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* ''TabletopGame/Warhammer40000'': The oldest of the Assassin orders, the Adamus, are visually based on the original 1989 Imperial Assassin miniature.

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* ''TabletopGame/Warhammer40000'': ''TabletopGame/Warhammer40000'':
**
The oldest of the Assassin orders, the Adamus, are visually based on the original 1989 Imperial Assassin miniature.miniature.
** In older versions of the Horus Heresy lore, the Drop Site Massacre was said to have been so brutal that only seven loyalists survived, which would have meant that the Raven Guard, Salamanders and Iron Hands would have been hugely depleted and unable to play too substantial a role. Then priorities changed behind the scenes, leading to the Literature/HorusHeresy books and a spinoff game from [=40K=] proper. These made it so that while the Drop Site Massacre was certainly accurately named, with the CavalryBetrayal reaping a massive tally of loyalist Space Marines, there were dozens of loyalists to make it out battered and bloodied but alive (meaning that fans of those Legions would be able to field them in the game and had an incentive to keep reading the books). However, as a sneaky nod, one of the Forge World supplements giving a broad overview of the Heresy threw in a reference to early reports that ''did'' claim only seven survivors, which later turned out to be wrong.

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* ''TabletopGame/WarhammerFantasy'': In the early supplement Realm of Chaos there were rules for randomly generating demons; one of the example demons was called Kweethul Gristlegut that was similar to the Horned Rat, god of the [[Characters/WarhammerSkaven Skaven]]. A later [[Characters/WarhammerSkaven Skaven]] army book briefly mentions Kweethul as being a heretic.

to:

* ''TabletopGame/Warhammer40000'': The oldest of the Assassin orders, the Adamus, are visually based on the original 1989 Imperial Assassin miniature.
* ''TabletopGame/WarhammerFantasy'': In the early supplement Realm ''Realm of Chaos Chaos'' there were are rules for randomly generating demons; one of the example demons was demons, called Kweethul Gristlegut that was Gristlegut, is similar to the Horned Rat, god of the [[Characters/WarhammerSkaven Skaven]]. A later [[Characters/WarhammerSkaven Skaven]] army book briefly mentions Kweethul as being a heretic.

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* ''TabletopGame/DungeonsAndDragons'' 4e loves tossing in shout-outs to settings that are not part of this edition's gameline. [[TabletopGame/{{Planescape}} Sigil]] is once again center-stage at higher tiers, the [[TabletopGame/{{Spelljammer}} Spelljamming Helms]] can be used to navigate the Astral Sea, and it's made throw-away references to defunct settings like ''TabletopGame/{{Greyhawk}}'' and even ''TabletopGame/DarkSun'' before it was confirmed as a campaign setting for this edition.
** Previously, the 3rd edition ''Dungeon Master's Guide'' used '''exactly''' the same sample dungeon for its demonstration of game play as had been presented in the 1st Edition ''Dungeon Master's Guide''. The characters' actions were nearly identical, although Lidda fared much better against the ghouls than did the original version's gnome.
** In the Monster Manual for 5th edition, the Goblin entry contains a short flavor text consisting of "Bree-Yark!", with an assurance in parenthasis that, to the best of the author's knowledge, this is Goblin for "We Surrender!" Those who have played (or at least are familiar with) the original ''TabletopGame/KeepOnTheBorderlands'' module, where the phrase originated from, know that whilst this is what the goblins in that adventure ''claim'' it means, it actually translates as something closer to "Hey, Rube!" -- a battle-cry demanding aid from all nearby allies in a potentially life-or-death struggle.
** In the 5th Edition ''TabletopGame/{{Spelljammer}}'' monster compendium, the Space Hamster is given the power "Go For The Eyes!" after the battle cry of Minsc, the ranger party member from ''VideoGame/BaldursGate'' who had a Miniature Giant Golden Space Hamster named Boo as a companion and had the battle cry "The eyes, Boo! GO FOR THE EYES!"
* The Return of the Scarlet Empress book for ''TabletopGame/{{Exalted}}'' had the Ebon Dragon construct an enormous [[TabletopGame/WerewolfTheApocalypse Black Spiral]]. In addition, the entire world of Autochthonia is based on ''TabletopGame/MageTheAscension''. These qualify as Mythology Gags because ''Exalted'' was originally supposed to be a prequel to the World of Darkness, which has more or less fallen off with subsequent editions.
** ''Exalted'' had another Werewolf reference in "Shards of the Exalted Dream", with a sinister corporation in the Modern Age shard being named after a subsidiary of Pentex.

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* ''TabletopGame/DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'':
** The 3rd edition ''Dungeon Master's Guide'' used '''exactly''' the same sample dungeon for its demonstration of game play as had been presented in the 1st Edition ''Dungeon Master's Guide''. The characters' actions were nearly identical, although Lidda fared much better against the ghouls than did the original version's gnome.
**
4e loves tossing in shout-outs to settings that are not part of this edition's gameline. [[TabletopGame/{{Planescape}} Sigil]] is once again center-stage at higher tiers, the [[TabletopGame/{{Spelljammer}} Spelljamming Helms]] can be used to navigate the Astral Sea, and it's made throw-away references to defunct settings like ''TabletopGame/{{Greyhawk}}'' and even ''TabletopGame/DarkSun'' before it was confirmed as a campaign setting for this edition.
** Previously, the 3rd edition ''Dungeon Master's Guide'' used '''exactly''' the same sample dungeon for its demonstration of game play as had been presented in the 1st Edition ''Dungeon Master's Guide''. The characters' actions were nearly identical, although Lidda fared much better against the ghouls than did the original version's gnome.
** In the Monster Manual ''Monster Manual'' for 5th edition, the Goblin entry contains a short flavor text consisting of "Bree-Yark!", with an assurance in parenthasis that, to the best of the author's knowledge, this is Goblin for "We Surrender!" Those who have played (or at least are familiar with) the original ''TabletopGame/KeepOnTheBorderlands'' module, where the phrase originated from, know that whilst this is what the goblins in that adventure ''claim'' it means, it actually translates as something closer to "Hey, Rube!" -- a battle-cry demanding aid from all nearby allies in a potentially life-or-death struggle.
** ''TabletopGame/{{Spelljammer}}'': In the 5th Edition ''TabletopGame/{{Spelljammer}}'' monster compendium, the Space Hamster is given the power "Go For The Eyes!" after the battle cry of Minsc, the ranger party member from ''VideoGame/BaldursGate'' who had a Miniature Giant Golden Space Hamster named Boo as a companion and had the battle cry "The eyes, Boo! GO FOR THE EYES!"
* The ''TabletopGame/{{Exalted}}'':
** ''The
Return of the Scarlet Empress book for ''TabletopGame/{{Exalted}}'' had Empress'' has the Ebon Dragon construct an enormous [[TabletopGame/WerewolfTheApocalypse Black Spiral]]. In addition, the entire world of Autochthonia is based on ''TabletopGame/MageTheAscension''. These qualify as Mythology Gags because ''Exalted'' was originally supposed to be a prequel to the World of Darkness, which has more or less fallen off with subsequent editions.
** ''Exalted'' had another Werewolf ''Werewolf'' reference in "Shards of the Exalted Dream", with a sinister corporation in the Modern Age shard being named after a subsidiary of Pentex.



* The origin of the Free Council order in ''TabletopGame/MageTheAwakening'' occurred when they refused [[LesCollaborateurs the Seer of the Throne]] ministry known as the Union's invitation to unite and create a world-controlling [[TabletopGame/MageTheAscension Technocracy]].
** Word of God is that the Old Man of the Hollow, the AnthropomorphicPersonification of the Abyss, visually resembles renegade Euthanatos archmage Voormas. Rather disturbingly, the Old Man is ''a lot'' nicer than his inspiration...
** Many of the Legacies take their names, nicknames, and/or thematics from Ascension -- the Dreamspeakers strongly resemble their Ascension predecessors, the Subtle Ones take inspiration from the Ahl-i-Batin, the Thread-Cutters from the Euthanatos, etc.
* In ''TabletopGame/VampireTheMasquerade'', the Camarilla was the ruling body of vampiric politics -- a worldwide conspiracy meant to keep the Kindred operating behind the scenes and [[{{Masquerade}} hidden from mortals]]. In the reboot, ''TabletopGame/VampireTheRequiem'', the Camarilla was a vampiric body politic that stretched throughout the Roman Empire... and fell when it did, emphasizing the game line's shift from global to local politics.
* In the early ''TabletopGame/{{Warhammer}}'' supplement Realm of Chaos there were rules for ramdomly generating demons; one of the example demons was called Kweethul Gristlegut that was similar to the Horned Rat, god of the [[Characters/WarhammerSkaven Skaven]]. A later [[Characters/WarhammerSkaven Skaven]] army book briefly mentions Kweethul as being a heretic.
* ''TabletopGame/WerewolfTheForsaken'':
** The game has a giant worm-like entity known as [[TabletopGame/WerewolfTheApocalypse Zmai]] who may or may not have something to do with vampires.
** The antagonistic Pure Tribes are at least partially based on the less liked elements of ''WTA'': the Ivory Claws are based on the Silver Fangs, smug aristocrat werewolves whose one-time alliance with the Nazis led to them getting constantly skipped, while the savage, anti-civilisation Predator Kings are basically the Red Talons as a villainous splat rather than a [[DesignatedHero technically heroic]] one.

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* ''TabletopGame/WarhammerFantasy'': In the early supplement Realm of Chaos there were rules for randomly generating demons; one of the example demons was called Kweethul Gristlegut that was similar to the Horned Rat, god of the [[Characters/WarhammerSkaven Skaven]]. A later [[Characters/WarhammerSkaven Skaven]] army book briefly mentions Kweethul as being a heretic.
* ''Franchise/TheWorldOfDarkness'': ''TabletopGame/NewWorldOfDarkness'' gamelines often contain references to their ''TabletopGame/OldWorldOfDarkness'' predecessors.
** ''TabletopGame/MageTheAwakening'':
***
The origin of the Free Council order in ''TabletopGame/MageTheAwakening'' occurred when they refused [[LesCollaborateurs the Seer of the Throne]] ministry known as the Union's invitation to unite and create a world-controlling [[TabletopGame/MageTheAscension Technocracy]].
** *** Word of God is that the Old Man of the Hollow, the AnthropomorphicPersonification of the Abyss, visually resembles renegade Euthanatos archmage Voormas. Rather disturbingly, the Old Man is ''a lot'' nicer than his inspiration...
** *** Many of the Legacies take their names, nicknames, and/or thematics from Ascension -- the Dreamspeakers strongly resemble their Ascension predecessors, the Subtle Ones take inspiration from the Ahl-i-Batin, the Thread-Cutters from the Euthanatos, etc.
* ** ''TabletopGame/VampireTheRequiem'': In ''TabletopGame/VampireTheMasquerade'', the Camarilla was the ruling body of vampiric politics -- a worldwide conspiracy meant to keep the Kindred operating behind the scenes and [[{{Masquerade}} hidden from mortals]]. In the reboot, ''TabletopGame/VampireTheRequiem'', ''Requiem'', the Camarilla was a vampiric body politic that stretched throughout the Roman Empire... and fell when it did, emphasizing the game line's shift from global to local politics.
* In the early ''TabletopGame/{{Warhammer}}'' supplement Realm of Chaos there were rules for ramdomly generating demons; one of the example demons was called Kweethul Gristlegut that was similar ** ''TabletopGame/WerewolfTheForsaken'': Several in-game elements are refers to the Horned Rat, god of the [[Characters/WarhammerSkaven Skaven]]. A later [[Characters/WarhammerSkaven Skaven]] army book briefly mentions Kweethul as being a heretic.
* ''TabletopGame/WerewolfTheForsaken'':
**
lore and factions from ''TabletopGame/WerewolfTheApocalypse'':
***
The game has a giant worm-like entity known as [[TabletopGame/WerewolfTheApocalypse Zmai]] Zmai who may or may not have something to do with vampires.
**
vampires. It is loosely based on the Zmei, worm-tainted dragon from ''Apocalypse''.
***
The antagonistic Pure Tribes are at least partially based on the less liked elements of ''WTA'': the Ivory Claws are based on the Silver Fangs, smug aristocrat werewolves arrogant werewolf aristocrats whose one-time alliance inbreeding [[DependingOnTheWriter may]] have been driving them to insanity and extincion, and the Get of Fenris who never recovered, InUniverse or out, for the fact that a large faction of them happily aligned themselves with the Nazis led and saw their ideology as being complementary to them getting constantly skipped, while National Socialism. The the savage, anti-civilisation Predator Kings are basically the Red Talons Talons, a vehemently [[FantasticRacism anti-human]] tribe, as a villainous splat rather than a [[DesignatedHero technically heroic]] one.one.
*** The Urazakh-Angir, a prophesied messianic figure in Pure mythology, is a werewolf born to a werewolf father and a normal wolf mother. This is a reference to the Lupus (wolf-born) werewolves from ''Apocalypse.''
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** In the 5th Edition ''TabletopGame/{{Spelljammer}}'' monster compendium, the Space Hamster is given the power "Go For The Eyes!" after the battle cry of Minsc, the ranger party member from ''VideoGame/BaldursGate'' who had a Miniature Giant Golden Space Hamster named Boo as a companion and had the battle cry "The eyes, Boo! GO FOR THE EYES!"

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* ''TabletopGame/WerewolfTheForsaken'' has a giant worm-like entity known as [[TabletopGame/WerewolfTheApocalypse Zmai]] who may or may not have something to do with vampires.

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* ''TabletopGame/WerewolfTheForsaken'' ''TabletopGame/WerewolfTheForsaken'':
** The game
has a giant worm-like entity known as [[TabletopGame/WerewolfTheApocalypse Zmai]] who may or may not have something to do with vampires.





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\n* ''TabletopGame/StarTrekAdventures'': The first mission of ''A Star Beyond the Stars'' sends the [=PCs=] in search of the USS ''Alcubierre'', which went missing while testing a new warp drive variant. [[https://en.wikipedia.org/wiki/Miguel_Alcubierre Miguel Alcubierre]] is the theoretical physicist who formulated the theory behind the AlcubierreDrive, inspired by ''Franchise/StarTrek''[='s=] warp drive.

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* In ''TabletopGame/VampireTheMasquerade'', the Camarilla was the ruling body of vampiric politics -- a worldwide conspiracy meant to keep the Kindred operating behind the scenes and [[{{Masquerade}} hidden from mortals]]. In the reboot, ''TabletopGame/VampireTheRequiem'', the Camarilla was a vampiric body politic that stretched throughout the Roman Empire... and fell when it did, emphasizing the game line's shift from global to local politics.
* In the early TabletopGame/{{Warhammer}} supplement Realm of Chaos there were rules for ramdomly generating demons; one of the example demons was called Kweethul Gristlegut that was similar to the Horned Rat, god of the [[Characters/WarhammerSkaven Skaven]]. A later [[Characters/WarhammerSkaven Skaven]] army book briefly mentions Kweethul as being a heretic.

to:

* In ''TabletopGame/VampireTheMasquerade'', The Return of the Camarilla Scarlet Empress book for ''TabletopGame/{{Exalted}}'' had the Ebon Dragon construct an enormous [[TabletopGame/WerewolfTheApocalypse Black Spiral]]. In addition, the entire world of Autochthonia is based on ''TabletopGame/MageTheAscension''. These qualify as Mythology Gags because ''Exalted'' was originally supposed to be a prequel to the World of Darkness, which has more or less fallen off with subsequent editions.
** ''Exalted'' had another Werewolf reference in "Shards of the Exalted Dream", with a sinister corporation in the Modern Age shard being named after a subsidiary of Pentex.
** In ''Manual of Exalted Power: Alchemicals'', their [[BoringButPractical Excellencies]] (usually straightforward dice adders) are known as Augmentations because they were designed before the term "Excellency" was coined. The first edition Alchemical charmset
was the ruling body of vampiric politics -- a worldwide conspiracy meant to keep one that first introduced the Kindred operating behind concept before second edition gave them to everyone.
* TabletopGame/HoylesRulesOfDragonPoker was
the scenes and [[{{Masquerade}} hidden third or fourth attempt to complete the game. All previous versions, including the one from mortals]]. In the reboot, ''TabletopGame/VampireTheRequiem'', the Camarilla was a vampiric body politic that stretched throughout the Roman Empire... and fell when it did, emphasizing the game line's shift from global to local politics.
* In the early TabletopGame/{{Warhammer}} supplement Realm of Chaos there
[[Literature/MythAdventures books]], were rules woven into the back story the author created for ramdomly generating demons; one of the example demons was called Kweethul Gristlegut that was similar to the Horned Rat, god of the [[Characters/WarhammerSkaven Skaven]]. A later [[Characters/WarhammerSkaven Skaven]] army book briefly mentions Kweethul as being a heretic. game.



** Many of the Legacies take their names, nicknames, and/or thematics from Ascension - the Dreamspeakers strongly resemble their Ascension predecessors, the Subtle Ones take inspiration from the Ahl-i-Batin, the Thread-Cutters from the Euthanatos, etc.

to:

** Many of the Legacies take their names, nicknames, and/or thematics from Ascension - -- the Dreamspeakers strongly resemble their Ascension predecessors, the Subtle Ones take inspiration from the Ahl-i-Batin, the Thread-Cutters from the Euthanatos, etc.etc.
* In ''TabletopGame/VampireTheMasquerade'', the Camarilla was the ruling body of vampiric politics -- a worldwide conspiracy meant to keep the Kindred operating behind the scenes and [[{{Masquerade}} hidden from mortals]]. In the reboot, ''TabletopGame/VampireTheRequiem'', the Camarilla was a vampiric body politic that stretched throughout the Roman Empire... and fell when it did, emphasizing the game line's shift from global to local politics.
* In the early ''TabletopGame/{{Warhammer}}'' supplement Realm of Chaos there were rules for ramdomly generating demons; one of the example demons was called Kweethul Gristlegut that was similar to the Horned Rat, god of the [[Characters/WarhammerSkaven Skaven]]. A later [[Characters/WarhammerSkaven Skaven]] army book briefly mentions Kweethul as being a heretic.



* The Return of the Scarlet Empress book for ''TabletopGame/{{Exalted}}'' had the Ebon Dragon construct an enormous [[TabletopGame/WerewolfTheApocalypse Black Spiral]]. In addition, the entire world of Autochthonia is based on ''TabletopGame/MageTheAscension''. These qualify as Mythology Gags because ''Exalted'' was originally supposed to be a prequel to the World of Darkness, which has more or less fallen off with subsequent editions.
** ''Exalted'' had another Werewolf reference in "Shards of the Exalted Dream", with a sinister corporation in the Modern Age shard being named after a subsidiary of Pentex.
** In ''Manual of Exalted Power: Alchemicals'', their [[BoringButPractical Excellencies]] (usually straightforward dice adders) are known as Augmentations because they were designed before the term "Excellency" was coined. The first edition Alchemical charmset was the one that first introduced the concept before second edition gave them to everyone.
* TabletopGame/HoylesRulesOfDragonPoker was the third or fourth attempt to complete the game. All previous versions, including the one from the [[Literature/MythAdventures books]], were woven into the back story the author created for the game.

to:

* The Return of the Scarlet Empress book for ''TabletopGame/{{Exalted}}'' had the Ebon Dragon construct an enormous [[TabletopGame/WerewolfTheApocalypse Black Spiral]]. In addition, the entire world of Autochthonia is based on ''TabletopGame/MageTheAscension''. These qualify as Mythology Gags because ''Exalted'' was originally supposed to be a prequel to the World of Darkness, which has more or less fallen off with subsequent editions.
** ''Exalted'' had another Werewolf reference in "Shards of the Exalted Dream", with a sinister corporation in the Modern Age shard being named after a subsidiary of Pentex.
** In ''Manual of Exalted Power: Alchemicals'', their [[BoringButPractical Excellencies]] (usually straightforward dice adders) are known as Augmentations because they were designed before the term "Excellency" was coined. The first edition Alchemical charmset was the one that first introduced the concept before second edition gave them to everyone.
* TabletopGame/HoylesRulesOfDragonPoker was the third or fourth attempt to complete the game. All previous versions, including the one from the [[Literature/MythAdventures books]], were woven into the back story the author created for the game.


----
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Added DiffLines:

** In the Monster Manual for 5th edition, the Goblin entry contains a short flavor text consisting of "Bree-Yark!", with an assurance in parenthasis that, to the best of the author's knowledge, this is Goblin for "We Surrender!" Those who have played (or at least are familiar with) the original ''TabletopGame/KeepOnTheBorderlands'' module, where the phrase originated from, know that whilst this is what the goblins in that adventure ''claim'' it means, it actually translates as something closer to "Hey, Rube!" -- a battle-cry demanding aid from all nearby allies in a potentially life-or-death struggle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The antagonistic Pure Tribes are at least partially based on the less liked elements of ''WTA'': the Ivory Claws are based on the Silver Fangs, smug aristocrat werewolves whose one-time alliance with the Nazis led to them getting constantly skipped, while the savage, anti-civilisation Predator Kings are basically the Red Talons as a villainous splat rather than a [[DesignatedHero technically heroic]] one.
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/DungeonsAndDragons'' 4e loves tossing in shout-outs to settings that are not part of this edition's gameline. [[{{Planescape}} Sigil]] is once again center-stage at higher tiers, the [[TabletopGame/{{Spelljammer}} Spelljamming Helms]] can be used to navigate the Astral Sea, and it's made throw-away references to defunct settings like ''{{Greyhawk}}'' and even ''DarkSun'' before it was confirmed as a campaign setting for this edition.

to:

* ''TabletopGame/DungeonsAndDragons'' 4e loves tossing in shout-outs to settings that are not part of this edition's gameline. [[{{Planescape}} [[TabletopGame/{{Planescape}} Sigil]] is once again center-stage at higher tiers, the [[TabletopGame/{{Spelljammer}} Spelljamming Helms]] can be used to navigate the Astral Sea, and it's made throw-away references to defunct settings like ''{{Greyhawk}}'' ''TabletopGame/{{Greyhawk}}'' and even ''DarkSun'' ''TabletopGame/DarkSun'' before it was confirmed as a campaign setting for this edition.



** Word of God is that the Old Man of the Hollow, the AnthropomorphicPersonification of the Abyss, visually resembles Euthanatos archmage Voormas. Rather disturbingly, the Old Man is ''a lot'' nicer than his inspiration...

to:

** Word of God is that the Old Man of the Hollow, the AnthropomorphicPersonification of the Abyss, visually resembles renegade Euthanatos archmage Voormas. Rather disturbingly, the Old Man is ''a lot'' nicer than his inspiration...



* HoylesRulesOfDragonPoker was the third or forth attempt to complete the game. All previous versions, including the one from the [[MythAdventures books]] was woven into the back story the author created for the game.

to:

* HoylesRulesOfDragonPoker TabletopGame/HoylesRulesOfDragonPoker was the third or forth fourth attempt to complete the game. All previous versions, including the one from the [[MythAdventures books]] was [[Literature/MythAdventures books]], were woven into the back story the author created for the game.
Is there an issue? Send a MessageReason:
None


** In ''Manual of Exalted Power: Alchemicals'', their [[BoringButPractical Excellencies]] (usually straightforward dice adders) are known as Augmentations because they were designed before the term "Excellency" was coined. The first edition Alchemical charmset was the one that first introduced the concept before second edition gave them to everyone.

to:

** In ''Manual of Exalted Power: Alchemicals'', their [[BoringButPractical Excellencies]] (usually straightforward dice adders) are known as Augmentations because they were designed before the term "Excellency" was coined. The first edition Alchemical charmset was the one that first introduced the concept before second edition gave them to everyone.everyone.
* HoylesRulesOfDragonPoker was the third or forth attempt to complete the game. All previous versions, including the one from the [[MythAdventures books]] was woven into the back story the author created for the game.

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* A literal mythology gag appears in ''TabletopGame/DungeonsAndDragons'' -- Minotaurs are immune to the spell Maze, which traps its victims in a labyrinth.
* And ''TabletopGame/DungeonsAndDragons'' 4e loves tossing in shout-outs to settings that are not part of this edition's gameline. [[{{Planescape}} Sigil]] is once again center-stage at higher tiers, the [[TabletopGame/{{Spelljammer}} Spelljamming Helms]] can be used to navigate the Astral Sea, and it's made throw-away references to defunct settings like ''{{Greyhawk}}'' and even ''DarkSun'' before it was confirmed as a campaign setting for this edition.

to:

* A literal mythology gag appears in ''TabletopGame/DungeonsAndDragons'' -- Minotaurs are immune to the spell Maze, which traps its victims in a labyrinth.
* And
''TabletopGame/DungeonsAndDragons'' 4e loves tossing in shout-outs to settings that are not part of this edition's gameline. [[{{Planescape}} Sigil]] is once again center-stage at higher tiers, the [[TabletopGame/{{Spelljammer}} Spelljamming Helms]] can be used to navigate the Astral Sea, and it's made throw-away references to defunct settings like ''{{Greyhawk}}'' and even ''DarkSun'' before it was confirmed as a campaign setting for this edition.

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Changed: 36

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* In the early TabletopGame/{{Warhammer}} supplement Realm of Chaos there were rules for ramdomly generating demons, one of the example demons was called Kweethul Gristlegut that was similar to the the Horned Rat, god of the [[Characters/WarhammerSkaven Skaven]]. A later [[Characters/WarhammerSkaven Skaven]] army book briefly Kweethul as being a heretic.

to:

* In the early TabletopGame/{{Warhammer}} supplement Realm of Chaos there were rules for ramdomly generating demons, demons; one of the example demons was called Kweethul Gristlegut that was similar to the the Horned Rat, god of the [[Characters/WarhammerSkaven Skaven]]. A later [[Characters/WarhammerSkaven Skaven]] army book briefly mentions Kweethul as being a heretic.



** Word of God is that the Old Man of the Hollow, the AnthropomorphicPersonification of the Abyss, visually resembles Euthanatos archmage Voormas. Rather disturbingly, the Old Man is ''a lot'' nicer than his inspiration...
** Many of the Legacies take their names, nicknames, and/or thematics from Ascension - the Dreamspeakers strongly resemble their Ascension predecessors, the Subtle Ones take inspiration from the Ahl-i-Batin, the Thread-Cutters from the Euthanatos, etc.



* The Return of the Scarlet Empress book for ''{{Exalted}}'' had the Ebon Dragon construct an enormous [[TabletopGame/WerewolfTheApocalypse Black Spiral]]. In addition, the entire world of Autochthonia is based on ''TabletopGame/MageTheAwakening''. These qualify as Mythology Gags because ''Exalted'' was originally supposed to be a prequel to the World of Darkness, which has more or less fallen off with subsequent editions.

to:

* The Return of the Scarlet Empress book for ''{{Exalted}}'' ''TabletopGame/{{Exalted}}'' had the Ebon Dragon construct an enormous [[TabletopGame/WerewolfTheApocalypse Black Spiral]]. In addition, the entire world of Autochthonia is based on ''TabletopGame/MageTheAwakening''.''TabletopGame/MageTheAscension''. These qualify as Mythology Gags because ''Exalted'' was originally supposed to be a prequel to the World of Darkness, which has more or less fallen off with subsequent editions.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the early TabletopGame/{{Warhammer}} supplement Realm of Chaos there were rules for ramdomly generating demons, one of the example demons was called Kweethul Gristlegut that was similar to the the Horned Rat, god of the [[Characters/WarhammerSkaven Skaven]]. A later [[Characters/WarhammerSkaven Skaven]] army book briefly Kweethul as being a heretic.
Is there an issue? Send a MessageReason:
None


* In ''VampireTheMasquerade'', the Camarilla was the ruling body of vampiric politics -- a worldwide conspiracy meant to keep the Kindred operating behind the scenes and [[{{Masquerade}} hidden from mortals]]. In the reboot, ''TabletopGame/VampireTheRequiem'', the Camarilla was a vampiric body politic that stretched throughout the Roman Empire... and fell when it did, emphasizing the game line's shift from global to local politics.

to:

* In ''VampireTheMasquerade'', ''TabletopGame/VampireTheMasquerade'', the Camarilla was the ruling body of vampiric politics -- a worldwide conspiracy meant to keep the Kindred operating behind the scenes and [[{{Masquerade}} hidden from mortals]]. In the reboot, ''TabletopGame/VampireTheRequiem'', the Camarilla was a vampiric body politic that stretched throughout the Roman Empire... and fell when it did, emphasizing the game line's shift from global to local politics.
Is there an issue? Send a MessageReason:
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** Previously, the 3rd edition ''Dungeon Master's Guide'' used exactly the same sample dungeon for its demonstration of game play as had been presented in the 1st Edition ''Dungeon Master's Guide''. (Lidda fared better against the ghouls than the original version's gnome, however.)
* In ''TabletopGame/VampireTheMasquerade'', the Camarilla was the ruling body of vampiric politics -- a worldwide conspiracy meant to keep the Kindred operating behind the scenes and [[{{Masquerade}} hidden from mortals]]. In the reboot, ''TabletopGame/VampireTheRequiem'', the Camarilla was a vampiric body politic that stretched throughout the Roman Empire... and fell when it did, emphasizing the game line's shift from global to local politics.

to:

** Previously, the 3rd edition ''Dungeon Master's Guide'' used exactly '''exactly''' the same sample dungeon for its demonstration of game play as had been presented in the 1st Edition ''Dungeon Master's Guide''. (Lidda The characters' actions were nearly identical, although Lidda fared much better against the ghouls than did the original version's gnome, however.)
gnome.
* In ''TabletopGame/VampireTheMasquerade'', ''VampireTheMasquerade'', the Camarilla was the ruling body of vampiric politics -- a worldwide conspiracy meant to keep the Kindred operating behind the scenes and [[{{Masquerade}} hidden from mortals]]. In the reboot, ''TabletopGame/VampireTheRequiem'', the Camarilla was a vampiric body politic that stretched throughout the Roman Empire... and fell when it did, emphasizing the game line's shift from global to local politics.
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Added DiffLines:

** Previously, the 3rd edition ''Dungeon Master's Guide'' used exactly the same sample dungeon for its demonstration of game play as had been presented in the 1st Edition ''Dungeon Master's Guide''. (Lidda fared better against the ghouls than the original version's gnome, however.)
Is there an issue? Send a MessageReason:
None


* The Return of the Scarlet Empress book for ''{{Exalted}}'' had the Ebon Dragon construct an enormous [[TabletopGame/WerewolfTheApocalypse Black Spiral]]. In addition, the entire world of Autochthonia is based on ''TabletopGame/MageTheAwakening''. These qualify as Mythology Gags because ''Exalted'' was originally supposed to be a prequel to the World of Darkness, which has more or less fallen off with subsequent editions.

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* The Return of the Scarlet Empress book for ''{{Exalted}}'' had the Ebon Dragon construct an enormous [[TabletopGame/WerewolfTheApocalypse Black Spiral]]. In addition, the entire world of Autochthonia is based on ''TabletopGame/MageTheAwakening''. These qualify as Mythology Gags because ''Exalted'' was originally supposed to be a prequel to the World of Darkness, which has more or less fallen off with subsequent editions.editions.
** ''Exalted'' had another Werewolf reference in "Shards of the Exalted Dream", with a sinister corporation in the Modern Age shard being named after a subsidiary of Pentex.
** In ''Manual of Exalted Power: Alchemicals'', their [[BoringButPractical Excellencies]] (usually straightforward dice adders) are known as Augmentations because they were designed before the term "Excellency" was coined. The first edition Alchemical charmset was the one that first introduced the concept before second edition gave them to everyone.
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* ''TabletopGame/WerewolfTheForsaken'' has a giant worm-like entity known as [[TabletopGame/WerewolfTheApocalypse Zmai]] who may or may not have something to do with vampires.

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* ''TabletopGame/WerewolfTheForsaken'' has a giant worm-like entity known as [[TabletopGame/WerewolfTheApocalypse Zmai]] who may or may not have something to do with vampires.vampires.
* The Return of the Scarlet Empress book for ''{{Exalted}}'' had the Ebon Dragon construct an enormous [[TabletopGame/WerewolfTheApocalypse Black Spiral]]. In addition, the entire world of Autochthonia is based on ''TabletopGame/MageTheAwakening''. These qualify as Mythology Gags because ''Exalted'' was originally supposed to be a prequel to the World of Darkness, which has more or less fallen off with subsequent editions.
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None


* The origin of the Free Council order in TabletopGame/MageTheAwakening occurred when they refused [[LesCollaborateurs the Seer of the Throne]] ministry known as the Union's invitation to unite and create a world-controlling [[TabletopGame/MageTheAscension Technocracy]].
* TabletopGame/WerewolfTheForsaken has a giant worm-like entity known as [[TabletopGame/WerewolfTheApocalypse Zmai]] who may or may not have something to do with vampires.

to:

* The origin of the Free Council order in TabletopGame/MageTheAwakening ''TabletopGame/MageTheAwakening'' occurred when they refused [[LesCollaborateurs the Seer of the Throne]] ministry known as the Union's invitation to unite and create a world-controlling [[TabletopGame/MageTheAscension Technocracy]].
* TabletopGame/WerewolfTheForsaken ''TabletopGame/WerewolfTheForsaken'' has a giant worm-like entity known as [[TabletopGame/WerewolfTheApocalypse Zmai]] who may or may not have something to do with vampires.
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* A literal mythology gag appears in ''DungeonsAndDragons'' -- Minotaurs are immune to the spell Maze, which traps its victims in a labyrinth.
* And ''DungeonsAndDragons'' 4e loves tossing in shout-outs to settings that are not part of this edition's gameline. [[{{Planescape}} Sigil]] is once again center-stage at higher tiers, the [[{{Spelljammer}} Spelljamming Helms]] can be used to navigate the Astral Sea, and it's made throw-away references to defunct settings like ''{{Greyhawk}}'' and even ''DarkSun'' before it was confirmed as a campaign setting for this edition.
* In ''VampireTheMasquerade'', the Camarilla was the ruling body of vampiric politics -- a worldwide conspiracy meant to keep the Kindred operating behind the scenes and [[{{Masquerade}} hidden from mortals]]. In the reboot, ''VampireTheRequiem'', the Camarilla was a vampiric body politic that stretched throughout the Roman Empire... and fell when it did, emphasizing the game line's shift from global to local politics.
* The origin of the Free Council order in MageTheAwakening occurred when they refused [[LesCollaborateurs the Seer of the Throne]] ministry known as the Union's invitation to unite and create a world-controlling [[TabletopGame/MageTheAscension Technocracy]].
* WerewolfTheForsaken has a giant worm-like entity known as [[TabletopGame/WerewolfTheApocalypse Zmai]] who may or may not have something to do with vampires.

to:

* A literal mythology gag appears in ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' -- Minotaurs are immune to the spell Maze, which traps its victims in a labyrinth.
* And ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' 4e loves tossing in shout-outs to settings that are not part of this edition's gameline. [[{{Planescape}} Sigil]] is once again center-stage at higher tiers, the [[{{Spelljammer}} [[TabletopGame/{{Spelljammer}} Spelljamming Helms]] can be used to navigate the Astral Sea, and it's made throw-away references to defunct settings like ''{{Greyhawk}}'' and even ''DarkSun'' before it was confirmed as a campaign setting for this edition.
* In ''VampireTheMasquerade'', ''TabletopGame/VampireTheMasquerade'', the Camarilla was the ruling body of vampiric politics -- a worldwide conspiracy meant to keep the Kindred operating behind the scenes and [[{{Masquerade}} hidden from mortals]]. In the reboot, ''VampireTheRequiem'', ''TabletopGame/VampireTheRequiem'', the Camarilla was a vampiric body politic that stretched throughout the Roman Empire... and fell when it did, emphasizing the game line's shift from global to local politics.
* The origin of the Free Council order in MageTheAwakening TabletopGame/MageTheAwakening occurred when they refused [[LesCollaborateurs the Seer of the Throne]] ministry known as the Union's invitation to unite and create a world-controlling [[TabletopGame/MageTheAscension Technocracy]].
* WerewolfTheForsaken TabletopGame/WerewolfTheForsaken has a giant worm-like entity known as [[TabletopGame/WerewolfTheApocalypse Zmai]] who may or may not have something to do with vampires.
Is there an issue? Send a MessageReason:
None


* The origin of the Free Council order in MageTheAwakening occurred when they refused [[LesCollaborateurs the Seer of the Throne]] ministry known as the Union's invitation to unite and create a world-controlling [[MageTheAscension Technocracy]].

to:

* The origin of the Free Council order in MageTheAwakening occurred when they refused [[LesCollaborateurs the Seer of the Throne]] ministry known as the Union's invitation to unite and create a world-controlling [[MageTheAscension [[TabletopGame/MageTheAscension Technocracy]].
Is there an issue? Send a MessageReason:
None


* In ''[=~Vampire: The Masquerade~=]'', the Camarilla was the ruling body of vampiric politics -- a worldwide conspiracy meant to keep the Kindred operating behind the scenes and [[{{Masquerade}} hidden from mortals]]. In the reboot, ''VampireTheRequiem'', the Camarilla was a vampiric body politic that stretched throughout the Roman Empire... and fell when it did, emphasizing the game line's shift from global to local politics.

to:

* In ''[=~Vampire: The Masquerade~=]'', ''VampireTheMasquerade'', the Camarilla was the ruling body of vampiric politics -- a worldwide conspiracy meant to keep the Kindred operating behind the scenes and [[{{Masquerade}} hidden from mortals]]. In the reboot, ''VampireTheRequiem'', the Camarilla was a vampiric body politic that stretched throughout the Roman Empire... and fell when it did, emphasizing the game line's shift from global to local politics.

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