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* ''[[{{LISA}} LISA: The Joyful]]'' has one, depending on whether Buddy chooses to take the Joy vaccine after killing Yado. If she does, a TimeSkip shows her years later, alive and with a young child, guarded by a seemingly domesticated Joy Mutant Brad. If she doesn't, she becomes a Joy Mutant herself.

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* ''[[{{LISA}} ''[[VideoGame/{{LISA}} LISA: The Joyful]]'' has one, depending on whether Buddy chooses to take the Joy vaccine after killing Yado. If she does, a TimeSkip shows her years later, alive and with a young child, guarded by a seemingly domesticated Joy Mutant Brad. If she doesn't, she becomes a Joy Mutant herself.
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* ''[[{{LISA}} LISA: The Joyful]]'' has one, depending on whether Buddy chooses to take the Joy vaccine after killing Yado. If she does, a TimeSkip shows her years later, alive and with a young child, guarded by a seemingly domesticated Joy Mutant Brad. If she doesn't, she becomes a Joy Mutant herself.

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As the page moved.


* ''VideoGame/CuteKnight'' and its sequel ''VideoGame/CuteKnightKingdom'' have twenty or thirty endings apiece, mostly depending on your job, sin level, and the amount of adventuring you did, although there are a couple of "special endings" like marrying a prince or becoming a mermaid.

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* ''VideoGame/CuteKnight'' and its sequel ''VideoGame/CuteKnightKingdom'' have twenty or thirty endings apiece, The ''VideoGame/CuteKinght series, has them, mostly depending on your job, sin level, and the amount of adventuring you did, although there are a couple of "special endings" like marrying a prince or becoming a mermaid.mermaid:
** The first game, just called ''VideoGame/CuteKnight1'', has over 50 endings.
** The second game, ''VideoGame/CuteKnightKingdom'' has around 40 endings.



* ''VisualNovel/LongLiveTheQueen'', also made by Creator/HanakoGames, has over a dozen bad endings depicting the princess' demise, ranging from swords and arrows to poisoned chocolate. It only has one good end, where Elodie gets crowned queen. However, depending on the many choices and possible ways to reach coronation, pictures styled like stained glass describe what happened afterwards. Some are heart-warming and some are delightfully evil.

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* ''VisualNovel/LongLiveTheQueen'', also made by Creator/HanakoGames, has ''VisualNovel/LongLiveTheQueen'': There's over a dozen bad endings depicting the princess' demise, ranging from swords and arrows to poisoned chocolate. It only has one good end, where Elodie gets crowned queen. However, depending on the many choices and possible ways to reach coronation, pictures styled like stained glass describe what happened afterwards. Some are heart-warming and some are delightfully evil.

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[[folder:Bioware]]
* ''Franchise/DragonAge'':
** ''VideoGame/DragonAgeOrigins'' has four endings: "[[HeroicSacrifice The Ultimate Sacrifice]]" ([[spoiler:the Warden dies after slaying the Archdemon]]), "[[SequelHook A Dark Promise]]" ([[spoiler:EverybodyLives, but Morrigan gives birth to a Gray Warden's son who may or may not be TheAntiChrist]]), "[[SadisticChoice Warden-Commander]]" ([[spoiler:Alistair slays the Archdemon and dies]]), and "[[RedemptionEqualsDeath Redeemer]]" ([[spoiler:the Warden spares Teyrn Loghain's life, who kills the Archdemon and dies]]). There are also a myriad of variations in the text-only epilogue, depending on a handful of choices you've made throughout the game.
** ''VideoGame/DragonAgeOriginsAwakening'' has two endings, but with major variations: "Amaranthine's Last Hope" ([[spoiler:the Warden-Commander saves the city of Amaranthine from Darkspawn, but the Vigil's Keep is destroyed]]) and "Keeper of the Vigil" ([[spoiler:the Warden-Commander saves the Keep, but Amaranthine is burned to the ground]]). One variation was that combining the first ending with the "Enduring Vigil" Achievement meant that [[spoiler:neither the city, nor the fortress ever fell]], making it the GoldenEnding. The second variation was whether the Architect is killed or spared.
** ''VideoGame/DragonAgeII'' has two endings: Mage ([[spoiler:Hawke sides with the mages, starts a revolution, and skips town]]), and Templar ([[spoiler:Hawke sides with the Templars, crushes the Kirkwall mage rebellion, and is crowned Viscount]]). [[YouCantFightFate Regardless of your choices]], however, the overall outcome of the game is always [[spoiler:an all-out war between Mages and Templars across Thedas no later than three years after the ending, and Hawke ultimately disappearing (with love interest, if there was one)]].
** ''VideoGame/DragonAgeInquisition'' also has different endings based on important decisions throughout the game, the focus on who is made Divine, what they do, and what companions stay on. The ''Trespasser'' DLC is a straighter example where choices made in the main game have a large impact here, and the Inquisition can become a political force, your former ally's personal army, or disband with the idea being they will be more secure but weaker, and whether the issue is resolved with diplomacy or aggression. Several of your companions also have different resolutions depending on how you handle them.
* ''Franchise/MassEffect'':
** ''[[VideoGame/MassEffect1 Mass Effect]]'' has three endings, with a minor variation depending on which ending you chose and whether your Paragon or Renegade meter is higher. [[spoiler:If you save the Council, humanity is given a seat on the council with either Anderson or Udina as the representative of Earth. If you deliberately let the Council die, humanity becomes the ''sole'' species of the Council, with either Anderson or Udina as Chairman. if you choose to concentrate on Sovereign, which ''[[FailureToSaveMurder incidentally]]'' leads to the Council's death, your ending will be decided by your KarmaMeter: If more Paragon, humanity will establish a new Council, with a human Chairman (either Anderson or Udina) leading a multi-species Council. If a Renegade, Udina will use your ruthlessness to lead humanity into ruling the galaxy with an entirely human Council.]]
** Being a game with a heavy emphasis on player choice, even the ''dungeons'' in ''VideoGame/MassEffect1'' can have slightly different endings depending on what order you tackle them in and the choices you make in each dungeon. A good example is in Noveria, where the boss fight with [[spoiler:Matriarch Benezia]] will play out slightly differently depending on whether or not you have [[spoiler:Liara T'soni]] in your party, whether your brought her along with you, and whether or not you choose to save or wipe out the Rachni. You also get an extra cutscene if you bring Wrex and decide to save the Rachni, where he chews you out for saving an obviously evil bug race that the Krogan dedicated themselves to wiping out years ago. And all that is just in ''the final act of one dungeon''. Let's not get started on [[WhamEpisode Virmire]]...
** The ending of ''VideoGame/MassEffect2'' can literally range anywhere from EverybodysDeadDave to the GoldenEnding due to the absolutely deadly nature of the suicide mission. In addition, there's [[spoiler:keeping the Collector Base or not, sticking with Cerberus or not, the implications of not doing certain loyalty missions, particularly Samara's (which has your ending leave an immoral serial killer on the loose), etc.]] Let's face it, the Mass Effect series and its game importing power take multiple endings to the point of SerialEscalation.
** Interestingly, NoCanonForTheWicked could be considered to be inverted -- if you start a new character in ''Mass Effect 2'', he/she will have made all the bad choices ([[spoiler:Wrex died, the council died, Shepard chose Udina rather than Anderson, the Rachni were wiped out -- the only highly significant one that may turn out 'as expected' is that Shepard will save Kaiden if female and Ashley if male]]). This led to many people starting from Mass Effect 2 to either import someone else's character with the desired decisions, or use a save editor to create the character they want. As discussed on CuttingOffTheBranches, some fans speculate this is a sneaky way of encouraging players to play the first game instead of jumping into the sequel blind. On the other hand, the [=PS3=] version, due to the first game never being released for that system, includes an interactive comic book that allows the players to make decisions about major events.
** ''VideoGame/MassEffect3'' has three choices for the ending (four in the extended cut) [[spoiler:which boils down to which decision you make at the very end of the game. There are variations of the original three endings, depending on the state of galactic readiness, with low levels of readiness causing damage to Earth, if not the outright destruction of all life in the galaxy.]]
*** [[spoiler:Control: Shepard merges their consciousness with the Reapers' hive mind to force them to stop their attack on Earth and retreat into dark space.]]
*** [[spoiler:Destroy: Shepard triggers the destruction of all Reapers, but in so doing, also condemns all other synthetic life (including the Geth) to extinction. With a high-enough level of galactic readiness, Shepard can survive this outcome.]]
*** [[spoiler:Synthesis: Shepard triggers a merger between all organic and synthetic life in the galaxy.]]
*** [[spoiler:Refusal: Shepard chooses none of the above and allows the Reapers to continue their cleansing of all life in the galaxy. The next generation of organic life manages to destroy the Reapers, however, thanks to Liara's time capsules giving them the information they need.]]
[[/folder]]



* Creator/HanakoGames specializes in multiple endings. ''VideoGame/CuteKnight'' and its sequel ''VideoGame/CuteKnightKingdom'' have twenty or thirty endings apiece, mostly depending on your job, sin level, and the amount of adventuring you did, although there are a couple of "special endings" like marrying a prince or becoming a mermaid. ''Charm School'' has about twenty different endings for each of the three main characters, depending on which classes they took and whether they had a good or bad attitude at the end of the game. ''VisualNovel/MagicalDiary - Horse Hall'' has five or six major endings to your year at wizard school, and they've also got several visual novels.

to:

* Creator/HanakoGames specializes in multiple endings. ''VideoGame/CuteKnight'' and its sequel ''VideoGame/CuteKnightKingdom'' have twenty or thirty endings apiece, mostly depending on your job, sin level, and the amount of adventuring you did, although there are a couple of "special endings" like marrying a prince or becoming a mermaid. mermaid.
*
''Charm School'' has about twenty different endings for each of the three main characters, depending on which classes they took and whether they had a good or bad attitude at the end of the game. game.
*
''VisualNovel/MagicalDiary - Horse Hall'' has five or six major endings to your year at wizard school, and they've also got several visual novels.school.



** ''VideoGame/FireEmblemThreeHouses'' has four endings depending on which of the titular three houses you pick at the beginning of the game. The Black Eagles have two endings depending on whether you [[spoiler:side with Edelgard or the Church]] at the end of the WhamEpisode.

to:

** ''VideoGame/FireEmblemThreeHouses'' has four endings depending on which of the titular three houses you pick at the beginning of the game. The If that numbering seems off, the Black Eagles have two endings depending on whether you [[spoiler:side with Edelgard or the Church]] at the end of the WhamEpisode.



[[folder:Mass Effect]]
* ''Franchise/MassEffect'':
** ''[[VideoGame/MassEffect1 Mass Effect]]'' has three endings, with a minor variation depending on which ending you chose and whether your Paragon or Renegade meter is higher. [[spoiler:If you save the Council, humanity is given a seat on the council with either Anderson or Udina as the representative of Earth. If you deliberately let the Council die, humanity becomes the ''sole'' species of the Council, with either Anderson or Udina as Chairman. if you choose to concentrate on Sovereign, which ''[[FailureToSaveMurder incidentally]]'' leads to the Council's death, your ending will be decided by your KarmaMeter: If more Paragon, humanity will establish a new Council, with a human Chairman (either Anderson or Udina) leading a multi-species Council. If a Renegade, Udina will use your ruthlessness to lead humanity into ruling the galaxy with an entirely human Council.]]
** Being a game with a heavy emphasis on player choice, even the ''dungeons'' in ''VideoGame/MassEffect1'' can have slightly different endings depending on what order you tackle them in and the choices you make in each dungeon. A good example is in Noveria, where the boss fight with [[spoiler:Matriarch Benezia]] will play out slightly differently depending on whether or not you have [[spoiler:Liara T'soni]] in your party, whether your brought her along with you, and whether or not you choose to save or wipe out the Rachni. You also get an extra cutscene if you bring Wrex and decide to save the Rachni, where he chews you out for saving an obviously evil bug race that the Krogan dedicated themselves to wiping out years ago. And all that is just in ''the final act of one dungeon''. Let's not get started on [[WhamEpisode Virmire]]...
** The ending of ''VideoGame/MassEffect2'' can literally range anywhere from EverybodysDeadDave to the GoldenEnding due to the absolutely deadly nature of the suicide mission. In addition, there's [[spoiler:keeping the Collector Base or not, sticking with Cerberus or not, the implications of not doing certain loyalty missions, particularly Samara's (which has your ending leave an immoral serial killer on the loose), etc.]] Let's face it, the Mass Effect series and its game importing power take multiple endings to the point of SerialEscalation.
** Interestingly, NoCanonForTheWicked could be considered to be inverted -- if you start a new character in ''Mass Effect 2'', he/she will have made all the bad choices ([[spoiler:Wrex died, the council died, Shepard chose Udina rather than Anderson, the Rachni were wiped out -- the only highly significant one that may turn out 'as expected' is that Shepard will save Kaiden if female and Ashley if male]]). This led to many people starting from Mass Effect 2 to either import someone else's character with the desired decisions, or use a save editor to create the character they want. As discussed on CuttingOffTheBranches, some fans speculate this is a sneaky way of encouraging players to play the first game instead of jumping into the sequel blind. On the other hand, the [=PS3=] version, due to the first game never being released for that system, includes an interactive comic book that allows the players to make decisions about major events.
** ''VideoGame/MassEffect3'' has three choices for the ending (four in the extended cut) [[spoiler:which boils down to which decision you make at the very end of the game. There are variations of the original three endings, depending on the state of galactic readiness, with low levels of readiness causing damage to Earth, if not the outright destruction of all life in the galaxy.]]
*** [[spoiler:Control: Shepard merges their consciousness with the Reapers' hive mind to force them to stop their attack on Earth and retreat into dark space.]]
*** [[spoiler:Destroy: Shepard triggers the destruction of all Reapers, but in so doing, also condemns all other synthetic life (including the Geth) to extinction. With a high-enough level of galactic readiness, Shepard can survive this outcome.]]
*** [[spoiler:Synthesis: Shepard triggers a merger between all organic and synthetic life in the galaxy.]]
*** [[spoiler:Refusal: Shepard chooses none of the above and allows the Reapers to continue their cleansing of all life in the galaxy. The next generation of organic life manages to destroy the Reapers, however, thanks to Liara's time capsules giving them the information they need.]]
[[/folder]]



%%* The ''VideoGame/OgreBattle'' games.
* ''VideoGame/RadiataStories'' has two endings which depend entirely on one choice about midway through the game. One is a DownerEnding and the other is {{bittersweet|Ending}}, at best.
** They're both arguably bittersweet.
* The ''VideoGame/StarOcean'' {{RPG}}s feature this prominently.
** In the first ''VideoGame/StarOcean1'', the way the main character reacts with the other characters affects his RelationshipValues with them, which in turn affect the way the story unfolds and which of the the MultipleEndings the player gets.
** ''VideoGame/StarOceanTheSecondStory'' has 87 ending sequences that are primarily used as resolution and are determined by how the various characters relate to each other. Because you have up to 8 characters, you will see 4-8 of these sequences during the endings (depending on how many characters are paired up with others). In addition, the beginning of the game gives the player the option of choosing to play as either Claude or Rena (the two protagonists), giving a different point-of-view for each choice.
** This is a common trope in the ''VideoGame/StarOcean'' series in general, only averted with the ''VideoGame/StarOceanTheLastHope''.

to:

%%* The * Prominently used in the ''VideoGame/OgreBattle'' games.
series, dividing the endings by representative tarot cards, and/or the main character's alignment between law and chaos.
* ''VideoGame/RadiataStories'' has two endings which depend entirely on one choice about midway through the game. One is a DownerEnding and the other is {{bittersweet|Ending}}, at best.
**
They're both arguably bittersweet.
{{bittersweet|Ending}}, but for different reasons.
* The ''VideoGame/StarOcean'' {{RPG}}s feature this prominently.
prominently, often presented as part of a ModularEpilogue.
** In the first ''VideoGame/StarOcean1'', the way the main character character, Roddick, reacts with the other characters affects his RelationshipValues with them, which in turn affect and potentially their values for each other as well. Although the way the major story unfolds and which of beats (including the final boss) will always play out similarly regardless of who is recruited or how much they like each other, the MultipleEndings the player gets.
conclusion can have some minor variations, such as whether Ilya flirts with Roddick or Ronyx.
** ''VideoGame/StarOceanTheSecondStory'' has 87 potential ending sequences that are primarily used as resolution resolution, and are mainly determined by how the various characters relate to each other. other (though a few also involve some sidequests). Because you have up to 8 characters, you will see 4-8 of these sequences during the endings (depending ending, depending on how many characters are paired up with others).others. In addition, the beginning of the game gives the player the option of choosing to play as either Claude or Rena (the two protagonists), giving a different point-of-view for each choice.
** This is a common trope ''VideoGame/StarOceanTillTheEndOfTime'' concludes with every party member in the ''VideoGame/StarOcean'' a series of solo scenes, unless Fayt has a good enough relationship with at least one of them, in general, which case he and whoever likes him the most will have a paired scene.
** ''VideoGame/StarOceanTheLastHope'' mostly averts this, having a completely linear plot and preset character recruitment, but each character's epilogue will
only averted play if they have a high enough relationship with Edge. The ending also has additional scenes involving the ''VideoGame/StarOceanTheLastHope''.pairs of [[spoiler:Crowe/Elena]] and [[spoiler:Lymle/Faize]] depending on the player's actions.



* In addition to a ModularEpilogue, ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' has a more traditional approach to multiple endings: when you get to the BigBad, you're given the option of either destroying him (your original goal) or siding with him. [[spoiler:The latter leads to a bad ending where your character rules over a world now completely devoid of life.]]
** [[spoiler:Which is somewhat dissonant with the buildup to that choice. If the player sides with Kerghan, then it is with full awareness that he plans to kill every living thing, the player and himself included. Yet the game portrays it as some shocking FaceHeelTurn when it says that Kerghan eventually "turned" on the player.]]
* The ''[[VideoGame/ExaPico Ar tonelico]]'' series has this, partially owing to its DatingSim hybrid nature. For instance, the first game has seven endings based on which girl you choose and certain choices that will end the game early.

to:

* In addition to a ModularEpilogue, ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' has a more traditional approach to multiple endings: when you get to the BigBad, you're given the option of either destroying him (your original goal) or siding with him. [[spoiler:The latter leads to a bad ending where your character rules over a world now completely devoid of life.]]
** [[spoiler:Which
life, which is somewhat dissonant with the buildup to that choice. If the player sides with Kerghan, then it is with full awareness that he plans to kill every living thing, the player and himself included. Yet the game portrays it as some shocking FaceHeelTurn when it says that Kerghan eventually "turned" on the player.]]
* The ''[[VideoGame/ExaPico Ar tonelico]]'' series has this, partially owing to its DatingSim hybrid nature. For instance, the first game has seven endings based on which girl girl(s) you choose and certain choices that will end the game early.



* ''VideoGame/DeusExInvisibleWar'' had four endings for four parties. One could argue [[spoiler:nuclear winter, or starting a genocidal, technophobic, fascist regime]] are the bad endings, the other two [[spoiler:force their idea of a perfect society on the world.]]
** And then there's the hidden [[BigLippedAlligatorMoment Dance Club]] ending, which you can reach by flushing a toilet in the final level while carrying a flag.

to:

* ''VideoGame/DeusExInvisibleWar'' had four endings for four parties. One could argue [[spoiler:nuclear winter, or starting a genocidal, technophobic, fascist regime]] are the bad endings, the other two [[spoiler:force their idea of a perfect society on the world.]]
**
world]]. And then there's the hidden [[BigLippedAlligatorMoment Dance Club]] ending, which you can reach by flushing a toilet in the final level while carrying a flag.



* ''Franchise/DragonAge'':
** ''VideoGame/DragonAgeOrigins'' has four endings: "[[HeroicSacrifice The Ultimate Sacrifice]]" ([[spoiler:the Warden dies after slaying the Archdemon]]), "[[SequelHook A Dark Promise]]" ([[spoiler:EverybodyLives, but Morrigan gives birth to a Gray Warden's son who may or may not be TheAntiChrist]]), "[[SadisticChoice Warden-Commander]]" ([[spoiler:Alistair slays the Archdemon and dies]]), and "[[RedemptionEqualsDeath Redeemer]]" ([[spoiler:the Warden spares Teyrn Loghain's life, who kills the Archdemon and dies]]). There are also a myriad of variations in the text-only epilogue, depending on a handful of choices you've made throughout the game.
** ''VideoGame/DragonAgeOriginsAwakening'' has two endings, but with major variations: "Amaranthine's Last Hope" ([[spoiler:the Warden-Commander saves the city of Amaranthine from Darkspawn, but the Vigil's Keep is destroyed]]) and "Keeper of the Vigil" ([[spoiler:the Warden-Commander saves the Keep, but Amaranthine is burned to the ground]]). One variation was that combining the first ending with the "Enduring Vigil" Achievement meant that [[spoiler:neither the city, nor the fortress ever fell]], making it the GoldenEnding. The second variation was whether the Architect is killed or spared.
** ''VideoGame/DragonAgeII'' has two endings: Mage ([[spoiler:Hawke sides with the mages, starts a revolution, and skips town]]), and Templar ([[spoiler:Hawke sides with the Templars, crushes the Kirkwall mage rebellion, and is crowned Viscount]]). [[YouCantFightFate Regardless of your choices]], however, the overall outcome of the game is always [[spoiler:an all-out war between Mages and Templars across Thedas no later than three years after the ending, and Hawke ultimately disappearing (with love interest, if there was one)]].
** ''VideoGame/DragonAgeInquisition'' also has different endings based on important decisions throughout the game, the focus on who is made Divine, what they do, and what companions stay on. The ''Trespasser'' DLC is a straighter example where choices made in the main game have a large impact here, and the Inquisition can become a political force, your former ally's personal army, or disband with the idea being they will be more secure but weaker, and whether the issue is resolved with diplomacy or aggression. Several of your companions also have different resolutions depending on how you handle them.



* The ''VideoGame/GuardianHeroes'' series managed to dodge the need to, as well. This time, not by choosing all of the endings, but '''none''' of them. The "ending" that's the kick-off for ''Advance Guardian Heroes'' is loosely based on one of the endings from the first game, but redoes it as a bad ending; a variation that doesn't exist in the original game, which simply doesn't have any bad endings, just several, very different good ones.



* ''VideoGame/{{Fable}}'':

to:

* ''VideoGame/{{Fable}}'':Implemented in ''VideoGame/{{Fable}}'', with the deciding factor usually the protagonist's morality. However, there are flaws, such as your goodness and evilness being highly influenced by armour and clothing. One can easily switch back and forth by literally changing clothes (in fact, it is the only real way, as a good character in good clothing will have a very hard time becoming evil, even by slaughtering entire villages).



** ''VideoGame/FableII'' is odd in that although it leaves almost every ''other'' choice throughout the game ambiguous, it makes the Evil ending for the original game, and the Good ending for the Lost Chapters segment canon.
** ''VideoGame/FableII'''s ending sequence actually ''lacks'' a "good" or "evil" choice. [[spoiler:Regardless of your goodness or evilness, you kill the guy you've been after for the entire game, either out of revenge (evil) or to save the world (good), and that's only implied. But, afterwards, you get the option of making a wish, and can choose to either revive everyone that died in the BigBad's evil scheme (the "good" choice), you can choose to revive your family and dog (the "neutral" choice), or you can wish for more money than you know what to do with (the "evil" choice). All choices have little effect on the world at large. Instead, the major world changes result entirely from your choices in the game: Old Town can be either pristine or a slum, the Temple of Light can flourish or be abandoned, and so on.]]
** ''Fable'' also has the flaw of your goodness and evilness being highly influenced by armour and clothing. One can easily switch back and forth by literally changing clothes (in fact, it is the only real way, as a good character in good clothing will have a very hard time becoming evil, even by slaughtering entire villages).

to:

** ''VideoGame/FableII'' is odd in that although it leaves almost every ''other'' choice throughout the game ambiguous, it makes the Evil ending for the original game, and the Good ending for the Lost Chapters segment canon.
** ''VideoGame/FableII'''s
canon. Additionally, its own ending sequence actually ''lacks'' a "good" or "evil" choice. [[spoiler:Regardless of your goodness or evilness, you can kill the guy you've been after for the entire game, either out of revenge (evil) or to save the world (good), and that's only implied.implied. Even if you abstain from killing him, someone else will do the deed for you. But, afterwards, you get the option of making a wish, and can choose to either revive everyone that died in the BigBad's evil scheme (the "good" choice), you can choose to revive your family and dog (the "neutral" choice), or you can wish for more money than you know what to do with (the "evil" choice). All choices have little effect on the world at large. Instead, the major world changes result entirely from your choices in the game: Old Town can be either pristine or a slum, the Temple of Light can flourish or be abandoned, and so on.]]
** ''Fable'' also has the flaw of your goodness and evilness being highly influenced by armour and clothing. One can easily switch back and forth by literally changing clothes (in fact, it is the only real way, as a good character in good clothing will have a very hard time becoming evil, even by slaughtering entire villages).
]]



* The ''VideoGame/GuardianHeroes'' series managed to dodge the need to, as well. This time, not by choosing all of the endings, but '''none''' of them. The "ending" that's the kick-off for ''Advance Guardian Heroes'' is loosely based on one of the endings from the first game, but redoes it as a bad ending; a variation that doesn't exist in the original game, which simply doesn't have any bad endings, just several, very different good ones.



* The ''VideoGame/{{Langrisser}}'' series features multiple endings in every game except for the first (ironically, [[NoExportForYou the only game in the series to see an official release outside Japan]]). Not only are there multiple paths through the main plot, but the individual character epilogues can change depending on how actively they participated in battle, and how many times they were reduced to 0 HP.

to:

* The ''VideoGame/{{Langrisser}}'' series features multiple endings in every game except for the first (ironically, [[NoExportForYou the only game in the series to see an official release outside Japan]]).Japan]]...at least until its remake, which also added multiple endings to it). Not only are there multiple paths through the main plot, but the individual character epilogues can change depending on how actively they participated in battle, and how many times they were reduced to 0 HP.



* In ''VideoGame/MarvelUltimateAlliance'', once you've defeated Doctor Doom, the Watcher explains how the decisions you made throughout the game (mostly whether or not you completed the {{Sidequest}}s) will affect the MarvelUniverse for the better or worse.
** Notable in that one quest results in a bad ending, no matter how you completed it. Mephisto offers you a SadisticChoice between saving Jean Grey or Nightcrawler. Saving Jean results in Mystique murdering Charles Xavier for allowing her son to die, whereas choosing Nightcrawler causes Dark Phoenix to escape hell and come to seek revenge on the X-Men for abandoning Jean. [[spoiler:There ''is'' a way to save both, if you've got Magneto in your party.]]

to:

* In ''VideoGame/MarvelUltimateAlliance'', once you've defeated Doctor Doom, the Watcher explains how the decisions you made throughout the game (mostly whether or not you completed the {{Sidequest}}s) will affect the MarvelUniverse for the better or worse.
** Notable in that
worse. Notable, though, is one quest results in a bad ending, no matter how you completed it. Mephisto offers you a SadisticChoice between saving Jean Grey or Nightcrawler. Saving Jean results in Mystique murdering Charles Xavier for allowing her son to die, whereas choosing Nightcrawler causes Dark Phoenix to escape hell and come to seek revenge on the X-Men for abandoning Jean. [[spoiler:There ''is'' a way to save both, if you've got Magneto in your party.]]



* ''VideoGame/OdinSphere'' has several different endings. [[spoiler:[[TheEndOfTheWorldAsWeKnowIt The Armageddon]] [[YouCantFightFate happens in all of them]]]], but some cross the line from [[TearJerker heartbreaking]] into downright sadistic.
** Technically there's a good ending and a bad ending, with several different bonus cutscenes added to the bad ending depending on choices the player makes at the end of the game. Getting both endings and all the bad ending cutscenes is required to unlock the True Ending.

to:

* ''VideoGame/OdinSphere'' has a good ending and a bad ending, with several different endings. bonus cutscenes added to the bad ending depending on choices the player makes at the end of the game. [[spoiler:[[TheEndOfTheWorldAsWeKnowIt The Armageddon]] [[YouCantFightFate happens in all of them]]]], but some cross the line from [[TearJerker heartbreaking]] into downright sadistic.
** Technically there's a good ending and a bad ending, with several different bonus cutscenes added to the bad ending depending on choices the player makes at the end of the game.
sadistic. Getting both endings and all the bad ending cutscenes is required to unlock the True Ending.TrueEnding / DistantFinale.



* ''VideoGame/ParasiteEve'':
** The first game has two different endings, and it's difficult to tell which one is officially canon. The standard ending for beating the game shows Aya and her friends watching the play from the game's start, when everyone in the audience gets glowing pink eyes, due to the mitochondria acting up. Aya rises up from her seat and the camera cuts to the stage to show the whole audience with glowing eyes. The alternate ending is obtained when you beat the BonusBoss, which shows Aya reverting back to normal (losing her powers) and just walking away.

to:

* ''VideoGame/ParasiteEve'':
**
The first ''VideoGame/ParasiteEve'' game has two different endings, and it's difficult to tell which one is officially canon. The standard ending for beating the game shows Aya and her friends watching the play from the game's start, when everyone in the audience gets glowing pink eyes, due to the mitochondria acting up. Aya rises up from her seat and the camera cuts to the stage to show the whole audience with glowing eyes. The alternate ending is obtained when you beat the BonusBoss, which shows Aya reverting back to normal (losing her powers) and just walking away.



** Oddly, the ending you get in Shadow Hearts: Covenant is not determined at all by your playing ability or uncovering secrets, but the way you answer a single question toward the end of the game. It can be argued that what this actually tests is how well the player understands Yuri's character, as picking the less in-character response will net you the bad ending (although which answer is really more in-character is quite debatable.)
*** Also unique in that [[spoiler:the good ending is the one where you die, and the bad ending is the one where you live. But it makes perfect sense in the story's context.]]

to:

** Oddly, the ending you get in Shadow ''Shadow Hearts: Covenant Covenant'' is not determined at all by your playing ability or uncovering secrets, but the way you answer a single question toward the end of the game. It can be argued that what this actually tests is how well the player understands Yuri's character, as picking the less in-character response will net you the bad ending (although which answer is really more in-character is quite debatable.)
*** Also
) It's also unique in that [[spoiler:the good ending is the one where you die, and the bad ending is the one where you live. But it makes perfect sense in the story's context.]]context]].



* The UsefulNotes/PlayStation2 game ''VideoGame/ShadowOfDestiny'' had five different endings (actually six -- two of them have the same ultimate result, but achieve it in different ways), determined by the choices you made at certain junctures and whether or not you'd witnessed certain missable events. Each ending filled in different details of the over-arcing plot, so it was necessary to play to all five of them to get the full picture of what was going on. Upon having seen all five of the endings, a new sixth (seventh) ending became available.
** There are actually two extra endings; one is the happiest possible ending and one is happy but leaves some unresolved issues. The first involves [[spoiler:the hero helping create the Elixer of Life instead of releasing Homunculus, thereby healing Dr. Wagner's wife.]] The other ending involves [[spoiler:removing the Homunculus from existence via a temporal paradox, but Dr. Wagner doesn't get to heal his wife.]] Both endings still achieve a similar result: [[spoiler:without Homunculus setting his plans into motion, underlying reasons of the story never come to pass, and Eike no longer exists because Wagner never wished for eternal youth.]]

to:

* The UsefulNotes/PlayStation2 game ''VideoGame/ShadowOfDestiny'' had five different endings (actually six -- two of them have the same ultimate result, but achieve it in different ways), determined by the choices you made at certain junctures and whether or not you'd witnessed certain missable events. Each ending filled in different details of the over-arcing plot, so it was necessary to play to all five of them to get the full picture of what was going on. Upon having seen all five of the endings, a new sixth (seventh) ending became available.
** There are actually
two extra endings; endings became available.; one is the happiest possible ending and one is happy but leaves some unresolved issues. The first involves [[spoiler:the hero helping create the Elixer of Life instead of releasing Homunculus, thereby healing Dr. Wagner's wife.]] The other ending involves [[spoiler:removing the Homunculus from existence via a temporal paradox, but Dr. Wagner doesn't get to heal his wife.]] Both endings still achieve a similar result: [[spoiler:without Homunculus setting his plans into motion, underlying reasons of the story never come to pass, and Eike no longer exists because Wagner never wished for eternal youth.]]



** You can also unlock an endings where you or Badgerpaw become a medicine cat instead of a warrior. Or ''you'' could be a medicine cat. (Badgerpaw won't be happy with you though.)

to:

** You can also unlock an endings where you or either Badgerpaw become a medicine cat instead of a warrior. Or warrior, or ''you'' could be a medicine cat. (Badgerpaw won't be happy with you though.)



* ''VideoGame/TheWitcher'':
** The first game mostly comes down to which faction you side with in the end: [[TheRevolutionWillNotBeCivilized the Scoia'tael]], [[KnightTemplar the Order]], or [[OmnicidalNeutral yourself]].

to:

* ''VideoGame/TheWitcher'':
**
The first ''VideoGame/TheWitcher'' game mostly comes down to which faction you side with in the end: [[TheRevolutionWillNotBeCivilized the Scoia'tael]], [[KnightTemplar the Order]], or [[OmnicidalNeutral yourself]].

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[[folder:Mass Effect]]
* ''Franchise/MassEffect'':
** ''[[VideoGame/MassEffect1 Mass Effect]]'' has three endings, with a minor variation depending on which ending you chose and whether your Paragon or Renegade meter is higher. [[spoiler:If you save the Council, humanity is given a seat on the council with either Anderson or Udina as the representative of Earth. If you deliberately let the Council die, humanity becomes the ''sole'' species of the Council, with either Anderson or Udina as Chairman. if you choose to concentrate on Sovereign, which ''[[FailureToSaveMurder incidentally]]'' leads to the Council's death, your ending will be decided by your KarmaMeter: If more Paragon, humanity will establish a new Council, with a human Chairman (either Anderson or Udina) leading a multi-species Council. If a Renegade, Udina will use your ruthlessness to lead humanity into ruling the galaxy with an entirely human Council.]]
** Being a game with a heavy emphasis on player choice, even the ''dungeons'' in ''VideoGame/MassEffect1'' can have slightly different endings depending on what order you tackle them in and the choices you make in each dungeon. A good example is in Noveria, where the boss fight with [[spoiler:Matriarch Benezia]] will play out slightly differently depending on whether or not you have [[spoiler:Liara T'soni]] in your party, whether your brought her along with you, and whether or not you choose to save or wipe out the Rachni. You also get an extra cutscene if you bring Wrex and decide to save the Rachni, where he chews you out for saving an obviously evil bug race that the Krogan dedicated themselves to wiping out years ago. And all that is just in ''the final act of one dungeon''. Let's not get started on [[WhamEpisode Virmire]]...
** The ending of ''VideoGame/MassEffect2'' can literally range anywhere from EverybodysDeadDave to the GoldenEnding due to the absolutely deadly nature of the suicide mission. In addition, there's [[spoiler:keeping the Collector Base or not, sticking with Cerberus or not, the implications of not doing certain loyalty missions, particularly Samara's (which has your ending leave an immoral serial killer on the loose), etc.]] Let's face it, the Mass Effect series and its game importing power take multiple endings to the point of SerialEscalation.
** Interestingly, NoCanonForTheWicked could be considered to be inverted -- if you start a new character in ''Mass Effect 2'', he/she will have made all the bad choices ([[spoiler:Wrex died, the council died, Shepard chose Udina rather than Anderson, the Rachni were wiped out -- the only highly significant one that may turn out 'as expected' is that Shepard will save Kaiden if female and Ashley if male]]). This led to many people starting from Mass Effect 2 to either import someone else's character with the desired decisions, or use a save editor to create the character they want. As discussed on CuttingOffTheBranches, some fans speculate this is a sneaky way of encouraging players to play the first game instead of jumping into the sequel blind. On the other hand, the [=PS3=] version, due to the first game never being released for that system, includes an interactive comic book that allows the players to make decisions about major events.
** ''VideoGame/MassEffect3'' has three choices for the ending (four in the extended cut) [[spoiler:which boils down to which decision you make at the very end of the game. There are variations of the original three endings, depending on the state of galactic readiness, with low levels of readiness causing damage to Earth, if not the outright destruction of all life in the galaxy.]]
*** [[spoiler:Control: Shepard merges their consciousness with the Reapers' hive mind to force them to stop their attack on Earth and retreat into dark space.]]
*** [[spoiler:Destroy: Shepard triggers the destruction of all Reapers, but in so doing, also condemns all other synthetic life (including the Geth) to extinction. With a high-enough level of galactic readiness, Shepard can survive this outcome.]]
*** [[spoiler:Synthesis: Shepard triggers a merger between all organic and synthetic life in the galaxy.]]
*** [[spoiler:Refusal: Shepard chooses none of the above and allows the Reapers to continue their cleansing of all life in the galaxy. The next generation of organic life manages to destroy the Reapers, however, thanks to Liara's time capsules giving them the information they need.]]
[[/folder]]



* Steam's sales pitch for ''VideoGame/ArtifactAdventure'' includes the line "Everything you do determines which of over 70 endings you will get."



* Most of the ''VideoGame/{{Atelier}}'' games (published in the West by Nippon Ichi) have multiple endings; some of the earlier, free-form Atelier games have upwards of ''thirteen'' of them, ranging from good to bad. The ''Iris'' sub-series mostly did away with this, but for the ''Mana Khemia'' games and the ''Atelier'' outings on the DS, the concept returned with a vengeance. It'll be back '''[[MemeticMutation IN THE THUNDERDOME!]]''' with the upcoming ''Atelier Rorona'' for the [=PS3=]; that game is being touted as having '''''[[SerialEscalation thirty]]''''' such endings of various types, among the highest count in the history of the medium.
** It actually doesn't. There's 4 "quality" endings, dependent on how well you do with the store and how well you get along with the town populace, one for each secondary party member totalling 6, one for essentially getting everyone's character ending in one playthrough, one for being rich, one for making pies, and one for being an adventurer. That's a total of fourteen. However, only one of them can be gotten in each playthrough. It's quite a lot of work for Trophy hounds. The rest are essentially Game Overs.

to:

* Most of the ''VideoGame/{{Atelier}}'' games (published in the West by Nippon Ichi) have multiple endings; some of the earlier, free-form Atelier games have upwards of ''thirteen'' ''fourteen'' of them, ranging from good to bad. The bad, though more linear games such as those in the ''Iris'' sub-series mostly did away with this, but for the ''Mana Khemia'' games and the ''Atelier'' outings on the DS, the concept returned with have a vengeance. It'll be back '''[[MemeticMutation IN THE THUNDERDOME!]]''' with the upcoming ''Atelier Rorona'' for the [=PS3=]; that game is being touted as having '''''[[SerialEscalation thirty]]''''' such endings of various types, among the highest count in the history of the medium.
** It actually doesn't. There's 4 "quality" endings, dependent on how well you do with the store and how well you get along with the town populace, one for each secondary party member totalling 6, one for essentially getting everyone's character ending in one playthrough, one for being rich, one for making pies, and one for being an adventurer. That's a total of fourteen. However, only one of them can be gotten in each playthrough. It's quite a lot of work for Trophy hounds. The rest are essentially Game Overs.
set conclusion.



** GameMod ''VideoGame/TheNamelessMod'' had six endings. Only two are availble on any story line, the rest depending on what faction you supported.

to:

** GameMod ''VideoGame/TheNamelessMod'' had six endings. Only two are availble available on any story line, the rest depending on what faction you supported.



* ''Franchise/MassEffect'':
** ''[[VideoGame/MassEffect1 Mass Effect]]'' has three endings, with a minor variation depending on which ending you chose and whether your Paragon or Renegade meter is higher. [[spoiler:If you save the Council, humanity is given a seat on the council with either Anderson or Udina as the representative of Earth. If you deliberately let the Council die, humanity becomes the ''sole'' species of the Council, with either Anderson or Udina as Chairman. if you choose to concentrate on Sovereign, which ''[[FailureToSaveMurder incidentally]]'' leads to the Council's death, your ending will be decided by your KarmaMeter: If more Paragon, humanity will establish a new Council, with a human Chairman (either Anderson or Udina) leading a multi-species Council. If a Renegade, Udina will use your ruthlessness to lead humanity into ruling the galaxy with an entirely human Council.]]
** Being a game with a heavy emphasis on player choice, even the ''dungeons'' in ''VideoGame/MassEffect1'' can have slightly different endings depending on what order you tackle them in and the choices you make in each dungeon. A good example is in Noveria, where the boss fight with [[spoiler:Matriarch Benezia]] will play out slightly differently depending on whether or not you have [[spoiler:Liara T'soni]] in your party, whether your brought her along with you, and whether or not you choose to save or wipe out the rachni. You also get an extra cutscene if you bring Wrex and decide to save the rachni, where he chews you out for saving an obviously evil bug race that the krogan dedicated themselves to wiping out years ago. And all that is just in ''the final act of one dungeon''. Let's not get started on [[WhamEpisode Virmire]]...
** The ending of ''VideoGame/MassEffect2'' can literally range anywhere from EverybodysDeadDave to the GoldenEnding due to the absolutely deadly nature of the suicide mission. In addition, there's [[spoiler:keeping the Collector Base or not, sticking with Cerberus or not, the implications of not doing certain loyalty missions, particularly Samara's (which has your ending leave an immoral serial killer on the loose), etc.]] Let's face it, the Mass Effect series and its game importing power take multiple endings to the point of SerialEscalation.
** Interestingly, NoCanonForTheWicked could be considered to be inverted -- if you start a new character in ''Mass Effect 2'', he/she will have made all the bad choices ([[spoiler:Wrex died, the council died, Shepard chose Udina rather than Anderson, the Rachni were wiped out -- the only highly significant one that may turn out 'as expected' is that Shepard will save Kaiden if female and Ashley if male]]). This led to many people starting from Mass Effect 2 to either import someone else's character with the desired decisions, or use a save editor to create the character they want. As discussed on CuttingOffTheBranches, some fans speculate this is a sneaky way of encouraging players to play the first game instead of jumping into the sequel blind. On the other hand, the [=PS3=] version, due to the first game never being released for that system, includes an interactive comic book that allows the players to make decisions about major events.
** ''VideoGame/MassEffect3'' has three choices for the ending (four in the extended cut) [[spoiler:which boils down to which decision you make at the very end of the game. There are variations of the original three endings, depending on the state of galactic readiness, with low levels of readiness causing damage to Earth, if not the outright destruction of all life in the galaxy.]]
*** [[spoiler:Control: Shepard merges their consciousness with the Reapers' hive mind to force them to stop their attack on Earth and retreat into dark space.]]
*** [[spoiler:Destroy: Shepard triggers the destruction of all Reapers, but in so doing, also condemns all other synthetic life (including the geth) to extinction. With a high-enough level of galactic readiness, Shepard can survive this outcome.]]
*** [[spoiler:Synthesis: Shepard triggers a merger between all organic and synthetic life in the galaxy.]]
*** [[spoiler:Refusal: Shepard chooses none of the above and allows the Reapers to continue their cleansing of all life in the galaxy. The next generation of organic life manages to destroy the Reapers, however, thanks to Liara's time capsules giving them the information they need.]]



** ''VideoGame/MightAndMagic VII'' had two, based on a mid-game choice. The good ending, in which [[spoiler:the colony's connection to an interstellar PortalNetwork is repaired]], was probably canon, but the evil ending, in which [[spoiler:the Heavenly Forge is repaired, allowing the evil guys -- which include your group -- to outfit their armies with blasters and other technological wonders]] ''was'' intended to be canon, before backlash amongst part of the fandom made the developers alter their previous plans for [[VideoGame/HeroesOfMightAndMagic Armageddon's Blade]].

to:

** ''VideoGame/MightAndMagic VII'' had two, based on a mid-game choice. The good ending, in which [[spoiler:the colony's connection to an interstellar PortalNetwork is repaired]], was probably canon, but the evil ending, in which [[spoiler:the Heavenly Forge is repaired, allowing the evil guys -- which include your group -- to outfit their armies with blasters and other technological wonders]] ''was'' intended to be canon, before backlash amongst among part of the fandom made the developers alter their previous plans for [[VideoGame/HeroesOfMightAndMagic Armageddon's Blade]].



* In ''VideoGame/PhantasyStarPortable'', there are three endings you can get depending on what you say when you're with or even to Vivienne. The bad ending [[spoiler:involves [[HeroicSacrifice Vivienne sealing the Hive from the inside,]] leaving Helga to escape to later arrive at GUARDIANS HQ with Howzer.]] The neutural ending [[spoiler:involves the above, but Vivienne ends up taking Helga with her, leaving the Player Character to be suspended (which is treated more as a vacation).]] And finally, the good ending [[spoiler:has Vivienne sealing Helga inside of the Hive.]] However, this [[spoiler:[[NoGoodDeedGoesUnpunished leads to both Vivienne and the Player Character being discharged from the GUARDIANS,]] turning this into a BittersweetEnding.]]

to:

* In ''VideoGame/PhantasyStarPortable'', there are three endings you can get depending on what you say when you're with or even to Vivienne. The bad ending [[spoiler:involves [[HeroicSacrifice Vivienne sealing the Hive from the inside,]] leaving Helga to escape to later arrive at GUARDIANS HQ with Howzer.]] The neutural neutral ending [[spoiler:involves the above, but Vivienne ends up taking Helga with her, leaving the Player Character to be suspended (which is treated more as a vacation).]] And finally, the good ending [[spoiler:has Vivienne sealing Helga inside of the Hive.]] However, this [[spoiler:[[NoGoodDeedGoesUnpunished leads to both Vivienne and the Player Character being discharged from the GUARDIANS,]] turning this into a BittersweetEnding.]]



* The UsefulNotes/PlayStation2 game ''VideoGame/ShadowOfDestiny'' had five different endings (actually six -- two of them have the same ultimate result, but achieve it in different ways), determined by the choices you made at certain junctures and whether or not you'd witnessed certain missable events. Each ending filled in different details of the overarcing plot, so it was necessary to play to all five of them to get the full picture of what was going on. Upon having seen all five of the endings, a new sixth (seventh) ending became available.

to:

* The UsefulNotes/PlayStation2 game ''VideoGame/ShadowOfDestiny'' had five different endings (actually six -- two of them have the same ultimate result, but achieve it in different ways), determined by the choices you made at certain junctures and whether or not you'd witnessed certain missable events. Each ending filled in different details of the overarcing over-arcing plot, so it was necessary to play to all five of them to get the full picture of what was going on. Upon having seen all five of the endings, a new sixth (seventh) ending became available.

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** ''VideoGame/FireEmblemFates'' has three entirely different campaigns, each with their own ending. In the first two, the PlayerCharacter is hailed as a hero and helps his/her chosen family, working hard to restore peace. In the third one [[spoiler: the Avatar becomes the King/Queen of the new Kingdom of Valla once the old one is sealed away, leading it to prosperity as the other two kingdoms alos reach a golden age.]]

to:

** ''VideoGame/FireEmblemFates'' has three entirely different campaigns, each with their own ending. In the first two, the PlayerCharacter is hailed as a hero and helps his/her chosen family, working hard to restore peace. In the third one [[spoiler: the Avatar becomes the King/Queen of the new Kingdom of Valla once the old one is sealed away, leading it to prosperity as the other two kingdoms alos also reach a golden age.]]]]
** ''VideoGame/FireEmblemThreeHouses'' has four endings depending on which of the titular three houses you pick at the beginning of the game. The Black Eagles have two endings depending on whether you [[spoiler:side with Edelgard or the Church]] at the end of the WhamEpisode.

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* ''VideoGame/DragonAgeOrigins'' had four endings: "[[HeroicSacrifice The Ultimate Sacrifice]]" ([[spoiler:the Warden dies after slaying the Archdemon]]), "[[SequelHook A Dark Promise]]" ([[spoiler:EverybodyLives, but Morrigan gives birth to a Gray Warden's son who may or may not be TheAntiChrist]]), "[[SadisticChoice Warden-Commander]]" ([[spoiler:Alistair slays the Archdemon and dies]]), and "[[RedemptionEqualsDeath Redeemer]]" ([[spoiler:the Warden spares Teyrn Loghain's life, who kills the Archdemon and dies]]). There are also a myriad of variations in the text-only epilogue, depending on a handful of choices you've made throughout the game.
** ''VideoGame/DragonAgeOriginsAwakening'' had two endings, but with major variations: "Amaranthine's Last Hope" ([[spoiler:the Warden-Commander saves the city of Amaranthine from Darkspawn, but the Vigil's Keep is destroyed]]) and "Keeper of the Vigil" ([[spoiler:the Warden-Commander saves the Keep, but Amaranthine is burned to the ground]]). One variation was that combining the first ending with the "Enduring Vigil" Achievement meant that [[spoiler:neither the city, nor the fortress ever fell]], making it the GoldenEnding. The second variation was whether the Architect is killed or spared.

to:

* ''Franchise/DragonAge'':
**
''VideoGame/DragonAgeOrigins'' had has four endings: "[[HeroicSacrifice The Ultimate Sacrifice]]" ([[spoiler:the Warden dies after slaying the Archdemon]]), "[[SequelHook A Dark Promise]]" ([[spoiler:EverybodyLives, but Morrigan gives birth to a Gray Warden's son who may or may not be TheAntiChrist]]), "[[SadisticChoice Warden-Commander]]" ([[spoiler:Alistair slays the Archdemon and dies]]), and "[[RedemptionEqualsDeath Redeemer]]" ([[spoiler:the Warden spares Teyrn Loghain's life, who kills the Archdemon and dies]]). There are also a myriad of variations in the text-only epilogue, depending on a handful of choices you've made throughout the game.
** ''VideoGame/DragonAgeOriginsAwakening'' had has two endings, but with major variations: "Amaranthine's Last Hope" ([[spoiler:the Warden-Commander saves the city of Amaranthine from Darkspawn, but the Vigil's Keep is destroyed]]) and "Keeper of the Vigil" ([[spoiler:the Warden-Commander saves the Keep, but Amaranthine is burned to the ground]]). One variation was that combining the first ending with the "Enduring Vigil" Achievement meant that [[spoiler:neither the city, nor the fortress ever fell]], making it the GoldenEnding. The second variation was whether the Architect is killed or spared.



* In ''VideoGame/{{Fable}}'', you can play as good or evil. However, in both the original and the "Lost Chapters" expansion, the choice of the "good" ending or the "evil" ending is a conscious decision made by the player between when the final boss is killed and when the ending movie starts.

to:

* ''VideoGame/{{Fable}}'':
**
In ''VideoGame/{{Fable}}'', ''VideoGame/FableI'', you can play as good or evil. However, in both the original and the "Lost Chapters" expansion, the choice of the "good" ending or the "evil" ending is a conscious decision made by the player between when the final boss is killed and when the ending movie starts.



* ''[[VideoGame/MassEffect1 Mass Effect]]'' has three endings, with a minor variation depending on which ending you chose and whether your Paragon or Renegade meter is higher. [[spoiler:If you save the Council, humanity is given a seat on the council with either Anderson or Udina as the representative of Earth. If you deliberately let the Council die, humanity becomes the ''sole'' species of the Council, with either Anderson or Udina as Chairman. if you choose to concentrate on Sovereign, which ''[[FailureToSaveMurder incidentally]]'' leads to the Council's death, your ending will be decided by your KarmaMeter: If more Paragon, humanity will establish a new Council, with a human Chairman (either Anderson or Udina) leading a multi-species Council. If a Renegade, Udina will use your ruthlessness to lead humanity into ruling the galaxy with an entirely human Council.]]
** ''VideoGame/MassEffect2'' has a few dialogue changes based on how you played the first one, and minor characters reappear.

to:

* ''Franchise/MassEffect'':
**
''[[VideoGame/MassEffect1 Mass Effect]]'' has three endings, with a minor variation depending on which ending you chose and whether your Paragon or Renegade meter is higher. [[spoiler:If you save the Council, humanity is given a seat on the council with either Anderson or Udina as the representative of Earth. If you deliberately let the Council die, humanity becomes the ''sole'' species of the Council, with either Anderson or Udina as Chairman. if you choose to concentrate on Sovereign, which ''[[FailureToSaveMurder incidentally]]'' leads to the Council's death, your ending will be decided by your KarmaMeter: If more Paragon, humanity will establish a new Council, with a human Chairman (either Anderson or Udina) leading a multi-species Council. If a Renegade, Udina will use your ruthlessness to lead humanity into ruling the galaxy with an entirely human Council.]]
** ''VideoGame/MassEffect2'' has a few dialogue changes based on how you played the first one, and minor characters reappear.
]]



*** The ending of [=ME2=] can literally range anywhere from EverybodysDeadDave to the GoldenEnding due to the absolutely deadly nature of the suicide mission. In addition, there's [[spoiler:keeping the Collector Base or not, sticking with Cerberus or not, the implications of not doing certain loyalty missions, particularly Samara's (which has your ending leave an immoral serial killer on the loose), etc.]] Let's face it, the Mass Effect series and its game importing power take multiple endings to the point of SerialEscalation.

to:

*** ** The ending of [=ME2=] ''VideoGame/MassEffect2'' can literally range anywhere from EverybodysDeadDave to the GoldenEnding due to the absolutely deadly nature of the suicide mission. In addition, there's [[spoiler:keeping the Collector Base or not, sticking with Cerberus or not, the implications of not doing certain loyalty missions, particularly Samara's (which has your ending leave an immoral serial killer on the loose), etc.]] Let's face it, the Mass Effect series and its game importing power take multiple endings to the point of SerialEscalation.



* ''VideoGame/MassEffect3'' has three choices for the ending (four in the extended cut) [[spoiler:which boils down to which decision you make at the very end of the game. There are variations of the original three endings, depending on the state of galactic readiness, with low levels of readiness causing damage to Earth, if not the outright destruction of all life in the galaxy.]]
** [[spoiler:Control: Shepard merges their consciousness with the Reapers' hive mind to force them to stop their attack on Earth and retreat into dark space.]]
** [[spoiler:Destroy: Shepard triggers the destruction of all Reapers, but in so doing, also condemns all other synthetic life (including the geth) to extinction. With a high-enough level of galactic readiness, Shepard can survive this outcome.]]
** [[spoiler:Synthesis: Shepard triggers a merger between all organic and synthetic life in the galaxy.]]
** [[spoiler:Refusal: Shepard chooses none of the above and allows the Reapers to continue their cleansing of all life in the galaxy. The next generation of organic life manages to destroy the Reapers, however, thanks to Liara's time capsules giving them the information they need.]]

to:

* ** ''VideoGame/MassEffect3'' has three choices for the ending (four in the extended cut) [[spoiler:which boils down to which decision you make at the very end of the game. There are variations of the original three endings, depending on the state of galactic readiness, with low levels of readiness causing damage to Earth, if not the outright destruction of all life in the galaxy.]]
** *** [[spoiler:Control: Shepard merges their consciousness with the Reapers' hive mind to force them to stop their attack on Earth and retreat into dark space.]]
** *** [[spoiler:Destroy: Shepard triggers the destruction of all Reapers, but in so doing, also condemns all other synthetic life (including the geth) to extinction. With a high-enough level of galactic readiness, Shepard can survive this outcome.]]
** *** [[spoiler:Synthesis: Shepard triggers a merger between all organic and synthetic life in the galaxy.]]
** *** [[spoiler:Refusal: Shepard chooses none of the above and allows the Reapers to continue their cleansing of all life in the galaxy. The next generation of organic life manages to destroy the Reapers, however, thanks to Liara's time capsules giving them the information they need.]]
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* The French indie RPG ''VideoGame/{{OFF}}'' has two endings. [[spoiler:After you learn the true natures of [[OmnicidalManiac the Batter]] and his "[[KillEmAll sacred]] [[TheEndOfTheWorldAsWeKnowIt mission]]", you are given a LastSecondEndingChoice: you can either stick with the Batter and see his mission through to the end, or you can betray him, side with the Judge, and kill him to protect what's left.]]

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* The French indie RPG ''VideoGame/{{OFF}}'' has two three endings. [[spoiler:After you learn the true natures of [[OmnicidalManiac the Batter]] and his "[[KillEmAll sacred]] [[TheEndOfTheWorldAsWeKnowIt mission]]", you are given a LastSecondEndingChoice: LastSecondEndingChoice for two of the endings: you can either stick with the Batter and see his mission through to the end, or you can betray him, side with the Judge, and kill him to protect what's left.left. Getting a certain item will open up the third joke "Secret Ending," where Space Apes take over the purified world so that they can use it to fight brain monsters.]]
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** The "Neutral" endings: Defeat the standard FinalBoss and the one following him. The ending you get afterwards depends on a multitude of factors:

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** The "Neutral" endings: Defeat the standard FinalBoss and the one following him. The ending human child escapes the underground, but the Monsters are still trapped there. Over a black background screen, Sans calls your phone and leaves you get afterwards a message letting you know how things are going for the Monsters in the underground. The details of this phone call depends on a multitude of factors:
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** ** Version 2.40 added a secret ending obtainable by picking up all [=NPCs=] without selling or discarding them. Demon Lord Dolhabach will be concerned about the disappearance of life on the island and asks Weaco to sell or discard everyone to restore them to their rightful place. If she refuses, Dolhabach will fight her in order to save everyone. After the battle, Weaco looks upon the lifeless wasteland that she created and thinks to herself, "I messed up!"

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** ** Version 2.40 added a secret ending obtainable by picking up all [=NPCs=] without selling or discarding them. Demon Lord Dolhabach will be concerned about the disappearance of life on the island and asks Weaco to sell or discard everyone to restore them to their rightful place. If she refuses, Dolhabach will fight her in order to save everyone. After the battle, Weaco looks upon the lifeless wasteland that she created and thinks to herself, "I messed up!"
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** ** Version 2.40 added a secret ending obtainable by picking up all [=NPCs=] without selling or discarding them. Demon Lord Dolhabach will be concerned about the disappearance of life on the island and asks Weaco to sell or discard everyone to restore them to their rightful place. If she refuses, Dolhabach will fight her in order to save everyone. After the battle, Weaco looks upon the lifeless wasteland that she created and thinks to herself, "I messed up!"
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* ''VideoGame/TheWorldIsYourWeapon'': The game has four endings, and the player can view them by talking to Ponmi with the LOL Sword equipped.
** Ending 1 can be obtained simply by defeating the FinalBoss and obtaining the LOL Sword. Weaco and Ponmi briefly reunite with their father's ghost, who apologizes for leaving them behind and tells them that [[SoProudOfYou he's proud of them]].
** Ending 2 can be obtained by getting 1 million G in sales, forcing Schivardi to fulfill his promise to fight the Demon Lord. He's defeated by the Demon Lord and is launched all the way to the weapon shop. He decides to take his quest more seriously and thanks Weaco for inspiring him to apply himself. While he still isn't successful in beating the Demon Lord, he does spread word of Weaco and Ponmi's shop, causing their business to boom further.
** Ending 3 can be obtained by defeating the Demon Lord. Schivardi is angered that Weaco is gaining the fame that he wanted for defeating the Demon Lord, and threatens to kill Ponmi unless Weaco surrenders the title of Demon Lord Slayer to him. Weaco remembers the Demon Lord's words about humanity becoming complacent and needing a moral compass, and proceeds to talk some sense into Schivardi. She and Ponmi start a religion to guide people in the right direction, which also has the convenient side effect of getting them donations for their shop.
** Ending 4 can be obtained by [[OneHundredPercentCompletion completing the weapon glossary]], making it count as the GoldenEnding. Ameno congratulates Weaco on completing the glossary and anoints her as the next God of Weaponry, whose job is to spur the development of weapons and instill a sense of adventure into those who use and collect weapons.
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*** [[spoiler:Toriel Reigns: Befriend Sans and Papyrus, and do not kill any monsters. Toriel becomes the new queen of the Underground, disbands the Royal Guard, and institutes a new policy where humans are to be treated as friends rather than enemies. Even though the king's plan to destroy the barrier has failed and the human souls are gone, she works hard to keep spirits high.]]
*** [[spoiler:Betrayed Undyne: Spare Toriel, kill fewer than ten monsters and/or Mettaton. Toriel becomes the new queen of the Underground. Undyne is depressed over the loss of her job and home, and now lives with Sans and Papyrus while working at Sans's illegal hot dog stand in Hotland.]]
*** [[spoiler:Toriel Exiled: Spare Toriel, kill at least ten monsters, Papyrus, and/or Undyne. Toriel becomes the new queen of the Underground and tries to institute a policy of accepting humans with open arms, but her policy is met with backlash and she is either usurped by Undyne (provided she's alive), or resigns and returns to the ruins.]]
*** [[spoiler:Undyne Reigns: Kill Toriel, spare Undyne. Undyne becomes the new queen of the underground and plans to restart the King's plan to collect human souls, destroy the barrier, and wage war with humanity.]]

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*** [[spoiler:Toriel Reigns: Befriend Sans and Papyrus, and do not kill any monsters. Toriel becomes the new queen of the Underground, disbands the Royal Guard, and institutes a new policy where humans are to be treated as friends rather than enemies. Even though the king's plan to destroy the barrier has failed and the human souls are gone, she works hard to keep spirits high. If you befriended Undyne, she'll join in to check up on you; the same goes for Alphys.]]
*** [[spoiler:Betrayed Undyne: Spare Toriel, kill fewer than ten monsters and/or Mettaton.Mettaton, but keep both Undyne and Papyrus alive. Toriel becomes the new queen of the Underground. Undyne is depressed over the loss of her job and home, home (and if Mettaton was the one killed, [[DrivenToSuicide the loss of Alphys]]), and now lives with Sans and Papyrus while working at Sans's illegal hot dog stand in Hotland.Hotland. If you befriended Undyne but killed in Hotland, she harbors an intense hatred for you still.]]
*** [[spoiler:Toriel Exiled: Spare Toriel, kill at least ten monsters, Papyrus, and/or Undyne. Toriel becomes the new queen of the Underground and tries to institute a policy of accepting humans with open arms, but her policy is met with backlash and she is either usurped by Undyne (provided she's alive), or resigns and returns to the ruins. Sans and (if spared) Papyrus join her. If Papyrus is dead, Sans notes that Toriel says she'd like to see you again, and doesn't have the heart to tell her that her protection caused his brother to be killed.]]
*** [[spoiler:Undyne Reigns: Kill Toriel, spare Undyne. Undyne becomes the new queen of the underground and plans to restart the King's plan to collect human souls, destroy the barrier, and wage war with humanity. Sans notes that Toriel hasn't been heard from the other side of the door ever since. If Papyrus is alive, he appears to tell you that Undyne has appointed him to [[AuthorityInNameOnly "The Most Important Royal Position", which entails nothing but standing around and looking pretty]]. If Papyrus is dead however, Sans simply implies that he knows Toriel is dead, and you never to return.]]



*** [[spoiler:An Annoying Dog Reigns: Kill all of the bosses, but do not kill any other monsters. Somehow, a small white dog becomes the new king of the underground. He sleeps and does nothing, but it works out.]]
*** [[spoiler: No Ruler: Kill all of the bosses and at least one other monster. No one takes the throne, and the underground continues to deteriorate as monsters believe they are doomed to die in their subterranean prison.]]
*** [[spoiler:Alphys Reigns: Play a "Genocide" run until you reach Hotland, then do not kill every monster in that area. Alphys becomes the new queen of the Underground, inspired by Undyne the Undying's dying words. For her part in hiding the monsters away from the murderous human, she is elected ruler, although she is still anxious around people and regrets not killing you when she had the chance.]]

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*** [[spoiler:An Annoying Dog Reigns: Kill all of the bosses, but do not kill any other monsters. Somehow, a small white dog becomes the new king of the underground. He sleeps and does nothing, but it works out. This is the only ending where Papyrus is dead but Sans doesn't react negatively towards you during the phone call.]]
*** [[spoiler: No Ruler: Kill all of the bosses and at least one other monster. No one takes the throne, and the underground continues to deteriorate as monsters believe they are doomed to die in their subterranean prison. If your killing spree was particularly large, Sans signs off with "see you in hell".]]
*** [[spoiler:Alphys Reigns: Play a "Genocide" run until you reach Hotland, then do not kill every monster fail in that area.area (by sparing Muffet or the Royal Guards, or not depleting the random encounter count before facing Mettaton NEO). Alphys becomes the new queen of the Underground, inspired by Undyne the Undying's dying words. For her part in hiding the monsters away from the murderous human, she is elected ruler, although she is still anxious around people and regrets not killing you when she had the chance.]]
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** ''VideoGame/DragonQuestBuilders'' takes place in an AlternateContinuity where, in ''[=DQ1=]'', the Hero accepted the Dragonlord's offer and subsequently plunged the world into darkness. When the Builder confronts the Dragonlord near the end of the game, they are given the same offer to rule half of the world. If the offer is refused, the final battle commences. If the player accepts the offer, however, the Dragonlord grants them dominion over the "blackest pits and dankest recesses" of the world and throws them into a tomb, where they die.
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* ''VideoGame/BoxxyQuestTheGatheringStorm'' has three endings. The first ending is acquired by simply playing through the game normally, with the other two available during the PlayableEpilogue if certain conditions are met.
** The Normal Ending: Defeat all of the standard [[FinalBoss Final Bosses]]. [[spoiler: The Pale Wraith banishes STORM, while Til and Anon use the data from Arianna’s backup files to reconstruct the virtual world. The party returns to town, where Catie is allowed to walk around and meet with familiar faces from her adventure. Catie and Anonymous bid farewell to the others and take a carriage back home. In TheStinger, the Pale Wraith is revealed to be [[HijackedByGanon Boxxyfan]], who has hijacked STORM and uses it to restore his true avatar.]]
** The [[GoldenEnding True Ending]]: Witness the Normal Ending, and complete all thirteen Inbox sidequests. [[spoiler: Catie is summoned by the Sky Queen, who lives within the Sky Abyss. She reveals that Catie is a remnant of Virtua, and tries to reawaken the ancient goddess. Boxxyfan intervenes, slays the Sky Queen, and uses STORM’s power to duel Catie. In the chaos, [[GreaterScopeVillain Legion’s]] spirit awakens, and the beast re-assimilates itself and then fuses with STORM, creating the [[TrueFinalBoss Legion Singularity]]. Catie, Boxxyfan, and a newly-revived Arianna must put aside their differences and fight back as a team. Afterwards, the cast decide to go on holiday, [[WhereAreTheyNowEpilogue with scenes showing how everyone spends their vacation]].]]
** The [[GainaxEnding False/PC Ending]]: Reach Stratum 5 of the [[spoiler:Sky Abyss]], then return to Bell Cave and enter the new area. [[spoiler: The party is transported to a greyscale mirror of earth, where a mysterious being called Esoteraphim appears to judge them. After a brutal fight, Esoteraphim’s corpse is seen laying amidst the city skyline, with the party seemingly left stranded in this place. We then control a butterfly as it’s tasked to turn off a PC, and the screen fades to a symbolic image of buttercups in a field.]]

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* ''VideoGame/MassEffect3'' has three choices for the ending, with the choices available and aftermath of the final battle varying depending on the player's Effective Military Strength rating. Ultimately, the choice comes down to [[spoiler:[[KillEmAll annihilating the Reapers]] along with all other synthetic life in the galaxy, [[BrainUploading uploading your mind into the Reaper fleet]] and controlling them, or fusing organics and synthetics into a new hybrid-form.]] The aftermath of each choice is similar: [[spoiler:the mass relay network is damaged, and the Normandy crashes on a jungle planet]]. The fourth option, [[spoiler:Refusal, has Shepard ignore the superweapon, and causes the [[TheBadGuyWins Reapers to win]], exterminating all the sentient species in the galaxy. However, several [[FlingALightIntoTheFuture caches of information]] survive and allow the next cycle of sentient life to fight the Reapers and win.]] Your moral choices affect the outcome of each choice, such as a Renegade Shepard taking the [[spoiler:Control ending, resulting in them setting themself up effectively as a [[AGodAmI god-like dictator]]]], as does your Effective Military Strength; having too little EMS will result in the [[spoiler:Crucible misfiring, causing a fireball that kills all Reapers, but also [[PyrrhicVictory effectively destroys all life on Earth, and most of the starships in the galaxy]].]]

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* ''VideoGame/MassEffect3'' has three choices for the ending, with ending (four in the choices available and aftermath extended cut) [[spoiler:which boils down to which decision you make at the very end of the final battle varying game. There are variations of the original three endings, depending on the player's Effective Military Strength rating. Ultimately, the choice comes down to [[spoiler:[[KillEmAll annihilating the Reapers]] along state of galactic readiness, with low levels of readiness causing damage to Earth, if not the outright destruction of all life in the galaxy.]]
** [[spoiler:Control: Shepard merges their consciousness with the Reapers' hive mind to force them to stop their attack on Earth and retreat into dark space.]]
** [[spoiler:Destroy: Shepard triggers the destruction of all Reapers, but in so doing, also condemns
all other synthetic life in (including the galaxy, [[BrainUploading uploading your mind into the Reaper fleet]] and controlling them, or fusing organics and synthetics into geth) to extinction. With a new hybrid-form.]] The aftermath high-enough level of each choice is similar: [[spoiler:the mass relay network is damaged, and the Normandy crashes on a jungle planet]]. The fourth option, [[spoiler:Refusal, has galactic readiness, Shepard ignore can survive this outcome.]]
** [[spoiler:Synthesis: Shepard triggers a merger between all organic and synthetic life in
the superweapon, galaxy.]]
** [[spoiler:Refusal: Shepard chooses none of the above
and causes allows the [[TheBadGuyWins Reapers to win]], exterminating continue their cleansing of all the sentient species life in the galaxy. However, several [[FlingALightIntoTheFuture caches of information]] survive and allow the The next cycle generation of sentient organic life manages to fight destroy the Reapers and win.]] Your moral choices affect the outcome of each choice, such as a Renegade Shepard taking the [[spoiler:Control ending, resulting in them setting themself up effectively as a [[AGodAmI god-like dictator]]]], as does your Effective Military Strength; having too little EMS will result in the [[spoiler:Crucible misfiring, causing a fireball that kills all Reapers, but also [[PyrrhicVictory effectively destroys all life on Earth, and most of however, thanks to Liara's time capsules giving them the starships in the galaxy]].information they need.]]

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** Interesting that it had a ScrewThisImOuttaHere ending, because the lack of save games resulted in more than a few players choosing such an ending themselves, rather than finish the thing.


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* ''VideoGame/ConfessMyLove'' has twenty endings, and many require finding a number of other endings before they can be unlocked.
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* ''VideoGame/{{Wizardry}} IV'' has a good ending, an evil ending (which also has three distinct branches), and the first-ever GoldenEnding in a video game. The good ending involves changing Werdna's alignment and doing tasks for the Citadel, culminating in a pretty hefty reparation fee. The evil ending has Werdna [[spoiler:fight Kadorto and [[AGodAmI ascend to godhood]]]]; how this plays out depends on which of the three magic swords you bring to the FinalBoss. The GoldenEnding plays out similarly, except with an item that you only get from [[spoiler:going to the secret 11th floor of the dungeon and walking the [[UsefulNotes/{{Kabbalah}} Tree of Life]]]].

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* ''VideoGame/{{Wizardry}} IV'' has a good "good" ending, an evil "evil" ending (which also has three distinct branches), and the first-ever GoldenEnding in a video game. The good ending involves changing Werdna's alignment and doing tasks for the Citadel, culminating in [[spoiler:him becoming a pretty hefty reparation fee.saint and [[WrittenByTheVictors Trebor coming to be reviled]]]]. The evil ending has Werdna [[spoiler:fight Kadorto and [[AGodAmI ascend to godhood]]]]; how this plays out depends on which of the three magic swords you bring to the FinalBoss. The GoldenEnding plays out similarly, except with an item that you only get from [[spoiler:going to the secret 11th floor of the dungeon and walking the [[UsefulNotes/{{Kabbalah}} Tree of Life]]]].
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* In [[Videogame/WarriorsTheRoadToImmortality: There are multiple ways to play the game, each which slightly changes the story.

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* In [[Videogame/WarriorsTheRoadToImmortality: ''VideoGame/WarriorsTheRoadToImmortality'': There are multiple ways to play the game, each which slightly changes the story.
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* Most of the ''VideoGame{{Atelier}}'' games (published in the West by Nippon Ichi) have multiple endings; some of the earlier, free-form Atelier games have upwards of ''thirteen'' of them, ranging from good to bad. The ''Iris'' sub-series mostly did away with this, but for the ''Mana Khemia'' games and the ''Atelier'' outings on the DS, the concept returned with a vengeance. It'll be back '''[[MemeticMutation IN THE THUNDERDOME!]]''' with the upcoming ''Atelier Rorona'' for the [=PS3=]; that game is being touted as having '''''[[SerialEscalation thirty]]''''' such endings of various types, among the highest count in the history of the medium.

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* Most of the ''VideoGame{{Atelier}}'' ''VideoGame/{{Atelier}}'' games (published in the West by Nippon Ichi) have multiple endings; some of the earlier, free-form Atelier games have upwards of ''thirteen'' of them, ranging from good to bad. The ''Iris'' sub-series mostly did away with this, but for the ''Mana Khemia'' games and the ''Atelier'' outings on the DS, the concept returned with a vengeance. It'll be back '''[[MemeticMutation IN THE THUNDERDOME!]]''' with the upcoming ''Atelier Rorona'' for the [=PS3=]; that game is being touted as having '''''[[SerialEscalation thirty]]''''' such endings of various types, among the highest count in the history of the medium.
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* ''VideoGame/Fallout1'', ''VideoGame/Fallout2'', and the below-mentioned ''New Vegas'' have varying outcomes in the games' WhereAreTheyNowEpilogue sequences which details how various locations and people fared as a result of your actions or inactions.
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** Likewise the expansion ''Hearts of Stone'' has two potential endings: either [[spoiler:Gaunter O'Dimm claims his due from Olgierd and grants Geralt a boon (a magic saddle for Roach, a horn of plenty that provides endless food, a bottle of strong alcohol that never runs out, a considerable sum of money or some information about Ciri that gives the player a clue as to how to get the good ending for the main story)]], or [[spoiler:Geralt challenges O'Dimm for the right to Olgierd's soul, wins and Olgierd gives Geralt his prized sabre before departing to turn his life around.]]

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** Likewise the expansion ''Hearts of Stone'' has two potential endings: either [[spoiler:Gaunter O'Dimm claims his due from Olgierd and grants Geralt a boon (a magic saddle for Roach, a horn of plenty that provides endless food, a bottle of strong alcohol that never runs out, a considerable sum of money or some information about Ciri that gives the player a clue as to how to get the good ending for the main story)]], story); Geralt may also refuse a wish in which case he of course gains nothing, besides the wisdom to not ask Gaunter O'Dimm for anything]], or [[spoiler:Geralt challenges O'Dimm for the right to Olgierd's soul, wins and Olgierd gives Geralt his prized sabre before departing to turn his life around.]]
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* ''VideoGame/RadiantHistoria'' plays with this interestingly. In most of the "Nodes" in each of the two histories, it is possible, through certain actions (some less obvious than others), to screw things up so badly that you get "treated" to a (oftentimes [[NightmareFuel horrific]] and/or [[TearJerker tragic]]) BAD END before being booted to the previous Node to try again. [[spoiler:The final ending will also change depending on which sidequests were completed.]]

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* ''VideoGame/RadiantHistoria'' plays with this interestingly. In most of the "Nodes" in each of the two histories, it is possible, through certain actions (some less obvious than others), to screw things up so badly that you get "treated" to a (oftentimes [[NightmareFuel horrific]] and/or [[TearJerker tragic]]) BAD END before being booted to the previous Node to try again. [[spoiler:The final ending will also change depending on which sidequests were completed.]]]] The [=3DS=] remake also has two more good endings, which become accessible once you achieve the original Gold Ending [[spoiler:(complete the main game plus all of the sidequests that impact the ending)]].
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** Likewise the expansion ''Hearts of Stone'' has two potential endings: either [[spoiler:Gaunter O'Dimm claims his due from Olgierd and grants Geralt a boon (a magic saddle for Roach, a horn of plenty that provides endless food, a bottle of strong alcohol that never runs out, a considerable sum of money or some information about Ciri that gives the player a clue as to how to get the good ending for the main story)]], or [[spoiler:Geralt challenges O'Dimm for the right to Olgierd's soul, wins and Olgierd gives Geralt his prized sabre before departing to turn his life around.]]
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* ''VideoGame/{{Wizardry}} IV'' has a good ending, an evil ending (which also has three distinct branches), and the GoldenEnding. The good ending involves changing Werdna's alignment and doing tasks for the Citadel, culminating in a pretty hefty reparation fee. The evil ending has Werdna [[spoiler:fight Kadorto and [[AGodAmI ascend to godhood]]]]; how this plays out depends on which magic sword you bring to the FinalBoss. The GoldenEnding plays out similarly, except with an item that you only get from [[spoiler:going to the secret 11th floor of the dungeon and walking the [[UsefulNotes/{{Kabbalah}} Tree of Life]]]].

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* ''VideoGame/{{Wizardry}} IV'' has a good ending, an evil ending (which also has three distinct branches), and the GoldenEnding.first-ever GoldenEnding in a video game. The good ending involves changing Werdna's alignment and doing tasks for the Citadel, culminating in a pretty hefty reparation fee. The evil ending has Werdna [[spoiler:fight Kadorto and [[AGodAmI ascend to godhood]]]]; how this plays out depends on which of the three magic sword swords you bring to the FinalBoss. The GoldenEnding plays out similarly, except with an item that you only get from [[spoiler:going to the secret 11th floor of the dungeon and walking the [[UsefulNotes/{{Kabbalah}} Tree of Life]]]].
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* ''VideoGame/MuramasaTheDemonBlade'' has three each for Kisuke and Momohime. The second ending for both characters involves [[spoiler:fighting the other character to more or less a stalemate instead of their usual final boss]], while the third [[spoiler:uses the ultimate sword's ability to "cut even fate itself" to return both characters back to the moment in time when their story would've normally begun, but with all their memories up until that point intact as well as carrying the eponymous Oboro Muramasa. For Jinkuro, this isn't a particulary good deal, since the reason he used the body possession skill to begin with was because his own body was close to dying anyway... which he does soon afterwards. However, it is heavily implied that he took over Yukinojo's body before he died to be married to Momohime. Between him acting differently, all of a sudden disagreeing with his father, and naming his "new" fighting style (which is actually just Oboro style) Izuna style, Izuna being Jinkuro's last name. In the end he fooled EVERYONE, even most gamers. Not bad for an old guy.]] DLC characters get two each.

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* ''VideoGame/SweetHome'' has five endings. The ending you get is determined by how many members of your group are still alive at the end. The 'best ending' is actually a TheEndOrIsIt ending, while the rest are more bittersweet than [[DownerEnding downers.]]

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* ''VideoGame/SweetHome'' has five endings. The ending you get is determined by how many members of your group are still alive at the end. end:
** One survivor:
The 'best ending' is actually sole survivor leaves a TheEndOrIsIt ending, while memorial near the rest are more bittersweet than [[DownerEnding downers.]]mansion in the hopes that the tragedy that occurred in the mansion, and to their friends, is never repeated.
** Two or three survivors: The survivors start new lives as the spirits of their deceased friends fly by.
** Four survivors: The spirits of the dead return home. If only everyone could've made it out...
** Everyone lives: The documentary is completed. When the heroes' boss turns to them, however, [[TheEndOrIsIt half of his face is rotted off!]]
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** Beating the FinalBoss with -15 or less karma will result in [[spoiler:Jeannie taking the throne in order to start an extermination campaign against all the undead, for the sake of humans. Worse yet, she starts by tearfully killing Marta, who was an undead all along]].
** Winning with 15 or more karma will result in [[spoiler:Jeannie taking the throne, but this time to kill all humans and turn them all into undead, under the reasoning that they'll be happier as immortals. Marta survives in this ending, but ends up becoming TheDragon to Jeannie.]]
** Failing to meet either karma requirement will result in [[spoiler:Marta advising Jeannie to go into the doors to heaven, but she refuses because she has blood on her hands and because she wants to remain with her brother. Jeannie becomes queen and is unsure about the future, but avoids being a WellIntentionedExtremist like in the above routes.]]

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** Beating the FinalBoss with the kill/save variable at -15 or less karma will result in [[spoiler:Jeannie taking the throne in order to start an extermination campaign against all the undead, for the sake of humans. Worse yet, she starts by tearfully killing Marta, who was an undead all along]].
** Winning with a kill/save variable of 15 or more karma will result in [[spoiler:Jeannie taking the throne, but this time to kill all humans and turn them all into undead, under the reasoning that they'll be happier as immortals. Marta survives in this ending, but ends up becoming TheDragon to Jeannie.]]
** Failing to meet either karma the above requirement will result in [[spoiler:Marta advising Jeannie to go into the doors to heaven, but she refuses because she has blood on her hands and because she wants to remain with her brother. Jeannie becomes queen and is unsure about the future, but avoids being a WellIntentionedExtremist like in the above routes.]]
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* ''VideoGame/LiarJeannieInCrucifixKingdom'':
** Beating the FinalBoss with -15 or less karma will result in [[spoiler:Jeannie taking the throne in order to start an extermination campaign against all the undead, for the sake of humans. Worse yet, she starts by tearfully killing Marta, who was an undead all along]].
** Winning with 15 or more karma will result in [[spoiler:Jeannie taking the throne, but this time to kill all humans and turn them all into undead, under the reasoning that they'll be happier as immortals. Marta survives in this ending, but ends up becoming TheDragon to Jeannie.]]
** Failing to meet either karma requirement will result in [[spoiler:Marta advising Jeannie to go into the doors to heaven, but she refuses because she has blood on her hands and because she wants to remain with her brother. Jeannie becomes queen and is unsure about the future, but avoids being a WellIntentionedExtremist like in the above routes.]]
** [[spoiler:Beating the BonusBoss will result in Jeannie and Marta successfully escaping the kingdom, though with the revelation that Jeannie intentionally got captured so that Morte would be forced to reunite with her in order to save her. Since the two are outside the kingdom, Marta is made into Jeannie's thrall to preserve his undead existence, albeit with his sentience intact.]]
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All of this is only heavily implied, but never outright stated to be the case.


* ''VideoGame/{{Fallout 4}}'' does the same as ''New Vegas'': you get four distinct factions locked in a war, and you work alternately for each of them until the game culminates in a final epic mission which sees your chosen faction wipe out the others and dominate the Commonwealth. Your choices this time are the [[BadassArmy Brotherhood of Steel]], the [[ForScience Institute]], the [[UndergroundRailroad Railroad]] and the [[WeHelpTheHelpless Minutemen]]. All the choices are {{Bittersweet Ending}}s: [[spoiler:If the Brotherhood win, the Commonwealth enjoys stability and prosperity like never before... but you have probably just consigned the synths, ghouls and super mutants of the region to extinction. If the Institute win, for better or worse the Commonwealth will be a test-bed for their experiments and the people just have to hope they ''try'' to change things for the better under the new leadership. If the Railroad win, the synths are all finally free but few people in the Commonwealth will see any change for the better. If the Minutemen win, then humans and synths can have a hand in building a new nation together, but with existing animosities between the two sides, no-one knows for sure if this will last.]]

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* ''VideoGame/{{Fallout 4}}'' does the same as ''New Vegas'': you get four distinct factions locked in a war, and you work alternately for each of them until the game culminates in a final epic mission which sees your chosen faction wipe out the others and dominate the Commonwealth. Vegas.'' Your choices this time are the [[BadassArmy Brotherhood of Steel]], the [[ForScience Institute]], the [[UndergroundRailroad Railroad]] and the [[WeHelpTheHelpless Minutemen]]. All [[spoiler: Three of the choices are {{Bittersweet Ending}}s: [[spoiler:If four endings involve the Brotherhood win, end of the Commonwealth enjoys Institute, and the Sole Survivor commenting on how their quest for stability and prosperity like never before... but you have probably had only just consigned the synths, ghouls and super mutants of the region to extinction. If the Institute win, for better or worse the Commonwealth will be a test-bed for their experiments and the people just have to hope they ''try'' to change things for the better under the new leadership. If the Railroad win, the synths are all finally free but few people in the Commonwealth will see any change for the better. If the Minutemen win, then humans and synths can have a hand in building a new nation together, but with existing animosities between the two sides, no-one knows for sure if this will last.begun.]]

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