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Nightmare Fuel / LEGO Marvel Super Heroes

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Peek-a-boo.

  • In heavy contrast to almost every other LEGO Adaptation Game, where anything with the potential for nightmarish imagery is deliberately negated through a combination of cutesy LEGO designs and comedic contrast, almost everything to do with Venom has their horrifying presence played terrifyingly straight:
    • First and foremost is their introduction into the game, as the basement lab of The Green Goblin is poorly lit and covered with bubbling black Symbiote goo, which on their own provides an unsettling sight, but then the Symbiote Scientists show up, and even with the cutened-up LEGO appearance they still look unnervingly freaky thanks to their Zombie Gait and occasional mutated limbs.
    • Shortly before you go into the boss fight, you get a cutscene where the lights keep flickering on-and-off while Venom scuttles about the screen edges, with the music building up until Venom does a Jump Scare where they screech directly at the player while a high-pitched sting plays. The LEGO minifigure appearance does nothing to detract from how startling it is.
    • While the boss fight mostly utilizes the scariness already present, it gets added to by how Venom's voice actor does a good job pulling off the creepy and possessive yandere-ness they have for Spider-Man, along with how the screams of pain when Venom is stunned by sound or fire genuinely sound painful, like the actor himself was having his skin ripped off.
    • Last but not least is something found when playing as them. While using the bigfig transformation effect to also include Ultimate Venom is a pretty cool idea, the way they do said transformation is by literally tearing their body in half to let Ultimate Venom out, and based on the sounds Venom makes, it's just as agonizing as getting the Symbiote ripped off of them.
  • Look in the background of the Red Skull’s HYDRA base when you have a chance, there are dozens, possibly hundreds of giant missiles stored there. Whatever he’s planning to do with those missiles, it can’t possibly be good.
  • Loki himself is a surprisingly menacing character for a LEGO game. Aside from a couple of moments of childishness, he is played far more seriously than other villains in the franchise, and his final plan indicates that his previous defeats have caused him to snap. Said plan? To zap Galactus with a mind control device and have him destroy both Earth and Asgard purely out of spite.

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