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** While the boss fight mostly utilizes the scariness already present, it gets added to by how Venom's voice actor does a good job pulling off the creepy and possessive {{yandere}}-ness they have for Spiderman, along with how the screams of pain when Venom is stunned by sound or fire ''genuinely'' sound painful, like the actor himself was having his skin ripped off.
** Last but not least is something found when playing as them. While using the bigfig transformation effect to also include Ultimate Venom is a pretty cool idea, the way they do said transformation is by ''[[TransformationHorror literally tearing their body in half to let Ultimate Venom out]]'', and based on the sounds [[PainfulTransformation it's just as agonizing as getting the Symbiote ripped off of them]].
* Leaving all the scariness of Venom aside, there's one other horrifying thing in this game: the Red Skull's HYDRA base. Look in the background when you have a chance, there are dozens, possibly hundreds of giant missiles stored there. Whatever he's planning to do with those missiles, it can't possibly be good.

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** While the boss fight mostly utilizes the scariness already present, it gets added to by how Venom's voice actor does a good job pulling off the creepy and possessive {{yandere}}-ness they have for Spiderman, Spider-Man, along with how the screams of pain when Venom is stunned by sound or fire ''genuinely'' sound painful, like the actor himself was having his skin ripped off.
** Last but not least is something found when playing as them. While using the bigfig transformation effect to also include Ultimate Venom is a pretty cool idea, the way they do said transformation is by ''[[TransformationHorror literally tearing their body in half to let Ultimate Venom out]]'', and based on the sounds Venom makes, [[PainfulTransformation it's just as agonizing as getting the Symbiote ripped off of them]].
* Leaving all Look in the scariness background of Venom aside, there's one other horrifying thing in this game: the Red Skull's HYDRA base. Look in the background base when you have a chance, there are dozens, possibly hundreds of giant missiles stored there. Whatever he's planning to do with those missiles, it can't possibly be good.good.
* [[BigBad Loki himself]] is a surprisingly menacing character for a LEGO game. Aside from a couple of moments of childishness, he is played far more seriously than other villains in the franchise, and his final plan indicates that his previous defeats have caused him to ''[[SanitySlippage snap.]]'' Said plan? To zap Galactus with a [[HypnoRay mind control device]] [[OmnicidalManiac and have him destroy both Earth and Asgard]] [[{{Revenge}} purely out of]] ''[[EvilIsPetty spite.]]''

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Venom was on the receiving end of slapstick in the cutscene before the final level, courtesy of the Hulk. Also, those examples qualify more as Fridge Horror than this trope.


* In heavy contrast to almost every other LEGO Adaptation Game, where anything with the potential for nightmarish imagery is deliberately negated through a combination of cutesy LEGO designs and [[TheComicallySerious comedic contrast]], everything to do with ComicBook/{{Venom}} has their horrifying presence played terrifyingly straight:

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* In heavy contrast to almost every other LEGO Adaptation Game, where anything with the potential for nightmarish imagery is deliberately negated through a combination of cutesy LEGO designs and [[TheComicallySerious comedic contrast]], almost everything to do with ComicBook/{{Venom}} has their horrifying presence played terrifyingly straight:



* Leaving all the scariness of Venom aside, there's one other horrifying thing in this game: the Red Skull's HYDRA base. Look in the background when you have a chance, there are dozens, possibly hundreds of giant missiles stored there. What was Red Skull going to do with those missiles. And considering the fact that this base is under the city, how would he launch them?
* Another awful thought: What happened to the crew of that captured S.H.I.E.L.D. sub? We never see them.

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* Leaving all the scariness of Venom aside, there's one other horrifying thing in this game: the Red Skull's HYDRA base. Look in the background when you have a chance, there are dozens, possibly hundreds of giant missiles stored there. What was Red Skull going Whatever he's planning to do with those missiles. And considering the fact that this base is under the city, how would he launch them?
* Another awful thought: What happened to the crew of that captured S.H.I.E.L.D. sub? We never see them.
missiles, it can't possibly be good.
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* Leaving all the scariness of Venom aside, there's one other horrifying thing in this game: the Red Skull's HYDRA base. Look in the background when you have a chance, there are dozens, possibly hundreds of giant missiles stored there. What was Red Skull going to do with those missiles. And considering the fact that this base is under the city, how would he launch them?

to:

* Leaving all the scariness of Venom aside, there's one other horrifying thing in this game: the Red Skull's HYDRA base. Look in the background when you have a chance, there are dozens, possibly hundreds of giant missiles stored there. What was Red Skull going to do with those missiles. And considering the fact that this base is under the city, how would he launch them?them?
* Another awful thought: What happened to the crew of that captured S.H.I.E.L.D. sub? We never see them.
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** Last but not least is something found when playing as them. While using the bigfig transformation effect to also include Ultimate Venom is a pretty cool idea, the way they do said transformation is by ''[[TransformationHorror literally tearing their body in half to let Ultimate Venom out]]'', and based on the sounds [[PainfulTransformation it's just as agonizing as getting the Symbiote ripped off of them]].

to:

** Last but not least is something found when playing as them. While using the bigfig transformation effect to also include Ultimate Venom is a pretty cool idea, the way they do said transformation is by ''[[TransformationHorror literally tearing their body in half to let Ultimate Venom out]]'', and based on the sounds [[PainfulTransformation it's just as agonizing as getting the Symbiote ripped off of them]].them]].
* Leaving all the scariness of Venom aside, there's one other horrifying thing in this game: the Red Skull's HYDRA base. Look in the background when you have a chance, there are dozens, possibly hundreds of giant missiles stored there. What was Red Skull going to do with those missiles. And considering the fact that this base is under the city, how would he launch them?
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2021_09_11_at_25234_am.png]]
[[caption-width-right:350:Peek-a-boo.]]
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Capitalization was fixed from NightmareFuel.LEGO Marvel Super Heroes to NightmareFuel.Lego Marvel Super Heroes. Null edit to update page.
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** While the boss fight mostly utilizes the scariness already present, it gets added to by how Venom's voice actor does a good job pulling off the creepy and possessive {{yandere}}-ness they have for Spiderman, along with how the screams of pain when Venom stunned by sound or fire ''genuinely'' sound painful.

to:

** While the boss fight mostly utilizes the scariness already present, it gets added to by how Venom's voice actor does a good job pulling off the creepy and possessive {{yandere}}-ness they have for Spiderman, along with how the screams of pain when Venom is stunned by sound or fire ''genuinely'' sound painful.painful, like the actor himself was having his skin ripped off.
Is there an issue? Send a MessageReason:
None


** Last but not least is something found when playing as them. While using the bigfig transformation effect to also include Ultimate Venom is a pretty cool idea, the way they do said transformation is by ''[[Transformation Horrorliterally tearing their body in half to let Ultimate Venom out]]'', and based on the sounds [[PainfulTransformation it's just as agonizing as getting the Symbiote ripped off of them]].

to:

** Last but not least is something found when playing as them. While using the bigfig transformation effect to also include Ultimate Venom is a pretty cool idea, the way they do said transformation is by ''[[Transformation Horrorliterally ''[[TransformationHorror literally tearing their body in half to let Ultimate Venom out]]'', and based on the sounds [[PainfulTransformation it's just as agonizing as getting the Symbiote ripped off of them]].
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None


** While the boss fight mostly utilizes the scariness already present, it gets added to by how Venom's voice actor does a good job pulling off the creepy and possessive {{yandere}}-ness they have for Spiderman, along with how the screams of pain when Venom stunned by sound or fire ''genuinely'' sound painful.

to:

** While the boss fight mostly utilizes the scariness already present, it gets added to by how Venom's voice actor does a good job pulling off the creepy and possessive {{yandere}}-ness they have for Spiderman, along with how the screams of pain when Venom stunned by sound or fire ''genuinely'' sound painful.painful.
** Last but not least is something found when playing as them. While using the bigfig transformation effect to also include Ultimate Venom is a pretty cool idea, the way they do said transformation is by ''[[Transformation Horrorliterally tearing their body in half to let Ultimate Venom out]]'', and based on the sounds [[PainfulTransformation it's just as agonizing as getting the Symbiote ripped off of them]].

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* [[ComicBook/NormanOsborn The Green Goblin]] having Comicbook/{{Venom}} trapped in the Oscorp building to do experiments on including his most likely [[UnwittingTestSubject unwilling employees becoming insane half venom monsters.]]

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* In heavy contrast to almost every other LEGO Adaptation Game, where anything with the potential for nightmarish imagery is deliberately negated through a combination of cutesy LEGO designs and [[TheComicallySerious comedic contrast]], everything to do with ComicBook/{{Venom}} has their horrifying presence played terrifyingly straight:
** First and foremost is their introduction into the game, as the basement lab of
[[ComicBook/NormanOsborn The Green Goblin]] having Comicbook/{{Venom}} trapped in is poorly lit and covered with bubbling black Symbiote goo, which on their own provides an unsettling sight, but then the Oscorp Symbiote Scientists show up, and even with the cutened-up LEGO appearance they still look unnervingly freaky thanks to their ZombieGait and occasional mutated limbs.
** Shortly before you go into the boss fight, you get a cutscene where the lights keep flickering on-and-off while Venom scuttles about the screen edges, with the music
building up until Venom does a JumpScare where they screech [[TheFourthWallWillNotProtectYou directly at the player]] while a high-pitched sting plays. The LEGO minifigure appearance does nothing to do experiments on including his most likely [[UnwittingTestSubject unwilling employees becoming insane half venom monsters.]]detract from how startling it is.
** While the boss fight mostly utilizes the scariness already present, it gets added to by how Venom's voice actor does a good job pulling off the creepy and possessive {{yandere}}-ness they have for Spiderman, along with how the screams of pain when Venom stunned by sound or fire ''genuinely'' sound painful.
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Added DiffLines:

*[[ComicBook/NormanOsborn The Green Goblin]] having Comicbook/{{Venom}} trapped in the Oscorp building to do experiments on including his most likely [[UnwittingTestSubject unwilling employees becoming insane half venom monsters.]]

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