History NintendoHard / RhythmGames

30th Sep '17 5:00:38 PM nombretomado
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* The ''BitTrip'' series of rhythm action games for UsefulNotes/WiiWare. Here's the [[http://www.youtube.com/watch?v=EbSbhg0sDw8 first one]], where you control a tiny pong paddle and have to hit hundreds of beats with it. This is [[http://www.youtube.com/watch?v=rO0hliWO7Kg the sequel]], where you are a + sign in the middle of the screen and you again have to hit hundreds of beats that are flying all around you and switching directions. They are fun, but they WILL make you weep.

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* The ''BitTrip'' ''VideoGame/BitTrip'' series of rhythm action games for UsefulNotes/WiiWare. Here's the [[http://www.youtube.com/watch?v=EbSbhg0sDw8 first one]], where you control a tiny pong paddle and have to hit hundreds of beats with it. This is [[http://www.youtube.com/watch?v=rO0hliWO7Kg the sequel]], where you are a + sign in the middle of the screen and you again have to hit hundreds of beats that are flying all around you and switching directions. They are fun, but they WILL make you weep.
5th Jul '17 6:46:17 PM nombretomado
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* The ''{{Beatmania}} [=IIDX=]'' series is known amongst many fans of music-based games for having off-the-scale challenge. Any song that is higher than level 1 will most likely kill a new player. [[https://www.youtube.com/watch?v=TjNchrAA2cQ These]] [[http://www.youtube.com/watch?v=enwsOrOISHA videos]] show just how hard this game gets.

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* The ''{{Beatmania}} ''VideoGame/{{Beatmania}} [=IIDX=]'' series is known amongst many fans of music-based games for having off-the-scale challenge. Any song that is higher than level 1 will most likely kill a new player. [[https://www.youtube.com/watch?v=TjNchrAA2cQ These]] [[http://www.youtube.com/watch?v=enwsOrOISHA videos]] show just how hard this game gets.
4th Jun '17 6:52:12 PM nombretomado
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* The ''BitTrip'' series of rhythm action games for WiiWare. Here's the [[http://www.youtube.com/watch?v=EbSbhg0sDw8 first one]], where you control a tiny pong paddle and have to hit hundreds of beats with it. This is [[http://www.youtube.com/watch?v=rO0hliWO7Kg the sequel]], where you are a + sign in the middle of the screen and you again have to hit hundreds of beats that are flying all around you and switching directions. They are fun, but they WILL make you weep.

to:

* The ''BitTrip'' series of rhythm action games for WiiWare.UsefulNotes/WiiWare. Here's the [[http://www.youtube.com/watch?v=EbSbhg0sDw8 first one]], where you control a tiny pong paddle and have to hit hundreds of beats with it. This is [[http://www.youtube.com/watch?v=rO0hliWO7Kg the sequel]], where you are a + sign in the middle of the screen and you again have to hit hundreds of beats that are flying all around you and switching directions. They are fun, but they WILL make you weep.
30th Apr '17 4:15:24 PM Golondrina
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* Merely passing ''HatsuneMikuProjectDiva'' is not all that challenging - the main issue in that regard is the obscenely steep pass grade of 80%. ''Perfecting'' the songs, however, even on Normal, is an incredibly tricky feat. This is not helped by the setlist being tied to a very fringe fanbase that makes the one helping factor of a rhythm game (actually knowing the rhythm of the songs beforehand) all the more difficult.

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* Merely passing ''HatsuneMikuProjectDiva'' ''VideoGame/HatsuneMikuProjectDiva'' is not all that challenging - the main issue in that regard is the obscenely steep pass grade of 80%. ''Perfecting'' the songs, however, even on Normal, is an incredibly tricky feat. This is not helped by the setlist being tied to a very fringe fanbase that makes the one helping factor of a rhythm game (actually knowing the rhythm of the songs beforehand) all the more difficult.
14th Oct '16 1:58:40 PM nombretomado
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* All three of [=iNis=]' games in the ''[[OsuTatakaeOuendan Ouendan]]'' series (1, 2, and ''EliteBeatAgents'') are notable for having extremely hard final songs, even on the ''easy'' mode. The sky-rocketing difficulty puts some of the penultimate stages pretty close as well, most notably "Canned Heat" in ''EBA''.

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* All three of [=iNis=]' games in the ''[[OsuTatakaeOuendan ''[[VideoGame/OsuTatakaeOuendan Ouendan]]'' series (1, 2, and ''EliteBeatAgents'') ''VideoGame/EliteBeatAgents'') are notable for having extremely hard final songs, even on the ''easy'' mode. The sky-rocketing difficulty puts some of the penultimate stages pretty close as well, most notably "Canned Heat" in ''EBA''.
9th Oct '16 12:26:24 AM LucaEarlgrey
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* ''VideoGame/{{maimai}}'' can seem like a "casual" rhythm game at first thanks to the large number of licensed songs -- Music/{{VOCALOID}}, ''VideoGame/{{Touhou}}'', and anime songs in particular -- but it can get to be very challenging at the higher levels thanks to a combination of a radial/"polar" note scrolling style (as opposed to the more traditional "falling" notes of games such as ''IIDX'' and ''Sound Voltex'') and slide notes that not only make confusing patterns that must be quickly slid ''while'' doing other notes, but can also ''hurt your hands'' unless you wear gloves. Like ''Project Diva'' (also a SEGA game), you need an 80% or higher to pass each song. At least there's no LifeMeter...unless you're playing [[BonusBoss "Challenge Tracks"]] where you're allowed a limited number of non-Perfect judgements before the game kills you, and if you attempt a Challenge Track as soon as it's out you will lose as soon as you get ''one'' non-Perfect (picture the "Attack! Perfect Full Combo" challenges from ''DDR'', but applied to a wider range of songs).

to:

* ''VideoGame/{{maimai}}'' can seem like a "casual" rhythm game at first thanks to the large number of licensed songs -- Music/{{VOCALOID}}, ''VideoGame/{{Touhou}}'', and anime songs in particular -- but it can get to be very challenging at the higher levels thanks to a combination of a radial/"polar" note scrolling style (as opposed to the more traditional "falling" notes of games such as ''IIDX'' and ''Sound Voltex'') and slide notes that not only make confusing patterns that must be quickly slid ''while'' doing other notes, but can also ''hurt your hands'' unless you wear gloves. Like ''Project Diva'' (also a SEGA game), you need an 80% or higher to pass each song. At least there's no LifeMeter...unless you're playing [[BonusBoss "Challenge Tracks"]] where you're allowed a limited number of non-Perfect judgements before the game kills you, and if you attempt a Challenge Track as soon as it's out you will lose as soon as you get ''one'' non-Perfect (picture the "Attack! Perfect Full Combo" challenges from ''DDR'', but applied to a wider range of songs).songs).
* ''VideoGame/CrossBeats'' starts off gentle and easy, but starting in the 60's range of difficulty ratings (out of 99), the game expects you to be able to do charts with polyphonic patterns that seem to require two brains to do. Even with the super-lenient LifeMeter, scoring well on high-difficulty charts can get quite difficult.
27th Sep '16 3:49:24 AM LucaEarlgrey
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* ''VideoGame/{{maimai}}'' can seem like a "casual" rhythm game at first thanks to the large number of licensed songs -- Music/{{VOCALOID}}, ''VideoGame/{{Touhou}}'', and anime songs in particular -- but it can get to be very challenging at the higher levels thanks to a combination of a radial/"polar" note scrolling style (as opposed to the more traditional "falling" notes of games such as ''IIDX'' and ''Sound Voltex'') and slide notes that not only make confusing patterns that must be quickly slid ''while'' doing other notes, but can also ''hurt your hands'' unless you wear gloves. Like ''Project Diva'' (also a SEGA game), you need an 80% or higher to pass each song. At least there's no LifeMeter (just get 80% of what's roughly the maximum score to clear)...unless you're playing [[BonusBoss "Challenge Tracks"]] where you're allowed a limited number of non-Perfect judgements before the game kills you, and if you attempt a Challenge Track as soon as it's out you will lose as soon as you get ''one'' non-Perfect.

to:

* ''VideoGame/{{maimai}}'' can seem like a "casual" rhythm game at first thanks to the large number of licensed songs -- Music/{{VOCALOID}}, ''VideoGame/{{Touhou}}'', and anime songs in particular -- but it can get to be very challenging at the higher levels thanks to a combination of a radial/"polar" note scrolling style (as opposed to the more traditional "falling" notes of games such as ''IIDX'' and ''Sound Voltex'') and slide notes that not only make confusing patterns that must be quickly slid ''while'' doing other notes, but can also ''hurt your hands'' unless you wear gloves. Like ''Project Diva'' (also a SEGA game), you need an 80% or higher to pass each song. At least there's no LifeMeter (just get 80% of what's roughly the maximum score to clear)...LifeMeter...unless you're playing [[BonusBoss "Challenge Tracks"]] where you're allowed a limited number of non-Perfect judgements before the game kills you, and if you attempt a Challenge Track as soon as it's out you will lose as soon as you get ''one'' non-Perfect.non-Perfect (picture the "Attack! Perfect Full Combo" challenges from ''DDR'', but applied to a wider range of songs).
27th Sep '16 3:48:07 AM LucaEarlgrey
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* ''VideoGame/{{maimai}}'' can seem like a "casual" rhythm game at first thanks to the large number of licensed songs -- Music/{{VOCALOID}}, ''VideoGame/{{Touhou}}'', and anime songs in particular -- but it can get to be very challenging at the higher levels thanks to a combination of a radial/"polar" note scrolling style (as opposed to the more traditional "falling" notes of games such as ''IIDX'' and ''Sound Voltex'') and slide notes that not only make confusing patterns that must be quickly slid ''while'' doing other notes, but can also ''hurt your hands'' unless you wear gloves. Like ''Project Diva'' (also a SEGA game), you need an 80% or higher to pass each song. At least there's no LifeMeter...unless you're playing [[BonusBoss "Challenge Tracks"]] where you're allowed a limited number of non-Perfect judgements before the game kills you, and if you attempt a Challenge Track as soon as it's out you will lose as soon as you get ''one'' non-Perfect.

to:

* ''VideoGame/{{maimai}}'' can seem like a "casual" rhythm game at first thanks to the large number of licensed songs -- Music/{{VOCALOID}}, ''VideoGame/{{Touhou}}'', and anime songs in particular -- but it can get to be very challenging at the higher levels thanks to a combination of a radial/"polar" note scrolling style (as opposed to the more traditional "falling" notes of games such as ''IIDX'' and ''Sound Voltex'') and slide notes that not only make confusing patterns that must be quickly slid ''while'' doing other notes, but can also ''hurt your hands'' unless you wear gloves. Like ''Project Diva'' (also a SEGA game), you need an 80% or higher to pass each song. At least there's no LifeMeter...LifeMeter (just get 80% of what's roughly the maximum score to clear)...unless you're playing [[BonusBoss "Challenge Tracks"]] where you're allowed a limited number of non-Perfect judgements before the game kills you, and if you attempt a Challenge Track as soon as it's out you will lose as soon as you get ''one'' non-Perfect.
23rd Sep '16 4:18:10 AM LucaEarlgrey
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* ''VideoGame/{{maimai}}'' can seem like a "casual" rhythm game at first thanks to the large number of licensed songs -- Music/{{VOCALOID}}, ''VideoGame/{{Touhou}}'', and anime songs in particular -- but it can get to be very challenging at the higher levels thanks to a combination of a radial/"polar" note scrolling style (as opposed to the more traditional "falling" notes of games such as ''IIDX'' and ''Sound Voltex'') and slide notes that not only make confusing patterns that must be quickly slid ''while'' doing other notes, but can also ''hurt your hands'' unless you wear gloves. Like ''Project Diva'' (also a SEGA game), you need an 80% or higher to pass each song.

to:

* ''VideoGame/{{maimai}}'' can seem like a "casual" rhythm game at first thanks to the large number of licensed songs -- Music/{{VOCALOID}}, ''VideoGame/{{Touhou}}'', and anime songs in particular -- but it can get to be very challenging at the higher levels thanks to a combination of a radial/"polar" note scrolling style (as opposed to the more traditional "falling" notes of games such as ''IIDX'' and ''Sound Voltex'') and slide notes that not only make confusing patterns that must be quickly slid ''while'' doing other notes, but can also ''hurt your hands'' unless you wear gloves. Like ''Project Diva'' (also a SEGA game), you need an 80% or higher to pass each song. At least there's no LifeMeter...unless you're playing [[BonusBoss "Challenge Tracks"]] where you're allowed a limited number of non-Perfect judgements before the game kills you, and if you attempt a Challenge Track as soon as it's out you will lose as soon as you get ''one'' non-Perfect.
23rd Sep '16 4:16:11 AM LucaEarlgrey
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* Merely passing ''HatsuneMikuProjectDiva'' is not all that challenging - the main issue in that regard is the obscenely steep pass grade of 80%. ''Perfecting'' the songs, however, even on Normal, is an incredibly tricky feat. This is not helped by the setlist being tied to a very fringe fanbase that makes the one helping factor of a rhythm game (actually knowing the rhythm of the songs beforehand) all the more difficult.

to:

* Merely passing ''HatsuneMikuProjectDiva'' is not all that challenging - the main issue in that regard is the obscenely steep pass grade of 80%. ''Perfecting'' the songs, however, even on Normal, is an incredibly tricky feat. This is not helped by the setlist being tied to a very fringe fanbase that makes the one helping factor of a rhythm game (actually knowing the rhythm of the songs beforehand) all the more difficult.difficult.
* ''VideoGame/{{maimai}}'' can seem like a "casual" rhythm game at first thanks to the large number of licensed songs -- Music/{{VOCALOID}}, ''VideoGame/{{Touhou}}'', and anime songs in particular -- but it can get to be very challenging at the higher levels thanks to a combination of a radial/"polar" note scrolling style (as opposed to the more traditional "falling" notes of games such as ''IIDX'' and ''Sound Voltex'') and slide notes that not only make confusing patterns that must be quickly slid ''while'' doing other notes, but can also ''hurt your hands'' unless you wear gloves. Like ''Project Diva'' (also a SEGA game), you need an 80% or higher to pass each song.
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