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* The [[spoiler: Gate of Time bears an uncanny resemblance to the [[TwilightPrincess Mirror of Twilight]]]].

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* The [[spoiler: Gate of Time bears an uncanny resemblance to the [[TwilightPrincess Mirror of Twilight]]]].Twilight]]]].
* At the end of the game, [[spoiler:Fi, who has become the Master Sword, has her consciousness fade into the blade, and enter a deep, eternal sleep. So, Fi, no, [[ALinkToThePast The Master Sword, sleeps again, forever]]]]. Although the line itself is never said, so it is more of a stealth mythology gag, if it was intended at all.
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* The [[spoiler: Gate of Time bears an uncanny resemblance to the [[TwilightPrincess Mirror of Twilight]].

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* The [[spoiler: Gate of Time bears an uncanny resemblance to the [[TwilightPrincess Mirror of Twilight]].Twilight]]]].
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* Skyloft grows pumpkins, similar to [[TwilightPrincess Ordon Village]].
* The [[spoiler: Gate of Time bears an uncanny resemblance to the [[TwilightPrincess Mirror of Twilight]].

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* [[TwilightPrincess You can collect bugs and give them to someone for rupees.]]

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* [[TwilightPrincess [[OcarinaOfTime You can collect bugs and and]] [[TwilightPrincess give them to someone for rupees.]]rupees]].
* Similar to in WindWaker, there are tornados on the overworld that send you flying off your loftwing.
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* [[TwilightPrincess You can collect bugs and give them to someone for rupees.]]
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* The model number that the thunder dragon assigns Link ends with the number 16, referring to the fact that this is the 16th main title in the Zelda series.
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* At the end of the game, [[spoiler:Zelda asks what do you want to do. This is similar to ''Spirit Tracks'' which had Zelda asking what did you want to do after everything was over near the end of the game as a branch for the game's multiple endings.]]

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* At the end of the game, [[spoiler:Zelda asks what do you want to do. This is similar to ''Spirit Tracks'' which had Zelda asking what did you want to do after everything was over near the end of the game as a branch for the game's multiple endings.]]]]
* The model number that the thunder dragon assigns Link ends with the number 16, referring to the fact that this is the 16th main title in the Zelda series.
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** The Silent Realms themselves are quite similiar in concept to the central temples of ''Phantom Hourglass'' and ''Spirit Tracks'', with invincible guardians and sentries who will alert those guardians if they see Link.

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** The Silent Realms themselves are quite similiar in concept to the central temples of ''Phantom Hourglass'' and ''Spirit Tracks'', with invincible guardians and sentries who will alert those guardians if they see Link.Link and who can kill Link in one hit.
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* The third form of the Goddess Sword is called the Goddess White Sword. The original game had a sword called the White Sword that served as that game's InfinityMinusOneSword.

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* The third form of the Goddess Sword is called the Goddess White Sword. The original game had a sword called the White Sword that served as that game's InfinityMinusOneSword.InfinityMinusOneSword.
* At the end of the game, [[spoiler:Zelda asks what do you want to do. This is similar to ''Spirit Tracks'' which had Zelda asking what did you want to do after everything was over near the end of the game as a branch for the game's multiple endings.]]
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* A puzzle in the Lanayru Mine has a solution that involves triggering three things in the order 2-3-1. [[OcarinaOfTime Twenty-three is number one!]]

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* A puzzle in the Lanayru Mine has a solution that involves triggering three things in the order 2-3-1. [[OcarinaOfTime Twenty-three is number one!]]one!]]
* The third form of the Goddess Sword is called the Goddess White Sword. The original game had a sword called the White Sword that served as that game's InfinityMinusOneSword.
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** The horns that Bokoblins blow creates a hilariously mangled version of [[ALinkToThePast the Flute Boy's song.]]

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** The horns that Bokoblins blow creates a hilariously mangled version of [[ALinkToThePast the Flute Boy's song.]]]]
* A puzzle in the Lanayru Mine has a solution that involves triggering three things in the order 2-3-1. [[OcarinaOfTime Twenty-three is number one!]]
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* The E3 2010 debut [[http://www.youtube.com/watch?v=2dYgrMz_XBI trailer]] opens with a montage of images from previous 3D Zelda games: [[TheLegendOfZeldaOcarinaOfTime the Hero of Time riding Epona]], [[TheLegendOfZeldaMajorasMask Majora's Mask]], [[TheLegendOfZeldaTheWindWaker the Hero of Winds sailing in The King of Red Lions]], and [[TheLegendOfZeldaTwilightPrincess the Hero of Light running in wolf form]].

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* The E3 2010 debut [[http://www.youtube.com/watch?v=2dYgrMz_XBI trailer]] opens with a montage of images from previous 3D Zelda games: [[TheLegendOfZeldaOcarinaOfTime [[VideoGame/TheLegendOfZeldaOcarinaOfTime the Hero of Time riding Epona]], [[TheLegendOfZeldaMajorasMask Majora's Mask]], [[TheLegendOfZeldaTheWindWaker [[VideoGame/TheLegendOfZeldaTheWindWaker the Hero of Winds sailing in The King of Red Lions]], and [[TheLegendOfZeldaTwilightPrincess the Hero of Light running in wolf form]].



** [[TheLegendOfZeldaTheWindWaker He has a star shaped scar on his forehead]].

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** [[TheLegendOfZeldaTheWindWaker [[VideoGame/TheLegendOfZeldaTheWindWaker He has a star shaped scar on his forehead]].



* [[TheLegendOfZeldaTheWindWaker Beedle]]'s [[IdenticalGrandson ancestor]] makes an appearance, with the same theme from ''Wind Waker'' and the same grunt when you come in. He also runs the shop from the sky that can only be entered after getting his attention (in this game, by firing a weapon at the bell to get him to lower a rope)... [[TheLegendOfZeldaSpiritTracks Sound familiar?]]

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* [[TheLegendOfZeldaTheWindWaker [[VideoGame/TheLegendOfZeldaTheWindWaker Beedle]]'s [[IdenticalGrandson ancestor]] makes an appearance, with the same theme from ''Wind Waker'' and the same grunt when you come in. He also runs the shop from the sky that can only be entered after getting his attention (in this game, by firing a weapon at the bell to get him to lower a rope)... [[TheLegendOfZeldaSpiritTracks Sound familiar?]]



* [[TheWindWaker Traveling Gorons]] return, though they aren't merchants this time.
* The [[OcarinaOfTime Temple of Time]] is in the game.

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* [[TheWindWaker [[VideoGame/TheLegendOfZeldaTheWindWaker Traveling Gorons]] return, though they aren't merchants this time.
* The [[OcarinaOfTime [[VideoGame/TheLegendOfZeldaOcarinaOfTime Temple of Time]] is in the game.



* The player can pilot a boat for the [[TheWindWaker third]] [[PhantomHourglass time]] in the series, and it even comes equipped with a cannon. It's piloted in a more direct manner than the previous ones, however.

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* The player can pilot a boat for the [[TheWindWaker [[VideoGame/TheLegendOfZeldaTheWindWaker third]] [[PhantomHourglass time]] in the series, and it even comes equipped with a cannon. It's piloted in a more direct manner than the previous ones, however.



* The first ''item'' you get in the game is a sailcloth, and you use this in tandem with Link's Loftwing, which is red. In ''WindWaker'', you had to find a sail for the King of Red Lions, a boat you use to travel in the game's Overworld.

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* The first ''item'' you get in the game is a sailcloth, and you use this in tandem with Link's Loftwing, which is red. In ''WindWaker'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', you had to find a sail for the King of Red Lions, a boat you use to travel in the game's Overworld.



* The intro sequence is very similar to the one from ''WindWaker'', narrating a legend that forms the backstory of the game, depicted in an ancient art style (medieval art for ''WindWaker'', cave paintings for ''Skyward Sword'').

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* The intro sequence is very similar to the one from ''WindWaker'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', narrating a legend that forms the backstory of the game, depicted in an ancient art style (medieval art for ''WindWaker'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', cave paintings for ''Skyward Sword'').



* The [[spoiler: Master Sword before it is blessed by Zelda looks very similar to the depowered Master Sword from WindWaker, with the Wings folded in and the colors a darker shade than the True Master Sword.]]

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* The [[spoiler: Master Sword before it is blessed by Zelda looks very similar to the depowered Master Sword from WindWaker, ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', with the Wings folded in and the colors a darker shade than the True Master Sword.]]



* If you throw one of the pots in Skyloft close to a person, they will jump and be startled for a second. Fledge's animation really looks like the guy you have to scare in the café in ''[[TheLegendOfZeldaTheWindWaker Wind Waker]]'' (by throwing down pots, too).

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* If you throw one of the pots in Skyloft close to a person, they will jump and be startled for a second. Fledge's animation really looks like the guy you have to scare in the café in ''[[TheLegendOfZeldaTheWindWaker ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' (by throwing down pots, too).
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** Also, when you meet with the Thunder Dragon, he offers to add serial numbers to your name just like his robots. Namely Link-16, as this is the sixteenth Zelda game.
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* The ability to grab rupees and hearts with your sword returns from games such as the original and the Gameboy ones.

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* The ability to grab rupees and hearts with your sword returns from games such as the original and the Gameboy ones.ones.
* There's numerous {{Musical Nod}}s as well.
** The Ballad of the Goddess is, [[ItWasHisSled of course,]] Zelda's Lullaby in reverse. [[spoiler: The original Zelda's Lullaby also returns as an orchestral rearrangement, when Link first meets Zelda in the past.]]
** Link's Leitmotif, [[spoiler: the Song of the Hero]] is a rearrangement of [[VideoGame/TheLegendOfZelda the music that started it all.]] The closing credits also contains a less modified version.
** The song that plays [[spoiler: before you enter the fourth Silent Realm]] is an arrangement of the Hyrule Field theme from ''OcarinaOfTime.''
** The horns that Bokoblins blow creates a hilariously mangled version of [[ALinkToThePast the Flute Boy's song.]]

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* If you throw one of the pots in Skyloft close to a person, they will jump and be startled for a second. Fledge's animation really looks like the guy you have to scare in the café in ''[[TheLegendOfZeldaTheWindWaker Wind Waker]]'' (by throwing down pots, too).

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* If you throw one of the pots in Skyloft close to a person, they will jump and be startled for a second. Fledge's animation really looks like the guy you have to scare in the café in ''[[TheLegendOfZeldaTheWindWaker Wind Waker]]'' (by throwing down pots, too).too).
* The ability to grab rupees and hearts with your sword returns from games such as the original and the Gameboy ones.
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None


* After the third dungeon, [[spoiler: the BigBad nearly gets Zelda, but she escapes thanks to Link and Impa and throws Link the magical instrument of the game, just like in ''Ocarina''.]]

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* After the third dungeon, [[spoiler: the BigBad nearly gets Zelda, but she escapes thanks to Link and Impa and throws Link the magical instrument of the game, just like in ''Ocarina''.]]]]
* If you throw one of the pots in Skyloft close to a person, they will jump and be startled for a second. Fledge's animation really looks like the guy you have to scare in the café in ''[[TheLegendOfZeldaTheWindWaker Wind Waker]]'' (by throwing down pots, too).
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None


* Link's reaction to touching lava- leaping into the air with the seat of his pants on fire- is the same as Toon Link's. Contrast the more realistic actions when he drowns in water or sand.

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* Link's reaction to touching lava- leaping into the air with the seat of his pants on fire- is the same as Toon Link's. Contrast the more realistic actions when he drowns in water or sand.sand.
* Impa appears [[spoiler: as both the young guardian, ala ''Ocarina'', and an old, blue-cloaked advisor like in ''Zelda II''.]]
* After the third dungeon, [[spoiler: the BigBad nearly gets Zelda, but she escapes thanks to Link and Impa and throws Link the magical instrument of the game, just like in ''Ocarina''.]]

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* Loftwing's are the birds always depicted on the Hylian shield and other Hylian designs. Ofcourse, Link flys a red one.

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* Loftwing's are the birds always depicted on the Hylian shield and other Hylian designs. Ofcourse, Of course, Link flys a red one.one.
* Link's reaction to touching lava- leaping into the air with the seat of his pants on fire- is the same as Toon Link's. Contrast the more realistic actions when he drowns in water or sand.
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* The main melody of the Ballad of the Goddess is actually Zelda's Lullaby played backwards.

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* The main melody of the Ballad ''Ballad of the Goddess Goddess'' is actually Zelda's Lullaby ''Zelda's Theme'' played backwards.
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* Loftwing's are the birds always depicted on the Hylian shield and other Hylian designs. Ofcourse, Link fly´s a red one.

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* Loftwing's are the birds always depicted on the Hylian shield and other Hylian designs. Ofcourse, Link fly´s flys a red one.
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* The mid-boss fight in the Earth Temple (a fire-based temple where you earn the Bomb Bag) is two Lizalfos, with the room being made up of many hexagons, much like the Dodongo's Cavern from ''Ocarina''.

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* The mid-boss fight in the Earth Temple (a fire-based temple where you earn the Bomb Bag) is two Lizalfos, with the room being made up of many hexagons, much like the Dodongo's Cavern from ''Ocarina''.''Ocarina''.
* Loftwing's are the birds always depicted on the Hylian shield and other Hylian designs. Ofcourse, Link fly´s a red one.
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* When Link defeats the Imprisoned, the effect used is the same as when a Twilit enemy is killed in Twilight Princess, followed immediately by the animation that plays when they remains of a boss would be pulled together to form a fused shadow/ mirror shard.

to:

* When Link defeats the Imprisoned, the effect used is the same as when a Twilit enemy is killed in Twilight Princess, followed immediately by the animation that plays when they remains of a boss would be pulled together to form a fused shadow/ mirror shard.shard.
* The mid-boss fight in the Earth Temple (a fire-based temple where you earn the Bomb Bag) is two Lizalfos, with the room being made up of many hexagons, much like the Dodongo's Cavern from ''Ocarina''.
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* When Link defeats the Imprisoned, the effect used is the same as when a Twilit enemy is killed in Twilight Princess.

to:

* When Link defeats the Imprisoned, the effect used is the same as when a Twilit enemy is killed in Twilight Princess.Princess, followed immediately by the animation that plays when they remains of a boss would be pulled together to form a fused shadow/ mirror shard.
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* Pipit's name in the German version is [[EverythingsBetterWithChickens Cuco]].

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* Pipit's name in the German version is [[EverythingsBetterWithChickens Cuco]].Cuco]].
* When Link defeats the Imprisoned, the effect used is the same as when a Twilit enemy is killed in Twilight Princess.

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* The Skyward Strike can be executed in a variety of ways that evoke other uses of the SwordBeam, as well as other attacks in the series. Stabbing will create a straight projectile [[VideoGame/TheLegendOfZelda in a similar fashion to the first game,]] Slashing [[MajorasMask will make a crescent]][[ALinkToThePast -shaped spiraling projectile,]] and Spin-attacking will have a similar effect to [[TwilightPrincess The Great Spin.]]

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* The Skyward Strike can be executed in a variety of ways that evoke other uses of the SwordBeam, as well as other attacks in the series. Stabbing will create a straight projectile [[VideoGame/TheLegendOfZelda in a similar fashion to the first game,]] Slashing [[MajorasMask will make a crescent]][[ALinkToThePast crescent]] [[ALinkToThePast -shaped spiraling projectile,]] and Spin-attacking will have a similar effect to [[TwilightPrincess The Great Spin.]]]]
* Pipit's name in the German version is [[EverythingsBetterWithChickens Cuco]].
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** Killed by a [[TheLegendOfZeldaTwilightPrincess a fatal blow, with the camera changing angle to keep you from seeing the actual entry wound.]]
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** [[spoiler: Which actually is somewhat spoilery if you deduce it, as Zelda is a human incarnation of the Goddess]]
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* The Skyward Strike can be executed in a variety of ways that evoke other uses of the SwordBeam, as well as other attacks in the series. Stabbing will create a straight projectile [[VideoGame/TheLegendOfZelda in a similar fashion to the first game,]] Slashing [[MajorasMask will make a crescent]][[ALinkToThePast-shaped projectile,]] and Spin-attacking will have a similar effect to [[TwilightPrincess The Great Spin.]]

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* The Skyward Strike can be executed in a variety of ways that evoke other uses of the SwordBeam, as well as other attacks in the series. Stabbing will create a straight projectile [[VideoGame/TheLegendOfZelda in a similar fashion to the first game,]] Slashing [[MajorasMask will make a crescent]][[ALinkToThePast-shaped crescent]][[ALinkToThePast -shaped spiraling projectile,]] and Spin-attacking will have a similar effect to [[TwilightPrincess The Great Spin.]]
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* The [[spoiler: Master Sword before it is blessed by Zelda looks very similar to the depowered Master Sword from WindWaker, with the Wings folded in and the colors a darker shade than the True Master Sword.]]

to:

* The [[spoiler: Master Sword before it is blessed by Zelda looks very similar to the depowered Master Sword from WindWaker, with the Wings folded in and the colors a darker shade than the True Master Sword.]]
* The Skyward Strike can be executed in a variety of ways that evoke other uses of the SwordBeam, as well as other attacks in the series. Stabbing will create a straight projectile [[VideoGame/TheLegendOfZelda in a similar fashion to the first game,]] Slashing [[MajorasMask will make a crescent]][[ALinkToThePast-shaped projectile,]] and Spin-attacking will have a similar effect to [[TwilightPrincess The Great Spin.
]]

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* And, one to [[VideoGame/TheLegendOfZelda the very first game:]] [[AscendedMeme "It's a secret to everybody"]] is uttered by a Kikwi hermit.

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* The Gust Bellows was an item in The Minish Cap. As were the Mogma Mitts (Mole Mitts there).
* And, one to [[VideoGame/TheLegendOfZelda the very first game:]] [[AscendedMeme "It's a secret to everybody"]] is uttered by a Kikwi hermit. It's also said by a Parella.

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