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Moments don't allow Fridge examples.


*** You might also find yourself inside a room full of coffins where faint coughing, wheezing, and whispering can be heard but no one's in sight. [[FridgeHorror It could be where SCP-106's victims are kept]] [[AndIMustScream and the barely alive victims are inside the coffins begging D-9341 to help them.]]

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*** You might also find yourself inside a room full of coffins where faint coughing, wheezing, and whispering can be heard but no one's in sight. [[FridgeHorror It could be where SCP-106's victims are kept]] kept [[AndIMustScream and the barely alive victims are inside the coffins begging D-9341 to help them.]]



*** The [[MemeticMutation infamous]] "Femur Breaker" [[HellIsThatNoise sound itself.]] The absolute '''agony''' in that scream is so skin-grindingly convincing that [[FridgeHorror it makes you wonder if it was really acting at all.]]

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*** The [[MemeticMutation infamous]] "Femur Breaker" [[HellIsThatNoise sound itself.]] The absolute '''agony''' in that scream is so skin-grindingly convincing that [[FridgeHorror it makes you wonder if it was really acting at all.]]



** FridgeHorror: 682's termination log on the wiki does have someone suggest nuking it at point blank range, but this was denied by the O5s because "Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief". In this ending, that's exactly what happens. 682 has now adapted to withstand not just the radiation from a nuke, but also the explosive force, making it resistant to pretty much any level of physical force the Foundation can realistically throw at it. [[OhCrap Uh oh.]]

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** FridgeHorror: 682's termination log on the wiki does have someone suggest nuking it at point blank range, but this was denied by the O5s because "Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief". In this ending, that's exactly what happens. 682 has now adapted to withstand not just the radiation from a nuke, but also the explosive force, making it resistant to pretty much any level of physical force the Foundation can realistically throw at it. [[OhCrap Uh oh.]]
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** When they say, "you cannot escape", [[ImplacableMan they MEAN it]]. Once you've seen its face, [[https://www.youtube.com/watch?v=X3iV9-H9bOc unless you're an absolute god at the game]] or EXTREMELY lucky, [[UnwinnableByDesign you're dead]]. The best you can hope for is to get pulled into 106's pocket dimension, the one place he can't reach you...and then he may just be waiting for you when you get back. The [[Wiki/SCPFoundation wiki]] states that someone tried to hide from it by sitting in a diving bell at the bottom of the ocean. It didn't work.

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** When they say, "you cannot escape", [[ImplacableMan they MEAN it]]. Once you've seen its face, [[https://www.youtube.com/watch?v=X3iV9-H9bOc unless you're an absolute god at the game]] or EXTREMELY lucky, [[UnwinnableByDesign you're dead]]. The best you can hope for is to get pulled into 106's pocket dimension, the one place he can't reach you...and then he may just be waiting for you when you get back. The [[Wiki/SCPFoundation [[Website/SCPFoundation wiki]] states that someone tried to hide from it by sitting in a diving bell at the bottom of the ocean. It didn't work.
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'''NOTE:''' Examples for the Wiki/SCPFoundation as a whole go [[NightmareFuel/SCPFoundation here]].

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'''NOTE:''' Examples for the Wiki/SCPFoundation Website/SCPFoundation as a whole go [[NightmareFuel/SCPFoundation here]].
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** Meanwhile a fan-made spinoff, ''Secret Laboratory'' has essentially recreated a portion of the content - as a free multiplayer game. While this adds to a whole lot of [[SugarWiki/FunnyMoments hilarity thanks to human error]], this also amplifies the idea that you're not dealing with AIs with poor pathfinding. SCP-939 can talk to human players, for example, inducing trickery and ParanoiaFuel, while escaping scientist and security players may suddenly find themselves sandwiched between [[FateWorseThanDeath SCP-106]], and a whole squad of fully-armed [[WildCard Chaos Insurgency]]. This is especially amplified if you're a D-Class, and get separated from the rest; every footstep you hear could be security ready to gun you down, or an SCP able to casually kill you in a heartbeat, and you never know what's around that corner...

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** Meanwhile a fan-made spinoff, ''Secret Laboratory'' ''VideoGame/SCPSecretLaboratory'' has essentially recreated a portion of the content - as a free multiplayer game. While this adds to a whole lot of [[SugarWiki/FunnyMoments hilarity thanks to human error]], this also amplifies the idea that you're not dealing with AIs with poor pathfinding. SCP-939 can talk to human players, for example, inducing trickery and ParanoiaFuel, while escaping scientist and security players may suddenly find themselves sandwiched between [[FateWorseThanDeath SCP-106]], and a whole squad of fully-armed [[WildCard Chaos Insurgency]]. This is especially amplified if you're a D-Class, and get separated from the rest; every footstep you hear could be security ready to gun you down, or an SCP able to casually kill you in a heartbeat, and you never know what's around that corner...
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


** It kind of doesn't help that its face, head and body in general kind of resembles a [[UncannyValley grinning baby reaching out for something...]]

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** It kind of doesn't help that its face, head and body in general kind of resembles a [[UncannyValley grinning baby reaching out for something...]]
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** When you first encounter it, we see a guard accidentally viewing its face and firing wildly at it before it kills him offscreen. As stated above, there's nothing left but a pool of blood when you reach that spot.

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** When you first encounter it, we see a guard accidentally viewing its face and firing wildly at it before it kills him offscreen. As stated above, [[NotEnoughToBury there's nothing left but a pool of blood blood]] when you reach that spot.
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* [[https://scp-wiki.wikidot.com/scp-096 SCP-096]]. A tall, lanky-looking monster. It's harmless...[[DontLookAtMe unless you look at its face]]. First, it stands up and goes crazy, flailing wildly in place and making distorted crying noises for several seconds, then it starts chasing you with no way to stop it or outrun it. It's not known what exactly it does when it catches you, as [[NothingIsScarier nothing is ever found of the victims but a puddle of blood]], but judging by the meaty tearing sounds, it isn't pretty.
** When you first encounter it, we see a guard accidentally viewing its face and firing wildly at it before it kills him offscreen. As stated above, [[NothingIsScarier there's nothing left but a pool of blood when you reach that spot.]]

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* [[https://scp-wiki.wikidot.com/scp-096 SCP-096]]. A tall, lanky-looking monster. It's harmless...[[DontLookAtMe unless you look at its face]]. First, it stands up and goes crazy, flailing wildly in place and making distorted crying noises for several seconds, then it starts chasing you with no way to stop it or outrun it. It's not known what exactly it does when it catches you, as [[NothingIsScarier nothing is ever found of the victims but a puddle of blood]], blood, but judging by the meaty tearing sounds, it isn't pretty.
** When you first encounter it, we see a guard accidentally viewing its face and firing wildly at it before it kills him offscreen. As stated above, [[NothingIsScarier there's nothing left but a pool of blood when you reach that spot.]]
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How come no one noticed this mod?

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* The 087-B mod takes the game’s horror factor and takes it Up To Eleven. SCP-173 is The Red Mist Monster, SCP-106 is The Masked Man, SCP-096 resembles The Red Mist Monster, SCP-049 is Alexander of Brennenburg, SCP-079 has the Cheshire Smile, SCP-1123 makes the player hallucinate about Jeff The Killer, the SCP-178 instances are Freddy Fazbear, SCP-966 is Le Mange Lumiere (before being changed to look like Mental), SCP-1025 summons Slenderman, SCP-860-2 is Smile Dog, SCP-205 displays shadows of Ayano Aishi, among other things.
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[[caption-width-right:345:[[CantMoveWhileBeingWatched DON'T BLINK]][[note]]You see those little bars on the bottom left? ou see the one that is almost empty? You'll blink when it runs out.[[/note]]]]

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[[caption-width-right:345:[[CantMoveWhileBeingWatched DON'T BLINK]][[note]]You see those little bars on the bottom left? ou You see the one that is almost empty? You'll blink when it runs out.[[/note]]]]
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[[caption-width-right:345:[[CantMoveWhileBeingWatched DON'T] BLINK]][[note]]You see those little bars on the bottom left? ou see the one that is almost empty? You'll blink when it runs out.[[/note]]]]

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[[caption-width-right:345:[[CantMoveWhileBeingWatched DON'T] DON'T BLINK]][[note]]You see those little bars on the bottom left? ou see the one that is almost empty? You'll blink when it runs out.[[/note]]]]
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Chained Sinkhole. In-universe reactions only. No quotes in page quotes.


[[caption-width-right:345:[[CantMoveWhileBeingWatched DON'T]] [[Series/DoctorWho BLINK]][[note]]You see those little bars on the bottom left? [[OhCrap You see the one that is almost empty?]] [[ThisIsGonnaSuck You'll blink when it runs out.]][[/note]]]]

->''You look afraid. Don't be afraid. This is a dream; [[YourWorstNightmare the last dream you may ever have, for nightmares are coming.]]''

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[[caption-width-right:345:[[CantMoveWhileBeingWatched DON'T]] [[Series/DoctorWho DON'T] BLINK]][[note]]You see those little bars on the bottom left? [[OhCrap You ou see the one that is almost empty?]] [[ThisIsGonnaSuck empty? You'll blink when it runs out.]][[/note]]]]

[[/note]]]]

->''You look afraid. Don't be afraid. This is a dream; [[YourWorstNightmare the last dream you may ever have, for nightmares are coming.]]''''
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Link updating


* [[http://www.scp-wiki.net/scp-173 SCP-173]] (pictured). You're just walking down the dark hall with the creepy ambiance playing when you turn a corner and find SCP-173 right in front of you, very close to killing you... complete with a ScareChord.

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* [[http://www.scp-wiki.net/scp-173 [[https://scp-wiki.wikidot.com/scp-173 SCP-173]] (pictured). You're just walking down the dark hall with the creepy ambiance playing when you turn a corner and find SCP-173 right in front of you, very close to killing you... complete with a ScareChord.



* [[http://www.scp-wiki.net/scp-096 SCP-096]]. A tall, lanky-looking monster. It's harmless...[[DontLookAtMe unless you look at its face]]. First, it stands up and goes crazy, flailing wildly in place and making distorted crying noises for several seconds, then it starts chasing you with no way to stop it or outrun it. It's not known what exactly it does when it catches you, as [[NothingIsScarier nothing is ever found of the victims but a puddle of blood]], but judging by the meaty tearing sounds, it isn't pretty.

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* [[http://www.scp-wiki.net/scp-096 [[https://scp-wiki.wikidot.com/scp-096 SCP-096]]. A tall, lanky-looking monster. It's harmless...[[DontLookAtMe unless you look at its face]]. First, it stands up and goes crazy, flailing wildly in place and making distorted crying noises for several seconds, then it starts chasing you with no way to stop it or outrun it. It's not known what exactly it does when it catches you, as [[NothingIsScarier nothing is ever found of the victims but a puddle of blood]], but judging by the meaty tearing sounds, it isn't pretty.



* [[http://www.scp-wiki.net/scp-106 SCP-106]], the "[[HumanoidAbomination Old Man]]". Looking like the rotting corpse of an elderly man, he can appear at random emerging from a puddle of black slime, and then he'll chase you. And chase you. He doesn't give up easily. [[OhCrap He can walk through walls.]] [[FromBadToWorse His walking pace is just slightly slower than your running pace.]] Oh, don't worry though, if he catches you, [[FateWorseThanDeath he won't kill you...]] unless you're already where he lives, or have managed to escape...

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* [[http://www.scp-wiki.net/scp-106 [[https://scp-wiki.wikidot.com/scp-106 SCP-106]], the "[[HumanoidAbomination Old Man]]". Looking like the rotting corpse of an elderly man, he can appear at random emerging from a puddle of black slime, and then he'll chase you. And chase you. He doesn't give up easily. [[OhCrap He can walk through walls.]] [[FromBadToWorse His walking pace is just slightly slower than your running pace.]] Oh, don't worry though, if he catches you, [[FateWorseThanDeath he won't kill you...]] unless you're already where he lives, or have managed to escape...



* When you read [[http://www.scp-wiki.net/scp-012 SCP-012]] without wearing SCP-714, the heavy hazmat suit, or the heavy gas mask, D-9341 feels compelled to finish the composition written on the SCP by ripping open his own wrist and using his own blood to write the composition. And you ''must'' enter its containment chamber if you want to collect the severed hand used to open DNA scanners.
* If you are exposed to [[http://www.scp-wiki.net/scp-008 SCP-008]] without a hazard suit, you will slowly turn into a zombie and when the transformation is complete, we are treated to a [[SarcasmMode lovely scene]] where the now zombified D-9341 eats a scientist off-screen while he begs for mercy.

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* When you read [[http://www.scp-wiki.net/scp-012 [[https://scp-wiki.wikidot.com/scp-012 SCP-012]] without wearing SCP-714, the heavy hazmat suit, or the heavy gas mask, D-9341 feels compelled to finish the composition written on the SCP by ripping open his own wrist and using his own blood to write the composition. And you ''must'' enter its containment chamber if you want to collect the severed hand used to open DNA scanners.
* If you are exposed to [[http://www.scp-wiki.net/scp-008 [[https://scp-wiki.wikidot.com/scp-008 SCP-008]] without a hazard suit, you will slowly turn into a zombie and when the transformation is complete, we are treated to a [[SarcasmMode lovely scene]] where the now zombified D-9341 eats a scientist off-screen while he begs for mercy.



* [[http://www.scp-wiki.net/scp-895 SCP-895]] affects nearby electronic devices and can flash horrific imagery on security monitors and can kill you if you stare at them for too long. This includes looking at the coffin while wearing night vision goggles. The horrific imagery includes Pig Destroyer album cover art, a bloody hand reaching out of plastic sheeting, SCP-513-1 and even the face of a ''skinned dog.'' Witnessing these images will [[BrownNote drive D-9341 insane.]] [[{{TheFourthWallWillNotProtectYou}} Maybe even you as well.]]
* [[http://www.scp-wiki.net/scp-372 SCP-372]] will mess with your vision and you'll see something strange in the corner of the screen. It can also [[JumpScare appear momentarily when you blink]].
* [[http://www.scp-wiki.net/scp-966 SCP-966]] is also in the game, and can only be seen with night vision goggles on. Outside of that, however, you'd only know they're there if your screen blurs and you get a message about [[ParanoiaFuel the feeling of something breathing right next to you]]. Putting on the goggles will reveal them, but perhaps the most upsetting part is that they won't attack you right away. All four instances in the game just watch you, waiting for their REM sleep-inhibiting ability to wear you down as you wander through the facility. There's also the fact that their ability causes your stamina and blink meters to decrease faster than usual, meaning that escaping from other [=SCPs=] will get tougher unless you have the upgraded gas mask equipped, which boosts stamina regeneration. And they can actually open doors too. The only saving grace is that they can't operate doors with keycards or passcodes, but the game may [[OffscreenTeleportation place them]] past those locks, like those of the checkpoints, enabling them to appear anywhere in the facility the moment they are first spawned.
* [[http://www.scp-wiki.net/scp-049 SCP-049]] is a creepy PlagueDoctor obsessed with curing an unspecified disease, and by "curing", we mean he'll relentlessly pursue you through the entire facility until he manages to touch you, which kills you and turns you into a zombie (known as SCP-049-2). If you've protected yourself by wearing a hazmat suit or SCP-714, he'll forcibly try to take it off, buying you mere seconds to get away. He can also open doors, even ones that normally require keycards!

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* [[http://www.scp-wiki.net/scp-895 [[https://scp-wiki.wikidot.com/scp-895 SCP-895]] affects nearby electronic devices and can flash horrific imagery on security monitors and can kill you if you stare at them for too long. This includes looking at the coffin while wearing night vision goggles. The horrific imagery includes Pig Destroyer album cover art, a bloody hand reaching out of plastic sheeting, SCP-513-1 and even the face of a ''skinned dog.'' Witnessing these images will [[BrownNote drive D-9341 insane.]] [[{{TheFourthWallWillNotProtectYou}} Maybe even you as well.]]
* [[http://www.scp-wiki.net/scp-372 [[https://scp-wiki.wikidot.com/scp-372 SCP-372]] will mess with your vision and you'll see something strange in the corner of the screen. It can also [[JumpScare appear momentarily when you blink]].
* [[http://www.scp-wiki.net/scp-966 [[https://scp-wiki.wikidot.com/scp-966 SCP-966]] is also in the game, and can only be seen with night vision goggles on. Outside of that, however, you'd only know they're there if your screen blurs and you get a message about [[ParanoiaFuel the feeling of something breathing right next to you]]. Putting on the goggles will reveal them, but perhaps the most upsetting part is that they won't attack you right away. All four instances in the game just watch you, waiting for their REM sleep-inhibiting ability to wear you down as you wander through the facility. There's also the fact that their ability causes your stamina and blink meters to decrease faster than usual, meaning that escaping from other [=SCPs=] will get tougher unless you have the upgraded gas mask equipped, which boosts stamina regeneration. And they can actually open doors too. The only saving grace is that they can't operate doors with keycards or passcodes, but the game may [[OffscreenTeleportation place them]] past those locks, like those of the checkpoints, enabling them to appear anywhere in the facility the moment they are first spawned.
* [[http://www.scp-wiki.net/scp-049 [[https://scp-wiki.wikidot.com/scp-049 SCP-049]] is a creepy PlagueDoctor obsessed with curing an unspecified disease, and by "curing", we mean he'll relentlessly pursue you through the entire facility until he manages to touch you, which kills you and turns you into a zombie (known as SCP-049-2). If you've protected yourself by wearing a hazmat suit or SCP-714, he'll forcibly try to take it off, buying you mere seconds to get away. He can also open doors, even ones that normally require keycards!



* [[http://www.scp-wiki.net/scp-990 SCP-990]] will sometimes appear on the loading screen with the description saying things like ''[="ThIS PLaCE WiLL BUrN"=]'' or ''"You can't control it"'' or even just plain gibberish. 990 will also speak to you.
* [[http://www.scp-wiki.net/scp-035 SCP-035]]. You find it on a scientist's face as he ask you to free him. If you refuse, his voice gets increasingly demonic, and if you do free him and enter his cell, strange tentacles will rise from the ground and attempt to beat you to death. You can eventually find the dead host body in another room of the facility, 035 having abandoned it after it corroded enough to not be useful anymore, and a tentacle can emerge from the corpse.

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* [[http://www.scp-wiki.net/scp-990 [[https://scp-wiki.wikidot.com/scp-990 SCP-990]] will sometimes appear on the loading screen with the description saying things like ''[="ThIS PLaCE WiLL BUrN"=]'' or ''"You can't control it"'' or even just plain gibberish. 990 will also speak to you.
* [[http://www.scp-wiki.net/scp-035 [[https://scp-wiki.wikidot.com/scp-035 SCP-035]]. You find it on a scientist's face as he ask you to free him. If you refuse, his voice gets increasingly demonic, and if you do free him and enter his cell, strange tentacles will rise from the ground and attempt to beat you to death. You can eventually find the dead host body in another room of the facility, 035 having abandoned it after it corroded enough to not be useful anymore, and a tentacle can emerge from the corpse.



* [[http://www.scp-wiki.net/scp-513 SCP-513]]: When you ring it, SCP-513-1 appears and stalks you. Unlike in the wiki, it can't hurt you, but it's still creepy. Fortunately, you can get rid of it by processing SCP-513 through SCP-914.

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* [[http://www.scp-wiki.net/scp-513 [[https://scp-wiki.wikidot.com/scp-513 SCP-513]]: When you ring it, SCP-513-1 appears and stalks you. Unlike in the wiki, it can't hurt you, but it's still creepy. Fortunately, you can get rid of it by processing SCP-513 through SCP-914.



* [[http://www.scp-wiki.net/scp-939 SCP-939]] (introduced in 1.0) is pretty creepy in their own right. You make your way to the storeroom, and [[HopeSpot overhear what sounds like other people calling out, a chance for allies in this whole mess]]. However, get too close, and you're instead greeted by three savage red beasts with the ability to parrot human voices and MoreTeethThanTheOsmondFamily, uttering ''human screams'' as they attack. Even worse is the implication that they're mimicking personnel that they killed and devoured during the breach.
* Compared to other [=SCPs=], [[http://www.scp-wiki.net/scp-066 066]] is fairly tame, even if it is a bit weird-looking. Aside from occasionally blaring Beethoven at a headphones-breaking volume, 066 doesn't seem like it'd do too much. However, that little thing can also screw with the lights and doors, which can end badly in a place where DarknessEqualsDeath and you have to constantly be on the run. However, it might be necessary to encounter it if you have been affected by SCP-966's effect, as it can cure the effect.
* [[http://www.scp-wiki.net/scp-860 SCP-860]] was finally integrated into the game, and damn if it isn't creepy. After using the key to access the door, you find yourself on a foggy forest path that eventually leads to another door. Every now and then, [[ParanoiaFuel you'll spot a pair of yellow eyes watching you in the distance before disappearing]]. However, [[AnimalisticAbomination the beast lurking within]] the SCP-860-1 forest might just decide to kill you on the spot unless you sprint enough to escape it. It doesn't help with how feral the entity looks, although its design might remind some of [[Franchise/KingdomHearts the Heartless]].

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* [[http://www.scp-wiki.net/scp-939 [[https://scp-wiki.wikidot.com/scp-939 SCP-939]] (introduced in 1.0) is pretty creepy in their own right. You make your way to the storeroom, and [[HopeSpot overhear what sounds like other people calling out, a chance for allies in this whole mess]]. However, get too close, and you're instead greeted by three savage red beasts with the ability to parrot human voices and MoreTeethThanTheOsmondFamily, uttering ''human screams'' as they attack. Even worse is the implication that they're mimicking personnel that they killed and devoured during the breach.
* Compared to other [=SCPs=], [[http://www.scp-wiki.net/scp-066 [[https://scp-wiki.wikidot.com/scp-066 066]] is fairly tame, even if it is a bit weird-looking. Aside from occasionally blaring Beethoven at a headphones-breaking volume, 066 doesn't seem like it'd do too much. However, that little thing can also screw with the lights and doors, which can end badly in a place where DarknessEqualsDeath and you have to constantly be on the run. However, it might be necessary to encounter it if you have been affected by SCP-966's effect, as it can cure the effect.
* [[http://www.scp-wiki.net/scp-860 [[https://scp-wiki.wikidot.com/scp-860 SCP-860]] was finally integrated into the game, and damn if it isn't creepy. After using the key to access the door, you find yourself on a foggy forest path that eventually leads to another door. Every now and then, [[ParanoiaFuel you'll spot a pair of yellow eyes watching you in the distance before disappearing]]. However, [[AnimalisticAbomination the beast lurking within]] the SCP-860-1 forest might just decide to kill you on the spot unless you sprint enough to escape it. It doesn't help with how feral the entity looks, although its design might remind some of [[Franchise/KingdomHearts the Heartless]].



* [[http://www.scp-wiki.net/scp-178 SCP-178]], from the "Box of Horrors" mod, eventually added to the main game (and later scrapped, though it is present in the Unity remake), is some 3D glasses that when worn, the player will see strange creatures that are hostile when you get too close. Pretty creepy for someone not expecting.
* [[http://www.scp-wiki.net/scp-1499 SCP-1499]] is also in the game. It teleports you to another dimension full of weird-looking humanoids and, if you spend too long looking at one of them or get too close to one that isn't moving, all of them will begin to come after you until you remove the gas mask. [[HopeSpot And if you think that putting on the gas mask will displace you so that something like SCP-096 or SCP-049 won't get you,]] [[ShootTheShaggyDog it only works as long as you have SCP-1499 on.]] SCP-106, on the other hand, goes away when the player wears SCP-1499 even for an instant.

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* [[http://www.scp-wiki.net/scp-178 [[https://scp-wiki.wikidot.com/scp-178 SCP-178]], from the "Box of Horrors" mod, eventually added to the main game (and later scrapped, though it is present in the Unity remake), is some 3D glasses that when worn, the player will see strange creatures that are hostile when you get too close. Pretty creepy for someone not expecting.
* [[http://www.scp-wiki.net/scp-1499 [[https://scp-wiki.wikidot.com/scp-1499 SCP-1499]] is also in the game. It teleports you to another dimension full of weird-looking humanoids and, if you spend too long looking at one of them or get too close to one that isn't moving, all of them will begin to come after you until you remove the gas mask. [[HopeSpot And if you think that putting on the gas mask will displace you so that something like SCP-096 or SCP-049 won't get you,]] [[ShootTheShaggyDog it only works as long as you have SCP-1499 on.]] SCP-106, on the other hand, goes away when the player wears SCP-1499 even for an instant.



* The game adds [[http://www.scp-wiki.net/scp-1123 SCP-1123]] to the mix, which is a skull sitting on a pedestal. If you touch the skull, the screen will go white for a little bit while loud screeching is heard in the background, then when the game starts back up, the chamber will change, your controls will be similar to the controls when you are shot or are in SCP-106's pocket dimension, and the skull on the pedestal will be replaced with a table with a note on it, which has a very disturbing picture of a dead German child and German writing on it - an Allied propaganda leaflet demanding that Nazi troops surrender in order for Allied bombing raids over Germany to stop. Afterwards, you'll be treated to several hallucinations of Nazi soldiers until you are shot and everything goes back to normal.

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* The game adds [[http://www.scp-wiki.net/scp-1123 [[https://scp-wiki.wikidot.com/scp-1123 SCP-1123]] to the mix, which is a skull sitting on a pedestal. If you touch the skull, the screen will go white for a little bit while loud screeching is heard in the background, then when the game starts back up, the chamber will change, your controls will be similar to the controls when you are shot or are in SCP-106's pocket dimension, and the skull on the pedestal will be replaced with a table with a note on it, which has a very disturbing picture of a dead German child and German writing on it - an Allied propaganda leaflet demanding that Nazi troops surrender in order for Allied bombing raids over Germany to stop. Afterwards, you'll be treated to several hallucinations of Nazi soldiers until you are shot and everything goes back to normal.
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** [[FromBadToWorse Worse is that]] SCP-173 is in the control room right next to the containment chamber. If you blink in this room, it'll break the glass wall separating the rooms (cutting you with a glass shard all the while) and [[JumpScare appear right in front of you.]] This is where you get infected due to your cut.
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* When you read [[http://www.scp-wiki.net/scp-012 SCP-012]] without wearing SCP-714, the heavy hazmat suit, or the heavy gas mask, D-9341 feels compelled to finish the composition written on the SCP by ripping open his own wrist and using his own blood to write the composition.

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* When you read [[http://www.scp-wiki.net/scp-012 SCP-012]] without wearing SCP-714, the heavy hazmat suit, or the heavy gas mask, D-9341 feels compelled to finish the composition written on the SCP by ripping open his own wrist and using his own blood to write the composition. And you ''must'' enter its containment chamber if you want to collect the severed hand used to open DNA scanners.
Is there an issue? Send a MessageReason:
None

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** Version 0.9.4 introduced an alternative ending for Gate A (Ending A2) where if you recontained SCP-106, the guards apprehend ''you'' instead. Cut to the "The End" screen where a researcher is recording an audio log discussing whether or not to classify D-9341 as an SCP.
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Removed redlink. Added more to SCP-895.


* [[http://www.scp-wiki.net/scp-895 SCP-895]] affects nearby electronic devices and can flash horrific imagery on security monitors and can kill you if you stare at them for too long. This includes looking at the coffin while wearing night vision goggles.

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* [[http://www.scp-wiki.net/scp-895 SCP-895]] affects nearby electronic devices and can flash horrific imagery on security monitors and can kill you if you stare at them for too long. This includes looking at the coffin while wearing night vision goggles. The horrific imagery includes Pig Destroyer album cover art, a bloody hand reaching out of plastic sheeting, SCP-513-1 and even the face of a ''skinned dog.'' Witnessing these images will [[BrownNote drive D-9341 insane.]] [[{{TheFourthWallWillNotProtectYou}} Maybe even you as well.]]



** Download the MP3 of the roar itself into a program like iTunes. What does the artist's name say? "YOUR DEATH IS INEVITABLE."

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** Download the MP3 mp3 file of the roar itself into a program like iTunes. What does the artist's name say? "YOUR DEATH IS INEVITABLE."
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Elaborated on "Femur Breaker" and added info on SCP-682's roar.

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*** The [[MemeticMutation infamous]] "Femur Breaker" [[HellIsThatNoise sound itself.]] The absolute '''agony''' in that scream is so skin-grindingly convincing that [[FridgeHorror it makes you wonder if it was really acting at all.]]


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** Download the MP3 of the roar itself into a program like iTunes. What does the artist's name say? "YOUR DEATH IS INEVITABLE."
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* [[http://www.scp-wiki.net/scp-966 SCP-966]] is also in the game, and can only be seen with night vision goggles on. Outside of that, however, you'd only know they're there if your screen blurs and you get a message about [[ParanoiaFuel the feeling of something breathing right next to you]]. Putting on the goggles will reveal them, but perhaps the most upsetting part is that they won't attack you right away. All four instances in the game just watch you, waiting for their REM sleep-inhibiting ability to wear you down as you wander through the facility. There's also the fact that their ability causes your stamina and blink meters to decrease faster than usual, meaning that escaping from other [=SCPs=] will get tougher unless you have the upgraded gas mask equipped, which boosts stamina regeneration. And they can actually open doors too. The only saving grace is that they can't operate doors with keycards or passcodes, but the game may [[OffscreenTeleportation place them]] past those locks, like those of the checkpoints.

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* [[http://www.scp-wiki.net/scp-966 SCP-966]] is also in the game, and can only be seen with night vision goggles on. Outside of that, however, you'd only know they're there if your screen blurs and you get a message about [[ParanoiaFuel the feeling of something breathing right next to you]]. Putting on the goggles will reveal them, but perhaps the most upsetting part is that they won't attack you right away. All four instances in the game just watch you, waiting for their REM sleep-inhibiting ability to wear you down as you wander through the facility. There's also the fact that their ability causes your stamina and blink meters to decrease faster than usual, meaning that escaping from other [=SCPs=] will get tougher unless you have the upgraded gas mask equipped, which boosts stamina regeneration. And they can actually open doors too. The only saving grace is that they can't operate doors with keycards or passcodes, but the game may [[OffscreenTeleportation place them]] past those locks, like those of the checkpoints.checkpoints, enabling them to appear anywhere in the facility the moment they are first spawned.
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* [[http://www.scp-wiki.net/scp-966 SCP-966]] is also in the game, and can only be seen with night vision goggles on. Outside of that, however, you'd only know they're there if your screen blurs and you get a message about [[ParanoiaFuel the feeling of something breathing right next to you]]. Putting on the goggles will reveal them, but perhaps the most upsetting part is that they won't attack you right away. All four instances in the game just watch you, waiting for their REM sleep-inhibiting ability to wear you down as you wander through the facility. There's also the fact that their ability causes your stamina and blink meters to decrease faster than usual, meaning that escaping from other [=SCPs=] will get tougher unless you have the upgraded gas mask equipped, which boosts stamina regeneration.

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* [[http://www.scp-wiki.net/scp-966 SCP-966]] is also in the game, and can only be seen with night vision goggles on. Outside of that, however, you'd only know they're there if your screen blurs and you get a message about [[ParanoiaFuel the feeling of something breathing right next to you]]. Putting on the goggles will reveal them, but perhaps the most upsetting part is that they won't attack you right away. All four instances in the game just watch you, waiting for their REM sleep-inhibiting ability to wear you down as you wander through the facility. There's also the fact that their ability causes your stamina and blink meters to decrease faster than usual, meaning that escaping from other [=SCPs=] will get tougher unless you have the upgraded gas mask equipped, which boosts stamina regeneration. And they can actually open doors too. The only saving grace is that they can't operate doors with keycards or passcodes, but the game may [[OffscreenTeleportation place them]] past those locks, like those of the checkpoints.
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* [[http://www.scp-wiki.net/scp-966 SCP-966]] is also in the game, and can only be seen with night vision goggles on. Outside of that, however, you'd only know they're there if your screen blurs and you get a message about [[ParanoiaFuel the feeling of something breathing right next to you]]. Putting on the goggles will reveal them, but perhaps the most upsetting part is that they won't attack you right away. All three instances in the game just watch you, waiting for their REM sleep-inhibiting ability to wear you down as you wander through the facility. There's also the fact that their ability causes your stamina and blink meters to decrease faster than usual, meaning that escaping from other [=SCPs=] will get tougher unless you have the upgraded gas mask equipped, which boosts stamina regeneration.

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* [[http://www.scp-wiki.net/scp-966 SCP-966]] is also in the game, and can only be seen with night vision goggles on. Outside of that, however, you'd only know they're there if your screen blurs and you get a message about [[ParanoiaFuel the feeling of something breathing right next to you]]. Putting on the goggles will reveal them, but perhaps the most upsetting part is that they won't attack you right away. All three four instances in the game just watch you, waiting for their REM sleep-inhibiting ability to wear you down as you wander through the facility. There's also the fact that their ability causes your stamina and blink meters to decrease faster than usual, meaning that escaping from other [=SCPs=] will get tougher unless you have the upgraded gas mask equipped, which boosts stamina regeneration.
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* The game is currently being remade in Unity, adding vastly improved graphics and even more [=SCPs=] that can kill and torment you in all sorts of ways. Have fun.

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* The game is currently was being planned to be remade in Unity, until the remake was cancelled, but what was able to be completed before this announcement included adding vastly improved graphics and even more [=SCPs=] that can kill and torment you in all sorts of ways. Have fun.
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** What's worse? You HAVE to go into that room in order to progress with the game, and 096 will still be patrolling. [[FalseReassurance Don't worry though, he's harmless even if you bump into him,]] [[SchmuckBait unless you look at his face.]]

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** What's worse? You HAVE to go into that room in order to progress with the game, and 096 will still be patrolling. Occasionally he may be found roaming other hallways in the Heavy Containment Zone as well, sobbing all the while. [[FalseReassurance Don't worry though, he's harmless even if you bump into him,]] [[SchmuckBait unless you look at his face.]]



* [[http://www.scp-wiki.net/scp-966 SCP-966]] is also in the game, and can only be seen with night vision goggles on. Outside of that, however, you'd only know they're there if your screen blurs and you get a message about [[ParanoiaFuel the feeling of something breathing right next to you]]. Putting on the goggles will reveal them, but perhaps the most upsetting part is that they won't attack you right away. They just watch you, waiting for their REM sleep-inhibiting ability to wear you down as you wander through the facility. There's also the fact that their ability causes your stamina and blink meters to decrease faster than usual, meaning that escaping from other [=SCPs=] will get tougher unless you have the upgraded gas mask equipped, which boosts stamina regeneration.
* [[http://www.scp-wiki.net/scp-049 SCP-049]] is a creepy PlagueDoctor obsessed with curing an unspecified disease, and by "curing", we mean he'll relentlessly pursue you through the entire facility until he manages to touch you, which kills you and turns you into a zombie. If you've protected yourself by wearing a hazmat suit or SCP-714, he'll forcibly try to take it off, buying you mere seconds to get away. He can also open doors, even ones that normally require keycards!

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* [[http://www.scp-wiki.net/scp-966 SCP-966]] is also in the game, and can only be seen with night vision goggles on. Outside of that, however, you'd only know they're there if your screen blurs and you get a message about [[ParanoiaFuel the feeling of something breathing right next to you]]. Putting on the goggles will reveal them, but perhaps the most upsetting part is that they won't attack you right away. They All three instances in the game just watch you, waiting for their REM sleep-inhibiting ability to wear you down as you wander through the facility. There's also the fact that their ability causes your stamina and blink meters to decrease faster than usual, meaning that escaping from other [=SCPs=] will get tougher unless you have the upgraded gas mask equipped, which boosts stamina regeneration.
* [[http://www.scp-wiki.net/scp-049 SCP-049]] is a creepy PlagueDoctor obsessed with curing an unspecified disease, and by "curing", we mean he'll relentlessly pursue you through the entire facility until he manages to touch you, which kills you and turns you into a zombie.zombie (known as SCP-049-2). If you've protected yourself by wearing a hazmat suit or SCP-714, he'll forcibly try to take it off, buying you mere seconds to get away. He can also open doors, even ones that normally require keycards!



* [[http://www.scp-wiki.net/scp-035 SCP-035]]. You find it on a scientist's face as he ask you to free him. If you refuse, his voice gets increasingly demonic, and if you do free him and enter his cell, strange tentacles will rise from the ground and attempt to beat you to death.

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* [[http://www.scp-wiki.net/scp-035 SCP-035]]. You find it on a scientist's face as he ask you to free him. If you refuse, his voice gets increasingly demonic, and if you do free him and enter his cell, strange tentacles will rise from the ground and attempt to beat you to death. You can eventually find the dead host body in another room of the facility, 035 having abandoned it after it corroded enough to not be useful anymore, and a tentacle can emerge from the corpse.



* [[http://www.scp-wiki.net/scp-939 SCP-939]] (introduced in 1.0) is pretty creepy in their own right. You make your way to the storeroom, and [[HopeSpot overhear what sounds like other people calling out, a chance for allies in this whole mess]]. However, get too close, and you're instead greeted by savage red beasts with the ability to parrot human voices and MoreTeethThanTheOsmondFamily, uttering ''human screams'' as they attack. Even worse is the implication that they're mimicking personnel that they killed and devoured during the breach.

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* [[http://www.scp-wiki.net/scp-939 SCP-939]] (introduced in 1.0) is pretty creepy in their own right. You make your way to the storeroom, and [[HopeSpot overhear what sounds like other people calling out, a chance for allies in this whole mess]]. However, get too close, and you're instead greeted by three savage red beasts with the ability to parrot human voices and MoreTeethThanTheOsmondFamily, uttering ''human screams'' as they attack. Even worse is the implication that they're mimicking personnel that they killed and devoured during the breach.



* [[http://www.scp-wiki.net/scp-860 SCP-860]] was finally integrated into the game, and damn if it isn't creepy. After using the key to access the door, you find yourself on a foggy forest path that eventually leads to another door. Every now and then, [[ParanoiaFuel you'll spot a pair of yellow eyes watching you in the distance before disappearing]]. However, [[AnimalisticAbomination the beast lurking within]] might just decide to kill you on the spot unless you sprint enough to escape it. It doesn't help with how feral the entity looks, although its design might remind some of [[Franchise/KingdomHearts the Heartless]].

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* [[http://www.scp-wiki.net/scp-860 SCP-860]] was finally integrated into the game, and damn if it isn't creepy. After using the key to access the door, you find yourself on a foggy forest path that eventually leads to another door. Every now and then, [[ParanoiaFuel you'll spot a pair of yellow eyes watching you in the distance before disappearing]]. However, [[AnimalisticAbomination the beast lurking within]] the SCP-860-1 forest might just decide to kill you on the spot unless you sprint enough to escape it. It doesn't help with how feral the entity looks, although its design might remind some of [[Franchise/KingdomHearts the Heartless]].



* Pausing the game near enemy [=SCPs=], only for the pause menu to disappear on its own — [[BreakingTheFourthWall with an ominous message reading, 'Stop Hiding.']] appearing on the screen. [[ProperlyParanoid Cue the]] [[BringMyBrownPants soiled underwear...]]

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* Pausing the game near enemy [=SCPs=], mainly 173 and 106, only for the pause menu to disappear on its own — [[BreakingTheFourthWall with an ominous message reading, 'Stop Hiding.']] appearing on the screen. [[ProperlyParanoid Cue the]] [[BringMyBrownPants soiled underwear...]]



** Randomly in gameplay, you might hear 682 roar out from somewhere in the facility, followed by the sounds of guns firing on it and the entire facility shaking as a result of the chaos. The facility itself shaking may be unnerving as you are on the lookout for other [=SCPs=].
* [[http://www.scp-wiki.net/scp-178 SCP-178]], from the "Box of Horrors" mod, is some 3D glasses that when worn, the player will see strange creatures that are hostile when you get too close. Pretty creepy for someone not expecting.
* [[http://www.scp-wiki.net/scp-1499 SCP-1499]] is also in the game. It teleports you to another dimension full of weird-looking humanoids and, if you spend too long looking at one of them or get too close to one that isn't moving, all of them will begin to come after you until you remove the gas mask. [[HopeSpot And if you think that putting on the gas mask will displace you so that something like SCP-096 or SCP-106 won't get you,]] [[ShootTheShaggyDog it only works as long as you have SCP-1499 on.]]

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** Randomly in gameplay, you might hear 682 roar out from somewhere in the facility, followed by the sounds of guns firing on it and the entire facility shaking as a result of the chaos. The facility itself shaking may be unnerving as you are on the lookout for other [=SCPs=].
[=SCPs=]. One such roar can briefly be heard early in gameplay around the time the breach starts as well.
* [[http://www.scp-wiki.net/scp-178 SCP-178]], from the "Box of Horrors" mod, eventually added to the main game (and later scrapped, though it is present in the Unity remake), is some 3D glasses that when worn, the player will see strange creatures that are hostile when you get too close. Pretty creepy for someone not expecting.
* [[http://www.scp-wiki.net/scp-1499 SCP-1499]] is also in the game. It teleports you to another dimension full of weird-looking humanoids and, if you spend too long looking at one of them or get too close to one that isn't moving, all of them will begin to come after you until you remove the gas mask. [[HopeSpot And if you think that putting on the gas mask will displace you so that something like SCP-096 or SCP-106 SCP-049 won't get you,]] [[ShootTheShaggyDog it only works as long as you have SCP-1499 on.]]]] SCP-106, on the other hand, goes away when the player wears SCP-1499 even for an instant.

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** Oh, and as for the ''Unity'' verision? He is now ''even faster'' and can throw dark goo towards you in order to slow you down while also teleporting through walls and floors much quicker than before!

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** Oh, and as for the ''Unity'' verision? version? He is now ''even faster'' and can throw dark goo towards you in order to slow you down while also teleporting through walls and floors much quicker than before!before! The only benefit is that the Pocket Dimension isn't currently implemented, and he can no longer instantly kill you, instead lowering the player's health before bringing them down.



* This might be a freak instance; but pausing the game only for the pause menu to disappear on its own — [[BreakingTheFourthWall with an ominous message reading, 'Stop Hiding.']] appearing on the screen. [[ProperlyParanoid Cue the]] [[BringMyBrownPants soiled underwear...]]

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* This might be a freak instance; but pausing Pausing the game near enemy [=SCPs=], only for the pause menu to disappear on its own — [[BreakingTheFourthWall with an ominous message reading, 'Stop Hiding.']] appearing on the screen. [[ProperlyParanoid Cue the]] [[BringMyBrownPants soiled underwear...]]



* [[http://www.scp-wiki.net/scp-178 SCP-178]], from the "Box of Horrors" mod, is some 3D glasses that when worn, the player will see strange creatures that are hostile when you get close. Pretty creepy for someone not expecting.
* [[http://www.scp-wiki.net/scp-1499 SCP-1499]] is also in the game. It teleports you to another dimension full of weird-looking humanoids and, if you spend too long looking at one of them or get too close to one, all of them will begin to come after you until you remove the gas mask. [[HopeSpot And if you think that putting on the gas mask will displace you so that something like SCP-096 or SCP-106 won't get you,]] [[ShootTheShaggyDog it only works as long as you have SCP-1499 on.]]

to:

** Randomly in gameplay, you might hear 682 roar out from somewhere in the facility, followed by the sounds of guns firing on it and the entire facility shaking as a result of the chaos. The facility itself shaking may be unnerving as you are on the lookout for other [=SCPs=].
* [[http://www.scp-wiki.net/scp-178 SCP-178]], from the "Box of Horrors" mod, is some 3D glasses that when worn, the player will see strange creatures that are hostile when you get too close. Pretty creepy for someone not expecting.
* [[http://www.scp-wiki.net/scp-1499 SCP-1499]] is also in the game. It teleports you to another dimension full of weird-looking humanoids and, if you spend too long looking at one of them or get too close to one, one that isn't moving, all of them will begin to come after you until you remove the gas mask. [[HopeSpot And if you think that putting on the gas mask will displace you so that something like SCP-096 or SCP-106 won't get you,]] [[ShootTheShaggyDog it only works as long as you have SCP-1499 on.]]
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** When they say, "you cannot escape", [[ImplacableMan they MEAN it]]. Once you've seen its face, [[https://www.youtube.com/watch?v=X3iV9-H9bOc unless you're an absolute god at the game]], [[UnwinnableByDesign you're dead, end of story]]. The best you can hope for is to get pulled into 106's pocket dimension, the one place he can't reach you...and then he'll just be waiting for you when you get back. The [[Wiki/SCPFoundation wiki]] states that someone tried to hide from it by sitting in a diving bell at the bottom of the ocean. It didn't work.

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** When they say, "you cannot escape", [[ImplacableMan they MEAN it]]. Once you've seen its face, [[https://www.youtube.com/watch?v=X3iV9-H9bOc unless you're an absolute god at the game]], game]] or EXTREMELY lucky, [[UnwinnableByDesign you're dead, end of story]].dead]]. The best you can hope for is to get pulled into 106's pocket dimension, the one place he can't reach you...and then he'll he may just be waiting for you when you get back. The [[Wiki/SCPFoundation wiki]] states that someone tried to hide from it by sitting in a diving bell at the bottom of the ocean. It didn't work.
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** Oh, and as for the ''Unity'' verision? He is now ''even faster'' and can throw dark goo towards you in order to slow you down wile also teleporting through walls and floors much quicker than Before!

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** Oh, and as for the ''Unity'' verision? He is now ''even faster'' and can throw dark goo towards you in order to slow you down wile while also teleporting through walls and floors much quicker than Before!before!



* If you are exposed to [[http://www.scp-wiki.net/scp-008 SCP-008]] without a hazard suit, you will slowly turn into a zombie and when the transformation is complete, we are treated to a [[SarcasmMode lovely scene]] where the now zombified D-9341 eats a scientist off screen while he begs for mercy.
* [[http://www.scp-wiki.net/scp-895 SCP-895]] affects nearby electronic devices and can flash horrific imagery on security monitors and can kill you if you stare at them too long. This includes looking at the coffin while wearing night vision goggles.

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* If you are exposed to [[http://www.scp-wiki.net/scp-008 SCP-008]] without a hazard suit, you will slowly turn into a zombie and when the transformation is complete, we are treated to a [[SarcasmMode lovely scene]] where the now zombified D-9341 eats a scientist off screen off-screen while he begs for mercy.
* [[http://www.scp-wiki.net/scp-895 SCP-895]] affects nearby electronic devices and can flash horrific imagery on security monitors and can kill you if you stare at them for too long. This includes looking at the coffin while wearing night vision goggles.



* [[http://www.scp-wiki.net/scp-049 SCP-049]] is a creepy PlagueDoctor obsessed with curing an unspecified disease, and by "curing" we mean he'll relentlessly pursue you through the entire facility until he manages to touch you, which kills you and turns you into a zombie. If you've protected yourself by wearing a hazmat suit or SCP-714, he'll forcibly try to take it off, buying you mere seconds to get away. He can also open doors, even ones that normally require keycards!
** His containment chamber, located in a CreepyBasement only accessible by an elevator that breaks down as soon as you get down there. Inside, you see a bunch of dead, zombified looking bodies on the floor, and as you try to activate the emergency generator the zombies [[JumpScare spring to life]] trying to kill you. If you survive long enough to get the generator working, SCP-049 himself will arrive and chase you through the dark, narrow halls to keep you from escaping. To top it all off, it's also possible for [=SCPs=]-173 and 106 to spawn in that area as well.

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* [[http://www.scp-wiki.net/scp-049 SCP-049]] is a creepy PlagueDoctor obsessed with curing an unspecified disease, and by "curing" "curing", we mean he'll relentlessly pursue you through the entire facility until he manages to touch you, which kills you and turns you into a zombie. If you've protected yourself by wearing a hazmat suit or SCP-714, he'll forcibly try to take it off, buying you mere seconds to get away. He can also open doors, even ones that normally require keycards!
** His containment chamber, located in a CreepyBasement only accessible by an elevator that breaks down as soon as you get down there. Inside, you see a bunch of dead, zombified looking zombified-looking bodies on the floor, and as you try to activate the emergency generator generator, the zombies [[JumpScare spring to life]] life]], trying to kill you. If you survive long enough to get the generator working, SCP-049 himself will arrive and chase you through the dark, narrow halls to keep you from escaping. To top it all off, it's also possible for [=SCPs=]-173 and 106 to spawn in that area as well.



* [[http://www.scp-wiki.net/scp-035 SCP-035]]. You find it on a scientist's face as he ask you to free him. If you refuse, his voice gets increasingly demonic and if you do free him and enter his cell, strange tentacles will rise from the ground and attempt to beat you to death.
* If you tune the radio to channel 3, [[SugarWiki/FunnyMoments you will mostly get lighthearted and funny messages about the foundation.]] However, occasionally you will instead hear a distorted message of a mysterious voice.

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* [[http://www.scp-wiki.net/scp-035 SCP-035]]. You find it on a scientist's face as he ask you to free him. If you refuse, his voice gets increasingly demonic demonic, and if you do free him and enter his cell, strange tentacles will rise from the ground and attempt to beat you to death.
* If you tune the radio to channel 3, [[SugarWiki/FunnyMoments you will mostly get lighthearted and funny messages about the foundation.Foundation.]] However, occasionally you will instead hear a distorted message of a mysterious voice.



* Ending A1, where you escape the facility though Gate A and SCP-106 comes out and distracts the guards. You slip by everyone and head into a tunnel with a light at the end meaning that you have finally escaped the horrifying science facility. But just when you approach the end, three mysterious, shadowy figures (implied to be members of the Chaos Insurgency) appear right before your eyes and take you away, collapsing the tunnel and trapping some guards inside, leaving the game on a cliff-hanger.

to:

* Ending A1, where you escape the facility though Gate A and SCP-106 comes out and distracts the guards. You slip by everyone and head into a tunnel with a light at the end end, meaning that you have finally escaped the horrifying science facility. But just when you approach the end, three mysterious, shadowy figures (implied to be members of the Chaos Insurgency) appear right before your eyes and take you away, collapsing the tunnel and trapping some guards inside, leaving the game on a cliff-hanger.



* This might be a freak instance; but pausing the game only for the pause menu to disappear on its own - [[BreakingTheFourthWall with an ominous message reading, 'Stop Hiding.']] appearing on the screen. [[ProperlyParanoid Cue the]] [[BringMyBrownPants soiled underwear...]]

to:

* This might be a freak instance; but pausing the game only for the pause menu to disappear on its own - [[BreakingTheFourthWall with an ominous message reading, 'Stop Hiding.']] appearing on the screen. [[ProperlyParanoid Cue the]] [[BringMyBrownPants soiled underwear...]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right:345:[[CantMoveWhileBeingWatched DON'T BLINK]][[note]]You see those little bars on the bottom left? [[OhCrap You see the one that is almost empty?]] [[ThisIsGonnaSuck You'll blink when it runs out.]][[/note]]]]

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[[caption-width-right:345:[[CantMoveWhileBeingWatched DON'T DON'T]] [[Series/DoctorWho BLINK]][[note]]You see those little bars on the bottom left? [[OhCrap You see the one that is almost empty?]] [[ThisIsGonnaSuck You'll blink when it runs out.]][[/note]]]]

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