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* ObviousBeta: Obsidian has a well-deserved reputation for this. Despite not looking much better visually than ''KOTOR'', ''[=NWN2=]'' is somewhat of a hardware hog, and it suffered from memory leak issues and a lack of polish. Then both expansions managed to [[GameBreakingBug break the previous campaign]] on release.
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* PacifistRun: Not possible for the entire game, but if a player sides with the Thieves Guild it is possible to avoid killing any of the Town Guard. Some outcomes seem unintended, as some guards will attack you no matter what, but through a combination of diplomacy, stealth, or simply distracting a guard with one party member while another runs ahead, it is achievable. For example, one quest objective involves defending a warehouse from being raided by the town guard - The player can instead simply run to the area's exit and leave.
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* RenovatingThePlayerHeadquarters: After the player drives out the King of Shadows' minions from Crossroad Keep, they are rewarded a title of nobility that grants them ownership of the keep and are given tasks such as recruiting NPCs to help man it, investing in renovating various parts of it and forming a militia unit to protect the land surrounding it.

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* RenovatingThePlayerHeadquarters: After the player drives out the King of Shadows' minions from Crossroad Keep, they are rewarded a title of nobility that grants them ownership of the keep and are given tasks such as recruiting NPCs [=NPCs=] to help man it, investing in renovating various parts of it and forming a militia unit to protect the land surrounding it.
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* RenovatingThePlayerHeadquarters: After the player drives out the King of Shadows' minions from Crossroad Keep, they are rewarded a title of nobility that grants them ownership of the keep and are given tasks such as recruiting NPCs to help man it, investing in renovating various parts of it and forming a militia unit to protect the land surrounding it.
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* PersonalHateBeforeCommonGoals: At one point, a priestess named Zhjaeve joins your party and you can ask her why her people, the Githzerai, aren't taking a more active role in the war against [[BigBad The King of Shadows]]. She responds that while her people recognise the King as a threat, their arch-enemies the Githyanki are already fighting against the King and that the two races hate each other so much that the Githyanki would happily ignore the King and let him grow in power unopposed if it meant a chance to destroy the Githzerai.

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* TheMole:
** [[spoiler:Torio]].
** Also potentially [[spoiler:the Knight Captain.]]



* ReverseMole:
** [[spoiler:Torio]].
** Also potentially [[spoiler:the Knight Captain. This troper had him as a bard/Harper/Shadow Thief/Neverwinter Nine at the end, with choices publicly opposing Neverwinter, while privately undermining all its enemies. Due to a badly-written [[MultipleEndings ending]], however, this actually backfires. Despite the Shadow Thieves being cell-structured and having only two people in town who know enough members to lead them, at least one of whom dies canonically if the player joins the Thieves, killing both somehow causes the Shadow Thieves to be stronger and better organized.]]
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Renamed trope


** ''Volo's Guides'' are notorious in {{canon}} for being [[TropesForDummies an awful mix of brilliant investigations and silly hearsay]]. Elminster notably hunted down and destroyed every copy of ''Volo's Guide to All Things Magical'', partly because it exposed a number of wizardly trade secrets, and partly because the first edition contained a lot of recipes on how to kill oneself in new and exciting ways. In the OpeningMonologue to ''Storm of Zehir'', Volo mentions that Elminster judged his most recent book, ''Volo's Complete Guide to the Behavior of Nymphs'', to be "too naughty for print." (A little hypocritical, honestly, considering [[TheCasanova the guy will sleep with anything that has two X chromosomes and isn't related to him]].)

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** ''Volo's Guides'' are notorious in {{canon}} for being [[TropesForDummies [[ParodiesForDummies an awful mix of brilliant investigations and silly hearsay]]. Elminster notably hunted down and destroyed every copy of ''Volo's Guide to All Things Magical'', partly because it exposed a number of wizardly trade secrets, and partly because the first edition contained a lot of recipes on how to kill oneself in new and exciting ways. In the OpeningMonologue to ''Storm of Zehir'', Volo mentions that Elminster judged his most recent book, ''Volo's Complete Guide to the Behavior of Nymphs'', to be "too naughty for print." (A little hypocritical, honestly, considering [[TheCasanova the guy will sleep with anything that has two X chromosomes and isn't related to him]].)

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** Moon elf, sun elf, wild elf, wood elf, drow elf.
** Shield dwarf, gold dwarf, duergar dwarf.

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** Half-elf, half-drow, half-orc.
** Moon elf, sun elf, wild elf, wood elf, drow elf.
drow.
** Shield dwarf, gold dwarf, duergar dwarf.duergar.
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* MassiveRaceSelection: Unlike the first installment, this game has a much wider selection of races:
** Human
** Moon elf, sun elf, wild elf, wood elf, drow elf.
** Shield dwarf, gold dwarf, duergar dwarf.
** Rock gnome, deep gnome.
** Lightfoot halfling, strongheart halfling.
** Assimar, tiefling, air genasi, water genasi, earth genasi, fire genasi.
** Gray orc.
** Yuan-ti pureblood.
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* PragmaticVilliany: Axle, leader of the Neverwinter branch of the [[ThievesGuild Shadow Thieves]], gets annoyed at some of the violent and disruptive acts carried out by his [[TheDragon second-in-command]] Moire, as it creates tension he doesn't need and requires him to take expensive precautions like importing weapons and paying more bribes.

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* PragmaticVilliany: PragmaticVillainy: Axle, leader of the Neverwinter branch of the [[ThievesGuild Shadow Thieves]], gets annoyed at some of the violent and disruptive acts carried out by his [[TheDragon second-in-command]] Moire, as it creates tension he doesn't need and requires him to take expensive precautions like importing weapons and paying more bribes.
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* {{Railroading}}: The most blatant example is [[https://www.shamusyoung.com/twentysidedtale/?p=945 the gate to Blacklake District]]. You basically spend half of Act I doing all kinds of quests just so you can have a brief conversation with someone who lives on the other side, despite the fact that logically, the gate is a trivial obstacle that could be logically overcome [[https://www.shamusyoung.com/twentysidedtale/images/nwn2_door_players.jpg in a variety of ways]].

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* {{Railroading}}: The most blatant example is [[https://www.shamusyoung.com/twentysidedtale/?p=945 the gate to Blacklake District]]. You basically spend half of Act I doing all kinds of quests just so you can have a brief conversation with someone who lives on the other side, despite the fact that logically, the gate is a trivial obstacle that could be logically overcome [[https://www.shamusyoung.com/twentysidedtale/images/nwn2_door_players.jpg in a variety of ways]].
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* {{Railroading}}

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* {{Railroading}}{{Railroading}}: The most blatant example is [[https://www.shamusyoung.com/twentysidedtale/?p=945 the gate to Blacklake District]]. You basically spend half of Act I doing all kinds of quests just so you can have a brief conversation with someone who lives on the other side, despite the fact that logically, the gate is a trivial obstacle that could be logically overcome [[https://www.shamusyoung.com/twentysidedtale/images/nwn2_door_players.jpg in a variety of ways]].
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* PoliticallyIncorrectVillain: Baalbisan, one of the demons found in Jerro's Haven, is a misogynist of epic proportions.


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* PragmaticVilliany: Axle, leader of the Neverwinter branch of the [[ThievesGuild Shadow Thieves]], gets annoyed at some of the violent and disruptive acts carried out by his [[TheDragon second-in-command]] Moire, as it creates tension he doesn't need and requires him to take expensive precautions like importing weapons and paying more bribes.
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* NormalFishInATinyPond: White Harbor's favorite sons Cormak and Lorne are both legendary in town to the point that if you prove you're the best at everything in the harvest fair you're considered ''almost'' up to their level. Once they moved to Neverwinter Cormak's level of competence leveled out at "questionably competent city guard lower management" and Lorne was disgraced in the military and became a brute enforcer for a Luskan after the war.

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* NormalFishInATinyPond: White West Harbor's favorite sons Cormak Cormick and Lorne are both legendary in town to the point that if you prove you're the best at everything in the harvest fair you're considered ''almost'' up to their level. Once they moved to Neverwinter Cormak's Neverwinter, Cormick's level of competence leveled out at "questionably competent city guard lower management" and Lorne was disgraced in the military and became a brute enforcer for a Luskan after the war.
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* NominalImportance: Refugee, Refugee, Refugee, Liza... Guess which one is a quest giver.
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* OverzealousUnderling: You can be given the chance to do this, depending on whether you side with the City Watch or the Shadow Thieves in the first chapter. If you side with the Watch, Marshal Cormick will order you to root out members of the Watch who are taking bribes; if you do so by killing them, Captain Brelaina will chew you out for your "foul" and "unrelenting" approach to justice. If you side with the Thieves, your handler Moire will command you to burn down the Watch post... after which her boss, Axle, will complain that your recklessness has started a war between the Watch and the Thieves which he didn't need.
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** Averted with the majority of the other dwarves in the game. First of all, none of the dwarf characters with speaking roles have the "expected" Scottish accent except Khelgar. Brother Maxil is clean shaven, wears a simple robe, and appears to be the level-headed one in Daerrad's party. Brother Ivarr is a tall, thin healer. [[spoiler: Annaeus is responsible for the creation of the Guardian, and he's implied to take sadistic pleasure in it's suffering.]] Zinn is [[AffablyEvil Affably Evil]], politely introducing himself and his band of adventurers before telling you that he's here to kill you. Downplayed with Callum; he fits the bill of heavily armored axe-swinging warrior with a brunt and straight-forward attitude, but he serves a human lord as one of the Neverwinter Nine. [[HaveIMentionedIAmADwarfToday He doesn't go out of his way to draw attention to the fact that he's a dwarf, either.]]

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** Averted with the majority of the other dwarves in the game. First of all, none of the dwarf characters with speaking roles have the "expected" Scottish accent except Khelgar.Khelgar (making it something of an open question where he picked it up). Brother Maxil is clean shaven, wears a simple robe, and appears to be the level-headed one in Daerrad's party. Brother Ivarr is a tall, thin healer. [[spoiler: Annaeus is responsible for the creation of the Guardian, and he's implied to take sadistic pleasure in it's suffering.]] Zinn is [[AffablyEvil Affably Evil]], politely introducing himself and his band of adventurers before telling you that he's here to kill you. Downplayed with Callum; he fits the bill of heavily armored axe-swinging warrior with a brunt and straight-forward attitude, but he serves a human lord as one of the Neverwinter Nine. [[HaveIMentionedIAmADwarfToday He doesn't go out of his way to draw attention to the fact that he's a dwarf, either.]]

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* MuggingTheMonster: Khelgar's backstory features him picking a fight with a group of traveling Sun Soul monks during a particularly lively BarBrawl. Anybody who's read [[TabletopGame/ForgottenRealms the lore of the setting]] [[BareFistedMonk knows why this is an incredibly bad idea]]. Long-story short, they would beat the ever-loving crap out of him. In an amusing twist he ''thanked'' them for the thrashing and asked the surprised monks how you go about becoming one.

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* MuggingTheMonster: MuggingTheMonster:
**
Khelgar's backstory features him picking a fight with a group of traveling Sun Soul monks during a particularly lively BarBrawl. Anybody who's read [[TabletopGame/ForgottenRealms the lore of the setting]] [[BareFistedMonk knows why this is an incredibly bad idea]]. Long-story short, they would beat the ever-loving crap out of him. In an amusing twist he ''thanked'' them for the thrashing and asked the surprised monks how you go about becoming one.
** One random encounter is a group of lower-level adventurers trying to kill your party and steal your better gear. Half of them will leg it if you point out how stupid that is.




** One random encounter is a group of lower-level adventurers trying to kill your party and steal your better gear. Half of them will leg it if you point out how stupid that is.
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* NormalFishInATinyPond: White Harbor's favorite sons Cormak and Lorne are both legendary in town to the point that if you prove you're the best at everything in the harvest fair you're considered ''almost'' up to their level. Once they moved to Neverwinter Cormak's level of competence leveled out at "questionably competent city guard lower management" and Lorne was disgraced in the military and became a brute enforcer for a Luskan after the war.
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* OurGiantsAreBigger: Fire giants take part in a late-game quest which serves as the recruitment quest for Clan Ironfist and the near-conclusion of Khelgar's CharacterDevelopment. They reseble large, red-haired, black-skinned dwarves, and have [[HornyVikings horned helmets]] and [[EvilSoundsDeep deep voices]].

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* OurGiantsAreBigger: Fire giants take part in a late-game quest which serves as the recruitment quest for Clan Ironfist and the near-conclusion of Khelgar's CharacterDevelopment. They reseble resemble large, red-haired, black-skinned dwarves, and have [[HornyVikings horned helmets]] and [[EvilSoundsDeep deep voices]].
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Added three sub points under "Our Dwarves are All the Same". One for named dwarf characters, one for dwarf player characters, and one for generic NP Cs.

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** Averted with the majority of the other dwarves in the game. First of all, none of the dwarf characters with speaking roles have the "expected" Scottish accent except Khelgar. Brother Maxil is clean shaven, wears a simple robe, and appears to be the level-headed one in Daerrad's party. Brother Ivarr is a tall, thin healer. [[spoiler: Annaeus is responsible for the creation of the Guardian, and he's implied to take sadistic pleasure in it's suffering.]] Zinn is [[AffablyEvil Affably Evil]], politely introducing himself and his band of adventurers before telling you that he's here to kill you. Downplayed with Callum; he fits the bill of heavily armored axe-swinging warrior with a brunt and straight-forward attitude, but he serves a human lord as one of the Neverwinter Nine. [[HaveIMentionedIAmADwarfToday He doesn't go out of his way to draw attention to the fact that he's a dwarf, either.]]
**A dwarven player character is technically incapable of playing this trope completely straight because he or she was raised by an elf on the surface, and everyone else in their hometown is human.
**Averted with a few of the generic dwarf [[NonPlayerCharacter NPCs]] too: Two of Khulmar's scouts have no facial hair. One of the Neverwinter Academy students is a dwarf. Dwarven women are also in the audience at [[spoiler:the murder trial.]]
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** ''Volo's Guides'' are notorious in {{canon}} for being [[TropesForDummies an awful mix of brilliant investigations and silly hearsay]]. Elminster notably hunted down and destroyed every copy of ''Volo's Guide to All Things Magical'', partly because it exposed a number of wizardly trade secrets, and partly because the first edition contained a lot of recipes on how to kill oneself in new and exciting ways. In the OpeningNarration to ''Storm of Zehir'', Volo mentions that Elminster judged his most recent book, ''Volo's Complete Guide to the Behavior of Nymphs'', to be "too naughty for print." (A little hypocritical, honestly, considering [[TheCasanova the guy will sleep with anything that has two X chromosomes and isn't related to him]].)

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** ''Volo's Guides'' are notorious in {{canon}} for being [[TropesForDummies an awful mix of brilliant investigations and silly hearsay]]. Elminster notably hunted down and destroyed every copy of ''Volo's Guide to All Things Magical'', partly because it exposed a number of wizardly trade secrets, and partly because the first edition contained a lot of recipes on how to kill oneself in new and exciting ways. In the OpeningNarration OpeningMonologue to ''Storm of Zehir'', Volo mentions that Elminster judged his most recent book, ''Volo's Complete Guide to the Behavior of Nymphs'', to be "too naughty for print." (A little hypocritical, honestly, considering [[TheCasanova the guy will sleep with anything that has two X chromosomes and isn't related to him]].)

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