History NintendoHard / RhythmGames

16th Apr '16 11:42:24 AM giygasattack
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** You guys complain about [=GH3=]? You should see VideoGame/GuitarHero Smash Hit's final tier. It's made entirely of Series ThatOneBoss. That means "[[Music/LynyrdSkynyrd Freebird]]", "Raining Blood", "[[Music/{{Extreme}} Play With Me]]", "Psychobilly Freakout", and "[[Music/OzzyOsbourne Bark At the Moon]]" are the final tier. Ending in [[Music/DragonForce TTFAF]]. At least [=GH3=] had "Cliffs of Dover" and [=GH2=] had "[[Music/AvengedSevenfold The Beast and The Harlot]]".
** Come to think of it Expert in general is harder than most of the first VideoGame/MegaMan game. Believe TBarbDrills, he's gotten to the [[ThatOneBoss Yellow Devil]] on that game but still can only beat like three easy songs on Expert . To say nothing of any [[ThatOneBoss/{{Rhythm}} That One Song]], which he could barely clear on ''Hard'' and are merciless on Expert. TTFAF, Raining Blood, [[BucketHead Jordan]], TDWDTG, [[Music/DreamTheater Constant Motion]], and Freebird all come to mind.
13th Apr '16 9:35:43 PM Kanopy
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* The ''{{Beatmania}} [=IIDX=]'' series is known amongst many fans of music-based games for having off-the-scale challenge. Any song that is higher than level 1 will most likely kill a new player. [[http://www.youtube.com/watch?v=yW34iG4bsQw These]] [[http://www.youtube.com/watch?v=enwsOrOISHA videos]] show just how hard this game gets.

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* The ''{{Beatmania}} [=IIDX=]'' series is known amongst many fans of music-based games for having off-the-scale challenge. Any song that is higher than level 1 will most likely kill a new player. [[http://www.[[https://www.youtube.com/watch?v=yW34iG4bsQw com/watch?v=TjNchrAA2cQ These]] [[http://www.youtube.com/watch?v=enwsOrOISHA videos]] show just how hard this game gets.
2nd Apr '16 10:21:06 AM PlantdoesTV
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** On top of how hard {{Beatmania}} [=IIDX=] already is, Bemani decided to add in yet another difficulty level since the game was apparently too easy. Look at [[http://www.youtube.com/watch?gl=JP&hl=ja&v=W4HW02fHefo Mendes on Black Another]] to see the a major example of these new stupid hard songs. And Americans think Through the Fire and Flames is tough...
*** Just to put it in perspective, ever hear of Solid State Squad? Fan ranking site with some truly amazing, awesome, incredibly dedicated players. The kind that can AA Nageki No Ki Another without breaking a sweat. Thus far, ONE has cleared Mendes Another, and the highest grade anyone has gotten is B.

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** On top of how hard {{Beatmania}} [=IIDX=] already is, Bemani decided to add in yet another difficulty level since Beatmania has always had the game was apparently too easy. Look at [[HarderThanHard Another]] difficulty, but the console releases of DJ Troopers and Empress took it one step further with the Black Another difficulty. The hardest Black Another is almost certainly [[http://www.youtube.com/watch?gl=JP&hl=ja&v=W4HW02fHefo Mendes on Black Another]] to see Mendes]], which might be the a major example of these new stupid hard songs.hardest song in the series so far. And Americans think Through the Fire and Flames is tough...
*** Just to put it in perspective, ever hear of Solid State Squad? Fan ranking site with some truly amazing, awesome, incredibly dedicated players. The kind that can AA Nageki No Ki Another some of the hardest songs in the game without breaking a sweat. Thus far, ONE has cleared Mendes Another, and the highest grade anyone has gotten is B.an A in a game where AAA's are possible.
2nd Apr '16 10:09:02 AM PlantdoesTV
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* ''VideoGame/DanceDanceRevolution'' features an Oni (or Challenge) mode in which you need to clear several songs in a row, usually accompanied with frantic step charts. Any judgment of "Good" (apparently not good enough) or worse takes away a life. Lose 4 lives and you're dead. There's no temporary invincibility so losing the rhythm for a split second can take you from 4 lives to dead. Most games will give you a single extra life after each level if you're not maxed out (newer US home versions will generously top you off each time). In the arcade versions the reward is that Oni courses are usually longer (and if you have the technical skill they're not quite as bad as they seem).
* ''VideoGame/InTheGroove'' 's stepcharts are this, as the game is aimed towards top-tier DDR players. Nearly every single expert chart, whether officials or customs, are BossInMookClothing in DDR standards. If you're not capable of doing Expert charts rated level 9 and above, most players in the community won't take you seriously. And you thought only the Japanese could make and conquer super-difficult dance games...

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* ''VideoGame/DanceDanceRevolution'' features an Oni (or Challenge) mode in which you need to clear several songs in a row, usually accompanied with frantic step charts. Any judgment of "Good" (apparently not good enough) or worse takes away However, unlike regular courses, you only have four lives. Breaking combo makes you lose a life. Lose 4 lives and you're dead. There's no temporary life, so even judgements that don't normally hurt you can kill you now. DDR doesn't have invincibility frames after getting hit, so losing the rhythm for if you screw up you can die in less than a split second can take you from 4 lives to dead. on harder songs. Most games will give you restore a single extra life few lives after each level if you're not maxed out (newer US home versions will generously top song depending on how hard it was, but you off still only have four lives to complete each time). In the arcade versions the reward is song. It doesn't help that most of DDR's boss rushes are in Oni courses are usually longer (and if you have the technical skill they're not quite as bad as they seem).
mode; beating Legend Mode is still impressive even today, and Boss Rush SN2 is about to turn eight with no confirmed passes.
* ''VideoGame/InTheGroove'' 's stepcharts are this, as the game is aimed towards top-tier DDR players. Nearly every single expert chart, whether officials or customs, are BossInMookClothing Back in DDR standards. If you're not capable 2004, it was hellishly difficult; most of doing the game's Expert charts rated level 9 are 9-footers (compared to DDR's 7 or 8-foot average at the time), and above, most players in the community won't take you seriously.scale goes [[UpToEleven up to 13 out of 10]]. DDR has mostly closed the gap, but the average DDR song is still easier than the average ITG song, and which game has the hardest bosses is still up for debate. Even that is only after ten years of DDR getting gradually harder. And you thought only the Japanese could make and conquer super-difficult dance games...
17th Jan '16 9:34:53 AM Absoltheharbinger
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* Merely passing ''ProjectDiva'' is not all that challenging - the main issue in that regard is the obscenely steep pass grade of 80%. Perfecting the songs, however, even on Normal, is an incredibly tricky feat. This is not helped by the setlist being tied to a very fringe fanbase that makes the one helping factor of a rhythm game (actually knowing the rhythm of the songs beforehand) all the more difficult.

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* Merely passing ''ProjectDiva'' ''HatsuneMikuProjectDiva'' is not all that challenging - the main issue in that regard is the obscenely steep pass grade of 80%. Perfecting ''Perfecting'' the songs, however, even on Normal, is an incredibly tricky feat. This is not helped by the setlist being tied to a very fringe fanbase that makes the one helping factor of a rhythm game (actually knowing the rhythm of the songs beforehand) all the more difficult.
17th Jan '16 9:33:45 AM Absoltheharbinger
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* ''VideoGame/SoundVoltex'', otherwise known as "''beatmania'' but with knobs as well". Higher-end charts require you to be able to quickly switch back and forth between slapping buttons and using the knobs to follow beams that twist back and forth, or worse using one knob while hitting buttons at the same time.

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* ''VideoGame/SoundVoltex'', otherwise known as "''beatmania'' but with knobs as well". Higher-end charts require you to be able to quickly switch back and forth between slapping buttons and using the knobs to follow beams that twist back and forth, or worse using one knob while hitting buttons at the same time.time.
* Merely passing ''ProjectDiva'' is not all that challenging - the main issue in that regard is the obscenely steep pass grade of 80%. Perfecting the songs, however, even on Normal, is an incredibly tricky feat. This is not helped by the setlist being tied to a very fringe fanbase that makes the one helping factor of a rhythm game (actually knowing the rhythm of the songs beforehand) all the more difficult.
30th Oct '15 5:18:21 PM nombretomado
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** To those that don't rely on Cmods (Speed mods that make the arrows scroll at a constant BPM instead of changing when the BPM changes, much like how {{Frequency}}, Amplitude, {{Guitar Hero}} Series, and {{Rock Band}} Scroll their notes), they might find that songs with many sudden BPM changes to be Fake Hard

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** To those that don't rely on Cmods (Speed mods that make the arrows scroll at a constant BPM instead of changing when the BPM changes, much like how {{Frequency}}, Amplitude, {{Guitar VideoGame/{{Guitar Hero}} Series, and {{Rock VideoGame/{{Rock Band}} Scroll their notes), they might find that songs with many sudden BPM changes to be Fake Hard
30th Oct '15 5:18:06 PM nombretomado
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* The most common recurring complaint people had with ''GuitarHero 3'' was that it was ''far'' more difficult than the preceding games. While the difficulty needed to be steeper than Guitar Hero 2 in order to provide some challenge to the players that had mastered that game, a lot of the songs were just plain unreasonable, with note structures that didn't serve any purpose except to make your life hell. And even if you could handle most of the game, the last set ('[[Music/{{Slayer}} Raining Blood]]', 'Cliffs of Dover', '[[Music/IronMaiden Number of the Beast]]' and '[[Music/{{Metallica}} One]]', followed by going head to head with the Devil in 'The Devil Went Down to Georgia') went beyond insane. 'Raining Blood' is widely regarded as the hardest (compulsory) song in the series- at least '[[Music/{{Dragonforce}} Through the Fire & the Flames]]' is only a [[BrutalBonusLevel bonus track]]...

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* The most common recurring complaint people had with ''GuitarHero ''VideoGame/GuitarHero 3'' was that it was ''far'' more difficult than the preceding games. While the difficulty needed to be steeper than Guitar Hero 2 in order to provide some challenge to the players that had mastered that game, a lot of the songs were just plain unreasonable, with note structures that didn't serve any purpose except to make your life hell. And even if you could handle most of the game, the last set ('[[Music/{{Slayer}} Raining Blood]]', 'Cliffs of Dover', '[[Music/IronMaiden Number of the Beast]]' and '[[Music/{{Metallica}} One]]', followed by going head to head with the Devil in 'The Devil Went Down to Georgia') went beyond insane. 'Raining Blood' is widely regarded as the hardest (compulsory) song in the series- at least '[[Music/{{Dragonforce}} Through the Fire & the Flames]]' is only a [[BrutalBonusLevel bonus track]]...



** Interestingly, GuitarHero 3 was the first in the Guitar Hero franchise not to be made by the original developers Harmonix, and instead being handed off to Activision's replacement team after Harmonix left to partner with EA. It is possible that in their relative inexperience, they resorted to a certain amount of FakeDifficulty.

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** Interestingly, GuitarHero 3 ''VideoGame/GuitarHero 3'' was the first in the Guitar Hero franchise not to be made by the original developers Harmonix, and instead being handed off to Activision's replacement team after Harmonix left to partner with EA. It is possible that in their relative inexperience, they resorted to a certain amount of FakeDifficulty.



** You guys complain about [=GH3=]? You should see GuitarHero Smash Hit's final tier. It's made entirely of Series ThatOneBoss. That means "[[Music/LynyrdSkynyrd Freebird]]", "Raining Blood", "[[Music/{{Extreme}} Play With Me]]", "Psychobilly Freakout", and "[[Music/OzzyOsbourne Bark At the Moon]]" are the final tier. Ending in [[Music/DragonForce TTFAF]]. At least [=GH3=] had "Cliffs of Dover" and [=GH2=] had "[[Music/AvengedSevenfold The Beast and The Harlot]]".

to:

** You guys complain about [=GH3=]? You should see GuitarHero VideoGame/GuitarHero Smash Hit's final tier. It's made entirely of Series ThatOneBoss. That means "[[Music/LynyrdSkynyrd Freebird]]", "Raining Blood", "[[Music/{{Extreme}} Play With Me]]", "Psychobilly Freakout", and "[[Music/OzzyOsbourne Bark At the Moon]]" are the final tier. Ending in [[Music/DragonForce TTFAF]]. At least [=GH3=] had "Cliffs of Dover" and [=GH2=] had "[[Music/AvengedSevenfold The Beast and The Harlot]]".



* ''{{DJMAX}} Portable Black Square's Club Tour mode has some of the most bullshit missions in a RhythmGame around. At Area 4, which is about halfway through, you get missions that require you to full-combo songs as well as missions where you need 100% accuracy, only one of which is on a level-1 song. Later on, you get missions where you need absurd amounts of points while chaining as many as seven or even eight ''GuitarHero''-style {{Limit Break}}s, missions that demand very high combos (which are only achievable if you use the aforementioned LimitBreak to artifically raise your combo), more missions in which you are a OneHitPointWonder (or, at the very least, "miss less than a single-digit number of notes" missions) on very difficult charts, and missions that combine two of these objectives (all while giving you [[ThatOneBoss One Of Those Bosses]] as the song to do these missions on). So why endure all of this crap? Well, to get into certain clubs and areas so you can unlock songs, you need to increase your rank, and the only way to do so is through these missions!

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* ''{{DJMAX}} Portable Black Square's Club Tour mode has some of the most bullshit missions in a RhythmGame around. At Area 4, which is about halfway through, you get missions that require you to full-combo songs as well as missions where you need 100% accuracy, only one of which is on a level-1 song. Later on, you get missions where you need absurd amounts of points while chaining as many as seven or even eight ''GuitarHero''-style ''VideoGame/GuitarHero''-style {{Limit Break}}s, missions that demand very high combos (which are only achievable if you use the aforementioned LimitBreak to artifically raise your combo), more missions in which you are a OneHitPointWonder (or, at the very least, "miss less than a single-digit number of notes" missions) on very difficult charts, and missions that combine two of these objectives (all while giving you [[ThatOneBoss One Of Those Bosses]] as the song to do these missions on). So why endure all of this crap? Well, to get into certain clubs and areas so you can unlock songs, you need to increase your rank, and the only way to do so is through these missions!
27th Oct '15 11:13:29 AM LucaEarlgrey
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* ''VideoGame/InTheGroove'' 's stepcharts are this, as the game is aimed towards top-tier DDR players. Nearly every single expert chart, whether officials or customs, are BossInMookClothing in DDR standards. If you're not capable of doing Expert charts rated level 9 and above, most players in the community won't take you seriously.

to:

* ''VideoGame/InTheGroove'' 's stepcharts are this, as the game is aimed towards top-tier DDR players. Nearly every single expert chart, whether officials or customs, are BossInMookClothing in DDR standards. If you're not capable of doing Expert charts rated level 9 and above, most players in the community won't take you seriously. And you thought only the Japanese could make and conquer super-difficult dance games...
23rd Oct '15 9:36:48 AM smileykits
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** Even worse is that the European release of the Wii game has a glitch in the third remix that makes transitions between different beats be too early to hit the last one of the first sequence ,making it impossible to get either medal on that level.
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