History Main / WitchSpecies

20th Jun '16 12:17:09 PM LordInsane
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** In ''TabletopGame/{{Pathfinder}}'', all Sorcerers have a "bloodline" that gives them the ''potential'' to advance in the Sorceror class. In many (but not all) cases, these bloodlines are the results of a HalfHumanHybrid ancestor: even in the others (such as the Arcane, Deepearth or Undead bloodlines) the tendency is inherited (though it may skip generations). The Arcane bloodline is interesting in that the suggested origin of the bloodline is basically having had lots of ancestors who [[LamarckWasRight learned to use arcane magic the hard way]]. The Accursed bloodline, meanwhile, actually covers descent from hags.

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** In ''TabletopGame/{{Pathfinder}}'', all Sorcerers have a "bloodline" that gives them the ''potential'' to advance in the Sorceror class. In many (but not all) cases, these bloodlines are the results of a HalfHumanHybrid ancestor: even in almost all (there is a handful of MysticalPregnancy bloodlines) the others (such as the Arcane, Deepearth or Undead bloodlines) the tendency is inherited (though it may skip generations). The Arcane bloodline is interesting in that the suggested origin of the bloodline is basically having had lots of ancestors who [[LamarckWasRight learned to use arcane magic the hard way]]. The Accursed bloodline, meanwhile, actually covers descent from hags.
6th Jun '16 4:42:18 PM Doug86
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** Also from the TabletopGame/{{Ravenloft}} setting: the Vistani-- UsefulNotes/{{Romani}} people by way of UniversalHorror films-- have a magic talent no other humans (or demihumans, for that matter) have: the ability to travel the Mists safely. This may make them a downplayed example.

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** Also from the TabletopGame/{{Ravenloft}} setting: the Vistani-- UsefulNotes/{{Romani}} people by way of UniversalHorror Franchise/UniversalHorror films-- have a magic talent no other humans (or demihumans, for that matter) have: the ability to travel the Mists safely. This may make them a downplayed example.
20th May '16 1:26:34 AM Leid
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* In ''Manga/MahouTsukaiNoYome'', The sleigh beggy. It's also heavily implied that, while almost anyone can become an alchemist, only people born into magic can become mages. However, due to persecution after the last war, they are a dying race.
20th Apr '16 9:54:11 PM BlackSunNocturne
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* In ''TabletopGame/{{Pathfinder}}'', hags are their own unique kind of species. They crossbreed with humanoid males to father changelings, who look like {{Cute Witch}}es with long, slender frames, dark hair, {{mismatched eyes}} and abnormally pale skin, and then use a ritual to transform changelings into ugly, mystically powerful crones like themselves when they come of age -- hags always being {{Evil Witch}}es is enforced by the facts that only evil changelings willingly accept the transformation ritual, and those forced to transform are driven mad by the torturous nature of the transformation.

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* In ''TabletopGame/{{Pathfinder}}'', hags are their own unique kind of species. They crossbreed with humanoid males to father changelings, who look like {{Cute Witch}}es with long, slender frames, dark hair, {{mismatched eyes}} and abnormally pale skin, and then use a ritual to transform changelings into ugly, mystically powerful crones like themselves when they come of age -- hags always being {{Evil Witch}}es is enforced by the facts that only evil changelings willingly accept the transformation ritual, and those forced to transform are driven mad by the torturous nature of the transformation. Additionally, changelings can take an alternate racial trait that makes them better witches (a +2 bonus to Intelligence and Charisma instead of a +2 bonus to Wisdom and Charisma).



** In the same game, the "Dreamwalker" archetype for the Witch class takes its inspiration from hags in general and night hags (based on the "night mara" and similar nightmare-inducing she-demons), as well as being specifically associated with changelings (which, in Pathfinder, are the infantile form of hags).

to:

** In the same game, the "Dreamwalker" archetype for the Witch class takes its inspiration from hags in general and night hags (based on the "night mara" and similar nightmare-inducing she-demons), as well as being specifically associated with a specific archetype of the witch class for changelings (which, in Pathfinder, are the infantile form of hags).
20th Apr '16 9:22:04 PM BlackSunNocturne
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* In ''TabletopGame/{{Pathfinder}}'', hags are their own unique kind of species. They crossbreed with humanoid males to father changelings, who look like {{Cute Witch}}es, and then use a ritual to transform changelings into ugly, mystically powerful crones like themselves when they come of age -- hags always being {{Evil Witch}}es is enforced by the facts that only evil changelings willingly accept the transformation ritual, and those forced to transform are driven mad by the torturous nature of the transformation.

to:

* In ''TabletopGame/{{Pathfinder}}'', hags are their own unique kind of species. They crossbreed with humanoid males to father changelings, who look like {{Cute Witch}}es, Witch}}es with long, slender frames, dark hair, {{mismatched eyes}} and abnormally pale skin, and then use a ritual to transform changelings into ugly, mystically powerful crones like themselves when they come of age -- hags always being {{Evil Witch}}es is enforced by the facts that only evil changelings willingly accept the transformation ritual, and those forced to transform are driven mad by the torturous nature of the transformation.



** Additionally in Pathfinder, there's the Changelings: the offspring of hags and whomever they trick into mating with them. They are always born female, with long, slender frames, dark hair, {{mismatched eyes}} and abnormally pale skin. Essentially the "larval" version of hags. Though some resist the call, most end up succumbing to the lure of power and transform into hags like their mothers.
20th Apr '16 9:19:24 PM BlackSunNocturne
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[[folder:Tabletop RPGs]]

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[[folder:Tabletop RPGs]][=RPG=]s]]



* The titular dragons are this, to the point of actually gaining automatic levels in player-equivalent caster classes as they age and mature, in addition to being able to take levels in character classes the normal way.

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* ** The titular dragons are this, to the point of actually gaining automatic levels in player-equivalent caster classes as they age and mature, in addition to being able to take levels in character classes the normal way.



** The Kalashtar of the TabletopGame/{{Eberron}} setting can also be considered an example of this trope, although their powers are psionic rather than magical. Their links to extraplanar entities are what makes them other than human, and such connections, while not genetic, are passed down from father to son or from mother to daughter.



*** In ''TabletopGame/{{Pathfinder}}'', hags are their own unique kind of species. They crossbreed with humanoid males to father changelings, who look like {{Cute Witch}}es, and then use a ritual to transform changelings into ugly, mystically powerful crones like themselves when they come of age -- hags always being {{Evil Witch}}es is enforced by the facts that only evil changelings willingly accept the transformation ritual, and those forced to transform are driven mad by the torturous nature of the transformation.

to:

*** * In ''TabletopGame/{{Pathfinder}}'', hags are their own unique kind of species. They crossbreed with humanoid males to father changelings, who look like {{Cute Witch}}es, and then use a ritual to transform changelings into ugly, mystically powerful crones like themselves when they come of age -- hags always being {{Evil Witch}}es is enforced by the facts that only evil changelings willingly accept the transformation ritual, and those forced to transform are driven mad by the torturous nature of the transformation.



** The Kalashtar of the TabletopGame/{{Eberron}} setting can also be considered an example of this trope, although their powers are psionic rather than magical. Their links to extraplanar entities are what makes them other than human, and such connections, while not genetic, are passed down from father to son or from mother to daughter.



*** In the same game, the "Dreamwalker" archetype for the Witch class takes its inspiration from hags in general and night hags (based on the "night mara" and similar nightmare-inducing she-demons), as well as being specifically associated with changelings (which, in Pathfinder, are the infantile form of hags).
*** Pathfinder's Arcanist class is described as someone with sorcerous talent who learns to wield it using wizardly methods instead of the Sorcerer's individualistic force-of-personality method. By default they don't get to choose a bloodline, though they can optionally pick up a lessened variant, and one of their available archetypes[[note]]archetypes in Pathfinder is a set of modifications to a class and its features[[/note]] exchanges some of the Arcanist's tricks for them having a full Sorcerer bloodline

to:

*** ** In the same game, the "Dreamwalker" archetype for the Witch class takes its inspiration from hags in general and night hags (based on the "night mara" and similar nightmare-inducing she-demons), as well as being specifically associated with changelings (which, in Pathfinder, are the infantile form of hags).
*** ** Pathfinder's Arcanist class is described as someone with sorcerous talent who learns to wield it using wizardly methods instead of the Sorcerer's individualistic force-of-personality method. By default they don't get to choose a bloodline, though they can optionally pick up a lessened variant, and one of their available archetypes[[note]]archetypes in Pathfinder is a set of modifications to a class and its features[[/note]] exchanges some of the Arcanist's tricks for them having a full Sorcerer bloodline bloodline
** Additionally in Pathfinder, there's the Changelings: the offspring of hags and whomever they trick into mating with them. They are always born female, with long, slender frames, dark hair, {{mismatched eyes}} and abnormally pale skin. Essentially the "larval" version of hags. Though some resist the call, most end up succumbing to the lure of power and transform into hags like their mothers.
18th Mar '16 12:44:07 PM Henker
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* The titular ''Wytches'' are closer to [[EldrichAbomination Eldrich Abominations]] - horrific monsters who live underground and bestow gifts on human followers in exchange for [[HumanSacrifice "Pledges"]].

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* The titular ''Wytches'' are closer to [[EldrichAbomination Eldrich [[EldritchAbomination Eldritch Abominations]] - horrific monsters who live underground and bestow gifts on human followers in exchange for [[HumanSacrifice "Pledges"]].
18th Mar '16 12:42:42 PM Henker
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Added DiffLines:

* The titular ''Wytches'' are closer to [[EldrichAbomination Eldrich Abominations]] - horrific monsters who live underground and bestow gifts on human followers in exchange for [[HumanSacrifice "Pledges"]].
9th Mar '16 2:52:52 AM WhatRayDid
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* The titular dragons are this, to the point of actually gaining automatic levels in player-equivalent caster classes as they age and mature, in addition to being able to take levels in character classes the normal way.
25th Feb '16 11:03:08 AM MsChibi
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* In ''Manga/AkazukinChaCha'', a young girl is going to a WizardingSchool. The ''school bus'' is an enlarged FlyingBroomstick.
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