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* In ''VideoGame/PotionPermit'', Spook Diggers leave mound trails when they burrow underground to ambush you.

to:

* In ''VideoGame/PotionPermit'', Spook Diggers and Ironfins leave mound trails when they burrow underground to ambush you.

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Changed: 1358

Removed: 6164

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Alphabetizing example(s), Crosswicking (Potion Permit)


* ''VideoGame/Armageddon2'', a map-pack for Skulltag, has this done by its twin bosses in the "Sand Worm Trench" level. They pop up occasionally from under the sand to breathe fire at you, and spend the rest of the time under the ground, raising one hell of a dust cloud.
* ''VideoGame/BatmanArkhamAsylum'': Batman is forced to walk along a floating wooden boardwalk in Killer Croc's lair while Croc moves around somewhere beneath the water. Occasionally some of the rafts that serve as the walkway will be kicked up or outright destroyed behind Batman, forcing the player to outrun Croc as he chases them down from beneath the surface.
* ''VideoGame/BattleAxe'' has gigantic SandWorm enemies that can be spotted before they ambush you from beneath the ground, thanks to the lumps they make while digging.



* ''VideoGame/Borderlands2'': Threshers create these both when they move and, in the case of Feeler and Turf Threshers, they send their tentacles through the ground to attack.
* ''VideoGame/CastlevaniaLamentOfInnocence'' and ''VideoGame/CastlevaniaCurseOfDarkness'' has a class of undead that burrow in this manner before leaping out of the ground to strike at you.
* ''VideoGame/{{Cataclysm}}: Dark Days Ahead'': Seeing mounds of dirt can mean one of three things:
## You found a farm. Farm buildings should be nearby.
## You found a minefield. Warning signs should be nearby.
## A giant worm is nearby. Once you kill it, it splits into two weaker worms. Once you're done, you can use the wormsign to plant any seeds you may have.
* ''VideoGame/{{Blasphemous}}'': One enemy type is a worm-man who periodically burrows into the ground, following you, with the main reason you know where it is being the raised ground where it's burrowing. After reaching you, it leaps upwards, shrieking, though leaving itself vulnerable in the process.



* ''VideoGame/DustyRevenge'' and it's prequel, ''VideoGame/DustyRagingFist'' have mole enemies who can pull a FastTinnelling attack, disappearing underground and trying to ambush you from below. However you can spot them and jump to avoid getting clawed from below thanks to bumps on the ground.

to:

* ''VideoGame/CivilizationBeyondEarth'': Siege Worms are big enough that, even without confronting them ([[BossInMooksClothing which is a terrible idea most of the time]]), they'll completely wreck any tile improvement with ''just'' their wormsign. A Siege Worm passing through your territory usually means a few turns of extensive repairs even if you leave it alone.
* ''VideoGame/CrashBandicoot2CortexStrikesBack'': You can dig into certain types of ground in some of the jungle stages that have bees, which protects you from the swarm. As you move underground, Crash's position is indicated by a dirt patch moving along the ground.
* ''VideoGame/DeepRockGalactic'': The Sandblasted Corridors are home to the Nayaka Trawler, which burrow and crawl beneath the surface to grab unsuspecting dwarves and drag them away. It announces its presence through loud burrowing sounds and a trail of dirt and rock; shooting at it can force it to the surface and expose its weak underside.
* ''VideoGame/DesertMoon'': Hunters give one off when they're under the sand, invulnerable to attacks.
* ''VideoGame/{{Dune}}'': The computer games, including ''VideoGame/DuneII''. The first Dune game ups the ante by including static discharge from the sand, meaning the worms are followed by ''bolts of lightning'' -- the worms build up large amounts of static electricity when moving through the sand, and when they start to surface, the electricity discharges into the sky. The interface voice in ''Dune: 2000'' will also call out "Wormsign" and highlight it on the minimap if you have a radar.
* ''VideoGame/DustyRevenge'' and it's its prequel, ''VideoGame/DustyRagingFist'' have mole enemies who can pull a FastTinnelling FastTunnelling attack, disappearing underground and trying to ambush you from below. However you can spot them and jump to avoid getting clawed from below thanks to bumps on the ground.ground.
%%* ''VideoGame/GameAndWatch'': The moles in ''Vermin''.
* ''VideoGame/GoldenSunTheLostAge'': You do this with the Sand Psynergy, which turns you into a big pulsating mound of sand, free to move around, but incapable of attacking. Played straight with the Scorpion King boss, who [[SandIsWater swims around underground]] leaving a wake, and one Venus Djinni, who will seemingly teleport around while under the sand.
* ''VideoGame/HeavyWeapon'': The [[SandWorm Mechworm]] boss. If you see sand being thrown up under you, get out of the way or face a OneHitKill from its DigAttack.



%%* ''VideoGame/MassEffect2'': The Thresher Maws use this to confuse you as to where it will pop up next.%%Use what? How?
* ''VideoGame/{{Blasphemous}}'': One enemy type is a worm-man who periodically burrows into the ground, following you, with the main reason you know where it is being the raised ground where it's burrowing. After reaching you, it leaps upwards, shrieking, though leaving itself vulnerable in the process.

to:

* ''VideoGame/MarioKart8'': Monty Moles leave trails of raised dirt in their wake as they burrow around. They serve as jump ramps you can perform tricks off of.
* ''VideoGame/MassEffect1'': The Legendary Edition gives Thresher Maws this to show players where they'll next surface (in the original release, they just burrowed and resurfaced without warning).
%%* ''VideoGame/MassEffect2'': The Thresher Maws use this to confuse you as to where it will pop up next.%%Use what? How?
* ''VideoGame/{{Blasphemous}}'': One enemy type is a worm-man who periodically burrows into the ground, following you,
How?
%%* ''VideoGame/MetroidPrime2Echoes'' features this
with the main reason boss Amorbis.
%%* ''VideoGame/MiniRobotWars'': The Driller and Mole enemies have this when under the ground.
* ''VideoGame/MonsterHunter'': Among others, Blos-type monsters do this. Usually, by the time
you know where it is see the dust clouds being the raised ground where kicked up, it's burrowing. After reaching you, it leaps upwards, shrieking, though leaving itself vulnerable in a bit too late to react - the process.real purpose of the dust clouds is to let you figure out exactly what the monster's attack pattern is, so you can avoid it from then on.



* ''VideoGame/TheSuffering'': The embodiment of death by live burial does this when it chases after you. However, it leaves behind no permanent trail, and when it digs out of the ground to attack you the hole it creates will vanish. However, if you're quick, you can throw a bomb down the hole.

to:

* ''VideoGame/TheSuffering'': The embodiment of death by live burial does this when it chases after you. However, it leaves behind no permanent trail, and when it digs out of ''Videogame/PlantsVsZombiesGardenWarfare'': Burrowed Chompers leave a trail in the ground to attack you in this fashion if they move around.
* ''Franchise/{{Pokemon}}'':
** ''VideoGame/PokemonXAndY'':
*** The wild Pokémon of
the hole it creates will vanish. However, if you're quick, you can throw Lumiose Badlands leave a bomb trail of dust to mark their location in lieu of RandomEncounters.
*** The move Dig shows a trail of raised dirt approaching the target during the attacking turn.
** ''VideoGame/PokemonScarletAndViolet'': The Diglett line and the new {{mon|s}} Orthworm do this when moving in the overworld. During the Path of Legends storyline, the trainer has to chase
down a [[{{Sandworm}} giant]] Orthworm that leaves an enormous trail every time it moves.
* In ''VideoGame/PotionPermit'', Spook Diggers leave mound trails when they burrow underground to ambush you.
%%* ''VideoGame/RuneScape'': The Strykewyrms.
* ''VideoGame/SeriousSam 3: BFE'': Sand whales kick up a ton of dust when chasing players that [[BorderPatrol attempt to leave
the hole.borders of the more open levels]].
* In ''VideoGame/ShadowOfTheColossus'', Dirge, the "Sand tiger" has this when approaching the player character from a distance.



* ''VideoGame/StarcraftII'': Burrowed Zerg units can be spotted by a savvy player by spotting the "wormsign". In a more direct vein, a Nydus worm will produce wormsign in the area where it's about to pop out of the ground.
* ''VideoGame/TheSuffering'': The embodiment of death by live burial does this when it chases after you. However, it leaves behind no permanent trail, and when it digs out of the ground to attack you the hole it creates will vanish. However, if you're quick, you can throw a bomb down the hole.
%%* ''VideoGame/SuperMarioGalaxy'': The mole-like Undergrunt enemies use these, especially the boss, Major Burrows.



* ''VideoGame/{{Terraria}}'': Giant worms and other burrowing enemies leave a trail of little bits of dirt flying around as they're digging. They also have a very characteristic sound which can be somewhat unnerving if you can't easily defeat them yet. It does give a good indication of what side they'll be coming from next, though.



* ''VideoGame/CastlevaniaLamentOfInnocence'' and ''VideoGame/CastlevaniaCurseOfDarkness'' has a class of undead that burrow in this manner before leaping out of the ground to strike at you.
* ''VideoGame/{{Dune}}'': The computer games, including ''VideoGame/DuneII''. The first Dune game ups the ante by including static discharge from the sand, meaning the worms are followed by ''bolts of lightning'' -- the worms build up large amounts of static electricity when moving through the sand, and when they start to surface, the electricity discharges into the sky. The interface voice in ''Dune: 2000'' will also call out "Wormsign" and highlight it on the minimap if you have a radar.
%%* ''VideoGame/GameAndWatch'': The moles in ''Vermin''.
* ''VideoGame/GoldenSunTheLostAge'': You do this with the Sand Psynergy, which turns you into a big pulsating mound of sand, free to move around, but incapable of attacking. Played straight with the Scorpion King boss, who [[SandIsWater swims around underground]] leaving a wake, and one Venus Djinni, who will seemingly teleport around while under the sand.
* ''VideoGame/Armageddon2'', a map-pack for Skulltag, has this done by its twin bosses in the "Sand Worm Trench" level. They pop up occasionally from under the sand to breathe fire at you, and spend the rest of the time under the ground, raising one hell of a dust cloud.
* ''VideoGame/MonsterHunter'': Among others, Blos-type monsters do this. Usually, by the time you see the dust clouds being kicked up, it's a bit too late to react - the real purpose of the dust clouds is to let you figure out exactly what the monster's attack pattern is, so you can avoid it from then on.
* In ''VideoGame/ShadowOfTheColossus'', Dirge, the "Sand tiger" has this when approaching the player character from a distance.
* ''VideoGame/HeavyWeapon'': The [[SandWorm Mechworm]] boss. If you see sand being thrown up under you, get out of the way or face a OneHitKill from its DigAttack.
%%* ''VideoGame/MetroidPrime2Echoes'' features this with the boss Amorbis.
%%* ''VideoGame/MiniRobotWars'': The Driller and Mole enemies have this when under the ground.
* ''VideoGame/{{Terraria}}'': Giant worms and other burrowing enemies leave a trail of little bits of dirt flying around as they're digging. They also have a very characteristic sound which can be somewhat unnerving if you can't easily defeat them yet. It does give a good indication of what side they'll be coming from next, though.
* ''VideoGame/SeriousSam 3: BFE'': Sand whales kick up a ton of dust when chasing players that [[BorderPatrol attempt to leave the borders of the more open levels]].
* ''VideoGame/StarcraftII'': Burrowed Zerg units can be spotted by a savvy player by spotting the "wormsign". In a more direct vein, a Nydus worm will produce wormsign in the area where it's about to pop out of the ground.
* ''VideoGame/BattleAxe'' has gigantic SandWorm enemies that can be spotted before they ambush you from beneath the ground, thanks to the lumps they make while digging.
* ''VideoGame/Borderlands2'': Threshers create these both when they move and, in the case of Feeler and Turf Threshers, they send their tentacles through the ground to attack.
* ''VideoGame/CrashBandicoot2CortexStrikesBack'': You can dig into certain types of ground in some of the jungle stages that have bees, which protects you from the swarm. As you move underground, Crash's position is indicated by a dirt patch moving along the ground.
* ''VideoGame/BatmanArkhamAsylum'': Batman is forced to walk along a floating wooden boardwalk in Killer Croc's lair while Croc moves around somewhere beneath the water. Occasionally some of the rafts that serve as the walkway will be kicked up or outright destroyed behind Batman, forcing the player to outrun Croc as he chases them down from beneath the surface.
* ''VideoGame/DesertMoon'': Hunters give one off when they're under the sand, invulnerable to attacks.
* ''VideoGame/PokemonXAndY'':
** The wild Pokémon of the Lumiose Badlands leave a trail of dust to mark their location in lieu of RandomEncounters.
** The move Dig shows a trail of raised dirt approaching the target during the attacking turn.
* ''VideoGame/PokemonScarletAndViolet'': The Diglett line and the new {{mon|s}} Orthworm do this when moving in the overworld. During the Path of Legends storyline, the trainer has to chase down a [[{{Sandworm}} giant]] Orthworm that leaves an enormous trail every time it moves.
* ''VideoGame/CivilizationBeyondEarth'': Siege Worms are big enough that, even without confronting them ([[BossInMooksClothing which is a terrible idea most of the time]]), they'll completely wreck any tile improvement with ''just'' their wormsign. A Siege Worm passing through your territory usually means a few turns of extensive repairs even if you leave it alone.
* ''Videogame/PlantsVsZombiesGardenWarfare'': Burrowed Chompers leave a trail in the ground in this fashion if they move around.
%%* ''VideoGame/RuneScape'': The Strykewyrms.
* ''VideoGame/MarioKart8'': Monty Moles leave trails of raised dirt in their wake as they burrow around. They serve as jump ramps you can perform tricks off of.
%%* ''VideoGame/SuperMarioGalaxy'': The mole-like Undergrunt enemies use these, especially the boss, Major Burrows.
* ''VideoGame/{{Cataclysm}}: Dark Days Ahead'': Seeing mounds of dirt can mean one of three things:
## You found a farm. Farm buildings should be nearby.
## You found a minefield. Warning signs should be nearby.
## A giant worm is nearby. Once you kill it, it splits into two weaker worms. Once you're done, you can use the wormsign to plant any seeds you may have.



* ''VideoGame/DeepRockGalactic'': The Sandblasted Corridors are home to the Nayaka Trawler, which burrow and crawl beneath the surface to grab unsuspecting dwarves and drag them away. It announces its presence through loud burrowing sounds and a trail of dirt and rock; shooting at it can force it to the surface and expose its weak underside.
* ''VideoGame/MassEffect1'': The Legendary Edition gives Thresher Maws this to show players where they'll next surface (in the original release, they just burrowed and resurfaced without warning).

Changed: 18

Removed: 69

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natter


* ''Film/SpaceJam'' has the cartoon character WesternAnimation/BugsBunny create a wormsign bulge in the real world (a special effect) as he and WesternAnimation/DaffyDuck approach UsefulNotes/MichaelJordan's home. This includes disturbing pavement stones. Surprisingly, while Bugs continues forward toward the house, a persnickety Daffy creates a branch wormsign that ends up in the AngryGuardDog's doghouse. So, cartoon ducks are {{Tunnel King}}s on par with rabbits. Who'd've guessed?
** Or maybe he just learned how from spending so much time with Bugs.

to:

* ''Film/SpaceJam'' has the cartoon character WesternAnimation/BugsBunny create a wormsign bulge in the real world (a special effect) as he and WesternAnimation/DaffyDuck approach UsefulNotes/MichaelJordan's home. This includes disturbing pavement stones. Surprisingly, while Bugs continues forward toward the house, a persnickety Daffy creates a branch wormsign that ends up in the AngryGuardDog's doghouse. So, cartoon ducks are {{Tunnel King}}s on par with rabbits. Who'd've guessed?\n** Or maybe he just learned how from spending so much time with Bugs.

Added: 522

Changed: 164

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* ''TabletopGame/DungeonsAndDragons''. Sometimes when the bulette is burrowing just below the surface its crest will be raised and be visible to anyone nearby, thus giving it the nickname "landshark".

to:

* ''TabletopGame/DungeonsAndDragons''. ''TabletopGame/DungeonsAndDragons'':
**
Sometimes when the a bulette is burrowing just below the surface surface, its crest will be raised and be visible to anyone nearby, thus giving it cutting through the dirt like the fin of a shark through water. Thus its nickname "landshark".of "LandShark."
** The ''TabletopGame/DarkSun'' setting has sink worms, so named because they leave a sunken depression behind them as they move through the silt or sand. Since sink worms are [[StealthyColossus oddly quiet]], this is often the only warning its victims have before it bursts from the sand beneath them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Blasphemous}}'': One enemy type is a worm-man who periodically burrows into the ground, following you, with the main reason you know where it is being the raised ground where it's burrowing. After reaching you, it leaps upwards, shrieking, though leaving itself vulnerable in the process.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''The Literature/{{Discworld}} Almanack'', in its piece about the worm herders who used to travel the Sto Plains, has an illustration showing wormsign around the feet of a serious-looking man carrying a shepherd's crook with a very small hook.
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[[folder:Fan Works]]
* ''VideoGame/IceAndFireMinecraft'': A deathworm's movement beneath the sand is visible thanks to a trail of disturbed sand particles.
[[/folder]]
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[[caption-width-right:350:[[WrongTurnAtAlbuquerque "Well, here we are! Pismo Beach and all the clams we can eat!" he said as he emerged in the middle of a cave]].]]

to:

[[caption-width-right:350:[[WrongTurnAtAlbuquerque "Well, here we are! Pismo Beach and all the clams we can eat!" he said as he emerged in the middle of a cave]].]]
cave.]]]]
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* ''Film/{{Dune|2021}}'' (2021): Sands worms can be spotted at the distance with all the sand that's moved as they approach. As they approach the surface, they cause [[https://en.wikipedia.org/wiki/Soil_liquefaction soil liquefaction]].

to:

* ''Film/{{Dune|2021}}'' (2021): Sands worms (2021) and ''Film/DunePartTwo'' (2023) : {{Sand worm}}s (also called Shai-Hulud) can be spotted at the distance with all the sand that's moved as they approach. As they approach the surface, they cause [[https://en.wikipedia.org/wiki/Soil_liquefaction soil liquefaction]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/PokemonScarletAndViolet'': The Diglett line and the new {{mon|s}} Orthworm do this when moving in the overwold. During the Path of Legends storyline, the trainer has to chase down a [[{{Sandworm}} giant]] Orthworm that leaves an enormous trail every time it moves.

to:

* ''VideoGame/PokemonScarletAndViolet'': The Diglett line and the new {{mon|s}} Orthworm do this when moving in the overwold.overworld. During the Path of Legends storyline, the trainer has to chase down a [[{{Sandworm}} giant]] Orthworm that leaves an enormous trail every time it moves.
Is there an issue? Send a MessageReason:
None


* At the end of ''WesternAnimation/TheIncredibles'', a giant wormsign appears in the parking lot right before the Underminer's giant DrillTank pops up and he starts ranting.

to:

* At the end of ''WesternAnimation/TheIncredibles'', ''WesternAnimation/TheIncredibles1'', a giant wormsign appears in the parking lot right before the Underminer's giant DrillTank pops up and he starts ranting.



* Done briefly in ''WesternAnimation/{{Madagascar}}'', when Alex digs through the sand to get himself out from under Melman's crate on the beach.

to:

* Done briefly in ''WesternAnimation/{{Madagascar}}'', ''WesternAnimation/Madagascar1'', when Alex digs through the sand to get himself out from under Melman's crate on the beach.

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* ''Videogame/CivilizationBeyondEarth'': Siege Worms are big enough that, even without confronting them ([[BossInMooksClothing which is a terrible idea most of the time]]), they'll completely wreck any tile improvement with ''just'' their wormsign. A Siege Worm passing through your territory usually means a few turns of extensive repairs even if you leave it alone.

to:

* ''Videogame/CivilizationBeyondEarth'': ''VideoGame/PokemonScarletAndViolet'': The Diglett line and the new {{mon|s}} Orthworm do this when moving in the overwold. During the Path of Legends storyline, the trainer has to chase down a [[{{Sandworm}} giant]] Orthworm that leaves an enormous trail every time it moves.
* ''VideoGame/CivilizationBeyondEarth'':
Siege Worms are big enough that, even without confronting them ([[BossInMooksClothing which is a terrible idea most of the time]]), they'll completely wreck any tile improvement with ''just'' their wormsign. A Siege Worm passing through your territory usually means a few turns of extensive repairs even if you leave it alone.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BattleAxe'' has gigantic SandWorm enemies that can be spotted before they ambush you from beneath the ground, thanks to the lumps they make while digging.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/DustyRevenge'' and it's prequel, ''VideoGame/DustyRagingFist'' have mole enemies who can pull a FastTinnelling attack, disappearing underground and trying to ambush you from below. However you can spot them and jump to avoid getting clawed from below thanks to bumps on the ground.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Dune}}'': The computer games, including ''VideoGame/DuneII''. The first Dune game ups the ante by including static discharge from the sand, meaning the worms are followed by ''bolts of lightning'' -- the worms build up large amounts of static electricity when moving through the sand, and when they start to surface, the electricity discharges into the sky.

to:

* ''VideoGame/{{Dune}}'': The computer games, including ''VideoGame/DuneII''. The first Dune game ups the ante by including static discharge from the sand, meaning the worms are followed by ''bolts of lightning'' -- the worms build up large amounts of static electricity when moving through the sand, and when they start to surface, the electricity discharges into the sky. The interface voice in ''Dune: 2000'' will also call out "Wormsign" and highlight it on the minimap if you have a radar.

Added: 156

Changed: 298

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None


** Zaganaga in ''A Link Between Worlds'' creates a sand whirlpool before popping up.
** The Molduga mini bosses in ''Breath of the Wild'' have one to warn you of their location.

to:

** ''VideoGame/TheLegendOfZeldaOracleOfAges'': While burrowing, the miniboss Subterror creates a small raised bump that marks its position.
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'':
Zaganaga in ''A Link Between Worlds'' creates a sand whirlpool before popping up.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The Molduga mini bosses in ''Breath of minibosses create a large raised mound above themselves as they swim through the Wild'' have one to warn you of their location.desert sands.
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* ''Film/{{Godzilla 1998}}'' does this when Franchise/{{Godzilla}} arrives from the ocean. The pier splits most satisfyingly.
* ''Film/{{Godzilla 2014}}'':

to:

* ''Film/{{Godzilla 1998}}'' ''Film/Godzilla1998'' does this when Franchise/{{Godzilla}} arrives from the ocean. The pier splits most satisfyingly.
* ''Film/{{Godzilla 2014}}'':''Film/Godzilla2014'':



* ''Film/SpaceJam'' has the cartoon character Bugs Bunny create a wormsign bulge in the real world (a special effect) as he and Daffy Duck approach Michael Jordan's home. This includes disturbing pavement stones. Surprisingly, while Bugs continues forward toward the house, a persnickety Daffy creates a branch wormsign that ends up in the AngryGuardDog's doghouse. So, cartoon ducks are {{Tunnel King}}s on par with rabbits. Who'd've guessed?

to:

* ''Film/SpaceJam'' has the cartoon character Bugs Bunny WesternAnimation/BugsBunny create a wormsign bulge in the real world (a special effect) as he and Daffy Duck WesternAnimation/DaffyDuck approach Michael Jordan's UsefulNotes/MichaelJordan's home. This includes disturbing pavement stones. Surprisingly, while Bugs continues forward toward the house, a persnickety Daffy creates a branch wormsign that ends up in the AngryGuardDog's doghouse. So, cartoon ducks are {{Tunnel King}}s on par with rabbits. Who'd've guessed?



* WesternAnimation/BugsBunny leaves trails as he digs; several episodes follow his trail for a bit before he emerges...often to realize that he should've taken that [[WrongTurnAtAlbuquerque left turn at Albecoikey]]. Also in later shorts, he would bring a reluctant Daffy along for the ride.

to:

* WesternAnimation/BugsBunny leaves trails as he digs; several episodes follow his trail for a bit before he emerges...often to realize that he should've taken that [[WrongTurnAtAlbuquerque left turn at Albecoikey]]. Also in later shorts, he would bring a reluctant Daffy WesternAnimation/DaffyDuck along for the ride.



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* ''WesternAnimation/CaseyBatsAgain'': Locked out of the baseball field, Casey attempts to dig his way inside, but a policeman sees the ground rising and pushes it (and Casey) back with a roller.
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Up To Eleven is a defunct trope


** Godzilla creates a massive swell in the water as he swims, with his dorsal spines protruding from the top. Taken UpToEleven when the act of landfall is preceded by a tsunami.

to:

** Godzilla creates a massive swell in the water as he swims, with his dorsal spines protruding from the top. Taken UpToEleven when the The act of landfall is preceded by a tsunami.
Is there an issue? Send a MessageReason:
None


Sometimes the effect will be the ground bulging up as if something has been forced through it, while other times it will be subsidence, as if the monster has actually ''consumed'' the earth, undermining the ground above it.[[note]]Which of course raises the question of [[NoConservationofMass where all those tons of earth went]]...[[/note]]

to:

Sometimes the effect will be the ground bulging up as if something has been forced through it, while other times it will be subsidence, as if the monster has actually ''consumed'' the earth, undermining the ground above it.[[note]]Which of course raises the question of [[note]]If [[NoConservationofMass where any level of physics at all those tons is implied]], the first suggests that the stable ground was dense enough to need to be pushed out of earth went]]...the way, while the second suggests that it was compressed or liquefied into a material phase that couldn't support its own weight after the burrower passed. [[/note]]
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* Some insects, and other small critters like moles and sidewinders, can hold their breath and "swim" under the surface of soft sand for a short time.

to:

* Some insects, and other small critters like moles and sidewinders, can hold their breath and "swim" under the surface of soft sand for a short time. Notable in that the sand doesn't rise in their wake, but collapses instead.
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Recursive crosswick. A fellow troper had made this revision in the other page


* ''VideoGame/CrashBandicoot2CortexStrikesBack'': You can do this in certain types of ground. This protects you from the bees that often swarm about said levels while you pick them off.

to:

* ''VideoGame/CrashBandicoot2CortexStrikesBack'': You can do this in dig into certain types of ground. This ground in some of the jungle stages that have bees, which protects you from the bees that often swarm about said levels while swarm. As you pick them off.move underground, Crash's position is indicated by a dirt patch moving along the ground.
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None


* The Krayt Dragon in ''Series/{{TheMandalorian}}''.

to:

* The Krayt Dragon in ''Series/{{TheMandalorian}}''.''Series/TheMandalorian''.
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None

Added DiffLines:

* ''VideoGame/DeepRockGalactic'': The Sandblasted Corridors are home to the Nayaka Trawler, which burrow and crawl beneath the surface to grab unsuspecting dwarves and drag them away. It announces its presence through loud burrowing sounds and a trail of dirt and rock; shooting at it can force it to the surface and expose its weak underside.
* ''VideoGame/MassEffect1'': The Legendary Edition gives Thresher Maws this to show players where they'll next surface (in the original release, they just burrowed and resurfaced without warning).
Is there an issue? Send a MessageReason:
None


* ''Film/{{Dune|2021}}'' (2021): Sands worms can be spotted at the distance with all the sand that's moved as they approach.

to:

* ''Film/{{Dune|2021}}'' (2021): Sands worms can be spotted at the distance with all the sand that's moved as they approach. As they approach the surface, they cause [[https://en.wikipedia.org/wiki/Soil_liquefaction soil liquefaction]].

Added: 124

Changed: 40

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* ''Film/Dune1984 '': (The TropeNamer being the book on which it is based.) A SandWorm makes the pretty distinct wormsign shape underground. For an added effect, we also see lightning-like effects. Presumably, the motion of the giant creature (and more importantly tons of sand) ionizes the air.

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* ''Film/Dune1984 '': (The ''Film/{{Dune|1984}}'' (1984): (the TropeNamer being [[Literature/{{Dune}} the book book]] on which it is based.) based) A SandWorm makes the pretty distinct wormsign shape underground. For an added effect, we also see lightning-like effects. Presumably, the motion of the giant creature (and more importantly tons of sand) ionizes the air.air.
* ''Film/{{Dune|2021}}'' (2021): Sands worms can be spotted at the distance with all the sand that's moved as they approach.
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* ''Film/BirdBox''. Wind and disturbed leaves or foliage presage the arrival of the creatures, whose [[NothingIsScarier appearance is never revealed]]. At one point Malorie is fleeing through a forest with the movement of trees showing three creatures are moving in on her.
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* ''WesternAnimation/TheAdventuresOfDawdleTheDonkey'': In "Dawdle And The Mole Field", the mole that appears in the episode leaves such a trail everywhere he goes.

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* WesternAnimation/BugsBunny leaves trails as he digs; several episodes follow his trail for a bit before he emerges...often to realize that he should've taken that [[WrongTurnAtAlbuquerque left turn at Albecoikey]].

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* WesternAnimation/BugsBunny leaves trails as he digs; several episodes follow his trail for a bit before he emerges...often to realize that he should've taken that [[WrongTurnAtAlbuquerque left turn at Albecoikey]]. Also in later shorts, he would bring a reluctant Daffy along for the ride.
-->'''Daffy''': What a way for a duck to travel. Underground.
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* ''VideoGame/MailMole'': [[PlayerCharacter Molty]] leaves a temporary trail of wormsign wherever he goes.

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