History Main / WreakingHavok

18th Sep '16 7:31:18 PM nombretomado
Is there an issue? Send a Message


* ''AlanWake'' uses this when the [[EldritchAbomination Dark Presence]] starts possessing objects and throwing them at you. The physics can look quite amazing when seen on a large scale, but the engine shows you its true potential during the very last level, when the [[spoiler: Dark Presence starts pulling objects up from the bottom of the lake and throwing them all at you in a last ditch effort to stop Alan.]] Said objects include several trucks, A LOT of building debris, and a boat. As in a fairly decent sailboat. [[OhCrap Yeah.]]

to:

* ''AlanWake'' ''VideoGame/AlanWake'' uses this when the [[EldritchAbomination Dark Presence]] starts possessing objects and throwing them at you. The physics can look quite amazing when seen on a large scale, but the engine shows you its true potential during the very last level, when the [[spoiler: Dark Presence starts pulling objects up from the bottom of the lake and throwing them all at you in a last ditch effort to stop Alan.]] Said objects include several trucks, A LOT of building debris, and a boat. As in a fairly decent sailboat. [[OhCrap Yeah.]]
14th Sep '16 2:15:46 PM Dallenson
Is there an issue? Send a Message


* ''VideoGame/StairDismount'' is one of the earliest examples, developed in 2002 with the goal of using the interactive physics engine to throw a ragdoll down some stairs and causing as much damage as possible.

to:

* ''VideoGame/StairDismount'' is one of the earliest examples, developed in 2002 with the goal of using the interactive physics engine to throw a ragdoll down some stairs and causing as much damage as possible. The sequel, ''Turbo Dismount'' takes this even further with the types of hazards you can place, the vehicles that Mr. Dismount and co. drives along with the ridiculous courses and traffic that can both destroy your vehicle but dismember the driver. You even get an achievement for completely obliterating (specifically, no limbs are connected to anything else on the former body) Mr. Dismount.
20th Aug '16 10:11:44 AM Gosicrystal
Is there an issue? Send a Message


* Seen in ''VideoGame/JazzJackrabbit 1'' where the first world has a load of swing bridges that are almost never seen again in the game.



** Likewise seen in ''VideoGame/JazzJackrabbit 1'' where the first world has a load of swing bridges that are almost never seen again in the game.
12th Aug '16 3:24:29 AM UmbrellasWereAwesome
Is there an issue? Send a Message


* Franchise/{{Halo}}'s Forge lets player add new items to a map even when there is an ongoing match, resulting in such tactics as having one player fly around holding a box while a second player uses it as a mobile sniper spot.

to:

* Franchise/{{Halo}}'s ''Franchise/{{Halo}}'''s Forge mode lets player add new items to a map even when there is an ongoing match, resulting in such tactics as having one player fly around holding a box while a second player uses it as a mobile sniper spot.
27th Jul '16 9:43:25 AM WaxingName
Is there an issue? Send a Message


* Silver the Hedgehog's psychokinesis in ''[[VideoGame/SonicTheHedgehog2006 Sonic '06]]'' is enabled by the Havok Engine and is treated with as much reverence and respect as the rest of the game. [[ObviousBeta That is to say, absolutely none]].

to:

* ''VideoGame/SonicTheHedgehog'':
** The UsefulNotes/SegaGenesis ''SonicTheHedgehog'' games had a rather advanced physics engine for the time to go along with the games' great speed, as Sonic could realistically pick up speed from running or rolling down a hill. As such the original games tended to have long downhill stretches with no other purpose than to show how blisteringly fast Sonic can go. This is most noticeable in GreenHillZone in the [[VideoGame/SonicTheHedgehog1 original game]], where Sonic rolls down a pipe and gets launched up a ramp hundreds of feet into the huge pile of rings.
**
Silver the Hedgehog's psychokinesis in ''[[VideoGame/SonicTheHedgehog2006 Sonic '06]]'' is enabled by the Havok Engine and is treated with as much reverence and respect as the rest of the game. [[ObviousBeta That is to say, absolutely none]].



* The UsefulNotes/SegaGenesis ''SonicTheHedgehog'' games had a rather advanced physics engine for the time to go along with the games' great speed, as Sonic could realistically pick up speed from rolling down a hill. This is most noticeable in the [[VideoGame/SonicTheHedgehog1 original game]], where Sonic rolls down a pipe and gets launched up a ramp hundreds of feet into the huge pile of rings.

to:

* The UsefulNotes/SegaGenesis ''SonicTheHedgehog'' games had a rather advanced physics engine for the time to go along with the games' great speed, as Sonic could realistically pick up speed from rolling down a hill. This is most noticeable in the [[VideoGame/SonicTheHedgehog1 original game]], where Sonic rolls down a pipe and gets launched up a ramp hundreds of feet into the huge pile of rings.
16th Jul '16 10:53:11 PM Zennistrad
Is there an issue? Send a Message


* Rather overbearing (no pun intended) in 'VideoGame/BanjoKazooie Nuts and Bolts'' where the player's vehicle will often tumble uncontrollably when attempting to drive over anything that isn't a flat surface.

to:

* Rather overbearing (no pun intended) in 'VideoGame/BanjoKazooie ''VideoGame/BanjoKazooie Nuts and Bolts'' where the player's vehicle will often tumble uncontrollably when attempting to drive over anything that isn't a flat surface.
3rd Jun '16 12:57:41 AM TheOneWhoTropes
Is there an issue? Send a Message


* ''VideoGame/BoomBlox'' almost qualifies as an inversion; whereas most applications of WreakingHavok involve the physics engine intruding upon the game's atmosphere, the story mode in ''Boom Blox'' tacks a completely unnecessary plot onto the abstract, physics-based gameplay. It's as though they came up with a story mode for ''VideoGame/{{Tetris}}.''[[labelnote:*]][[TetrisWorlds Which they did.]] [[NotMakingThisUpDisclaimer Seriously.]][[/labelnote]]

to:

* ''VideoGame/BoomBlox'' almost qualifies as an inversion; whereas most applications of WreakingHavok involve the physics engine intruding upon the game's atmosphere, the story mode in ''Boom Blox'' tacks a completely unnecessary plot onto the abstract, physics-based gameplay. It's as though they came up with a story mode for ''VideoGame/{{Tetris}}.''[[labelnote:*]][[TetrisWorlds ''[[labelnote:*]][[VideoGame/TetrisWorlds Which they did.]] [[NotMakingThisUpDisclaimer Seriously.]][[/labelnote]]
30th May '16 8:52:59 AM PixelKnight
Is there an issue? Send a Message


* ''VideoGame/GhostbustersTheVideoGame''. ''Ghostbusters'', ''Ghostbusters'', ''GHOSTBUSTERS''. The game whose state-of-the-art engine allows you to ''draw capture streams'' around ghosts (in past games, the ghosts would just get "stuck" in your streams) and [[DestructiveSavior ''destroy the scenery around you in real-time'']] . Not just context-specific bits of scenery; ''all of it.''

to:

* ''VideoGame/GhostbustersTheVideoGame''. ''Ghostbusters'', ''Ghostbusters'', ''GHOSTBUSTERS''. The game whose state-of-the-art engine allows you to ''draw capture streams'' around ghosts (in past games, the ghosts would just get "stuck" in your streams) and [[DestructiveSavior ''destroy destroy the scenery around you in real-time'']] .real-time]] . Not just context-specific bits of scenery; ''all of it.''
30th May '16 8:52:05 AM PixelKnight
Is there an issue? Send a Message


* ''VideoGame/GhostbustersTheVideoGame''. ''Ghostbusters'', ''Ghostbusters'', ''GHOSTBUSTERS''. The game whose state-of-the-art engine allows you to ''draw capture streams'' around ghosts (in past games, the ghosts would just get "stuck" in your streams) and ''destroy the scenery around you in real-time'' . Not just context-specific bits of scenery; ''all of it.''

to:

* ''VideoGame/GhostbustersTheVideoGame''. ''Ghostbusters'', ''Ghostbusters'', ''GHOSTBUSTERS''. The game whose state-of-the-art engine allows you to ''draw capture streams'' around ghosts (in past games, the ghosts would just get "stuck" in your streams) and [[DestructiveSavior ''destroy the scenery around you in real-time'' .real-time'']] . Not just context-specific bits of scenery; ''all of it.''
25th May '16 2:03:00 AM erforce
Is there an issue? Send a Message


* ''{{Burnout}}.'' Each wreck is punctuated by a super-slo-mo sequence designed to showcase the awesome crash physics. Crash Mode takes it a step farther, requiring that the player make clever use of crash physics to destroy a freeway full of vehicles.

to:

* ''{{Burnout}}.''VideoGame/{{Burnout}}.'' Each wreck is punctuated by a super-slo-mo sequence designed to showcase the awesome crash physics. Crash Mode takes it a step farther, requiring that the player make clever use of crash physics to destroy a freeway full of vehicles.



** ''VideoGame/NeedForSpeed: Hot Pursuit'' would count since it's made by Criterion (they were behind Burnout as well): Sometimes during the crash scene, your car can be sent flying by another racer or cop as it careens into it.

to:

** ''VideoGame/NeedForSpeed: Hot Pursuit'' would count since it's made by Criterion (they were behind Burnout ''Burnout'' as well): Sometimes during the crash scene, your car can be sent flying by another racer or cop as it careens into it.
This list shows the last 10 events of 236. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.WreakingHavok