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Think the franchise's [[TabletopGame/Warhammer40000 more popular spinoff]] keeps all the horror to itself? ''Think again.''
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** Dampening the horror a bit is the fact that as long as you are not on their "to kill list" (Chaos, Skaven, Dark Elves), they ignore you as long as you don't provoke them (most non Skaven sacrifices are due to provocation). Adding to it is how they can do horrific acts of brutality and genocide ([[KickTheSonOfABitch namely to things]] that pretty much deserve it) yet their minds are literately hard-wired to be incapable of feeling malice, more machine than man.

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** Dampening the horror a bit is the fact that as long as you are not on their "to kill list" (Chaos, Skaven, Dark Elves), they ignore you as long as you don't provoke them (most non Skaven sacrifices are due to provocation). Adding to it is how they can do horrific acts of brutality and genocide ([[KickTheSonOfABitch namely (namely to things]] things that pretty much deserve it) yet their minds are literately hard-wired to be incapable of feeling malice, more machine than man.
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* It has been said that the Skaven are the most evil race in ''Warhammer'', and it makes sense. Vampires will happily enslave entire populations for food and servants, but EvenEvilHasLovedOnes. Dark Elves are cruel and have a culture based on slavery, but they are more driven by historical grievance and a few can rise above it. Goblins are cruel and conniving too, and Orcs are brutal savages, but both have what you could charitably call friendships and both will cry if their pet Squig dies(though not in front of everyone else), and Ogres can form genuine friendships as well as side with the "good guys" on occasion. Chaos Warriors are like Orcs but they can be prone to VillainousValour sometimes. It can be argued that even Chaos itself represents some of humanity's positive attributes as well as negative ones. Heck, even the Beastmen can be somewhat sympathetic considering their tragic FreudianExcuse, as cruel as they are. The Skaven have '''nothing''' you can say positively about. Love, friendship and honour are all alien concepts to the Skaven psyche. All their lives are spent in ambition, paranoia, cruelty and hatred at everyone and everything else, eating others while trying to stay off the menu themselves.

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* It has been said that the Skaven are the most evil race in ''Warhammer'', and it makes sense. Vampires will happily enslave entire populations for food and servants, but EvenEvilHasLovedOnes. Dark Elves are cruel and have a culture based on slavery, but they are more driven by historical grievance and a few can rise above it.it, and EvenEvilHasLovedOnes too. Goblins are cruel and conniving too, and Orcs are brutal savages, but both have what you could charitably call friendships and both will cry if their pet Squig dies(though not in front of everyone else), and Ogres can form genuine friendships as well as side with the "good guys" on occasion. Chaos Warriors are like Orcs but they can be prone to VillainousValour sometimes. It can be argued that even Chaos itself represents some of humanity's positive attributes as well as negative ones. Heck, even the Beastmen can be somewhat sympathetic considering their tragic FreudianExcuse, as cruel as they are. The Skaven have '''nothing''' you can say positively about. Love, friendship and honour are all alien concepts to the Skaven psyche. All their lives are spent in ambition, paranoia, cruelty and hatred at everyone and everything else, eating others while trying to stay off the menu themselves.
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* A great deal of their horror comes from the hordes of pissed-off dinosaurs at their beck and call. From stampeding herds of Stegadon crushing all in their path, to packs of raptoresque Cold Ones stalking through the undergrowth, up to flocks of Ripperdactyls pouncing from the sky to shred unwary prey apart. The prehistoric beasts of Lustria certainly make exploring this continent a suicidal prospect.
* Canonically, there are no dragons in Lustria. Why? Enter the Carnosaur. A hulking theropod resembling a brutal fusion of a tyrannosaur and a raptor, they’ve earned their place as Lustria’s apex predator. They’re such bloodthirsty predators that dragons effectively became extinct in Lustria because of them, as Carnosaurs would rip their throats out while they slept.

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* A great deal of their horror comes from the hordes of pissed-off dinosaurs at their beck and call. From stampeding herds of Stegadon crushing all in their path, to packs of raptoresque ravenous Cold Ones stalking through the undergrowth, up to flocks of Ripperdactyls pouncing from the sky to shred unwary prey apart. The prehistoric beasts of Lustria certainly make exploring this continent a suicidal prospect.
* Canonically, there are no dragons in Lustria. Why? Enter the Carnosaur. A hulking theropod resembling a brutal fusion of a tyrannosaur and a raptor, on hard steroids they’ve earned their place as Lustria’s apex predator. They’re such bloodthirsty predators that dragons effectively became extinct in Lustria because of them, as Carnosaurs would rip their throats out while they slept.




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*Incredibly, there's something worse in the Lustrian jungles than Carnosaurs. When a major Chaos incursion threatens Lustria's temple-cities, the Slann will awaken a Dread Saurian. Immense crocodilian mountains of scale and teeth, these things are the Lizardmen's most terrible war beast. If the Carnosaur is an upscaled T. rex, the Dread Saurian might as well be a Kaiju.
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* Gorgers. Basically, if a baby Ogre is born without a paunch, the Ogres will sacrifice it to the Great Maw by throwing it down into a cave. Usually, they die. Sometimes, they find a tunnel into an even deeper cavern, often filled with Warpstone. And, of course, there are the many other baby Ogres living down there too who have suffered a similar fate. And the warpstone mutates them into even bigger, larger versions of Ogres. Of course, there's not much to eat down there besides, well, each other. So basically, ''they fight and eat one another'' until the largest eats everyone. And then, ''whomever survives, breaks free to the surface''. '''''AND HE'S STILL HUNGRY'''''.

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* Gorgers. Basically, if a baby Ogre is born without a paunch, the Ogres will sacrifice it to the Great Maw by throwing it down into a cave. Usually, they die. Sometimes, they find a tunnel into an even deeper cavern, often filled with Warpstone. And, of course, there are the many other baby Ogres living down there too who have suffered a similar fate. And the warpstone mutates them into even bigger, larger versions of Ogres. Of course, there's not much to eat down there besides, well, each other. So basically, ''they they fight and eat one another'' another until the largest eats everyone. And then, ''whomever whomever survives, breaks free to the surface''. '''''AND HE'S surface. ''And they're STILL HUNGRY'''''.hungry''.
* Gnoblars. The eastern cousins of the Goblin race, with darker green skin and larger noses. While they live miserable lives of slavery to their Ogre masters, they are far from sympathetic. They are somehow even more cruel and sadistic than their western cousins and will gleefully gang up to torment the occasional captive. We say "occasional" because they usually prefer to ''torture small animals.''
** Gnoblar sports are particularly cruel, whether they are played by the Gnoblars themselves or by Ogres. These include house-baiting (tricking their friends into living next to the Tyrant so they get smashed into pulp), runtsprinting (forcing injured Gnoblars to run an obstacle course, with the losers being eaten) and the popular Gnoblar bowl (which entails throwing a cheap piece of loot into a giant crowd of Gnoblars and watching them murder each other over it).
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* A great deal of their horror comes from the hordes of pissed-off dinosaurs at their beck and call. From stampeding herds of Stegadon crushing all in their path, to packs of raptoresque Cold Ones stalking through the undergrowth, up to flocks of Ripperdactyls pouncing from the sky to shred unwary prey apart. The prehistoric beasts of Lustria certainly make exploring this continent a suicidal prospect.
* Canonically, there are no dragons in Lustria. Why? Enter the Carnosaur. A hulking theropod resembling a brutal fusion of a tyrannosaur and a raptor, they’ve earned their place as Lustria’s apex predator. They’re such bloodthirsty predators that dragons effectively became extinct in Lustria because of them, as Carnosaurs would rip their throats out while they slept.
** Saurus Old-Bloods frequently ride these things into battle as a Bretonnian knight would on a horse. However, taming these things is just as deadly as fighting them. Skink hunters will attempt to steal Carnosaur eggs and sneak them back to their temple-cities without being torn apart by the enraged parents. Even then, a hatching Carnosaur is still big enough to make a snack out of any unwary Skink.

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* The Ogre Kingdoms can be easily summarized with a legend popular among the easternmost reaches of the Empire. According to the story, an outrider sent to search for a way out of the canyons along the Ivory Road stumbled upon a valley carpeted with snow, even though it was in the middle of the summer. When he came closer to investigate, he found that it was not snow at all - it was ''fat'' that had been rendered from literally ''everything'' that lived there. All butchered to feed the Ogres' unnatural hunger.
* The very ''[[OurOgresAreHungrier appetite]]'' of the Ogres is nightmare fuel in and of itself. They are able to eat [[ExtremeOmnivore anything]]: animals, humans, Orcs, [[BreadMilkEggsSquick each other]] and even flesh that has been tainted by Chaos - without any effort or discomfort. Gluttony is a part of their social lives, their religion and even the way they fight. Fights are rewarded with food, prisoners are sacrificed as food, victories are celebrated with food and many Ogre war cries have been translated simply as "feed me."
** Then there's their menu, which includes sauteed Dwarf, Empire sausages, Elf legs fried in horse blood and whoever thought they could try and replace their ruling Tyrant.
* The Great Maw. A comet with a face that struck the earth, leaving only mutation, destruction and a massive, fleshy whirlpool of teeth. What was supposed to be a crater was instead a gigantic mouth that ate whatever was thrown into it and still hungered for more. It reminded the Ogres so much of their own appetites that the first thing they did was make it the center of their religion, regularly sacrificing meat - living and otherwise - to it.



* The Great Maw. A comet with a face that, when it hits the earth, creates a huge desert full of mutated beasts, then burrows through the earth, leaving a huge pit the size of an inland sea which is rimmed with undulating rows of teeth. And the Ogres worship this thing, and make pilgrimages to it. And what's more, it is rumored that it has burrowed through the core of the world and out the other side making a huge, fanged whirlpool. And, looking at a map of the warhammer world, you can see that the approximate location of this whirlpool is an area of sea marked 'no ships return from here'.

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* The Great Maw. A comet with a face that, when it hits the earth, creates a huge desert full of mutated beasts, then burrows through the earth, leaving a huge pit the size of an inland sea which is rimmed with undulating rows of teeth. And the Ogres worship this thing, and make pilgrimages to it. And what's more, it is rumored that it has burrowed through the core of the world and out the other side making a huge, fanged whirlpool. And, looking at a map of the warhammer world, you can see that the approximate location of this whirlpool is an area of sea marked 'no ships return from here'.

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* The Empire - the hallmark DarkFantasy CrapsackWorld, with cultists, witch hunts, occasional pogroms and horrors lurking behind each corner.

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* The Empire - the hallmark DarkFantasy CrapsackWorld, with cultists, witch hunts, occasional pogroms and horrors lurking behind each corner.and every corner.
* Witch Hunters. Unforgiving men and women that have dedicated their lives to the utter destruction of Chaos, heresy and witchcraft. [[KnightTemplar Armed with more devotion than reason]], they have been given the authority to have men, women and even ''children'' burned at the stake in their constant war against the Ruinous Powers. It is not unheard of for entire villages to be put to the torch by Witch Hunters simply because they ''might'' be tainted by Chaos.
* The Old World is so rife with horror and bloodshed that many unfortunate peasants and commoners have been [[GoMadFromTheRevelation driven to madness]] by the things they have seen, becoming self-mutilating fanatics. These Flagellants, when able, will throw themselves into battle, whipping and clubbing both themselves and their enemy. Convinced, without any doubt or uncertainty, that they are fighting in the literal End Times.



* Bretonnian Knights. [[LightningBruiser Killing machines on horseback]] with supernatural ward save.



* The Dark Elf Bloodwrack Medusa, anyone who meets the gaze of one will have their eyes burst and bleed to death from every pore in their body.

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* The Dark Elf Bloodwrack Medusa, anyone Medusa. Anyone who meets the gaze of one will have their eyes burst and bleed to death from every pore in their body.



* Sigvald the Magnificent is one scary bastard once you get past his foppish flamboyance. He's a self-centered, narcissistic, bloodthirsty hedonist who eradicates anybody he considers ugly, crude, or irritating and destroys entire cities on a whim. Oh, and he has a [[ImAHumanitarian taste for human flesh]] too.

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* Sigvald the Magnificent is one scary bastard once you get past his foppish flamboyance. He's a self-centered, narcissistic, bloodthirsty hedonist who eradicates anybody he considers ugly, crude, or irritating and destroys entire cities on a whim. Oh, Even his childhood was terrifying, having been the child of a [[ParentalIncest father and daughter]] who disowned him once they found out he has was a [[ImAHumanitarian taste for human flesh]] too.natural-born cannibal.]]



* In this setting, Chaos has armies of goat-headed psychopaths lurking in the forests. Let's not forget that at least some of those goat-headed psychopaths are born of human parents...

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* In this setting, Chaos has armies of goat-headed psychopaths lurking in the forests. Let's not forget that at least some of those goat-headed psychopaths are born of human parents...parents, meaning that the baby you hear abandoned in the forest was probably left there for a ''damn good reason.''
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* Chaos Dwarfs are essentially the darkest interpretation of their untainted kin you can imagine, married to advanced weaponry and demonology. The Dwarves are determined, honor-bound, and masterful in their crafting. The Children of Hashut are merciless, willfully immoral, and utterly bent on dominating all other races to their control. They slaughter droves of slaves just to keep their vast forges working. Much like Chaos worshipers, the blood and agony of sacrifices is quite literally the lubrication that allows their society to function, only its scaled up to an industrialized level. They summon daemons, which they then bind to huge living suits of armor, sometimes several at a time, each enraged abomination powering a different part. They scheme and plot against each other at every level, yet still resolutely hold true to oaths of loyalty, only they're a lot more creative about working around the wording of those oaths.
** Unlike the Dwarves, they don't wait for generations to introduce or update new technology. Oh, no. If it works, then it goes into mass production, because like their kin, ''everything'' they make is flawlessly constructed. Improved Hellcannon? Dreadquake Mortar? Even more lethal and destructive K'Daai daemon? As long as it works, they'll build them and sell them and use them without hesitation.
** It's stated repeatedly in the lore that the Chaos Dwarves ''enjoy'' inflicting hideous suffering on the lesser races. They have a deep-seated need to control and dominate others, best expressed by torturing everyone else under them. Unlike the Dark Elves, however, this is literally ''built'' into their genes, another example of ancestral Dwarven perfectionism and craftsmanship brutally twisted by disaster, the Dark Lands, and their evil god.

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* Chaos Dwarfs are essentially the darkest interpretation of their untainted kin you can imagine, married to advanced weaponry and demonology. The Dwarves Dwarfs are determined, honor-bound, and masterful in their crafting. The Children of Hashut are merciless, willfully immoral, and utterly bent on dominating all other races to their control. They slaughter droves of slaves just to keep their vast forges working. Much like Chaos worshipers, the blood and agony of sacrifices is quite literally the lubrication that allows their society to function, only its scaled up to an industrialized level. They summon daemons, which they then bind to huge living suits of armor, sometimes several at a time, each enraged abomination powering a different part. They scheme and plot against each other at every level, yet still resolutely hold true to oaths of loyalty, only they're a lot more creative about working around the wording of those oaths.
** Unlike the Dwarves, Dwarfs, they don't wait for generations to introduce or update new technology. Oh, no. If it works, then it goes into mass production, because like their kin, ''everything'' they make is flawlessly constructed. Improved Hellcannon? Dreadquake Mortar? Even more lethal and destructive K'Daai daemon? As long as it works, they'll build them and sell them and use them without hesitation.
** It's stated repeatedly in the lore that the Chaos Dwarves Dwarfs ''enjoy'' inflicting hideous suffering on the lesser races. They have a deep-seated need to control and dominate others, best expressed by torturing everyone else under them. Unlike the Dark Elves, however, this is literally ''built'' into their genes, another example of ancestral Dwarven perfectionism and craftsmanship brutally twisted by disaster, the Dark Lands, and their evil god.



* Let's not forget the supposed origin story of the Skaven. It's pretty horrific too. A peaceful town where humans live above ground and dwarves below in harmony decides to build a great cathedral. It takes many years, and they almost despair until a mysterious stranger offers to complete the tower in a single night if he is allowed to add his own dedication to the gods. The townspeople agree and the tower is built with a great horned bell. The Bell tolls 13 times. Darkness floods the streets over the next few days. Warpstone falls from the sky in a horrific hail. Humans and dwarves turn against one another as deaths and violence escalate. After months, the humans force their way into the dwarven side of the city to demand aid, and only find gnawed bones, ruins, and thousands of bloodthirsty ratmen. The humans were annihilated that night.

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* Let's not forget the supposed origin story of the Skaven. It's pretty horrific too. A peaceful town where humans live above ground and dwarves dwarfs below in harmony decides to build a great cathedral. It takes many years, and they almost despair until a mysterious stranger offers to complete the tower in a single night if he is allowed to add his own dedication to the gods. The townspeople agree and the tower is built with a great horned bell. The Bell tolls 13 times. Darkness floods the streets over the next few days. Warpstone falls from the sky in a horrific hail. Humans and dwarves dwarfs turn against one another as deaths and violence escalate. After months, the humans force their way into the dwarven side of the city to demand aid, and only find gnawed bones, ruins, and thousands of bloodthirsty ratmen. The humans were annihilated that night.
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* It has been said that the Skaven are the most evil race in ''Warhammer'', and it makes sense. Vampires will happily enslave entire populations for food and servants, but EvenEvilHasLovedOnes. Dark Elves are cruel and have a culture based on slavery, but they are more driven by historical grievance and a few can rise above it. Goblins are cruel and conniving too, and Orcs are brutal savages, but both have what you could charitably call friendships and both will cry if their pet Squig dies. Chaos Warriors are like Orcs but they can be prone to VillainousValour sometimes. It can be argued that even Chaos itself represents some of humanity's positive attributes as well as negative ones. The Skaven have '''nothing''' you can say positively about. Love, friendship and honour are all alien concepts to the Skaven psyche. All their lives are spent in ambition, paranoia, cruelty and hatred at everyone and everything else, eating others while trying to stay off the menu themselves.

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* It has been said that the Skaven are the most evil race in ''Warhammer'', and it makes sense. Vampires will happily enslave entire populations for food and servants, but EvenEvilHasLovedOnes. Dark Elves are cruel and have a culture based on slavery, but they are more driven by historical grievance and a few can rise above it. Goblins are cruel and conniving too, and Orcs are brutal savages, but both have what you could charitably call friendships and both will cry if their pet Squig dies.dies(though not in front of everyone else), and Ogres can form genuine friendships as well as side with the "good guys" on occasion. Chaos Warriors are like Orcs but they can be prone to VillainousValour sometimes. It can be argued that even Chaos itself represents some of humanity's positive attributes as well as negative ones. Heck, even the Beastmen can be somewhat sympathetic considering their tragic FreudianExcuse, as cruel as they are. The Skaven have '''nothing''' you can say positively about. Love, friendship and honour are all alien concepts to the Skaven psyche. All their lives are spent in ambition, paranoia, cruelty and hatred at everyone and everything else, eating others while trying to stay off the menu themselves.
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* There's also their attitude towards friendly fire. In game, it's forbidden to shoot into melee, because you don't want to hit your own troops. Skaven, IIRC, have a special rule called "Life Is Cheap", saying that you not only can, you should shoot into melee and fry your own troops, since that's the best way to slaughter the enemy, and damn your own troops.

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* There's also their attitude towards friendly fire. In game, it's forbidden to shoot into melee, because you don't want to hit your own troops. Skaven, IIRC, Skaven have a special rule called "Life Is Cheap", saying that you not only can, you should shoot into melee and fry your own troops, since that's the best way to slaughter the enemy, and damn your own troops.
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* The reason Dwarfs hold grudges is terrifying as well. It's not just part of their culture or attitude. They sincerely believe that they must hold and avenge grudges or their gods will bring divine judgment upon them and the lore implies that they are correct.
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* What turns all of this into a Tearjerker? This lore was all ''retconned'' into being in the transition from 5th to 6th edition.

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