History NightmareFuel / Warhammer

25th Aug '17 1:12:47 AM SkidTroper
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** Every year they have the Night of Murder, where the Brides of Khaine (the AxCrazy Witch Elves) walk to the streets sacrificing anyone they find on the Altar of Khaine until the streets are said to run with blood. They will also break into house if they can get into them. Worse, they steal babies on this night - any female babies are raised to become Witch Elves, male babies are thrown into a '''Boiling Cauldron of Blood'''; those who survive this process are trained as Assassins. Most don't.

to:

** Every year they have the Night of Murder, where the Brides of Khaine (the AxCrazy Witch Elves) walk to the streets sacrificing anyone they find on the Altar of Khaine until the streets are said to run with blood. They will also break into house if they can get into them. Worse, they steal babies on this night - any female babies are raised to become Witch Elves, male babies are thrown into a '''Boiling Cauldron of Blood'''; '''BOILING CAULDRON OF BLOOD'''; those who survive this process are trained as Assassins. Most don't.
25th Aug '17 1:06:16 AM SkidTroper
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** There are two bright spots among the peasants; one named Huebald and an unnamed male peasant who invented the Bretonnian treburchet. The former was knighted after saving a noblewoman from Beastmen, and the latter was genius who invented a new weapon that single-handedly protected a village from a Norse raid. As for what happened to them... Huebald didn't survive his first battle. For saving a village, a chapel and inventing a new weapon, the peasant was rewarded a fattened pig and two copper crowns - in-universe historians didn't even bother to get his name and in Bretonnia THIS IS MORE WEALTH THAN A PEASANT CAN HOPE TO SEE IN A LIFETIME!

to:

** There are two bright spots among the peasants; one named Huebald and an unnamed male peasant who invented the Bretonnian treburchet. The former was knighted after saving a noblewoman from Beastmen, and the latter was genius who invented a new weapon that single-handedly protected a village from a Norse raid. As for what happened to them... Huebald didn't survive his first battle. For saving a village, a chapel and inventing a new weapon, the peasant was rewarded a fattened pig and two copper crowns - in-universe historians didn't even bother to get his name and in Bretonnia THIS THAT PITTANCE IS MORE WEALTH THAN A THE AVERAGE BRETONNIAN PEASANT CAN HOPE TO SEE IN A LIFETIME!
25th Aug '17 1:04:54 AM SkidTroper
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* Bretonnian Knights. [[LightningBruiser Killing machines on horseback]] with supernatural ward save. They treat their own footmen as CannonFodder and [[TheDungAges keep their peasants in squalor]], with ridiculous 90% tax rate. It sucks to be a Bretonnian. And they are assumed to be the good guys...

to:

* Bretonnian Knights. [[LightningBruiser Killing machines on horseback]] with supernatural ward save. They
**They
treat their own footmen as CannonFodder and [[TheDungAges keep their peasants in squalor]], with squalor]]. For one, the peasants have a ridiculous 90% tax rate. It sucks rate, if they get chosen to be in the military, their wage is small (and their lords and nobles will make them pay for expenses, except funerary expenses; those are taken from their families).
** Peasants can in theory become knights, escaping the squalor and poverty of their station. In practice, this has only happened three times in over 1,000 years and it's implied some nobles will see them as upstarts and [[MakeItLookLikeAnAccident covertly try to get them killed]].
** There are two bright spots among the peasants; one named Huebald and an unnamed male peasant who invented the Bretonnian treburchet. The former was knighted after saving
a Bretonnian. And noblewoman from Beastmen, and the latter was genius who invented a new weapon that single-handedly protected a village from a Norse raid. As for what happened to them... Huebald didn't survive his first battle. For saving a village, a chapel and inventing a new weapon, the peasant was rewarded a fattened pig and two copper crowns - in-universe historians didn't even bother to get his name and in Bretonnia THIS IS MORE WEALTH THAN A PEASANT CAN HOPE TO SEE IN A LIFETIME!
** In light of the above,
they are assumed to be the good guys...
25th Aug '17 12:55:26 AM SkidTroper
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[[folder:'''Bretonnians''']]
* Bretonnian Knights. [[LightningBruiser Killing machines on horseback]] with supernatural ward save. They treat their own footmen as CannonFodder and [[TheDungAges keep their peasants in squalor]], with ridiculous 90% tax rate. It sucks to be a Bretonnian. And they are assumed to be the good guys...
[[/folder]]



[[folder:'''Skaven''']]
* While the Skaven are generally played for laughs - let's face it, this is an entire race of Rat-faced [[TheStarscream Starscreams]], how could that not be funny? Then you read the army book. Specifically, [[NoCelebritiesWereHarmed Hieronymous Bouscus]] screaming, over images of the utter abhorrence that is the Skaven city. One of their major clans will gleefully rip your brain out and stick it in a giant rat-horror ''ForTheEvulz''. Another one considers KillItWithFire, [[ShockAndAwe Kill It With Lightning]], and Kill It With Poisonous Gas entirely sensible ways of dealing with ''everything'', not caring if their own troops are caught in the blast. And then there's the pure shit-yourself-in-terror story of how the Skaven came to be...
** There's also their attitude towards friendly fire. In game, it's forbidden to shoot into melee, because you don't want to hit your own troops. Skaven, IIRC, have a special rule called "Life Is Cheap", saying that you not only can, you should shoot into melee and fry your own troops, since that's the best way to slaughter the enemy, and damn your own troops.
*** The Skaven [[WeHaveReserves have reserves]]. They also have psychotic decaying monks, lightning cannons, poison gas grenades, mutant rat-monsters, and silent ninja that come in the night and nail you to the bed with a warpstone-coated sword, ensuring that in the unlikely event you survive, you'll transmute into a horrific monster.
*** It's strongly hinted that the Skaven instinctively wage perpetual war and throw their lives away because they breed like... well, rats. Their two choices are grinding away their population in war or having a population explosion and dying of starvation.
*** Clan Moulder's hat is creating monstrous creatures: they mutate ogres into part rat and part ogre; worse yet is the hell pit abomination, a gigantic monster with multiple rat heads, and the rest of its body is made of... well, there are these huge creatures called blindworms crawling around the same tunnels as the Skaven; a group of Skaven and a small army of their slaves went out one day, the survivors pulled one of these things back, and they put whatever parts of the damn thing they could into the abomination. The damn thing makes the regular chaos spawn look pleasant, that tells you how terrifying that thing is.
** Let's talk Skaven, shall we? Long ago, the foolish ruler of a city-state called upon their aid then refused to pay them. In retaliation, the Skaven attacked and ''took'' their payment. The city itself was mostly intact, but the Ratmen took every single one of their children...
** Lets not forget the supposed origin story of the Skaven. It's pretty horrific too. A peaceful town where humans live above ground and dwarves below in harmony decides to build a great cathedral. It takes many years, and they almost despair until a mysterious stranger offers to complete the tower in a single night if he is allowed to add his own dedication to the gods. The townspeople agree and the tower is built with a great horned bell. The Bell tolls 13 times. Darkness floods the streets over the next few days. Warpstone falls from the sky in a horrific hail. Humans and dwarves turn against one another as deaths and violence escalate. After months, the humans force their way into the dwarven side of the city to demand aid, and only find gnawed bones, ruins, and thousands of bloodthirsty ratmen. The humans were annihilated that night.
*** And the Skaven Empire covers most of the globe. They don't have land on the surface of the world, though. They are under every major human city, in fallen dwarven holds, residing under the holds that still stand... If there is a town or city somewhere, odds are good that there are skaven underneath. They're down there, getting more and more ready to overtake the "lesser races" of the world through an unending flood of bodies.

to:

[[folder:'''Skaven''']]
[[folder:'''The Empire''']]
* While Likewise, the Skaven are generally played for laughs - let's face it, this is an entire race of Rat-faced [[TheStarscream Starscreams]], how could that not be funny? Then you read the army book. Specifically, [[NoCelebritiesWereHarmed Hieronymous Bouscus]] screaming, over images of the utter abhorrence that is the Skaven city. One of their major clans will gleefully rip your brain out and stick it in a giant rat-horror ''ForTheEvulz''. Another one considers KillItWithFire, [[ShockAndAwe Kill It With Lightning]], and Kill It With Poisonous Gas entirely sensible ways of dealing with ''everything'', not caring if their own troops are caught in the blast. And then there's the pure shit-yourself-in-terror story of how the Skaven came to be...
** There's also their attitude towards friendly fire. In game, it's forbidden to shoot into melee, because you don't want to hit your own troops. Skaven, IIRC, have a special rule called "Life Is Cheap", saying that you not only can, you should shoot into melee and fry your own troops, since that's the best way to slaughter the enemy, and damn your own troops.
*** The Skaven [[WeHaveReserves have reserves]]. They also have psychotic decaying monks, lightning cannons, poison gas grenades, mutant rat-monsters, and silent ninja that come in the night and nail you to the bed with a warpstone-coated sword, ensuring that in the unlikely event you survive, you'll transmute into a horrific monster.
*** It's strongly hinted that the Skaven instinctively wage perpetual war and throw their lives away because they breed like... well, rats. Their two choices are grinding away their population in war or having a population explosion and dying of starvation.
*** Clan Moulder's hat is creating monstrous creatures: they mutate ogres into part rat and part ogre; worse yet is the hell pit abomination, a gigantic monster with multiple rat heads, and the rest of its body is made of... well, there are these huge creatures called blindworms crawling around the same tunnels as the Skaven; a group of Skaven and a small army of their slaves went out one day, the survivors pulled one of these things back, and they put whatever parts of the damn thing they could into the abomination. The damn thing makes the regular chaos spawn look pleasant, that tells you how terrifying that thing is.
** Let's talk Skaven, shall we? Long ago, the foolish ruler of a city-state called upon their aid then refused to pay them. In retaliation, the Skaven attacked and ''took'' their payment. The city itself was mostly intact, but the Ratmen took every single one of their children...
** Lets not forget the supposed origin story of the Skaven. It's pretty horrific too. A peaceful town where humans live above ground and dwarves below in harmony decides to build a great cathedral. It takes many years, and they almost despair until a mysterious stranger offers to complete the tower in a single night if he is allowed to add his own dedication to the gods. The townspeople agree and the tower is built with a great horned bell. The Bell tolls 13 times. Darkness floods the streets over the next few days. Warpstone falls from the sky in a horrific hail. Humans and dwarves turn against one another as deaths and violence escalate. After months, the humans force their way into the dwarven side of the city to demand aid, and only find gnawed bones, ruins, and thousands of bloodthirsty ratmen. The humans were annihilated that night.
*** And the Skaven
Empire covers most - a hallmark of the globe. They don't have land on the surface of the world, though. They are under every major human city, in fallen dwarven holds, residing under the holds that still stand... If there is [[CrapsaccharineWorld a town or city somewhere, odds are good that there are skaven underneath. They're down there, getting more Crap-Saccharine World]] with cultists, witch hunts, occassional pogroms and more ready to overtake the "lesser races" of the world through an unending flood of bodies.horrors looking behind each corner.



[[folder:'''Bretonnians''']]
* Bretonnian Knights. [[LightningBruiser Killing machines on horseback]] with supernatural ward save. They treat their own footmen as CannonFodder and [[TheDungAges keep their peasants in squalor]], with ridiculous 90% tax rate. It sucks to be a Bretonnian. And they are assumed to be the good guys...

to:

[[folder:'''Bretonnians''']]
[[folder:'''Skaven''']]
* Bretonnian Knights. [[LightningBruiser Killing machines on horseback]] While the Skaven are generally played for laughs - let's face it, this is an entire race of Rat-faced [[TheStarscream Starscreams]], how could that not be funny? Then you read the army book. Specifically, [[NoCelebritiesWereHarmed Hieronymous Bouscus]] screaming, over images of the utter abhorrence that is the Skaven city. One of their major clans will gleefully rip your brain out and stick it in a giant rat-horror ''ForTheEvulz''. Another one considers KillItWithFire, [[ShockAndAwe Kill It With Lightning]], and Kill It With Poisonous Gas entirely sensible ways of dealing with supernatural ward save. They treat ''everything'', not caring if their own footmen as CannonFodder and [[TheDungAges keep troops are caught in the blast. And then there's the pure shit-yourself-in-terror story of how the Skaven came to be...
** There's also
their peasants attitude towards friendly fire. In game, it's forbidden to shoot into melee, because you don't want to hit your own troops. Skaven, IIRC, have a special rule called "Life Is Cheap", saying that you not only can, you should shoot into melee and fry your own troops, since that's the best way to slaughter the enemy, and damn your own troops.
*** The Skaven [[WeHaveReserves have reserves]]. They also have psychotic decaying monks, lightning cannons, poison gas grenades, mutant rat-monsters, and silent ninja that come
in squalor]], the night and nail you to the bed with ridiculous 90% tax rate. It sucks to be a Bretonnian. And warpstone-coated sword, ensuring that in the unlikely event you survive, you'll transmute into a horrific monster.
*** It's strongly hinted that the Skaven instinctively wage perpetual war and throw their lives away because
they breed like... well, rats. Their two choices are assumed to be grinding away their population in war or having a population explosion and dying of starvation.
*** Clan Moulder's hat is creating monstrous creatures: they mutate ogres into part rat and part ogre; worse yet is
the hell pit abomination, a gigantic monster with multiple rat heads, and the rest of its body is made of... well, there are these huge creatures called blindworms crawling around the same tunnels as the Skaven; a group of Skaven and a small army of their slaves went out one day, the survivors pulled one of these things back, and they put whatever parts of the damn thing they could into the abomination. The damn thing makes the regular chaos spawn look pleasant, that tells you how terrifying that thing is.
** Let's talk Skaven, shall we? Long ago, the foolish ruler of a city-state called upon their aid then refused to pay them. In retaliation, the Skaven attacked and ''took'' their payment. The city itself was mostly intact, but the Ratmen took every single one of their children...
** Lets not forget the supposed origin story of the Skaven. It's pretty horrific too. A peaceful town where humans live above ground and dwarves below in harmony decides to build a great cathedral. It takes many years, and they almost despair until a mysterious stranger offers to complete the tower in a single night if he is allowed to add his own dedication to the gods. The townspeople agree and the tower is built with a great horned bell. The Bell tolls 13 times. Darkness floods the streets over the next few days. Warpstone falls from the sky in a horrific hail. Humans and dwarves turn against one another as deaths and violence escalate. After months, the humans force their way into the dwarven side of the city to demand aid, and only find gnawed bones, ruins, and thousands of bloodthirsty ratmen. The humans were annihilated that night.
*** And the Skaven Empire covers most of the globe. They don't have land on the surface of the world, though. They are under every major human city, in fallen dwarven holds, residing under the holds that still stand... If there is a town or city somewhere, odds are
good guys...that there are skaven underneath. They're down there, getting more and more ready to overtake the "lesser races" of the world through an unending flood of bodies.



[[folder:'''The Empire''']]
* Likewise, the Empire - a hallmark of [[CrapsaccharineWorld a Crap-Saccharine World]] with cultists, witch hunts, occassional pogroms and horrors looking behind each corner.
[[/folder]]
25th Aug '17 12:51:48 AM SkidTroper
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[[folder:'''Vampire Counts''']]
* Yet none of these compare to the latest addition to the Vampire Counts army book - the [[ExactlyWhatItSaysOnTheTin Terrorgheist]]. [[http://1.bp.blogspot.com/-VqGKo3HSJh8/Ti2P9tUVC0I/AAAAAAAAAMM/tumgnKJCuRo/s1600/Terrorgeist++scary%2521.jpg Here it is.]] And then you read up on the backstory...
* The Corpse Cart is also pretty creepy. It used to just hold dead plague victims, but since Sylvania is super-saturated with necromantic magic, it's got a BlobMonster [[BodyOfBodies made out of zombies]] on it. In the fluff, it brainwashes people into feeding themselves to it.

to:

[[folder:'''Vampire Counts''']]
[[folder:'''Undead''']]
* Yet none of these compare to the latest addition to the In general:
** [[OmnicidalManiac NAGASH]]. Just look at his character page.
* Vampire Counts
** The
Vampire Counts army book - newest monster, the [[ExactlyWhatItSaysOnTheTin Terrorgheist]]. [[http://1.bp.blogspot.com/-VqGKo3HSJh8/Ti2P9tUVC0I/AAAAAAAAAMM/tumgnKJCuRo/s1600/Terrorgeist++scary%2521.jpg Here it is.]] And then you read up on the backstory...
* ** The Corpse Cart is also pretty creepy. It used to just hold dead plague victims, but since Sylvania is super-saturated with necromantic magic, it's got a BlobMonster [[BodyOfBodies made out of zombies]] on it. In the fluff, it brainwashes people into feeding themselves to it.it.
** The Black Coach is pretty horrific; in-lore the mere sight of it can cause a person to die of fright or make family members turn on each other in bloodlust. It's also used as a vessel to help a fully dead vampire come back to life.
*Tomb Kings
** The situation they faced when they first awoke [[AndIMustScream enslaved against their will for all eternity to Nagash, the man who destroyed their kingdom, killed most of them and broke the covenant between them and their gods]].
** In life, the trial for a suspected murderer was to push them into a pit of scorpions. The belief was that the Tomb King pantheon's god of murder had the form of a scorpion, and scorpions wouldn't harm his followers. If the person survived and climbed out, it was said to be a sign of his favor and that they were guilty, and punished by being thrown into a pit of snakes. The innocent died from scorpion stings, vindicated by their painful deaths.
25th Aug '17 12:43:29 AM SkidTroper
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* And of course then there's the Dark Elves, who are entirely dedicated to conquest and slaughter in the name of Khaine (with the occasional Slannesh worship thrown in). Except for their king, any male sorcerers are killed or cursed to be eaten by Slaanesh, which can only be prolonged by sacrificing others. Women have to go through extreme trials where those who fail either die, get taken by daemons or become mindless slaves. Their main sources of income are slavery and pillaging, and the two are often connected. They don't even value the lives of their slaves for pragmatic reasons, unless they're skilled or [[SexSlave "favoured"]], and if too many die they just go on a raid to capture some more.
** Every year they have the Night of Murder, where the Brides of Khaine (the AxCrazy Witch Elves) walk to the streets sacrificing anyone they find on the Altar of Khaine until the streets are said to run with blood. Worse, they steal babies on this night - any female babies are raised to become Witch Elves, male babies are thrown into a '''Boiling Cauldron of Blood'''; those who survive this process are trained as Assassins. Most don't.

to:

* And of course then there's the The Dark Elves, who Elves are entirely dedicated to conquest and slaughter in the name of Khaine (with the occasional Slannesh worship thrown in). in). Except for their king, any male sorcerers are killed or cursed to be eaten by Slaanesh, which can only be prolonged by sacrificing others. Women have to go through extreme trials where those who fail either die, get taken by daemons or become mindless slaves. Their main sources of income are slavery and pillaging, and the two are often connected. They don't even value the lives of their slaves for pragmatic reasons, unless they're skilled or [[SexSlave "favoured"]], "favored"]], and if too many die they just go on a raid to capture some more.
** Every year they have the Night of Murder, where the Brides of Khaine (the AxCrazy Witch Elves) walk to the streets sacrificing anyone they find on the Altar of Khaine until the streets are said to run with blood. They will also break into house if they can get into them. Worse, they steal babies on this night - any female babies are raised to become Witch Elves, male babies are thrown into a '''Boiling Cauldron of Blood'''; those who survive this process are trained as Assassins. Most don't.don't.
*** While in newer lore it's just one night, in older lore, it lasted ten nights.



** Earlier lore outright called them the evilest mortal race in Warhammer Fantasy; while it was stated at least the followers of Chaos had the excuse of their ReligionOfEvil, the Dark Elves didn't need any reason for their practices.



* Let's consider the Skaven. They are generally played for laughs - let's face it, this is an entire race of Rat-faced [[TheStarscream Starscreams]], how could that not be funny? Then you read the army book. Specifically, [[NoCelebritiesWereHarmed Hieronymous Bouscus]] screaming, over images of the utter abhorrence that is the Skaven city. One of their major clans will gleefully rip your brain out and stick it in a giant rat-horror ''ForTheEvulz''. Another one considers KillItWithFire, [[ShockAndAwe Kill It With Lightning]], and Kill It With Poisonous Gas entirely sensible ways of dealing with ''everything'', not caring if their own troops are caught in the blast. And then there's the pure shit-yourself-in-terror story of how the Skaven came to be...

to:

* Let's consider While the Skaven. They Skaven are generally played for laughs - let's face it, this is an entire race of Rat-faced [[TheStarscream Starscreams]], how could that not be funny? Then you read the army book. Specifically, [[NoCelebritiesWereHarmed Hieronymous Bouscus]] screaming, over images of the utter abhorrence that is the Skaven city. One of their major clans will gleefully rip your brain out and stick it in a giant rat-horror ''ForTheEvulz''. Another one considers KillItWithFire, [[ShockAndAwe Kill It With Lightning]], and Kill It With Poisonous Gas entirely sensible ways of dealing with ''everything'', not caring if their own troops are caught in the blast. And then there's the pure shit-yourself-in-terror story of how the Skaven came to be...
25th Aug '17 12:39:56 AM SkidTroper
Is there an issue? Send a Message


[[folder:'''Skaven''']]
* Let's consider the Skaven. They are generally played for laughs - let's face it, this is an entire race of Rat-faced [[TheStarscream Starscreams]], how could that not be funny? Then you read the army book. Specifically, [[NoCelebritiesWereHarmed Hieronymous Bouscus]] screaming, over images of the utter abhorrence that is the Skaven city. One of their major clans will gleefully rip your brain out and stick it in a giant rat-horror ''ForTheEvulz''. Another one considers KillItWithFire, [[ShockAndAwe Kill It With Lightning]], and Kill It With Poisonous Gas entirely sensible ways of dealing with ''everything'', not caring if their own troops are caught in the blast. And then there's the pure shit-yourself-in-terror story of how the Skaven came to be...
** There's also their attitude towards friendly fire. In game, it's forbidden to shoot into melee, because you don't want to hit your own troops. Skaven, IIRC, have a special rule called "Life Is Cheap", saying that you not only can, you should shoot into melee and fry your own troops, since that's the best way to slaughter the enemy, and damn your own troops.
*** The Skaven [[WeHaveReserves have reserves]]. They also have psychotic decaying monks, lightning cannons, poison gas grenades, mutant rat-monsters, and silent ninja that come in the night and nail you to the bed with a warpstone-coated sword, ensuring that in the unlikely event you survive, you'll transmute into a horrific monster.
*** It's strongly hinted that the Skaven instinctively wage perpetual war and throw their lives away because they breed like... well, rats. Their two choices are grinding away their population in war or having a population explosion and dying of starvation.
*** Clan Moulder's hat is creating monstrous creatures: they mutate ogres into part rat and part ogre; worse yet is the hell pit abomination, a gigantic monster with multiple rat heads, and the rest of its body is made of... well, there are these huge creatures called blindworms crawling around the same tunnels as the Skaven; a group of Skaven and a small army of their slaves went out one day, the survivors pulled one of these things back, and they put whatever parts of the damn thing they could into the abomination. The damn thing makes the regular chaos spawn look pleasant, that tells you how terrifying that thing is.
** Let's talk Skaven, shall we? Long ago, the foolish ruler of a city-state called upon their aid then refused to pay them. In retaliation, the Skaven attacked and ''took'' their payment. The city itself was mostly intact, but the Ratmen took every single one of their children...
** Lets not forget the supposed origin story of the Skaven. It's pretty horrific too. A peaceful town where humans live above ground and dwarves below in harmony decides to build a great cathedral. It takes many years, and they almost despair until a mysterious stranger offers to complete the tower in a single night if he is allowed to add his own dedication to the gods. The townspeople agree and the tower is built with a great horned bell. The Bell tolls 13 times. Darkness floods the streets over the next few days. Warpstone falls from the sky in a horrific hail. Humans and dwarves turn against one another as deaths and violence escalate. After months, the humans force their way into the dwarven side of the city to demand aid, and only find gnawed bones, ruins, and thousands of bloodthirsty ratmen. The humans were annihilated that night.
*** And the Skaven Empire covers most of the globe. They don't have land on the surface of the world, though. They are under every major human city, in fallen dwarven holds, residing under the holds that still stand... If there is a town or city somewhere, odds are good that there are skaven underneath. They're down there, getting more and more ready to overtake the "lesser races" of the world through an unending flood of bodies.
[[/folder]]

[[folder:'''Lizardmen''']]
* The Lizardmen. Go ahead, laugh. We'll see you laugh when they sacrifice you, Aztec style, to their god of blood. And your family. And your friends. And, if you're Skaven (because they really hate you), ''masses of your race at a time.'' Not enough? They couldn't care less about you, or anything outside of Lustria. They even have a rule that details how they don't give a shit, ''because that's how they are''. And these are among the ''good guys''. Admittedly, it is pretty easy to avoid this fate by ''not'' going into their hellish jungle homes and screwing with their stuff and trying to steal their gold. There have been several instances of humans going into Lizardman territory and coming out alive and rich because they had the sense not to piss them off. The Conquistador expys on the other hand did not fare well. Not that they [[WorthlessYellowRocks care about the gold]], but they write on gold tablets, and care about what's written on them very much.
** Dampening the horror a bit is the fact that as long as you are not on their "to kill list" (Chaos, Skaven, Dark Elves), they ignore you as long as you don't provoke them (most non Skaven sacrifices are due to provocation). Adding to it is how they can do horrific acts of brutality and genocide ([[KickTheSonOfABitch namely to things]] that pretty much deserve it) yet their minds are literately hard-wired to be incapable of feeling malice, more machine than man.
[[/folder]]



[[folder:'''Ogre Kingdoms''']]
* No mention of the Great Maw? A comet with a face that, when it hits the earth, creates a huge desert full of mutated beasts, then burrows through the earth, leaving a huge pit the size of an inland sea which is rimmed with undulating rows of teeth. And the Ogres worship this thing, and make pilgrimages to it. And what's more, it is rumored that it has burrowed through the core of the world and out the other side making a huge, fanged whirlpool. And, looking at a map of the warhammer world, you can see that the approximate location of this whirlpool is an area of sea marked 'no ships return from here'.
** And then there are Gorgers. Basically, if a baby Ogre is born without a paunch, the Ogres will sacrifice it to the aforementioned Great Maw by throwing it down into a cave. Usually, they die. Sometimes, they find a tunnel into an even deeper cavern, often filled with Warpstone. And, of course, there are the many other baby Ogres living down there too who have suffered a similar fate. And the warpstone mutates them into even bigger, larger versions of Ogres. Of course, there's not much to eat down there besides, well, each other. So basically, ''they fight and eat one another'' until the largest eats everyone. And then, ''whomever survives, breaks free to the surface''. '''''AND HE'S STILL HUNGRY'''''.

to:

[[folder:'''Ogre Kingdoms''']]
[[folder:'''Skaven''']]
* No mention Let's consider the Skaven. They are generally played for laughs - let's face it, this is an entire race of Rat-faced [[TheStarscream Starscreams]], how could that not be funny? Then you read the army book. Specifically, [[NoCelebritiesWereHarmed Hieronymous Bouscus]] screaming, over images of the Great Maw? A comet utter abhorrence that is the Skaven city. One of their major clans will gleefully rip your brain out and stick it in a giant rat-horror ''ForTheEvulz''. Another one considers KillItWithFire, [[ShockAndAwe Kill It With Lightning]], and Kill It With Poisonous Gas entirely sensible ways of dealing with ''everything'', not caring if their own troops are caught in the blast. And then there's the pure shit-yourself-in-terror story of how the Skaven came to be...
** There's also their attitude towards friendly fire. In game, it's forbidden to shoot into melee, because you don't want to hit your own troops. Skaven, IIRC, have a special rule called "Life Is Cheap", saying that you not only can, you should shoot into melee and fry your own troops, since that's the best way to slaughter the enemy, and damn your own troops.
*** The Skaven [[WeHaveReserves have reserves]]. They also have psychotic decaying monks, lightning cannons, poison gas grenades, mutant rat-monsters, and silent ninja that come in the night and nail you to the bed
with a face that, when it hits warpstone-coated sword, ensuring that in the earth, creates unlikely event you survive, you'll transmute into a horrific monster.
*** It's strongly hinted that the Skaven instinctively wage perpetual war and throw their lives away because they breed like... well, rats. Their two choices are grinding away their population in war or having a population explosion and dying of starvation.
*** Clan Moulder's hat is creating monstrous creatures: they mutate ogres into part rat and part ogre; worse yet is the hell pit abomination, a gigantic monster with multiple rat heads, and the rest of its body is made of... well, there are these
huge desert full creatures called blindworms crawling around the same tunnels as the Skaven; a group of mutated beasts, Skaven and a small army of their slaves went out one day, the survivors pulled one of these things back, and they put whatever parts of the damn thing they could into the abomination. The damn thing makes the regular chaos spawn look pleasant, that tells you how terrifying that thing is.
** Let's talk Skaven, shall we? Long ago, the foolish ruler of a city-state called upon their aid
then burrows through refused to pay them. In retaliation, the earth, leaving a huge pit Skaven attacked and ''took'' their payment. The city itself was mostly intact, but the size Ratmen took every single one of an inland sea which their children...
** Lets not forget the supposed origin story of the Skaven. It's pretty horrific too. A peaceful town where humans live above ground and dwarves below in harmony decides to build a great cathedral. It takes many years, and they almost despair until a mysterious stranger offers to complete the tower in a single night if he
is rimmed allowed to add his own dedication to the gods. The townspeople agree and the tower is built with undulating rows a great horned bell. The Bell tolls 13 times. Darkness floods the streets over the next few days. Warpstone falls from the sky in a horrific hail. Humans and dwarves turn against one another as deaths and violence escalate. After months, the humans force their way into the dwarven side of teeth. the city to demand aid, and only find gnawed bones, ruins, and thousands of bloodthirsty ratmen. The humans were annihilated that night.
***
And the Ogres worship this thing, and make pilgrimages to it. And what's more, it is rumored Skaven Empire covers most of the globe. They don't have land on the surface of the world, though. They are under every major human city, in fallen dwarven holds, residing under the holds that it has burrowed through still stand... If there is a town or city somewhere, odds are good that there are skaven underneath. They're down there, getting more and more ready to overtake the core "lesser races" of the world and out the other side making a huge, fanged whirlpool. And, looking at a map through an unending flood of the warhammer world, you can see that the approximate location of this whirlpool is an area of sea marked 'no ships return from here'.
** And then there are Gorgers. Basically, if a baby Ogre is born without a paunch, the Ogres will sacrifice it to the aforementioned Great Maw by throwing it down into a cave. Usually, they die. Sometimes, they find a tunnel into an even deeper cavern, often filled with Warpstone. And, of course, there are the many other baby Ogres living down there too who have suffered a similar fate. And the warpstone mutates them into even bigger, larger versions of Ogres. Of course, there's not much to eat down there besides, well, each other. So basically, ''they fight and eat one another'' until the largest eats everyone. And then, ''whomever survives, breaks free to the surface''. '''''AND HE'S STILL HUNGRY'''''.
bodies.



[[folder:'''Bretonnians''']]
* Bretonnian Knights. [[LightningBruiser Killing machines on horseback]] with supernatural ward save. They treat their own footmen as CannonFodder and [[TheDungAges keep their peasants in squalor]], with ridiculous 90% tax rate. It sucks to be a Bretonnian. And they are assumed to be the good guys...

to:

[[folder:'''Bretonnians''']]
[[folder:'''Lizardmen''']]
* Bretonnian Knights. [[LightningBruiser Killing machines on horseback]] with supernatural ward save. They treat The Lizardmen. Go ahead, laugh. We'll see you laugh when they sacrifice you, Aztec style, to their own footmen as CannonFodder and [[TheDungAges keep god of blood. And your family. And your friends. And, if you're Skaven (because they really hate you), ''masses of your race at a time.'' Not enough? They couldn't care less about you, or anything outside of Lustria. They even have a rule that details how they don't give a shit, ''because that's how they are''. And these are among the ''good guys''. Admittedly, it is pretty easy to avoid this fate by ''not'' going into their peasants in squalor]], hellish jungle homes and screwing with ridiculous 90% tax rate. It sucks their stuff and trying to steal their gold. There have been several instances of humans going into Lizardman territory and coming out alive and rich because they had the sense not to piss them off. The Conquistador expys on the other hand did not fare well. Not that they [[WorthlessYellowRocks care about the gold]], but they write on gold tablets, and care about what's written on them very much.
** Dampening the horror a bit is the fact that as long as you are not on their "to kill list" (Chaos, Skaven, Dark Elves), they ignore you as long as you don't provoke them (most non Skaven sacrifices are due to provocation). Adding to it is how they can do horrific acts of brutality and genocide ([[KickTheSonOfABitch namely to things]] that pretty much deserve it) yet their minds are literately hard-wired
to be a Bretonnian. And they are assumed to be the good guys...incapable of feeling malice, more machine than man.



[[folder:'''The Empire''']]
* Likewise, the Empire - a hallmark of [[CrapsaccharineWorld a Crap-Saccharine World]] with cultists, witch hunts, occassional pogroms and horrors looking behind each corner.

to:

[[folder:'''The Empire''']]
[[folder:'''Ogre Kingdoms''']]
* Likewise, No mention of the Empire - a hallmark of [[CrapsaccharineWorld a Crap-Saccharine World]] Great Maw? A comet with cultists, witch hunts, occassional pogroms a face that, when it hits the earth, creates a huge desert full of mutated beasts, then burrows through the earth, leaving a huge pit the size of an inland sea which is rimmed with undulating rows of teeth. And the Ogres worship this thing, and horrors make pilgrimages to it. And what's more, it is rumored that it has burrowed through the core of the world and out the other side making a huge, fanged whirlpool. And, looking behind at a map of the warhammer world, you can see that the approximate location of this whirlpool is an area of sea marked 'no ships return from here'.
** And then there are Gorgers. Basically, if a baby Ogre is born without a paunch, the Ogres will sacrifice it to the aforementioned Great Maw by throwing it down into a cave. Usually, they die. Sometimes, they find a tunnel into an even deeper cavern, often filled with Warpstone. And, of course, there are the many other baby Ogres living down there too who have suffered a similar fate. And the warpstone mutates them into even bigger, larger versions of Ogres. Of course, there's not much to eat down there besides, well,
each corner.other. So basically, ''they fight and eat one another'' until the largest eats everyone. And then, ''whomever survives, breaks free to the surface''. '''''AND HE'S STILL HUNGRY'''''.



[[folder:'''Vampire Counts''']]
* Yet none of these compare to the latest addition to the Vampire Counts army book - the [[ExactlyWhatItSaysOnTheTin Terrorgheist]]. [[http://1.bp.blogspot.com/-VqGKo3HSJh8/Ti2P9tUVC0I/AAAAAAAAAMM/tumgnKJCuRo/s1600/Terrorgeist++scary%2521.jpg Here it is.]] And then you read up on the backstory...
* The Corpse Cart is also pretty creepy. It used to just hold dead plague victims, but since Sylvania is super-saturated with necromantic magic, it's got a BlobMonster [[BodyOfBodies made out of zombies]] on it. In the fluff, it brainwashes people into feeding themselves to it.

to:

[[folder:'''Vampire Counts''']]
[[folder:'''Bretonnians''']]
* Yet none of these compare to the latest addition to the Vampire Counts army book - the [[ExactlyWhatItSaysOnTheTin Terrorgheist]]. [[http://1.bp.blogspot.com/-VqGKo3HSJh8/Ti2P9tUVC0I/AAAAAAAAAMM/tumgnKJCuRo/s1600/Terrorgeist++scary%2521.jpg Here it is.]] And then you read up Bretonnian Knights. [[LightningBruiser Killing machines on the backstory...
* The Corpse Cart is also pretty creepy. It used to just hold dead plague victims, but since Sylvania is super-saturated
horseback]] with necromantic magic, it's got supernatural ward save. They treat their own footmen as CannonFodder and [[TheDungAges keep their peasants in squalor]], with ridiculous 90% tax rate. It sucks to be a BlobMonster [[BodyOfBodies made out of zombies]] on it. In Bretonnian. And they are assumed to be the fluff, it brainwashes people into feeding themselves to it.good guys...



[[folder:'''Wood Elves''']]
* You wouldn't think Wood Elves would be a good source of this, but the ''Warhammer'' take on them delivers. The elves themselves aren't so bad except for the fact they're unpredictable and AxCrazy, basically [[Literature/TheLordOfTheRings Legolas]] mixed with the mutants from ''Film/TheHillsHaveEyes2006''. It's Athel Loren's native... life, which you should worry about. Dryads initially appear as beautiful women and invite hapless fools into the forest with them, only to suddenly transform into horrible monsters and rip their victims to shreds. Some of the treekin are so insane that they just attack everything around them, including other treekin, and decorate themselves with the entrails and skeletons of their victims. They aren't Chaos corrupted, it's just what they're like. What's worse, it's suggested that Athel Loren has deep-running roots connecting it to the forests of the world, and it's ''expanding to encompass the entire planet'', as it's growing outwards and even little outcroppings are beginning to spring up on other landmasses - you could be a sailor on the other side of the world, innocently embarking on an island to go looking for coconuts, and suddenly find yourself in a forest from hell.

to:

[[folder:'''Wood Elves''']]
[[folder:'''The Empire''']]
* You wouldn't think Wood Elves would be a good source of this, but Likewise, the ''Warhammer'' take on them delivers. The elves themselves aren't so bad except for the fact they're unpredictable and AxCrazy, basically [[Literature/TheLordOfTheRings Legolas]] mixed Empire - a hallmark of [[CrapsaccharineWorld a Crap-Saccharine World]] with the mutants from ''Film/TheHillsHaveEyes2006''. It's Athel Loren's native... life, which you should worry about. Dryads initially appear as beautiful women cultists, witch hunts, occassional pogroms and invite hapless fools into the forest with them, only to suddenly transform into horrible monsters and rip their victims to shreds. Some of the treekin are so insane that they just attack everything around them, including other treekin, and decorate themselves with the entrails and skeletons of their victims. They aren't Chaos corrupted, it's just what they're like. What's worse, it's suggested that Athel Loren has deep-running roots connecting it to the forests of the world, and it's ''expanding to encompass the entire planet'', as it's growing outwards and even little outcroppings are beginning to spring up on other landmasses - you could be a sailor on the other side of the world, innocently embarking on an island to go horrors looking for coconuts, and suddenly find yourself in a forest from hell.behind each corner.




to:

[[folder:'''Vampire Counts''']]
* Yet none of these compare to the latest addition to the Vampire Counts army book - the [[ExactlyWhatItSaysOnTheTin Terrorgheist]]. [[http://1.bp.blogspot.com/-VqGKo3HSJh8/Ti2P9tUVC0I/AAAAAAAAAMM/tumgnKJCuRo/s1600/Terrorgeist++scary%2521.jpg Here it is.]] And then you read up on the backstory...
* The Corpse Cart is also pretty creepy. It used to just hold dead plague victims, but since Sylvania is super-saturated with necromantic magic, it's got a BlobMonster [[BodyOfBodies made out of zombies]] on it. In the fluff, it brainwashes people into feeding themselves to it.
[[/folder]]

[[folder:'''Wood Elves''']]
* You wouldn't think Wood Elves would be a good source of this, but the ''Warhammer'' take on them delivers. The elves themselves aren't so bad except for the fact they're unpredictable and AxCrazy, basically [[Literature/TheLordOfTheRings Legolas]] mixed with the mutants from ''Film/TheHillsHaveEyes2006''. It's Athel Loren's native... life, which you should worry about. Dryads initially appear as beautiful women and invite hapless fools into the forest with them, only to suddenly transform into horrible monsters and rip their victims to shreds. Some of the treekin are so insane that they just attack everything around them, including other treekin, and decorate themselves with the entrails and skeletons of their victims. They aren't Chaos corrupted, it's just what they're like. What's worse, it's suggested that Athel Loren has deep-running roots connecting it to the forests of the world, and it's ''expanding to encompass the entire planet'', as it's growing outwards and even little outcroppings are beginning to spring up on other landmasses - you could be a sailor on the other side of the world, innocently embarking on an island to go looking for coconuts, and suddenly find yourself in a forest from hell.
[[/folder]]

25th Aug '17 12:38:49 AM SkidTroper
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[[hardline]]

!!The Setting



[[hardline]]

!!The Models:



!! Book Series:

to:

!! Book
[[hardline]]

!!Book
Series:
25th Aug '17 12:37:37 AM SkidTroper
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The Factions

to:

The !!The Factions
25th Aug '17 12:37:15 AM SkidTroper
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[[foldercontrol]]

[[hardline]]

The Factions



* Warpstone. A type of [[SicklyGreenGlow magical rock]] that can fall from the sky in meteors or be found underground. It is known and feared for its extreme danger, as even getting near to some is usually enough to cause people to start horrifically mutating. That's before one touches it, which makes things even worse. Getting the tiniest sliver in one's skin is usually enough to kill a human without strong divine intervention. Warpstone also has a great deal of magical power, so that lures foolish wizards and scholars to try obtaining the stuff. The Skaven rely entirely on Warpstone for practically anything in their civilization and have a higher resistance to it. They use it to make poison gas that will melt victims' internal organs and [[EyeScream their eyes]], and gunpowder that can send a bullet through solid plate armor. Clan Moulder use it to make their terrible monsters through direct application. Rich Skaven can get warpstone mixed into their armor or weapons, so that even hitting them or being hit by them gets the attacker a lethal dose. Skaven assassins liberally coat their weapons in it. Their Grey Priests will literally eat warpstone to gain an incredible boost in magical might for a short time. Skaven also use it for [[MundaneUtility making lights and their money]]. Warpstone will kill Skaven eventually, but they don't care as long as their enemies get killed first.


Added DiffLines:

* Warpstone. A type of [[SicklyGreenGlow magical rock]] that can fall from the sky in meteors or be found underground. It is known and feared for its extreme danger, as even getting near to some is usually enough to cause people to start horrifically mutating. That's before one touches it, which makes things even worse. Getting the tiniest sliver in one's skin is usually enough to kill a human without strong divine intervention. Warpstone also has a great deal of magical power, so that lures foolish wizards and scholars to try obtaining the stuff. The Skaven rely entirely on Warpstone for practically anything in their civilization and have a higher resistance to it. They use it to make poison gas that will melt victims' internal organs and [[EyeScream their eyes]], and gunpowder that can send a bullet through solid plate armor. Clan Moulder use it to make their terrible monsters through direct application. Rich Skaven can get warpstone mixed into their armor or weapons, so that even hitting them or being hit by them gets the attacker a lethal dose. Skaven assassins liberally coat their weapons in it. Their Grey Priests will literally eat warpstone to gain an incredible boost in magical might for a short time. Skaven also use it for [[MundaneUtility making lights and their money]]. Warpstone will kill Skaven eventually, but they don't care as long as their enemies get killed first.
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http://tvtropes.org/pmwiki/article_history.php?article=NightmareFuel.Warhammer