History Main / ZombieGait

29th Jul '17 1:48:34 PM JohnnyHuang
Is there an issue? Send a Message

Added DiffLines:

* While the ''Franchise/FatalFrame'' series have no zombies, this trope applies to some of the [[CreepyDoll dolls]] that attack you.
** Watashi from IV, who stumbles like this towards the player when hostile.
** The dolls that attack you in V limp around slowly as they move towards you. Fortunately, they have low health.
8th Jul '17 4:14:12 PM nombretomado
Is there an issue? Send a Message


* Unity from ''SkinHorse'' (a frankensteinesque super-soldier) will occasionally lurch with her arms out moaning "Snaaaaaacks", but mostly she is perfectly mobile. She has also worked as a fundraiser for the "Lurch For Life" campaign...

to:

* Unity from ''SkinHorse'' ''Webcomic/SkinHorse'' (a frankensteinesque super-soldier) will occasionally lurch with her arms out moaning "Snaaaaaacks", but mostly she is perfectly mobile. She has also worked as a fundraiser for the "Lurch For Life" campaign...
2nd Jul '17 11:28:46 AM Drgonzo
Is there an issue? Send a Message


* ''Film/TheTerminator'': As the body of the Terminator begins to take on horrendous amounts of punishment, its gait becomes increasingly stiff and stilted, more befitting of the rods-pulleys-and-levers that it really is than the human that it tries to masquerade as.

to:

* ''Film/TheTerminator'': As the body of the Terminator begins to take on horrendous amounts of punishment, its gait becomes increasingly stiff and stilted, more befitting of the rods-pulleys-and-levers that it really is than the human that it tries to masquerade as. When it's reduced to an endoskeleton in the climax, it also walks with a limp due to sustaining damage to its leg in a truck crash.
18th Jun '17 9:58:29 PM szielins
Is there an issue? Send a Message


* The dance for 2PM's song [[http://http://www.youtube.com/watch?v=bKtvDv7eykg "Heartbeat"]] combines ZombieGait with MarionetteMotion.

to:

* The dance for 2PM's song [[http://http://www.[[http://www.youtube.com/watch?v=bKtvDv7eykg "Heartbeat"]] combines ZombieGait with MarionetteMotion.
6th Jun '17 9:16:39 AM Morgenthaler
Is there an issue? Send a Message


* In ''TheZombieHunters'', the typical groan-and-shamble zombie is just one of [[OurZombiesAreDifferent seven possible classes]].[[NightOfTheLivingMooks Crawlers]], [[BreathWeapon Spitters]], [[MagicalEye Basilisks]] and [[MakeMeWannaShout Howlers]] all shuffle about. [[MercyKill Mercies]] move like particularly graceful [[SubvertedTrope humans]]. [[TheBerserker Berserkers]] and [[SuperPersistentPredator Hunters]] however, are [[SuperSpeed faster]] and [[SuperReflexes more agile]] than humans, with the Berseker in particular [[InvertedTrope outclassing human sprinters]].

to:

* In ''TheZombieHunters'', ''Webcomic/TheZombieHunters'', the typical groan-and-shamble zombie is just one of [[OurZombiesAreDifferent seven possible classes]].[[NightOfTheLivingMooks Crawlers]], [[BreathWeapon Spitters]], [[MagicalEye Basilisks]] and [[MakeMeWannaShout Howlers]] all shuffle about. [[MercyKill Mercies]] move like particularly graceful [[SubvertedTrope humans]]. [[TheBerserker Berserkers]] and [[SuperPersistentPredator Hunters]] however, are [[SuperSpeed faster]] and [[SuperReflexes more agile]] than humans, with the Berseker in particular [[InvertedTrope outclassing human sprinters]].
1st Jun '17 8:54:46 PM jormis29
Is there an issue? Send a Message


Then again, may be justified as the undead's damaged muscles might make basic locomotion a chore. George Romero in a 2008 [[http://news.bbc.co.uk/1/hi/entertainment/7280793.stm interview]] indicates his reasoning for why zombies are slow and cannot run. On top of that, since zombies can shrug off most things that would incapacitate a normal person and there's [[ZergRush so damn many of them]] that even slow ones can be quite a threat to our plucky heroes (unless, of course, they have BottomlessMagazines).

to:

Then again, may be justified as the undead's damaged muscles might make basic locomotion a chore. George Romero Creator/GeorgeARomero in a 2008 [[http://news.bbc.co.uk/1/hi/entertainment/7280793.stm interview]] indicates his reasoning for why zombies are slow and cannot run. On top of that, since zombies can shrug off most things that would incapacitate a normal person and there's [[ZergRush so damn many of them]] that even slow ones can be quite a threat to our plucky heroes (unless, of course, they have BottomlessMagazines).
26th Mar '17 9:32:02 PM DKN117
Is there an issue? Send a Message


* Zigzagged in the ''Franchise/{Halo}}'' franchise; [[ParasiteZombie Flood Combat Forms]] will normally shuffle slowly around, but when they become aware of hostiles they can break out into a slow run or even a surprising sprint. Played straight with Carrier Forms, if only because their legs are so stubby that they ''can't'' move at anything quicker than a tottering shuffle.

to:

* Zigzagged in the ''Franchise/{Halo}}'' ''Franchise/{{Halo}}'' franchise; [[ParasiteZombie Flood Combat Forms]] will normally shuffle slowly around, but when they become aware of hostiles they can break out into a slow run or even a surprising sprint. Played straight with Carrier Forms, if only because their legs are so stubby that they ''can't'' move at anything quicker than a tottering shuffle.
26th Mar '17 9:31:46 PM DKN117
Is there an issue? Send a Message

Added DiffLines:

* Zigzagged in the ''Franchise/{Halo}}'' franchise; [[ParasiteZombie Flood Combat Forms]] will normally shuffle slowly around, but when they become aware of hostiles they can break out into a slow run or even a surprising sprint. Played straight with Carrier Forms, if only because their legs are so stubby that they ''can't'' move at anything quicker than a tottering shuffle.
20th Mar '17 6:42:55 PM Andyroid
Is there an issue? Send a Message


* The [=ReDeads=] of ''Zelda'' franchise (most notably ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', ''VideoGame/TheLegendOfZeldaTheWindWaker'', and their reincarnations, Gibdos, in ''VideoGame/TheLegendOfZeldaMajorasMask'') walk slow as molasses, usually accompanied by a low kind of thrum sound, and then they SHRIEK and [[NightmareFuel/VideoGames as you're paralyzed, they reach and set about apparently RAPING you.]]

to:

* The [=ReDeads=] of the ''Zelda'' franchise (most notably ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', ''VideoGame/TheLegendOfZeldaTheWindWaker'', and their reincarnations, Gibdos, in ''VideoGame/TheLegendOfZeldaMajorasMask'') walk slow as molasses, usually accompanied by a low kind of thrum sound, groan, and then they SHRIEK and [[NightmareFuel/VideoGames as you're paralyzed, let out a paralyzing shriek before they reach and set about apparently RAPING you.[[PersonalSpaceInvader latch onto you, slowly draining your health until you can shake them off.]]
10th Feb '17 9:50:41 AM Andyroid
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/DeadIsland'' has the Walkers, the most common zombie type. They move slowly and are fairly weak, but are dangerous in numbers.
This list shows the last 10 events of 97. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ZombieGait