lamp while trying to get through the first half of the Genie Battle (so as not to let the Lightning Lamp expire), thus putting the player at constant risk of draining, this is also [[AwesomeButImpractical almost never achieved]].
6th Mar '15 4:12:07 PM RisefromYourGrave
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''Tales of the Arabian Nights'' is a PhysicalPinballTable designed by Creator/JohnPopadiuk with artwork by Pat [=McMahon=]; it was released by Creator/WilliamsElectronics in 1996.

The game centers around an evil blue genie who has kidnapped and imprisoned an Arabian princess; the player is her betrothed, who valiantly sets off to [[SaveThePrincess rescue her.]] With his enchanted scimitar, Aladdin's magic lamp, and his own benevolent ''jinn'', the player must venture into the seven [[Literature/ArabianNights Tales of the Arabian Nights]] and retrieve a magic jewel from each one. Rub the lamp for magical power, sneak through the harem, and visit the bazaar for useful treasures, but be on the alert for the genie's fireballs. If the player manages to get all seven jewels, he can fight through the genie's skeletal warriors before confronting the scoundrel in a fast-moving battle for the princess.

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''Tales '''''Tales of the Arabian Nights'' Nights''''' is a PhysicalPinballTable designed by Creator/JohnPopadiuk with artwork by Pat [=McMahon=]; it was released by Creator/WilliamsElectronics in 1996.

The game centers around an evil blue genie who has kidnapped and imprisoned an Arabian princess; the player is her betrothed, who valiantly sets off to [[SaveThePrincess rescue her.]] With his enchanted scimitar, Aladdin's magic lamp, and his own benevolent ''jinn'', the player must venture into the seven [[Literature/ArabianNights ''[[Literature/ArabianNights Tales of the Arabian Nights]] Nights]]'' and retrieve a magic jewel from each one. Rub the lamp for magical power, sneak through the harem, and visit the bazaar for useful treasures, but be on the alert for the genie's fireballs. If the player manages to get all seven jewels, he can fight through the genie's skeletal warriors before confronting the scoundrel in a fast-moving battle for the princess.



Digital versions of this table are available for ''Williams Pinball Classics'' by Encore Inc. and ''VideoGame/ThePinballArcade'' by [=FarSight=] Studios.

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Digital versions of this table are available for ''Williams Pinball Classics'' by Encore Inc. and ''VideoGame/ThePinballArcade'' by [=FarSight=] Studios.
Studios, the latter of which provides this table completely free.



* {{Cap}}: The game rolls over at 1 billion points.

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* {{Cap}}: The game rolls over at 1 one billion points.
23rd Jan '15 3:49:54 PM rjung
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* DamselInDistress
23rd Jan '15 3:47:23 PM rjung
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* MatchSequence: The player's ''jinn'' disappears in a puff of SuperSmoke, leaving the match number behind.


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* PeopleJars: The evil genie keeps the princess trapped in a bottle.
8th Aug '14 7:57:28 AM rjung
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* ArabianNightsDays: Played straight.
26th Mar '14 7:41:42 PM rjung
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A digital version of this pinball is available from ''VideoGame/ThePinballArcade''.

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A digital version Digital versions of this pinball is table are available from ''VideoGame/ThePinballArcade''.
for ''Williams Pinball Classics'' by Encore Inc. and ''VideoGame/ThePinballArcade'' by [=FarSight=] Studios.
23rd Feb '14 2:28:07 PM rjung
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* AdaptationDistillation[=/=]CompressedAdaptation: The game's treatment of the ''Literature/ArabianNights''. The game's seven modes (Tales) are presumably based on various stories, but with various liberties taken:

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* AdaptationDistillation[=/=]CompressedAdaptation: The game's treatment of the ''Literature/ArabianNights''. The game's seven modes (Tales) are presumably based on various stories, different stories in the Tales, but with various liberties taken:
This list shows the last 10 events of 41. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Pinball.TalesOfTheArabianNights