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** In ''VideoGame/BaldursGateIII'', Lae'zel likes to spend her free time in camp sharpening her sword. Seemingly ALL of her free time. There's nothing like having a critical emotional conversation with one of your other companions and hearing a constant SKREEEEEEEEEEE of metal-on-grindstone in the background.
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* The battle voices in the UsefulNotes/PlayStation ''VideoGame/{{Lunar}}'' remakes are based on the classes of moves the character uses. So every time the healer uses any healing spell, she yells, "Althena! Lend me your power!" Each time the lightening mage does the one thing he's good for: "Check THIS out!" And woe betide you if an enemy has a battle clip, it'll be "TIME! TO! DIE!" ''twice'' every turn.
* SNES RPG 7th Saga gave you a choice of apprentices to team up. One of the more attractive options was [[MechanicalLifeforms ancient android LUX TIZER]] who had high defense, high attack, high magic ability and even decent speed. The major drawback? [[CriticalAnnoyance CLANKCLANKCLANKCLANKCLANKCLANK.]] He was the [[DumpStat only one]] to have (extremely loud) footsteps ([[HellIsThatNoise loud enough to drown out the music]]). Adding insult to injury? You also get the typing noise from the text box whenever [[NoIndoorVoice LUX IS TALKING]] (though to be fair, everyone gets that ''bonus'').

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* The battle voices in the UsefulNotes/PlayStation Platform/PlayStation ''VideoGame/{{Lunar}}'' remakes are based on the classes of moves the character uses. So every time the healer uses any healing spell, she yells, "Althena! Lend me your power!" Each time the lightening mage does the one thing he's good for: "Check THIS out!" And woe betide you if an enemy has a battle clip, it'll be "TIME! TO! DIE!" ''twice'' every turn.
* SNES RPG 7th Saga ''VideoGame/The7thSaga'' gave you a choice of apprentices to team up. One of the more attractive options was [[MechanicalLifeforms ancient android LUX TIZER]] who had high defense, high attack, high magic ability and even decent speed. The major drawback? [[CriticalAnnoyance CLANKCLANKCLANKCLANKCLANKCLANK.]] He was the [[DumpStat only one]] to have (extremely loud) footsteps ([[HellIsThatNoise loud enough to drown out the music]]). Adding insult to injury? You also get the typing noise from the text box whenever [[NoIndoorVoice LUX IS TALKING]] (though to be fair, everyone gets that ''bonus'').
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* "JAG KAN INTE ANVÄNDA DEN MAGIN JUST NU!" from the localized Swedish [=PS1=] version of ''VideoGame/{{Diablo}}''. It may possibly be spoken by Creator/BrianBlessed.
* The ''VideoGame/DiabloI'' multiplayer games the occasional sound spam made with the numeric pad. "Die!" "Time to die!" "Sorry." "Run!"

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* "JAG KAN INTE ANVÄNDA DEN MAGIN JUST NU!" from the localized Swedish [=PS1=] version of ''VideoGame/{{Diablo}}''.''VideoGame/Diablo1997''. It may possibly be spoken by Creator/BrianBlessed.
* The ''VideoGame/DiabloI'' ''VideoGame/Diablo1997'' multiplayer games the occasional sound spam made with the numeric pad. "Die!" "Time to die!" "Sorry." "Run!"
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Trope was cut/disambiguated due to cleanup


** The Nopon's "MEH MEH MEH!" VerbalTic can get grating by itself... and then there's Tora, who spouts it off ''constantly'' in battle. At least he has a few different ways he says it. But it can get ''extremely'' grating on [[HarderThanHard Bringer of Chaos]] difficulty where an AI-controlled Tora will [[ArtificialStupidity run around doing nothing]] instead of the combos you want him to do, all while screaming "Meh-meh!" in some way and leaving the {{Bonus Boss}}es a generous window to OneHitKO you.

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** The Nopon's "MEH MEH MEH!" VerbalTic can get grating by itself... and then there's Tora, who spouts it off ''constantly'' in battle. At least he has a few different ways he says it. But it can get ''extremely'' grating on [[HarderThanHard Bringer of Chaos]] difficulty where an AI-controlled Tora will [[ArtificialStupidity run around doing nothing]] instead of the combos you want him to do, all while screaming "Meh-meh!" in some way and leaving the {{Bonus Boss}}es {{Superboss}}es a generous window to OneHitKO you.
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Bonus Boss is a disambiguation


** [[BonusBoss Margaret]] yells "No!" every time she's hit, which can be multiple times for a single attack. Compare the fourth game, in which she only says this upon being defeated.

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** [[BonusBoss Margaret]] Margaret yells "No!" every time she's hit, which can be multiple times for a single attack. Compare the fourth game, in which she only says this upon being defeated.



** [[BonusBoss Panthera Cantus]] brings us "GRAHH! GRAHH! HYAAA! DON'T LET LIMITS SLOW YOU! GRAHH! GRAHH! [[HaveANiceDeath OPEN UP YOUR WORLD!]]"

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** [[BonusBoss Panthera Cantus]] Cantus brings us "GRAHH! GRAHH! HYAAA! DON'T LET LIMITS SLOW YOU! GRAHH! GRAHH! [[HaveANiceDeath OPEN UP YOUR WORLD!]]"
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** After a certain point in the same game, enemies will run away from you rather than attack you. Cool. They run away with an absolutely horrible screeching sound. Not cool. And if you're hunting a specific enemy (like the game's MetalSlimes) in an area where ''everything'' runs away from you, ''mute the goddamn TV''.

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** After a certain point in the same game, enemies will run away from you rather than attack you. Cool. They run away with an absolutely horrible screeching sound. Not cool. And if you're hunting a specific enemy (like the game's MetalSlimes) [=MetalSlimes=]) in an area where ''everything'' runs away from you, ''mute the goddamn TV''.
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renamed trope


* ''VideoGame/MonsterHunter'' has, fittingly enough, the monsters' [[MakeMeWannaShout roars]], which render you immobile for the duration of the roar. Some monsters, if the RNG is spiteful enough, will roar ''twice in a row.'' Tigrex's roar is notable in that it can ''damage'' you.

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* ''VideoGame/MonsterHunter'' has, fittingly enough, the monsters' [[MakeMeWannaShout [[MakeSomeNoise roars]], which render you immobile for the duration of the roar. Some monsters, if the RNG is spiteful enough, will roar ''twice in a row.'' Tigrex's roar is notable in that it can ''damage'' you.
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* Invoked when [[Music/TobyFox Radiation]] said he wanted to make a Game Over "embarrassing" by making the Game Over screen in ''VideoGame/TheHalloweenHack'' really annoying.

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* Invoked when [[Music/TobyFox [[Creator/TobyFox Radiation]] said he wanted to make a Game Over "embarrassing" by making the Game Over screen in ''VideoGame/TheHalloweenHack'' really annoying.
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** Any time you use the Fixer, a [[HellIsThatNoise sound effect disturbingly similar to being hit by a large glob of poisonous slime]] will periodically play at TWICE THE VOLUME OF EVERYTHING ELSE IN THE GAME. "Oh shit, did I just get hit by a fucking Cazador or something- oh wait, never mind, that's just the game trying to punish me for [[HealThyself healing myself]].

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** Any time you use the Fixer, a [[HellIsThatNoise sound effect disturbingly similar to being hit by a large glob of poisonous slime]] will periodically play at TWICE THE VOLUME OF EVERYTHING ELSE IN THE GAME. "Oh shit, did I just get hit by a fucking Cazador or something- oh wait, never mind, that's just the game trying to punish me for [[HealThyself healing myself]]."

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** The Low Health noise [[RescuedFromTheScrappyHeap has been]] [[SugarWiki/AwesomeMusic remixed]] [[https://www.youtube.com/watch?v=RHItAqaW_EA for the fifth generation.]] Unfortunately, it became this trope again once your Pokémon's HP goes down low enough and the low health music interrupts the epic music played during more important battles in the game (such as against N, Ghetsis, Colress or any Plasma grunt (especially in Black and White 2).
*** Fortunately, it stops after a few notes in Gen VI and the battle music doesn't change.

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** The Low Health noise [[RescuedFromTheScrappyHeap has been]] [[SugarWiki/AwesomeMusic remixed]] [[https://www.youtube.com/watch?v=RHItAqaW_EA for the fifth generation.]] Unfortunately, it became this trope again once your Pokémon's HP goes down low enough and the low health music interrupts the epic music played during more important battles in the game (such as against N, Ghetsis, Colress or any Plasma grunt (especially in Black and White 2).
***
2). Fortunately, it stops after a few notes in Gen VI and the battle music doesn't change.


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** The Gimmighoul cry in ''VideoGame/PokemonScarletAndViolet'' is helpful when you're trying to find coins. Not so much when you're trying to focus on something else and can't find the coin, even though the cry's just getting louder. Even worse if you're in an unskippable cutscene and ''still'' have to hear Gimmighoul's cry while you try to focus on the plot!
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*** In the ''Overlord'' DLC you are tasked with stopping a [[AIIsACrapshoot rogue VI-human hybrid]] from uploading itself onto the Extranet and causing a technological apocalypse. Sounds simple right? It is, but every once in a while you'll be walking down a corridor and [[JumpScare all of a sudden the VI will rather loudly announce itself]] with a horrific, distorted scream that can most generously be described as the scream from [[{{Creepypasta}} suicidemouse.avi]] run through a tripod from ''Film/WarOfTheWorlds''. ''Especially'' bad if you're using headphones and have the volume cranked up.

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*** In the ''Overlord'' DLC you are tasked with stopping a [[AIIsACrapshoot rogue VI-human hybrid]] from uploading itself onto the Extranet and causing a technological apocalypse. Sounds simple right? It is, but every once in a while you'll be walking down a corridor and [[JumpScare all of a sudden the VI will rather loudly announce itself]] with a horrific, distorted scream that can most generously be described as the scream from [[{{Creepypasta}} suicidemouse.avi]] run through a tripod from ''Film/WarOfTheWorlds''.''Film/WarOfTheWorlds2005''. ''Especially'' bad if you're using headphones and have the volume cranked up.



* ''VideoGame/RadiantHistoria'': When the game got a 3DS upgrade, part of that upgrade involved the addition of voice acting and mroe sound effects. The problem this also added in the sound effect of all the "Goblin" enemies in the game. Wheather catching their attention on the field or their attacks in battle, their cries are all this distorted, loudly pitched noise that sounds more like a corrupted sound file than anything naturally made.

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* ''VideoGame/RadiantHistoria'': When the game got a 3DS upgrade, part of that upgrade involved the addition of voice acting and mroe sound effects. The problem this also added in the sound effect of all the "Goblin" enemies in the game. Wheather catching their attention on the field or their attacks in battle, their cries are all this distorted, loudly pitched noise that sounds more like a corrupted sound file than anything naturally made.made.
----
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* The English dub of ''VideoGame/XenobladeChronicles1'' features this with ThatOneBoss, Disciple [[spoiler:Lorithia]]. As if this boss isn't irritating enough to be That One Boss without it, to add insult to injury, she keeps repeating, over and over again…"You'll pay for your insolence! You'll pay for your insolence! You'll pay for your insolence!"

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* The English dub of ''VideoGame/XenobladeChronicles1'' features this with ThatOneBoss, Disciple [[spoiler:Lorithia]]. As if this boss isn't irritating enough to be That One Boss without it, to add insult to injury, she keeps repeating, over and over again…"You'll again…[[BrokenRecord "You'll pay for your insolence! You'll pay for your insolence! You'll pay for your insolence!"insolence!"]]
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* ''VideoGame/PokemonBattleRevolution'''s announcer[[note]]Creator/KenGates from Anime/PokemonTheSeries reprising his role[[/note]] is hated by all and loved by none. [[https://www.youtube.com/watch?v=HEr9GWMyIBs "Wow, giant Pokémon sure make this colosseum look tiny!"]] "'''''It's super effective!!'''''". "Taken out ''already''." Will he ever stop talking after every decision or attack?

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* ''VideoGame/PokemonBattleRevolution'''s announcer[[note]]Creator/KenGates announcer[[note]]Ken Gates aka Rodger Parsons from Anime/PokemonTheSeries reprising his role[[/note]] is hated by all and loved by none. [[https://www.youtube.com/watch?v=HEr9GWMyIBs "Wow, giant Pokémon sure make this colosseum look tiny!"]] "'''''It's super effective!!'''''". "Taken out ''already''." Will he ever stop talking after every decision or attack?
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* ''VideoGame/PokemonBattleRevolution'''s announcer is hated by all and loved by none. [[https://www.youtube.com/watch?v=HEr9GWMyIBs "Wow, giant Pokémon sure make this colosseum look tiny!"]] "'''''It's super effective!!'''''". "Taken out ''already''." Will he ever stop talking after every decision or attack?

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* ''VideoGame/PokemonBattleRevolution'''s announcer announcer[[note]]Creator/KenGates from Anime/PokemonTheSeries reprising his role[[/note]] is hated by all and loved by none. [[https://www.youtube.com/watch?v=HEr9GWMyIBs "Wow, giant Pokémon sure make this colosseum look tiny!"]] "'''''It's super effective!!'''''". "Taken out ''already''." Will he ever stop talking after every decision or attack?
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Moved as there are two games called Earthbound on this wiki.


* ''VideoGame/{{EarthBound}}'':

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* ''VideoGame/{{EarthBound}}'':''VideoGame/EarthBound1994'':
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* If the PC won the race [[spoiler: instead of killing Claire's supposed murderer]] in ''VideoGame/Cyberpunk2077'' everytime V enters the Afterlife bar, Claire as the bartender will practically scream at them that she won't sell them drinks and they can leave, even if the PC is there to see her boss. It can quickly get on your nerves especially because she'll yell at you when you're both entering and leaving the bar and there's no other entrances or exits to avoid her. It made this troper even more glad [[spoiler: he won the race just out of spite.]] It's a shame because it soured a likeable character through no fault of her own.

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* If the PC won the race [[spoiler: instead of killing Claire's supposed murderer]] in ''VideoGame/Cyberpunk2077'' everytime V enters the Afterlife bar, Claire as the bartender will practically scream at them that she won't sell them drinks and they can leave, even if the PC is there to see her boss. It can quickly get on your nerves especially because she'll yell at you when you're both entering and leaving the bar and there's no other entrances or exits to avoid her. It made this troper even more glad [[spoiler: he won the race just out of spite.]] It's a shame because it soured a likeable character through no fault of her own.own.
* ''VideoGame/RadiantHistoria'': When the game got a 3DS upgrade, part of that upgrade involved the addition of voice acting and mroe sound effects. The problem this also added in the sound effect of all the "Goblin" enemies in the game. Wheather catching their attention on the field or their attacks in battle, their cries are all this distorted, loudly pitched noise that sounds more like a corrupted sound file than anything naturally made.
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* ''VideoGame/GenshinImpact'': In very cold environments, a Sheer Cold gauge appears. When running out of time on the gauge, a beeping sound plays indicating that the player should find a heat source. The sound gets annoying fast.

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* ''VideoGame/GenshinImpact'': In very cold environments, a Sheer Cold gauge appears. When running out of time on the gauge, a beeping sound plays indicating that the player should find a heat source. The sound gets annoying fast.fast.
* If the PC won the race [[spoiler: instead of killing Claire's supposed murderer]] in ''VideoGame/Cyberpunk2077'' everytime V enters the Afterlife bar, Claire as the bartender will practically scream at them that she won't sell them drinks and they can leave, even if the PC is there to see her boss. It can quickly get on your nerves especially because she'll yell at you when you're both entering and leaving the bar and there's no other entrances or exits to avoid her. It made this troper even more glad [[spoiler: he won the race just out of spite.]] It's a shame because it soured a likeable character through no fault of her own.
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* The English dub of ''VideoGame/{{Xenoblade}}'' features this with ThatOneBoss, Disciple [[spoiler:Lorithia]]. As if this boss isn't irritating enough to be That One Boss without it, to add insult to injury, she keeps repeating, over and over again…"You'll pay for your insolence! You'll pay for your insolence! You'll pay for your insolence!"

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* The English dub of ''VideoGame/{{Xenoblade}}'' ''VideoGame/XenobladeChronicles1'' features this with ThatOneBoss, Disciple [[spoiler:Lorithia]]. As if this boss isn't irritating enough to be That One Boss without it, to add insult to injury, she keeps repeating, over and over again…"You'll pay for your insolence! You'll pay for your insolence! You'll pay for your insolence!"

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* Those three damned klaxons and the "Emergency" message in ''VideoGame/{{Miitopia}}''. One of your teammates is getting sick out of nowhere and you’ve no way of preventing it, ever.

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* Those three damned klaxons and the "Emergency" message in ''VideoGame/{{Miitopia}}''. One of your teammates is getting sick out of nowhere and you’ve no way of preventing it, ever.ever.
* ''VideoGame/GenshinImpact'': In very cold environments, a Sheer Cold gauge appears. When running out of time on the gauge, a beeping sound plays indicating that the player should find a heat source. The sound gets annoying fast.

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** Xord also has this with "I think a fly bit me!", and Egil with "You shall pay!"



** '''[[MemeticMutation DON'T FORGET ME! THINK YOU CAN TAKE ME!?]]'''[[note]] Recently been patched out to make it less annoying

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** '''[[MemeticMutation DON'T FORGET ME! THINK YOU CAN TAKE ME!?]]'''[[note]] Recently been patched ME!?]]''' It was enough to make WebVideo/{{Etika}} RageQuit.[[note]]Patched out after a few weeks to make it less annoyingannoying, much to the chagrin of those who considered it MemeticMutation



** The Nopon's "MEH MEH MEH!" VerbalTic can get grating by itself... and then there's Tora, who spouts it off ''constantly'' in battle. At least he has a few different ways he says it.

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** The Nopon's "MEH MEH MEH!" VerbalTic can get grating by itself... and then there's Tora, who spouts it off ''constantly'' in battle. At least he has a few different ways he says it. But it can get ''extremely'' grating on [[HarderThanHard Bringer of Chaos]] difficulty where an AI-controlled Tora will [[ArtificialStupidity run around doing nothing]] instead of the combos you want him to do, all while screaming "Meh-meh!" in some way and leaving the {{Bonus Boss}}es a generous window to OneHitKO you.
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--> '''[[spoiler: Yuuko]]''': I always hated the stupid way you talked. The fakeness of it? The attempts to sound younger? You were ugly and pathetic, in all honesty.

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--> '''[[spoiler: Yuuko]]''': I always hated the stupid way you talked. The fakeness of it? The attempts to sound younger? You were ugly and pathetic, in all honesty.honesty.
* Those three damned klaxons and the "Emergency" message in ''VideoGame/{{Miitopia}}''. One of your teammates is getting sick out of nowhere and you’ve no way of preventing it, ever.
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** ''VideoGame/MassEffectAndromeda'':
*** [[AnnoyingVideoGameHelper "Pathfinder, this area can be mined for resources. You can extract minerals via your mining interface."]]
*** Almost as annoying as "ONE LESS TO WORRY ABOUT!", Peebee during combat:
----> "EAT A LITTLE OF ''THIS!''
----> (When using Pull) "Gravity going away in THREE! ''TWO!''"
----> (When you kill something with a headshot) "One in a ''BILLION!''"

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** The enemy krogan rasping '''"Watch out!"''' throughout the fight: irritating. ''Three'' enemy krogan rasping it through the whole fight: most annoying sound. Well, most annoying after female human/asari enemies constantly screaming "I WILL DESTROY YOU!" Which was promptly given to Jack in the sequel, where it's just as annoying.
** From the sequel, '''"One less to worry about!"''' Thank you, [[spoiler:Garrus]], [[SarcasmMode that was very helpful]].
** Asari Eclipse Vanguards spamming Warp. "WEAKENING THEIR INTEGRITY!" "DEPLOYING WARP FIELD!" "MIND OVER MATTER!"
** In the ''Overlord'' DLC you are tasked with stopping a [[AIIsACrapshoot rogue VI-human hybrid]] from uploading itself onto the Extranet and causing a technological apocalypse. Sounds simple right? It is, but every once in a while you'll be walking down a corridor and [[JumpScare all of a sudden the VI will rather loudly announce itself]] with a horrific, distorted scream that can most generously be described as the scream from [[{{Creepypasta}} suicidemouse.avi]] run through a tripod from ''Film/WarOfTheWorlds''. ''Especially'' bad if you're using headphones and have the volume cranked up.
** Also from the sequel, ''every single thing Harbinger says.'' "WE ARE YOUR GENETIC DESTINY THIS HURTS YOU IF I MUST TEAR YOU APART SHEPARD I WILL YOU WILL KNOW PAIN SHEPARD," e.t.c. and so forth. And if that wasn't bad enough, on higher difficulties he does it ''more.'' As in, every three seconds. It's nightmarish.
** It's egregiously nightmarish when you realize that it sounds like [[NightmareFetishist Pinhead]] from Hellraiser.
** The excuses your allies give you when they don't have time to talk. If you're the kind of player who wants to know all about your crew, expect to hear a lot of "Can it wait for a bit? I'm in the middle of some calibrations", "There's a lot to do, Shepard", and "We are forming a consensus", among others.
** Captain Ahern from the Pinnacle Station DLC likes to provide color commentary. Oh ''God''. "There's no award for ''most times shot!''" "Come on, Shepard, that medi-gel ain't free!" "''Ooh!'' They're gonna feel ''that'' one tomorrow!"



** When you pick up research/tech in ''VideoGame/MassEffect2'', Shepard will exclaim "This looks useful" or "I can use this!". It's usually not annoying, but when you get upgrades right after a climactic cutscene, it throws off the immersion ("Come on, Tali'Zorah vas Normandy, let's get back to the ship." "Yes... Captain." "WE CAN USE THIS!"). Also, for whatever reason, whenever [=FemShep=] says it, it's incredibly loud compared to all the other sound effects.
** When scanning star systems in ''VideoGame/MassEffect3'', you need to be careful not to attract any Reapers by using it too much, because they will attack the Normandy and '''[[https://www.youtube.com/watch?v=LZZvRHWLvjo#t=55s HHHOOOOOOOOOONNKK!!!!!!]]'''
** In the Peak 15 mission on Noveria, you have to get the main power back on and fix the tram lines. The resident VI will [[AnnoyingVideoGameHelper oh so helpfully]] remind you of this....over and over again until it's done. At roughly the same decibel level as a tornado siren. Gets infuriating after about the second repetition.
** The alarms on the Hammerhead in the Firewalker and Overlord {{DLC}}s in ''2''. Whenever the Hammerhead takes significant damage, it starts playing a fairly irritating alarm. Because the Hammerhead [[GlassCannon is armoured with old shoeboxes layered over bubble wrap]], you will hear it a lot, especially in the Geth-focused mission (which is thoughtfully ''not'' the one labelled "Geth Incursion") and the Overlord DLC.
** '''[[https://www.youtube.com/watch?v=FOwSHXK0444 ENEMIES EVERYWHERE!]]'''

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** ''[[VideoGame/MassEffect1 Mаss Effect 1]]'':
*** '''[[https://www.youtube.com/watch?v=FOwSHXK0444 ENEMIES EVERYWHERE!]]'''
*** The enemy krogan rasping '''"Watch out!"''' throughout the fight: irritating. ''Three'' enemy krogan rasping it through the whole fight: most annoying sound. Well, most annoying after female human/asari enemies constantly screaming "I WILL DESTROY YOU!" Which was promptly given to Jack in the sequel, where it's just as annoying.
*** In the Peak 15 mission on Noveria, you have to get the main power back on and fix the tram lines. The resident VI will [[AnnoyingVideoGameHelper oh so helpfully]] remind you of this....over and over again until it's done. At roughly the same decibel level as a tornado siren. Gets infuriating after about the second repetition.
*** Captain Ahern from the ''Pinnacle Station'' DLC likes to provide color commentary. Oh ''God''. "There's no award for ''most times shot!''" "Come on, Shepard, that medi-gel ain't free!" "''Ooh!'' They're gonna feel ''that'' one tomorrow!"
** ''VideoGame/MassEffect2'':
*** '''"One less to worry about!"''' Thank you, [[spoiler:Garrus]], [[SarcasmMode that was very helpful]].
*** Asari Eclipse Vanguards spamming Warp. "WEAKENING THEIR INTEGRITY!" "DEPLOYING WARP FIELD!" "MIND OVER MATTER!"
*** In the ''Overlord'' DLC you are tasked with stopping a [[AIIsACrapshoot rogue VI-human hybrid]] from uploading itself onto the Extranet and causing a technological apocalypse. Sounds simple right? It is, but every once in a while you'll be walking down a corridor and [[JumpScare all of a sudden the VI will rather loudly announce itself]] with a horrific, distorted scream that can most generously be described as the scream from [[{{Creepypasta}} suicidemouse.avi]] run through a tripod from ''Film/WarOfTheWorlds''. ''Especially'' bad if you're using headphones and have the volume cranked up.
***''Every single thing Harbinger says.'' "WE ARE YOUR GENETIC DESTINY THIS HURTS YOU IF I MUST TEAR YOU APART SHEPARD I WILL YOU WILL KNOW PAIN SHEPARD," e.t.c. and so forth. And if that wasn't bad enough, on higher difficulties he does it ''more.'' As in, every three seconds. It's nightmarish. It's egregiously nightmarish when you realize that it sounds like [[NightmareFetishist Pinhead]] from Hellraiser.
*** The excuses your allies give you when they don't have time to talk. If you're the kind of player who wants to know all about your crew, expect to hear a lot of "Can it wait for a bit? I'm in the middle of some calibrations", "There's a lot to do, Shepard", and "We are forming a consensus", among others.
***
When you pick up research/tech in ''VideoGame/MassEffect2'', research/tech, Shepard will exclaim "This looks useful" or "I can use this!". It's usually not annoying, but when you get upgrades right after a climactic cutscene, it throws off the immersion ("Come on, Tali'Zorah vas Normandy, let's get back to the ship." "Yes... Captain." "WE CAN USE THIS!"). Also, for whatever reason, whenever [=FemShep=] says it, it's incredibly loud compared to all the other sound effects.
** When scanning star systems in ''VideoGame/MassEffect3'', you need to be careful not to attract any Reapers by using it too much, because they will attack the Normandy and '''[[https://www.youtube.com/watch?v=LZZvRHWLvjo#t=55s HHHOOOOOOOOOONNKK!!!!!!]]'''
** In the Peak 15 mission on Noveria, you have to get the main power back on and fix the tram lines. The resident VI will [[AnnoyingVideoGameHelper oh so helpfully]] remind you of this....over and over again until it's done. At roughly the same decibel level as a tornado siren. Gets infuriating after about the second repetition.
**
*** The alarms on the Hammerhead in the Firewalker ''Firewalker'' and Overlord {{DLC}}s in ''2''.''Overlord'' {{DLC}}s. Whenever the Hammerhead takes significant damage, it starts playing a fairly irritating alarm. Because the Hammerhead [[GlassCannon is armoured with old shoeboxes layered over bubble wrap]], you will hear it a lot, especially in the Geth-focused mission (which is thoughtfully ''not'' the one labelled "Geth Incursion") and the Overlord ''Overlord'' DLC.
** ''VideoGame/MassEffect3'':
*** When scanning star systems, you need to be careful not to attract any Reapers by using it too much, because they will attack the Normandy and
'''[[https://www.youtube.com/watch?v=FOwSHXK0444 ENEMIES EVERYWHERE!]]'''com/watch?v=LZZvRHWLvjo#t=55s HHHOOOOOOOOOONNKK!!!!!!]]'''
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** Asari Eclipse Vanguards spamming Warp. "WEAKENING THEIR INTEGRITY!" "DEPLOYING WARP FIELD!" "MIND OVER MATTER!"
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** The Nopon's "MEH MEH MEH!" VerbalTic can get grating by itself... and then there's Tora, who spouts it off ''constantly'' in battle, in a variety of pitches. You'll get sick of it, fast.

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** The Nopon's "MEH MEH MEH!" VerbalTic can get grating by itself... and then there's Tora, who spouts it off ''constantly'' in battle, in battle. At least he has a variety of pitches. You'll get sick of it, fast.few different ways he says it.
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** The Nopon's "MEH MEH MEH!" VerbalTic can get grating by itself... and then there's Tora, who spouts it off ''constantly'' in battle, in a variety of pitches. You'll get sick of it, fast.
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** At one point in [[WesternAnimation/Frozen2013 Arendelle]], you are required to look after Olaf's parts which is always accompanied by Olaf's grating voice every time until you find his head which given how much the level if filled with snow, will likely take a while. But even after you found his head, Donald and Goofy will ''still'' comment on finding the rest of Olaf's parts. Oh and to annoy players even further, every time you stumble to the place where you assembled his parts, you are expected to do it ''again'' with the same annoying voice. And you can't even run away from it. You have to do the minigame over and over again.
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* ''VideoGame/Fallout3'':
** The Railway rifle makes an irritating train whistle ''every'' time it's fired, and the Rock-It launcher makes a vacuum noise at all times when it's being held. Unsurprisingly, mods exist that have the sole purpose of silencing them.
** Yes Dogmeat, there's an enemy nearby… No Dogmeat, I'm not going to kill him yet. There's still loot here/I'm a stealth-based character/there are more important things to do, like talk to the nice tied-up gentleman. *five minutes later* DAMMIT DOG, SHUT UP!
** You decide to stop at your Megaton house. Every time, it starts out soft, then gains momentum. "...S/he is coming with the clouds, and every eye shall be blind to his/her glory!" Makes you reconsider your decision not to nuke the place to Hell. It makes going to Megaton a double-edged sword, as the chance to talk to [[ManicPixieDreamGirl Moira Brown]] does somewhat make up for it. But if you think Cromwell is bad, try navigating Megaton with high karma. "I wish there were more people like you..." "[[subscript:...ohgodohgodohgodohgodohgodnotagainnotagain]][[BigNo STOPIIIIIIIIT]]!!!" '''''[[VideoGameCrueltyPotential *BANG*]]'''''. So much for that PacifistRun. Oh, and they bring it back in ''VideoGame/FalloutNewVegas'', though at least you don't have to worry about your stash being in Freeside.
** So on your new game, you nuke Megaton to shut that idiot up. Now, every time you go to Tenpenny Towers, you hear the other sound, that ear-wormy little doo-bee-doo tune that plays '''CONSTANTLY.''' Even worse, you can't shut it up.
** …and then once you get inside your home: "It appears you have been wounded, sir/madame, may I suggest you seek medical attention?" No, I'm going to sleep it off as always. You be lucky you give me purified water, or I'd turn you into a pile of plasma goo.
** The [[KarmaMeter bad karma]] noise that plays whenever you take anything that's not yours. If you're playing a stealth build you'll be hearing this a lot, especially in the early game when looting homes is a great way to find good guns and ammo. On that topic: if you move your crosshair over something stealable even for a nanosecond, someone nearby ''will'' assume you're considering taking it. And they will let you know of this every time. ''New Vegas'' thankfully removed this, so it's safe to actually look at things again.
** Anything Benjamin Montgomery says in the Anchorage DLC. His constant borderline-racist taunting is ''incredibly'' obnoxious.
* ''VideoGame/FalloutNewVegas'':
** ED-E, a robot companion whose chirping and combat music can be mildly annoying, but nothing like the '''constant''' whirring noise as it follows you around.
** ED-E's noise is constant but subtle…until you upgrade the robot, after which it changes pitch and perfectly imitates the static-y death of a set of cheap speakers. Not fun.
** Every single time he '''sees''' an enemy, not even engages it, you hear the same six-second sound sample straight from a Western which for some reason none of the enemies can hear.
** Also, for those of us playing on Hardcore mode, that ears-ringing sound you get when you get a concussion. Especially if you're miles from the nearest town and don't have a doctor's bag or a Hydra.
** Any time you use the Fixer, a [[HellIsThatNoise sound effect disturbingly similar to being hit by a large glob of poisonous slime]] will periodically play at TWICE THE VOLUME OF EVERYTHING ELSE IN THE GAME. "Oh shit, did I just get hit by a fucking Cazador or something- oh wait, never mind, that's just the game trying to punish me for [[HealThyself healing myself]].
** ''Dead Money'': You will learn to dread the sound of a beeping bomb collar. And you'll loathe Dog/God and Dean for their repetitive, insulting and often threatening banter. (Christine is mute, making her ''considerably'' more bearable.) ''Honest Hearts'': Follows-Chalk constantly remarks on civilisation. His misinformed opinions are funny... the first time. ''Old World Blues'': The programmers actually assumed not every player would enjoy the fully personalised, chattering appliances in the Sink, and allows you to turn off the personality programming while retaining their functions.
** Enter the part of Freeside that contains Mick & Ralph's, and prepare to be bombarded by ''non-stop'' ads for it from their crier out on the street. Even worse is he just so happens to be the only crier in the city who's a [[ImprobableInfantSurvival kid]], and therefore the only one you can't shut the hell up.
-->We've got stuff we're not even allowed to sell, people. Only at Mick and Ralph's!\\
If it can be bought, it can be found at Mick & Ralph's!
** The ''OWB'' Stealth Suit Mark II: "No more stimpaks!" "I can't give you anything for that injury." "Maybe you'd be better off with an AutoDoc suit." And unlike the Sink appliances, her personality can't be turned off.
** If you are being attacked by several human opponents at once, the stream of "''Die'', damn you"s and "This is the part where you fall down and ''bleed'' to death"s become annoying quite quickly.
* ''VideoGame/BraveStory: New Traveler'' has Yuno's sort of "Piw!" sound whenever she does most of her attacks. Considering she's the only one who can steal, and some of your quests require heavy use of it, you will be getting ''very'' sick of it.
* ''VideoGame/{{Albion}}'' has a particularly jarring feature, that causes the game to notify you THROUGH THE COMPUTER'S INTERNAL SPEAKER, nonetheless, if a bug is encountered. It happens quite often (at least two, completely useless spells do it, and a boss character that throws knives, while lacking the appropriate animation). The game manual specifically states: "If the encountered bug doesn't interfere with gameplay, ignore it". Thing is, if it DOES interfere with gameplay, the game crashes in a spectacular display of colors. So what exactly is the point of having it around other than tormenting your eardrums and your roommate, is beyond me.
* ''VideoGame/DragonAgeOrigins'':
** "Should I fetch you a ladder so you can get off my back?" Do yourself a favor and don't pick the voice-set that includes this response. And while useful, the "Trap detected" response can be really annoying in areas with a bunch of traps nearby.
** Alistair's "Alright, let's GO!" thing, which he seems to do every. Freaking. Combat.
** This should be easy enough, This should be easy enough, This should be easy enough...
** Also the sound effect accompanying the champion's Rally ability. Every. Time. Someone. Enters. The. Affected. Area. In other words, constantly.
** The Aura of Insolence sustained ability as well. Every five seconds...WOOSH....WOOSH...WOOSH....
** "Warden senses...tingling!"
** "IS THAT DEATH YOU'RE WEARING? IT SUITS YOU."
* ''VideoGame/{{Sacred}}'':
** The maddeningly annoying Sakkara priests, who come in packs and have a spell that can temporarily freeze you in place. Worse, the female ones have the shrillest, most grating voices imaginable. And unlike their male counterparts, they never. Shut. Up.
** And even when you kill them, they have the most drawn-out death wails in basically ''the entire game''.
* Anyone who has ever played ''VideoGame/BlueDragon'' knows that the most annoying sound is actually the music. The 'rock' soundtrack that plays every time you enter a bigger/boss fight... Especially if a lot of fights are happening right after each other is grating to say the least. Some [[Music/IronMaiden Bruce Dickinson]] wannabe doing his best to sing a very repetative song gets very annoying very fast.
* In any ''Franchise/ShinMegamiTensei'' game with the Press Turn system (''VideoGame/ShinMegamiTenseiIIINocturne'' and ''[[VideoGame/ShinMegamiTenseiIV IV]]'', as well as the ''VideoGame/DigitalDevilSaga'' series), the sound of an attack missing or being blocked is this, especially because missed and blocked attacks result in losing ''two'' turns instead of one. Even worse is the sound of an enemy repelling or draining an attack, because in either of those situations you lose '''all of your turns'''.
* In ''VideoGame/Persona3'', the in-battle comments by the outside support character.
** "The ENEMY's [=reTURNED=] to [=NORmal=]! The ENEMY's [=reTURNED=] to [=NORmal=]! The ENEMY's [=reTURNED=] to [=NORmal=]!" She has two or three things she can say when an enemy recovers from being knocked down, but when you knock down a group and they all get up in sequence, she seems to be programmed to say the same thing for each one. Her bad voice-acting doesn't help matters.
** "It seems to have ''mult''iple ''weak''nesses!" Fuuka's voice acting in battles was dismaying to many a ''Persona 3'' player. When analyzing enemy weaknesses is a vital part of your strategy, and the voice acting makes you want to not even bother, something's gone horribly wrong.
** At least it was bearable when Mitsuru was still taking the back seat.
** After a certain point in the same game, enemies will run away from you rather than attack you. Cool. They run away with an absolutely horrible screeching sound. Not cool. And if you're hunting a specific enemy (like the game's MetalSlimes) in an area where ''everything'' runs away from you, ''mute the goddamn TV''.
** For some odd reason, the more human Aegis becomes the more annoying her battle quotes become, especially her squeaky [[https://www.youtube.com/watch?v=pgnO_Mbmns4 "I need your help!"]].
** Time to go fight Hermit, huh? Well, it's electric, so let's bring Take Mikazuchi, Akihiko and it should be easy. And then you hit it. AHHHH! AHHHH! AHHHH! AHHHH! ''Hermit is charging!'' "*gasp* The [=ENemy=] is [=CHARging=] an [=attACK=]!" AHHHH! AHHHH! AHHHH! AHHHH! ''Hermit is charging!'' '''GUARD FOR THE LOVE OF GOD''' ''Hermit used Giga Spark!'' Suffice it to say, just mute the fucking TV.
** The loud-ass 'BZZZT' sound Tower enemies make when they cast. Urgh
*** Also the weird "BRRBLRGR" noise the Balances make when casting. Although it's fun to try and imitate!
** Every time Yukari makes a normal attack that doesn't crit or hit a weakness before evolving her Persona, she'll say, "Please hit!" The sound gets rather repetitive after a while.
** The FinalBoss, the Avatar of Nyx, is a MarathonBoss that consists of over fourteen "forms". As a result, it goes on ''forever'' - meaning you will get tired of hearing the same voice clips over ''and over again'':
*** "The time has come."
*** "All shall perish."
*** "...Nothing."
*** "OOOHF" when you hit it.
*** "The arcana is the means by which all is revealed."
** [[BonusBoss Margaret]] yells "No!" every time she's hit, which can be multiple times for a single attack. Compare the fourth game, in which she only says this upon being defeated.
* It gets worse in ''VideoGame/Persona4'', because the annoying things Teddie says to you usually occur when you're doing ''well''. GO SENSEI! YOU KNOCKED IT DOWN! Thankfully, turning off the Event Voices also mutes Teddie during battles.
** "That was coooooooooool, Yosuke!" After two or three of those... in one battle... you start ''pining'' for Yosuke to fail.
** Izanagi forbid you fail to get the jump on the enemy or you'll be treated to "WAAAAAAAAH! Three enemies AAAAAAAAAAAAAAAAAAAAAAAAAAAAMBUSHED you!"
** Rise doesn't get off easy either. "Gee, it's like an endless stream of 'em!"
** Most of the voice acting in ''Persona 4'' is pretty good, but some of the battle quotes can be downright infuriating when heard over and over again. Examples that stick out are Naoto's, "Someone finish this one OFF~~~~~~~!", Kanji's strange "URARR" sound during an all-out attack, Yukiko tends to shout "There!" a bit too much and often says it multiple times during her critical attack and the sound Teddie makes while walking in a dungeon. If Teddie is in your party, bring earplugs.
* ''VideoGame/Persona5'' definitely improved on MissionControl, but they still only have one line for each party member if they hit a weak spot. "Heh! It's scary how good I aaam!", "Skull! [[BackHandedCompliment You certainly shoved me]]!", "Joker, you're so cool!" Would you please shut up already!?
* ''Videogame/{{Neptunia}}'':
** Uzume Tennouboshi in her HDD form, Orange Heart. Her collection of quotes may grow on you after fourty minutes.
** Even worse, her Japanese voice can make you cover your ears until you mute the volume.
* In ''VideoGame/PersonaQShadowOfTheLabyrinth'', your party members get in on the MissionControl's job of [[CaptainObvious pointing out the bleedin' obvious]] by remarking whenever you get near a dungeon feature. It's debatable which is more annoying: party members asking if you've seen the Power Spot right in front of you, or demanding to investigate the one on the other side of some water that [[InsurmountableWaistHighFence you can't cross]].
* Several games like ''VideoGame/SkiesOfArcadia'', ''VideoGame/EndlessFrontier'' and ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' give female characters a strange grating bitchy laugh when they do something mean or violent for some reason. It also shows up in anime, see NoblewomansLaugh for a longer list
* ''VideoGame/{{EarthBound}}'':
** Sometimes you would start hearing a chirping sound every other step. At first pretty mysterious and unnerving, because it wouldn't shut up after staying the night in an [[TraumaInn inn]], visiting your mom, going to the hospital, using a [[HealThyself healing spell]] or resetting the game. The answer? [[spoiler:It was a chick that hatched from any egg you happened to get. As an egg it was a healing item, but if you didn't use it soon enough it would turn into a non-healing chirping chick.]]
** [[spoiler:But you can sell the resulting chicken for a good couple hundred bucks.]] ''VideoGame/{{Mother 3}}'' does this too, with [[spoiler:Fresh Milk. If you know anything about dairy products, you'll know not to drop the thing when it turns.]]
* In ''VideoGame/ValkyrieProfile 2: Silmeria'', Rufus yells "Get a load of this!" so much that it repeats while spamming his attacks into "GET A LOAD OF-GET A LOAD OF-GET A LOAD OF THIS!"
* ''VideoGame/PaperMario'':
** In order to help you find the Dry Dry Ruins, Moustafa gives you a Pulse Stone. The closer you are to the rock that reveals the ruins, the more frequently the stone beeps. It's an annoying sound that indicates a good thing.
** Speaking of the ''VideoGame/PaperMario'' games, the CriticalAnnoyance noise. During battles, it just keeps driving you crazy till you heal.
** The [[VideoGame/PaperMarioTheThousandYearDoor sequel]] gives the player the Attack FX R badge, which makes every single one of your attacks sound like a cricket. For less skilled players (or those who would rather not grind), it's the only option for beating the first boss. Fortunately, you don't have any reason to use it afterwards.
* The battle voices in the UsefulNotes/PlayStation ''VideoGame/{{Lunar}}'' remakes are based on the classes of moves the character uses. So every time the healer uses any healing spell, she yells, "Althena! Lend me your power!" Each time the lightening mage does the one thing he's good for: "Check THIS out!" And woe betide you if an enemy has a battle clip, it'll be "TIME! TO! DIE!" ''twice'' every turn.
* SNES RPG 7th Saga gave you a choice of apprentices to team up. One of the more attractive options was [[MechanicalLifeforms ancient android LUX TIZER]] who had high defense, high attack, high magic ability and even decent speed. The major drawback? [[CriticalAnnoyance CLANKCLANKCLANKCLANKCLANKCLANK.]] He was the [[DumpStat only one]] to have (extremely loud) footsteps ([[HellIsThatNoise loud enough to drown out the music]]). Adding insult to injury? You also get the typing noise from the text box whenever [[NoIndoorVoice LUX IS TALKING]] (though to be fair, everyone gets that ''bonus'').
* In the independently-developed RPG called ''VideoGame/SymmetrysSaga'' in which both the "confirm" and "cancel" sounds were a sample of Chief Irons from ''VideoGame/ResidentEvil2'' yelling "Everyone's gonna die!". Since it was a menu-driven RPG, this meant you had to listen to it ''every time you pressed anything''. As if this wasn't enough, it was ''also'' used as a sound effect for some of the spells. Consequently, the background music was never audible, being drowned out by an impenetrable wall of "EV-EV-EV-E-E-EVERY-EV-EVERYONE'S G-EVERYONE'S GONNA DIE!"
* ''VideoGame/{{Pokemon}}'':
** Low Health noise. It wasn't as bad in the original games, since the sound stopped as soon as you used a healing item, but if you're playing a newer one and your 'mon has a lot of health, the sound keeps going until it's finished healing! And what makes it even worse... THE BAR TURNS RED ANYWAY! ...
** The Low Health noise [[RescuedFromTheScrappyHeap has been]] [[SugarWiki/AwesomeMusic remixed]] [[https://www.youtube.com/watch?v=RHItAqaW_EA for the fifth generation.]] Unfortunately, it became this trope again once your Pokémon's HP goes down low enough and the low health music interrupts the epic music played during more important battles in the game (such as against N, Ghetsis, Colress or any Plasma grunt (especially in Black and White 2).
*** Fortunately, it stops after a few notes in Gen VI and the battle music doesn't change.
** The Poison Damage overworld chime. Every. Three. ''Steps''. Especially when you have no Potions and are walking the last six steps to the Pokémon Center healing counter.
** Caves. Suddenly, you hear the first few notes of the battle song... and again... and again... and again...
** When most Pokemon come into battle, mainly when you are trying to grind. SKREEEEEEEEEEEEE
** Jynx's cry. Loud and long.
** The original [[https://www.youtube.com/watch?v=91qulbGHLxE Dragon's Den]] music is ''very'' high-pitched and shrill to begin with, but a couple of seconds in it starts to sound more like the composer just mashed the white keys on his keyboard and set the resultant cacophony to a beat than an actual song.
** That damn 'OYOOOYYYYYY' squeal when you recall your Eevee in [[Videogame/PokemonLetsGoPikachuAndLetsGoEevee Let's Go: Eevee]]. So annoying!
* ''VideoGame/PokemonBattleRevolution'''s announcer is hated by all and loved by none. [[https://www.youtube.com/watch?v=HEr9GWMyIBs "Wow, giant Pokémon sure make this colosseum look tiny!"]] "'''''It's super effective!!'''''". "Taken out ''already''." Will he ever stop talking after every decision or attack?
** '''They're staring each other down! A critical hit! It's super effective! The trainers are using completely different types of Pokémon, the Pokémon are completely different types! Ohhhh, down and out! Is it down? It's down!'''
** "What's the matter, trainer? There, it's a hit! YEAH! It's a hit! They go into battle poses! OOOH! [=GOOing=] DOWN! The crowd's excitement is building over this hot battle! Whoop! It's a miss. AND THEEEERE GOES THE BATTLE!" Thank heaven for no announcer in Colosseum and XD.
** Instead, ‘’VideoGame/PokemonColosseum’’ has the alarm in the Shadow Pokemon lab. It’s triggered during the plot,you can’t turn it off, it replaces background music, and you’re ready to cheer when you finally get out of there.
** Pokémon Stadium... Get up and use the bathroom, and comeback hearing "What's the matter, trainer?" "What's the matter, trainer?" "What's the matter, trainer?" If only my Dragonite could use Ice Beam on the ''announcer,'' not the opponent.
** Thank God that you can turn off the announcer in these games, though.
* ''VideoGame/{{Pokemon}} [[VideoGame/PanelDePon Puzzle League]]'':
** Ash Ketchum is quick to remind everyone that "I'm gonna win!" Several opponents note this with equal frequency (Lorelei: "Can't win 'em all"), and even [[Creator/DanGreen Mewtwo]] mimics the line in a mocking tone.
** The Pokémon get equally annoying whenever a player creates a long chain.
** Since each character only has one line for any given thing that can happen, pretty much everybody falls into this trope.
---> '''James:''' "I'm feeling giddy!"
** Then there's Ritchie, Ash's rival from near the end of the Indigo League saga. Listening to him proclaim "WHO'S THE BEST?" over and ''over and over''...
** "Oh, man! Go, go, go!"
** Gary was practically made with this trope in mind. During the first match against him (as well as when someone uses him during multi-player games), he'll give an incredibly annoying old man-ish cackle when he does a combo. If he removes garbage blocks, he'll say, "Keep on tryin'!" If he wins, he'll say, "Too good for ya? Heh, I knew it!"
** During the second time Gary is faced in 1P Stadium, he'll give an incredibly annoying, "TOO GOOD FOR YA?!" every time he makes a combo, which he will do very often.
* ''VideoGame/LandsOfLore'''s Gimlets. Pervading level 2 of the Urbish Mines with "Enh-heh-heh! Enh-heh-heh!"
* ''VideoGame/InfiniteUndiscovery'': If you insist on spamming the call for healing button you have only yourself to blame. CallingYourAttacks on the other hand can get mighty annoying. Even Capell's normal combo attack comes with one.
** [[https://youtu.be/XlHZrBUimuY?t=1m57s "Dinner! Dinner! Dinner! Dinner!"]] [[MemeticMutation Dinner! Dinner!]] [[{{Narm}} Dinner! Dinner!]]
* ''Franchise/MassEffect'':
** The enemy krogan rasping '''"Watch out!"''' throughout the fight: irritating. ''Three'' enemy krogan rasping it through the whole fight: most annoying sound. Well, most annoying after female human/asari enemies constantly screaming "I WILL DESTROY YOU!" Which was promptly given to Jack in the sequel, where it's just as annoying.
** From the sequel, '''"One less to worry about!"''' Thank you, [[spoiler:Garrus]], [[SarcasmMode that was very helpful]].
** In the ''Overlord'' DLC you are tasked with stopping a [[AIIsACrapshoot rogue VI-human hybrid]] from uploading itself onto the Extranet and causing a technological apocalypse. Sounds simple right? It is, but every once in a while you'll be walking down a corridor and [[JumpScare all of a sudden the VI will rather loudly announce itself]] with a horrific, distorted scream that can most generously be described as the scream from [[{{Creepypasta}} suicidemouse.avi]] run through a tripod from ''Film/WarOfTheWorlds''. ''Especially'' bad if you're using headphones and have the volume cranked up.
** Also from the sequel, ''every single thing Harbinger says.'' "WE ARE YOUR GENETIC DESTINY THIS HURTS YOU IF I MUST TEAR YOU APART SHEPARD I WILL YOU WILL KNOW PAIN SHEPARD," e.t.c. and so forth. And if that wasn't bad enough, on higher difficulties he does it ''more.'' As in, every three seconds. It's nightmarish.
** It's egregiously nightmarish when you realize that it sounds like [[NightmareFetishist Pinhead]] from Hellraiser.
** The excuses your allies give you when they don't have time to talk. If you're the kind of player who wants to know all about your crew, expect to hear a lot of "Can it wait for a bit? I'm in the middle of some calibrations", "There's a lot to do, Shepard", and "We are forming a consensus", among others.
** Captain Ahern from the Pinnacle Station DLC likes to provide color commentary. Oh ''God''. "There's no award for ''most times shot!''" "Come on, Shepard, that medi-gel ain't free!" "''Ooh!'' They're gonna feel ''that'' one tomorrow!"
** Though it can be helpful, any variation of "Shields are down!" for you and your squadmates. Chances are, if you know what you're doing, the shields will recharge with no ill effects in time, so there's no reason to make such a fuss about it. And if you ''don't'' know what you're doing, then you'll probably not find the time to save yourself at this point anymore, anyway.
** When you pick up research/tech in ''VideoGame/MassEffect2'', Shepard will exclaim "This looks useful" or "I can use this!". It's usually not annoying, but when you get upgrades right after a climactic cutscene, it throws off the immersion ("Come on, Tali'Zorah vas Normandy, let's get back to the ship." "Yes... Captain." "WE CAN USE THIS!"). Also, for whatever reason, whenever [=FemShep=] says it, it's incredibly loud compared to all the other sound effects.
** When scanning star systems in ''VideoGame/MassEffect3'', you need to be careful not to attract any Reapers by using it too much, because they will attack the Normandy and '''[[https://www.youtube.com/watch?v=LZZvRHWLvjo#t=55s HHHOOOOOOOOOONNKK!!!!!!]]'''
** In the Peak 15 mission on Noveria, you have to get the main power back on and fix the tram lines. The resident VI will [[AnnoyingVideoGameHelper oh so helpfully]] remind you of this....over and over again until it's done. At roughly the same decibel level as a tornado siren. Gets infuriating after about the second repetition.
** The alarms on the Hammerhead in the Firewalker and Overlord {{DLC}}s in ''2''. Whenever the Hammerhead takes significant damage, it starts playing a fairly irritating alarm. Because the Hammerhead [[GlassCannon is armoured with old shoeboxes layered over bubble wrap]], you will hear it a lot, especially in the Geth-focused mission (which is thoughtfully ''not'' the one labelled "Geth Incursion") and the Overlord DLC.
** '''[[https://www.youtube.com/watch?v=FOwSHXK0444 ENEMIES EVERYWHERE!]]'''
* ''VideoGame/OdinSphere'': Lets you know you have a warming/cooling/light potion on via a constant, high-pitched noise. Of course, with five main characters, each of whom goes to at least two locations where you need these potions, you'll be hearing that sound constantly for about a third of the game. Also, there's Mercedes's "Here we go!" about half the time when she reloads her magic bow. Also, "Ah ah ah, bombs away!" from random attacking dwarves.
* ''VideoGame/TheWorldEndsWithYou'':
** "Neku, do something!" if only because of the incredibly frustrating knowledge that [[spoiler:Joshua could easily "do something" himself if he weren't so reluctant to break a sweat.]] Also, half the time he says it he's the reason you're dying, damn suicidal AI partner.
** Shiki's voice is suprisingly tolerable in the English version but her Japanese voice will make your ears bleed.
** ''[[BossInMookClothing [elephant trumpeting]]]''
** Because of ThatOneBoss, just about anything Sho Minamimoto will say will grate on you...because he is a ''freaking pain in the ass''. Hearing him say "Zetta slow!" is not that bad, but when he goes OneWingedAngel and starts yelling "'''SO ZETTA''' '''''SLOW!'''''" and "'''IIINFINITY!'''" in a roaring voice multiple times in a row, it becomes very annoying.
** Also from Minamimoto's boss battle: "YOU'RE OUTTA YOUR VECTOR! YOU'RE OUTTA YOUR VECTOR! YOU'RE OUTTA YOUR VECTOR! YOU'RE OUTTA YOUR VECTOR! YOU'RE OUTTA YOUR VECTOR! YOU'RE OUTTA YOUR VECTOR!"
** [[BonusBoss Panthera Cantus]] brings us "GRAHH! GRAHH! HYAAA! DON'T LET LIMITS SLOW YOU! GRAHH! GRAHH! [[HaveANiceDeath OPEN UP YOUR WORLD!]]"
* ''VideoGame/{{Everquest}}'':
** The sound made by EVERY SINGLE SKELETON in ''Everquest''; it was so ubiquitous/annoying that it even got carried over into ''[[VideoGame/EverQuestII EQ2]]''.
** ...where they upped the ante by having the damn things speak. "I am shattered and broken!" x50. Oh yes. Most common types of mobs have voiced lines. ''[=EQ2=]'' is made of this trope.
* ''VideoGame/SkiesOfArcadia'':
** THAT WAS EASY!! After every battle. Every. Single. Fucking. Battle. And of course, there's random battles, so you get to hear that ''a lot''.
** At least you could skip the ability ones, though early on in the game, just after getting to the point where my party generated enough Spirit to use it every turn, Lambda Burst and everything it entailed became more of a SugarWiki/MostWonderfulSound in my opinion, as I burned through random encounters at a much quicker rate.
** The random voice clips during cutscenes. Why couldn't the characters be silent and let us read/skip the text in peace?
* ''VideoGame/MarioAndLuigiSuperstarSaga''
** The Joke's End music in the game is incredibly repetitive after even a very short period of time. Not bad music, but... it's pretty much a few notes repeating over and over, and all for the background music in an area where players will have to spend hours solving puzzles and completing mini games.
** Any character who runs away during a comical moment usually makes a Hanna-Barbera zing-out whistle that gets awfully annoying very quickly. Prepare to hear it a lot througout the whole game and twice before the last battle with Cackletta's Soul. Thankfully, the sound effect is toned down in the ''Bowser's Minions'' remake.
** [[ThatOneLevel Teehee Valley]] has an EscortMission where you must protect Peach from getting kidnapped by the level's {{Mook}}s. If she is captured, she will emit a squeal of fright, followed by a cry of "Help me!". If you mess up on the spin jumps and pull her off the screen, expect to hear it often.
* ''VideoGame/BaldursGate'':
** "You must gather your party before venturing forth." is a line nobody who has played ''Baldur's Gate'' can probably forget. Its SpiritualSuccessor, the ''Franchise/DragonAge'' series, features a MythologyGag wherein you are asked whether you want "to gather your party and venture forth" upon reaching the location exit. Thankfully, it is text-only and by clicking "Yes", you don't have to wait for the party to catch up.
** And of course, who could forget [[OhCrap "You have been waylaid by enemies and must defend yourself."]]
** In the German translation of ''Baldur's Gate'', it's said in an incredibly smug and condescending tone. Oh, and the line is mistranslated to something akin to "you need to keep assembling your party", indicating you need to recruit more [=NPC=]s before being able to leave the area.
** If you do a SoloCharacterRun in ''VideoGame/BaldursGateII'' you will STILL hear that message.
** It is so universally hated that practically all modpacks that include bugfixes will also incorporate the option to remove the area exit warning.
** ''Throne Of Bhaal'': "The drow rule supreme!" Yes. They do. At being ''killed''. By ''me''.
** Also from ''Baldur's Gate'', the sound of [[SquishyWizard Aerie]] protesting that she's never walked so much in all her life.
** Don't forget also [=NPC=]s who complain about morality being too low or too high, or even when they're content. They will make sure you know it.
** "Noober: Everyone in town used to throw rocks at me and tell me I was annoying. I once knew this guy named Dilby. He threw rocks at me too. Are you gonna throw rocks at me?"
** "What about now? What about now? What about now? What about now? What about now? What about now? What about now? What about now? What about now? What about now?"
* "JAG KAN INTE ANVÄNDA DEN MAGIN JUST NU!" from the localized Swedish [=PS1=] version of ''VideoGame/{{Diablo}}''. It may possibly be spoken by Creator/BrianBlessed.
* The ''VideoGame/DiabloI'' multiplayer games the occasional sound spam made with the numeric pad. "Die!" "Time to die!" "Sorry." "Run!"
* ''VideoGame/NeverwinterNights2'': Each character has a different line, as well as several choices of voice for the main character. But the various "I cannot carry any more." lines quickly become annoying as you move items between party members.
* ''VideoGame/EveOnline'':
** "Warp Drive Active." and even worse "You are unable to warp because you are warp scrambled."
** More seriously, neither of those is as annoying as the noise of being in warp itself. It's gotten less bad recently, but for multiple years it was about ten times as loud as anything else on your computer.
** If you don't fire-link your weapons, you could be treated to the sound of "The module has run out of charges has run out of charges has run out of charges has run out of charges has run out of charges has run out of charges has run out of charges has run out of charges." Covert Ops pilots may frequently hear "You failed to jump because you are cloaked."
* ''VideoGame/FableI'':
** "Your health is low. Do you have any potions or food?" "Your will energy is low, hero. Watch that."
** ''VideoGame/FableII'' acknowledged this with a loading screen message that told of a rumor that the legendary hero who killed Jack of Blades killed the guildmaster shortly after, and the guildmaster was found with the words "Your health is low" carved into his head.
** From the introductory practice fights to past his death, players are forever haunted by his words: "Try to get your combat multiplier even higher."
** Or "There's an important quest card at the guild for you."
** Once you get a crowd following you, the voice clips just get ridiculous. Even worse if multiple people want to marry you. Yes I KNOW I could marry her, stop showing me the hint.
** And let's not forget the mind-numbing repetition involved with grinding gold doing bartending/blacksmithing/woodcutting jobs. "A fine head on that mug," indeed...
* ''VideoGame/CityOfHeroes'':
** Every time a Peacebringer uses one of their powers, they emit a high-pitched whining noise. After about half an hour, you feel like your head's going to explode.
** Many attack sounds for bread-and-butter attacks in either 'City Of' game can get annoying because you hear them so often, but the Peacebringer attacks get special mention because the high-pitched whine persists after the attack-- as much as five seconds after, in fact. Both bread-and-butter Psychic attacks produce an obnoxious rippling sound whenever used-- and the Sonic set's effects, both visual and aural, had to be toned down because they were entering ''BrownNote'' territory.
* ''VideoGame/{{Gauntlet}}'':
** Blue Wizard [[WizardNeedsFoodBadly Needs Food Badly]]!
** [[WhatTheHellHero Blue Wizard has]] [[NiceJobBreakingItHero shot the food.]] Oh, God ''dammit''!
** If you kept doing it after a while, though, the announcer would say some funny things, such as "Eat your food, don't shoot it!"
* ''VideoGame/PoPoLoCrois'': The voice acting and the voice clips for just about every character except White Knight, Gami Gami, Leona, and Kimendoji are ''very'' high-pitched and almost all the characters sound like muppets. Some of which gets ''very'' annoying after awhile hearing them go "Yaaah!", "Saye!", "Low!", and "Jilva kick!". Leona's DullSurprise voice acting might count. It becomes rather {{Narm}}y.
* ''VideoGame/KingdomHeartsI'':
** "Sooora!!!!!" We get it, you're going to use Cure on him, WE GET IT!!! It's even worse when he shouts it WHILE you are dying, since it makes you know that you just MISSED your chance to survive this attack by a second. It's even worse because it's barely intelligible.
*** Donald tends to scream loudly when he gets hit by an attack. "Loudly" as in "reach for a box of Kleenex for your ears". And because does not realize that he is a GlassCannon SquishyWizard, instead fighting right beside Goofy on the front line, you'll hear it ''all the flipping time.''
** "SOMEBODY COME QUICK!" almost gives incentive to switch Goofy out of the party.
** Yuffie in the fight against her and Leon. "Just give up, it'll be easy! Just give up, it'll be easy! Just give up, it'll be easy!"
*** Which becomes even more infuriating as once you've smacked her around a bit it changes to "Hey...let's talk this out! Hey, let's talk this out! Hey..."
* ''VideoGame/KingdomHeartsChainOfMemories'':
** The Game Boy Advance version has this: every time Sora jumps: "HA!". Every time he attacks: "YEEH!" And considering how much you have to jump and fight in the game, you wish that a save point will show up soon so that your ears may rest.
** Even worse in the battle with Ansem. "SUBMIT! SUBMIT! SUBMIT! SUBMIT! SUBMIT!" [[MarathonBoss The four health bars he went through]] while yelling this would be bad enough [[ThatOneBoss if you had any chance of beating him without restarting many, many times]]. Worst of all, the only way to dodge this attack was to listen to the sound cues, so you couldn't just turn off the sound.
* ''VideoGame/KingdomHeartsII'':
** This can actually [[AnnoyingVideoGameHelper break your concentration]] on some of the battles where healing isn't an option, such as where Riku and Sora are riding together and attacking the giant ship. Usually with healing spells, simply retreating and healing is enough, but considering the long cutscene beforehand if you lose...
** "I CAN'T DO THIS!" [[WesternAnimation/TheLionKing1994 Simba]] will say this every time he's near death. And since he's a ''required'' assist for Scar and [[ThatOneBoss Groundshaker]], you'll hear this ''way'' too often!
** [[ThatOneBoss "DANCE, WATER, DANCE!"]] It's not that you hear it a lot, it's that it means you're about to find out ''why'' he's ThatOneBoss.
** And, of course, ''[[{{Pun}} nobody]]'' can forget this from Phil: "GET UP ON THE HYDRA'S BACK!"
* Rumble Racing in ''VideoGame/KingdomHeartsBirthBySleep''.
** Fruitball against Chip and Dale. "Chipper! There ya go! Chipper! There ya go! Chipper! There ya go!"
** Braig's boss fight: "YOU BETTER START RUNNING! YOU BETTER START RUNNING! YOU BETTER START RUNNING! YOU BETTER START RUNNING!"
** Vanitas's banter everytime he counters your attacks will start to grate your ears particularly given the random chance of him doing it: "PATHETIC! TOO SLOW! PATHETIC! TOO SLOW! PATHETIC! SUFFER!"
* Any time you find a potential for an ingredient in ''VideoGame/KingdomHeartsIII'', expect the group to hear about a possible ingredient ''every time'' which gets rather annoying fast. And then when you collect it, you will also hear a comment on how the foods that "[[WesternAnimation/{{Ratatouille}} Little Chef]]" will make with it.
** "What's the ''MATTER''?" Wouldn't be annoying if that wasn't ''all'' Larxene says when you fight her.
* Most of the battle voices in ''VideoGame/DisgaeaHourOfDarkness,'' especially the skulls.
* ''VideoGame/DarkCloud'':
** There are several flying, stinging insect enemies. That buzz. There's a [[{{Pun}} bug]] in the audio processing that occasionally causes an enemy's sound effects to not only continue playing after they've been killed, but '''increase in volume''. It doesn't stop until you exit the dungeon floor you're on. Every so often, you'll get stuck with that loud, droning buzz for the ''entire level''.
** The irritating [[CriticalAnnoyance BEEPBEEP! BEEPBEEP!]] when your equipped weapon is about to break. In fairness though, unless you have [[ExactlyWhatItSaysOnTheTin Auto-Repair Powder]] equipped, chances are you won't hear it if you're careful.
** This isn't half as bad as the constant piercing flute that plays in Norune Village. It's noticeably louder than all the other instruments, very high pitched and plays constantly throughout the day.
* ''VideoGame/{{Runescape}}'':
** '[[LevelGrinding Training]]' in the Brimhaven Agility Arena? You'll be hearing that little song snippet that plays every time you get a ticket in your nightmares.
** Don't ever stand near someone with a baby troll pet, unless you like hearing a ridiculously loud THBBBBBBBBB-AAAAH! every fifteen seconds or so.
** Any sound made by [[GoddamnedBats dogs]].
** Standing around at a bank is instantly ruined the moment someone summons a Spirit Cobra. They already have a fairly grating hissing sound effect when their special ability (turning eggs into Cockatrice eggs) is activated; coupled with the fact that players ''will'' be spamming said special ability for several minutes with inventories filled with eggs, and that one can sell Cockatrice eggs for a decent profit, means that any sufficiently crowded bank that doesn't disable summoning familiars will run the risk of becoming absolutely unbearable with hissing noises.
* Presenting,'' VideoGame/{{Xenosaga}}'''s MOMO: [[WhiteMagicianGirl MYSTIC POWERS, GRANT ME A MIRACLE]], [[TheMedic MYSTIC POWERS, GRANT ME A MIRACLE]], [[MagicFromTechnology MYSTIC POWERS, GRANT ME A MIRACLE]], [[MagicByAnyOtherName MYSTIC POWERS, GRANT ME A MIRACLE]], [[SelfDemonstratingArticle MYSTIC POWERS, GRANT ME A MIRACLE]].
* The English dub of ''VideoGame/{{Xenoblade}}'' features this with ThatOneBoss, Disciple [[spoiler:Lorithia]]. As if this boss isn't irritating enough to be That One Boss without it, to add insult to injury, she keeps repeating, over and over again…"You'll pay for your insolence! You'll pay for your insolence! You'll pay for your insolence!"
** Disciple [[spoiler: Dickson]] also is more of a DamageSpongeBoss... but wants to annoy you by going "AAAAAAAAAAAAAAAAH!"
** Tyrea's scream would be {{Narm}}... if she only did it a few times.
** "I'm really feeling it! I'm really feeling it!" "REYN TIME!", "Let's press on and on and on!", "[[CaptainObvious Looks like you don't need my medical skills!]]"
** On a more musical note, there's Vision Reacts and Enemies Closing In. Whenever you obtain a vision, and the future of that vision changes, Vision Reacts immediately overrides the current battle theme for the remainder of the fight. Enemies Closing In overrides the current battle theme immediately when a party member falls in battle or their tension goes down. And unless you change the future, this song plays throughout the rest of the fight unless you revive the fallen party members and restore their tension. These two songs wouldn't be a problem when fighting regular enemies... except these two songs play in almost every boss battle and every Unique Monster battle, as well as only TWO boss fights not playing those songs whatsoever! This means that the songs will ALWAYS interrupt the epic An Obstacle In Our Path and You Will Know Our Names.
* ''VideoGame/XenobladeChronicles2'':
** The phrase "We are Ursula's New Groove! And we'll do what we can!" will probably cause any completionist to twitch, as it plays every time you send Ursula on a Merc Mission to fill out her affinity chart. And you have to send her on a ''lot'' of them. Eventually the game was patched to make the phrase skippable.
** In chapter 7, you're forced to fight a group of phantasms who ''really'' like [[CallingYourAttacks calling their attacks.]] Specifically, "ROGUE!" and "EVERBERO!" Over and over. All at the same time. And due to the fact that the phantasms can summon more phantasms, the fight has a tendency to drag on.
** '''[[MemeticMutation DON'T FORGET ME! THINK YOU CAN TAKE ME!?]]'''[[note]] Recently been patched out to make it less annoying
[[/note]]
* [[TheScrappy Deekin]]'s "Doom Song" in ''VideoGame/NeverwinterNights'': ''Shadows of Undrentide'' and ''Hordes of the Underdark''.
** ''Hordes of the Underdark'' has Grovel, a goblin you can evacuate from the Undermountain and get him hired as a cleaner at Durnan's inn... unfortunately, from now on, whenever you hang around the inn's Well Room (which is where you keep returning to get free healing), you're subject to hearing Grovel constantly cycle through a small set of phrases in an infuriating, squeaky voice.
* ''VideoGame/BatenKaitos'':
** [[WhiteMagicianGirl Xelha]] and [[BlackMagicianGirl Mizuti]] use spellcards to attack, rather than weapon magnus. Sounds good, except every time they play a card, they yell out the name. Given how you'll be playing five or six cards in one combo by the halfway point, you'll get really sick of 'LIGHT FLARE! CHRONOS BLOW! FIRE BURST! FIRE BURST! LIGHT FLARE!'
** Similarly, characters have a set of three or four lines they say when they use healing items, and they say them for every item they use. Since you use healing items in combos...'Here! You need this! Take this! Use this! You need this! Here! Use this!'
* ''VideoGame/RogueGalaxy'':
** All the active characters chatter every now and then during battle. Not too bad for the most part, unless one of those active characters is Jupis.
** Pretty much everything they say while you're just running around can fall into this category as well.
* ''VideoGame/UltimaVIII'': At this very moment, Britannia burns! [[EvilGloating Hark! Is that the sweet sound of lamentation I hear?]]
* Invoked when [[Music/TobyFox Radiation]] said he wanted to make a Game Over "embarrassing" by making the Game Over screen in ''VideoGame/TheHalloweenHack'' really annoying.
* ''VideoGame/MonsterHunter'' has, fittingly enough, the monsters' [[MakeMeWannaShout roars]], which render you immobile for the duration of the roar. Some monsters, if the RNG is spiteful enough, will roar ''twice in a row.'' Tigrex's roar is notable in that it can ''damage'' you.
* A solid half of the background musics in ''VideoGame/EVOSearchForEden'' are ear poison in its rawest and most undiluted form. They are very short repetitive, looping after only about two or three seconds in some cases, and comprised of obnoxious ding and buzz sounds.
* All enemies in ''VideoGame/GrandiaII'' have a sound effect that loops constantly both in-battle and on the field. The worst are the [[WhenTreesAttack man-eating trees]], which make a frustrated, high-pitched "Hhhrm!!!", and Melfice, who is ''constantly'' [[EvilLaugh laughing]] during his boss fight. This becomes especially bad when there are multiple instances of the same enemy in a battle, since the sound plays several times at once.
* ''[[VideoGame/ShiningForce Shining Force Neo]]'': "Hot stuff coming your way! Hot stuff coming your way! Hot stuff coming your way!"
* ''VideoGame/{{Undertale}}'': The sound of your character dying. ''[[CriticalExistenceFailure Chak.]] [[GameOver Bwewewew!]]'' Especially on a No Mercy run, which features [[ThatOneBoss two of the hardest bosses in the entire game]]. And, the music that follows, mostly because it's a bit of an ear worm and you're going to hear it a ''lot'' more often on the aforementioned No Mercy run. ''Doo doo doo doo doo doo doo, doo'' -- AAGH.
** The TrueFinalBoss of the True Pacifist mode can be this way for headphone users - because [[spoiler:Asriel]], during their first phase, will throw attacks that play a ''lot'' of sound effects at you in a short span of time, resulting in it getting irritating if you have the volume up too high.
** [[spoiler:Flowey]]'s laughter, intended to also be a HellIsThatNoise.
* ''VideoGame/DivinityOriginalSinII'': The various [[WelcomeToCorneria dialogue]] shared between [=NPCs=] in towns, especially Driftwood. It's tempting to go on a killing spree just to shut them up.
* ''VideoGame/{{Avernum}}'': In ''Escape from the Pit'', you constantly hear a woman saying something like "[[SpeakingSimlish Daiyokeepokeh.]]" in every town.
* In ''VideoGame/DigimonStoryCyberSleuth'', Rie Kishibe's [[TheFakeCutie voice and speech pattern]] get very grating almost immediately. It gets slightly better when [[spoiler: she becomes [[EvilIsHammy Crusadermon]]]]. It seems to be this in-universe as well:
--> '''[[spoiler: Yuuko]]''': I always hated the stupid way you talked. The fakeness of it? The attempts to sound younger? You were ugly and pathetic, in all honesty.

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