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* ''VideoGame/SevenDaysToDie'' seem to avert this a little, by having quite a mix of zombies. Each kind of zombie sports either a set of skins or only one skin, such as the fat zombies being the same Hawaii-shirt clad bald guy. The player characters are a male and a female, but both skins are just them in different colored clothes.
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* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' is made with Flash animation, which results in certain flash elements being copy/pasted quite often. Most notably, in the first season, 95% of the ponies in the show (including the primary cast) all have the exact same body type, just with different coloration and hairstyles. It's also far from uncommon to see up to half a dozen clones in the background of large crowd scenes. The later seasons are a bit better about this, although it still tends to mostly use the same character models for anyone who isn't important to the plot. Although the blatant copy/pastes also means that any time a background character ''isn't'' a palette swap or a clone, they tend to get catapulted right into MemeticBystander territory.

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* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' is made with Flash animation, using Adobe Flash, which results in certain flash Flash elements for the ponies' bodies being copy/pasted copied-and-pasted quite often. Most notably, in the first season, 95% of the ponies in the show (including the primary cast) all have the exact same body type, just often to create crowd scenes, with the only differences between the different coloration and hairstyles. It's also far from uncommon to see up to half a dozen clones in the background of large crowd scenes. The later seasons are a bit better about this, although it still tends to mostly use characters being their color palettes. This also has the same effect of allowing the early and easy identification of any important characters, with any character models for anyone who isn't important seems minor but is not a simple copy-and-paste job likely playing somewhat of a role in the story later on. This is somewhat prominent in the series' spin-off movie, [[MyLittlePonyEquestriaGirls]]. Close to the plot. Although beginning of the blatant copy/pastes also means movie, Twilight Sparkle bumps into a royal guard who comes off as unimportant at the time. However, since all of the other guards in the scene are copy-and-pasted and this particular guard has both a different body type and color, it can be correctly inferred that any time he influences the plot in a background character ''isn't'' a palette swap or a clone, they tend to get catapulted right into MemeticBystander territory.fairly significant way later on.
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* In the ''Franchise/{{Pokemon}}'' video games, there are very few overview sprites. So, most people have the same overview sprite. While this improves in later games, there's still only a handful of them. Each trainer class looks the same, unless the class is represented by both genders, in which it will have a whole TWO different appearances.
** ''Pokémon Battle Revolution'' also suffers, but not as much. There are six models, and every shirt, pair of pants, and hair color is a palette-swapped variant of the original model (i.e. every character using the Cool Girl model wears a tank top and jeans.) Also, not even hair color and eye color cannot be changed when a character is wearing a Pokemon costume. On the other hand, there is a bigger variety of hats, face accessories, and gloves.

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* In the ''Franchise/{{Pokemon}}'' video games, there are very few overview overworld sprites. So, most people have the same overview overworld sprite. While this improves in later games, there's still only a handful of them. Each trainer class looks the same, unless the class is represented by both genders, in which it will have a whole TWO different appearances.
** ''Pokémon Battle Revolution'' also suffers, but not as much. There are six models, and every shirt, pair of pants, and hair color is a palette-swapped variant of the original model (i.e. every character using the Cool Girl model wears a tank top and jeans.) jeans). Also, not even hair color and eye color cannot can be changed when a character is wearing a Pokemon costume. On the other hand, there is a bigger variety of hats, face accessories, and gloves.



** In the older Game Boy Pokemon games, certain Pokemon (excluding a few of the [[OlympusMons legendaries]], such as Lugia) had certain sprites on your party screen (a bug Pokemon will have a bug icon, a plant Pokemon will have a plant icon, etc.) or in the overworld, as opposed to the Game Boy Advance and Nintendo DS games, which had individual icons for every last Pokemon.

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** In the older Game Boy Pokemon games, certain Pokemon (excluding a few of the [[OlympusMons legendaries]], such as Lugia) had certain sprites on your party screen (a bug Pokemon will have a bug icon, a plant Pokemon will have a plant icon, etc.) or in the overworld, as opposed to the Game Boy Advance and Nintendo DS games, which had individual icons for every last Pokemon.
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* One story in the book ''My Zombie Valentine'' [[spoiler: has a film producer complaining that he wasn't given enough budget for his ZombieApocalypse film, so he'd have to use the same four guys to play ''all'' the zombies. He averts this using ''real'' zombies, which of course GoesHorriblyWrong.]]

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* One story in the book ''My Zombie Valentine'' [[spoiler: has a film producer complaining that he wasn't given enough budget for his ZombieApocalypse film, so he'd have to use the same four guys to play ''all'' the zombies. He averts this using ''real'' zombies, which of course GoesHorriblyWrong.[[GoneHorriblyWrong Goes Horribly Wrong]].]]
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* ''VideoGame/{{Half-Life|1}}'' had four scientist models, with two voices (both done by the same actor) and exactly one model for all the security guards. There were also only four models for the enemy soldiers. In ''VideoGame/{{Half-Life 2}}'', Barney was brought back as an NPC, and two of the four scientist models (one with a new voice actor) became Eli Vance and Isaac Kleiner.
** The expansion, ''Half-Life: Opposing Force'', had the same faces for all soldiers of a particular combat class. So like the Black Mesa security, the US Army only recruits clones! There is much more facial variety than in the first ''Half-Life'', however.

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* ''VideoGame/{{Half-Life|1}}'' had four scientist models, with two voices (both done by the same actor) and exactly one model for all the security guards. There were also only four models for the enemy soldiers.soldiers, though the two faceless models (with gas masks or balaclavas) did at least have varying skin tones, unlike the scientists and guards. In ''VideoGame/{{Half-Life 2}}'', Barney was brought back as an NPC, and two of the four scientist models (one with a new voice actor) became Eli Vance and Isaac Kleiner.
** The expansion, ''Half-Life: Opposing Force'', had the same faces for all soldiers of a particular combat class. class- i.e. Medics, Engineers, and Heavies. So like the Black Mesa security, the US Army USMC only recruits clones! There is much more facial variety than in the first ''Half-Life'', however.



** ''VideoGame/{{Half-Life 2}}'' and the Episodes are better about this in general, but unfortunately kept the scarcity of voice actors: ''all'' the unnamed [=NPCs=] (plus Colonel Cubbidge) share the same two voice actors: one man and one woman. All of the Vortigaunts are identical and have the same voice (Lou Gossett Jr. in ''Half-Life 2''; Tony Todd in ''Episode 2''), but it's assumed that their species is just naturally that way.

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** ''VideoGame/{{Half-Life 2}}'' and the Episodes are better about this in general, having 15 variants for the common citizens (with each variant having its own subvariant with slightly different hair and facial structure) but unfortunately kept the scarcity of voice actors: ''all'' the unnamed [=NPCs=] (plus Colonel Cubbidge) share the same two voice actors: one man and one woman. All of the Vortigaunts are identical and have the same voice (Lou Gossett Jr. in ''Half-Life 2''; Tony Todd in ''Episode 2''), but it's assumed that their species is just naturally that way.
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* All the Asgard in ''Series/{{Stargate SG-1}}'' look identical. The best way to tell them apart is by the voice.

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* All the Asgard in ''Series/{{Stargate SG-1}}'' ''Series/StargateSG1'' look identical. The best way to tell them apart is by the voice.
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* Taken to extremes in ''VideoGame/FutureWars'', in which many NPCs share sprites with ''the protagonist''. Except for the coveralls he wears at the beginning of the game, every outfit he wears is copied by at least one NPC.

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* Taken to extremes in ''VideoGame/FutureWars'', in which many NPCs [=NPCs=] share sprites with ''the protagonist''. Except for the coveralls he wears at the beginning of the game, every outfit he wears is copied by at least one NPC.

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* Taken to extremes in ''VideoGame/FutureWars'', in which many NPCs share sprites with ''the protagonist''. Except for the coveralls he wears at the beginning of the game, every outfit he wears is copied by at least one NPC.
** This is most obvious early in the game, when he [[GoneSwimmingClothesStolen takes a skinnydipping NPC's clothes]] as a disguise . . . and looks EXACTLY like the NPC when he puts them on.
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* Justified in {{Warframe}} with the Grineer, whose massive similar-looking armies are a result of [[CloningBlues cloning.]]

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* Justified in {{Warframe}} with the Grineer, whose massive similar-looking armies are a result of [[CloningBlues cloning.]]
]] This has the side effect of causing their bodies to slowly deteriorate, making them desperate to defeat the Tenno quickly, which is why the player often faces huge numbers of them at a time.
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[[AC:Third-Person Shooter]]
* Justified in {{Warframe}} with the Grineer, whose massive similar-looking armies are a result of [[CloningBlues cloning.]]

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* The guards in ''VideoGame/NinthRock'' are all identical, and apparently even share a name.
--->'''Spencer:''' ''(after finding yet another keycard)'' How many Charles Bronsons work here?
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* Most NPC characters in VideoGame/{{Fallout 3}} have some facial variations, except for elderly men who always have the same wrinkled faces and old "hillbilly prospector" voices. The voice acting for everyone else uses the same handful of actors over and over too, with no variation in style or accent.

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* Most NPC characters in VideoGame/{{Fallout 3}} have some facial variations, except for elderly men who always have the same wrinkled faces and old "hillbilly prospector" voices. The voice acting for everyone else uses the same handful of actors over and over too, with no variation in style or accent.accent (except for Ahzrukhal, who despite having the same actor as the other male ghouls, has a very unique style of voice).
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*** Even more guilty is ''VideoGame/ResidentEvilZero'', where many of the random zombies are clones of STARS member Edward Dewey.

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*** Even more guilty is ''VideoGame/ResidentEvilZero'', ''ResidentEvilZero'', where many of the random zombies are clones of STARS member Edward Dewey.
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*** Even more guilty is ''VideoGame/ResidentEvilZero'', where many of the random zombies are clones of STARS member Edward Dewey.
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* ''WesternAnimation/KungFuPandaLegendsOfAwesomeness'' (as do the [[WesternAnimation/ThePenguinsOfMadagascar other]] [[Series/MonstersVsAliens two]] Creator/{{Dreamworks}} shows for Creator/{{Nickelodeon}}) has a pretty high degree of clones for background characters differentiated merely by clothing recolouring and that's if you're lucky, {{Mooks}} draw the short straw and all look entirely the same.

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* ''WesternAnimation/KungFuPandaLegendsOfAwesomeness'' (as do the [[WesternAnimation/ThePenguinsOfMadagascar other]] [[Series/MonstersVsAliens two]] Creator/{{Dreamworks}} shows for Creator/{{Nickelodeon}}) has a pretty high degree of clones for background characters differentiated merely by clothing recolouring and that's if you're lucky, {{Mooks}} draw the short straw and [[FacelessGoons all look entirely the same.same]].
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* ''WesternAnimation/KungFuPandaLegendsOfAwesomeness'' (as do the [[WesternAnimation/PenguinsOfMadagascar other]] [[WesternAnimation/MonstersVsAliens two]] Creator/{{Dreamworks}} shows for Creator/{{Nickelodeon}}) has a pretty high degree of clones for background characters differentiated merely by clothing recolouring and that's if you're lucky, {{Mooks}} draw the short straw and all look entirely the same.

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* ''WesternAnimation/KungFuPandaLegendsOfAwesomeness'' (as do the [[WesternAnimation/PenguinsOfMadagascar [[WesternAnimation/ThePenguinsOfMadagascar other]] [[WesternAnimation/MonstersVsAliens [[Series/MonstersVsAliens two]] Creator/{{Dreamworks}} shows for Creator/{{Nickelodeon}}) has a pretty high degree of clones for background characters differentiated merely by clothing recolouring and that's if you're lucky, {{Mooks}} draw the short straw and all look entirely the same.
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* ''WesternAnimation/KungFuPandaLegendsOfAwesomeness'' (as do the [[WesternAnimation/PenguinsOfMadagascar other]] [[WesternAnimation/MonstersVsAliens two]] Creator/Dreamworks shows for Creator/Nickelodeon) has a pretty high degree of clones for background characters differentiated merely by clothing recolouring and that's if you're lucky, {{Mooks}} draw the short straw and all look entirely the same.

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* ''WesternAnimation/KungFuPandaLegendsOfAwesomeness'' (as do the [[WesternAnimation/PenguinsOfMadagascar other]] [[WesternAnimation/MonstersVsAliens two]] Creator/Dreamworks Creator/{{Dreamworks}} shows for Creator/Nickelodeon) Creator/{{Nickelodeon}}) has a pretty high degree of clones for background characters differentiated merely by clothing recolouring and that's if you're lucky, {{Mooks}} draw the short straw and all look entirely the same.
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* ''WesternAnimation/KungFuPandaLegendsOfAwesomeness'' (as do the [[WesternAnimation/PenguinsOfMadagascar other]] [[WesternAnimation/MonstersVsAliens two]] Creator/Dreamworks shows for Creator/Nickelodeon) has a pretty high degree of clones for background characters differentiated merely by clothing recolouring and that's if you're lucky, {{Mooks}} draw the short straw and all look entirely the same.
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* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' is made with Flash animation, which results in certain flash elements being copy/pasted quite often. Most notably, in the first season, 95% of the ponies in the show (including the primary cast) all have the exact same body type, just with different coloration and hairstyles. It's also far from uncommon to see up to half a dozen clones in the background of large crowd scenes. The later seasons are a bit better about this, although it still tends to mostly use the same character models for anyone who isn't important to the plot. Although the blatant copy/pastes also means that any time a background character ''isn't'' a palette swap or a clone, they tend to get catapulted right into MemeticBystander territory.
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* In MassEffect, this is almost totally averted, except that every species except humanity is limited to one gender. This is justified for most of them in the background details if you pay attention, but they had to cancel Turian females during production, so they're just not there (or indistinguishable from the men). And of course, the Asari are a OneGenderRace. Also, humans have [[OnlySixFaces only six hairstyles.]]
** The sequel, while still a pretty big offender, does at least offer us female Batarians, in the few instances we see them. Their faces are identical to male batarians and their body structure isn't as blatantly female as humans, it can be hard to see at a glance.
** Mass Effect 2 onwards does introduce male quarians (Kal'Reegar, Rael'Zorah, Han'Gerrel, Zaal'Koris and Kenn the Salvage Dealer), Mass Effect 3 makes female krogan an important plot point, female Salarians like Dalatrass Linron from [=ME3=] are virtually indistinguishable from the males apart from voice, and a female turian has been seen in the expanded universe, though never in-game (they have shorter crests, but that's about the only observable difference)

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* In MassEffect, ''Franchise/MassEffect'', this is almost totally averted, except that every species except humanity is limited to one gender. This is justified for most of them in the background details if you pay attention, but they had to cancel Turian females during production, so they're just not there (or indistinguishable from the men). And of course, the Asari are a OneGenderRace. Also, humans have [[OnlySixFaces only six hairstyles.]]
** The sequel, second game, while still a pretty big offender, does at least offer us female Batarians, in the few instances we see them. Their faces are identical to male batarians and their body structure isn't as blatantly female as humans, it can be hard to see at a glance.
** Mass ''Mass Effect 2 2'' onwards does introduce male quarians (Kal'Reegar, Rael'Zorah, Han'Gerrel, Zaal'Koris Zaal'Koris, Veetor, and Kenn the Salvage Dealer), Mass ''Mass Effect 3 3'' makes female krogan an important plot point, female Salarians like Dalatrass Linron from [=ME3=] are virtually indistinguishable from the males apart from voice, and a female turian has been seen in the expanded universe, though never in-game (they have shorter crests, but that's about the only observable difference)difference).
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** Ironically, the show is also noteworthy for [[CastOfSnowflakes the opposite reason]].
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* {{VideoGame/Dofus}} uses the same basic framework for all the males, and all the females. Only the clothing (and height, for a couple of classes) distinguishes characters. With gear, it's tough to tell one class from another. (Before the 2.0 revamp, Sadidas and Enutrofs used to have noticeably different stances from the other classes, but that's no longer the case. Enutrofs are still differently-proportioned than other classes, though)
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* ''VideoGame/AHatInTime'''s Mafia Town is populated almost entirely by totally identical Mafia goons.


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* [[LampshadeHanging Lampshaded]] in Episode 8 of ''BerserkAbridged'' when Corbowitz mistakes a group of similar-looking but not carbon-copy soldiers for this. Also doubles as a ShoutOut to Manga/{{Naruto}}:

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* [[LampshadeHanging Lampshaded]] in Episode 8 of ''BerserkAbridged'' ''WebVideo/BerserkAbridged'' when Corbowitz mistakes a group of similar-looking but not carbon-copy soldiers for this. Also doubles as a ShoutOut to Manga/{{Naruto}}:
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Already covered


* Visible in TheElderScrolls series, specifically [[TheElderScrollsIVOblivion Oblivion]] where all the guards of a town tend to have similar faces, despite the player being able to do a lot of customizing with their own faces. In fact, if you remove their helmets, the Imperial Guards you see, including the foresters, only have 2-3 face models. Granted, most of them are of the same race/gender combo (Imperial males) but still, it is a bit jarring when you find them fighting a monster, and even three guards all look the same. Even worse in the city of Bravil, where other than ONE Redguard male, the entire town guard are the SAME GUY.

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* Visible in TheElderScrolls series, specifically [[TheElderScrollsIVOblivion Oblivion]] where all the guards of a town tend to have similar faces, despite the player being able to do a lot of customizing with their own faces. In fact, if you remove their helmets, the Imperial Guards you see, including the foresters, only have 2-3 face models. Granted, most of them are of the same race/gender combo (Imperial males) but still, it is a bit jarring when you find them fighting a monster, and even three guards all look the same. Even worse in the city of Bravil, where other than ONE Redguard male, the entire town guard are the SAME GUY.
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Oblivion\'s guards \'re Imperials, not Bretons.


* Visible in TheElderScrolls series, specifically [[TheElderScrollsIVOblivion Oblivion]] where all the guards of a town tend to have similar faces, despite the player being able to do a lot of customizing with their own faces. In fact, if you remove their helmets, the Imperial Guards you see, including the foresters, only have 2-3 face models. Granted, most of them are of the same race/gender combo (Breton males) but still, it is a bit jarring when you find them fighting a monster, and even three guards all look the same. Even worse in the city of Bravil, where other than ONE Redguard male, the entire town guard are the SAME GUY.

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* Visible in TheElderScrolls series, specifically [[TheElderScrollsIVOblivion Oblivion]] where all the guards of a town tend to have similar faces, despite the player being able to do a lot of customizing with their own faces. In fact, if you remove their helmets, the Imperial Guards you see, including the foresters, only have 2-3 face models. Granted, most of them are of the same race/gender combo (Breton (Imperial males) but still, it is a bit jarring when you find them fighting a monster, and even three guards all look the same. Even worse in the city of Bravil, where other than ONE Redguard male, the entire town guard are the SAME GUY.

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* ''VideoGame/ScarfaceTheWorldIsYours'' takes this to an extreme when the target of a certain plotline mission doesn't even get the benefit of a unique character model.



* ''VideoGame/ScarfaceTheWorldIsYours'' takes this to an extreme when the target of a certain plotline mission doesn't even get the benefit of a unique character model.




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* In ''VideoGame/MetalGearRisingRevengeance'' Doktor justifies this on the part of the Desperado mooks by saying that many cyborg bodies are mass-produced.
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* ''Double Dragon'', the forefather of all modern beat em up games, has only a few stock enemies. The same can be said for its sequels. Double Dragon Neon lampshades this by making into a self-aware joke, especially with the "cartwheeling cannon fodder" enemy Williams.

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* ''Double Dragon'', ''VideoGame/DoubleDragon'', the forefather of all modern beat em up games, beat-'em-ups, has only a few stock enemies. enemies, namely the [[ShoutOutThemeNaming Williams and Rowpers]] as the common mooks, plus the occasional Lindas and Abobos in the original arcade version. The same can be said for its sequels. Double Dragon Neon lampshades pretty much applies to all the sequels and ports. ''DoubleDragonNeon'' spoofs this by making it into a self-aware joke, especially with the referring to Williams as a "cartwheeling cannon fodder" enemy Williams.
fodder."

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