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* When Lotte's mother in the fantasy comedy series ''Lotte No Omocha'' decides to use a magical tree to travel from her own world to Earth (something that hasn't been done in generations), she is [[AdultFear horrified to discover, after the initial few hours of having fun, that Earth has no native magic power in the air and she's thus incapable of activating the portal from the other side.]] Fortunately, [[HornyDevil she happens to be a succubus, and a very nice looking boy's nearby...]]

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* When Lotte's mother in the fantasy comedy series ''Lotte No Omocha'' no Omocha!'' decides to use a magical tree to travel from her own world to Earth (something that hasn't been done in generations), she is [[AdultFear horrified to discover, after the initial few hours of having fun, that Earth has no native magic power in the air and she's thus incapable of activating the portal from the other side.]] Fortunately, [[HornyDevil she happens to be a succubus, and a very nice looking nice-looking boy's nearby...]]



[[folder:Films -- Animation]]
* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' spin-off movie ''[[WesternAnimation/MyLittlePonyEquestriaGirls Equestria Girls]]'', Twilight discovers upon entering the Human World that magic doesn't work there, when she walks headfirst into a door she could have otherwise opened telekinetically. [[spoiler:The thing is, Equestrian magic doesn't seem to work on Earth without [[AmuletOfConcentratedAwesome magical items]], ThePowerOfFriendship or ThePowerOfRock (as seen in the sequel ''[[WesternAnimation/MyLittlePonyEquestriaGirlsRainbowRocks Rainbow Rocks]]'']].
[[/folder]]



* Built into [[ReadyPlayerOne OASIS]]. Some worlds have magic, other worlds do not. If you try to fly to a world using magical means, and that world doesn't support it, you'll be stranded in space until you can hitch a ride on a someone else's technology-powered spacecraft.

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* ''Literature/ReadyPlayerOne'': Built into [[ReadyPlayerOne OASIS]].OASIS. Some worlds have magic, other worlds do not. If you try to fly to a world using magical means, and that world doesn't support it, you'll be stranded in space until you can hitch a ride on a someone else's technology-powered spacecraft.



* This is one of the major premises of ''Series/OnceUponATime''. The fairy tale characters have been brought to our world, the "land without magic", and turned into average people. [[spoiler: After the curse is broken and magic is returned to Storybrook, Mr. Gold finds that while traveling beyond the town's limit, he cannot use magic]].

to:

* This is one of the major premises of ''Series/OnceUponATime''. The fairy tale characters have been brought to our world, the "land without magic", and turned into average people. [[spoiler: After [[spoiler:After the curse is broken and magic is returned to Storybrook, Mr. Gold finds that while traveling beyond the town's limit, he cannot use magic]].



** Advanced D&D and 3.X edition: When creatures from the Prime Material Plane travel to other planes of existence they find that magic (spellcasting and items) don't work the same way they do on the Prime. Some spells/items have different effects, some don't work at all and some backfire. On rare occasions it's possible to use magic that can't be used on the Prime.
** BD&D Immortals set. Some planes (such as triplanes - no, not the airplane) lack the extra dimensions that are necessary for magic, thus preventing anyone - including visitors from other dimensions - from using magic while in them.

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** Advanced D&D ''D&D'' and 3.X edition: When creatures from the Prime Material Plane travel to other planes of existence they find that magic (spellcasting and items) don't work the same way they do on the Prime. Some spells/items have different effects, some don't work at all and some backfire. On rare occasions it's possible to use magic that can't be used on the Prime.
** BD&D Immortals set. Some planes (such as triplanes - -- no, not the airplane) lack the extra dimensions that are necessary for magic, thus preventing anyone - -- including visitors from other dimensions - -- from using magic while in them.



** In the TabletopGame/{{Ravenloft}} setting, several spells flat out don't function (you are not allowed to use magic to DetectEvil or leave Ravenloft.) However, BlackMagic is greatly empowered, but quickly attracts the attention of the Dark Powers (which you do ''not'' want.) Furthermore, several spells that are neutral or even benevolent in other worlds are considered black magic there, which can make for some nasty surprises for a spellcaster that just entered the plane. Particularly notable, spells that raise the dead not only have a change of attracting attention from the Dark Powers, they also have a chance of [[CameBackWrong failing to work correctly.]]

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** In the TabletopGame/{{Ravenloft}} setting, several spells flat out don't function (you are not allowed to use magic to DetectEvil or leave Ravenloft.) Ravenloft). However, BlackMagic is greatly empowered, but quickly attracts the attention of the Dark Powers (which you do ''not'' want.) want). Furthermore, several spells that are neutral or even benevolent in other worlds are considered black magic there, which can make for some nasty surprises for a spellcaster that just entered the plane. Particularly notable, spells that raise the dead not only have a change chance of attracting attention from the Dark Powers, they also have a chance risk of [[CameBackWrong failing to work correctly.]]



* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' spin-off movie ''[[WesternAnimation/MyLittlePonyEquestriaGirls Equestria Girls]]'', Twilight discovers upon entering the Human World that magic doesn't work there, when she walks headfirst into a door she could have otherwise opened telekinetically. [[spoiler:The thing is, Equestrian magic doesn't seem to work on Earth without [[AmuletOfConcentratedAwesome magical items]],[[note]]which infact ''become more'' powerful on the other side[[/note]] ThePowerOfFriendship or [[ThePowerOfRock The Power of]] [[WesternAnimation/MyLittlePonyEquestriaGirlsRainbowRocks Rock.]]]]


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* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' spin-off movie ''[[WesternAnimation/MyLittlePonyEquestriaGirls Equestria Girls]]'', Twilight discovers upon entering the Human World that magic doesn't work there, when she walks headfirst into a door she could have otherwise opened telekinetically. [[spoiler:The thing is, Equestrian magic doesn't seem to work on Earth without [[AmuletOfConcentratedAwesome magical items]],[[note]]which infact ''become more'' powerful on the other side[[/note]] ThePowerOfFriendship or [[ThePowerOfRock The Power of]] [[WesternAnimation/MyLittlePonyEquestriaGirlsRainbowRocks Rock.]]]]
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* When Lotte's mother in the fantasy comedy series ''Lotte No Omocha'' decides to use a magical tree to travel from her own world to Earth (something that hasn't been done in generations), she is [[AdultFear horrified to discover, after the initial few hours of having fun, that Earth has no native magic power in the air and she's thus incapable of activating the portal from the other side.]] Fortunately, [[HornyDevil she happens to be a succubus, and a very nice looking boy's nearby...]]
Is there an issue? Send a MessageReason:
None


** In the TabletopGame/{{Ravenloft}} setting, several spells flat out don't function (you are not allowed to use magic to DetectEvil or leave Ravenloft.) However, BlackMagic is greatly empowered, but quickly attracts the attention of the Dark Powers (which you do ''not'' want.) Furthermore, several spells that are neutral or even benevolent in other worlds are considered black magic there, which can make for some nasty surprises for a wizard that just entered the plane.

to:

** In the TabletopGame/{{Ravenloft}} setting, several spells flat out don't function (you are not allowed to use magic to DetectEvil or leave Ravenloft.) However, BlackMagic is greatly empowered, but quickly attracts the attention of the Dark Powers (which you do ''not'' want.) Furthermore, several spells that are neutral or even benevolent in other worlds are considered black magic there, which can make for some nasty surprises for a wizard spellcaster that just entered the plane.plane. Particularly notable, spells that raise the dead not only have a change of attracting attention from the Dark Powers, they also have a chance of [[CameBackWrong failing to work correctly.]]
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None


** In the TabletopGame/{{Ravenloft}} setting, several spells flat out don't function (you are not allowed to use magic to determine someone's alignment or leave Ravenloft.) However, BlackMagic is greatly empowered, but quickly attracts the attention of the Dark Powers (which you do ''not'' want.) Furthermore, several spells that are neutral or even benevolent in other worlds are considered black magic there, which can make for some nasty surprises for a wizard that just entered the plane.

to:

** In the TabletopGame/{{Ravenloft}} setting, several spells flat out don't function (you are not allowed to use magic to determine someone's alignment DetectEvil or leave Ravenloft.) However, BlackMagic is greatly empowered, but quickly attracts the attention of the Dark Powers (which you do ''not'' want.) Furthermore, several spells that are neutral or even benevolent in other worlds are considered black magic there, which can make for some nasty surprises for a wizard that just entered the plane.
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* In ''LightNovel/HatarakuMaousama'', after leaving Ente Isla and coming to Earth, the main characters only have a limited supply of magic power left to use and appear human.

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* In ''LightNovel/HatarakuMaousama'', ''LightNovel/TheDevilIsAPartTimer'', after leaving Ente Isla and coming to Earth, the main characters only have a limited supply of magic power left to use and appear human.
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** In the TabletopGame/{{Ravenloft}} setting, several spells flat out don't function (you are not allowed to use magic to determine someone's alignment or leave Ravenloft.) However, BlackMagic is greatly empowered, but quickly attracts the attention of the Dark Powers (which you do ''not'' want.) Furthermore, several spells that are neutral or even benevolent in other worlds are considered black magic there, which can make for some nasty surprises for a wizard that just entered the plane.
Is there an issue? Send a MessageReason:
None

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* Built into [[ReadyPlayerOne OASIS]]. Some worlds have magic, other worlds do not. If you try to fly to a world using magical means, and that world doesn't support it, you'll be stranded in space until you can hitch a ride on a someone else's technology-powered spacecraft.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''LightNovel/HatarakuMaousama'', after leaving Ente Isla and coming to Earth, the main characters only have a limited supply of magic power left to use and appear human.
Is there an issue? Send a MessageReason:
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* In an episode of ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'', He-Man travels to Orko's home world of Trolla. He-Man is surprised when he's immediately turned back into Adam and all of Orko's magic works perfectly. Adam realizes that magic on Trolla works the reverse as Eternia so he says his ByThePowerOfGreyskull backward in order to transform.

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* In an episode of ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'', He-Man travels to Orko's home world of Trolla. He-Man is surprised when he's immediately turned back into Adam and all of Orko's magic works perfectly. Adam realizes that magic on Trolla works the reverse as Eternia so he says his ByThePowerOfGreyskull backward in order to transform. This is the default state for Orko on Eternia as a result.
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* In ''WesternAnimation/AvatarTheLastAirbender'' when Aang travels to the Spirit World, he can't use bending there.
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** When GL and {{Zatanna}} travel to the pocket dimension of Ys, they're initially handicapped by the fact that neither GL's power ring nor Zatanna's magic operates correctly under that dimension's rules.

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** When GL and {{Zatanna}} ComicBook/{{Zatanna}} travel to the pocket dimension of Ys, they're initially handicapped by the fact that neither GL's power ring nor Zatanna's magic operates correctly under that dimension's rules.



* In the ''{{Smax}}'' miniseries, Robyn is dismayed to discover that her high-tech toys don't work in Jeff's home dimension.

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* In the ''{{Smax}}'' ''ComicBook/{{Smax}}'' miniseries, Robyn is dismayed to discover that her high-tech toys don't work in Jeff's home dimension.
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* The ''Series/{{Sliders}''} went to more than one universe where magic was possible, most of which used different rules, so previous experiences didn't help much.

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* The ''Series/{{Sliders}''} ''Series/{{Sliders}}'' went to more than one universe where magic was possible, most of which used different rules, so previous experiences didn't help much.
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* The Series/{{Sliders}} went to more than one universe where magic was possible, most using different rules than the others, if that counts.

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* The Series/{{Sliders}} ''Series/{{Sliders}''} went to more than one universe where magic was possible, most using of which used different rules than the others, if that counts.rules, so previous experiences didn't help much.
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formatting


* ''Literature/Xanth'': "Isle of View" introduces Jenny Elf from the World of Two Moons. When she arrives on Xanth, her telepathy no longer seems to work. But she develops another ability never shown in her home environment; [[spoiler:singing daydreams and trapping the unaware within them]].

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* ''Literature/Xanth'': ''Literature/{{Xanth}}'': "Isle of View" introduces Jenny Elf from the World of Two Moons. When she arrives on Xanth, her telepathy no longer seems to work. But she develops another ability never shown in her home environment; [[spoiler:singing daydreams and trapping the unaware within them]].
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* ''Literature/Xanth'': "Isle of View" introduces Jenny Elf from the World of Two Moons. When she arrives on Xanth, her telepathy no longer seems to work. But she develops another ability never shown in her home environment; [[spoiler:singing daydreams and trapping the unaware within them]].

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example indentation


* In ''Literature/TheMagiciansNephew'', a British mob is narrowly saved from Jadis' wrath by the fact that her magic doesn't work in London. It's quite an annoyance to her to find that she's gone from being able to wipe out all life on her planet to being just a very tall human. In Narnia, she manages to find a workaround: using a wand.

to:

* In ''Literature/TheMagiciansNephew'', a ''Literature/TheMagiciansNephew'':
** A
British mob is narrowly saved from Jadis' wrath by the fact that her magic doesn't work in London. It's quite an annoyance to her to find that she's gone from being able to wipe out all life on her planet to being just a very tall human. In Narnia, she manages to find a workaround: using a wand.
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** Sometimes it doesn't even take leaving one's own home plane. Magic works differently in Mystara's Hollow World setting than it does on the outside of the same planet, courtesy of the Immortals using the inside as a "nature preserve" of sorts for cultures that would have gone extinct in the outside world and using their own magic to prevent certain mortal tricks that could upset their pet project from working.

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** Sometimes it doesn't even take leaving one's own home plane. Magic works differently in Mystara's Hollow World setting than it does on the outside of the very same planet, courtesy of the Immortals using the inside as a "nature preserve" of sorts for cultures that would have gone extinct in the outside world and using their own magic to prevent certain mortal tricks that could upset their pet project from working.
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None

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** Sometimes it doesn't even take leaving one's own home plane. Magic works differently in Mystara's Hollow World setting than it does on the outside of the same planet, courtesy of the Immortals using the inside as a "nature preserve" of sorts for cultures that would have gone extinct in the outside world and using their own magic to prevent certain mortal tricks that could upset their pet project from working.
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added example

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* In the ''{{Smax}}'' miniseries, Robyn is dismayed to discover that her high-tech toys don't work in Jeff's home dimension.
Is there an issue? Send a MessageReason:
None


* In an episode of ''WesternAnimation/HeManAndTheMastersOfTheUniverse'', He-Man travels to Orko's home world of Trolla. He-Man is surprised when he's immediately turned back into Adam and all of Orko's magic works perfectly. Adam realizes that magic on Trolla works the reverse as Eternia so he says his ByThePowerOfGreyskull backward in order to transform.

to:

* In an episode of ''WesternAnimation/HeManAndTheMastersOfTheUniverse'', ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'', He-Man travels to Orko's home world of Trolla. He-Man is surprised when he's immediately turned back into Adam and all of Orko's magic works perfectly. Adam realizes that magic on Trolla works the reverse as Eternia so he says his ByThePowerOfGreyskull backward in order to transform.

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* In ''[[Literature/TheChroniclesOfNarnia The Magician's Nephew]]'', a British mob is narrowly saved from Jadis' wrath by the fact that her magic doesn't work in London. It's quite an annoyance to her to find that she's gone from being able to wipe out all life on her planet to being just a very tall human. In Narnia, she manages to find a workaround: using a wand.

to:

* In ''[[Literature/TheChroniclesOfNarnia The Magician's Nephew]]'', ''Literature/TheMagiciansNephew'', a British mob is narrowly saved from Jadis' wrath by the fact that her magic doesn't work in London. It's quite an annoyance to her to find that she's gone from being able to wipe out all life on her planet to being just a very tall human. In Narnia, she manages to find a workaround: using a wand.wand.
** Likewise, Diggory brings a silver apple from Narnia to Earth. In Narnia, it can give immortality, on Earth it can merely heal.
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* In ''[[Literature/TheChroniclesOfNarnia The Magician's Nephew]]'', a British mob is narrowly saved from Jadis' wrath by the fact that her magic doesn't work in London.

to:

* In ''[[Literature/TheChroniclesOfNarnia The Magician's Nephew]]'', a British mob is narrowly saved from Jadis' wrath by the fact that her magic doesn't work in London. It's quite an annoyance to her to find that she's gone from being able to wipe out all life on her planet to being just a very tall human. In Narnia, she manages to find a workaround: using a wand.
Is there an issue? Send a MessageReason:
None


* In an episode of ''HeManAndTheMastersOfTheUniverse'', He-Man travels to Orko's home world of Trolla. He-Man is surprised when he's immediately turned back into Adam and all of Orko's magic works perfectly. Adam realizes that magic on Trolla works the reverse as Eternia so he says his ByThePowerOfGreyskull backward in order to transform.

to:

* In an episode of ''HeManAndTheMastersOfTheUniverse'', ''WesternAnimation/HeManAndTheMastersOfTheUniverse'', He-Man travels to Orko's home world of Trolla. He-Man is surprised when he's immediately turned back into Adam and all of Orko's magic works perfectly. Adam realizes that magic on Trolla works the reverse as Eternia so he says his ByThePowerOfGreyskull backward in order to transform.

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Cleanup


* In ''{{Tsubasa}}'', traveling from each world causes the world's magical laws to change, to the point that certain worlds don't even have magic.

to:

* In ''{{Tsubasa}}'', ''Manga/TsubasaReservoirChronicle'', traveling from each world causes the world's magical laws to change, to the point that certain worlds don't even have magic.



* ''ElHazard'': Makoto finds that science doesn't work quite the same on El Hazard as it did on Earth.

to:

* ''ElHazard'': ''Anime/ElHazardTheMagnificentWorld'': Makoto finds that science doesn't work quite the same on El Hazard as it did on Earth.



* In ''{{JLA-Avengers}}'', the Speed Force doesn't exist on MarvelUniverse's Earth, so ComicBook/TheFlash's SuperSpeed doesn't work.
* When ComicBook/GreenLantern and Zatanna travel to the pocket dimension of Ys, they're initially handicapped by the fact that neither GL's power ring nor Zatanna's magic operates correctly under that dimension's rules.

to:

* In ''{{JLA-Avengers}}'', ''ComicBook/JLAAvengers'', the Speed Force doesn't exist on MarvelUniverse's the Franchise/MarvelUniverse's Earth, so ComicBook/TheFlash's SuperSpeed doesn't work.
* ''ComicBook/GreenLantern'':
**
When ComicBook/GreenLantern GL and Zatanna {{Zatanna}} travel to the pocket dimension of Ys, they're initially handicapped by the fact that neither GL's power ring nor Zatanna's magic operates correctly under that dimension's rules.



* ''Literature/EarthseaTrilogy''novel ''A Wizard of Earthsea''

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* ''Literature/EarthseaTrilogy''novel ''Literature/EarthseaTrilogy'' novel ''A Wizard of Earthsea''Earthsea'':



--->'''Sparrowhawk:''' They say, Rules change in the Reaches.
--->'''Vetch:''' Aye, a true saying, I can tell you. There are good spells I learned on Roke that have no power here, or go all awry; and also there are spells worked here I never learned on Roke. Every land has its own powers, and the farther one goes from the Inner Lands, the less one can guess about those powers and their governance.

to:

--->'''Sparrowhawk:''' They say, Rules change in the Reaches.
--->'''Vetch:'''
Reaches.\\
'''Vetch:'''
Aye, a true saying, I can tell you. There are good spells I learned on Roke that have no power here, or go all awry; and also there are spells worked here I never learned on Roke. Every land has its own powers, and the farther one goes from the Inner Lands, the less one can guess about those powers and their governance.



[[folder:Live Action TV]]

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[[folder:Live Action [[folder:Live-Action TV]]



* ''TabletopGame/DungeonsAndDragons''.
** Advanced D&D. When creatures from the Prime Material Plane travel to other planes of existence they find that magic (spellcasting and items) don't work the same way they do on the Prime. Some spells/items have different effects, some don't work at all and some backfire. On rare occasions it's possible to use magic that can't be used on the Prime.

to:

* ''TabletopGame/DungeonsAndDragons''.
''TabletopGame/DungeonsAndDragons'':
** Advanced D&D. D&D and 3.X edition: When creatures from the Prime Material Plane travel to other planes of existence they find that magic (spellcasting and items) don't work the same way they do on the Prime. Some spells/items have different effects, some don't work at all and some backfire. On rare occasions it's possible to use magic that can't be used on the Prime.


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[[folder:Web Original]]
* Among the major activities of Website/StarDestroyerDotNet is what they call a [[UltimateShowdownOfUltimateDestiny versus debate]]: theorizing what would result if two sides from different continuities fought it out. One of the rules is that each side's AppliedPhlebotinum and super powers work just as well in the other side's setting as it does in their own. So, for example, a [[Franchise/StarWars Jedi]] can still access the Force in the Franchise/StargateVerse, and a [[TabletopGame/{{Warhammer40000}} psyker]] is not rendered powerless by landing in the ''TabletopGame/ForgottenRealms'' (although he might prefer the alternative). This also extends to theorizing that (from one thread) the [[Literature/NewJediOrder Yuuzhan Vong]] would be just as resistant to the Warp as they are to the Force.
[[/folder]]
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* This is one of the major premises of ''Series/OnceUponATime''. The fairy tale characters have been brought to our world, the "land without magic", and turned into average people. [[spoiler: After the curse is broken and magic is returned to Storybrook, Mr. Gold finds that while traveling beyond the town's limit, he cannot use magic]].
Is there an issue? Send a MessageReason:
None


Sometimes characters in a fantasy or superhero setting travels to a different world or a different dimension. Once there, the character finds his/her magic or super powers don't work the same way as in his/her home world.

to:

Sometimes characters in a fantasy or superhero setting travels travel to a different world or a different dimension. Once there, the character finds that his/her magic or super powers don't work the same way as in his/her home world.



* In {{Tsubasa}} traveling from each world causes the world's magical laws to change, to the point that certain worlds don't even have magic.

to:

* In {{Tsubasa}} ''{{Tsubasa}}'', traveling from each world causes the world's magical laws to change, to the point that certain worlds don't even have magic.



* In ''{{JLA-Avengers}}'' the Speed Force doesn't exist on MarvelUniverse's Earth so TheFlash's SuperSpeed doesn't work.
* When GreenLantern and Zatanna travel to the pocket dimension of Ys, they're initially handicapped by the fact that neither GL's power ring nor Zatanna's magic operates correctly under that dimension's rules.
* GreenLantern Rot Lop Fan comes from an area of the galaxy without light, so there is no concept of "green" or "lantern." He becomes F-Sharp Bell instead.

to:

* In ''{{JLA-Avengers}}'' ''{{JLA-Avengers}}'', the Speed Force doesn't exist on MarvelUniverse's Earth Earth, so TheFlash's ComicBook/TheFlash's SuperSpeed doesn't work.
* When GreenLantern ComicBook/GreenLantern and Zatanna travel to the pocket dimension of Ys, they're initially handicapped by the fact that neither GL's power ring nor Zatanna's magic operates correctly under that dimension's rules.
* GreenLantern ** Green Lantern Rot Lop Fan comes from an area of the galaxy without light, so there is no concept of "green" or "lantern." He becomes F-Sharp Bell instead.



* In [[TheChroniclesOfNarnia The Magician's Nephew]], a British mob is narrowly saved from Jadis' wrath by the fact that her magic doesn't work in London.

to:

* In [[TheChroniclesOfNarnia ''[[Literature/TheChroniclesOfNarnia The Magician's Nephew]], Nephew]]'', a British mob is narrowly saved from Jadis' wrath by the fact that her magic doesn't work in London.



-->Sparrowhawk: They say, Rules change in the Reaches.
-->Vetch: Aye, a true saying, I can tell you. There are good spells I learned on Roke that have no power here, or go all awry; and also there are spells worked here I never learned on Roke. Every land has its own powers, and the farther one goes from the Inner Lands, the less one can guess about those powers and their governance.

to:

-->Sparrowhawk: --->'''Sparrowhawk:''' They say, Rules change in the Reaches.
-->Vetch: --->'''Vetch:''' Aye, a true saying, I can tell you. There are good spells I learned on Roke that have no power here, or go all awry; and also there are spells worked here I never learned on Roke. Every land has its own powers, and the farther one goes from the Inner Lands, the less one can guess about those powers and their governance.



* The ''Series/{{Sliders}}'' went to more than one universe where magic was possible, most using different rules than the others, if that counts.
* On ''Series/{{Charmed}}'' going to Limbo greatly increases one's magical ability. Phoebe's ability to levitate a few feet off the ground on Earth practically became full-on flight while in this plane between life and death.

to:

* The ''Series/{{Sliders}}'' Series/{{Sliders}} went to more than one universe where magic was possible, most using different rules than the others, if that counts.
* On ''Series/{{Charmed}}'' ''Series/{{Charmed}}'', going to Limbo greatly increases one's magical ability. Phoebe's ability to levitate a few feet off the ground on Earth practically became full-on flight while in this plane between life and death.



* The opening for the Kanna class in ''MapleStory'' has her in Japan on our world at level 200 with [[ATasteOfPower all her abilities]]. At the end of the tutorial she's transported to Zipangu in Maple World and she has to relearn all her magic.

to:

* The opening for the Kanna class in ''MapleStory'' ''VideoGame/MapleStory'' has her in Japan on our world at level 200 with [[ATasteOfPower all her abilities]]. At the end of the tutorial she's transported to Zipangu in Maple World and she has to relearn all her magic.



* In an episode of ''HeManAndTheMastersOfTheUniverse'' He-Man travels to Orko's home world of Trolla. He's surprised when he's immediately turned back into Adam and all of Orko's magic works perfectly. Adam realizes that magic on Trolla works the reverse as Eternia so he says his ByThePowerOfGreyskull backwards in order to transform.

to:

* In an episode of ''HeManAndTheMastersOfTheUniverse'' ''HeManAndTheMastersOfTheUniverse'', He-Man travels to Orko's home world of Trolla. He's He-Man is surprised when he's immediately turned back into Adam and all of Orko's magic works perfectly. Adam realizes that magic on Trolla works the reverse as Eternia so he says his ByThePowerOfGreyskull backwards backward in order to transform.
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[[/foldercontrol]]

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[[/foldercontrol]]----
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[[foldier:Anime & Manga]]

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[[foldier:Anime [[folder:Anime & Manga]]
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Sometimes characters in a fantasy or superhero setting travels to a different world or a different dimension. Once there, the character finds his/her magic or super powers don't work the same way as in his/her home world.

Contrast with MagicAIsMagicA.
----
!!Examples:

[[foldercontrol]]

[[foldier:Anime & Manga]]
* In {{Tsubasa}} traveling from each world causes the world's magical laws to change, to the point that certain worlds don't even have magic.
* In ''Manga/FairyTail'', when the main characters get transported to [[AlternateUniverse Edolas]], they find out that their normal magic doesn't work, there are limited magic energy resources, and people have to use magic tools.
* ''ElHazard'': Makoto finds that science doesn't work quite the same on El Hazard as it did on Earth.
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[[folder:Comic Books]]
* In ''{{JLA-Avengers}}'' the Speed Force doesn't exist on MarvelUniverse's Earth so TheFlash's SuperSpeed doesn't work.
* When GreenLantern and Zatanna travel to the pocket dimension of Ys, they're initially handicapped by the fact that neither GL's power ring nor Zatanna's magic operates correctly under that dimension's rules.
* GreenLantern Rot Lop Fan comes from an area of the galaxy without light, so there is no concept of "green" or "lantern." He becomes F-Sharp Bell instead.
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[[folder:Literature]]
* In a SpinOff novel of ''Literature/LabyrinthsOfEcho'', ''Nests of Chimerae'', Max is TrappedInAnotherWorld and apparently DePowered by its magic functioning differently from the magic in Echo. By the end of the book, however, he picks up a few nifty tricks and returns home.
* In [[TheChroniclesOfNarnia The Magician's Nephew]], a British mob is narrowly saved from Jadis' wrath by the fact that her magic doesn't work in London.
* ''Literature/EarthseaTrilogy''novel ''A Wizard of Earthsea''
** When Sparrowhawk (Ged) travels to the island of Osskil in the far north, his magic fails because he isn't familiar with the differences in magic there.
** The mage Vetch tells of the differences in magic between locations.
-->Sparrowhawk: They say, Rules change in the Reaches.
-->Vetch: Aye, a true saying, I can tell you. There are good spells I learned on Roke that have no power here, or go all awry; and also there are spells worked here I never learned on Roke. Every land has its own powers, and the farther one goes from the Inner Lands, the less one can guess about those powers and their governance.
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[[folder:Live Action TV]]
* In ''Series/{{Angel}}'', when the gang goes to Pylea, Angel is surprised to find out he can be under the sun without bursting into flames. Less good is that putting on his vampiric "game-face" is replaced by a [[SuperpoweredEvilSide uncontrollable berserker monster]], thus his combat potential is actually a bit lower than on Earth (unless he risks hurting innocents).
* The ''Series/{{Sliders}}'' went to more than one universe where magic was possible, most using different rules than the others, if that counts.
*On ''Series/{{Charmed}}'' going to Limbo greatly increases one's magical ability. Phoebe's ability to levitate a few feet off the ground on Earth practically became full-on flight while in this plane between life and death.
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[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons''.
** Advanced D&D. When creatures from the Prime Material Plane travel to other planes of existence they find that magic (spellcasting and items) don't work the same way they do on the Prime. Some spells/items have different effects, some don't work at all and some backfire. On rare occasions it's possible to use magic that can't be used on the Prime.
** BD&D Immortals set. Some planes (such as triplanes - no, not the airplane) lack the extra dimensions that are necessary for magic, thus preventing anyone - including visitors from other dimensions - from using magic while in them.
** Module I12 ''Egg of the Phoenix''. In one of the mini-adventures the {{PC}}s go back in time several hundred million years to the time of the dinosaurs. Magic was much more potent then, so spells have double normal effect.
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[[folder:Video Games]]
* The opening for the Kanna class in ''MapleStory'' has her in Japan on our world at level 200 with [[ATasteOfPower all her abilities]]. At the end of the tutorial she's transported to Zipangu in Maple World and she has to relearn all her magic.
* In ''VideoGame/UltimaVIII'', Avatar is trapped in the world of Pagan, where magic is ruled by the Elemental Titans, servants of the Guardian. He then has to learn their magic from scratch and BeatThemAtTheirOwnGame.
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[[folder:Western Animation]]
* In an episode of ''HeManAndTheMastersOfTheUniverse'' He-Man travels to Orko's home world of Trolla. He's surprised when he's immediately turned back into Adam and all of Orko's magic works perfectly. Adam realizes that magic on Trolla works the reverse as Eternia so he says his ByThePowerOfGreyskull backwards in order to transform.
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