History Main / WreakingHavok

21st May '17 2:12:42 AM erforce
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* ''MaxPayne2'' does this early in the game when one of the first mooks you encounter runs into the room and past a freestanding shelf filled with little boxes and cans. Cue the gratuitous slo-mo shot of said mook being hit by your bullets, thrown back, colliding with the shelf, knocking it over, and collapsing on the floor in a shower of said boxes and cans.

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* ''MaxPayne2'' does this ''VideoGame/MaxPayne2TheFallOfMaxPayne''
** Done
early in the game when one of the first mooks you encounter runs into the room and past a freestanding shelf filled with little boxes and cans. Cue the gratuitous slo-mo shot of said mook being hit by your bullets, thrown back, colliding with the shelf, knocking it over, and collapsing on the floor in a shower of said boxes and cans.
15th May '17 6:33:43 PM TheKaizerreich
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* ''VideoGame/CommandAndConquerGenerals'': has quite a bit of this, one example being that the Aurora Alpha Bomber's Fuel Air Bomb is so explosive, it can ''flip'' the humongous Emperor Overlord Tank, the Overlord, being well, a Mammoth expy, tends to survive non-direct hits from the fuel air bomb, unless it gets flipped over, in which case it dies instantly. Further hilarity includes using explosives on infantry, watching the guy on the back of a Technical fly off, (if you used a big enough bomb, he flies ''into the screen'').

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* ''VideoGame/CommandAndConquerGenerals'': has quite a bit of this, one example being that the Aurora Alpha Bomber's Fuel Air Bomb is so explosive, it can ''flip'' the humongous Emperor Overlord Tank, the Overlord, being well, a Mammoth expy, tends to survive non-direct hits from the fuel air bomb, unless it gets flipped over, in which case it dies instantly. Further hilarity includes using explosives on infantry, watching the guy on the back of a Technical fly off, (if you used a big enough bomb, he flies ''into the screen'').screen''), as well as Chinese Supply Trucks, since they have the smallest mass of all vehicles and thus will appropriately fly into space if hit by a Stealth Bomber equipped with bunker busters. Rocket Buggies are also rigged to always shoot up into the air and explode into their parts spectacularly.
12th May '17 12:50:02 PM Gosicrystal
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[[folder:Sports]]
* ''VideoGame/SumotoriDreams''

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[[folder:Sports]]
%%[[folder:Sports]]
%%* ''VideoGame/SumotoriDreams''
%%[[/folder]]

[[folder:Stealth]]
* ''VideoGame/SumotoriDreams''''VideoGame/MetalGearSolid2SonsOfLiberty'' had a completely superfluous display of realism in the Tanker chapter. Snake can enter an elaborate bar aboard the ship early on, replete with several bottles and glasses to be shot and shattered, but also an ice bucket sitting on the countertop. Shoot that and it will tumble over, spilling its ice around, which will then proceed to ''realistically melt away to nothing''.



[[folder:Stealth]]
* ''VideoGame/MetalGearSolid2SonsOfLiberty'' had a completely superfluous display of realism in the Tanker chapter. Snake can enter an elaborate bar aboard the ship early on, replete with several bottles and glasses to be shot and shattered, but also an ice bucket sitting on the countertop. Shoot that and it will tumble over, spilling its ice around, which will then proceed to ''realistically melt away to nothing''.
[[/folder]]
12th May '17 12:49:33 PM Gosicrystal
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* ''VideoGame/DestroyAllHumans'' Just '''screams''' havok.

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* ''VideoGame/DestroyAllHumans'' Just '''screams''' havok.%%* ''VideoGame/DestroyAllHumans''.
28th Apr '17 7:04:37 AM Cryoclaste
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* ''[[LegoAdaptationGame Lego Harry Potter]]'' lets you kick Lego bits around the room, levitate them, etc.

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* ''[[LegoAdaptationGame Lego Harry Potter]]'' ''VideoGame/LEGOHarryPotter'' lets you kick Lego bits around the room, levitate them, etc.
27th Mar '17 10:30:14 AM crazysamaritan
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* ''VideoGame/ScrapMechanic'' made the rather uncommon choice of using the Bullet physics engine, resulting in the game's physics behaving quite differently around the edge cases than players are used to. In particular, collision tunneling [[note]]A physics body phasing through another solid object when it should not be able to[[/note]] happens much more easily, and tends to result in the affected object collapsing into a relatively static (though still dangerously unstable) state instead of going into seizure mode. If you manage to tunnel your character through the ground, you get a [[TheDevTeamThinksOfEverything special]] [[EasterEgg message]]: "[[StopHavingFunGuys You're playing the game wrong. Stop that!]]"

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* ''VideoGame/ScrapMechanic'' made the rather uncommon choice of using the Bullet physics engine, resulting in the game's physics behaving quite differently around the edge cases than players are used to. In particular, collision tunneling [[note]]A physics body phasing through another solid object when it should not be able to[[/note]] happens much more easily, and tends to result in the affected object collapsing into a relatively static (though still dangerously unstable) state instead of going into seizure mode. If you manage to tunnel your character [[DevelopersForesight through the ground, ground]], you get a [[TheDevTeamThinksOfEverything special]] [[EasterEgg special message]]: "[[StopHavingFunGuys You're playing the game wrong. Stop that!]]"
16th Feb '17 5:32:36 PM maddthesane
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* ''VideoGame/{{Lugaru}}'''s physics modeling is goofy but fun. Kicking enemies into each other nets you a "Nice Aim!" bonus, downed enemies struck with a bo staff will sometimes launch hundreds of feet straight up into the air, and ragdolling yourself with the Leg Cannon attack and tumbling down hills never gets old. ''{{Overgrowth}}'' looks to continue the tradition, but with more complex ragdolls and objects.

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* ''VideoGame/{{Lugaru}}'''s physics modeling is goofy but fun. Kicking enemies into each other nets you a "Nice Aim!" bonus, downed enemies struck with a bo staff will sometimes launch hundreds of feet straight up into the air, and ragdolling yourself with the Leg Cannon attack and tumbling down hills never gets old. ''{{Overgrowth}}'' ''VideoGame/{{Overgrowth}}'' looks to continue the tradition, but with more complex ragdolls and objects.
16th Jan '17 1:38:16 PM GhostOfAGeek
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-->-- ''[[http://www.screencuisine.net/hlcomic/index.php?date=2005-05-10 Concerned #7]]''

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-->-- ''[[http://www.''Webcomic/{{Concerned}}'' [[http://www.screencuisine.net/hlcomic/index.php?date=2005-05-10 Concerned #7]]''
#7]]



* ''DemolitionCompany'' has physics as a major part of the game since it obviously involves demolishing parts of/entire structures. The tutorials show off collapsing a structure by you destroying some of the supports and getting out of the way before it does so.
* Like Octodad, in recent years just about '''every''' game with ''Simulator'' in the title (Surgeon, Snowcat, Goat, Tabletop...) is a physics-based game where most of the entertainment (or insanely frustrating challenge) comes from performing actions using the physics engine.

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* ''DemolitionCompany'' ''VideoGame/DemolitionCompany'' has physics as a major part of the game since it obviously involves demolishing parts of/entire structures. The tutorials show off collapsing a structure by you destroying some of the supports and getting out of the way before it does so.
* Like Octodad, ''Octodad'', in recent years just about '''every''' game with ''Simulator'' in the title (Surgeon, Snowcat, Goat, Tabletop...) is a physics-based game where most of the entertainment (or insanely frustrating challenge) comes from performing actions using the physics engine.



* ''SecondLife'' pre-dates ''Vindictus'' by about six and a half years. Its WideOpenSandbox nature and physics engine permit players to create all sorts of interesting situations, although some exercises, such as a ten-link chain, have been known to wreck havoc upon the server's CPU. (The chain in question did sway quite convincingly, at about a frame every five seconds.)

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* ''SecondLife'' ''VideoGame/SecondLife'' pre-dates ''Vindictus'' by about six and a half years. Its WideOpenSandbox nature and physics engine permit players to create all sorts of interesting situations, although some exercises, such as a ten-link chain, have been known to wreck havoc upon the server's CPU. (The chain in question did sway quite convincingly, at about a frame every five seconds.)
11th Jan '17 10:22:23 PM DastardlyDemolition
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** The NPC with the best sniper rifle in the game likes to take potshots at people from a bell tower. Killing him may or may not cause him to fall down the hole in the floor to a location where you can loot the rifle, entirely depending on Havok's mood. Since the game treats gibs as lootable, the easiest way to get the rifle is therefore to launch a rocket in the bell tower window. With any luck, the NPC will be gibbed, virtually guaranteeing that of all the Havok-ed gibs at least one will fall through the hole.
* ''VideoGame/FalloutNewVegas'' has many weapons in its DLC's that have some rather interesting qualities. First, Dead Money gave us the gas bomb, a land mine thrown like a grenade that also can role. Old World Blues has a sonic emitter that hurls people backwards on a critical hit, which can make the grand canyon a tempting hunting ground. And the Gun Runners Arsenal adds timed explosives that ricochet off surfaces.
** Dead Money also gives us the complementary voucher bug, which gives you a potentially infinite number of floating little squares, which you can place anything one. You can literally build a house out of minigun ammo, guns, money or anything else with its aid. (though 5mm ammo is preferred by players)

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** The NPC with one of the best [[http://fallout.wikia.com/wiki/Reservist's_rifle sniper rifle rifle]]s in the game likes to take potshots at people from a the Dickerson Tabernacle Chapel's bell tower. Killing him may or may not cause him to fall down the hole in the floor to a location where you can loot the rifle, entirely depending on Havok's mood. Since the game treats gibs as lootable, the easiest way to get the rifle is therefore to launch a rocket in the bell tower window. With any luck, the NPC will be gibbed, virtually guaranteeing that of all the Havok-ed gibs at least one will fall through the hole.
* ''VideoGame/FalloutNewVegas'' has many weapons in its DLC's that have some rather interesting qualities. First, Dead Money ''Dead Money'' gave us the gas bomb, a land mine thrown like a grenade that also can role. Old roll. ''Old World Blues Blues'' has a sonic emitter Sonic Emitter sidegrade that hurls people backwards on a critical hit, which can make the grand canyon a tempting hunting ground. And the Gun ''Gun Runners Arsenal Arsenal'' adds timed explosives that ricochet off surfaces.
surfaces. That you shoot from a Fat Man launcher.
** Dead Money ''Dead Money'' also gives us the complementary voucher bug, which gives you a potentially infinite number of floating little squares, which you can place anything one. You can literally build a house out of minigun ammo, guns, money or anything else with its aid. (though 5mm ammo is preferred by players)



* ''VideoGame/DwarfFortress'' has fluid dynamics that differ subtly between water and magma. You are advised to learn their differences well, lest ye flood your fortress. They're both quite useful if you want to build a DoomsdayDevice.

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* ''VideoGame/DwarfFortress'' has fluid dynamics that differ subtly between water and magma. You are advised to learn their differences well, lest ye flood your fortress. They're both quite useful if you want to build a DoomsdayDevice. Or drown goblins and torch Elven traders and their wooden tools.
21st Oct '16 2:25:01 AM CassetteTapeHologram
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** Dead Money also gives us the complementary voucher bug, which gives you a potentially infinite number of floating little squares, which you can place anything one. You can literally build a house out minigun ammo, guns money, or anything else with its aid. (though 5mm ammo is preferred by players)

to:

** Dead Money also gives us the complementary voucher bug, which gives you a potentially infinite number of floating little squares, which you can place anything one. You can literally build a house out of minigun ammo, guns money, guns, money or anything else with its aid. (though 5mm ammo is preferred by players)
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