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** The CANDY 2000 sometimes quotes ''Pinball/FunHouse'':

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** The CANDY 2000 sometimes quotes ''Pinball/FunHouse'':''Pinball/FunHouse1990'':
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* EverythingsBetterWithCows:
** One of the "?" awards is a cow head.
** One of the CANDY 2000 awards is "MOO", which gives you a Vault letter.
** Entering "MOO" as your high score initials prompts a cow sound effect to play.
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* ArrangeMode: Assault on the Vault, which is started by inserting a Magic Token rather than a conventional coin. You have 90 seconds and 4 balls to score as many points as possible.

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Removed: 168

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: An exclamation point on the board game instantly kicks you out, with an animation showing a person stepping on a laser beam and being electrocuted.



* FrickinLaserBeams: An exclamation point on the board game instantly kicks you out, with an animation showing a person stepping on a laser beam and being electrocuted.
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Trope renamed


* ComputerVoice[=/=]{{Trope 2000}}: The CANDY 2000 security system.

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* ComputerVoice[=/=]{{Trope 2000}}: ComputerVoice[=/=]AdvancedTech2000: The CANDY 2000 security system.
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* CallAHitPointASmeerp: Keeping in theme with the concept of breaking into a bank vault, your score is represented in dollars.

Added: 557

Changed: 574

Removed: 231

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* AppealToNovelty

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* %%* AppealToNovelty



* TheCaper

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%%* TheCaper
* TheCaperCompanyCrossReferences:
** The CANDY 2000 sometimes quotes ''Pinball/FunHouse'':
--> '''CANDY 2000:''' "I'm not happy with you now."
** The pile of explosives seen in Explode Frenzy is recycled from ''Pinball/RedAndTedsRoadShow''.



--> Candy 2000: [[spoiler: "Vault penetration is imminent!"]]

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--> Candy 2000: '''CANDY 2000:''' [[spoiler: "Vault penetration is imminent!"]]



* MythologyGag: The pile of explosives seen in Explode Frenzy is recycled from ''Pinball/RoadShow''.



* NoFairCheating: Tilting does ''not'' drain your current ball - it instead starts Sudden Death regardless of your time. If you're already in Sudden Death, however, it ''does'' drain the ball.

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* NoFairCheating: NoFairCheating:
**
Tilting does ''not'' drain your current ball - it instead starts Sudden Death regardless of your time. If you're already in Sudden Death, however, it ''does'' drain the ball.



* SafeCracking: Well, duh.
* ShoutOut: The Candy 2000 system makes a reference to Pinball/FunHouse in a quote.
--> CANDY 2000: "I'm not happy with you now."
* SpellingBonus: Spelling V-A-U-L-T starts Token Multiball. Have fun playing pinball and catching ejecting tokens at the same time.

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* SafeCracking: Well, duh.
* ShoutOut: The Candy 2000 system makes a reference to Pinball/FunHouse
It's in a quote.
--> CANDY 2000: "I'm not happy with you now."
the title.
* SpellingBonus: SpellingBonus:
**
Spelling V-A-U-L-T starts Token Multiball. Have fun playing pinball and catching ejecting tokens at the same time.



* StuffBlowingUp: During TNT Multiball, Explosion Frenzy, and Assault on the Vault.

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* StuffBlowingUp: StuffBlowingUp:
**
During TNT Multiball, Explosion Frenzy, and Assault on the Vault.



* WizardMode: "Assault On the Vault" could count. One could also make a case for Token Multiball, given how difficult it is to achieve.

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* WizardMode: "Assault On on the Vault" could count. One could also make a case for Token Multiball, given how difficult it is to achieve.



* {{Zonk}}: One of the items the Teller gives you is a blender, which is completely useless.

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* {{Zonk}}: {{Zonk}}:
**
One of the items the Teller gives you is a blender, which is completely useless.
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[[SimilarlyNamedWorks No relation]] to [[VideoGame/{{Safecracker}} the two video games]].
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** Also if the teller decides to ruin your run by giving you a Money Bomb.
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New digital version available


A digital version was available for ''VideoGame/ThePinballArcade'' until the licenses for the Bally and Williams tables expired on July 1, 2018.

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A digital version was available for ''VideoGame/ThePinballArcade'' until the licenses for the Bally and Williams tables expired on July 1, 2018.
2018. Another digital version is currently available for ''[[VideoGame/ZenPinball Pinball FX3]]'', along with a remastered version that includes the typical Zen Studios flair.
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A digital version is available for ''VideoGame/ThePinballArcade''.

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A digital version is was available for ''VideoGame/ThePinballArcade''.
''VideoGame/ThePinballArcade'' until the licenses for the Bally and Williams tables expired on July 1, 2018.
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->'''CANDY 2000:''' "You have been terminated. Have a nice day!"

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->'''CANDY 2000:''' [[GameOver "You have been terminated. Have a nice day!"day!"]]

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* TheInfiltration: Before you can crack the safe, you must get to it first. There are three different ways of doing this: the roof, the cellar, and the front door.

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* HoistByHisOwnPetard: The guard dog is intended to be a hazard that the player is meant to avoid; if landed on (and the player doesn't have a dog biscuit on them), the player is ejected from the board game and their position on the board spins around rapidly, with only 20 seconds to re-enter the bank. However, once the player does re-enter, they resume at the position they were at when they made the shot, so a skilled player can use the guard dog to jump ahead several spaces, putting distance on pursuing guards and even landing themselves within arm's reach of the vault.
** The Alarm space can be a milder version of this, depending on whether or not the cellar entrance is closer to the vault door than whatever entrance the player used to get in initially.
* TheInfiltration: Before you can crack the safe, you must get to it first. There are three different ways of doing this: the roof, the cellar, and the front door. These are also the three ways to Assault the Vault.
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* MythologyGag: The pile of exlosives seen in TNT Multiball is recycled from ''Pinball/RoadShow''.

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* MythologyGag: The pile of exlosives explosives seen in TNT Multiball Explode Frenzy is recycled from ''Pinball/RoadShow''.
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* LuckBasedMission: Once you make it to the board game, it's all up to the roll of the die. Prepare to get screwed by the RandomNumberGod a ''lot''.
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* BoundAndGagged: One of the cops become this when you lock a ball.

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* BoundAndGagged: One of the cops become guards becomes this when you lock a ball.



* TheComputerIsACheatingBastard: In the board game, you can only roll up to 5 spaces. The Guard can roll up to 6 spaces.

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* TheComputerIsACheatingBastard: In the board game, you can only roll up to 5 spaces. The Guard guard can roll up to 6 spaces.spaces. This can lead to the guard catching you on his first roll.
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* MythologyGag: The pile of exlosives seen in TNT Multiball is recycled from ''Pinball/RoadShow''

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* MythologyGag: The pile of exlosives seen in TNT Multiball is recycled from ''Pinball/RoadShow''''Pinball/RoadShow''.
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* MythologyGag: The pile of exlosives seen in TNT Multiball is recycled from ''Pinball/RoadShow''
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* GottaCatchThemAll: A RealLife example: [[http://www.ipdb.org/showpic.pl?id=3782&picno=24906 this poster]] advertises the ''twenty'' different varieties of Magic Tokens. In VideoGame/ThePinballArcade, there are 26 different kinds.

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* GottaCatchThemAll: A RealLife example: [[http://www.ipdb.org/showpic.pl?id=3782&picno=24906 this poster]] advertises the ''twenty'' different varieties of Magic Tokens. In VideoGame/ThePinballArcade, ''VideoGame/ThePinballArcade'', there are 26 different kinds.
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* AntiFrustrationFeatures: If you drain the ball immediately after Sudden Death begins (within at least 5 seconds), you are given a Close Call and you can shoot again.


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* PinballScoring: Unlike ''Pinball/JohnnyMnemonic'', a great play session of ''Safe Cracker'' will be in the 5-10 million point range.
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** You can bribe the guard with points to get past him... but he'll arrest you if your bribe isn't enough.

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** You can bribe the guard with points to get past him... but he'll arrest you if your bribe isn't enough.you lower the amount too much.



** Trying to use balls that are deemed illegal in The Pinball Arcade version of the table will deny you getting any Tokens.

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** Trying to use balls that with special properties (the [[Film/TheAddamsFamily Thing]] ball for example) are deemed illegal in The Pinball Arcade version of the table and will deny you getting any Tokens.
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** Trying to use balls that are deemed illegal in The Pinball Arcade version of the table will deny you getting any Tokens.
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** Similarly, the guard dog will chase you out of the vault, unless you have a doggie biscuit to distract him.

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** Similarly, the robot guard dog will chase you out of the vault, unless you have a doggie biscuit to distract him.
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* AngryGuardDog: One of the board game's spaces is a guard dog. Landing on it (without a biscuit) chases the player out of the vault to the playfield, and he has 20 seconds to shoot any entrance to get back in.

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* AngryGuardDog: One of the board game's spaces is a guard dog. Landing on it (without a biscuit) summons a robot guard dog who chases the player out of the vault to the playfield, and he has 20 seconds to shoot any entrance to get back in.
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It is very different from most pinball machines -- the playfield is noticeably smaller, allowing it to fit in places a conventional pinball machine couldn't go, and the backglass is rather large. Players do not have a finite amount of balls, but instead have a set time limit to get into the Vault, whereupon a board game begins on the backglass. The player (and the computer, playing the police) rolls the dice in hopes of getting a good space. Making it to the safe in the center ends the game, and the player is rewarded with a Magic Token that rolls out of the backglass.

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It is very different from most pinball machines -- the playfield is noticeably smaller, allowing it to fit in places a conventional pinball machine couldn't go, and the backglass is rather large. Players do not have a finite amount of balls, but instead have a set time limit to get into the Vault, whereupon a board game begins on the backglass. The player (and the computer, playing the police) security guards) rolls the dice in hopes of getting a good space. Making it to the safe in the center ends the game, and the player is rewarded with a Magic Token that rolls out of the backglass.
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* YouHaveGotToBeKiddingMe: Invoked by the Guard when attempting to bribe him money and trying less.
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* StuffBlowingUp: During TNT Multiball, Explosion Frenzy, and Assault on the Vault.
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* ThatOneAchievement: Getting all 26 tokens in VideoGame/ThePinballArcade is listed as a Wizard Goal. The fact that duplicate tokens are possible makes it even more tedious to achieve, since adding one to the collection increases the likelihood of receiving a duplicate token.
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* ThatOneAchievement: Getting all 26 tokens in VideoGame/ThePinballArcade is listed as a Wizard Goal. The fact that duplicate tokens are possible makes it even more tedious to achieve, since adding one to the collection increases the likelihood of receiving a duplicate token.
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* TheComputerIsACheatingBastard: In the board game, you can only roll up to 5 spaces. The Guard can roll up to 6 spaces.

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