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* ''WebAnimation/Emesis Blue'', a nearly ''two-hour-long'' animated and voice-acted PsychologicalHorror thriller by Fortress Films. The basic premise occurs when BLU Spy & BLU Soldier's investigation into the kidnapping of a high-ranking BLU executive collides with BLU Medic's search for the BLU Scout (a patient of his who has also been kidnapped), as they slowly begin to unravel the DarkSecret behind the Respawn Machine. What follows is an absolutely harrowing horror story filled with copious amounts of ParanoiaFuel, BodyHorror, SurrealHorror, and what can generally only be described as "what would happen if Creator/DavidLynch discovered SFM." It is '''absolutely''' not for the faint of heart, and it '''will''' stick with you for a long, long time after it's over.

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* ''WebAnimation/Emesis Blue'', ''WebAnimation/EmesisBlue'', a nearly ''two-hour-long'' animated and voice-acted PsychologicalHorror thriller by Fortress Films. The basic premise occurs when the BLU Spy & BLU Soldier's investigation into the kidnapping of a high-ranking BLU executive collides with BLU Medic's search for the BLU Scout (a patient of his who has also been kidnapped), as they slowly begin to unravel the DarkSecret behind the Respawn Machine. What follows is an absolutely harrowing horror story filled with copious amounts of ParanoiaFuel, BodyHorror, SurrealHorror, and what can generally only be described as "what would happen if Creator/DavidLynch discovered SFM." It is '''absolutely''' not for the faint of heart, and it '''will''' stick with you for a long, long time after it's over.
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* ''[[https://www.youtube.com/watch?v=V0ODG8bFme0 Emesis Blue]]'', a nearly ''two-hour-long'' animated and voice-acted PsychologicalHorror thriller by Fortress Films. The basic premise occurs when BLU Spy & BLU Soldier's investigation into the abduction of a Builder's League executive collides with BLU Medic's search for the BLU Scout (a patient of his who has also been kidnapped), as they slowly begin to unravel the DarkSecret behind the Respawn Machine. What follows is an absolutely harrowing horror story filled with copious amounts of ParanoiaFuel, BodyHorror, SurrealHorror, and what can generally only be described as "what would happen if Creator/DavidLynch discovered SFM." It is '''absolutely''' not for the faint of heart, and it '''will''' stick with you for a long, long time after it's over.

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* ''[[https://www.youtube.com/watch?v=V0ODG8bFme0 Emesis Blue]]'', ''WebAnimation/Emesis Blue'', a nearly ''two-hour-long'' animated and voice-acted PsychologicalHorror thriller by Fortress Films. The basic premise occurs when BLU Spy & BLU Soldier's investigation into the abduction kidnapping of a Builder's League high-ranking BLU executive collides with BLU Medic's search for the BLU Scout (a patient of his who has also been kidnapped), as they slowly begin to unravel the DarkSecret behind the Respawn Machine. What follows is an absolutely harrowing horror story filled with copious amounts of ParanoiaFuel, BodyHorror, SurrealHorror, and what can generally only be described as "what would happen if Creator/DavidLynch discovered SFM." It is '''absolutely''' not for the faint of heart, and it '''will''' stick with you for a long, long time after it's over.
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* ''[[https://www.youtube.com/watch?v=V0ODG8bFme0 Emesis Blue]]'', a nearly ''two-hour-long'' animated PsychologicalHorror movie by Fortress Films. The basic premise occurs when BLU Spy & BLU Soldier's investigation into the abduction of a Builder's League executive collides with BLU Medic's search for the BLU Scout (a patient of his who has also been kidnapped), as they slowly begin to unravel the DarkSecret behind the Respawn Machine. What follows is an absolutely harrowing thriller filled with copious amounts of ParanoiaFuel, BodyHorror, SurrealHorror, and what can generally only be described as "what would happen if Creator/DavidLynch discovered SFM." It is '''absolutely''' not for the faint of heart, and it '''will''' stick with you for a long, long time after it's over.

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* ''[[https://www.youtube.com/watch?v=V0ODG8bFme0 Emesis Blue]]'', a nearly ''two-hour-long'' animated and voice-acted PsychologicalHorror movie thriller by Fortress Films. The basic premise occurs when BLU Spy & BLU Soldier's investigation into the abduction of a Builder's League executive collides with BLU Medic's search for the BLU Scout (a patient of his who has also been kidnapped), as they slowly begin to unravel the DarkSecret behind the Respawn Machine. What follows is an absolutely harrowing thriller horror story filled with copious amounts of ParanoiaFuel, BodyHorror, SurrealHorror, and what can generally only be described as "what would happen if Creator/DavidLynch discovered SFM." It is '''absolutely''' not for the faint of heart, and it '''will''' stick with you for a long, long time after it's over.
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* The Mercenary Park map is infamous for not just the unnerving, bloodstained signs of the running battle between the yeti and the park security, but what it's like when it's empty. Either there's almost too much ambient noise, or it's dead silent. Players wandering an empty server playing this map have reported the constant feeling of being watched, or that they're not alone - ''and this isn't even intentional at all.''

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* The Mercenary Park map is infamous for not just the unnerving, bloodstained signs of the running battle between the yeti and the park security, but what it's like when it's empty. Either there's almost too much It's filled with ambient noise, noise to the point of sensory overload, with the sounds of the jungle and unknown creatures echoing throughout the map, or it's dead silent. the thudding of the giant ventilation system and the eerie hum of the off-map monorail. Players wandering an empty server playing this map have reported the constant feeling of being watched, or that they're not alone - ''and and considering that this isn't even intentional at all.''map is inspired by ''Franchise/JurassicPark'', it's likely intentional.

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* The Mercenary Park map is infamous for not just the unnerving, bloodstained signs of the running battle between the yeti and the park security, but what it's like when it's empty. Either there's almost too much ambient noise, or it's dead silent. Players wandering an empty server playing this map have reported the constant feeling of being watched, or that they're not alone - ''and this isn't even intentional at all.''



** The way "TOBOR" changes to "ROBOT" in the video is, for some reason, terrifying.

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** The way "TOBOR" changes to "ROBOT" in the video is, for some reason, terrifying.is surprisingly unnerving.
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* The tale of [[https://www.youtube.com/watch?v=qAJIDO_gxEA HoovyDundy]], perhaps the scariest [=TF2=] Freak to date due to the [[NothingIsScarier deliberate lack of information]] surrounding it. He is never shown in full, with his only recognizable traits being a disfigured face, broken fingers, and the ''dozens'' of butterfly knives embedded in his back. An ominous red light inexplicably appears wherever he walks, and his preferred method of killing is dismemberment followed by hanging the body parts on ropes that he creates himself out of unknown material. Unlike the other freaks, there is nothing funny about him whatsoever, and his horror is played completely straight. Unlike the other freaks, we have ''no idea'' how [=HoovyDundy=] came to be. The only hint to his origin is the in-universe legend of a RED team that never respawned, and whose Heavy went missing...

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* The tale of [[https://www.youtube.com/watch?v=qAJIDO_gxEA HoovyDundy]], perhaps the scariest [=TF2=] Freak to date due to the [[NothingIsScarier deliberate lack of information]] surrounding it. He is never shown in full, with his only recognizable traits being a disfigured face, broken fingers, and the ''dozens'' of butterfly knives embedded in his back. An ominous red light inexplicably appears wherever he walks, and his preferred method of killing is dismemberment followed by hanging the body parts on ropes that he creates himself out of unknown material. And while we never hear him, ''he can talk.'' Unlike the other freaks, there is nothing funny about him whatsoever, and his horror is played completely straight. Unlike the other freaks, we have ''no idea'' how [=HoovyDundy=] came to be. The only hint to his origin is the in-universe legend of a RED team that never respawned, and whose Heavy went missing...
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* The tale of [[https://www.youtube.com/watch?v=qAJIDO_gxEA HoovyDundy]], perhaps the scariest [=TF2=] Freak to date due to the [[NothingIsScarier deliberate lack of information]] surrounding it. He is never shown in full, with his only recognizable traits being a disfigured face, broken fingers, and the ''dozens'' of butterfly knives embedded in his back.]] An ominous red light inexplicably appears whenever he walks, and his preferred method of killing is dismemberment followed by hanging the body parts on ropes that he creates himself out of unknown material. Unlike the other freaks, there is nothing funny about him whatsoever, and his horror is played completely straight. Unlike the other freaks, we have ''no idea'' how [=HoovyDundy=] came to be. The only hint to his origin is the in-universe legend of a RED team that never respawned, and whose Heavy went missing...

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* The tale of [[https://www.youtube.com/watch?v=qAJIDO_gxEA HoovyDundy]], perhaps the scariest [=TF2=] Freak to date due to the [[NothingIsScarier deliberate lack of information]] surrounding it. He is never shown in full, with his only recognizable traits being a disfigured face, broken fingers, and the ''dozens'' of butterfly knives embedded in his back.]] An ominous red light inexplicably appears whenever wherever he walks, and his preferred method of killing is dismemberment followed by hanging the body parts on ropes that he creates himself out of unknown material. Unlike the other freaks, there is nothing funny about him whatsoever, and his horror is played completely straight. Unlike the other freaks, we have ''no idea'' how [=HoovyDundy=] came to be. The only hint to his origin is the in-universe legend of a RED team that never respawned, and whose Heavy went missing...
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-->'''Scout:''' [[OOCIsSeriousBusiness No, I ain't... I ain't talkin' about that]] ''[[OOCIsSeriousBusiness freak]]'', [[OOCIsSeriousBusiness alright?]] (trying to get his microphone off, visibly beginning to panic) ...He's not here, is she?! How do I get this fuckin' thing off?!

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-->'''Scout:''' [[OOCIsSeriousBusiness No, I ain't... I ain't talkin' about that]] ''[[OOCIsSeriousBusiness freak]]'', [[OOCIsSeriousBusiness alright?]] (trying to get his microphone off, visibly beginning to panic) ...[[FreakOut He's not here, is she?! How do I get this fuckin' thing off?!off?!]]
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I'd say its more funny then scary


* 2spooky4me is a recent halloween special...[[https://www.youtube.com/watch?v=FyCtUHYgfFY Just watch it.]]
** Bird Heavy scaring the skeletons:
-->'''Bird Heavy:''' TWEET! TWEET!
** The Medic's appearance at the end, accompanying with unsettling music:
-->'''Medic:''' ZE BIRD HEAD IS PURE AGONY! *evil laughter*
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* The tale of [[https://www.youtube.com/watch?v=qAJIDO_gxEA HoovyDundy]], perhaps the scariest [=TF2=] Freak to date due to the [[NothingIsScarier deliberate lack of information]] surrounding it. He is never shown in full, with his only recognizable traits being a disfigured face, broken fingers, and the ''dozens'' of butterfly knives [[https://static.wikia.nocookie.net/tf2freakshow/images/8/8b/HoovyDundy.jpg/revision/latest/scale-to-width-down/269?cb=20191102190817 embedded in his back.]] An ominous red light inexplicably appears whenever he walks, and his preferred method of killing is dismemberment followed by hanging the body parts on ropes that he creates himself out of unknown material. Unlike the other freaks, we have ''no idea'' how [=HoovyDundy=] came to be. The only hint to his origin is the in-universe legend of a RED team that never respawned, and whose Heavy went missing...

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* The tale of [[https://www.youtube.com/watch?v=qAJIDO_gxEA HoovyDundy]], perhaps the scariest [=TF2=] Freak to date due to the [[NothingIsScarier deliberate lack of information]] surrounding it. He is never shown in full, with his only recognizable traits being a disfigured face, broken fingers, and the ''dozens'' of butterfly knives [[https://static.wikia.nocookie.net/tf2freakshow/images/8/8b/HoovyDundy.jpg/revision/latest/scale-to-width-down/269?cb=20191102190817 embedded in his back.]] An ominous red light inexplicably appears whenever he walks, and his preferred method of killing is dismemberment followed by hanging the body parts on ropes that he creates himself out of unknown material. Unlike the other freaks, there is nothing funny about him whatsoever, and his horror is played completely straight. Unlike the other freaks, we have ''no idea'' how [=HoovyDundy=] came to be. The only hint to his origin is the in-universe legend of a RED team that never respawned, and whose Heavy went missing...
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* When taking [[YourHeadASplode the head-exploding]] [[BoomHeadshot gunshot]] scene of Meet the Spy [[FreezeFrameBonus frame-by-frame]], in one frame, [[{{Squick}} you can see Spy's eyeballs, brain, and skull fragments]]. View the frame [[https://web.archive.org/web/20150602234910/https://imagizer.imageshack.us/v2/1280x720q90/674/355fec.png here]], [[SchmuckBait if you dare]].

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* When taking [[YourHeadASplode the head-exploding]] [[BoomHeadshot gunshot]] scene of Meet the Spy [[FreezeFrameBonus frame-by-frame]], in one frame, [[{{Squick}} you can see Spy's eyeballs, brain, and skull fragments]]. View the frame [[https://web.archive.org/web/20150602234910/https://imagizer.imageshack.us/v2/1280x720q90/674/355fec.png [[https://i.imgur.com/4YzDNij.jpg here]], [[SchmuckBait if you dare]].
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* ''[[https://www.youtube.com/watch?v=V0ODG8bFme0 Emesis Blue]]'', a nearly ''two-hour-long'' animated PsychologicalHorror film created by FortressFilms. The basic premise occurs when BLU Spy & BLU Soldier's investigation into the abduction of a Builder's League executive collides with BLU Medic's search for the BLU Scout (a patient of his who has also been kidnapped), as they slowly begin to unravel the DarkSecret behind the Respawn Machine. What follows is an absolutely harrowing thriller filled with copious amounts of ParanoiaFuel, BodyHorror, SurrealHorror, and what can generally only be described as "what would happen if Creator/DavidLynch discovered SFM." It is '''absolutely''' not for the faint of heart, and it '''will''' stick with you for a long, long time after it's over.

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* ''[[https://www.youtube.com/watch?v=V0ODG8bFme0 Emesis Blue]]'', a nearly ''two-hour-long'' animated PsychologicalHorror film created movie by FortressFilms.Fortress Films. The basic premise occurs when BLU Spy & BLU Soldier's investigation into the abduction of a Builder's League executive collides with BLU Medic's search for the BLU Scout (a patient of his who has also been kidnapped), as they slowly begin to unravel the DarkSecret behind the Respawn Machine. What follows is an absolutely harrowing thriller filled with copious amounts of ParanoiaFuel, BodyHorror, SurrealHorror, and what can generally only be described as "what would happen if Creator/DavidLynch discovered SFM." It is '''absolutely''' not for the faint of heart, and it '''will''' stick with you for a long, long time after it's over.
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* ''[[https://www.youtube.com/watch?v=V0ODG8bFme0 Emesis Blue]]'', a nearly ''two-hour-long'' animated PsychologicalHorror film created by FortressFilms. The basic premise occurs when BLU Spy & BLU Soldier's investigation into the abduction of a Builder's League executive collides with BLU Medic's search for the BLU Scout (a patient of his who has also been kidnapped), as they slowly begin to unravel the DarkSecret behind the Respawn Machine. What follows is an absolutely harrowing thriller filled with copious amounts of ParanoiaFuel, BodyHorror, SurrealHorror, and what can generally only be described as "what would happen if Creator/DavidLynch discovered SFM." It is '''absolutely''' not for the faint of heart, and it '''will''' stick with you for a long, long time after it's over.
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Added the bit with "Der Kleines Ungeheuer" from Gargoyles & Gravel.

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* Although it's played for ([[BlackComedy very dark]]) laughs, [[https://wiki.teamfortress.com/wiki/Gargoyles_%26_Gravel#/media/File:Gargoyles04.jpg the fate]] of [[AssholeVictim the mugger]] who tried to rob Medic in ''Gargoyles & Gravel''. After being knocked unconscious while [[BullyingADragon trying to mug what he thinks is some "Nerdy German Tourist"]], he wakes up to find his brain and eyes removed and placed inside a Jack O'Lantern... [[FateWorseThanDeath while he's still fully conscious and unable to physically do anything ever again]]. Medic's [[AffablyEvil jovial attitude to it]] -- to the point where he isn't even angry at the guy and sees it as an opportunity for him to "turn his life around" -- really dials up the creepiness. [[DisproportionateRetribution Even Engineer looks a bit disturbed by the extent of his revenge]].
-->'''Medic:''' (''casually'') Ahh... [[BodyHorror you can take the brain out of the criminal and put it in a pumpkin]], but you can't take the criminal out of the brain in a pumpkin. Also, don't take the brain out of the pumpkin. [[AndIMustScream That pumpkin is keeping him alive]].
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* Going hand in hand with FridgeHorror, consider the phrases some of the characters say "I'm back!" and "killing you is full-time job" These guys know they're continuously dying and coming back to life... exploding into pieces, all the screams of agony, just for your entertainment...

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* Going hand in hand with FridgeHorror, consider the phrases some of the characters say "I'm back!" and "killing you is full-time job" These guys know they're [[AndIMustScream continuously dying and coming back to life... exploding into pieces, all the screams of agony, agony]], [[YouBastard just for your entertainment...]]
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*** She's even creepier in comparison to the Modern Pyro (who's already pretty creepy themselves). Our Pyro is usually blissfully unaware of the horrible things they're doing and are generally fairly docile and easy to please. Ol' Bea, on the other hand, knows ''exactly'' what she's doing and relishes in every second of it, choosing an incredibly painful torture method just so she can bathe in Soldier's agony and Zhanna's horror. She's a {{sadist}}, pure and simple.

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*** ** She's even creepier in comparison to the Modern Pyro (who's Pyro, who's [[PsychopathicManchild already pretty creepy themselves). creepy]] themselves. Our Pyro is [[ObliviouslyEvil usually blissfully unaware of the horrible things they're doing doing]] and are generally fairly docile and easy to please. please outside of the fray. Ol' Bea, on the other hand, knows ''exactly'' [[EvilOldFolks knows]] ''[[EvilOldFolks exactly]]'' [[EvilOldFolks what she's doing and relishes in every second of it, it]], choosing an incredibly painful torture method just so she can bathe in Soldier's agony and Zhanna's horror. She's a {{sadist}}, pure and simple.

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** [[ThroughTheEyesOfMadness Pyrovision goggles]] show this on maps without [[SugarBowl the sugar sweet candyland theme and effects]]. Your enemies and allies are still flinching from gunshots and the like, but instead of making noises of pain; they [[DeadlyEuphemism "make friends" instead of being dominated,]] laugh jovially as they are shot, lose it on dying, and break into hysterics on bloody gibbing.

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** [[ThroughTheEyesOfMadness Pyrovision goggles]] show this on maps without [[SugarBowl the sugar sweet candyland theme and effects]]. Your enemies and allies are still flinching from gunshots and the like, but instead of making noises of pain; pain they [[DeadlyEuphemism "make friends" instead of being dominated,]] laugh jovially as they are shot, lose it on dying, and break into hysterics on bloody gibbing.



* ''Meet the Medic'''s TheStinger, where Scout walks out of the operating room saying [[MemeticMutation "You will not believe!... how much this hurts!"]]. Cue the sound of a dove cooing, and then the Medic calling out for Archimedes. In short, [[BodyHorror Scout has a live bird in his chest]].

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* ''Meet the Medic'''s TheStinger, {{Stinger}}, where Scout walks out of the operating room saying [[MemeticMutation "You will not believe!... how much this hurts!"]]. Cue the sound of a dove cooing, and then the Medic calling out for Archimedes. In short, [[BodyHorror Scout has a live bird in his chest]].



--->We don't know what this thing is, but it's big as hell, looks unstoppable and probably runs on human blood. We're just guessing on that last part, because it's usually covered in it.

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--->We --->"We don't know what this thing is, but it's big as hell, looks unstoppable and probably runs on human blood. We're just guessing on that last part, because it's usually covered in it. "



* Blood in the Water has [[http://www.teamfortress.com/tf04_blood_in_the_water/#f=70 the Administrator.]] She has an Australium Life-Extending Machine embedded into her arm.
** Team Classic has hunted down the Team, and their Sniper already placed two bullets into Mundy.
*** In addition, Medic is now working with [[VideoGame/TeamFortressClassic Team Classic]] and seems to have no issue with killing his former teammates.

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* Blood in the Water has [[http://www.teamfortress.com/tf04_blood_in_the_water/#f=70 the Administrator.]] She She's visibly haggard, and has an Australium Life-Extending Machine embedded into her arm.
** Team Classic has hunted down the Team, and their Sniper Sniper's already placed two bullets into Mundy.
***
Mundy (the current Sniper)'s chest. In addition, Medic is now working with [[VideoGame/TeamFortressClassic Team Classic]] and seems to have no issue with killing his former teammates.


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*** She's even creepier in comparison to the Modern Pyro (who's already pretty creepy themselves). Our Pyro is usually blissfully unaware of the horrible things they're doing and are generally fairly docile and easy to please. Ol' Bea, on the other hand, knows ''exactly'' what she's doing and relishes in every second of it, choosing an incredibly painful torture method just so she can bathe in Soldier's agony and Zhanna's horror. She's a {{sadist}}, pure and simple.
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** Classic Heavy kills Gray after realizing what Australium is worth... by '''ripping Gray's life-extender machine out of his spine''' and leaving him to bleed to death. According to the Spy, who can see what the reader ([[GoryDiscretionShot in this case, thankfully]]) cannot, he died from [[NauseaFuel his lungs outright falling out of his back]].

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** Classic Heavy kills Gray after realizing what Australium is worth... by '''ripping Gray's life-extender machine out of his spine''' and leaving him to bleed to death. According to the Spy, who can see what the reader cannot ([[GoryDiscretionShot in this case, thankfully]]) cannot, thankfully]], also basically counting as a case of TakeOurWordForIt), he died from [[NauseaFuel his lungs outright falling out of his back]].
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* The Horseless Headless Horsemann, or Silas Mann's undead form. An AxeCrazy [[TheJuggernaut undead juggernaut]] that is completely immune to all forms of knockback and slowdown, and is only outpaced by the Scout. Not only that, by the time a round is over, he's usually inside a very tight-spaced mansion where the usual maneuverability is incredibly difficult. Imagine turning a corner and seeing [[http://wiki.teamfortress.com/w/images/7/73/Horsemann.png this guy]] screaming down the hall towards you, laughing like a maniac. Oh, and if you're unlucky enough to be his specific target, you have ''seconds'' to try and hit an enemy player with your melee weapon while dodging their gunfire at the same time. [[CruelAndUnusualDeath Have fun!]]

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* The Horseless Headless Horsemann, or Silas Mann's undead form. An AxeCrazy [[TheJuggernaut undead juggernaut]] that is completely immune to all forms of knockback and slowdown, and is only outpaced by the Scout. Not only that, by the time a round is over, he's usually inside a very tight-spaced mansion where the usual maneuverability is incredibly difficult. Imagine turning a corner and seeing [[http://wiki.teamfortress.com/w/images/7/73/Horsemann.png this guy]] [[HellIsThatNoise screaming down the hall hall]] towards you, [[LaughingMad laughing like a maniac.maniac]]. Oh, and if you're unlucky enough to be his specific target, you have ''seconds'' to try and hit an enemy player with your melee weapon while dodging their gunfire at the same time. [[CruelAndUnusualDeath Have fun!]]



* Whenever you backstab someone with a Your Eternal Reward, the body of your victim instantaneously ''fades away''. The reason why this happens is even more horrific: the weapon's positive attribute ensures that ''no'' trace can be found of the victim, meaning that the kill will not appear in the killfeed to the victim's teammates; just like how someone mysteriously disappears in a horror film or in ''real life''. Even worse, the Spy who stabs with this knife [[FaceStealer disguises as his victim instantly]], making the YER Spy a much more terrifying adversary.

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* Whenever you backstab someone with a Your Eternal Reward, the body of your victim instantaneously ''fades away''. The reason why this happens is even more horrific: the weapon's positive attribute ensures that ''no'' ''[[NoBodyLeftBehind no trace can be found of the victim, victim]]'', meaning that the kill will not appear in the killfeed to the victim's teammates; just like how those who are [[UnPerson unpersoned]] in ''Literature/NineteenEightyFour'' or worse, someone mysteriously disappears disappearing in a horror film or in ''real life''. Even worse, the Spy who stabs with this knife [[FaceStealer disguises as his victim instantly]], making the YER Spy a much more terrifying adversary.
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* When taking [[BoomHeadshot the head-exploding scene]] of Meet the Spy [[FreezeFrameBonus frame-by-frame]], in one frame, [[{{Squick}} you can see Spy's eyeballs, brain, and skull fragments]]. View the frame [[https://web.archive.org/web/20150602234910/https://imagizer.imageshack.us/v2/1280x720q90/674/355fec.png here]], [[SchmuckBait if you dare]].

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* When taking [[YourHeadASplode the head-exploding]] [[BoomHeadshot the head-exploding scene]] gunshot]] scene of Meet the Spy [[FreezeFrameBonus frame-by-frame]], in one frame, [[{{Squick}} you can see Spy's eyeballs, brain, and skull fragments]]. View the frame [[https://web.archive.org/web/20150602234910/https://imagizer.imageshack.us/v2/1280x720q90/674/355fec.png here]], [[SchmuckBait if you dare]].
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* When taking the head-exploding scene of Meet the Spy frame-by-frame, in one frame, you can see Spy's eyeballs, brain, and skull fragments. View the frame [[https://web.archive.org/web/20150602234910/https://imagizer.imageshack.us/v2/1280x720q90/674/355fec.png here]], [[SchmuckBait if you dare]].

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* When taking [[BoomHeadshot the head-exploding scene scene]] of Meet the Spy frame-by-frame, [[FreezeFrameBonus frame-by-frame]], in one frame, [[{{Squick}} you can see Spy's eyeballs, brain, and skull fragments.fragments]]. View the frame [[https://web.archive.org/web/20150602234910/https://imagizer.imageshack.us/v2/1280x720q90/674/355fec.png here]], [[SchmuckBait if you dare]].
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* The Achievement_turbo map also has a hidden room as an EasterEgg which only particularly agile classes can access. There is a [[BigRedButton large red button]] in it. [[WhatDoesThisButtonDo Press it]], and you get locked inside with a ScareChord and are confronted by the infamous WebAnimation/PainisCupcake, who then lunges at you. We all know what happens next...

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* The Achievement_turbo map also has [[https://youtu.be/XQ_t2PUzWN4?t=38 a hidden room room]] as an EasterEgg which only particularly agile classes can access. There is a [[BigRedButton large red button]] in it. [[WhatDoesThisButtonDo Press it]], and you get locked inside with a ScareChord and are confronted by the infamous WebAnimation/PainisCupcake, who then lunges at you. [[EatenAlive We all know what happens next...]]
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* The Videogame/SlenderFortress mod. As it says, it's a horror mod based on ''Videogame/{{Slender}}'''s gameplay where you face the well-known faceless creature while you collect pages and avoid running out of battery. Though as the mod's development progressed it added a great variety of creatures and hundreds of maps based on other horror games, [[MemeticMutation memetic mutations]] and [[CreepyPasta creepypastas]] like ''Videogame/SCPContainmentBreach'', ''Videogame/FiveNightsAtFreddys'', the rape face [[WesternAnimation/ToyStory Woody]] or ''WebVideo/BenDrowned''. Check its own [[NightmareFuel/SlenderFortress Nightmare Fuel page]].

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* The Videogame/SlenderFortress mod. As it says, it's a horror mod based on ''Videogame/{{Slender}}'''s gameplay where you face the well-known faceless creature while you collect pages and avoid running out of battery. Though as the mod's development progressed it added a great variety of creatures and hundreds of maps based on other horror games, [[MemeticMutation memetic mutations]] and [[CreepyPasta creepypastas]] like ''Videogame/SCPContainmentBreach'', ''Videogame/FiveNightsAtFreddys'', the rape face [[WesternAnimation/ToyStory [[Franchise/ToyStory Woody]] or ''WebVideo/BenDrowned''. Check its own [[NightmareFuel/SlenderFortress Nightmare Fuel page]].

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** Classic Heavy kills Gray after realizing what Australium is worth... by '''ripping Gray's life-extender machine out of his spine''' and leaving him to bleed to death.

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** Classic Heavy kills Gray after realizing what Australium is worth... by '''ripping Gray's life-extender machine out of his spine''' and leaving him to bleed to death. According to the Spy, who can see what the reader ([[GoryDiscretionShot in this case, thankfully]]) cannot, he died from [[NauseaFuel his lungs outright falling out of his back]].



** When Medic resurrects [[BackFromTheDead Sniper]], we get a rather disturbing panel of him visibly lurching upright as he sucks in a breath, revealing the massive amount of visibly fresh stitches and surgical incisions across his chest and arms.

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** When Medic resurrects [[BackFromTheDead Sniper]], resurrects]] Sniper from his violent death in the previous issue, we get a rather disturbing panel of him visibly lurching upright as he sucks in a breath, revealing [[BodyHorror the massive amount of visibly fresh stitches and surgical incisions across his chest and arms.arms]]. Then the first thing he does is stand back up and try to strangle Medic, [[MisplacedRetribution holding him responsible for being shot]].
-->'''Sniper:''' (''grabs Medic by the neck'') You utter... bloody... ''bastard.'' '''YOU ''KILLED'' ME!'''



*** Medic's reaction after Classic Heavy leaves manages to be pretty chilling as well, with .

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*** Medic's reaction after Classic Heavy leaves manages to be pretty chilling as well, with . with him kneeling down to pick up his scattered equipment and vowing in quiet fury to Archimedes that he'll make his killer pay. What especially makes it scary is [[DeathGlare the absolutely]] ''[[DeathGlare murderous]]'' [[DeathGlare look in Medic's eyes]] that can be [[https://wiki.teamfortress.com/w/images/thumb/e/e6/Oldwounds76.jpg/1280px-Oldwounds76.jpg seen in his Bonesaw's reflection as he retrieves it.]]
-->'''Archimedes:''' (''coos to Medic'')
-->'''Medic:''' Hrm. Yes, Archimedes... '''[[TranquilFury I couldn't agree more]]'''.
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** To explain, it is described on the official wiki as "a small Control Point map with an unknown purpose." It's a square room with a control point held up on a pedestal that can be reached by two ramps on either side, but besides the uninteresting layout the rest of the map is pure EldritchLocation. There is no ambient sound, no resupply lockers, the light comes from [[MindScrew a control point on top of the room]], and outside of the room are ''giant, breathing sprites'' of the nine classes with blank white eyes. And, if you view the map's data, the map is essentially broken[[note]]The map lacks func_detail, or what defines if any objects obstruct the player's vision completely, the outside of the map isn't correctly sealed, allowing the player to theoretically get out of bounds, and the map isn't snapped to any reasonable grid size, making it difficult to edit[[/note]]. Oh, and did I mention that this map has never been used in map rotation, [[NothingIsScarier leading to the question of why it exists in the first place, much less is still in the game to this day]]?

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** To explain, it is described on the official wiki as "a small Control Point map with an unknown purpose." It's a square room with a control point held up on a pedestal that can be reached by two ramps on either side, but besides the uninteresting layout the rest of the map is pure EldritchLocation. There is no ambient sound, no resupply lockers, no health or ammo pickups, the spawn rooms automatically lock once you leave, the light comes from [[MindScrew a control point on top of the room]], and outside of the room are ''giant, breathing sprites'' of the nine classes with blank white eyes. And, if you view the map's data, the map is essentially broken[[note]]The map lacks func_detail, or what defines if any objects obstruct the player's vision completely, the outside of the map isn't correctly sealed, allowing the player to theoretically get out of bounds, and the map isn't snapped to any reasonable grid size, making it difficult to edit[[/note]]. Oh, and did I mention that this map has never been used in map rotation, [[NothingIsScarier leading to the question of why it exists in the first place, much less is still in the game to this day]]?
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** To explain, it is described on the official wiki as "a small Control Point map with an unknown purpose." It's a square room with a control point held up on a pedestal that can be reached by two ramps on either side, but besides the uninteresting layout the rest of the map is pure EldritchLocation. There is no ambient sound, no resupply lockers, the light comes from [[MindScrew a control point on top of the room]], and outside of the room are the nine classes, enlarged and with blank eyes. And, if you view the map's data, the map is essentially broken[[note]]The map lacks func_detail, or what defines if any objects obstruct the player's vision completely, the outside of the map isn't correctly sealed, allowing the player to theoretically get out of bounds, and the map isn't snapped to any reasonable grid size, making it difficult to edit[[/note]]. Oh, and did I mention that this map has never been used in map rotation, [[NothingIsScarier leading to the question of why it exists in the first place, much less is still in the game to this day]]?

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** To explain, it is described on the official wiki as "a small Control Point map with an unknown purpose." It's a square room with a control point held up on a pedestal that can be reached by two ramps on either side, but besides the uninteresting layout the rest of the map is pure EldritchLocation. There is no ambient sound, no resupply lockers, the light comes from [[MindScrew a control point on top of the room]], and outside of the room are ''giant, breathing sprites'' of the nine classes, enlarged and classes with blank white eyes. And, if you view the map's data, the map is essentially broken[[note]]The map lacks func_detail, or what defines if any objects obstruct the player's vision completely, the outside of the map isn't correctly sealed, allowing the player to theoretically get out of bounds, and the map isn't snapped to any reasonable grid size, making it difficult to edit[[/note]]. Oh, and did I mention that this map has never been used in map rotation, [[NothingIsScarier leading to the question of why it exists in the first place, much less is still in the game to this day]]?
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


** [[https://www.youtube.com/watch?v=YP_TIppWQeE The Heavy]] sounds... [[UncannyValley off]].

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** [[https://www.youtube.com/watch?v=YP_TIppWQeE The Heavy]] sounds... [[UncannyValley off]].off.



** To clarify, for the faint of heart, the video is like this: Heavy's in a corner and says "Scouts everywhere!", only for Scout to reply "Yeah, huh-ho!". Cue the room literally filled with Scouts sporting {{Slasher Smile}}s [[UncannyValley forced on their own character models, and then the camera cuts to the outside of the building with a ScreamDiscretionShot (the scream is obviously Heavy's)]]. As for the ending mentioned above, it's a relatively simple TheFourthWallWillNotProtectYou moment. A lone scout suddenly appears on one side of the screen, waving his hand and saying "Hi, ma!", only to growl immediately afterwards and lunge at the viewer. [[NothingIsScarier Cue static.]] If you have annotations on, the video even pauses before the Scout lunges at the camera and tells you to click out immediately.

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** To clarify, for the faint of heart, the video is like this: Heavy's in a corner and says "Scouts everywhere!", only for Scout to reply "Yeah, huh-ho!". Cue the room literally filled with Scouts sporting {{Slasher Smile}}s [[UncannyValley forced on their own character models, and then the camera cuts to the outside of the building with a ScreamDiscretionShot (the scream is obviously Heavy's)]].Heavy's). As for the ending mentioned above, it's a relatively simple TheFourthWallWillNotProtectYou moment. A lone scout suddenly appears on one side of the screen, waving his hand and saying "Hi, ma!", only to growl immediately afterwards and lunge at the viewer. [[NothingIsScarier Cue static.]] If you have annotations on, the video even pauses before the Scout lunges at the camera and tells you to click out immediately.
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* The Achievement_turbo map also has a hidden room as an EasterEgg which only particularly agile classes can access. There is a [[BigRedButton large red button]] in it. [[WhatDoesThisButtonDo Press it]], and you get locked inside with a ScareChord and are confronted by the infamous Machinima/PainisCupcake, who then lunges at you. We all know what happens next...

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* The Achievement_turbo map also has a hidden room as an EasterEgg which only particularly agile classes can access. There is a [[BigRedButton large red button]] in it. [[WhatDoesThisButtonDo Press it]], and you get locked inside with a ScareChord and are confronted by the infamous Machinima/PainisCupcake, WebAnimation/PainisCupcake, who then lunges at you. We all know what happens next...

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* Pyro ambushing two Classic Team members in the dark in Part 6, which doubles as an awesome moment. With everything going to hell in a Payload Cart, Classic Soldier and Classic Scout talk about [[KnowWhenToFoldEm cutting their losses and running]], starting up an orphanage. The Classic Scout reaches out and reassuringly puts a hand on Classic Soldier's shoulder, but [[ExplainExplainOhCrap realizes too late that he's covered in gasoline]]. They hear something, and [[DeathByLookingUp look up]] right as [[MatchlightDangerRevelation a pilot light switches on from the darkness]]; revealing the modern mercs' own HorrifyingHero glaring down at them from the rafters, flamethrower in-hand.

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* Pyro ambushing two Classic Team members in the dark in Part 6, which doubles as an [[Awesome/TeamFortress2 awesome moment.moment]] for them. With everything going to hell in a Payload Cart, Classic Soldier and Classic Scout talk about [[KnowWhenToFoldEm cutting their losses and running]], starting up an orphanage. The Classic Scout reaches out and reassuringly puts a hand on Classic Soldier's shoulder, but [[ExplainExplainOhCrap realizes too late that he's covered in gasoline]]. They hear something, and [[DeathByLookingUp look up]] right as [[MatchlightDangerRevelation a pilot light switches on from the darkness]]; revealing the modern mercs' own HorrifyingHero glaring down at them from the rafters, flamethrower in-hand. A few panels later and the entire building is completely engulfed in flames, with only Pyro leaving.



-->(''Classic Scout and Classic Soldier, look up to see [[TheDreaded Pyro]] staring at them with its flamethrower lit'')
** Oh, and just in case you were feeling bad for the Classic Scout and Classic Soldier - based on their glee over having "an endless supply of free kids", [[WouldHurtAChild they weren't going to start that orphanage for a benevolent purpose.]] In that sense, it's a ''very'' good thing [[FriendToAllChildren Pyro]] showed up when they did.

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-->(''Classic Scout and Classic Soldier, look up to see [[TheDreaded Pyro]] staring at them with its their flamethrower lit'')
** Oh, and just in case you were feeling bad for the Classic Scout and Classic Soldier - based Soldier? Based on their glee over having "an endless supply of free kids", [[WouldHurtAChild they weren't going to start that orphanage for a benevolent purpose.]] In that sense, it's a ''very'' good thing [[FriendToAllChildren Pyro]] showed up when they did.
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-->'''Heavy:''' I fear no man. But that ''thing''… '''''[[HorrifyingTheHorror it scares me]]'''''.

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-->'''Heavy:''' I fear no man. But that ''thing''… ''[[HumanoidAbomination thing]]''… '''''[[HorrifyingTheHorror it scares me]]'''''.

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