* Bretonnian Knights. [[LightningBruiser Killing machines on horseback]] with supernatural ward save.
** They treat their own footmen as CannonFodder and [[TheDungAges keep their peasants in squalor]]. For one, the peasants have a ridiculous 90% tax rate, if they get chosen to be in the military, their wage is small (and their lords and nobles will make them pay for expenses, except funerary expenses; those are taken from their families).
** Peasants can in theory become knights, escaping the squalor and poverty of their station. In practice, this has only happened three times in over 1,000 years and it's implied some nobles will see them as upstarts and [[MakeItLookLikeAnAccident covertly try to get them killed on the battlefield]].
** There are two bright spots among the peasants; one named Huebald and an unnamed male peasant who invented the Bretonnian treburchet. The former was knighted after saving a noblewoman from Beastmen, and the latter was genius who invented a new weapon that single-handedly protected a village from a Norse raid. As for what happened to them... Huebald didn't survive his first battle. For saving a village, a chapel and inventing a new weapon, the peasant was rewarded a fattened pig and two copper crowns - in-universe historians didn't even bother to get his name and in Bretonnia THAT PITTANCE IS MORE WEALTH THAN THE AVERAGE BRETONNIAN PEASANT CAN HOPE TO SEE IN A LIFETIME!
** In light of the above, they are assumed to be the good guys...
* Chaos. It's just as horrific as it is in 40K, except that now, they have armies of goat-headed psychopaths lurking in the forests. Let's not forget that at least some of those goat-headed psychopaths are born of human parents...
** Warhammer had the particular nasty idea of introducing the turnskins, regular humans that mutate into these things ''well into their lives'' for no apparent reasons. To have your entire family and friends turning against you, and even if you manage to survive and join the other beastmen all they'll do is to turn you into a slave...
** The random mutations can be quite chilling: you teeth stick out of your skin, lose two eyes and get a new one eye which only sees the winds of chaos, or transform into a mindless mass of gibbering flesh.
** How are new Beastmen are born? Usually it's between a male and female Beastmen but due to latter being few in numbers, most male Beastmen find other disturbing means to breed by either [[BestialityIsDepraved mating with four legged mammals like goats and sheep]] or [[RapeIsASpecialKindOfEvil raping]] [[MarsNeedsWomen captured human females]].....
* While later fluff and editions transferred it over to Nurgle, early editions listed mercy/compassion as one of the things Khorne was god of... How fucked must a world be for the god of bloodshed, slaughter, rage, destruction and patron to all [[TheBerserker Berserkers]] to count as a god of mercy?
** Actually, now that ı think about it, Khorne's sphere of worship never extended to mercy and compassion. At best, he is the god of honor and justice (Let's forget about Solkan, who may or may not exist at all). At worst, he is the god of all the bloody examples above.
** An even more terrifying thought is that the incomprehensibly malicious and devious Tzeentch is the god of ''Hope''. And this is still canon too.
** Did we mention that Ruinous Powers and their daemon servants are malicious like this because the psyche of living? By their nature, they have to reflect the psyche of living in the most extreme way possible, and hey, they do. They wanted Archaon to bring the End Times so they can purify themselves of their own corruption.
* The entirety of the ''Liber Chaotica''. The 'author', Richter Kless, delves further and further into daemonic lore in order to write his book, and steadily loses his mind in the process as daemons contact him in his dreams and the book itself becomes an artefact of chaos. A sample:
--> I think it is important to mention something about the book. It has undergone a great change. I noticed it as soon as I opened the cover. The pages, where once they were clean, crisp parchment, had turned rotten. Only a short space of time has elapsed since I last saw the book, but it is as if it was kept in a damp room for many years. The pages are damp and moist with water; and the smell! I was forced to turn the leaves using tweezers, as I did not want the corruption to taint me. Towards the end of the book the rot seemed worse. The pages were covered in a viscous green slime. During the late hours, with the candle burning low, I swear I could see tiny things crawling in the slime, burrowing under the pages, spreading their infection.
** The last page that Richter wrote is covered in deranged scrawlings and sketches of deranged-looking daemons. An 'editor's note' states that Richter has gone completely insane, and all the man did was ''write a book about Chaos''!
* The Dark Elves are entirely dedicated to conquest and slaughter in the name of Khaine (with the occasional Slannesh worship thrown in). Except for their king, any male sorcerers are killed or cursed to be eaten by Slaanesh, which can only be prolonged by sacrificing others. Women have to go through extreme trials where those who fail either die, get taken by daemons or become mindless slaves. Their main sources of income are slavery and pillaging, and the two are often connected. They don't even value the lives of their slaves for pragmatic reasons, unless they're skilled or [[SexSlave "favored"]], and if too many die they just go on a raid to capture some more.
* Every year they have the Night of Murder, where the Brides of Khaine (the AxCrazy Witch Elves) walk to the streets sacrificing anyone they find on the Altar of Khaine until the streets are said to run with blood. They will also break into house if they can get into them. Worse, they steal babies on this night - any female babies are raised to become Witch Elves, male babies are thrown into a '''BOILING CAULDRON OF BLOOD'''; those who survive this process are trained as Assassins. Most don't.
** While in newer lore it's just one night, in older lore, it lasted ten nights.
* The Cold One Knights. Dark Elf elite warriors riding a semi-quadrupedal velociraptor-like reptilitan beast the size of a large horse that can bite an armored man's arm off in one go. They also smell terrible. The only way the Dark Elves can tame them naturally is for the rider to anoint themselves with the slime the Cold Ones exude so they smell like them; said slime numbs their senses of smell, taste and touch permanently.
** Even among Dark Elves, the Shade tribes are considered savage. In addition to the usual Dark Elf depravity, several tribes are cannibals by choice; they mutilate their slaves for the sake of it, and their method for determining strong children? When babies are born they're left outdoors on the first night of their lives. Any babies that survive until morning are deemed fit to be raised among the tribes.
* The Chaos incursions the Empire deals with sporadically... the Dark Elves have to deal with them on a constant basis. To the point they had to build watchtowers to keep a constant watch. This is in addition to Beastmen, Greenskin and Skaven attacks, not to mention the chance of finding a random monster. However, the Dark Elves are much less sympathetic victims of these than the Empire.
* Earlier lore outright called them the evilest mortal race in Warhammer Fantasy; while it was stated at least the followers of Chaos had the excuse of their ReligionOfEvil, the Dark Elves didn't need any reason for their practices. Even then the undead had the excuse of being corrupted by dark magic.
* The Dark Elf Bloodwrack Medusa, anyone who meets the gaze of one will have their eyes burst and bleed to death from every pore in their body.
** FridgeLogic applies as to whether this gaze works when it comes up against undead (who either don't need or have any blood, while some don't even have eyes or physical bodies) or daemons (who are supernatural abominations).
* Likewise, the Empire - a hallmark of [[CrapsaccharineWorld a Crap-Saccharine World]] with cultists, witch hunts, occassional pogroms and horrors lurking behind each corner.
* The Lizardmen. Go ahead, laugh. We'll see you laugh when they sacrifice you, Aztec style, to their god of blood. And your family. And your friends. And, if you're Skaven (because they really hate you), ''masses of your race at a time.'' Not enough? They couldn't care less about you, or anything outside of Lustria. They even have a rule that details how they don't give a shit, ''because that's how they are''. And these are among the ''good guys''. Admittedly, it is pretty easy to avoid this fate by ''not'' going into their hellish jungle homes and screwing with their stuff and trying to steal their gold. There have been several instances of humans going into Lizardman territory and coming out alive and rich because they had the sense not to piss them off. The Conquistador expys on the other hand did not fare well. Not that they [[WorthlessYellowRocks care about the gold]], but they write on gold tablets, and care about what's written on them very much.
** Dampening the horror a bit is the fact that as long as you are not on their "to kill list" (Chaos, Skaven, Dark Elves), they ignore you as long as you don't provoke them (most non Skaven sacrifices are due to provocation). Adding to it is how they can do horrific acts of brutality and genocide ([[KickTheSonOfABitch namely to things]] that pretty much deserve it) yet their minds are literately hard-wired to be incapable of feeling malice, more machine than man.
* No mention of the Great Maw? A comet with a face that, when it hits the earth, creates a huge desert full of mutated beasts, then burrows through the earth, leaving a huge pit the size of an inland sea which is rimmed with undulating rows of teeth. And the Ogres worship this thing, and make pilgrimages to it. And what's more, it is rumored that it has burrowed through the core of the world and out the other side making a huge, fanged whirlpool. And, looking at a map of the warhammer world, you can see that the approximate location of this whirlpool is an area of sea marked 'no ships return from here'.
** And then there are Gorgers. Basically, if a baby Ogre is born without a paunch, the Ogres will sacrifice it to the aforementioned Great Maw by throwing it down into a cave. Usually, they die. Sometimes, they find a tunnel into an even deeper cavern, often filled with Warpstone. And, of course, there are the many other baby Ogres living down there too who have suffered a similar fate. And the warpstone mutates them into even bigger, larger versions of Ogres. Of course, there's not much to eat down there besides, well, each other. So basically, ''they fight and eat one another'' until the largest eats everyone. And then, ''whomever survives, breaks free to the surface''. '''''AND HE'S STILL HUNGRY'''''.
* While the Skaven are generally played for laughs - let's face it, this is an entire race of Rat-faced [[TheStarscream Starscreams]], how could that not be funny? Then you read the army book. Specifically, [[NoCelebritiesWereHarmed Hieronymous Bouscus]] screaming, over images of the utter abhorrence that is the Skaven city. One of their major clans will gleefully rip your brain out and stick it in a giant rat-horror ''ForTheEvulz''. Another one considers KillItWithFire, [[ShockAndAwe Kill It With Lightning]], and Kill It With Poisonous Gas entirely sensible ways of dealing with ''everything'', not caring if their own troops are caught in the blast. And then there's the pure shit-yourself-in-terror story of how the Skaven came to be...
** There's also their attitude towards friendly fire. In game, it's forbidden to shoot into melee, because you don't want to hit your own troops. Skaven, IIRC, have a special rule called "Life Is Cheap", saying that you not only can, you should shoot into melee and fry your own troops, since that's the best way to slaughter the enemy, and damn your own troops.
*** The Skaven [[WeHaveReserves have reserves]]. They also have psychotic decaying monks, lightning cannons, poison gas grenades, mutant rat-monsters, and silent ninja that come in the night and nail you to the bed with a warpstone-coated sword, ensuring that in the unlikely event you survive, you'll transmute into a horrific monster.
*** It's strongly hinted that the Skaven instinctively wage perpetual war and throw their lives away because they breed like... well, rats. Their two choices are grinding away their population in war or having a population explosion and dying of starvation.
*** Clan Moulder's hat is creating monstrous creatures: they mutate ogres into part rat and part ogre; worse yet is the hell pit abomination, a gigantic monster with multiple rat heads, and the rest of its body is made of... well, there are these huge creatures called blindworms crawling around the same tunnels as the Skaven; a group of Skaven and a small army of their slaves went out one day, the survivors pulled one of these things back, and they put whatever parts of the damn thing they could into the abomination. The damn thing makes the regular chaos spawn look pleasant, that tells you how terrifying that thing is.
** Let's talk Skaven, shall we? Long ago, the foolish ruler of a city-state called upon their aid then refused to pay them. In retaliation, the Skaven attacked and ''took'' their payment. The city itself was mostly intact, but the Ratmen took every single one of their children...
** Lets not forget the supposed origin story of the Skaven. It's pretty horrific too. A peaceful town where humans live above ground and dwarves below in harmony decides to build a great cathedral. It takes many years, and they almost despair until a mysterious stranger offers to complete the tower in a single night if he is allowed to add his own dedication to the gods. The townspeople agree and the tower is built with a great horned bell. The Bell tolls 13 times. Darkness floods the streets over the next few days. Warpstone falls from the sky in a horrific hail. Humans and dwarves turn against one another as deaths and violence escalate. After months, the humans force their way into the dwarven side of the city to demand aid, and only find gnawed bones, ruins, and thousands of bloodthirsty ratmen. The humans were annihilated that night.
*** And the Skaven Empire covers most of the globe. They don't have land on the surface of the world, though. They are under every major human city, in fallen dwarven holds, residing under the holds that still stand... If there is a town or city somewhere, odds are good that there are skaven underneath. They're down there, getting more and more ready to overtake the "lesser races" of the world through an unending flood of bodies.
* In general:
** [[OmnicidalManiac NAGASH]]. Just look at his character page.
* Vampire Counts
** This army can be a chiroptophobe's worst nightmare. There are Bat Swarms - swarms of vampire bats, the largest of which have a wingspan the size of a man's outstretched arms. Unlike most vampire bats, they will also attack during the day, when their prey is alert, and they will strip the flesh off their target's bones if they can. Even larger are the Fell Bats, ''undead'' vampire bats that also eat flesh and have a body larger than a motorbike. The Vampire Counts newest monster, the [[ExactlyWhatItSaysOnTheTin Terrorgheist]]. [[http://1.bp.blogspot.com/-VqGKo3HSJh8/Ti2P9tUVC0I/AAAAAAAAAMM/tumgnKJCuRo/s1600/Terrorgeist++scary%2521.jpg Here it is.]] And then you read up on the backstory... [[note]] They're dragon-sized undead bats that eat people and drink blood, yet they're completely silent, except for one thing; They have a scream like the Tomb Banshee's below that can kill anyone that hears it... but theirs is much louder. They can also have a poisoned bite, a HealingFactor and can explode into a swarm of bats when killed [[/note]].
** The Corpse Cart is also pretty creepy. It used to just hold dead plague victims, but since Sylvania is super-saturated with necromantic magic, the bodies it carried became a BlobMonster [[BodyOfBodies made out of zombies]] on it. Then the drivers became semi-undead creatures and replaced their horses with zombies. In the fluff, it brainwashes people into feeding themselves to it.
** The Tomb Banshee. Ghosts of witches and other assorted evil women, Tomb Banshees are malicious and independent thinking unlike some undead. They're ghosts so they can't be hurt except by magical means, but the worst part is their scream; anyone who hears it gets hurt or dies of fright if they don't have an iron will or aren't fearless or mindless.
** The Black Coach is pretty horrific; in-lore the mere sight of it can cause a person to die of fright or make family members turn on each other in bloodlust. It's also used as a vessel to help a fully dead vampire come back to life.
* Tomb Kings
** In life, the trial for a suspected murderer was to push them into a pit of scorpions. The belief was that the Tomb King pantheon's god of murder had the form of a scorpion, and scorpions wouldn't harm his followers. If the person survived and climbed out, it was said to be a sign of his favor and that they were guilty, and punished by being thrown into a pit of snakes. The innocent died from scorpion stings, vindicated by their painful deaths.
** The situation they faced when they first awoke [[AndIMustScream enslaved against their will for all eternity to Nagash, the man who destroyed their kingdom, killed most of them and broke the covenant between them and their gods]].
** The Casket of Souls. A golden box, inlaid with jewels and precious stones, ornately carved, [[BreadMilkEggsSquick which holds the trapped souls of people who have wronged the Tomb King or Queen that owns it]]. For anyone killed by the owner's forces in battle, this is the fate of their souls, [[AndIMustScream trapped forever with no hope of escape]] (save destroying the near-invulnerable casket, and even then the freed souls will kill anyone or anything near them in a maelstrom of revenge). What's worse, the trapped souls are weaponized; some Tomb Kings bring the Caskets to battle and have the Keeper, a priest assigned to attend the Casket, open them up. When they do, the souls rush out and try to escape, plunging through living people, desperate for release. Anyone they pass through ages rapidly and dies as their life is sucked out. Worse, anyone killed this way is guaranteed to have their soul trapped by the Casket as well. Even soulless beings like daemons or some undead aren't immune as it sucks away the magic that sustains or animates them.
** The Necrosphinx, a winged, centauroid animate sphinx. With a scorpion-like tail with a venomous sting, arm blades that can decapitate a dragon and a stone body that can deflect a hit from a warmachine or a large monster. The worst part is how they're animated. They're rumored to be given animus by the Tomb Kings' most malevolent gods, who have turned them into unthinking, unfeeling, unceasing engines of destruction and death. It's said that if it wasn't for the incantations of the Liche Priests, they would kill everything and everyone in their path without stopping. One bit of lore had a Tomb Kings's troops go to fight a Lizardmen army, then the Tomb King and his forces went missing. Another king rallied his troops to find the missing army. He found the decimated remains of both armies, all troops dead, everything cut to pieces... and a lone Necrosphinx standing in the middle of the carnage.
* You wouldn't think Wood Elves would be a good source of this, but the ''Warhammer'' take on them delivers. The elves themselves aren't so bad except for the fact they're unpredictable and AxCrazy, basically [[Literature/TheLordOfTheRings Legolas]] mixed with the mutants from ''Film/TheHillsHaveEyes2006''. It's Athel Loren's native... life, which you should worry about. Dryads initially appear as beautiful women and invite hapless fools into the forest with them, only to suddenly transform into horrible monsters and rip their victims to shreds. Some of the treekin are so insane that they just attack everything around them, including other treekin, and decorate themselves with the entrails and skeletons of their victims. They aren't Chaos corrupted, it's just what they're like. What's worse, it's suggested that Athel Loren has deep-running roots connecting it to the forests of the world, and it's ''expanding to encompass the entire planet'', as it's growing outwards and even little outcroppings are beginning to spring up on other landmasses - you could be a sailor on the other side of the world, innocently embarking on an island to go looking for coconuts, and suddenly find yourself in a forest from hell.
* Warpstone. A type of [[SicklyGreenGlow magical rock]] that can fall from the sky in meteors or be found underground. It is known and feared for its extreme danger, as even getting near to some is usually enough to cause people to start horrifically mutating. That's before one touches it, which makes things even worse. Getting the tiniest sliver in one's skin is usually enough to kill a human without strong divine intervention. Warpstone also has a great deal of magical power, so that lures foolish wizards and scholars to try obtaining the stuff. The Skaven rely entirely on Warpstone for practically anything in their civilization and have a higher resistance to it. They use it to make poison gas that will melt victims' internal organs and [[EyeScream their eyes]], and gunpowder that can send a bullet through solid plate armor. Clan Moulder use it to make their terrible monsters through direct application. Rich Skaven can get warpstone mixed into their armor or weapons, so that even hitting them or being hit by them gets the attacker a lethal dose. Skaven assassins liberally coat their weapons in it. Their Grey Priests will literally eat warpstone to gain an incredible boost in magical might for a short time. Skaven also use it for [[MundaneUtility making lights and their money]]. Warpstone will kill Skaven eventually, but they don't care as long as their enemies get killed first.
* While this will become less nightmarish as you start to collect the models and immerse yourself in the lore, a lot of the miniatures can be downright horrifying if you examine them closely. The most obvious are the Chaos models, where the mutations are downright painful to look at (the Glottkin model has ''eyes growing out of its pores''. it will induce trypophobia in you). And then there are the trophies...
* The first ''Literature/GotrekAndFelix'' book features a story in which the villain's hostages, the children of a local village, [[spoiler: are in fact his experimental subjects, and were the mutants the heroes have been killing all the way through the story. The villain even had the nerve to complain that the duo killed his minions before they were fully grown]].
* The ''Literature/MalusDarkblade'' series of novels, set in the ''TabletopGame/WarhammerFantasy'' mythos, has the titular Dark Elf telling a human slave that the slave's fiance, the most beautiful slave girl on the ship, agreed to do whatever Malus asked if her man was set free instead of her (the dark elves have a custom of freeing one slave a trip, [[ForTheEvulz though Malus could have been saying that to mess with him]]). The slave is held in place, weeping, as Malus says how he had his fun with her, and then handed her over to his officers. Then they handed her to the crew, who were "Rougher." Malus describes the blood, and the pain she went through, and finishes by stating that she no longer wished to sacrifice herself for him and wanted to be freed instead. And then pulls out a small object. To this point, you're thinking "rape", of course. Then you remember that these are Dark Elves, and [[ColdBloodedTorture what their favorite hobby is]] [[FridgeHorror (although given their depravity that unfortunately doesn't rule out rape)]]... and you realize this at just about the point where Malus unfolds the item, which is the girl's skinned and tanned face, and hands it to the slave. "Here, I saved her pretty face for you! Give her a kiss!"