History Main / WreakingHavok

8th Dec '17 6:50:05 AM BeerBaron
Is there an issue? Send a Message


* ''VideoGame/TheElderScrollsIVOblivion'' slips into WreakingHavok territory early in the game. Part of the [[HeKnowsAboutTimedHits tutorial]], if you pick up the bow, asks you to shoot a target with an arrow. Had the target been anything but a hanging bucket, the incident probably would have passed unnoticed; since it ''is'' a hanging bucket, which jostles around amusingly on the end of its rope and hangs differently from the weight of the arrow stuck in it, it's obvious that Bethesda was using the opportunity to show off the physics engine. To Bethesda's credit, the game only prompts you to do this if you pick up the bow in the room, which is entirely optional.
** At other points in the game, the physics engine mostly leads to you knocking everything off the tables when you so much as walk slowly by them.
** An extremely hilarious one happens should you be able to kill a guard before it tries to arrest you: the guards constantly accelerate to ''ensure'' they will actually catch up to you. Land a headshot on them at the right moment, and their lifeless body will ''knee-slide'' right below you, then continue at a ludicrous speed. Careful positioning can result in dead Imperial Guards shot into space.
** A personal favorite along the same lines. Picture this: you're the Mage's Guild's Archmage, sitting in the Imperial City's University with a Mage Scholar just finishing their lecture to a bunch of student magisters. [[SaveScumming Saving Here,]] you break out your [[DiscOneNuke Lightning-Powered Daedric Bow & Arrows]] [[ShockAndAwe (yes, both are electrified,]] [[ForTheEvulz but it has to be an over-time effect on one or both for maximum pleasure)]] then fire away into the small group. Chances are, the magister you've targeted gets up as normally intended, then drops dead after getting up, all accompanied by Wes Johnson's (they're all Imperials) voice in a five/six-man unison so thick, the voices become flanged! Even better, target the benches, instead; those closest and opposite will see the magisters flying in all directions and croaking in mid-air! One even flies directly into the lecturer's podium and dies there!

to:

* ''VideoGame/TheElderScrollsIVOblivion'' ''Franchise/TheElderScrolls''
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' brings the engine into the series and offers plenty of fun with it. To note:
*** ''Oblivion''
slips into WreakingHavok Wreaking Havok territory early in the game. Part of the [[HeKnowsAboutTimedHits tutorial]], if you pick up the bow, asks you to shoot a target with an arrow. Had the target been anything but a hanging bucket, the incident probably would have passed unnoticed; since it ''is'' a hanging bucket, which jostles around amusingly on the end of its rope and hangs differently from the weight of the arrow stuck in it, it's obvious that Bethesda was using the opportunity to show off the physics engine. To Bethesda's credit, the game only prompts you to do this if you pick up the bow in the room, which is entirely optional.
** *** At other points in the game, the physics engine mostly leads to you knocking everything off the tables when you so much as walk slowly by them.
** *** An extremely hilarious one happens should you be able to kill a guard before it tries to arrest you: the guards constantly accelerate to ''ensure'' they will actually catch up to you. Land a headshot on them at the right moment, and their lifeless body will ''knee-slide'' right below you, then continue at a ludicrous speed. Careful positioning can result in dead Imperial Guards shot into space.
** *** A personal favorite along the same lines. Picture this: you're the Mage's Guild's Archmage, sitting in the Imperial City's University with a Mage Scholar just finishing their lecture to a bunch of student magisters. [[SaveScumming Saving Here,]] you break out your [[DiscOneNuke Lightning-Powered Daedric Bow & Arrows]] [[ShockAndAwe (yes, both are electrified,]] [[ForTheEvulz but it has to be an over-time effect on one or both for maximum pleasure)]] then fire away into the small group. Chances are, the magister you've targeted gets up as normally intended, then drops dead after getting up, all accompanied by Wes Johnson's (they're all Imperials) voice in a five/six-man unison so thick, the voices become flanged! Even better, target the benches, instead; those closest and opposite will see the magisters flying in all directions and croaking in mid-air! One even flies directly into the lecturer's podium and dies there!



** By the divines, use that same arsenal against anyone that can succumb to it in one shot; you shoot, it hits, they fly, guaranteed to die/fall unconscious at the apex of ascent, and drop like the ragdolls they become! It's incredible! Chances are, much like ''Skyrim'' with [[GoodBadBugs Giants,]] the excess damage still needed to drop a target filters out as excess force to propel the target to such incredible heights. Have fun!
** Also, keep in mind only Lightning does the trick here. Fire launches a target only so far and Frost does nothing to their current momentum, though it's fun to see a target suddenly drop dead in mid-run.

to:

** *** By the divines, use that same arsenal against anyone that can succumb to it in one shot; you shoot, it hits, they fly, guaranteed to die/fall unconscious at the apex of ascent, and drop like the ragdolls they become! It's incredible! Chances are, much like ''Skyrim'' with [[GoodBadBugs Giants,]] the excess damage still needed to drop a target filters out as excess force to propel the target to such incredible heights. Have fun!
** *** Also, keep in mind only Lightning does the trick here. Fire launches a target only so far and Frost does nothing to their current momentum, though it's fun to see a target suddenly drop dead in mid-run.



** A big part of the fun of the first dragon shout you receive in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', Unrelenting Force, is to let it loose in a place filled with objects (such as a dinner table) and see where everything ends up after being blown across the room.

to:

** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
***
A big part of the fun of the first dragon shout you receive in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', , Unrelenting Force, is to let it loose in a place filled with objects (such as a dinner table) and see where everything ends up after being blown across the room.
6th Dec '17 1:09:56 PM ICB-Penguin
Is there an issue? Send a Message


* VideoGame/GravityGhost has you slingshotting around planets to collect items.

to:

* VideoGame/GravityGhost ''VideoGame/GravityGhost'' has you slingshotting around planets to collect items.items.
* ''VideoGame/ResearchAndDevelopment'', being a Source game, has no shortage of puzzles revolving around physics objects.
8th Nov '17 9:07:57 AM SeptimusHeap
Is there an issue? Send a Message


If you're playing a game that puts a [[VideoGame/{{Half-Life2}} Gravity Gun]] in your hands, expect to run across a ''lot'' of these. Depending on the circumstances, Wreaking Havok may qualify as a form of [[BenevolentArchitecture Benevolent]] or MalevolentArchitecture.

to:

If you're playing a game that puts a [[VideoGame/{{Half-Life2}} [[VideoGame/HalfLife2 Gravity Gun]] in your hands, expect to run across a ''lot'' of these. Depending on the circumstances, Wreaking Havok may qualify as a form of [[BenevolentArchitecture Benevolent]] or MalevolentArchitecture.
15th Oct '17 2:09:24 PM nombretomado
Is there an issue? Send a Message


* ''{{PAIN}}'' is not much more than a Havok demo. You score points by flinging your ragdoll at bits of scenery, many of which break or collapse using the physics engine, scoring additional points. Add some BlackComedy and that's the whole game.
* Pretty much the entire point of the ''{{Breakout}}'' clone ''BreakQuest'' are the advanced physics.
* ''StarWars: VideoGame/TheForceUnleashed'' is made of this, to the point where developer interviews prior to the game's release focused pretty much exclusively on the awesomeness of the physics.
* ''[[{{VideoGame/Hammerfight}} Hammerfight]]'' is essentially a physics simulator disguised as [[CrowningMomentOfAwesome a badass, mouse-only fighting game.]] Suffice to say, seeing as physics are literally half the game mechanics, it has some of the best a 2D game will ever see.

to:

* ''{{PAIN}}'' ''VideoGame/{{PAIN}}'' is not much more than a Havok demo. You score points by flinging your ragdoll at bits of scenery, many of which break or collapse using the physics engine, scoring additional points. Add some BlackComedy and that's the whole game.
* Pretty much the entire point of the ''{{Breakout}}'' ''VideoGame/{{Breakout}}'' clone ''BreakQuest'' ''VideoGame/BreakQuest'' are the advanced physics.
* ''StarWars: ''Franchise/StarWars: VideoGame/TheForceUnleashed'' is made of this, to the point where developer interviews prior to the game's release focused pretty much exclusively on the awesomeness of the physics.
* ''[[{{VideoGame/Hammerfight}} Hammerfight]]'' ''{{VideoGame/Hammerfight}}'' is essentially a physics simulator disguised as [[CrowningMomentOfAwesome a badass, mouse-only fighting game.]] Suffice to say, seeing as physics are literally half the game mechanics, it has some of the best a 2D game will ever see.
5th Sep '17 12:57:27 PM REV6Pilot
Is there an issue? Send a Message


* ''VideoGame/HalfLife2'', which might be the TropeCodifier, contains heaps of physics puzzles, from piling cinder blocks on see-saws to placing buoyant barrels under an aquatic ramp to removing cinder blocks from a pulley system, right down to a carelessly dropped can in the opening. And these all occur ''before'' you get the Gravity Gun. One wonders whether every member of the Resistance fleeing from City 17 had to pass the same series of puzzles, or whether this was an elaborate obstacle course set up to determine whether Gordon Freeman was truly the Chosen One...
** Ironically, the physics engine Valve chose wasn't even made by Havok. It was made by a German competitor named Ipion Virtual Physics who got [[StealingTheCredit bought out by Havok]] before ''Half-Life 2'' came out. It was effective enough then that Valve was willing to pay Havok $50k per game until they made Rubikon for Source 2.
* ''VideoGame/{{Doom}} 3'' has the occasional corpse hanging from a ceiling, and they make very tempting piñatas. The Resurrection of Evil expansion pack introduces its own version of the gravity gun, and things got really interesting. In an interview, it's revealed that they used their version of the gravity gun to create the damaged areas in Doom 3. You're armed with a ''Developer weapon'' in the expansion.

to:

* ''VideoGame/HalfLife2'', which might be the TropeCodifier, contains heaps of physics puzzles, from piling cinder blocks on see-saws to placing buoyant barrels under an aquatic ramp to removing cinder blocks from a pulley system, right down to a carelessly dropped can in the opening. And these all occur ''before'' you get the Gravity Gun. One wonders whether every member of the Resistance fleeing from City 17 had to pass the same series of puzzles, or whether this was an elaborate obstacle course set up to determine whether Gordon Freeman was truly the Chosen One...
** Ironically,
One...[[note]]Ironically, the physics engine Valve chose wasn't even made by Havok. It was made by a German competitor named Ipion Virtual Physics who got [[StealingTheCredit got bought out by Havok]] before ''Half-Life 2'' came out. It was effective enough then that Valve was willing to pay Havok $50k per game until they made Rubikon for Source 2.
2.[[/note]]
* ''VideoGame/{{Doom}} 3'' 3''
** The game
has the occasional corpse hanging from a ceiling, and they make very tempting piñatas. Plinking with soda cans is a surprisingly fun pastime. And in one section of the Delta Labs, a lift can't be accessed because it's on the upper floor, and a box is blocking the door. You're meant to get there in another way and kick the box off, but if you throw a grenade up on the upper floor and manage to dislodge the box, you can use the lift early[[note]]although [[DevelopersForesight thanks to a locked door]], it doesn't work as a SequenceBreaking shortcut[[/note]].
**
The Resurrection ''Resurrection of Evil expansion pack Evil'' ExpansionPack introduces its own version of the gravity gun, the Grabber, and things got get really interesting. interesting when you employ it. In an interview, it's revealed that they used their version of the gravity gun Grabber to create the damaged areas in Doom 3. You're armed with a ''Developer weapon'' ''developer weapon''.
** The Sikkmod [[GameMod fanmade graphics and functionality overhaul]] allows you to pick up and toss small objects by hand like
in the expansion.''VideoGame/HalfLife2''.
17th Jul '17 2:34:23 PM bkitu
Is there an issue? Send a Message


These exercises in game physics conspicuously draw attention to themselves rather than meshing with the rest of the game. [[RuleOfFun Note that this isn't necessarily a bad thing]] -- in some cases, playing with the physics doesn't mesh well with the rest of the experience because ''[[SidetrackedByTheGoldSaucer it's more fun than the actual game.]]''

to:

These exercises in game physics conspicuously draw attention to themselves rather than meshing with the rest of the game. [[RuleOfFun [[TropesAreTools Note that this isn't necessarily a bad thing]] -- in some cases, playing with the physics doesn't mesh well with the rest of the experience because ''[[SidetrackedByTheGoldSaucer ''[[RuleOfFun it's more fun than the actual game.]]''
21st May '17 2:12:42 AM erforce
Is there an issue? Send a Message


* ''MaxPayne2'' does this early in the game when one of the first mooks you encounter runs into the room and past a freestanding shelf filled with little boxes and cans. Cue the gratuitous slo-mo shot of said mook being hit by your bullets, thrown back, colliding with the shelf, knocking it over, and collapsing on the floor in a shower of said boxes and cans.

to:

* ''MaxPayne2'' does this ''VideoGame/MaxPayne2TheFallOfMaxPayne''
** Done
early in the game when one of the first mooks you encounter runs into the room and past a freestanding shelf filled with little boxes and cans. Cue the gratuitous slo-mo shot of said mook being hit by your bullets, thrown back, colliding with the shelf, knocking it over, and collapsing on the floor in a shower of said boxes and cans.
15th May '17 6:33:43 PM TheKaizerreich
Is there an issue? Send a Message


* ''VideoGame/CommandAndConquerGenerals'': has quite a bit of this, one example being that the Aurora Alpha Bomber's Fuel Air Bomb is so explosive, it can ''flip'' the humongous Emperor Overlord Tank, the Overlord, being well, a Mammoth expy, tends to survive non-direct hits from the fuel air bomb, unless it gets flipped over, in which case it dies instantly. Further hilarity includes using explosives on infantry, watching the guy on the back of a Technical fly off, (if you used a big enough bomb, he flies ''into the screen'').

to:

* ''VideoGame/CommandAndConquerGenerals'': has quite a bit of this, one example being that the Aurora Alpha Bomber's Fuel Air Bomb is so explosive, it can ''flip'' the humongous Emperor Overlord Tank, the Overlord, being well, a Mammoth expy, tends to survive non-direct hits from the fuel air bomb, unless it gets flipped over, in which case it dies instantly. Further hilarity includes using explosives on infantry, watching the guy on the back of a Technical fly off, (if you used a big enough bomb, he flies ''into the screen'').screen''), as well as Chinese Supply Trucks, since they have the smallest mass of all vehicles and thus will appropriately fly into space if hit by a Stealth Bomber equipped with bunker busters. Rocket Buggies are also rigged to always shoot up into the air and explode into their parts spectacularly.
12th May '17 12:50:02 PM Gosicrystal
Is there an issue? Send a Message


[[folder:Sports]]
* ''VideoGame/SumotoriDreams''

to:

[[folder:Sports]]
%%[[folder:Sports]]
%%* ''VideoGame/SumotoriDreams''
%%[[/folder]]

[[folder:Stealth]]
* ''VideoGame/SumotoriDreams''''VideoGame/MetalGearSolid2SonsOfLiberty'' had a completely superfluous display of realism in the Tanker chapter. Snake can enter an elaborate bar aboard the ship early on, replete with several bottles and glasses to be shot and shattered, but also an ice bucket sitting on the countertop. Shoot that and it will tumble over, spilling its ice around, which will then proceed to ''realistically melt away to nothing''.



[[folder:Stealth]]
* ''VideoGame/MetalGearSolid2SonsOfLiberty'' had a completely superfluous display of realism in the Tanker chapter. Snake can enter an elaborate bar aboard the ship early on, replete with several bottles and glasses to be shot and shattered, but also an ice bucket sitting on the countertop. Shoot that and it will tumble over, spilling its ice around, which will then proceed to ''realistically melt away to nothing''.
[[/folder]]
12th May '17 12:49:33 PM Gosicrystal
Is there an issue? Send a Message


* ''VideoGame/DestroyAllHumans'' Just '''screams''' havok.

to:

* ''VideoGame/DestroyAllHumans'' Just '''screams''' havok.%%* ''VideoGame/DestroyAllHumans''.
This list shows the last 10 events of 255. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.WreakingHavok