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** ''NightmareFuel/SuperMarioBros1'' (1985)
** ''NightmareFuel/SuperMarioBros2''
** ''NightmareFuel/SuperMarioBros3''



*** ''NightmareFuel/MarioAndLuigiSuperStarSaga''

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*** ''NightmareFuel/MarioAndLuigiSuperStarSaga''''NightmareFuel/MarioAndLuigiSuperstarSaga''
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* ''NightmareFuel/FugaMelodiesOfSteel2''
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* ''NightmareFuel/SirenBloodCurse''
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*** ''NightmareFuel/MarioPlusRabbidsKingdomBattle''
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*** ''NightmareFuel/MarioPlusRabbidsSparksOfHope''
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* ''NightmareFuel/TheTexasChainsawMassacre2023''
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* ''NightmareFuel/FugaMelodiesOfSteel''
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* ''NightmareFuel/{{Blasphemous}}''
** ''NightmareFuel/BlasphemousII''

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* ''VideoGame/AlteredBeast2005'' features [[https://m.youtube.com/watch?v=UxOBZoXTvYM disgustingly graphic]] TransformationHorror, showing the protagonist becoming a BeastMan as his flesh and organs tear apart to acquire animal traits.



* ''VideoGame/AlteredBeast2005'' features [[https://m.youtube.com/watch?v=UxOBZoXTvYM disgustingly graphic]] TransformationHorror, showing the protagonist becoming a BeastMan as his flesh and organs tear apart to acquire animal traits.


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* The game over screen of the SNES version of ''VideoGame/RiseOfTheRobots'' depicts the Cyborg dying, with the screen going close-up on his eye as if he's staring at you. Creepy is the best way to describe it, and it scared many kids back then.
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* NightmareFuel/ExtremisUltimis
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* ''NightmareFuel/KinitoPet''
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** ''NightmareFuel/BlackMesaBlueShift''
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Making the FTC NF page might be something I regret later...

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** ''NightmareFuel/FindTheChomiks''
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** ''NightmareFuel/KirbyStarAllies''
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** ''NightmareFuel/FiendFolio''
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** ''NightmareFuel/SuperSmashBros64''
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*** ''NightmareFuel/FinalFantasyVIIRebirth''
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** ''NightmareFuel/SuperSmashBrosForNintendo3DSAndWiiU'''

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** ''NightmareFuel/SuperSmashBrosForNintendo3DSAndWiiU'''''NightmareFuel/SuperSmashBrosForNintendo3DSAndWiiU''
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* ''NightmareFuel/TamrielRebuilt''



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* ''NightmareFuel/{{Botanicula}}''

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* NightmareFuel/VideoGameSystems




!!!'''Game consoles:'''

[[folder:Game consoles]]
No one thinks of consoles themselves having Nightmare Fuel, [[OhCrap but they actually can.]] Especially when they fail: consoles tend to bring up something terrifying whenever they run into a problem.
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* The Platform/PlayStation's startup splash can be this for those who've only ever seen 16-bit consoles. The brash and loud synth-and-brass fanfare (if you want a benchmark to compare it to, the THX fanfare is a good one) can be disconcerting to people who were not expecting it, especially with the TV's volume turned up, or on a home theater system- the fanfare is actually tuned to produce [[BrownNote deep basslines]].
** One of the most notorious examples is when the Platform/PlayStation 1 models (including the slim ones) would let out a terrifying DeathCryEcho [[https://youtu.be/v09ZCiZCcUA?t=11 on their boot screen]] if it failed to boot properly (usually, this is caused by a corrupted BIOS) - this sound can only be described as an [[HellIsThatNoise outright blood-curdling screech]] followed by creepy sounding chimes (actually a really glitched version of the regular boot sound, but still, it sounds ''terrifying''). [[FromBadToWorse Even worse is]] when you realize [[KilledOffForReal what that sound means.]] It was given the FanNickname of "Personified Fear" for ''very'' good reason.
** If an unmodded Platform/PlayStation attempts to run an unauthorized disc and it suddenly fails a check during runtime, there is a chance of the game abruptly cutting to a pitch black screen with a bright red "No" symbol and a very blunt message:
--->'''SOFTWARE TERMINATED. CONSOLE MAY HAVE BEEN MODIFIED.'''
** [[https://www.youtube.com/watch?v=uTQan-O3lNM Fearful Harmony.]] It's caused by putting a non Platform/PlayStation disc on a modded/chipped system. What makes it creepy it's [[OminousMusicBoxTune the creepy and unsettling chimes that suddenly play irregularly.]] (also not helping that this particular error [[NothingIsScarier occurs for any people who waits]], as it usually starts after a few seconds or a minute.)
* The Platform/PlayStation2 is no better, especially to those who have an irrational fear of grandfather clocks. The loud bong at the start can be disconcerting to such folks especially when played at high volume. Thankfully, this is the last of the Sony consoles to have audacious boot screens; the startup splash from the Platform/PlayStation3 onwards is much more subdued.
** The Platform/PlayStation2's infamous [[https://youtu.be/1uHLQHjtPLE?t=10 "red screen of death"]] which would often show up whenever it was unable to read a disc (due to a disc in poor condition; worn-out drives; an unknown format; or an [[UsefulNotes/RegionCoding incorrect region]], such as putting an NTSC disc into a PAL console and vice-versa). Especially the background noise the console plays while in that screen. Fortunately, if you're lucky enough for getting used to it, there's a good chance that this turning into NightmareRetardant instead.
* The Platform/XBox360's Red Ring Of Death. Imagine coming home to your console after a long and hard day of work and seeing the accursed rings for the first time just as you're getting ready to hop into a game of ''VideoGame/Halo3''.
** The original Platform/{{Xbox}} Dashboard, with its already slightly unsettling ambience, combined with the EasterEgg of a distorted MachineMonotone voice that's far too easy to interpret as [[TheFourthWallWillNotProtectYou wanting to kill you.]]
--->'''Xbox Voice:''' Die-ie. Talking to you. Repeat module. Die humans.
** An alternate mishearing is that the voice is saying "Work until you die, human."
* The [=PlayStation 3=]'s yellow light of death (or the red blinking light of death). Definitely something you don't want to experience while in the heat of a ''Franchise/{{Tekken}}'' tournament.
* If you attempt to turn on an Platform/Atari2600 without a game cartridge, you'll get [[https://youtu.be/JatD5yceLj4?t=4 this.]] (If you're lucky, the screen will stay blank.)
* Have you ever been curious enough as to put a [[Platform/SegaGenesis Sega CD]] disc [[https://youtu.be/pgZ7lnNpLCo into a CD player?]] If so, you'll probably remember the experience of hearing a female voice telling you to press pause and to eject the disc, as it contains CD-ROM data which can damage the speaker system. All of this sounds creepy enough already, but to make matters worse, SEGA decided it would be an even better idea to have an extremely loud, distorted guitar riff '''that sounds like it's playing from the utter depths of hell'''. Of course, if you skip past the data track, you'll most likely find the game's soundtrack on there; since most Sega CD games used red book CD audio for BGM. However, if you fail to do so, or play the disc on audio equipment incapable of skipping data tracks, you'll be treated to loud, grating static and high-pitched sounds liable to catch you off guard.
* The voice returns for Platform/SegaSaturn [=CDs=], this time swapping out the demonic guitar screams for an even more unsettling CreepyMonotone and a questionable British accent. Except that some games would have specially recorded versions by a prominent character, which could range from NightmareRetardant to TheFourthWallWillNotProtectYou, making it even more tempting. Even worse is, like the Sega CD example above, some games do come with red book CD audio containing the game's BGM.
* The voice returns for the [[Platform/SegaDreamcast Dreamcast discs]], which is identical to what they did for Sega Saturn [=CDs=]. There are unique warnings not just for different games, but for different regions, too. The vanilla warnings for North American and Japanese discs are comparatively tame, but [[https://www.youtube.com/watch?v=7LrsBcUUQ6A the European warning,]] read in multiple languages[[note]]English, French, German, European Spanish and Italian, in that order[[/note]], has an unsettling reverb delay effect throughout. It can give the impression of disembodied voices in an empty void.
* Nintendo, being a LighterAndSofter game company, did not have these terrifying sounds... until the Platform/GameCube. In this case, the manual of the Platform/GameBoyPlayer gave extra care in warning you to first go through the Eject option in the Game Boy Player menu ''before'' ejecting the Game Boy Advance cartridge. Failing to do so would have the Game Boy Player "punish" you by suddenly triggering [[https://www.youtube.com/watch?v=LneVUO8mP6w this error]], changing whatever game you are playing to a [[LightIsNotGood white message]] on a [[RedAndBlackAndEvilAllOver red text box on a black background]] while a loud ScareChord plays.
* [[HellIsThatNoise The]] [[https://www.youtube.com/watch?v=Jf6klGlJtIQ loud screech]] let out by the Platform/{{Wii}} when the system froze up, triggered by the console turning off every driver but the video driver after a freeze. Definitely the last thing you want to hear during a ''VideoGame/SuperSmashBrosBrawl'' fight. And when you realize that the sound is ''[[FromBadToWorse far louder in person]]'', it's very unsettling.
** The sound returned on the Platform/WiiU, though thankfully on that console it only plays for about 5 seconds.
** A lower-pitched version of the sound was heard whenever the [=GameCube=] froze, and like the Wii following it, continued playing until the system's power was turned off.
** If a Wii or [=GameCube=] encountered a severe error and didn't crash with the sound, it would often instead suddenly trigger an equally terrifying error message, typically on a black screen, asking you to remove the disc of the game you were just playing (Wii only), turn the console off, and to read the console's instruction manual. Ironically, if this error popped up on the Wii, like with the sound crash, the only way to turn it off would be to [[CutTheJuice either hold down the power button for a few seconds or by unplugging the system]], which doesn't sound too bad.
* When a Platform/GameboyAdvance crashes, [[https://youtu.be/2AiMMxat87E the console plays a flurry of glitched noise which sounds like a demented fax machine.]]
* If the Platform/NintendoDS runs low on battery, the power light will turn from green to red, then flashing red. Ditto with the Platform/Nintendo3DS, but the notification lamp (which normally glows amber for online friends, blue for a [=SpotPass=] notification, or green for a [=StreetPass=] notification) will also blink menacingly bright red. In addition to potentially making the player panic into saving their game or plug their 3DS in to charge, it's rather reminiscent of a time bomb about to go off.
* The Platform/NintendoEntertainmentSystem is infamous for the problem of the system failing to read the inserted cartridge correctly and instead just flash a blank cyan screen slowly. If you're even more unlucky, the system may load the game, only for the screen to explode into a hideous mess of garbled text and graphics while a hellish droning sound plays.
* The control stick from Platform/Nintendo64 controller had an infamy thanks to ''VideoGame/MarioParty1'' minigames in where rotating the control stick [[ScrappyMechanic is mandatory]] due to how awkward is using the stick with the fingers, the efficient method to win is using the palm of the hand which this causes severe friction leaving bloody blisters and injuries in their hands. Tug'O'War is easily the infamous among all of the games that uses that gimmick.

[[/folder]]
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** ''NightmareFuel/LikeADragonInfiniteWealth''
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* ''NightmareFuel/ARKSurvivalEvolved''
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* ''NightmareFuel/DarksidersGenesis''
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* ''NightmareFuel/Siren2'

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* ''NightmareFuel/Siren2' ''NightmareFuel/Siren2''
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* ''VideoGame/TheLegendOfDragoon'' has the Virage, a race of extremely powerful abominations born as the 108th species from the divine tree, creatures designed to eradicate all life on the planet. They are unnaturally large and bizarre, with gangly limbs, misshapen torsos, bone-white skin, and enough magic power to go toe-to-toe with dragons and their dragoons. The Virage the party encounters are all dormant but still alive ''11000 years'' after the Dragon Campaign.
** The normal Virages are horrifying enough, but the main plot of the game involves the birth of the [[BeastOfTheApocalypse Super Virage]], but thankfully it's dormant in the [[ThatsNoMoon Moon that Never Sets]], a giant ''living'' womb. But that's just its body, its soul is reincarnated in a human as the [[TheAntichrist Moon Child]], something humanity doesn't know and who believe the birth of the Moon Child is a holy event, not the herald of their destruction. The Moon Child reincarnates endlessly, no matter how many times it fails to reunite with its body (and this too has been going on for 11000 years), it ''will'' be reborn and eventually it ''will'' birth the Super Virage.
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** ''NightmareFuel/HaloInfinite''
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