History NintendoHard / RhythmGames

27th Sep '16 3:49:24 AM LucaEarlgrey
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* ''VideoGame/{{maimai}}'' can seem like a "casual" rhythm game at first thanks to the large number of licensed songs -- Music/{{VOCALOID}}, ''VideoGame/{{Touhou}}'', and anime songs in particular -- but it can get to be very challenging at the higher levels thanks to a combination of a radial/"polar" note scrolling style (as opposed to the more traditional "falling" notes of games such as ''IIDX'' and ''Sound Voltex'') and slide notes that not only make confusing patterns that must be quickly slid ''while'' doing other notes, but can also ''hurt your hands'' unless you wear gloves. Like ''Project Diva'' (also a SEGA game), you need an 80% or higher to pass each song. At least there's no LifeMeter (just get 80% of what's roughly the maximum score to clear)...unless you're playing [[BonusBoss "Challenge Tracks"]] where you're allowed a limited number of non-Perfect judgements before the game kills you, and if you attempt a Challenge Track as soon as it's out you will lose as soon as you get ''one'' non-Perfect.

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* ''VideoGame/{{maimai}}'' can seem like a "casual" rhythm game at first thanks to the large number of licensed songs -- Music/{{VOCALOID}}, ''VideoGame/{{Touhou}}'', and anime songs in particular -- but it can get to be very challenging at the higher levels thanks to a combination of a radial/"polar" note scrolling style (as opposed to the more traditional "falling" notes of games such as ''IIDX'' and ''Sound Voltex'') and slide notes that not only make confusing patterns that must be quickly slid ''while'' doing other notes, but can also ''hurt your hands'' unless you wear gloves. Like ''Project Diva'' (also a SEGA game), you need an 80% or higher to pass each song. At least there's no LifeMeter (just get 80% of what's roughly the maximum score to clear)...LifeMeter...unless you're playing [[BonusBoss "Challenge Tracks"]] where you're allowed a limited number of non-Perfect judgements before the game kills you, and if you attempt a Challenge Track as soon as it's out you will lose as soon as you get ''one'' non-Perfect.non-Perfect (picture the "Attack! Perfect Full Combo" challenges from ''DDR'', but applied to a wider range of songs).
27th Sep '16 3:48:07 AM LucaEarlgrey
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* ''VideoGame/{{maimai}}'' can seem like a "casual" rhythm game at first thanks to the large number of licensed songs -- Music/{{VOCALOID}}, ''VideoGame/{{Touhou}}'', and anime songs in particular -- but it can get to be very challenging at the higher levels thanks to a combination of a radial/"polar" note scrolling style (as opposed to the more traditional "falling" notes of games such as ''IIDX'' and ''Sound Voltex'') and slide notes that not only make confusing patterns that must be quickly slid ''while'' doing other notes, but can also ''hurt your hands'' unless you wear gloves. Like ''Project Diva'' (also a SEGA game), you need an 80% or higher to pass each song. At least there's no LifeMeter...unless you're playing [[BonusBoss "Challenge Tracks"]] where you're allowed a limited number of non-Perfect judgements before the game kills you, and if you attempt a Challenge Track as soon as it's out you will lose as soon as you get ''one'' non-Perfect.

to:

* ''VideoGame/{{maimai}}'' can seem like a "casual" rhythm game at first thanks to the large number of licensed songs -- Music/{{VOCALOID}}, ''VideoGame/{{Touhou}}'', and anime songs in particular -- but it can get to be very challenging at the higher levels thanks to a combination of a radial/"polar" note scrolling style (as opposed to the more traditional "falling" notes of games such as ''IIDX'' and ''Sound Voltex'') and slide notes that not only make confusing patterns that must be quickly slid ''while'' doing other notes, but can also ''hurt your hands'' unless you wear gloves. Like ''Project Diva'' (also a SEGA game), you need an 80% or higher to pass each song. At least there's no LifeMeter...LifeMeter (just get 80% of what's roughly the maximum score to clear)...unless you're playing [[BonusBoss "Challenge Tracks"]] where you're allowed a limited number of non-Perfect judgements before the game kills you, and if you attempt a Challenge Track as soon as it's out you will lose as soon as you get ''one'' non-Perfect.
23rd Sep '16 4:18:10 AM LucaEarlgrey
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* ''VideoGame/{{maimai}}'' can seem like a "casual" rhythm game at first thanks to the large number of licensed songs -- Music/{{VOCALOID}}, ''VideoGame/{{Touhou}}'', and anime songs in particular -- but it can get to be very challenging at the higher levels thanks to a combination of a radial/"polar" note scrolling style (as opposed to the more traditional "falling" notes of games such as ''IIDX'' and ''Sound Voltex'') and slide notes that not only make confusing patterns that must be quickly slid ''while'' doing other notes, but can also ''hurt your hands'' unless you wear gloves. Like ''Project Diva'' (also a SEGA game), you need an 80% or higher to pass each song.

to:

* ''VideoGame/{{maimai}}'' can seem like a "casual" rhythm game at first thanks to the large number of licensed songs -- Music/{{VOCALOID}}, ''VideoGame/{{Touhou}}'', and anime songs in particular -- but it can get to be very challenging at the higher levels thanks to a combination of a radial/"polar" note scrolling style (as opposed to the more traditional "falling" notes of games such as ''IIDX'' and ''Sound Voltex'') and slide notes that not only make confusing patterns that must be quickly slid ''while'' doing other notes, but can also ''hurt your hands'' unless you wear gloves. Like ''Project Diva'' (also a SEGA game), you need an 80% or higher to pass each song. At least there's no LifeMeter...unless you're playing [[BonusBoss "Challenge Tracks"]] where you're allowed a limited number of non-Perfect judgements before the game kills you, and if you attempt a Challenge Track as soon as it's out you will lose as soon as you get ''one'' non-Perfect.
23rd Sep '16 4:16:11 AM LucaEarlgrey
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* Merely passing ''HatsuneMikuProjectDiva'' is not all that challenging - the main issue in that regard is the obscenely steep pass grade of 80%. ''Perfecting'' the songs, however, even on Normal, is an incredibly tricky feat. This is not helped by the setlist being tied to a very fringe fanbase that makes the one helping factor of a rhythm game (actually knowing the rhythm of the songs beforehand) all the more difficult.

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* Merely passing ''HatsuneMikuProjectDiva'' is not all that challenging - the main issue in that regard is the obscenely steep pass grade of 80%. ''Perfecting'' the songs, however, even on Normal, is an incredibly tricky feat. This is not helped by the setlist being tied to a very fringe fanbase that makes the one helping factor of a rhythm game (actually knowing the rhythm of the songs beforehand) all the more difficult.difficult.
* ''VideoGame/{{maimai}}'' can seem like a "casual" rhythm game at first thanks to the large number of licensed songs -- Music/{{VOCALOID}}, ''VideoGame/{{Touhou}}'', and anime songs in particular -- but it can get to be very challenging at the higher levels thanks to a combination of a radial/"polar" note scrolling style (as opposed to the more traditional "falling" notes of games such as ''IIDX'' and ''Sound Voltex'') and slide notes that not only make confusing patterns that must be quickly slid ''while'' doing other notes, but can also ''hurt your hands'' unless you wear gloves. Like ''Project Diva'' (also a SEGA game), you need an 80% or higher to pass each song.
14th Aug '16 12:33:43 PM nombretomado
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* ''{{DJMAX}} Portable Black Square's Club Tour mode has some of the most bullshit missions in a RhythmGame around. At Area 4, which is about halfway through, you get missions that require you to full-combo songs as well as missions where you need 100% accuracy, only one of which is on a level-1 song. Later on, you get missions where you need absurd amounts of points while chaining as many as seven or even eight ''VideoGame/GuitarHero''-style {{Limit Break}}s, missions that demand very high combos (which are only achievable if you use the aforementioned LimitBreak to artifically raise your combo), more missions in which you are a OneHitPointWonder (or, at the very least, "miss less than a single-digit number of notes" missions) on very difficult charts, and missions that combine two of these objectives (all while giving you [[ThatOneBoss One Of Those Bosses]] as the song to do these missions on). So why endure all of this crap? Well, to get into certain clubs and areas so you can unlock songs, you need to increase your rank, and the only way to do so is through these missions!

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* ''{{DJMAX}} ''VideoGame/{{DJMAX}} Portable Black Square's Square'''s Club Tour mode has some of the most bullshit missions in a RhythmGame around. At Area 4, which is about halfway through, you get missions that require you to full-combo songs as well as missions where you need 100% accuracy, only one of which is on a level-1 song. Later on, you get missions where you need absurd amounts of points while chaining as many as seven or even eight ''VideoGame/GuitarHero''-style {{Limit Break}}s, missions that demand very high combos (which are only achievable if you use the aforementioned LimitBreak to artifically raise your combo), more missions in which you are a OneHitPointWonder (or, at the very least, "miss less than a single-digit number of notes" missions) on very difficult charts, and missions that combine two of these objectives (all while giving you [[ThatOneBoss One Of Those Bosses]] as the song to do these missions on). So why endure all of this crap? Well, to get into certain clubs and areas so you can unlock songs, you need to increase your rank, and the only way to do so is through these missions!
26th Jun '16 2:02:20 AM gewunomox
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** Outside of the legendarily difficult final tier, seventh-tier song 'Before I Forget' by {{Slipknot}} is infamous for its bridge chord progression that, on Expert, goes (GY)(RB)(GY)(RB)(YO)(RB)(GY)(RB) at an eighth note rhythm, then adds in some (RB)(YO)(RB) changes at sixteenth-note rhythm for good measure. For the uninitiated, that basically means your fretting hand would sooner liberate itself from the corresponding arm and desert your body than be subjected to that kind of torture.

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** Outside of the legendarily difficult final tier, seventh-tier song 'Before I Forget' by {{Slipknot}} Music/{{Slipknot}} is infamous for its bridge chord progression that, on Expert, goes (GY)(RB)(GY)(RB)(YO)(RB)(GY)(RB) at an eighth note rhythm, then adds in some (RB)(YO)(RB) changes at sixteenth-note rhythm for good measure. For the uninitiated, that basically means your fretting hand would sooner liberate itself from the corresponding arm and desert your body than be subjected to that kind of torture.
12th Jun '16 12:44:33 AM LucaEarlgrey
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** Unlike in ''DDR'' and ''ITG'' where doubles charts are seen as optional challenges, doubles charts are considered by most competitive players as a staple of top-level ''Pump'' play and many competitions require all finalists to play them.

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** Unlike in ''DDR'' and ''ITG'' where doubles charts are seen as optional challenges, doubles charts are considered by most competitive players as a staple of top-level ''Pump'' play and many competitions require all finalists to play them. Oh, and also unlike in ''DDR'', doubles charts can throw patterns that require strong flexibility on the player's part, including "stretch jumps" (hitting an arrow on P1's left side and one on P2's left side); don't pull a muscle!
16th Apr '16 11:42:24 AM giygasattack
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** You guys complain about [=GH3=]? You should see VideoGame/GuitarHero Smash Hit's final tier. It's made entirely of Series ThatOneBoss. That means "[[Music/LynyrdSkynyrd Freebird]]", "Raining Blood", "[[Music/{{Extreme}} Play With Me]]", "Psychobilly Freakout", and "[[Music/OzzyOsbourne Bark At the Moon]]" are the final tier. Ending in [[Music/DragonForce TTFAF]]. At least [=GH3=] had "Cliffs of Dover" and [=GH2=] had "[[Music/AvengedSevenfold The Beast and The Harlot]]".
** Come to think of it Expert in general is harder than most of the first VideoGame/MegaMan game. Believe TBarbDrills, he's gotten to the [[ThatOneBoss Yellow Devil]] on that game but still can only beat like three easy songs on Expert . To say nothing of any [[ThatOneBoss/{{Rhythm}} That One Song]], which he could barely clear on ''Hard'' and are merciless on Expert. TTFAF, Raining Blood, [[BucketHead Jordan]], TDWDTG, [[Music/DreamTheater Constant Motion]], and Freebird all come to mind.
13th Apr '16 9:35:43 PM Kanopy
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* The ''{{Beatmania}} [=IIDX=]'' series is known amongst many fans of music-based games for having off-the-scale challenge. Any song that is higher than level 1 will most likely kill a new player. [[http://www.youtube.com/watch?v=yW34iG4bsQw These]] [[http://www.youtube.com/watch?v=enwsOrOISHA videos]] show just how hard this game gets.

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* The ''{{Beatmania}} [=IIDX=]'' series is known amongst many fans of music-based games for having off-the-scale challenge. Any song that is higher than level 1 will most likely kill a new player. [[http://www.[[https://www.youtube.com/watch?v=yW34iG4bsQw com/watch?v=TjNchrAA2cQ These]] [[http://www.youtube.com/watch?v=enwsOrOISHA videos]] show just how hard this game gets.
2nd Apr '16 10:21:06 AM PlantdoesTV
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** On top of how hard {{Beatmania}} [=IIDX=] already is, Bemani decided to add in yet another difficulty level since the game was apparently too easy. Look at [[http://www.youtube.com/watch?gl=JP&hl=ja&v=W4HW02fHefo Mendes on Black Another]] to see the a major example of these new stupid hard songs. And Americans think Through the Fire and Flames is tough...
*** Just to put it in perspective, ever hear of Solid State Squad? Fan ranking site with some truly amazing, awesome, incredibly dedicated players. The kind that can AA Nageki No Ki Another without breaking a sweat. Thus far, ONE has cleared Mendes Another, and the highest grade anyone has gotten is B.

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** On top of how hard {{Beatmania}} [=IIDX=] already is, Bemani decided to add in yet another difficulty level since Beatmania has always had the game was apparently too easy. Look at [[HarderThanHard Another]] difficulty, but the console releases of DJ Troopers and Empress took it one step further with the Black Another difficulty. The hardest Black Another is almost certainly [[http://www.youtube.com/watch?gl=JP&hl=ja&v=W4HW02fHefo Mendes on Black Another]] to see Mendes]], which might be the a major example of these new stupid hard songs.hardest song in the series so far. And Americans think Through the Fire and Flames is tough...
*** Just to put it in perspective, ever hear of Solid State Squad? Fan ranking site with some truly amazing, awesome, incredibly dedicated players. The kind that can AA Nageki No Ki Another some of the hardest songs in the game without breaking a sweat. Thus far, ONE has cleared Mendes Another, and the highest grade anyone has gotten is B.an A in a game where AAA's are possible.
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