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Trope was cut/disambiguated due to cleanup


* KickTheSonOfABitch:
** Ryder can shoot the Cardinal dead. With the right timing, it can even be done right after they finish speaking, for added effect.
** [[spoiler:Ryder has a choice between allowing Sloane Kelly to be shot by Reyes, or saving her.]]
** At one point offscreen, Kesh decided that Spender's interference with Engineering went too far and gave him a LiteralAssKicking, to the delight of everyone who witnessed it.
** [[spoiler:Exploring the valleys of Kadara will occasionally find Outcast outposts where the occupants have been paid a visit by the Collective. Given the Outcasts' activities, it's hard to feel too sorry for them.]]
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** Playing as one gender and then going back and playing as another gives the game a whole new feeling, not just in terms of romances, etc., but also because the performances of the male and female Ryders are so different they change atmosphere of the game.

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** Playing as one gender and then going back and playing as another gives the game a whole new feeling, not just in terms of romances, etc., but also because the performances of the male and female Ryders are so different they change atmosphere of the game. The NPC twin will also give different background information depending on whether Scott or Sara is in the role.
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Trope was cut/disambiguated due to cleanup

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* {{Superboss}}:
** Architects, massive snake-like remnants that hit hard and take a lot of damage. [[spoiler:There's a mandatory Architect fight as part of the final battle, but it's far less complex and strong than the optional ones, as you're fighting dozens of lesser Remnant at the same time.]]
** Many large Remnant installations have side rooms or crannies off the main path where valuable loot or bonus skill points can be found after the high-level enemy lurking there has been defeated. Of particular note is one room in the Vault on Voeld where you have to kill two Assemblers and one [[BossInMookClothing Destroyer]] before they or the lethal Level 2 Cold Hazard kill Ryder.
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Bonus Boss is a disambiguation


* MookMaker: The Remnant really like this trope. For starters, almost every ''structure'' of theirs is one and can spawn waves of angry robots literally out of thin air. Their most basic unit - aptly called Assemblers - can throw a grenade-like something that rapidly morphs a Breacher bot in your face. Somewhere in between lies the Architect, a recurring BonusBoss with the ability to spawn half a dozen lesser bots as one of its attack cycles (although "lesser" is relative in this context; the later Architect encounters include generous amounts of Nullifiers in every wave, plus some less dangerous backup).

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* MookMaker: The Remnant really like this trope. For starters, almost every ''structure'' of theirs is one and can spawn waves of angry robots literally out of thin air. Their most basic unit - aptly called Assemblers - can throw a grenade-like something that rapidly morphs a Breacher bot in your face. Somewhere in between lies the Architect, a recurring BonusBoss with who has the ability to spawn half a dozen lesser bots as one of its attack cycles (although "lesser" is relative in this context; the later Architect encounters include generous amounts of Nullifiers in every wave, plus some less dangerous backup).
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* TakeAThirdOption: Metagaming example. Players stuck on Remnant "sudoku" puzzles can brute-force it, look up the solution online, use a consumable in-game item to bypass the puzzle... or simply draw it out on a piece of (real-life) paper, substituting numbers for the Remnant glyphs. A lot of the difficulty goes away when you're not manipulating a controller and inputting made-up graphemes.

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* TakeAThirdOption: Metagaming example. Players stuck on Remnant "sudoku" "[[GridPuzzle sudoku]]" puzzles can brute-force it, look up the solution online, use a consumable in-game item to bypass the puzzle... or simply draw it out on a piece of (real-life) paper, substituting numbers for the Remnant glyphs. A lot of the difficulty goes away when you're not manipulating a controller and inputting made-up graphemes.
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* MotileVehicularComponents: Kett dropships have a set of six pods (three per side) that wave around as the ships hover.

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* MightyWhitey: The sci-fi version of the trope, not tied to a specific ethnicity (although the default appearances of the two Ryders is caucasian). The protagonist arrives to a strange land inhabited by technologically less advanced natives who are struggling against an overwhelming foe. He or she then immediately masters the local technology that the natives have been unable to utilise properly for centuries, gives them their first meaningful victories over their enemy, and makes staggering discoveries that they had never been able to put together on their own. An angaran lampshades this, citing their proverb "[[ProbabilityPileup In an ocean of fish, ONE will have gems in its mouth]]."

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* MightyWhitey: The sci-fi version of the trope, not tied to a specific ethnicity (although the default appearances of the two Ryders is caucasian). The protagonist arrives to a strange land inhabited by technologically less advanced natives who are struggling against an overwhelming foe. He or she then immediately masters the local technology that the natives have been unable to utilise properly for centuries, gives them their first meaningful victories over their enemy, and makes staggering discoveries that they had never been able to put together on their own. An angaran lampshades this, citing their proverb "[[ProbabilityPileup In "In an ocean of fish, ONE will have gems in its mouth]].mouth."



* ProbabilityPileup: {{Conversed}}. An Angaran proverb says that "in an ocean of fish, ONE will have gems in its mouth". The implication being that once you luck out and fish the metaphorical gems, you'll either graduate from being a fisherman or buy better equipment that, in turn, yield more fish, therefore increasing the likeliness of stumbling upon another gems fish.
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* NecessaryEvil: Sloane Kelly is harsh and lethally ruthless, but she's also extremely aware of the WretchedHive she has to lead. She's willing to listen to ideas from all sources and decide if it's for the good of the Kadara Port and its stability, though she's not exactly fond of angara.

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* NecessaryEvil: NecessarilyEvil: Sloane Kelly is harsh and lethally ruthless, but she's also extremely aware of the WretchedHive she has to lead. She's willing to listen to ideas from all sources and decide if it's for the good of the Kadara Port and its stability, though she's not exactly fond of angara.



* YouCantGoHomeAgain: {{Justified}}, since you arrive in a new galaxy on a starship that has been on a six-plus century long journey. It's a one-way trip and everybody you used to know from your past life (except for the asari and krogan maybe) are long dead. [[spoiler:Taken up a notch since the expedition launched a year before the Reaper Invasion. So it's possible the entire Milky Way galaxy is dead]]. Of course, one of the stated goals of the Initiative is to eventually work out a way to get between each galaxy.

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* YouCantGoHomeAgain: {{Justified}}, {{Justified|Trope}}, since you arrive in a new galaxy on a starship that has been on a six-plus century long journey. It's a one-way trip and everybody you used to know from your past life (except for the asari and krogan maybe) are long dead. [[spoiler:Taken up a notch since the expedition launched a year before the Reaper Invasion. So it's possible the entire Milky Way galaxy is dead]]. Of course, one of the stated goals of the Initiative is to eventually work out a way to get between each galaxy.
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* ProbabilityPileup: {{Conversed}}. An Angaran proverb says that "in an ocean of fish, ONE will have gems in its mouth". The implication being that once you luck out and fish the metaphorical gems, you'll either graduate from being a fisherman or buy better equipment that, in turn, yield more fish, therefore increasing the likeliness of stumbling upon another gems fish.
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Moving to YMMV page.


* ObviousBeta: Wonky character animations, glitchy gameplay (I.E. characters rocketing through the roof of the Tempest), constant freezes/crashes/framerate drops, and characters carrying placeholder weapons during cutscenes. Even after patching, the game still feels VERY unfinished. Most of the blame was laid on trying to make the game on the Frostbite engine, which does not handle this type of game well, then on refusing to give the developers time to properly get the game working on the engine.
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** Vetra's sister, Sid, wholeheartedly approves if Ryder and Vetra are in a relationship and gushes over how cute they are together. She goes on to make an IncrediblyLamePun about how Ryder "found the path to Vetra's heart" and [[{{Squee}} squees]] over how adorable they look together because Ryder is [[HugeGirlTinyGuy "soooo tiny"]].

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** Vetra's sister, Sid, wholeheartedly approves if Ryder and Vetra are in a relationship and gushes over how cute they are together. She goes on to make an IncrediblyLamePun a {{Pun}} about how Ryder "found the path to Vetra's heart" and [[{{Squee}} squees]] over how adorable they look together because Ryder is [[HugeGirlTinyGuy "soooo tiny"]].
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* MaybeMagicMaybeMundane: The angara believe that they reincarnate in later generations of their own family, and that artifacts from a previous life can jog their memories. One side quest involves a Roekkar turning over a new leaf after your give him an artifact and he remembers a past life. But the thing is, the artifact in question was highly advanced and of unknown use, designed to interact with the angara natural ability to manipulate bioelectricity. So did it remind him of his past life, as the angara believe, or did it simply download memories from a past user into a compatible mind? [[spoiler:The reveal that the angara were created by the Jardaan blurs this more. With all the power they've demonstrated, neither possibility seems out of the question]].

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* MaybeMagicMaybeMundane: The angara believe that they reincarnate in later generations of their own family, and that artifacts from a previous life can jog their memories. One side quest involves a Roekkar turning over a new leaf after your give him an artifact and he remembers a past life. But the thing is, the artifact in question was highly advanced and of unknown use, designed to interact with the angara natural ability to manipulate bioelectricity. So did it remind him of his past life, as the angara believe, or did it simply download memories from a past user into a compatible mind? [[spoiler:The reveal that the angara were created by the Jardaan blurs this more. With all the power they've demonstrated, neither possibility seems out of the question]]. Furthermore, two Initiative scientists point to to existing phenomenon they know off when this is mentioned: Asari can share memories, and so can the Proteans via their beacons[[note]]Little do the the scientists know, as they left before Javik awakened, that Proteans could even gain memories by touching objects other creatures touched[[/note]], so this being some otherwise unknown biological process of memory transfer isn't off the table.
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* SpeedRun: Since ''ME:A'''s main story is almost completely detached from the game's official premise of exploring and settling a new galaxy, one can see the credits roll about 7 hours after seeing the title screen, possibly even less. Very useful for anyone intent on unlocking the Unwavering achievement because such a run circumvents almost every difficult battle the game has.
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* RecollectionSidequest: Finding the SAM memory triggers, which unlock Alec's memories that he uploaded into SAM regarding the background of the Andromeda initiative and his involvement in it.

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* SpaceMines: [[spoiler:The Scourge, Heleus' resident NegativeSpaceWedgie]], is eventually revealed to be little more than a very esoteric take on this trope - a gigantic, incredibly devastating area denial weapon made of unstable dark energy that destroys ships, makes worlds uninhabitable, and gives physics as we know it the finger across an entire star cluster. Liam even explicitly compares it to a minefield once he learns of its origin and purpose. It actively seeks out and hunts down its enemy's technology, can't be cleared or fought, and might eventually smother the whole Heleus cluster if no solution is found in time.
* SpaceCossacks: Has the premise of you fleeing the galaxy just a year before the arrival of the Reapers without knowing you are, [[spoiler: except at the leadership level.]] You then find most of the worlds you were going to settle are hellholes and you have to make a deal with the local species, the angara, to fight an invading one in the Kett.

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* SpaceMines: [[spoiler:The Scourge, Heleus' resident NegativeSpaceWedgie]], is eventually revealed to be little more than a very esoteric take on this trope - a gigantic, incredibly devastating area denial weapon made of unstable dark energy that destroys ships, makes worlds uninhabitable, and gives physics as we know it the finger across an entire star cluster. Liam even explicitly compares it to a minefield once he learns of its origin and purpose. It actively seeks out and hunts down its enemy's technology, can't be cleared or fought, and might eventually smother the whole Heleus cluster if no solution is found in time.
* SpaceCossacks: Has It has the premise of you fleeing the galaxy just a year before the arrival of the Reapers without knowing you are, [[spoiler: except at the leadership level.]] You then find most of the worlds you were going to settle are hellholes and you have to make a deal with the local species, the angara, to fight an invading one in the Kett.


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* SpaceMines: [[spoiler:The Scourge, Heleus' resident NegativeSpaceWedgie]], is eventually revealed to be little more than a very esoteric take on this trope - a gigantic, incredibly devastating area denial weapon made of unstable dark energy that destroys ships, makes worlds uninhabitable, and gives physics as we know it the finger across an entire star cluster. Liam even explicitly compares it to a minefield once he learns of its origin and purpose. It actively seeks out and hunts down its enemy's technology, can't be cleared or fought, and might eventually smother the whole Heleus cluster if no solution is found in time.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* ReCut: Somewhere between this and GeorgeLucasAlteredVersion. Some of the earliest updates and patches were to clean up the notoriously bad character and facial animation. The "My face is tired" scene was completely reanimated, where instead of Addison having static body language and a [[UncannyValley blank expression]] she was instead much more emotive (she actually looked stressed, making the famous line seem more like BuffySpeak instead of something to take literally).

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* ReCut: Somewhere between this and GeorgeLucasAlteredVersion. Some of the earliest updates and patches were to clean up the notoriously bad character and facial animation. The "My face is tired" scene was completely reanimated, where instead of Addison having static body language and a [[UncannyValley blank expression]] expression she was instead much more emotive (she actually looked stressed, making the famous line seem more like BuffySpeak instead of something to take literally).
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* IllGirl: The Ryder you didn't opt to play as, becomes this. The energy cloud that left Ark ''Hyperion'' adrift, also caused a cryopod malfunction that left NPC Ryder unable to thaw and wake up. The doctors had to medically induce a coma to keep them alive. [[spoiler:They wake up later, and you can speak to them. And just before the climax, they're briefly playable.]]
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Up To Eleven is a defunct trope


* MoreDakka: Most kett troops use fast-firing automatic plasma weapons, but their [[EliteMooks Anointed]] take it UpToEleven by deploying some sort of plasma Gatling gun. If you see one of those things rise from cover and brace themselves, you better haul ass to the nearest cover yourself if you're at medium to close range.

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* MoreDakka: Most kett troops use fast-firing automatic plasma weapons, but their [[EliteMooks Anointed]] take it UpToEleven by deploying deploy some sort of plasma Gatling gun. If you see one of those things rise from cover and brace themselves, you better haul ass to the nearest cover yourself if you're at medium to close range.
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** The Exiles, for the Initiative. Having been banished from the Nexus for various crimes (mainly involvement in the mutiny that happened before ''Hyperion'' arrived), they turn SpacePirate to survive and encounter the angara before the Initiative does, blackening its name and forcing Ryder to fight even harder in an already uphill battle to gain the angaras' trust.

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** The Exiles, for the Initiative. Having been banished from the Nexus for various crimes (mainly involvement in the mutiny that happened before ''Hyperion'' arrived), they turn SpacePirate {{space pirate|s}} to survive and encounter the angara before the Initiative does, blackening its name and forcing Ryder to fight even harder in an already uphill battle to gain the angaras' trust.

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Vendor Trash is being disambiguated


* ShopFodder: Called "salvage" in this game - items of varying value that don't take up inventory space and exist solely to be sold off for credits. There's a dedicated button in every merchant interface to sell them all in one go.



* VendorTrash: Called "salvage" in this game - items of varying value that don't take up inventory space and exist solely to be sold off for credits. There's a dedicated button in every merchant interface to sell them all in one go.
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* MeasuringTheMarigolds: An audio log Alec Ryder had of a quarian historian’s opinion of the Quarian Geth conflict, opines that this concept is the reason why Geth can never have “souls”. The historian states that Geth “have no meaningful understanding of experiences we take for granted”.
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Page is now a redirect to the Hair Colors index.


* YouGottaHaveBlueHair: Human [=NPCs=] in this game have a huge variety of hair colors, many of them noticeably loud.
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* OnlyOneFemaleMold: Averted in both single and multiplayer- female characters have a much greater variation in height and build, from tall AmazonianBeauty to short and androgynous.

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* OnlyOneFemaleMold: Averted in both single and multiplayer- female characters have a much greater variation in height and build, from tall AmazonianBeauty and muscular to short and androgynous.
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Dewicking


* MoralDissonance: The game is mostly good about keeping consistent morality, but there are a few odd ones:
** The choice at the end of "First Murderer" is either to release Nilken, [[spoiler:as he didn't kill the man he is accused of killing]], or to exile him to keep the political situation stable. The latter choice is treated like condemning an innocent man for political expediency, ignoring the fact that [[spoiler:attempted murder]] is still a very serious crime. There is no way to bring this up with anyone.
** The Gil/Kallo story is about Gil making tweaks and upgrades to the ''Tempest'', which Kallo is against because he feels that it is an insult to the original designers. While that question is an interesting one, it ignores the fact that Gil is making these tweaks without permission, sometimes even in the middle of a mission. One side mission even has [[spoiler:Ryder stranded briefly because one of Gil's tweaks went sideways and the ''Tempest'' is temporarily grounded]]. No one ever mentions this blatant violation of safety and protocol.
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* ManiacMonkeys: Fiends and Eiroch, dangerous carnivores much larger than any human that have a distinct gorilla motif going in their body shape, movement patterns and idle behavior. They even do their best King Kong impression by pounding their chest with both fists, although for some reason they only do that seconds before they drop dead after their armor bar has been depleted.


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* SillySimian: If playing the Deluxe and Super Deluxe editions of the game, Ryder gets a pyjak - often called a space monkey - as a pet for the ''Tempest'' once the Nexus becomes available. Once acquired, it can be found loitering all over the ship, and interacting with it usually prompts a humorous comment by a crew member.
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* NotSoDifferentRemark: Peebee's pretty upset by Jaal noting how the asari reproduction method isn't too far removed from the kett's. It doesn't help that the Archon himself also notes that in his ruminations on what he learned from captured asari.

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* UnintentionallyUnwinnable:
** There's an APEX task that can be acquired virtually the moment Ryder first boards the Nexus; it involves collecting intel on (read: scanning) twenty enemy types. Eighteen of them aren't a big deal because they respawn indefinitely when you know where to look, but there's only a finite number of Hydras and Destroyers to be encountered during the story. Forgot to [[ViolationOfCommonSense scan those big dangerous things trying to kill Ryder]] before facing the Archon? Well, tough luck.
** On [[ShiftingSandLand Elaaden]], driving the Nomad within a certain area causes it to inexplicably start breaking down. Once it has completely broken down, a sidequest to repair the Nomad is triggered, and you're not able to Fast Travel nor leave the planet until that sidequest is completed. Before that, however, you're free to leave Elaaden. If you do, the Nomad will be fully broken down the next time you summon it, without triggering the sidequest. In this state, it cannot move nor be extracted by the Tempest. Should you then travel to H-047c, a planet so irradiated you have to stay in the Nomad at all times, you'll be stuck and have to load the game from an earlier save.
** The "Hang Time" achievement requires keeping the Nomad airborne for 35 seconds. This can only be done by tilting the vehicle's nose upwards in mid-flight so the boost can be used to gain height, but this function is completely missing on PC, thus making this achievement unobtainable unless you connect it to a controller with the necessary pitch controls.



* UnwinnableByMistake:
** There's an APEX task that can be acquired virtually the moment Ryder first boards the Nexus; it involves collecting intel on (read: scanning) twenty enemy types. Eighteen of them aren't a big deal because they respawn indefinitely when you know where to look, but there's only a finite number of Hydras and Destroyers to be encountered during the story. Forgot to [[ViolationOfCommonSense scan those big dangerous things trying to kill Ryder]] before facing the Archon? Well, tough luck.
** On [[ShiftingSandLand Elaaden]], driving the Nomad within a certain area causes it to inexplicably start breaking down. Once it has completely broken down, a sidequest to repair the Nomad is triggered, and you're not able to Fast Travel nor leave the planet until that sidequest is completed. Before that, however, you're free to leave Elaaden. If you do, the Nomad will be fully broken down the next time you summon it, without triggering the sidequest. In this state, it cannot move nor be extracted by the Tempest. Should you then travel to H-047c, a planet so irradiated you have to stay in the Nomad at all times, you'll be stuck and have to load the game from an earlier save.
** The "Hang Time" achievement requires keeping the Nomad airborne for 35 seconds. This can only be done by tilting the vehicle's nose upwards in mid-flight so the boost can be used to gain height, but this function is completely missing on PC, thus making this achievement unobtainable unless you connect it to a controller with the necessary pitch controls.

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* UnwinnableByMistake:
** There's an APEX task that can be acquired virtually the moment Ryder first boards the Nexus; it involves collecting intel on (read: scanning) twenty enemy types. Eighteen of them aren't a big deal because they respawn indefinitely when you know where to look, but there's only a finite number of Hydras and Destroyers to be encountered during the story. Forgot to [[ViolationOfCommonSense scan those big dangerous things trying to kill Ryder]] before facing the Archon? Well, tough luck.
** On [[ShiftingSandLand Elaaden]], driving the Nomad within a certain area causes it to inexplicably start breaking down. Once it has completely broken down, a sidequest to repair the Nomad is triggered, and you're not able to Fast Travel nor leave the planet until that sidequest is completed. Before that, however, you're free to leave Elaaden. If you do, the Nomad will be fully broken down the next time you summon it, without triggering the sidequest. In this state, it cannot move nor be extracted by the Tempest. Should you then travel to H-047c, a planet so irradiated you have to stay in the Nomad at all times, you'll be stuck and have to load the game from an earlier save.
** The "Hang Time" achievement requires keeping the Nomad airborne for 35 seconds. This can only be done by tilting the vehicle's nose upwards in mid-flight so the boost can be used to gain height, but this function is completely missing on PC, thus making this achievement unobtainable unless you connect it to a controller with the necessary pitch controls.
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Direct link.


--> "For all that this game boasts that Andromeda is a new start, it's not. You're a relative FishOutOFWater facing an enemy with galactic-scale plans that you meet after fighting on a once-peaceful world that holds artifacts with great effects. You proceed to the galaxy's hub to meet its leaders, who task you with a dangerous mission that'll save thousands of lives; as an asset to the Council, there you establish a ship and its crew. After starting with a human biotic and [a] soldier, you recruit a street-smart turian, an introverted asari and a thousand-year-old krogan. You and the antagonist are in a race to the MacGuffin. You attack one of their bases that are greatly expanding their army, and destroy it. You obtain information that will lead you to the MacGuffin first, but the Council doesn't grant you access to leave, so you disobey orders and escape through a brief time window given to you by friends on the galactic station. You travel to the secret world, discovering that there's more to the established backstory of this galaxy's aliens, and that the city's promise was a ruse where the villain gets ahead and takes over a vital section of the galactic station. Our pilot drops us off in an all-terrain vehicle to catch up with the antagonist, and the final battle is initiated where he uses {{Precursor}} technology and is defeated. Oh, and ''you'' select a representative rather than the Council.

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--> "For all that this game boasts that Andromeda is a new start, it's not. You're a relative FishOutOFWater facing an enemy with galactic-scale plans that you meet after fighting on a once-peaceful world that holds artifacts with great effects. You proceed to the galaxy's hub to meet its leaders, who task you with a dangerous mission that'll save thousands of lives; as an asset to the Council, there you establish a ship and its crew. After starting with a human biotic and [a] soldier, you recruit a street-smart turian, an introverted asari and a thousand-year-old krogan. You and the antagonist are in a race to the MacGuffin. You attack one of their bases that are greatly expanding their army, and destroy it. You obtain information that will lead you to the MacGuffin first, but the Council doesn't grant you access to leave, so you disobey orders and escape through a brief time window given to you by friends on the galactic station. You travel to the secret world, discovering that there's more to the established backstory of this galaxy's aliens, and that the city's promise was a ruse where the villain gets ahead and takes over a vital section of the galactic station. Our pilot drops us off in an all-terrain vehicle to catch up with the antagonist, and the final battle is initiated where he uses {{Precursor}} {{Precursor|s}} technology and is defeated. Oh, and ''you'' select a representative rather than the Council.
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** On [[ShiftingSandLand Elaaden]], driving the Nomad within a certain area causes it to inexplicably start breaking down. Once it has completely broken down, a sidequest to repair the Nomad is triggered, and you're not able to Fast Travel nor leave the planet until that sidequest is completed. Before that, however, you're free to leave Elaaden. If you do, the Nomad will be fully broken down the next time you summon it, without triggering the sidequest. In this state, it cannot move nor be extracted by the Tempest. Should you then travel to H-047c, a planet so irradiated you have to stay in the Nomad at all times, you'll be stuck and have to load the game from an earlier save.

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* MoralDilemma: A quest in the later half ends with one. Do you arrest a salarian for [[spoiler:helping to sell out their Ark]] to learn what they could about the kett, or let them go free to gain that information, which could give the Initiative an advantage in the future?


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* ToBeLawfulOrGood: A quest in the later half ends with one. Do you arrest a salarian for [[spoiler:helping to sell out their Ark]] to learn what they could about the kett, or let them go free to gain that information, which could give the Initiative an advantage in the future?

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