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** The first truly recreational wargame, designed for that purpose, was published as Little Wars by HGWells in 1913.

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** The first truly recreational wargame, designed for that purpose, was published as Little Wars by HGWells Creator/HGWells in 1913.
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* Speaking of ''[[DungeonsAndDragons Dungeons & Dragons]]''...the displacer beast (a catlike monster with tentacles sprouting out of its back) is based off of an alien called Coeurl from A.E. Van Vogt's short story ''Black Destroyer'' (later compiled into the novel ''Voyage of the Space Beagle''). So are the "coeurl" enemies in the various FinalFantasy games (although they've generally got elongated facial barbels rather than back-tentacles), and Mughi from ''LightNovel/DirtyPair''. Perhaps ironically, the displacer beast is not included in the open game content.

to:

* Speaking of ''[[DungeonsAndDragons Dungeons & Dragons]]''...the displacer beast (a catlike monster with tentacles sprouting out of its back) is based off of an alien called Coeurl from A.E. Van Vogt's short story ''Black Destroyer'' (later compiled into the novel ''Voyage of the Space Beagle''). So are the "coeurl" enemies in the various FinalFantasy Franchise/FinalFantasy games (although they've generally got elongated facial barbels rather than back-tentacles), and Mughi from ''LightNovel/DirtyPair''. Perhaps ironically, the displacer beast is not included in the open game content.
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** The first truly recreational wargame, designed for that purpose, was published as Little Wars by HGWells in 1913.

to:

** The first truly recreational wargame, designed for that purpose, was published as Little Wars by HGWells in 1913.1913.
* Players of the ''TabletopGame/YuGiOh'' card game think that the concept of "hand-traps", as they are commonly called (as in cards, usually monsters, that a player can activate from his hand during his opponent's turn, like [[http://yugioh.wikia.com/wiki/Honest Honest]], [[http://yugioh.wikia.com/wiki/Maxx_%22C%22 Maxx C]], and [[http://yugioh.wikia.com/wiki/Effect_Veiler Effect Veiler]]) is a relatively new concept that started in the GX-era with Honest. In truth, there are a few that appeared before that one, and even [[http://yugioh.wikia.com/wiki/Kuriboh Kuriboh]], a card that was included in one of the ''first available boxed sets'', has an effect that qualified.
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** There are plenty of similarities between the ''Warhammer Fantasy'' setting (published in the 1980s) and Tekumel (published in the 1970s), as well; both exist in a pocket universe, have two moons, are caught between the usual Forces of Chaos and Order, have long-lasting Empires with complicated in-story histories, a salad of races drawn from the gene-stock of the external universe. That said, they've gone different directions.
*** They share only tertiary characteristics. ''Warhammer Fantasy'' is a fantastic take on XVI-century Europe and visceral dark fantasy with heavy horror undertones and strongly relying on RuleofCool, while 'Tekumel' is tolkienisque approach to high-fantasy Mesopotamian and Mesoamerican cultures based on actual scientific research. They have hardly anything in common.

to:

** There are plenty of similarities between the ''Warhammer Fantasy'' setting (published in the 1980s) and Tekumel Tékumel (published in the 1970s), as well; both exist in a pocket universe, have two moons, are caught between the usual Forces of Chaos and Order, have long-lasting Empires with complicated in-story histories, a salad of races drawn from the gene-stock of the external universe. That said, they've gone different directions.
*** They share only tertiary characteristics. ''Warhammer Fantasy'' is a fantastic take on XVI-century sixteenth century Europe and visceral dark fantasy with heavy horror undertones and strongly relying on RuleofCool, while 'Tekumel' Tékumel is tolkienisque approach to high-fantasy Mesopotamian and Mesoamerican cultures based on actual scientific research. They have hardly anything in common.
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* First modern wargame (i.e. close simulation of a real battle with set rules of conduct) was "A Tactical Wargame" designed by Lieutenant Georg von Reiswitz in 1812. It was actually not a pastime but an educational tool for officers. It also featured modular board (that looked much like modern "Carcassonne": http://www.spiegel.de/fotostrecke/fotostrecke-42723-2.html), arbiter (gamemaster), multiplayer mode (up to 10 players) and both constant (tables) and random (dice) elements.

to:

* First modern wargame (i.e. close simulation of a real battle with set rules of conduct) was "A Tactical Wargame" designed by Lieutenant Georg von Reiswitz in 1812. It was actually not a pastime but an educational tool for officers. It also featured modular board (that looked much like modern "Carcassonne": http://www.spiegel.de/fotostrecke/fotostrecke-42723-2.html), arbiter (gamemaster), multiplayer mode (up to 10 players) and both constant (tables) and random (dice) elements.elements.
** The first truly recreational wargame, designed for that purpose, was published as Little Wars by HGWells in 1913.
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** It would be more accurate to say that, while [=WH40K=] fans frequently accuse Starcraft of ripping their setting off wholesale, they're both much more influenced by StarshipTroopers, published in 1959, and both took advantage of the "space marines against insect-like aliens" motif seen in ''Alien'' and ''Aliens'', released in 1979 and 1986 respectively.

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** It would be more accurate to say that, while [=WH40K=] fans frequently accuse Starcraft of ripping their setting off wholesale, they're both much more influenced by StarshipTroopers, ''Literature/StarshipTroopers'', published in 1959, and both took advantage of the "space marines against insect-like aliens" motif seen in ''Alien'' and ''Aliens'', released in 1979 and 1986 respectively.
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* Some newer gamers complain that MagicTheGathering rips off Pokémon and YuGiOh. Magic was first printed in 1993; Pokémon in 1996, and YuGiOh in 1999.

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* Some newer gamers complain that MagicTheGathering rips off Pokémon and YuGiOh. ''TabletopGame/YuGiOh''. Magic was first printed in 1993; Pokémon in 1996, and YuGiOh ''TabletopGame/YuGiOh'' in 1999.
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The Yu-Gi-Oh wiki states that Kazuki Takahashi started the development of Magic and Wizards after the publication of the Yu-Gi-Oh manga, in 1996. Even the name (Magic and Wizards) is a reference to Magic:The gathering, acording to wikipedia.


** Magic was not the first TradingCardGame; a baseball card company published rules to a game you could play with baseball cards...in ''1904''. Better in the time when YuGiOh was in idea form called Magic and Wizards (1990-1996), the original monsters were already created (thus being older in design, but younger in published card form).

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** Magic was not the first TradingCardGame; a baseball card company published rules to a game you could play with baseball cards...in ''1904''. Better in the time when YuGiOh was in idea form called Magic and Wizards (1990-1996), the original monsters were already created (thus being older in design, but younger in published card form).
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Namespace Changing


* Much confusion has resulted from BlizzardEntertainment's popular ''{{Warcraft}}'' franchise being heavily "inspired" by Games Workshop's comparatively obscure ''{{Warhammer}}'' tabletop war game. A new round of this ensued when a ''Warhammer'' {{MMORPG}} was announced with, unsurprisingly, more than a few similarities to the mega-popular ''WorldOfWarcraft'' prompting [[http://www.penny-arcade.com/comic/2006/04/10 this Penny Arcade strip]].

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* Much confusion has resulted from BlizzardEntertainment's popular ''{{Warcraft}}'' ''VideoGame/{{Warcraft}}'' franchise being heavily "inspired" by Games Workshop's comparatively obscure ''{{Warhammer}}'' ''TabletopGame/{{Warhammer}}'' tabletop war game. A new round of this ensued when a ''Warhammer'' {{MMORPG}} was announced with, unsurprisingly, more than a few similarities to the mega-popular ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' prompting [[http://www.penny-arcade.com/comic/2006/04/10 this Penny Arcade strip]].



** The illithid are also counted as "product identity" and you can get sued for using them... Gygax got the idea from a creature on the cover of Brian Lumley's ''The Burrowers Beneath'', which was, needless to say, inspired by HPLovecraft's most famous character, Cthulhu.

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** The illithid are also counted as "product identity" and you can get sued for using them... Gygax got the idea from a creature on the cover of Brian Lumley's ''The Burrowers Beneath'', which was, needless to say, inspired by HPLovecraft's Creator/HPLovecraft's most famous character, Cthulhu.
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namespace, yo


* The similarities between ''StarCraft'' and ''{{Warhammer 40000}}'' are often cited as the source for their comparisons, in truth both were created independent of each other. They did however draw from the same sources, like [[Creator/RobertAHeinlein Heinlein]] and ''{{Dune}}''.

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* The similarities between ''StarCraft'' and ''{{Warhammer ''TabletopGame/{{Warhammer 40000}}'' are often cited as the source for their comparisons, in truth both were created independent of each other. They did however draw from the same sources, like [[Creator/RobertAHeinlein Heinlein]] and ''{{Dune}}''.
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changed da Namespace, yo


* The similarities between ''StarCraft'' and ''{{Warhammer 40000}}'' are often cited as the source for their comparisons, in truth both were created independent of each other. They did however draw from the same sources, like [[RobertAHeinlein Heinlein]] and ''{{Dune}}''.

to:

* The similarities between ''StarCraft'' and ''{{Warhammer 40000}}'' are often cited as the source for their comparisons, in truth both were created independent of each other. They did however draw from the same sources, like [[RobertAHeinlein [[Creator/RobertAHeinlein Heinlein]] and ''{{Dune}}''.

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*** They also drew heavily from fellow Brit MichaelMoorcock, who basically invented all that Chaos stuff ''Warhammer'' uses so willingly, up to its very symbol -- the eight-arrowpoint Chaos Star.

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*** They also drew heavily from fellow Brit MichaelMoorcock, who basically invented all that Chaos stuff ''Warhammer'' uses so willingly, up to its very symbol -- the eight-arrowpoint Chaos Star.



**** Of course, the whole concept of ''Warhammer 40000'' was initially the parody of Grimdark setting. The joke was so subtle though that many people [[MisaimedFandom reveled in the dark and serious atmosphere of the new game]].

to:

**** Of course, the The whole concept of ''Warhammer 40000'' was initially the parody of Grimdark setting. The joke was so subtle though that many people [[MisaimedFandom reveled in the dark and serious atmosphere of the new game]].



** And even Magic was not the first TradingCardGame; a baseball card company published rules to a game you could play with baseball cards...in ''1904''.
*** And even better in the time when YuGiOh was in idea form called Magic and Wizards (1990-1996), the original monsters were already created (thus being older in design, but younger in published card form).

to:

** And even Magic was not the first TradingCardGame; a baseball card company published rules to a game you could play with baseball cards...in ''1904''.
*** And even better
''1904''. Better in the time when YuGiOh was in idea form called Magic and Wizards (1990-1996), the original monsters were already created (thus being older in design, but younger in published card form).
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namespace stuff fix


** Naturally, both drew on others as well. ''Warhammer Fantasy'' took from [[JRRTolkien Tolkien]] and ''[[DungeonsAndDragons D&D]]''.

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** Naturally, both drew on others as well. ''Warhammer Fantasy'' took from [[JRRTolkien [[Creator/JRRTolkien Tolkien]] and ''[[DungeonsAndDragons D&D]]''.
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** Likewise, the D&D "frost worm" is identical to a wormlike monster fought by Conan in his original adventure novels -- specifically the short story "The Lair of the Ice Worm" by L. Sprague de Camp and Lin Carter. The remorhaz, as evidenced by its name -- the original Conan Ice Worms were also known as Remora -- draws inspiration from the same source.

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** Likewise, the D&D "frost worm" is identical to a wormlike monster fought by Conan ConanTheBarbarian in his original adventure novels -- specifically the short story "The Lair of the Ice Worm" by L. Sprague de Camp Creator/LSpragueDeCamp and Lin Carter. The remorhaz, as evidenced by its name -- the original Conan Ice Worms were also known as Remora -- draws inspiration from the same source.
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Namespace


* Speaking of ''[[DungeonsAndDragons Dungeons & Dragons]]''...the displacer beast (a catlike monster with tentacles sprouting out of its back) is based off of an alien called Coeurl from A.E. Van Vogt's short story ''Black Destroyer'' (later compiled into the novel ''Voyage of the Space Beagle''). So are the "coeurl" enemies in the various FinalFantasy games (although they've generally got elongated facial barbels rather than back-tentacles), and Mughi from ''DirtyPair''. Perhaps ironically, the displacer beast is not included in the open game content.

to:

* Speaking of ''[[DungeonsAndDragons Dungeons & Dragons]]''...the displacer beast (a catlike monster with tentacles sprouting out of its back) is based off of an alien called Coeurl from A.E. Van Vogt's short story ''Black Destroyer'' (later compiled into the novel ''Voyage of the Space Beagle''). So are the "coeurl" enemies in the various FinalFantasy games (although they've generally got elongated facial barbels rather than back-tentacles), and Mughi from ''DirtyPair''.''LightNovel/DirtyPair''. Perhaps ironically, the displacer beast is not included in the open game content.
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None

Added DiffLines:

*** And even better in the time when YuGiOh was in idea form called Magic and Wizards (1990-1996), the original monsters were already created (thus being older in design, but younger in published card form).
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* First set wargame (i.e. simulation of a real batlle with set rules of conduct) was "A Tactical Wargame" designed by Lieutenant Georg von Reiswitz in 1812. It was actually not a pastime but an educational tool for officers. It also featured modular board (that looked much like modern "Carcassonne": http://www.spiegel.de/fotostrecke/fotostrecke-42723-2.html), arbiter (gamemaster), multiplayer mode (up to 10 players) and both constant (tables) and random (dice) elements.

to:

* First set modern wargame (i.e. close simulation of a real batlle battle with set rules of conduct) was "A Tactical Wargame" designed by Lieutenant Georg von Reiswitz in 1812. It was actually not a pastime but an educational tool for officers. It also featured modular board (that looked much like modern "Carcassonne": http://www.spiegel.de/fotostrecke/fotostrecke-42723-2.html), arbiter (gamemaster), multiplayer mode (up to 10 players) and both constant (tables) and random (dice) elements.
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None


*** They share only tertiary characteristics. ''Warhammer Fantasy'' is a fantastic take on XVI-century Europe and visceral dark fantasy with heavy horror undertones and strongly relying on RuleofCool, while 'Tekumel' is tolkienisque approach to high-fantasy Mesopotamian and Mesoamerican cultures based on actual scientific research. They have hardly anything in common.



**** Yeah, that's called GeniusBonus. Both Warhammer universes have good share of them being chock full of culture references.



*** [[OurVampiresAreDifferent Most folk vampires]] were capable of being active in the daylight. They were simply unable to use their powers or were weakened.
** Tarrasque, often considered a D&D invention is a medieval mythical beast. It had to be pretty popular if there was even a type of cannon named after it but simply wasn;t used as often by fantasy authors and griffons and dragons. Ditto for catoblepas.



** And even Magic was not the first TradingCardGame; a baseball card company published rules to a game you could play with baseball cards...in ''1904''.

to:

** And even Magic was not the first TradingCardGame; a baseball card company published rules to a game you could play with baseball cards...in ''1904''.''1904''.
* First set wargame (i.e. simulation of a real batlle with set rules of conduct) was "A Tactical Wargame" designed by Lieutenant Georg von Reiswitz in 1812. It was actually not a pastime but an educational tool for officers. It also featured modular board (that looked much like modern "Carcassonne": http://www.spiegel.de/fotostrecke/fotostrecke-42723-2.html), arbiter (gamemaster), multiplayer mode (up to 10 players) and both constant (tables) and random (dice) elements.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There are plenty of similarities between the ''Warhammer Fantasy'' setting (published in the 1980s) and Tekumel (published in the 1970s), as well; both exist in a pocket universe, have two moons, are caught between the usual Forces of Chaos and Order, have long-lasting Empires with complicated in-story histories, a salad of races drawn from the gene-stock of the external universe. That said, they've gone different directions.
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It was Warcraft that was based on a GW property. While very likely that Starcraft had influence from 40k, it was never intended to be a 40k game.


** The problem is that Blizzard tried to make a game set in the ''Warhammer40000'' universe but Games Workshop did't granted them the license. And it's the visual similarities that fuel the comparisons, not the concept itself (armor-clad warriors fighting lizard-like monstrosities is an old idea indeed).
Is there an issue? Send a MessageReason:
None


* The similarities between ''StarCraft'' and ''Warhammer 40000'' are often cited as the source for their comparisons, in truth both were created independent of each other. They did however draw from the same sources, like [[RobertAHeinlein Heinlein]] and ''{{Dune}}''.
** It would be more accurate to say that, while WH40k fans frequently accuse Starcraft of ripping their setting off wholesale, they're both much more influenced by StarshipTroopers, published in 1959, and both took advantage of the "space marines against insect-like aliens" motif seen in ''Alien'' and ''Aliens'', released in 1979 and 1986 respectively.

to:

* The similarities between ''StarCraft'' and ''Warhammer 40000'' ''{{Warhammer 40000}}'' are often cited as the source for their comparisons, in truth both were created independent of each other. They did however draw from the same sources, like [[RobertAHeinlein Heinlein]] and ''{{Dune}}''.
** It would be more accurate to say that, while WH40k [=WH40K=] fans frequently accuse Starcraft of ripping their setting off wholesale, they're both much more influenced by StarshipTroopers, published in 1959, and both took advantage of the "space marines against insect-like aliens" motif seen in ''Alien'' and ''Aliens'', released in 1979 and 1986 respectively.
Is there an issue? Send a MessageReason:
None


* The similarities between ''StarCraft'' and ''Warhammer40000'' are often cited as the source for their comparisons, in truth both were created independent of each other. They did however draw from the same sources, like [[RobertAHeinlein Heinlein]] and ''{{Dune}}''.

to:

* The similarities between ''StarCraft'' and ''Warhammer40000'' ''Warhammer 40000'' are often cited as the source for their comparisons, in truth both were created independent of each other. They did however draw from the same sources, like [[RobertAHeinlein Heinlein]] and ''{{Dune}}''.



** The problem is that Blizzard tried to make a game set in ''Warhammer40000'' universe but the Games Workshop haven't granted them the license. And it's the visual similarities that fuel the comparisons, not the concept itself (armor-clad warriors fighting lizard-like monstrosities is an old idea indeed).

to:

** The problem is that Blizzard tried to make a game set in the ''Warhammer40000'' universe but the Games Workshop haven't did't granted them the license. And it's the visual similarities that fuel the comparisons, not the concept itself (armor-clad warriors fighting lizard-like monstrosities is an old idea indeed).



**** Of course, the whole concept of ''Warhammer40000'' was initially the parody of Grimdark setting. The joke was so subtle though that many people [[MisaimedFandom reveled in the dark and serious atmosphere of the new game]].

to:

**** Of course, the whole concept of ''Warhammer40000'' ''Warhammer 40000'' was initially the parody of Grimdark setting. The joke was so subtle though that many people [[MisaimedFandom reveled in the dark and serious atmosphere of the new game]].
Is there an issue? Send a MessageReason:
None


**** Of course, the whole concept of ''Warhammer40000'' was initially the parody of Grimdark setting. The joke was so subtle though that many people [[CompletelyMissingThePoint reveled in the dark and serious atmosphere of the new game]].

to:

**** Of course, the whole concept of ''Warhammer40000'' was initially the parody of Grimdark setting. The joke was so subtle though that many people [[CompletelyMissingThePoint [[MisaimedFandom reveled in the dark and serious atmosphere of the new game]].
Is there an issue? Send a MessageReason:
typo corrected


** The problem is that Blizzard tried to make a game set in ''Warhammer40000'' universe but the Games Workshop haven't granted them the license. And it's the visual similarities that fuels the comparisons, not the concept itself (armor-clad warriors fighting lizard-like monstrosities is an old idea indeed).

to:

** The problem is that Blizzard tried to make a game set in ''Warhammer40000'' universe but the Games Workshop haven't granted them the license. And it's the visual similarities that fuels fuel the comparisons, not the concept itself (armor-clad warriors fighting lizard-like monstrosities is an old idea indeed).
Is there an issue? Send a MessageReason:
None


** Some 4th edition versions of the vampire that do not die in sunlight, including the class, have been accused of ripping of {{Twilight}}, even though {{Dracula}} didn't die in sunlight either.

to:

** Some 4th edition versions of the vampire that do not die in sunlight, including the class, have been accused of ripping of {{Twilight}}, ''Literature/{{Twilight}}'', even though {{Dracula}} didn't die in sunlight either.
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** Some 4th edition versions of the vampire that do not die in sunlight, including the class, have been accused of ripping of {{Twilight}}, even though {{Dracula}} didn't die in sunlight either.

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* Speaking of ''[[DungeonsAndDragons Dungeons & Dragons]]''...the displacer beast (a catlike monster with tentacles sprouting out of its back) is based off of an alien called a "coeurl" from A.E. Van Vogt's short story ''Black Destroyer'' (later compiled into the novel ''Voyage of the Space Beagle''). So are the "coeurl" enemies in the various FinalFantasy games (although they've generally got elongated facial barbels rather than back-tentacles), and Mughi from ''DirtyPair''. Perhaps ironically, the displacer beast is not included in the open game content.

to:

* Speaking of ''[[DungeonsAndDragons Dungeons & Dragons]]''...the displacer beast (a catlike monster with tentacles sprouting out of its back) is based off of an alien called a "coeurl" Coeurl from A.E. Van Vogt's short story ''Black Destroyer'' (later compiled into the novel ''Voyage of the Space Beagle''). So are the "coeurl" enemies in the various FinalFantasy games (although they've generally got elongated facial barbels rather than back-tentacles), and Mughi from ''DirtyPair''. Perhaps ironically, the displacer beast is not included in the open game content.


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** Xill are based of of Van Vogt's Ixtl (right down to the very similar name), which can be found in the same anthology as Coeurl.
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None

Added DiffLines:

**** Of course, the whole concept of ''Warhammer40000'' was initially the parody of Grimdark setting. The joke was so subtle though that many people [[CompletelyMissingThePoint reveled in the dark and serious atmosphere of the new game]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The problem is that Blizzard tried to make a game set in ''Warhammer40000'' universe but the Games Workshop haven't granted them the license. And it's the visual similarities that fuels the comparisons, not the concept itself (armor-clad warriors fighting lizard-like monstrosities is an old idea indeed).
Is there an issue? Send a MessageReason:
Removed an entry that does not appear to be relavant.


*** And in a case of ending where we began, with the release of the 4th Edition of ''[[DungeonsandDragons D&D]]'', some people claim it's ripping off ''World of Warcraft''. Although the developers have explicitly said that they've been inspired by {{MMORPG}}s. And, of course, WorldOfWarcraft's ClassAndLevelSystem being heavily inspired by earlier editions of D&D.

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