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*Knuckle's Continue screen animation is very simmilar to his losing animation in Sonic the fighters/Sonic Championship
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More likely, it was done for consistency.


** As the Sonic statues from the original zone's first act appear in Act 2, they are modeled after Sonic's sprites found in Mania, which are based on the first two games. This could be a nod to ''VideoGame/Sonic3AndKnuckles''' Main/GameMod ''Sonic 3 Complete'', where using the game's online customizer will allow players to change Sonic's sprite style to match that of Sonic 1 or 2, including the statues found in [[spoiler:Hydrocity]]'s first act.
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* In the cutscene before the Titanic Monarch in ''Plus'', if Tails is there, he'll jump up in surprise at the lightning, a reference to his FearOfThunder in ''Anime/SonicTheHedgehogTheMovie''.
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** ''Sonic Mania Plus'' adds a level transition from Lava Reef to Metallic Madness by modifying the battle against Heavy Rider where the platform Sonic fights Heavy Rider begins rising up. Once Heavy Rider is defeated, Sonic turns to the background as Little Planet comes into view. The animation of him turning away references the end of Launch Base Zone in ''Sonic 3 & Knuckles'' where Sonic watches the Death Egg fall. Knuckles’ stage transition after the Heavy King is dispatched has him jump into a teleporter, similar to traveling up to Sky Sanctuary in the same game.
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** A new zone transition added in the ''Plus'' update has Sonic, Tails, and Knuckles boarding hang gliders that resemble those seen in the Game Gear version of ''Sonic 2'' to fly to Press Garden.
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*** As part of the ''Sonic Mania Plus'' update, the ''Knuckles Chaotix'' comparisons are taken even further: [[spoiler:prior to the final phase of the battle at the top of Stardust Speedway, Dr. Eggman tosses the Phantom Ruby to Metal Sonic and [[MakeMyMonsterGrow turns him into a Phantom Ruby-powered version]] of Metal Sonic Kai (while keeping his blue color scheme as opposed to the blood red design from ''Chaotix''). The battle also takes cues from the giant Death Egg robot from ''Sonic 3 & Knuckles'', where Metal Sonic Kai stomps forward and destroys the ground while the protagonists try to keep ahead of it]].

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*** As part of the ''Sonic Mania Plus'' update, the ''Knuckles Chaotix'' comparisons are taken even further: [[spoiler:prior to the final phase of the battle at the top of Stardust Speedway, Dr. Eggman tosses the Phantom Ruby to Metal Sonic and [[MakeMyMonsterGrow turns him into a Phantom Ruby-powered version]] of Metal Sonic Kai (while keeping his blue color scheme as opposed to the blood red design from ''Chaotix''). The battle also takes cues from the giant second phase of the Kyodai Eggman Robo battle from Death Egg robot from Act 2 in ''Sonic 3 & Knuckles'', where Metal Sonic Kai stomps forward and destroys the ground while the protagonists try to keep ahead of it]].

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** The first half of the boss fight against [[spoiler:Metal Sonic]] involves him [[spoiler:summoning clones of Silver Sonic from the ''8-bit'' iteration of ''Sonic 2'', [[{{Retraux}} complete with appropriate sound effects]]. You have to knock them into Metal Sonic while they're spinning. In addition, the machine Metal Sonic enters when summoning the Silver Sonic clones is similar to his machine from VideoGame/KnucklesChaotix]].

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** The first half of the boss fight against [[spoiler:Metal Sonic]] involves him [[spoiler:summoning clones of Silver Sonic from the ''8-bit'' iteration of ''Sonic 2'', [[{{Retraux}} complete with appropriate sound effects]]. You have to knock them into Metal Sonic while they're spinning. In addition, the machine Metal Sonic enters when summoning the Silver Sonic clones is similar to his machine from VideoGame/KnucklesChaotix]].''VideoGame/KnucklesChaotix'']].


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*** As part of the ''Sonic Mania Plus'' update, the ''Knuckles Chaotix'' comparisons are taken even further: [[spoiler:prior to the final phase of the battle at the top of Stardust Speedway, Dr. Eggman tosses the Phantom Ruby to Metal Sonic and [[MakeMyMonsterGrow turns him into a Phantom Ruby-powered version]] of Metal Sonic Kai (while keeping his blue color scheme as opposed to the blood red design from ''Chaotix''). The battle also takes cues from the giant Death Egg robot from ''Sonic 3 & Knuckles'', where Metal Sonic Kai stomps forward and destroys the ground while the protagonists try to keep ahead of it]].
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** At the end of Sonic/Tails' Act 1, [[spoiler:one of the three (chosen at random) will appear at random riding an Armadilloid, and then attack the Tornado with a popgun shot (Nack), bomb (Bean), or smashing the Armadilloid to make it fire (Bark), taking it down. They're of course most probably illusions of the Heavy Magician.]]

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** At the end of Sonic/Tails' Act 1, [[spoiler:one of the three (chosen at random) will appear at random riding an Armadilloid, and then attack the Tornado with a popgun shot (Nack), bomb (Bean), or smashing the Armadilloid to make it fire (Bark), taking it down. They're of course most probably illusions of the Heavy Magician.]]
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* In Sonic Mania adventures. The Robotnik head on the spring after Sonic opens the capsule is almost exactly like the one that appeared in the Post Egg Albatross Cutscenes of Heroes.
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* [[https://vignette.wikia.nocookie.net/sonic/images/0/0f/SonicMania_Ray.png/revision/latest?cb=20180316210832 Ray's new design]] in ''Mania [[UpdatedRerelease Plus]]'' combines his [[https://vignette.wikia.nocookie.net/sonic/images/3/30/Ray_Bay.png/revision/latest?cb=20161010105318 original design]] from ''VideoGame/SegaSonicTheHedgehog'' with the blue shoes he gets for his [[ComicBook/ArchieComicsSonicTheHedgehog Archie Comics]] [[https://vignette.wikia.nocookie.net/sonic/images/f/f6/Ray_the_Flying_Squirrel_%28Archie%29_profile.jpg/revision/latest?cb=20171218201703 redesign]].

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* [[https://vignette.wikia.nocookie.net/sonic/images/0/0f/SonicMania_Ray.png/revision/latest?cb=20180316210832 Ray's new design]] in ''Mania [[UpdatedRerelease Plus]]'' combines his [[https://vignette.[[https://sonic.wikia.nocookie.net/sonic/images/3/30/Ray_Bay.png/revision/latest?cb=20161010105318 com/wiki/File:SonicMania_Ray.png original design]] from ''VideoGame/SegaSonicTheHedgehog'' with the blue shoes he gets for his [[ComicBook/ArchieComicsSonicTheHedgehog Archie Comics]] [[https://vignette.wikia.nocookie.net/sonic/images/f/f6/Ray_the_Flying_Squirrel_%28Archie%29_profile.jpg/revision/latest?cb=20171218201703 redesign]].
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* [[https://vignette.wikia.nocookie.net/sonic/images/0/0f/SonicMania_Ray.png/revision/latest?cb=20180316210832 Ray's new design]] in ''Mania [[UpdatedRerelease Plus]]'' combines his [[https://vignette.wikia.nocookie.net/sonic/images/3/30/Ray_Bay.png/revision/latest?cb=20161010105318 original design]] from ''VideoGame/SegaSonicTheHedgehog'' with the blue shoes he gets for his [[ComicBook/ArchieComicsSonicTheHedgehog Archie Comics]] [[https://vignette.wikia.nocookie.net/sonic/images/f/f6/Ray_the_Flying_Squirrel_%28Archie%29_profile.jpg/revision/latest?cb=20171218201703 redesign]].
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*** In ''Sonic CD'', [[spoiler:Metal Sonic dies by crashing into a wall.]] Here, [[spoiler:Metal Sonic dies by a wall crashing into him.]]

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*** In ''Sonic CD'', [[spoiler:Metal Sonic dies by crashing into a wall.]] Here, [[spoiler:Metal Sonic dies by a wall [[RussianReversal crashing into him.him]].]]
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*** In ''Sonic CD'', [[spoiler:Metal Sonic dies by crashing into a wall.]] Here, [[spoiler:Metal Sonic dies by a wall crashing into him.]]
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** Entering the revolving doors in Act 2 will produce the same sound as the cannons in [[Sonic3AndKnuckles Carnival Night Zone]].

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** Entering the revolving doors in Act 2 will produce the same sound as the cannons in [[Sonic3AndKnuckles [[VideoGame/Sonic3AndKnuckles Carnival Night Zone]].

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*** It even uses the same rule set as ''Mean Bean Machine''.[[note]]The original ''Puyo Puyo'' rule set is very distinct from the current series standard introduced by its sequel ''Puyo Puyo Tsu'', still in use as of ''Puyo Puyo Chronicle''.[[/note]]

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*** It even uses the same rule set as ''Mean Bean Machine''.[[note]]The original ''Puyo Puyo'' rule set is very distinct from the current series standard introduced by its sequel ''Puyo Puyo Tsu'', still in use as of ''Puyo Puyo Chronicle''. The only difference is that ''Tsu'''s double rotation mechanic is included.[[/note]]



*** The Puyos also have idle animations, some of which are taken from ''Puyo Puyo Box'': Blue Puyos look from side to side, Yellow Puyos wink at the camera, and Green Puyos shuffle from side to side.

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*** The Puyos also have idle animations, some of which are taken from ''Puyo Puyo Box'': Tsu'': Blue Puyos look from side to side, Yellow Puyos wink at the camera, and Green Puyos shuffle from side to side.



** As the Sonic statues from the original zone's first act appear in Act 2, they are modeled after Sonic's sprites found in Mania, which are based on the first two games. This could be a nod to ''VideoGame/Sonic3AndKnuckles''' Main/GameMod ''Sonic 3 Complete'', where using the game's online customizer will allow players to change Sonic's sprite style to match that of Sonic 1 or 2, including the statues found in [[spoiler:Hydrocity]]'s first act.



* The zone name Titanic Monarch is most likely a reference to the "Gigantic Angel Zone" from the obscure ''VideoGame/SonicPocketAdventure''. Gigantic Angel was a remake of Metropolis dressed up to look like Scrap Brain and one of its acts used the Chrono Gadget theme. Titanic Monarch can be described as a fully realized Chrono Gadget that is combined with both Scrap Brain and Metropolis.

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* The zone name Titanic Monarch is most likely a reference to the "Gigantic Angel Zone" from the obscure ''VideoGame/SonicPocketAdventure''. Gigantic Angel was a remake of Metropolis dressed up to look like Scrap Brain and one of its acts used the Chrono Chrome Gadget theme. Titanic Monarch can be described as a fully realized Chrono Chrome Gadget that is combined with both Scrap Brain and Metropolis.
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** Cluckoid, a chicken weathervane Badnik that first appears in ''Sonic & Knuckles''[='=] Mushroom Hill Zone, appears on the big-screen monitor in the background as a reporter during the Act 2 boss battle.

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** Cluckoid, a chicken weathervane Badnik that first appears in ''Sonic & Knuckles''[='=] Mushroom Hill Zone, appears on the big-screen monitor in the background as a reporter during the Act 2 boss battle. Aptly, he's reporting the weather.
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** The mid-boss references the Iceball mid-boss from [[VideoGame/Sonic3AndKnuckles Ice Cap Zone]], particularly when it orbits a shield of blue chemical balls around itself.

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** The mid-boss references the Iceball mid-boss from [[VideoGame/Sonic3AndKnuckles Ice Cap Zone]], particularly when it orbits a shield of blue chemical balls around itself. Its shape is also like that of Iceball's, but upside down instead.
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*** It even uses the same rule set as ''Mean Bean Machine''.[[note]]The original ''Puyo Puyo'' rule set is very distinct from the current series standard introduced by its sequel ''Puyo Puyo Tsu'', still in use as of ''Puyo Puyo Chronicles''.[[/note]]

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*** It even uses the same rule set as ''Mean Bean Machine''.[[note]]The original ''Puyo Puyo'' rule set is very distinct from the current series standard introduced by its sequel ''Puyo Puyo Tsu'', still in use as of ''Puyo Puyo Chronicles''.Chronicle''.[[/note]]
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*** It even uses the same rule set as ''Mean Bean Machine''.[[note]]The original ''Puyo Puyo'' rule set is very distinct from the current series standard introduced by its sequel ''Puyo Puyo Tsu'', still in use as of ''Puyo Puyo Tetris''.[[/note]]

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*** It even uses the same rule set as ''Mean Bean Machine''.[[note]]The original ''Puyo Puyo'' rule set is very distinct from the current series standard introduced by its sequel ''Puyo Puyo Tsu'', still in use as of ''Puyo Puyo Tetris''.Chronicles''.[[/note]]
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*** The Puyos also have idle animations, some of which are taken from ''Puyo Puyo Box'': Blue Puyos look from side to side, Yellow Puyos wink at the camera, and Green Puyos shuffle from side to side.
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* The fade transitions of the game have a blue tint to them, similarly to [[http://info.sonicretro.org/SCHG_How-to:Improve_the_fade_in%5Cfade_out_progression_routines_in_Sonic_2 how they looked]] in the Genesis games.
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** The locomotive beacon on Eggman's train is the same one from [[VideoGame/Sonic3AndKnuckles Launch Base Zone]].

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** The locomotive beacon on Eggman's train is the same one from [[VideoGame/Sonic3AndKnuckles Launch Base taken straight out of [[VideoGame/SonicTheHedgehog1 Spring Yard Zone]].

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* The Dr. Eggman encounter in Flying Battery Zone Act 1 starts with a {{homage}} to the sequence in ''VideoGame/SonicTheHedgehog1'' where Eggman, who is safely behind an energy wall, jumps on a button which destroys the floor Sonic was standing on.

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* The Dr. Eggman encounter in Flying Battery Zone Zone:
** Eggman’s encounter at the end of
Act 1 starts with a {{homage}} to the sequence in ''VideoGame/SonicTheHedgehog1'' where Eggman, who is safely behind an energy wall, jumps on a button which destroys the floor Sonic was standing on.on.
** The Egg-Spider boss actually once appeared in [[https://i.redd.it/81tlc61v9hsz.jpg issue #199]] in the Sonic Comic series.
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Being a MilestoneCelebration, ''VideoGame/SonicMania'' has a ''lot'' of nods to previous games in the series:

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Being a MilestoneCelebration, ''VideoGame/SonicMania'' has a ''lot'' of nods to previous games in [[Franchise/SonicTheHedgehog the series:
series]]:
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** The [[spoiler:final boss takes place inside of a giant Eggman robot, a la [[VideoGame/Sonic3DFlickiesIsland Panic Puppet Act 2]]. The final boss itself is a round machine with Eggman inside, and every hit removes a piece of the machine, like ''Sonic CD''[='=]s final boss. The boss is the "heart" of the arena, shielded by a golden shield, like ''Sonic 4: Episode 2''[='=]s final boss, and when it's destroyed, the protagonists run from an encroaching explosion, like the end of ''Sonic 2''. It's also designed after [[http://info.sonicretro.org/File:SCDconcept-R8_BossFinal.jpg a sketch]] from ''Sonic CD'' that depicted that game's final boss as a bug-like battle suit]].

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** The [[spoiler:final boss takes place inside of a giant Eggman robot, a la [[VideoGame/Sonic3DFlickiesIsland Panic Puppet Act 2]]. The final boss itself is a round machine with Eggman inside, and every hit removes a piece of the machine, like ''Sonic CD''[='=]s final boss. The boss is the "heart" of the arena, shielded by a golden shield, like ''Sonic 4: Episode 2''[='=]s final boss, and when it's destroyed, the protagonists run from an encroaching explosion, like the end of ''Sonic 2''. It's also designed after [[http://info.sonicretro.org/File:SCDconcept-R8_BossFinal.jpg a sketch]] from ''Sonic CD'' that depicted that game's final boss as a bug-like battle suit]].suit. The targeting icons for its missile attack are based on the level icons from the world map of ''VideoGame/SegaSonicTheHedgehog'']].
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** Earlier prototypes for Sonic 3 and Knuckles have [[spoiler:Tails with a chaos emerald super form, also without flickies.]]

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** Earlier This is probably taken from earlier prototypes for Sonic 3 and Knuckles which also have [[spoiler:Tails with a chaos emerald super form, also without flickies.]]
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** Earlier prototypes for Sonic 3 and Knuckles have [[spoiler:Tails with a chaos emerald super form, also without flickies.]]
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** An alarm beacon from [[VideoGame/Sonic3AndKnuckles Launch Base Zone]] appears on Eggman's locomotive.

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** An alarm The locomotive beacon on Eggman's train is the same one from [[VideoGame/Sonic3AndKnuckles Launch Base Zone]] appears on Eggman's locomotive.Zone]].
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** An alarm beacon from [[VideoGame/Sonic3AndKnuckles Launch Base Zone]] appears on Eggman's locomotive.


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** Entering the revolving doors in Act 2 will produce the same sound as the cannons in [[Sonic3AndKnuckles Carnival Night Zone]].
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* [[spoiler:Titanic Monarch, the final original and standard zone in the game]] references ''Sonic 3''[='=]s bonus stages with the side springs (also from Metropolis Zone in ''Sonic 2'') and electric orbs that can shoot Sonic omnidirectionally. It also includes enemies that imitate Star Light Zone's fans.
* The zone name Titanic Monarch is most likely a reference to the "Gigantic Angel Zone" from the obscure ''VideoGame/SonicPocketAdventure''.

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* [[spoiler:Titanic Monarch, the final original and standard zone in the game]] references ''Sonic 3''[='=]s bonus stages with the side springs (also from Metropolis Zone in ''Sonic 2'') and electric orbs that can shoot Sonic omnidirectionally. It also includes enemies that imitate Star Light Zone's fans.
* The zone name Titanic Monarch is most likely a reference to the "Gigantic Angel Zone" from the obscure ''VideoGame/SonicPocketAdventure''. Gigantic Angel was a remake of Metropolis dressed up to look like Scrap Brain and one of its acts used the Chrono Gadget theme. Titanic Monarch can be described as a fully realized Chrono Gadget that is combined with both Scrap Brain and Metropolis.
** The zone references ''Sonic 3''[='=]s bonus stages with the side springs (also from Metropolis Zone in ''Sonic 2'') and electric orbs that can shoot Sonic omnidirectionally. It also includes enemies that imitate Star Light Zone's fans and the staircases from Death Egg Zone.



** The [[spoiler:final boss takes place inside of a giant Eggman robot, a la [[VideoGame/Sonic3DFlickiesIsland Panic Puppet Act 2]]. The final boss itself is a round machine with Eggman inside, and every hit removes a piece of the machine, like ''Sonic CD''[='=]s final boss. The boss is the "heart" of the arena, shielded by a golden shield, like ''Sonic 4: Episode 2''[='=]s final boss, and when it's destroyed, the protagonists run from an encroaching explosion, like the end of ''Sonic 2''. It's also likely designed after [[http://info.sonicretro.org/File:SCDconcept-R8_BossFinal.jpg a sketch]] from ''Sonic CD'' that depicted that game's final boss as a bug-like battle suit]].

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** The [[spoiler:final boss takes place inside of a giant Eggman robot, a la [[VideoGame/Sonic3DFlickiesIsland Panic Puppet Act 2]]. The final boss itself is a round machine with Eggman inside, and every hit removes a piece of the machine, like ''Sonic CD''[='=]s final boss. The boss is the "heart" of the arena, shielded by a golden shield, like ''Sonic 4: Episode 2''[='=]s final boss, and when it's destroyed, the protagonists run from an encroaching explosion, like the end of ''Sonic 2''. It's also likely designed after [[http://info.sonicretro.org/File:SCDconcept-R8_BossFinal.jpg a sketch]] from ''Sonic CD'' that depicted that game's final boss as a bug-like battle suit]].

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