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* EverythingsBetterWithCows: The eighth [=AcMag=] award is an exploding cow.
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** Demoltion Jackpot, which is the total score for all multiballs played. It's available after completing all multiball modes, and is collected by shooting the right ramp.
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** Demoltion Jackpot, which is the total score for all multiballs played. It's available after completing all multiball modes, and is collected awarded by shooting the right ramp.ramp after playing through all four multiball modes. Its value depends on the number and value of the jackpots scored during the modes.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/demolition-man-pin_4446.jpg]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/demolition-man-pin_4446.org/pmwiki/pub/images/demolition_man_pinball.jpg]]
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* StuffBlowingUp
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How To Create A Works Page explicitly says "No bolding is used for work titles."
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'''Demolition Man''' is a 1994 pinball game designed by Creator/DennisNordman and released by Creator/WilliamsElectronics. Based on the [[Film/DemolitionMan film of the same name]], Creator/SylvesterStallone and Wesley Snipes reprised their roles as John Spartan and Simon Phoenix for the game's custom callouts, along with quotes from the film.
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Moved to YMMV
Deleted line(s) 17 (click to see context) :
* ComplacentGamingSyndrome: Some players will always select the "Freeze" award on the Cryo-Claw -- it provides progress towards multiballs.
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Deleted line(s) 30 (click to see context) :
* WagTheDirector: According to artist Doug Watson, his backglass artwork proposals were repeatedly rejected by Wesley Snipes, who wanted to ensure his career wasn't jeopardized by having him look like a crazed character. Linda Deal did the final backglass art.
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* ComplacentGamingSyndrome: Some players will always select the "Freeze" award on the Cryo-Claw -- it provides progress towards multiballs.
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** Demoltion Time, which is reached after getting all Cryo-Claw awards. It's a five-ball multiball where all shots are worth 15 million points, and the Explode targets increase the value by 5 million points. Hitting all the Explode targets adds another ball into play.
to:
** Demoltion Demolition Time, which is reached after getting all Cryo-Claw awards. It's a five-ball multiball where all shots are worth 15 million points, and the Explode targets increase the value by 5 million points. Hitting all the Explode targets adds another ball into play.
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None
Deleted line(s) 23 (click to see context) :
* SkillShot: After plunging the ball, shoot the ball up the right side ramp for five million points and to increase the combo value.
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* SkillShot: After plunging the ball, shoot the ball up the right side ramp for five million points and to increase the combo value.
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Added DiffLines:
* SarcasmMode: Said by Phoenix in the introduction of "Capture Simon":
-->'''Spartan''': You and me, Phoenix.
-->'''Phoenix''': Oh, I'm ''so'' scared!
-->'''Spartan''': You and me, Phoenix.
-->'''Phoenix''': Oh, I'm ''so'' scared!
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Changed line(s) 7,8 (click to see context) from:
'''Demolition Man''' is a 1994 pinball game designed by Creator/DennisNordman and released by Creator/WilliamsElectronics. Based on the [[Film/DemolitionMan film of the same name]], Creator/SylvesterStallone and Wesley Snipes reprised their roles as John Spartan and Simon Phoenix, respectively, for custom speech, along with quotes from the film.
to:
'''Demolition Man''' is a 1994 pinball game designed by Creator/DennisNordman and released by Creator/WilliamsElectronics. Based on the [[Film/DemolitionMan film of the same name]], Creator/SylvesterStallone and Wesley Snipes reprised their roles as John Spartan and Simon Phoenix, respectively, Phoenix for the game's custom speech, callouts, along with quotes from the film.
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None
Changed line(s) 9,10 (click to see context) from:
This game was known for its emphasis on multiballs, which recreates the major fights between Spartan and Phoenix throughout the film. Its main features include the pivoting Cryo-Claw and the two pistol-grip handles, which control the Claw, the flippers, and the plunger, as well as rewarding hidden bonuses with certain button combinations. Activate the five Cryo-Claw modes, wage battle across the Fortress, the Museum of Violence, the Wasteland, and the Cryo Prison, then build up all seven Jackpots for the explosive finale.
to:
This game was known for its emphasis on multiballs, which recreates the major fights between Spartan and Phoenix throughout the film. Its main features include the pivoting Cryo-Claw Cryo-Claw, used to select a mode or an award, and the two pistol-grip handles, which control the Claw, the flippers, and the plunger, as well as rewarding hidden bonuses with certain button combinations. Activate the five Cryo-Claw modes, wage battle across the Fortress, the Museum of Violence, the Wasteland, and the Cryo Prison, Cryo-Prison, then build up all seven Jackpots for the explosive finale.
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None
Changed line(s) 23 (click to see context) from:
* SkillShot: After plunging the ball, shoot the ball up the left side ramp for points and to increase the combo value.
to:
* SkillShot: After plunging the ball, shoot the ball up the left right side ramp for five million points and to increase the combo value.
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None
Changed line(s) 9,10 (click to see context) from:
This game was known for its emphasis on multiballs, which recreates the major fights between Spartan and Phoenix throughout the film. Its main features include the pivoting Cryo-Claw, and the two pistol-grip handles, which control the Claw, the flippers, and the plunger, as well as rewarding hidden bonuses with certain button combinations. Activate the five Cryo-Claw modes, wage battle across the Fortress, the Museum of Violence, the Wasteland, and the Cryo Prison, then build up all seven Jackpots for the explosive finale.
to:
This game was known for its emphasis on multiballs, which recreates the major fights between Spartan and Phoenix throughout the film. Its main features include the pivoting Cryo-Claw, Cryo-Claw and the two pistol-grip handles, which control the Claw, the flippers, and the plunger, as well as rewarding hidden bonuses with certain button combinations. Activate the five Cryo-Claw modes, wage battle across the Fortress, the Museum of Violence, the Wasteland, and the Cryo Prison, then build up all seven Jackpots for the explosive finale.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/demolition-man-pinball_6668.jpg]]
to:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/demolition-man-pinball_6668.org/pmwiki/pub/images/demolition-man-pin_4446.jpg]]
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** Demoltion Jackpot, which is the total score for all multiballs played. It's available after completing all multiball modes, and is collected by shooting the right ramp.
to:
** Demoltion Jackpot, which is the total score for all multiballs played. It's available after completing all multiball modes, and is collected by shooting the right ramp.
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None
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* WagTheDirector: According to artist Doug Watson, his proposed backglass artwork were repeatedly rejected by Wesley Snipes, who wanted to ensure his career wasn't jeopardized by looking like a crazed character. Linda Deal did the final backglass design.
to:
* WagTheDirector: According to artist Doug Watson, his proposed backglass artwork proposals were repeatedly rejected by Wesley Snipes, who wanted to ensure his career wasn't jeopardized by looking having him look like a crazed character. Linda Deal did the final backglass design.art.
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None
Changed line(s) 9,10 (click to see context) from:
This game was known for its emphasis on multiballs, which recreates the major fights between Spartan and Phoenix throughout the film. Its main features include the Cryo-Claw, used to select the Cryo-Claw modes, and the pistol-grip handles, which, in addition to controlling the Cryo-Claw, also controls the flippers and plunger, and can reward hidden bonuses with certain button combinations. Use the handles to activate the five Cryo-Claw modes, wage battle across the Fortress, the Museum of Violence, the Wasteland, and the Cryo Prison, then build up all seven Jackpots for the explosive finale.
to:
This game was known for its emphasis on multiballs, which recreates the major fights between Spartan and Phoenix throughout the film. Its main features include the pivoting Cryo-Claw, used to select the Cryo-Claw modes, and the two pistol-grip handles, which, in addition to controlling which control the Cryo-Claw, also controls Claw, the flippers flippers, and the plunger, and can reward as well as rewarding hidden bonuses with certain button combinations. Use the handles to activate Activate the five Cryo-Claw modes, wage battle across the Fortress, the Museum of Violence, the Wasteland, and the Cryo Prison, then build up all seven Jackpots for the explosive finale.
Is there an issue? Send a MessageReason:
None
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/demolition-man-pinball_6668.jpg]]
[[caption-width-right:350:Happy now, Wesley?]]
[[caption-width-right:350:Happy now, Wesley?]]
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'''Demolition Man''' is a 1994 pinball game designed by Creator/DennisNordman and released by Creator/WilliamsElectronics. Based on the [[Film/DemolitionMan film of the same name]], Creator/SylvesterStallone and Wesley Snipes reprised their roles as John Spartan and Simon Phoenix, respectively, for custom speech. It also includes speech from the film as well.
This game was known for its emphasis on multiballs, which recreates the major fights between Spartan and Phoenix throughout the film. Its main features include the Cryo-Claw, used to select the Cryo-Claw modes, and the pistol-grip handles, which, in addition to controlling the Cryo-Claw, also controls the flippers and plunger, and can reward hidden bonuses with certain button combinations.
This game was known for its emphasis on multiballs, which recreates the major fights between Spartan and Phoenix throughout the film. Its main features include the Cryo-Claw, used to select the Cryo-Claw modes, and the pistol-grip handles, which, in addition to controlling the Cryo-Claw, also controls the flippers and plunger, and can reward hidden bonuses with certain button combinations.
to:
'''Demolition Man''' is a 1994 pinball game designed by Creator/DennisNordman and released by Creator/WilliamsElectronics. Based on the [[Film/DemolitionMan film of the same name]], Creator/SylvesterStallone and Wesley Snipes reprised their roles as John Spartan and Simon Phoenix, respectively, for custom speech. It also includes speech speech, along with quotes from the film as well.
film.
This game was known for its emphasis on multiballs, which recreates the major fights between Spartan and Phoenix throughout the film. Its main features include the Cryo-Claw, used to select the Cryo-Claw modes, and the pistol-grip handles, which, in addition to controlling the Cryo-Claw, also controls the flippers and plunger, and can reward hidden bonuses with certain button combinations. Use the handles to activate the five Cryo-Claw modes, wage battle across the Fortress, the Museum of Violence, the Wasteland, and the Cryo Prison, then build up all seven Jackpots for the explosive finale.
This game was known for its emphasis on multiballs, which recreates the major fights between Spartan and Phoenix throughout the film. Its main features include the Cryo-Claw, used to select the Cryo-Claw modes, and the pistol-grip handles, which, in addition to controlling the Cryo-Claw, also controls the flippers and plunger, and can reward hidden bonuses with certain button combinations. Use the handles to activate the five Cryo-Claw modes, wage battle across the Fortress, the Museum of Violence, the Wasteland, and the Cryo Prison, then build up all seven Jackpots for the explosive finale.
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* CarFu: Two toy cars on the playfield act as the captive balls.
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* CarFu: Two The two toy cars on the playfield playfield, which act as the captive balls.balls -- hit the one in the rear to propel it at the other and score a Car Crash.
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* {{Combos}}: A big part of this game; a Computer award is available after scoring a number of Combo shots.
to:
* {{Combos}}: A big part of this game; game, as making a lit major shot will cause the game to light whatever subsequent shot can be made from after it, and a skilled player can keep stringing lit shots for larger combos. A random Computer award Award is available after scoring a number of every ten Combo shots.shots.
* EverythingsBetterWithCows: The eighth [=AcMag=] award is an exploding cow.
* EverythingsBetterWithCows: The eighth [=AcMag=] award is an exploding cow.
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* SkillShot: After plunging the ball, shoot the ball up the left side ramp for points and increases the combo value.
* SpellingBonus: Spell M-T-L to increase the bonus multiplier.
* SpellingBonus: Spell M-T-L to increase the bonus multiplier.
to:
* SkillShot: After plunging the ball, shoot the ball up the left side ramp for points and increases to increase the combo value.
* SpellingBonus: Spell M-T-L to increase the bonusmultiplier.multiplier and light the Cryo-Claw.
* SpellingBonus: Spell M-T-L to increase the bonus
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* WagTheDirector: According to artist Doug Watson, his initial backglass art was rejected by Wesley Snipes. Linda Deal did the final backglass design.
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* WagTheDirector: According to artist Doug Watson, his initial proposed backglass art was artwork were repeatedly rejected by Wesley Snipes.Snipes, who wanted to ensure his career wasn't jeopardized by looking like a crazed character. Linda Deal did the final backglass design.
Changed line(s) 23,24 (click to see context) from:
** Demoltion Time, which is reached after getting all Cryo Claw awards. It's a five-ball multiball where all shots are worth 15 million points, and the Explode targets increase the value by 5 million points. Hitting all the Explode targets adds another ball into play.
** Demoltion Jackpot, which is the total score for all multiballs played. It's available after completing all multiball modes, and is collected by shooting the right ramp.
** Demoltion Jackpot, which is the total score for all multiballs played. It's available after completing all multiball modes, and is collected by shooting the right ramp.
to:
** Demoltion Time, which is reached after getting all Cryo Claw Cryo-Claw awards. It's a five-ball multiball where all shots are worth 15 million points, and the Explode targets increase the value by 5 million points. Hitting all the Explode targets adds another ball into play.
** Demoltion Jackpot, which is the total score for all multiballs played. It's available after completing all multiball modes, and is collected by shooting the right ramp.
** Demoltion Jackpot, which is the total score for all multiballs played. It's available after completing all multiball modes, and is collected by shooting the right ramp.
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first ver.
Added DiffLines:
->"''Send a maniac to catch a maniac.''"
->--'''John Spartan'''
'''Demolition Man''' is a 1994 pinball game designed by Creator/DennisNordman and released by Creator/WilliamsElectronics. Based on the [[Film/DemolitionMan film of the same name]], Creator/SylvesterStallone and Wesley Snipes reprised their roles as John Spartan and Simon Phoenix, respectively, for custom speech. It also includes speech from the film as well.
This game was known for its emphasis on multiballs, which recreates the major fights between Spartan and Phoenix throughout the film. Its main features include the Cryo-Claw, used to select the Cryo-Claw modes, and the pistol-grip handles, which, in addition to controlling the Cryo-Claw, also controls the flippers and plunger, and can reward hidden bonuses with certain button combinations.
----
!!''Demolition Man'' demonstrates the following tropes:
* CarFu: Two toy cars on the playfield act as the captive balls.
* ClusterFBomb: The profanity [=ROMs=], which until recently, was unavailable to the public.
* {{Combos}}: A big part of this game; a Computer award is available after scoring a number of Combo shots.
* EyeScream: One of the captive balls is an eyeball, which awards the Retina Value.
* HotPursuit: Car Chase mode.
* LosingHorns: During the match sequence, after Simon says, "Wonder if I can play the accordion, too?", an accordion plays at the end if none of the digits match.
* MatchSequence: Four monitors rotate, with possible numbers shown on each display, and the monitor with the matching number stops rotating.
* MindScrew: The introduction to "Demolition Time", in which the display goes haywire, and finally displays the mode's instructions.
* SkillShot: After plunging the ball, shoot the ball up the left side ramp for points and increases the combo value.
* SpellingBonus: Spell M-T-L to increase the bonus multiplier.
* StuffBlowingUp
* WagTheDirector: According to artist Doug Watson, his initial backglass art was rejected by Wesley Snipes. Linda Deal did the final backglass design.
* WizardMode: Two of them:
** Demoltion Time, which is reached after getting all Cryo Claw awards. It's a five-ball multiball where all shots are worth 15 million points, and the Explode targets increase the value by 5 million points. Hitting all the Explode targets adds another ball into play.
** Demoltion Jackpot, which is the total score for all multiballs played. It's available after completing all multiball modes, and is collected by shooting the right ramp.
->--'''John Spartan'''
'''Demolition Man''' is a 1994 pinball game designed by Creator/DennisNordman and released by Creator/WilliamsElectronics. Based on the [[Film/DemolitionMan film of the same name]], Creator/SylvesterStallone and Wesley Snipes reprised their roles as John Spartan and Simon Phoenix, respectively, for custom speech. It also includes speech from the film as well.
This game was known for its emphasis on multiballs, which recreates the major fights between Spartan and Phoenix throughout the film. Its main features include the Cryo-Claw, used to select the Cryo-Claw modes, and the pistol-grip handles, which, in addition to controlling the Cryo-Claw, also controls the flippers and plunger, and can reward hidden bonuses with certain button combinations.
----
!!''Demolition Man'' demonstrates the following tropes:
* CarFu: Two toy cars on the playfield act as the captive balls.
* ClusterFBomb: The profanity [=ROMs=], which until recently, was unavailable to the public.
* {{Combos}}: A big part of this game; a Computer award is available after scoring a number of Combo shots.
* EyeScream: One of the captive balls is an eyeball, which awards the Retina Value.
* HotPursuit: Car Chase mode.
* LosingHorns: During the match sequence, after Simon says, "Wonder if I can play the accordion, too?", an accordion plays at the end if none of the digits match.
* MatchSequence: Four monitors rotate, with possible numbers shown on each display, and the monitor with the matching number stops rotating.
* MindScrew: The introduction to "Demolition Time", in which the display goes haywire, and finally displays the mode's instructions.
* SkillShot: After plunging the ball, shoot the ball up the left side ramp for points and increases the combo value.
* SpellingBonus: Spell M-T-L to increase the bonus multiplier.
* StuffBlowingUp
* WagTheDirector: According to artist Doug Watson, his initial backglass art was rejected by Wesley Snipes. Linda Deal did the final backglass design.
* WizardMode: Two of them:
** Demoltion Time, which is reached after getting all Cryo Claw awards. It's a five-ball multiball where all shots are worth 15 million points, and the Explode targets increase the value by 5 million points. Hitting all the Explode targets adds another ball into play.
** Demoltion Jackpot, which is the total score for all multiballs played. It's available after completing all multiball modes, and is collected by shooting the right ramp.