History Main / ZombieGait

12th Jul '16 10:11:54 AM REV6Pilot
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* Axe Zombies in ''VideoGame/{{Blood}}'' jog at a decent pace. Their [[DeadWeight Bloated Butcher]] brethren walk more slowly. [[ParasiteZombie Soul Drudges]] in the sequel limp towards prey as fast as they can.

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* Axe Zombies in ''VideoGame/{{Blood}}'' zig-zags the trope. Axe Zombies jog at a decent pace. pace and don't stop unless knocked down or [[XRaySparks shocked]]. Their [[DeadWeight Bloated Butcher]] brethren walk far more slowly. [[ParasiteZombie Soul Drudges]] in the sequel limp towards prey as fast as they can.can that is to say, not very fast.
12th Jul '16 7:52:07 AM REV6Pilot
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* Axe Zombies in ''VideoGame/{{Blood}}'' jog at a decent pace. Their [[DeadWeight Bloated Butcher]] brethren walk more slowly. [[ParasiteZombie Soul Drudges]] in the sequel limp towards prey as fast as they can.
22nd Jun '16 1:58:22 AM Morgenthaler
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* In an episode of ''MrMeaty'', a horde of zombies advance on the eponymous fast food restaurant, substituting "meat" for "brains". The same scene also parodies this.

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* In an episode of ''MrMeaty'', ''WesternAnimation/MrMeaty'', a horde of zombies advance on the eponymous fast food restaurant, substituting "meat" for "brains". The same scene also parodies this.
19th May '16 9:17:49 PM TheJayman49
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*** The [[Film/NightOfTheLivingDead1990 1990 remake]] actually lampshaded this when Barbara suggests that she and everybody else should just make a run for it because of how slow the zombies were.
20th Apr '16 6:22:36 PM Pseudoname
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[[caption-width-right:215: A brisk walk is your best defense.]]
19th Mar '16 10:29:05 PM ThePocket
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* ''VideoGame/{{Minecraft}}'''s zombies, including zombified villagers, walk like this. Their slow movement combined with their melee attacks made them strictly entry-level {{Mook}}s until an update added a swarming behavior, along with the possibility to spawn new zombies when attacked on Hard difficulty.
16th Mar '16 1:32:03 PM lolface123
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2nd Feb '16 7:37:31 PM Sharlee
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* Brain-dead patients or very fresh corpses will occasionally display what's called the "Lazarus sign" if the spinal cord's reflex centers are electrically stimulated. They don't stand up and walk, but the arms extend in the manner of this trope, and may then draw up to the chest in a folded position much like if a horror-movie {{Mummy}} returned to its sarcophagus after a stroll.

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* Brain-dead patients or very fresh corpses will occasionally display what's called the "Lazarus sign" if the spinal cord's reflex centers are electrically stimulated. They don't stand up and walk, but the arms extend in the manner of this trope, and may then draw up to the chest in a folded position much like position. It's reminiscent of what you'd see if a horror-movie {{Mummy}} returned to its sarcophagus after a ZombieGait stroll.
2nd Feb '16 7:36:24 PM Sharlee
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* Brain-dead patients or very fresh corpses will occasionally display what's called the "Lazarus sign" if the spinal cord's reflex centers are electrically stimulated. They don't stand up and walk, but the arms extend in the manner of this trope, and may then draw up to the chest in a folded position much like if a horror-movie {{Mummy}} returned to its sarcophagus after a stroll.
21st Jan '16 9:33:55 PM M84
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* Zombies in ''Videogame/HeroesOfMightAndMagic'' tend to be pretty slow and move in this manner. This makes them a less than useful unit, since the distance a Hero can travel on the map depends on the slowest unit in their army. Leaving them behind in garrisons, not recruiting them at all to save gold, or even converting them into the lower level but far more versatile Skeletons are all preferable to actually fielding zombies in your army. They are especially bad in the third game, since they don't have any particularly outstanding stats for their level to make up for their abysmal speed.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ZombieGait