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* Both ''VideoGame/{{Diablo}}'' games feature varying classes of zombies that fit the trope perfectly. In ''Diablo II'', some of them will poison the player with each hit and/or release a cloud of poison gas upon death, though this poison will not [[TheVirus turn the player or his/her minions into zombies]].

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* Both All three ''VideoGame/{{Diablo}}'' games feature varying classes of zombies that fit the trope perfectly. In ''Diablo II'', ''VideoGame/DiabloII'', some of them will poison the player with each hit and/or release a cloud of poison gas upon death, though this poison will not [[TheVirus turn the player or his/her minions into zombies]].
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* PlayedForLaughs in ''Cockneys Vs Zombies'' when an eighty-three-year-old man with a walker is pursued by a zombie that can keep up with him because ''both'' of them are extremely slow.
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The TechnicallyLivingZombie frequently {{avert|edTrope}}s this.
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** The same applies in Mira Grants' ''Feed''. The "zombies" moan deliberately in order to draw more zombies to the "meal".

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** The same applies in Mira Grants' ''Feed''.Grant's ''[[Literature/{{Newsflesh}} Feed]]''. The "zombies" moan deliberately in order to draw more zombies to the "meal".
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* Naturally, the zombies in ''VideoGame/ThePinballOfTheDead'' have this walk when they wander the playfield.

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moving an example to its rightful place. \"Mr Meaty\" is animation, not live action.


* In an episode of ''MrMeaty'', a horde of zombies advance on the eponymous fast food restaurant, substituting "meat" for "brains". The same scene also parodies this.
-->'''Hippie Zombie''': ''Tofuuuu... I mean, meeeat...''


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* In an episode of ''MrMeaty'', a horde of zombies advance on the eponymous fast food restaurant, substituting "meat" for "brains". The same scene also parodies this.
-->'''Hippie Zombie''': ''Tofuuuu... I mean, meeeat...''

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* In WarmBodies, the zombies generally move slowly (though they can lunge, from time to time...) but as they age into the skeleton-and-beef-jerky Bonies, strangely enough become ''faster''.

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* In WarmBodies, ''WarmBodies'', the zombies generally move slowly (though they can lunge, from time to time...) but as they age into the skeleton-and-beef-jerky Bonies, strangely enough become ''faster''.''faster''.
** R hilariously [[LampshadeHanging lampshades]] this in one of his DeadpanSnarker monologues:
-->''"''God'', we walk slow.''" *sigh* "''This might take a while...''"
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* ZigZaggedTrope in ''TabletopGame/{{Zombicide}}''. Walkers, [[{{Kevlard}} Fatties]] and [[EliteZombie the Abomination]] are slow. Runner zombies, on the other hand... Well, they run.
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* Walkin' Dead in ''DeadLands'' RPG are smarter than they look (being demons from hell animating corpses). So they pose as slow, stupid zombies... And then they eat your brain out.

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* Walkin' Dead in ''DeadLands'' ''TabletopGame/{{Deadlands}}'' RPG are smarter than they look (being [[DemonicPossession demons from hell animating corpses).corpses]]). So they pose as slow, stupid zombies... And then they eat your brain out.

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* Walking Dead in ''DeadLands'' RPG are smarter than they look (being demons from hell animating corpses). So they pose as slow, stupid zombies... And then they eat your brain out.

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* Walking Walkin' Dead in ''DeadLands'' RPG are smarter than they look (being demons from hell animating corpses). So they pose as slow, stupid zombies... And then they eat your brain out.out.
** Voodoo Zombies, though, play this trope straight.



* In older editions of ''[[DungeonsAndDragons Dungeons & Dragons]]'', zombies (but not most other undead) tended to be specifically slower than living beings, which was reflected in such zombie-specific rules as always losing initiative or only getting partial actions each turn. Even in Fourth Edition, which mostly does away with these special-case rules, humanoid zombies tend to have a lower base ground speed than the living -- though for example the gravehound from the ''Monster Manual'', a zombie dog, still runs just as fast as a living dog or wolf.

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* In older editions of ''[[DungeonsAndDragons ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons]]'', zombies (but not most other undead) tended to be specifically slower than living beings, which was reflected in such zombie-specific rules as always losing initiative or only getting partial actions each turn. Even in Fourth Edition, which mostly does away with these special-case rules, humanoid zombies tend to have a lower base ground speed than the living -- though for example the gravehound from the ''Monster Manual'', a zombie dog, still runs just as fast as a living dog or wolf.
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[[folder:Pinball]]
* The Premium Limited Edition tables of ''[[Pinball/JamesCameronsAvatar James Cameron's Avatar]]'' includes additional Na'vi action figures decorating the playfield. This trope can occur if the Na'vi action figures are carelessly positioned.
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* Course the zombies in ''DeadRising'' feature this. But Frank can also do this to keep zombies from bothering him. It slows him down and doesn't work on human enemies.
** In ''DeadRising2: Off the Record'', Frank includes a completely deadpan "Brains, gimme brains."

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* Course the zombies in ''DeadRising'' ''VideoGame/DeadRising'' feature this. But Frank can also do this to keep zombies from bothering him. It slows him down and doesn't work on human enemies.
** In ''DeadRising2: ''VideoGame/DeadRising2: Off the Record'', Frank includes a completely deadpan "Brains, gimme brains."
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* Lampshaded in ''Webcomic/{{Bug}}'': [[http://www.bugcomic.com/comics/zombie-week-4/ "Quick! Everyone saunter away!"]]

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* Lampshaded in ''Webcomic/{{Bug}}'': ''Webcomic/{{Bug|Martini}}'': [[http://www.bugcomic.com/comics/zombie-week-4/ "Quick! Everyone saunter away!"]]
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[[folder: Western Animation]]
* The [[NonHumanUndead Terrorcon zombies]] in ''WesternAnimation/TransformersPrime'' are generally shambling, non-transforming husks. This gets lampshaded in "Shadowzone"; when the human kids have to deal with one, speed is one of their few advantages. When one of its arms gets blown off, however...
-->'''Miko:''' How can a zombie arm move faster than the actual zombie?
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* Averted in the tag/LARP-combo game HumansVsZombies, where the "zombies" are just as agile as the humans they hunt. Nevertheless, zombie who've been hunting nonstop will often exhibit this trope fairly straightly as exhaustion and straining catches up with them.

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* Averted in the tag/LARP-combo game HumansVsZombies, where the "zombies" are just as agile as the humans they hunt. Nevertheless, zombie zombies who've been hunting nonstop will often exhibit this trope fairly straightly as exhaustion and leg straining catches up with them.
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* Averted in the tag/LARP-combo game HumansVsZombies, where the "zombies" are just as agile as the humans they hunt. Nevertheless, zombie who've been hunting nonstop will often exhibit this trope fairly straightly as exhaustion and straining catches up with them.
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wick cleanup of exactly what it says on the tin - doesn\'t sufficiently describe plot


* ''Series/TheWalkingDead'', being [[ExactlyWhatItSaysOnTheTin a show about zombies]] plays with this. While an average zombie can only shuffle or, at most, break out at a disjointed jog, and therefore be outrun, the main problem is they ''do not get tired''. In late season 2, [[spoiler: Andrea]] is overcome with exhaustion and jumped by a single [[NotUsingTheZedWord walker]], after being forced to fight and flee for hours on end.

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* ''Series/TheWalkingDead'', being [[ExactlyWhatItSaysOnTheTin a show about zombies]] zombies plays with this. While an average zombie can only shuffle or, at most, break out at a disjointed jog, and therefore be outrun, the main problem is they ''do not get tired''. In late season 2, [[spoiler: Andrea]] is overcome with exhaustion and jumped by a single [[NotUsingTheZedWord walker]], after being forced to fight and flee for hours on end.
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Namespaces


* The zombies of JonathanCoulton's "Re: Your Brains" are well-spoken and intelligent, but are still quite insistent about eating your brains. (There is at least one zombie groaning and mumbling in traditional fashion during the chorus, but even he manages to keep in tune.)
* FridgeBrilliance on LMAFO's "Party Rock Anthem" video, which presents the band's song infecting people a la a zombie apocalypse. Every day, they ''are'' shufflin'!

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* The zombies of JonathanCoulton's Music/JonathanCoulton's "Re: Your Brains" are well-spoken and intelligent, but are still quite insistent about eating your brains. (There is at least one zombie groaning and mumbling in traditional fashion during the chorus, but even he manages to keep in tune.)
* FridgeBrilliance on LMAFO's Music/{{LMFAO}}'s "Party Rock Anthem" video, which presents the band's song infecting people a la a zombie apocalypse. Every day, they ''are'' shufflin'!
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Nevertheless, these zombies can often jump at protagonists from BehindTheBlack in a DeadlyLunge. See also and compare MarionetteMotion, where a human body (shaped object) moves as if it were a puppet on a string.

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Nevertheless, these zombies can often jump at protagonists from BehindTheBlack in a DeadlyLunge. See also and compare MarionetteMotion, where a human body (shaped object) moves as if it were a puppet on a string.
string. Similar in character but different in style is the hopping locomotion associated with {{Chinese Vampire}}s.
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* As the body of TheTerminator begins to take on horrendous amounts of punishment, its gait becomes increasingly stiff and stilted, more befitting of the rods-pulleys-and-levers that it really is than the human that it tries to masquerade as.

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[[folder:Gamebooks]]
* Zombies in ''Literature/CanYouSurviveTheZombieApocalypse'' shuffle around until they sense food, at which point they start to sprint.
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* Zombies in ''CanYouSurviveTheZombieApocalypse'' shuffle around until they sense food, at which point they start to sprint.
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* In ''TheZombieHunters'', the typical groan-and-shamble zombie is just one of [[OurZombiesAreDifferent seven possible classes]].[[NightOfTheLivingMooks Crawlers]], [[BreathWeapon Spitters]], [[EvilEye Basilisks]] and [[MakeMeWannaShout Howlers]] all shuffle about. [[MercyKill Mercies]] move like particularly graceful [[SubvertedTrope humans]]. [[TheBerserker Berserkers]] and [[SuperPersistentPredator Hunters]] however, are [[SuperSpeed faster]] and [[SuperReflexes more agile]] than humans, with the Berseker in particular [[InvertedTrope outclassing human sprinters]].

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* In ''TheZombieHunters'', the typical groan-and-shamble zombie is just one of [[OurZombiesAreDifferent seven possible classes]].[[NightOfTheLivingMooks Crawlers]], [[BreathWeapon Spitters]], [[EvilEye [[MagicalEye Basilisks]] and [[MakeMeWannaShout Howlers]] all shuffle about. [[MercyKill Mercies]] move like particularly graceful [[SubvertedTrope humans]]. [[TheBerserker Berserkers]] and [[SuperPersistentPredator Hunters]] however, are [[SuperSpeed faster]] and [[SuperReflexes more agile]] than humans, with the Berseker in particular [[InvertedTrope outclassing human sprinters]].
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Zombies usually shuffle around with both arms out in front of them, groaning "[[BrainFood Braaaaaains]]" or something similar.[[note]]The groan depends on the zombie; vegetarian zombies usually say "graaaaaains", for instance, while zombie plumbers say "draaaaaains", zombie jockeys say "reeeeeeins" (or [[TheHyena lots of hideous laughter]], [[VideoGame/Left4Dead2 depending on the species]]) and theoretical physicist zombies say "braaaaaanes". It's normally brains, though. [[GratuitousFrench Or]] [[AllHeEverWanted Cerveeaauuuux.]][[/note]] Aside from the groaning, this is not unique to zombies. [[{{Mummy}} Mummies]] usually do this as well, and even Frankenstein's monster has been seen to lurch in this variety of the UnflinchingWalk.

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Zombies usually shuffle around with both arms out in front of them, groaning "[[BrainFood Braaaaaains]]" or something similar.[[note]]The groan depends on the zombie; vegetarian zombies usually say "graaaaaains", for instance, while zombie plumbers say "draaaaaains", zombie jockeys say "reeeeeeins" (or [[TheHyena lots of hideous laughter]], [[VideoGame/Left4Dead2 depending on the species]]) and theoretical physicist zombies say "braaaaaanes"."braaaaaanes", masochist zombies say "paaaaaains", and vampire zombies, though rare, are known to say "veeeeeeins". It's normally brains, though. [[GratuitousFrench Or]] [[AllHeEverWanted Cerveeaauuuux.]][[/note]] Aside from the groaning, this is not unique to zombies. [[{{Mummy}} Mummies]] usually do this as well, and even Frankenstein's monster has been seen to lurch in this variety of the UnflinchingWalk.
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* The mannequin soldiers, the Xerxessian souls Father revives and later, Father himself approaching a defenceless Ed in ''Manga/FullMetalAlchemist''.
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** Reg Shoe from the City Watch sub-series, whose debut appearance was also in ''Reaper Man'', is implied to be a little stiff but otherwise capable of a fair turn of speed when needed; we eventually learn in ''Discworld/NightWatch'' that he's had some thirty to forty years to get a handle on the same problem Windle was grappling with. [[note]]He also happens to be a very different ''[[OurZombiesAreDifferent kind]]'' of zombie, a type that carries on into undeath from [[{{Determinator}} sheer bloody-minded willpower]], where as Windle's case is... well, kind of complicated; see the work's own page for the details.]] Mr Slant is never described a moving quickly but that's a matter of choice rather than capability. As one of Ankh-Morpok's three most senior lawyers (the other two are vampires), other people wait for his convenience.

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** Reg Shoe from the City Watch sub-series, whose debut appearance was also in ''Reaper Man'', is implied to be a little stiff but otherwise capable of a fair turn of speed when needed; we eventually learn in ''Discworld/NightWatch'' that he's had some thirty to forty years to get a handle on the same problem Windle was grappling with. [[note]]He also happens to be a very different ''[[OurZombiesAreDifferent kind]]'' of zombie, a type that carries on into undeath from [[{{Determinator}} sheer bloody-minded willpower]], where as Windle's case is... well, kind of complicated; see the work's own page for the details.]] [[/note]] Mr Slant is never described a moving quickly but that's a matter of choice rather than capability. As one of Ankh-Morpok's three most senior lawyers (the other two are vampires), other people wait for his convenience.

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** Reg Shoe from the City Watch sub-series on the other hand is implied to be a little stiff but otherwise capable of a fair turn of speed when needed. Mr Slant is never described a moving quickly but that's a matter of choice rather than capability. As one of Ankh-Morpok's three most senior lawyers (the other two are vampires), other people wait for his convenience.

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** Reg Shoe from the City Watch sub-series on the other hand sub-series, whose debut appearance was also in ''Reaper Man'', is implied to be a little stiff but otherwise capable of a fair turn of speed when needed. needed; we eventually learn in ''Discworld/NightWatch'' that he's had some thirty to forty years to get a handle on the same problem Windle was grappling with. [[note]]He also happens to be a very different ''[[OurZombiesAreDifferent kind]]'' of zombie, a type that carries on into undeath from [[{{Determinator}} sheer bloody-minded willpower]], where as Windle's case is... well, kind of complicated; see the work's own page for the details.]] Mr Slant is never described a moving quickly but that's a matter of choice rather than capability. As one of Ankh-Morpok's three most senior lawyers (the other two are vampires), other people wait for his convenience.
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A \"recent example\" actually happened nearly five years ago.


* In the recent zombie invasion stage in ''WorldOfWarcraft'', players infected by the virus become zombies... who move very, very slowly. However, they do have an ability, "Lurch!" that removes snares and other movement-speed reducing effects, and allows you to run for a short period of time. Additionally, they have "Zombie Groan!" which draws near-by NPC zombies to you, as long as they are not in combat.

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* In the recent zombie invasion stage in ''WorldOfWarcraft'', event leading up to the release of ''WorldOfWarcraft'''s ''Wrath of the Lich King'' expansion, players infected by the virus become zombies... who move very, very slowly. However, they do have an ability, "Lurch!" that removes snares and other movement-speed reducing effects, and allows you to run for a short period of time. Additionally, they have "Zombie Groan!" which draws near-by NPC zombies to you, as long as they are not in combat.
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* The zombified Stalkers in ''{{STALKER}} - Shadow of Chernobyl'' are slow, but still remember how to use their assault rifles and are annoyingly accurate with them.

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* The zombified Stalkers in ''{{STALKER}} ''VideoGame/{{STALKER}} - Shadow of Chernobyl'' are slow, but still remember how to use their assault rifles and are annoyingly accurate with them.
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* Explicitly defied in ''Literature/TheDresdenFiles''. Zombies created by a skilled necromancer are stronger and faster than a living person, albeit still mindless. The best way to counter the undead is with better undead [[spoiler: like meeting a horde of human zombies with a ''zombie T. Rex'']].

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