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* ''TabletopGame/Pathfinder'': 7th Tier Mythic Heroes have Force of Will, which lets them spend mythic power to either reroll a d20 or force a non-mythic creatire to do the same.
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* Later books in the ''Literature/CallahansCrosstimeSaloon'' feature a character named Ernie Shea, a.k.a. the Lucky Duck because he radiates good (and bad) luck, but it rarely is of any direct benefit to him. It turns out that his power is due to the fact that [[spoiler:he's [[TheFairFolk a half-breed Fae]]. His father was a Fir Darrig, an Irish Fae spirit with the ability to alter probability at will, and his mother is a pooka. As a hybrid, he has his father's luck-altering power, but no ability to control it.]]
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** SCP-[[https://scp-wiki.wikidot.com/scp-7500 7500]] has the ability to manipulate probability in his favour, apparently tied to the vest he always wears - though strangely enough, the vest only works for him. Unfortunately, the power is tied to his subconscious desires: as such, he can never return home to Ireland thanks to his anxieties over seeing his descendants at long last, even though he consciously wants to, for storms keep grounding his flight at the airport.

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*** Fifth edition includes the halfling feature 'lucky', the feat 'lucky', and the divination wizard.

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*** ** Fifth edition includes the halfling feature 'lucky', 'Lucky', the feat 'lucky', 'Lucky', and the divination wizard.Divination Wizard, all of which let the player reroll a dice.
** The Grave Domain Cleric has a specialized version in their Sentinel At Death's Door ability. If an ally takes a critical hit, the Cleric can impede death’s progress, and turn it into a normal hit.

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Alphabetized examples.


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* As an inversion of the trope, Himawari from ''Manga/XxxHolic'' randomly causes bad luck to anyone who tries to become close to her, with the exception of a few people: her parents and Doumeki. She can't control when it happens or who to.



* As an inversion of the trope, Himawari from ''Manga/XxxHolic'' randomly causes bad luck to anyone who tries to become close to her, with the exception of a few people: her parents and Doumeki. She can't control when it happens or who to.



* In the "ComicBook/{{Ultraheroes}}" AffectionateParody of superheroes story running in ''Walt Disney's Comics'' #701, Gladstone Gander, already BornLucky, is upgraded to the ultrahero "Cloverleaf" with this power. He then engages the also upgraded Pegleg Pete in a CurbstompBattle. At least until Pete's dogged determination to keep on fighting despite how badly outmatched he was engaged the crowd's [[IneffectualSympatheticVillain tendency to root for the underdog.]] Since Cloverleaf's motivation for heroic acts is to gain favorable public attention, he wished he were on the losing end--and his powers instantly fulfilled that desire.

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* In the "ComicBook/{{Ultraheroes}}" ''ComicBook/{{Ultraheroes}}'' AffectionateParody of superheroes story running in ''Walt Disney's Comics'' #701, Gladstone Gander, already BornLucky, is upgraded to the ultrahero "Cloverleaf" with this power. He then engages the also upgraded Pegleg Pete in a CurbstompBattle. At least until Pete's dogged determination to keep on fighting despite how badly outmatched he was engaged the crowd's [[IneffectualSympatheticVillain tendency to root for the underdog.]] Since Cloverleaf's motivation for heroic acts is to gain favorable public attention, he wished he were on the losing end--and his powers instantly fulfilled that desire.



* The fate point mechanic in the ''Fate System'', ''TabletopGame/SpiritOfTheCentury'', ''TabletopGame/TheDresdenFiles'' et al., is by default this more on the ''player'' than the actual character level in that spending fate points lets players [[LuckManipulationMechanic alter the outcome of dice rolls]] and establish narrative details for their characters' benefit, especially with an appropriate aspect to back them up, but doesn't necessarily reflect so much any specific distinct 'in-universe' power. However, as long as the ability doesn't need to be mechanically more ''powerful'' than other aspect invocations, simply picking an aspect like, say, "Implausible Luck" or "Weirdness Magnet" (they're freeform) is all the narrative excuse a character needs to embody this trope while the player's supply of fate points lasts... and as with any aspect, more can always be earned by allowing it to work ''against'' the character every so often, too.



* The fate point mechanic in the ''Fate System'', ''TabletopGame/SpiritOfTheCentury'', ''TabletopGame/TheDresdenFiles'' et al., is by default this more on the ''player'' than the actual character level in that spending fate points lets players [[LuckManipulationMechanic alter the outcome of dice rolls]] and establish narrative details for their characters' benefit, especially with an appropriate aspect to back them up, but doesn't necessarily reflect so much any specific distinct 'in-universe' power. However, as long as the ability doesn't need to be mechanically more ''powerful'' than other aspect invocations, simply picking an aspect like, say, "Implausible Luck" or "Weirdness Magnet" (they're freeform) is all the narrative excuse a character needs to embody this trope while the player's supply of fate points lasts... and as with any aspect, more can always be earned by allowing it to work ''against'' the character every so often, too.



* In the Franchise/{{Nasuverse}}, a Marble Phantasm is the ability to transfigure the surrounding world at will according to the user's vision of the world, allowing one to essentially interfere with probability. The English name comes from a metaphor for picking a single white marble from a bag of black marbles; a Marble Phantasm would be the ability to pick the white marble with 100% certainty. This is contrasted with a Reality Marble, which would achieve the same feat by changing all of the black marbles into white marbles. The main difference is that a Marble Phantasm is constrained by what is "possible", while a Reality Marble allows one to create the "impossible".

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* In the Franchise/{{Nasuverse}}, ''Franchise/{{Nasuverse}}'', a Marble Phantasm is the ability to transfigure the surrounding world at will according to the user's vision of the world, allowing one to essentially interfere with probability. The English name comes from a metaphor for picking a single white marble from a bag of black marbles; a Marble Phantasm would be the ability to pick the white marble with 100% certainty. This is contrasted with a Reality Marble, which would achieve the same feat by changing all of the black marbles into white marbles. The main difference is that a Marble Phantasm is constrained by what is "possible", while a Reality Marble allows one to create the "impossible".



* ''WebAnimation/{{RWBY}}''

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* ''WebAnimation/{{RWBY}}''''WebAnimation/{{RWBY}}'':



** Eventually, [[spoiler: John]] gets in on the mix, gaining the ability to go back and change any unfavorable events or destines that may or may not occur.

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** Eventually, [[spoiler: John]] [[spoiler:John]] gets in on the mix, gaining the ability to go back and change any unfavorable events or destines that may or may not occur.
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Interestingly, this power seems to work better when it's an innate ability of the character. If the character is a sorcerer casting a magic spell to affect luck, it often requires a karmic debt: bad luck on the wielder to balance the scales of fate. Someone with an inborn ability to affect fate usually doesn't have this drawback.
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Kick The Son Of A Bitch is no longer a trope


* ''Fanfic/ChildOfTheStorm'' has the TropeNamer, Wanda Maximoff a.k.a. the Scarlet Witch. She normally uses her magic - trained by Doctor Strange since she was a child - but she uses her mutant power for some of the big stuff. Like dropping a piece of space junk on a KingMook with pinpoint precision, splattering it across Chicago's streets. Then, when she finally catches up with [[spoiler: Sinister]] in the sequel, the architect or enabler of much of her godson's childhood misery, she... well... basically, she points at him and sets reality to randomize. [[BodyHorror The results are not pretty.]] [[KickTheSonOfABitch But damn, he deserves it.]]

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* ''Fanfic/ChildOfTheStorm'' has the TropeNamer, Wanda Maximoff a.k.a. the Scarlet Witch. She normally uses her magic - trained by Doctor Strange since she was a child - but she uses her mutant power for some of the big stuff. Like dropping a piece of space junk on a KingMook with pinpoint precision, splattering it across Chicago's streets. Then, when she finally catches up with [[spoiler: Sinister]] in the sequel, the architect or enabler of much of her godson's childhood misery, she... well... basically, she points at him and sets reality to randomize. [[BodyHorror The results are not pretty.]] [[KickTheSonOfABitch But damn, he deserves it.]]
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* ''Series/KamenRiderZiO'': Kamen Rider Woz has a special tablet that he can use to make a certain future happen. It's impossible to avoid once he writes it in. For instance, when he wrote that someone will be in a car accident, not even TimeStandsStill powers could stop it. However, unlike most examples of this trope, he has specific limits. He cannot make a future unless it has a chance of happening, as such he cannot create TransformationTrinkets of future Riders unless he knows there is a significant chance of that Rider existing in the future. He also has to physically write in the tablet or use a voice recognition module to make that future happen, so anyone can interrupt him.

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* ''Series/KamenRiderZiO'': Kamen Rider White Woz has a special tablet that he can use to make a certain future happen. It's impossible to avoid once he writes it in. For instance, when he wrote that someone will be in a car accident, not even TimeStandsStill powers could stop it. However, unlike most examples of this trope, he has specific limits. He cannot make a future unless it has a chance of happening, as such he cannot create TransformationTrinkets of future Riders unless he knows there is a significant chance of that Rider existing in the future. He also has to physically write in the tablet or use a voice recognition module to make that future happen, so anyone can interrupt him. It's also possible to trick White Woz into writing something that doesn't mean what he intended for it to mean, such as by failing to specify if he writes "Woz" that he means himself and not Black Woz.
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* ''Franchise/TheHitchhikersGuideToTheGalaxy'' has the Infinite Improbability Drive, which uses extremely unlikely happenings to power the Heart of Gold spaceship.

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* ''Franchise/TheHitchhikersGuideToTheGalaxy'' has the Infinite Improbability Drive, which uses extremely unlikely happenings to power the Heart of Gold spaceship. Particularly it's used as a kind of WarpDrive, by temporarily making ''everything'' happen before settling on the desired outcome, that being the ship already being at the set location. It requires calibration between use, as a BlindJump carries UnpredictableResults not just for transit, but potentially reality.
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* One story from anthology ''Strange Adventures'' opened with a crook getting caught entirely by chance. Out early on good behavior, he spends years studying probability mathematics, culminating in engineering a handheld device that verbally calculates the odds against suggested outcomes occurring before nullifying them to make whatever he wants spontaneously occur. After using it to great success, when he attempts to use it to TakeOverTheWorld it [[InstantAIJustAddWater spontaneously develops sentience and a conscience]] and activates itself to asphyxiate him and save the world from his greed.
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** Much later we have [[spoiler:Valentine's Love Train]], which allows him to redirect any misfortune aimed at him, such as physical damage, elsewhere across the world.

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** *** Much later we have [[spoiler:Valentine's Love Train]], which allows him to redirect any misfortune aimed at him, such as physical damage, elsewhere across the world.



** Much later in ''[=JoJolion=]'', there's [[spoiler:Wonder of U]], which triggers any time anyone attempts to pursue it or its user, activating all their stored-up negative Karma ''with interest''. In effect, it seems to [[RealityWarper warp reality]] to force negative outcomes on opponents, to the point of rewriting the immediate past, making people suffer [[MadeOfPlasticine overly grievous injuries]] from otherwise harmless incidents, and even causing YouAreAlreadyDead situations with [[NecroNonSequitur no visible cause]]. The power is outrageously sensitive and completely unavoidable once triggered, to the point where entire family lines have been plagued by misfortune just by catching a glimpse of the Stand, and anyone who shows aggression to the Stand's user suffers a messy death in seconds.

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** *** Much later in ''[=JoJolion=]'', there's [[spoiler:Wonder of U]], which triggers any time anyone attempts to pursue it or its user, activating all their stored-up negative Karma ''with interest''. In effect, it seems to [[RealityWarper warp reality]] to force negative outcomes on opponents, to the point of rewriting the immediate past, making people suffer [[MadeOfPlasticine overly grievous injuries]] from otherwise harmless incidents, and even causing YouAreAlreadyDead situations with [[NecroNonSequitur no visible cause]]. The power is outrageously sensitive and completely unavoidable once triggered, to the point where entire family lines have been plagued by misfortune just by catching a glimpse of the Stand, and anyone who shows aggression to the Stand's user suffers a messy death in seconds.
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* In ''WesternAnimation/{{Brave}}'', the Witch's spells are presented as a means to change one's fate. [[spoiler:However, they aren't straightforward as Merida's request for a spell to "[[ExactWords change]]" her mother results in her [[ForcedTransformation being turned into bear]], just as what happened to the prince who became Mor'du when he desired a spell to give him the StrengthOfTen. That said, the spell does work as Merida wanted as her dynamic with her mother changes over the course of their adventure together]].

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* In ''WesternAnimation/{{Brave}}'', the Witch's spells are presented as a means to change one's fate. [[spoiler:However, they aren't straightforward as Merida's request for a spell to "[[ExactWords change]]" her mother results in her [[ForcedTransformation being turned into bear]], just as what happened to the prince who became Mor'du when he desired a spell to give him the StrengthOfTen.TheStrengthOfTenMen. That said, the spell does work as Merida wanted as her dynamic with her mother changes over the course of their adventure together]].
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* In ''WesternAnimation/{{Brave}}'', the Witch's spells are presented as a means to change one's fate. [[spoiler:However, they aren't straightforward as Merida's request for a spell to "[[ExactWords change]]" her mother results in her [[ForcedTransformation being turned into bear]], just as what happened to the prince who became Mor'du when he desired a spell to give him the StrengthOfTenMen. That said, the spell does work as Merida wanted as her dynamic with her mother changes over the course of their adventure together]].

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* In ''WesternAnimation/{{Brave}}'', the Witch's spells are presented as a means to change one's fate. [[spoiler:However, they aren't straightforward as Merida's request for a spell to "[[ExactWords change]]" her mother results in her [[ForcedTransformation being turned into bear]], just as what happened to the prince who became Mor'du when he desired a spell to give him the StrengthOfTenMen.StrengthOfTen. That said, the spell does work as Merida wanted as her dynamic with her mother changes over the course of their adventure together]].
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* In ''WesternAnimation/{{Brave}}'', the Witch's spells are presented as a means to change one's fate. [[spoiler:However, they aren't straightforward as Merida's request for a spell to "[[ExactWords change]]" her mother results in her [[ForcedTransformation being turned into bear]], just as what happened to the prince who became Mor'du when he desired a spell to give him the StrengthOTenMen. That said, the spell does work as Merida wanted as her dynamic with her mother changes over the course of their adventure together]].

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* In ''WesternAnimation/{{Brave}}'', the Witch's spells are presented as a means to change one's fate. [[spoiler:However, they aren't straightforward as Merida's request for a spell to "[[ExactWords change]]" her mother results in her [[ForcedTransformation being turned into bear]], just as what happened to the prince who became Mor'du when he desired a spell to give him the StrengthOTenMen.StrengthOfTenMen. That said, the spell does work as Merida wanted as her dynamic with her mother changes over the course of their adventure together]].
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* In ''WesternAnimation/{{Brave}}'', the Witch's spells are presented as a means to change one's fate. [[spoiler:However, they aren't straightforward as Merida's request for a spell to "[[ExactWords change]]" her mother results in her [[ForcedTransformation being turned into bear]], just as what happened to the prince who became Mor'du when he desired a spell to give him the StrengthOTenMen. That said, the spell does work as Merida wanted as her dynamic with her mother changes over the course of their adventure together]].
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** According to Maggie, Mouse has abilities of this kind. While they aren't particularly overt, it is well within his capabilities to ensure that your favorite restaurant just happens to have a free table when you want to go out to dinner, or that all the traffic lights on your commute are green when you pass them.
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* This is the power of Ania Fortuna of ''LightNovel/AsuraCryin''. As a luck eater, she can remove or add to the luck of a person in the area by biting them. The uses for this are variable, from giving Tomoharu an edge in battle to making sure he's on the receiving end of pranks.

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* This is the power of Ania Fortuna of ''LightNovel/AsuraCryin''.''Literature/AsuraCryin''. As a luck eater, she can remove or add to the luck of a person in the area by biting them. The uses for this are variable, from giving Tomoharu an edge in battle to making sure he's on the receiving end of pranks.



* In ''LightNovel/ACertainMagicalIndex'', the first Majin shown, One-Eyed Othinus has nigh-omnipotence, where the nigh part came from the fact that her powers are bound by the omnipotence paradox: she embodies ''every'' possibility, both success and failure, so whenever she tries to reality-warp, it has 50% chance of not working. In effect, her powers are like that: she has 50% chance of winning against anything, and 50% chance of losing against anything. She seeks to overcome this.

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* In ''LightNovel/ACertainMagicalIndex'', ''Literature/ACertainMagicalIndex'', the first Majin shown, One-Eyed Othinus has nigh-omnipotence, where the nigh part came from the fact that her powers are bound by the omnipotence paradox: she embodies ''every'' possibility, both success and failure, so whenever she tries to reality-warp, it has 50% chance of not working. In effect, her powers are like that: she has 50% chance of winning against anything, and 50% chance of losing against anything. She seeks to overcome this.



* In ''LightNovel/ChivalryOfAFailedKnight'', Amane Shinomiya has this as his Blazer ability. Under the pretext of making wishes, he can bring anything his heart desires into reality. Problem is, he has no control over the routes his wishes take to come true. For instance, when fighting in the Seven Stars Sword-Art Festival he merely wishes "not to have to fight his opponent". Said opponent, a doctor, was forced to forfeit her match with him as [[spoiler: every single one of her hospital patients had mysteriously come under critical condition, despite her double and triple checking that they were stable before leaving to compete]]. It turns out he does this for all of his matches, [[spoiler: and as a result made it all the way to the semifinals without having to fight a single person]].

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* In ''LightNovel/ChivalryOfAFailedKnight'', ''Literature/ChivalryOfAFailedKnight'', Amane Shinomiya has this as his Blazer ability. Under the pretext of making wishes, he can bring anything his heart desires into reality. Problem is, he has no control over the routes his wishes take to come true. For instance, when fighting in the Seven Stars Sword-Art Festival he merely wishes "not to have to fight his opponent". Said opponent, a doctor, was forced to forfeit her match with him as [[spoiler: every single one of her hospital patients had mysteriously come under critical condition, despite her double and triple checking that they were stable before leaving to compete]]. It turns out he does this for all of his matches, [[spoiler: and as a result made it all the way to the semifinals without having to fight a single person]].
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* ''Fanfic/GazsHorribleHalloweenOfDoom'': As revenge for destroying an offering that Dib was going to make in his name, Samhain curses Gaz with terrible luck on Halloween, her favorite holiday.

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Placed examples in alphabetical order


* In ''LightNovel/ChivalryOfAFailedKnight'', Amane Shinomiya has this as his Blazer ability. Under the pretext of making wishes, he can bring anything his heart desires into reality. Problem is, he has no control over the routes his wishes take to come true. For instance, when fighting in the Seven Stars Sword-Art Festival he merely wishes "not to have to fight his opponent". Said opponent, a doctor, was forced to forfeit her match with him as [[spoiler: every single one of her hospital patients had mysteriously come under critical condition, despite her double and triple checking that they were stable before leaving to compete]]. It turns out he does this for all of his matches, [[spoiler: and as a result made it all the way to the semifinals without having to fight a single person]].
** What's more, the roundabout and coincidental nature of this ability makes tracking it back to Amane, the source, impossible. Even if there ''was'' evidence, he could simply wish for it to disappear.
** It has a negative effect on his mental health as well, as people who learned of his powers in the past either refused to acknowledge his hard work (believing it was just more good luck), [[AbusiveParents or outright abused and exploited him until he granted them good fortune.]] Naturally, this treatment turned him into a sociopath.

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* In ''LightNovel/ChivalryOfAFailedKnight'', Amane Shinomiya has this as his Blazer ability. Under As an inversion of the pretext trope, Himawari from ''Manga/XxxHolic'' randomly causes bad luck to anyone who tries to become close to her, with the exception of making wishes, he can bring anything his heart desires into reality. Problem is, he has no a few people: her parents and Doumeki. She can't control over the routes his wishes take to come true. For instance, when fighting it happens or who to.
* This is the power of Ania Fortuna of ''LightNovel/AsuraCryin''. As a luck eater, she can remove or add to the luck of a person
in the Seven Stars Sword-Art Festival he merely wishes "not to have to fight his opponent". Said opponent, a doctor, was forced to forfeit her match with him as [[spoiler: every single one of her hospital patients had mysteriously come under critical condition, despite her double and triple checking that they were stable before leaving to compete]]. It turns out he does area by biting them. The uses for this for all of his matches, [[spoiler: and as a result made it all are variable, from giving Tomoharu an edge in battle to making sure he's on the way to the semifinals without having to fight a single person]].
** What's more, the roundabout and coincidental nature
receiving end of this ability makes tracking it back to Amane, the source, impossible. Even if there ''was'' evidence, he could simply wish for it to disappear.
** It has a negative effect on his mental health as well, as people who learned of his powers in the past either refused to acknowledge his hard work (believing it was just more good luck), [[AbusiveParents or outright abused and exploited him until he granted them good fortune.]] Naturally, this treatment turned him into a sociopath.
pranks.



* PlayedForLaughs in ''Tottemo! Luckyman'', the eponymous character's only ability is luck and has the body stats of little kids, his punches are so slow that it takes half a minute to fully extend his arm, but that is all that he needs to be the most powerful SuperHero in the entire universe and the other 10 universes and the larger universe and stopped an invasion from the Inner Larger universe by pure luck. He can even save billions of dead people and recreate an entire universe(the 4th) when at "Infinitely Lucky Mode", that is when he combined with his home star, the Lucky Star. Problem is, if he is not under the light of the star, his bad luck can kill him without him doing anything at all.

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* PlayedForLaughs in ''Tottemo! Luckyman'', the eponymous character's only ability is luck and has the body stats of little kids, his punches are so slow that it takes half a minute to fully extend his arm, but that is all that he needs to be the most powerful SuperHero in the entire universe and the other 10 universes and the larger universe and stopped an invasion from the Inner Larger universe by pure luck. He can even save billions of dead people and recreate an entire universe(the 4th) when at "Infinitely Lucky Mode", that is when he combined with his home star, the Lucky Star. Problem is, if he is not under the light Rouge, Vanessa's cat familiar formed out of the star, his bad luck "Red Thread of Fate", from ''Manga/BlackClover'' can kill him without him doing anything at all.change the fate of the Black Bulls near it in their favor. Certain death attacks miss, strike the wrong area, or backfire as best suits Vanessa's mindset. She effectively rewrites fate to what's most optimal for them.



* In ''Anime/YuGiOh'' [[spoiler:Atem/Atemu]] has the power to manipulate destiny, but only after [[spoiler:learning his true name, which he [[LaserGuidedAmnesia specifically wiped from his own memories]] to hide the power from Zorc Necrophades]]. Supposedly, anyone can pull this trick off, with the aforementioned character just really, ''really'' good at it. (Good enough to [[spoiler:play XanatosSpeedChess with an EldritchAbomination]], in fact!)
** Judai of ''Anime/YuGiOhGX'' proves to be capable of [[ScrewDestiny defying the predictions]] of Saiou, an otherwise omniscient seer.
** In ''Anime/YuGiOhZEXAL'', this is a power of Number 7: Lucky Straight, which is exactly why [=CharlieMcCay=] stole it, albeit to give his niece who was about to undergo a risky procedure. The card also makes his luck-focused deck nearly unstoppable, with him having 10,000 LP at one point in the duel.
* As an inversion of the trope, Himawari from ''Manga/XxxHolic'' randomly causes bad luck to anyone who tries to become close to her, with the exception of a few people: her parents and Doumeki. She can't control when it happens or who to.
* ''Anime/TheVisionOfEscaflowne''. The primary antagonists [[spoiler:have built a machine to see - and ''alter'' - the fate of human beings; their ultimate goal is to do this to the entire world, which they believe [[UtopiaJustifiesTheMeans justifies their numerous atrocities]]. Played most straight with the "Intensified Luck Soldiers" Naria and Eirya, who get powered up with "lucky blood" which causes, among other things, lasers fired at them to bend off-course, swords swung at them to veer dramatically off to the side and flying mechs pursuing them to spontaneously power-off and drop out of the sky. Unfortunately for the two of them, that blood proves to be PowerAtAPrice. Also, the antagonists' power doesn't work well around Hitomi - her optimism, fortunetelling skills, and Atlantean ClapYourHandsIfYouBelieve pendant are enough to trump the machine without her even ''thinking'' about it, and when she's close to Van, it's enough to shut it down completely. That's just when she's ''physically'' close to him; when she feels ''emotionally'' close to him, it's as if such a machine is being used '''[[HoistByHisOwnPetard against them]]!'''[[note]]And that machine goes by the name of ''Escaflowne'', whose power core is made of the same material as Hitomi's pendant, and whose destiny-defying power (seen best by Zeibach's inability to track it) grows along with the bonds between it, Van, and Hitomi.[[/note]]]]
* [[spoiler:Amae Koromo]] of ''Manga/{{Saki}}''. There are BornLucky players who could get the TabletopGame/{{Mahjong}} tiles they need almost all the time... and then there's her. She's not only BornLucky, she can actually manipulate the luck of everyone around her so that no one else on the table could ever get a good hand unless she lets them.
** Also, the titular heroine, Miyanaga Saki, is quite clearly described by her to-be teammates in the first episode as having "superhuman luck" as if it were an actual superpower. Then again, considering the kind of ridiculous hands these people get, it probably is.
* This is the power of Ania Fortuna of ''LightNovel/AsuraCryin''. As a luck eater, she can remove or add to the luck of a person in the area by biting them. The uses for this are variable, from giving Tomoharu an edge in battle to making sure he's on the receiving end of pranks.
* Horribly deconstructed in the first ''Manga/TokyoBabylon'' OAV. Shinji Nagumo noticed he had ''such'' [[BornLucky extremely good luck]] that he survived several accidents: he became so smug that he actually started to set different accidents involving him and his work rivals/superiors. . . so that he'd as much get small wounds, but the others would end up dead. I.e., he tampers with an elevator which falls down its hole with him and the head of the enterprise inside then stops mid-fall; as a result, Nagumo gets a broken arm and the old man dies of a heart attack, setting Nagumo as a possible successor to his director seat. Too bad the boss had hired Subaru Sumeragi believing that there was a curse in his company, so this puts Subaru ''and'' Seishirou in the case...
* In ''Anime/TengenToppaGurrenLagann'', the Anti-Spirals have access to missiles that alter probability to prevent the targets from avoiding or blocking them. This technology is thrown right back at them in the final battle; missiles that ''can't'' miss happen to be perfect for Attenborough's [[BeamSpam favourite]] [[MacrossMissileMassacre tactic]]: he targets ''[[MoreDakka every single point of space-time at once]]''.



* The main character in ''Manga/PsychoBusters'' appears to have this, with things like pieces of the ceiling falling to intercept attacks or the floor collapsing under his opponent's feet just before they attack. It turns out to be just highly precise subconscious time manipulation.
* ''Anime/{{Penguindrum}}'''s fifteenth episode reveals that [[spoiler:Momoka's diary]] has the ability to change fate in exchange for something important to the user.
* In ''Manga/MagiLabyrinthOfMagic'', the black Rukh grant the ability to alter destiny. The villains even come close to repeating the trope name verbatim when invoking the black Rukh power in the Balbadd arc. [[spoiler:Later revealed to be an ''inversion''. People already have the power to ScrewDestiny since the White Rukh embodies Free Will. Black Rukh embodies ''destiny'', and accepting its power means surrendering self-determination. This inevitably leads to suffering and death since that is what the entity that produces Black Rukh wants.]]
* ''Manga/MedakaBox'': Namanie Nienami, a member of one of the Kurokami branch families, wields a Style (a word-based ability) called "Contrary Conjuction"; using the word "therefore", she can switch probability itself, making the least-likely outcome the most-likely and vice versa. For example, there is no way her sword can cut an entire ocean liner in half, "therefore" she can cut it in half. But it can work against her as well; by fighting the weakest member of Hitoyoshi Zenkichi's Student Council (Zenkichi himself), she was matched up with the one opponent she was most likely to defeat, "therefore" she lost. She knew this would happen, she just didn't care (she's weird like that).
** [[spoiler:In order to defeat Shishime Iihiko (and knowing that she herself is too much of a Cloudcuckoolander to be reliable), she lends her "Contrary Conjunction" Style to Zenkichi; he was least likely to even stand up to Iihiko, "therefore" he could fight him. It doesn't last long enough for a straight victory on Zenkichi's part, but it does create the opening needed for Shiranui Hansode, whom Iihiko had possessed, to destroy her parasite with his own unstoppable power.]]

to:

* The main character In ''LightNovel/ChivalryOfAFailedKnight'', Amane Shinomiya has this as his Blazer ability. Under the pretext of making wishes, he can bring anything his heart desires into reality. Problem is, he has no control over the routes his wishes take to come true. For instance, when fighting in ''Manga/PsychoBusters'' appears the Seven Stars Sword-Art Festival he merely wishes "not to have this, to fight his opponent". Said opponent, a doctor, was forced to forfeit her match with things like pieces him as [[spoiler: every single one of the ceiling falling to intercept attacks or the floor collapsing her hospital patients had mysteriously come under his opponent's feet just critical condition, despite her double and triple checking that they were stable before they attack. leaving to compete]]. It turns out he does this for all of his matches, [[spoiler: and as a result made it all the way to be the semifinals without having to fight a single person]].
** What's more, the roundabout and coincidental nature of this ability makes tracking it back to Amane, the source, impossible. Even if there ''was'' evidence, he could simply wish for it to disappear.
** It has a negative effect on his mental health as well, as people who learned of his powers in the past either refused to acknowledge his hard work (believing it was
just highly precise subconscious time manipulation.
more good luck), [[AbusiveParents or outright abused and exploited him until he granted them good fortune.]] Naturally, this treatment turned him into a [[TheSociopath sociopath]].
* ''Anime/{{Penguindrum}}'''s fifteenth episode reveals that [[spoiler:Momoka's diary]] ''Literature/IfHerFlagBreaks'': Souta has the ability to see flags on top of people's heads, allowing him to see and change fate in exchange for something important to the user.
* In ''Manga/MagiLabyrinthOfMagic'', the black Rukh grant the ability to alter destiny. The villains even come close to repeating the trope name verbatim when invoking the black Rukh power in the Balbadd arc. [[spoiler:Later revealed to be an ''inversion''. People already have the power to ScrewDestiny since the White Rukh embodies Free Will. Black Rukh embodies ''destiny'',
events and accepting its power means surrendering self-determination. This inevitably leads to suffering and death since that is what the entity that produces Black Rukh wants.]]
* ''Manga/MedakaBox'': Namanie Nienami, a member of one of the Kurokami branch families, wields a Style (a word-based ability) called "Contrary Conjuction"; using the word "therefore", she
choices in life. He can switch probability itself, making the least-likely outcome the most-likely and vice versa. For example, there is no way her sword can cut an entire ocean liner in half, "therefore" she can cut it in half. But it can work against her as well; also break flags by fighting the weakest member of Hitoyoshi Zenkichi's Student Council (Zenkichi himself), she was matched up with the one opponent she was most likely taking action to defeat, "therefore" she lost. She knew this would happen, she just didn't care (she's weird like that).
** [[spoiler:In order to defeat Shishime Iihiko (and knowing that she herself is too much of a Cloudcuckoolander to be reliable), she lends her "Contrary Conjunction" Style to Zenkichi;
prevent events he was least likely to even stand up to Iihiko, "therefore" he could fight him. It doesn't last long enough for a straight victory want to happen. He's not up on Zenkichi's part, but it does create all the opening needed for Shiranui Hansode, whom Iihiko nuances, however, particularly when it comes to the way his friends' flags appear (or don't). Mei [[spoiler: had possessed, to destroy a lesser form of the ability before she lost her parasite with his own unstoppable power.memory.]]



* ''Literature/IfHerFlagBreaks'': Souta has the ability to see flags on top of people's heads, allowing him to see and change important events and choices in life. He can also break flags by taking action to prevent events he doesn't want to happen. He's not up on all the nuances, however, particularly when it comes to the way his friends' flags appear (or don't). Mei [[spoiler: had a lesser form of the ability before she lost her memory.]]
* In ''Manga/{{Toriko}}'', Ichiryuu's main ability, Minority World, is a passive and simple version of probability manipulation: He inverts chance. He uses it in combination with techniques with a MillionToOneChance--under Minority World's effect, it becomes an almost guaranteed outcome. This backfires on him spectacularly when his opponent catches on and [[spoiler: not only tries unlikely moves of his own but because Ichiryuu almost guaranteed death on his opponent--under normal circumstances--Minority World allowed him to keep living long enough to kill Ichiryuu.]]
** [[TheDragon Joie]] has Gourmet luck ability, which causes him to be [[BornLucky extremely lucky]]. This power not only causes all his attacks to deal maximum possible damage but also makes all attacks directed at him miss or simply [[NoSell not work]], making it a game-breaking power. In fact, one of his favorite strategies is to release flesh-melting fungus in the air around himself and wait until his opponent's body melts, while staying completely intact, since fungus doesn't affect him due to his luck. Sadly for him, he eventually come across Midora, who can [[spoiler:[[PowerCopying copy any superpower]], that was used against him. ''Unnatural luck included''.]]

to:

* ''Literature/IfHerFlagBreaks'': Souta has In ''Manga/MagiLabyrinthOfMagic'', the black Rukh grant the ability to see flags on top of people's heads, allowing him alter destiny. The villains even come close to see and change important events and choices in life. He can also break flags by taking action to prevent events he doesn't want to happen. He's not up on all repeating the nuances, however, particularly trope name verbatim when it comes to invoking the way his friends' flags appear (or don't). Mei [[spoiler: had a lesser form of black Rukh power in the ability before she lost her memory.Balbadd arc. [[spoiler:Later revealed to be an ''inversion''. People already have the power to ScrewDestiny since the White Rukh embodies Free Will. Black Rukh embodies ''destiny'', and accepting its power means surrendering self-determination. This inevitably leads to suffering and death since that is what the entity that produces Black Rukh wants.]]
* In ''Manga/{{Toriko}}'', Ichiryuu's main ability, Minority World, is ''Manga/MedakaBox'': Namanie Nienami, a passive and simple version member of one of the Kurokami branch families, wields a Style (a word-based ability) called "Contrary Conjuction"; using the word "therefore", she can switch probability manipulation: He inverts chance. He uses itself, making the least-likely outcome the most-likely and vice versa. For example, there is no way her sword can cut an entire ocean liner in half, "therefore" she can cut it in combination half. But it can work against her as well; by fighting the weakest member of Hitoyoshi Zenkichi's Student Council (Zenkichi himself), she was matched up with techniques with a MillionToOneChance--under Minority World's effect, it becomes an almost guaranteed outcome. This backfires on him spectacularly when his the one opponent catches on and [[spoiler: not only tries unlikely moves she was most likely to defeat, "therefore" she lost. She knew this would happen, she just didn't care (she's weird like that).
** [[spoiler:In order to defeat Shishime Iihiko (and knowing that she herself is too much
of his own but because Ichiryuu almost guaranteed death on his opponent--under normal circumstances--Minority World allowed him to keep living long enough to kill Ichiryuu.]]
** [[TheDragon Joie]] has Gourmet luck ability, which causes him
a Cloudcuckoolander to be [[BornLucky extremely lucky]]. This power not only causes all his attacks reliable), she lends her "Contrary Conjunction" Style to deal maximum possible damage but also makes all attacks directed at him miss or simply [[NoSell not work]], making it a game-breaking power. In fact, one of his favorite strategies is Zenkichi; he was least likely to release flesh-melting fungus in the air around himself and wait until his opponent's body melts, while staying completely intact, since fungus even stand up to Iihiko, "therefore" he could fight him. It doesn't affect him due last long enough for a straight victory on Zenkichi's part, but it does create the opening needed for Shiranui Hansode, whom Iihiko had possessed, to destroy her parasite with his luck. Sadly for him, he eventually come across Midora, who can [[spoiler:[[PowerCopying copy any superpower]], that was used against him. ''Unnatural luck included''.own unstoppable power.]]



* ''Manga/TheSevenDeadlySins'': The Supreme Goddess, matriarch of the ancient and powerful Goddess Clan, has this power. She can grant unto a person a fate that will occur even if others try to fight it. Only one who has power on par with her, such as her EvilCounterpart the Demon King, can hope of messing up the designed fate. In the series, she [[spoiler:curses her daughter, the goddess Elizabeth, with a cruel destiny. She will be reborn again and again, having no memory of her life as a goddess, inevitably meeting with the perpetually immortal demon Meliodas, whom the original Elizabeth fell in love with, and while lacking proper memories of him, fall in love with him again. On the side, Meliodas is cursed with immortality and will recover from even fatal injuries in time by the Demon King for falling in love with a Goddess and siding against the Demon Clan in the great war. If she is told about any past lives with him, it will start to trigger her memories coming back and in three days she will die close to Meliodas and nothing he can do will save her. The reason for this curse: falling in love with Meliodas and working to save the lives of other demons. As of the current incarnation, she is the 107th Elizabeth Meliodas has met in the 3,000 years since the war ended and her memories are coming back]]. ''Major Spoiler'': [[spoiler:''This'' time, Meliodas figures out a way to turn the trope on them: take all ten Commandments and become equal to the Demon King (as the Commandments were created by the Demon King supplying half his power), beat him, take ''his'' power to become equal to the Supreme Goddess, and use all that to break both of their curses.]]
* From ''Manga/YuunaAndTheHauntedHotSprings'' Chitose Nakai, the manager of Yuragi-sou, has this power as a ZashikiWarashi. She uses it to get rid of the Godunn Mass in Chapter 2; she reverses the bad fortune that made them become priests in the first place (baldness, debt, family problems), so they spontaneously quit and leave. Although she can manipulate luck, she can't actually ''create'' luck, which means forcing something fortunate to happen to someone right away will leave them with less overall fortune over the rest of their life. Also, if she tries to make something ''unlucky'' happen to someone, it'll result in something equally unlucky happening to her later.
* ''Manga/UndeadUnluck'': Fuuko's power "Unluck" causes people to suffer serious, usually fatal accidents shortly after making [[TouchOfDeath skin-to-skin contact]] with her. [[PowerIncontinence She cannot prevent this]] and [[RandomEffectSpell doesn't know exactly what the accident will be]], but the type of contact dictates the severity of the accident. Touching her bare chest caused large pieces of rubble to fall off. Tightly hugging her parents made their plane explode on the runway. [[KissOfDeath Kissing]] Andy on the cheek [[ColonyDrop brought a meteor down on him]]. After [[ResurrectiveImmortality regenerating]] from that last one, Andy theorizes [[OutWithABang having sex together]] would do something even ''crazier'', though she obviously refuses to explore that one.
* Rouge, Vanessa's cat familiar formed out of the "Red Thread of Fate", from ''Manga/BlackClover'' can change the fate of the Black Bulls near it in their favor. Certain death attacks miss, strike the wrong area, or backfire as best suits Vanessa's mindset. She effectively rewrites fate to what's most optimal for them.



* ''Anime/{{Penguindrum}}'''s fifteenth episode reveals that [[spoiler:Momoka's diary]] has the ability to change fate in exchange for something important to the user.
* The main character in ''Manga/PsychoBusters'' appears to have this, with things like pieces of the ceiling falling to intercept attacks or the floor collapsing under his opponent's feet just before they attack. It turns out to be just highly precise subconscious time manipulation.



* ''Manga/{{Saki}}'':
** [[spoiler:Amae Koromo]]. There are BornLucky players who could get the TabletopGame/{{Mahjong}} tiles they need almost all the time... and then there's her. She's not only BornLucky, she can actually manipulate the luck of everyone around her so that no one else on the table could ever get a good hand unless she lets them.
** The titular heroine, Miyanaga Saki, is quite clearly described by her to-be teammates in the first episode as having "superhuman luck" as if it were an actual superpower. Then again, considering the kind of ridiculous hands these people get, it probably is.
* ''Manga/TheSevenDeadlySins'': The Supreme Goddess, matriarch of the ancient and powerful Goddess Clan, has this power. She can grant unto a person a fate that will occur even if others try to fight it. Only one who has power on par with her, such as her EvilCounterpart the Demon King, can hope of messing up the designed fate. In the series, she [[spoiler:curses her daughter, the goddess Elizabeth, with a cruel destiny. She will be reborn again and again, having no memory of her life as a goddess, inevitably meeting with the perpetually immortal demon Meliodas, whom the original Elizabeth fell in love with, and while lacking proper memories of him, fall in love with him again. On the side, Meliodas is cursed with immortality and will recover from even fatal injuries in time by the Demon King for falling in love with a Goddess and siding against the Demon Clan in the great war. If she is told about any past lives with him, it will start to trigger her memories coming back and in three days she will die close to Meliodas and nothing he can do will save her. The reason for this curse: falling in love with Meliodas and working to save the lives of other demons. As of the current incarnation, she is the 107th Elizabeth Meliodas has met in the 3,000 years since the war ended and her memories are coming back]]. ''Major Spoiler'': [[spoiler:''This'' time, Meliodas figures out a way to turn the trope on them: take all ten Commandments and become equal to the Demon King (as the Commandments were created by the Demon King supplying half his power), beat him, take ''his'' power to become equal to the Supreme Goddess, and use all that to break both of their curses.]]
* In ''Anime/TengenToppaGurrenLagann'', the Anti-Spirals have access to missiles that alter probability to prevent the targets from avoiding or blocking them. This technology is thrown right back at them in the final battle; missiles that ''can't'' miss happen to be perfect for Attenborough's [[BeamSpam favourite]] [[MacrossMissileMassacre tactic]]: he targets ''[[MoreDakka every single point of space-time at once]]''.
* Horribly deconstructed in the first ''Manga/TokyoBabylon'' OAV. Shinji Nagumo noticed he had ''such'' [[BornLucky extremely good luck]] that he survived several accidents: he became so smug that he actually started to set different accidents involving him and his work rivals/superiors. . . so that he'd as much get small wounds, but the others would end up dead. I.e., he tampers with an elevator which falls down its hole with him and the head of the enterprise inside then stops mid-fall; as a result, Nagumo gets a broken arm and the old man dies of a heart attack, setting Nagumo as a possible successor to his director seat. Too bad the boss had hired Subaru Sumeragi believing that there was a curse in his company, so this puts Subaru ''and'' Seishirou in the case...
* In ''Manga/{{Toriko}}'', Ichiryuu's main ability, Minority World, is a passive and simple version of probability manipulation: He inverts chance. He uses it in combination with techniques with a MillionToOneChance--under Minority World's effect, it becomes an almost guaranteed outcome. This backfires on him spectacularly when his opponent catches on and [[spoiler: not only tries unlikely moves of his own but because Ichiryuu almost guaranteed death on his opponent--under normal circumstances--Minority World allowed him to keep living long enough to kill Ichiryuu.]]
** [[TheDragon Joie]] has Gourmet luck ability, which causes him to be [[BornLucky extremely lucky]]. This power not only causes all his attacks to deal maximum possible damage but also makes all attacks directed at him miss or simply [[NoSell not work]], making it a game-breaking power. In fact, one of his favorite strategies is to release flesh-melting fungus in the air around himself and wait until his opponent's body melts, while staying completely intact, since fungus doesn't affect him due to his luck. Sadly for him, he eventually come across Midora, who can [[spoiler:[[PowerCopying copy any superpower]], that was used against him. ''Unnatural luck included''.]]
* PlayedForLaughs in ''Tottemo! Luckyman'', the eponymous character's only ability is luck and has the body stats of little kids, his punches are so slow that it takes half a minute to fully extend his arm, but that is all that he needs to be the most powerful SuperHero in the entire universe and the other 10 universes and the larger universe and stopped an invasion from the Inner Larger universe by pure luck. He can even save billions of dead people and recreate an entire universe(the 4th) when at "Infinitely Lucky Mode", that is when he combined with his home star, the Lucky Star. Problem is, if he is not under the light of the star, his bad luck can kill him without him doing anything at all.
* ''Manga/UndeadUnluck'': Fuuko's power "Unluck" causes people to suffer serious, usually fatal accidents shortly after making [[TouchOfDeath skin-to-skin contact]] with her. [[PowerIncontinence She cannot prevent this]] and [[RandomEffectSpell doesn't know exactly what the accident will be]], but the type of contact dictates the severity of the accident. Touching her bare chest caused large pieces of rubble to fall off. Tightly hugging her parents made their plane explode on the runway. [[KissOfDeath Kissing]] Andy on the cheek [[ColonyDrop brought a meteor down on him]]. After [[ResurrectiveImmortality regenerating]] from that last one, Andy theorizes [[OutWithABang having sex together]] would do something even ''crazier'', though she obviously refuses to explore that one.
* ''Anime/TheVisionOfEscaflowne''. The primary antagonists [[spoiler:have built a machine to see - and ''alter'' - the fate of human beings; their ultimate goal is to do this to the entire world, which they believe [[UtopiaJustifiesTheMeans justifies their numerous atrocities]]. Played most straight with the "Intensified Luck Soldiers" Naria and Eirya, who get powered up with "lucky blood" which causes, among other things, lasers fired at them to bend off-course, swords swung at them to veer dramatically off to the side and flying mechs pursuing them to spontaneously power-off and drop out of the sky. Unfortunately for the two of them, that blood proves to be PowerAtAPrice. Also, the antagonists' power doesn't work well around Hitomi - her optimism, fortunetelling skills, and Atlantean ClapYourHandsIfYouBelieve pendant are enough to trump the machine without her even ''thinking'' about it, and when she's close to Van, it's enough to shut it down completely. That's just when she's ''physically'' close to him; when she feels ''emotionally'' close to him, it's as if such a machine is being used '''[[HoistByHisOwnPetard against them]]!'''[[note]]And that machine goes by the name of ''Escaflowne'', whose power core is made of the same material as Hitomi's pendant, and whose destiny-defying power (seen best by Zeibach's inability to track it) grows along with the bonds between it, Van, and Hitomi.[[/note]]]]
* ''Franchise/YuGiOh'':
** In ''Anime/YuGiOh'', [[spoiler:Atem/Atemu]] has the power to manipulate destiny, but only after [[spoiler:learning his true name, which he [[LaserGuidedAmnesia specifically wiped from his own memories]] to hide the power from Zorc Necrophades]]. Supposedly, anyone can pull this trick off, with the aforementioned character just really, ''really'' good at it. (Good enough to [[spoiler:play XanatosSpeedChess with an EldritchAbomination]], in fact!)
** Judai of ''Anime/YuGiOhGX'' proves to be capable of [[ScrewDestiny defying the predictions]] of Saiou, an otherwise omniscient seer.
** In ''Anime/YuGiOhZEXAL'', this is a power of Number 7: Lucky Straight, which is exactly why [=CharlieMcCay=] stole it, albeit to give his niece who was about to undergo a risky procedure. The card also makes his luck-focused deck nearly unstoppable, with him having 10,000 LP at one point in the duel.
* ''Manga/YuunaAndTheHauntedHotSprings'': Chitose Nakai, the manager of Yuragi-sou, has this power as a ZashikiWarashi. She uses it to get rid of the Godunn Mass in Chapter 2; she reverses the bad fortune that made them become priests in the first place (baldness, debt, family problems), so they spontaneously quit and leave. Although she can manipulate luck, she can't actually ''create'' luck, which means forcing something fortunate to happen to someone right away will leave them with less overall fortune over the rest of their life. Also, if she tries to make something ''unlucky'' happen to someone, it'll result in something equally unlucky happening to her later.



* ''Franchise/TheDCU'':
** The super-villainess Hazard causes bad luck for her opponents by tossing a pair of dice (that always come up snake-eyes).
** The [[HeelFaceRevolvingDoor villain/hero/villain again/hero again]] Major Disaster's probability-altering powers allow him to cause apparently anything that can be labeled a "disaster" e.g. earthquakes, meteor showers, power outages, heart attacks, etc. Not to mention an "entropy shield" that causes bullets and such to miss him.
* ''ComicBook/TheIncredibleHercules'': Amadeus Cho is eventually revealed to have a variation of this power. When sufficiently charged up (usually via sugar), he can actually ''see'' the formulae of event probability, and pick or dismiss which ones he wants to happen or doesn't, essentially setting off {{Rube Goldberg Device}}s of reality warping. Especially fun when he uses it on [[ComicBook/{{Thunderbolts}} telepathic opponents]], as they can also see what he's doing, but most can't duplicate or even keep up with it.
* Classic ''ComicBook/JusticeLeagueOfAmerica'' villain Amos Fortune has this power, with various bizarre explanations over the years, ranging from "luck glands", to a mysterious radiation that emanates from playing cards, to chaos theory. Eventually they [[DoingInTheScientist gave up on the technobabble]] and just said [[AWizardDidIt it was magic]].
* Talisman from the ''ComicBook/JusticeMachine'' comics had this power. One standard tactic of the team (much to Talisman's disgust) was to [[FastballSpecial throw Talisman towards their enemies]]. This would invariably result in the bad guys' guns jamming as they attempted to shoot Talisman.



* Shamrock (Marvel's attempt at an Irish CaptainEthnic) is somewhere between this and BornLucky. She's accompanied by ghosts that manipulate events in her favor in return for her helping them resolve UnfinishedBusiness. Note that this isn't always a good thing--her fight with Deadpool in ''ComicBook/MarvelZombies'' [[spoiler:went the same way as the Ultraheroes example above, when Deadpool convinced her that death was preferable to living on in a ruined world.]]



* In Franchise/TheDCU, the super-villainess Hazard causes bad luck for her opponents by tossing a pair of dice (that always come up snake-eyes).
* In Franchise/TheDCU, [[HeelFaceRevolvingDoor villain/hero/villain again/hero again]] Major Disaster's probability-altering powers allow him to cause apparently anything that can be labeled a "disaster" e.g. earthquakes, meteor showers, power outages, heart attacks, etc. Not to mention an "entropy shield" that causes bullets and such to miss him.
* Talisman from the ''ComicBook/JusticeMachine'' comics had this power. One standard tactic of the team (much to Talisman's disgust) was to [[FastballSpecial throw Talisman towards their enemies]]. This would invariably result in the bad guys' guns jamming as they attempted to shoot Talisman.

to:

* ''Franchise/StarWars'' ''ComicBook/KnightsOfTheOldRepublic'': The protagonist [[spoiler: Zayne Carrick]] has this "special relationship" with the Force as explicit power, although he only learns about it [[spoiler: in the final arc.]]
* In Franchise/TheDCU, the super-villainess Hazard causes bad luck for her opponents by tossing a pair "ComicBook/{{Ultraheroes}}" AffectionateParody of dice (that always come up snake-eyes).
* In Franchise/TheDCU, [[HeelFaceRevolvingDoor villain/hero/villain again/hero again]] Major Disaster's probability-altering powers allow him
superheroes story running in ''Walt Disney's Comics'' #701, Gladstone Gander, already BornLucky, is upgraded to cause apparently anything that can be labeled a "disaster" e.g. earthquakes, meteor showers, power outages, heart attacks, etc. Not to mention an "entropy shield" that causes bullets and such to miss him.
* Talisman from
the ''ComicBook/JusticeMachine'' comics had ultrahero "Cloverleaf" with this power. One standard tactic of He then engages the team (much also upgraded Pegleg Pete in a CurbstompBattle. At least until Pete's dogged determination to Talisman's disgust) keep on fighting despite how badly outmatched he was to [[FastballSpecial throw Talisman towards their enemies]]. This would invariably result in engaged the bad guys' guns jamming as they attempted crowd's [[IneffectualSympatheticVillain tendency to shoot Talisman.root for the underdog.]] Since Cloverleaf's motivation for heroic acts is to gain favorable public attention, he wished he were on the losing end--and his powers instantly fulfilled that desire.



* In the "Ultraheroes" AffectionateParody of superheroes story running in ''Walt Disney's Comics'' #701, Gladstone Gander, already BornLucky, is upgraded to the ultrahero "Cloverleaf" with this power. He then engages the also upgraded Pegleg Pete in a CurbstompBattle. At least until Pete's dogged determination to keep on fighting despite how badly outmatched he was engaged the crowd's [[IneffectualSympatheticVillain tendency to root for the underdog.]] Since Cloverleaf's motivation for heroic acts is to gain favorable public attention, he wished he were on the losing end--and his powers instantly fulfilled that desire.
* Shamrock (Marvel's attempt at an Irish CaptainEthnic) is somewhere between this and BornLucky. She's accompanied by ghosts that manipulate events in her favor in return for her helping them resolve UnfinishedBusiness. Note that this isn't always a good thing--her fight with Deadpool in ''ComicBook/MarvelZombies'' [[spoiler:went the same way as the Ultraheroes example above, when Deadpool convinced her that death was preferable to living on in a ruined world.]]
* ''ComicBook/TheIncredibleHercules'': Amadeus Cho is eventually revealed to have a variation of this power. When sufficiently charged up (usually via sugar), he can actually ''see'' the formulae of event probability, and pick or dismiss which ones he wants to happen or doesn't, essentially setting off {{Rube Goldberg Device}}s of reality warping. Especially fun when he uses it on [[ComicBook/{{Thunderbolts}} telepathic opponents]], as they can also see what he's doing, but most can't duplicate or even keep up with it.
* Classic ''ComicBook/JusticeLeagueOfAmerica'' villain Amos Fortune has this power, with various bizarre explanations over the years, ranging from "luck glands", to a mysterious radiation that emanates from playing cards, to chaos theory. Eventually they [[DoingInTheScientist gave up on the technobabble]] and just said [[AWizardDidIt it was magic]].
* ''Franchise/StarWars'' ''ComicBook/KnightsOfTheOldRepublic'': The protagonist [[spoiler: Zayne Carrick]] has this "special relationship" with the Force as explicit power, although he only learns about it [[spoiler: in the final arc.]]



* ''Fanfic/ChildOfTheStorm'' has the TropeNamer, Wanda Maximoff a.k.a. the Scarlet Witch. She normally uses her magic - trained by Doctor Strange since she was a child - but she uses her mutant power for some of the big stuff. Like dropping a piece of space junk on a KingMook with pinpoint precision, splattering it across Chicago's streets.
** Then, when she finally catches up with [[spoiler: Sinister]] in the sequel, the architect or enabler of much of her godson's childhood misery, she... well... basically, she points at him and sets reality to randomize. [[BodyHorror The results are not pretty.]] [[KickTheSonOfABitch But damn, he deserves it.]]
* Boo from [[Fanfic/FalloutEquestriaProjectHorizons Project Horizons]] has this ability [[spoiler:due to being [[DemonicPossession possessed]] by [[RealityWarper Discord]] until his apparent death in chapter 65.]]



* In the ''Fanfic/PonyPOVSeries'':
** Rota Fortuna implies she ''can'' do this, being the AnthropomorphicPersonification of Fate, but ''won't'' do it, as doing so would mean she's picking favorites, something she will ''never'' do.
** It's revealed that [[spoiler:[[WesternAnimation/MyLittlePonyTales Clover's]] Special Talent for luck is actually her subconsciously doing this. The reason she ''has'' the ability is she's the descendant of Rota Fortuna's mortal incarnation.]]

to:

* In ''Fanfic/ChildOfTheStorm'' has the ''Fanfic/PonyPOVSeries'':
** Rota Fortuna implies
TropeNamer, Wanda Maximoff a.k.a. the Scarlet Witch. She normally uses her magic - trained by Doctor Strange since she ''can'' do this, being was a child - but she uses her mutant power for some of the AnthropomorphicPersonification big stuff. Like dropping a piece of Fate, but ''won't'' do it, as doing so would mean she's picking favorites, something space junk on a KingMook with pinpoint precision, splattering it across Chicago's streets. Then, when she will ''never'' do.
** It's revealed
finally catches up with [[spoiler: Sinister]] in the sequel, the architect or enabler of much of her godson's childhood misery, she... well... basically, she points at him and sets reality to randomize. [[BodyHorror The results are not pretty.]] [[KickTheSonOfABitch But damn, he deserves it.]]
* The Korean fan game ''VisualNovel/DanganronpaAnother'' gives Utsuro, whose fortune surpasses even Nagito's. Called ''Divine Luck,'' it grants him borderline RealityWarping abilities
that [[spoiler:[[WesternAnimation/MyLittlePonyTales Clover's]] Special Talent always benefit him and those around him. However, this not only left him with [[NoChallengeEqualsNoSatisfaction no sense of satisfaction or accomplishment, since he's always guaranteed to succeed]], but everyone he knew- including his own parents- got greedy and tried to exploit his Divine Luck for luck is actually her subconsciously doing this. The reason she ''has'' their own benefit, eventually forcing him to live alone on the ability is she's the descendant of Rota Fortuna's mortal incarnation.]]streets.



* Boo from ''Fanfic/FalloutEquestriaProjectHorizons'' has this ability [[spoiler:due to being [[DemonicPossession possessed]] by [[RealityWarper Discord]] until his apparent death in chapter 65.]]



* In the ''Fanfic/PonyPOVSeries'':
** Rota Fortuna implies she ''can'' do this, being the AnthropomorphicPersonification of Fate, but ''won't'' do it, as doing so would mean she's picking favorites, something she will ''never'' do.
** It's revealed that [[spoiler:[[WesternAnimation/MyLittlePonyTales Clover's]] Special Talent for luck is actually her subconsciously doing this. The reason she ''has'' the ability is she's the descendant of Rota Fortuna's mortal incarnation.]]



* The Domino example in Comic Books above is used again for ''Film/Deadpool2'', but Deadpool doesn't believe it's a superpower nor does he consider it very cinematic. The movie goes out of its way to disagree with him.



* The Domino example in Comic Books above is used again for ''Film/Deadpool2'', but Deadpool doesn't believe it's a superpower nor does he consider it very cinematic. The movie goes out of its way to disagree with him.



* ''Literature/TheWheelOfTime'':
** The ''[[TheChosenOne ta'veren]]'' have this to varying degrees (which also varies arbitrarily over time), but they have absolutely no control over it and no way to turn it off. Things can get ''really'' weird across an entire city around them at times. Moreover, the same power in fact pushes them (and those around them) ''towards'' their destinies, for better or worse. Not so much ScrewDestiny as a superpower as YouCantFightFate. The power seems to have specific effects for each of the ta'veren. Mat's power seems to directly tweak probability, one time actually [[spoiler:rolling a perfect roll with a set of dice ''weighted'' to land slightly lower than a perfect roll]]. Perrin's seems to tweak people, making them say or do things they wouldn't normally do. Rand just causes everything in a very wide area to go haywire just by being there long enough.
** Late in the series, there are signs that ''ta'veren'' can have some control of their power and literally twist the Pattern of Ages to their will. Rand starts threatening to ''will people to death'', and though he doesn't actually do it, it's treated as a real possibility. It may also counter the Dark One's taint on the land itself. For example -- [[spoiler:it appears that all the foodstuffs in a ship's hold are rotten. Until Rand shows up and the bags opened from there on out are fine. They just ''happened'' to check only the rotten ones before]]. This seems to have something to do with the ''ta'veren'''s intent. When Rand is despairing and verging on destroying the world himself, he stops causing any good events, only bad ones. After he gets some EpiphanyTherapy, the opposite seems to happen.
* Aornis Hades from the ''Literature/ThursdayNext'' series had the latent ability to cause ''extremely'' unlikely misfortunes: being struck by lightning, or being crushed by a car jettisoned from a {{zeppelin|sFromAnotherWorld}}. This is explained as some sort of entropy manipulation. It causes all manner of bizarre coincidences beforehand that can tip off the intended victim, but that's only useful if you know about it. It can even be used in your favor: Thursday at one point tries to find a certain person's telephone number, but the phone book lists more than 50 people with that name. She just pierces the page with a pencil right before leaping out of the way of a car -- and, of course the pencil hit the right one.
* ''Franchise/TheHitchhikersGuideToTheGalaxy'' has the Infinite Improbability Drive, which uses extremely unlikely happenings to power the Heart of Gold spaceship.
* As explained in the appendixes of the ''Literature/TheDeathGateCycle'', Patryn and Sartan magic is based on modifying probabilities so that the outcome you want happens, instead of what was most likely to happen.
* The magic in Creator/CJCherryh's ''Sword of Knowledge'' books consists entirely of causing the target to have good or bad luck.

to:

* ''Literature/TheWheelOfTime'':
**
The ''[[TheChosenOne ta'veren]]'' have keeper of ''Literature/TheAffix'' can sometimes leverage the gem's tendency to radically mess with probability, but it can backfire. Matt discovers this the hard way when he threatens to varying degrees (which also varies arbitrarily over time), strike the Professor—who's driving the convertible they're both in—with lightning. It works, but they have absolutely no control over it the "lightning" is painted on the side of a truck that broadsides the car, and no way to turn it off. Things can get ''really'' weird across an entire city around the [[AssholeVictim drunk driver]] who hit them at times. Moreover, is the same power in fact pushes guy whose name Matt has been using as an alias.
* The Lazy Guns from ''Literature/AgainstADarkBackground'' worked by causing an unlikely event when you pulled the trigger on someone: instead of simply being shot, an anchor might fall on
them (and and kill them. If shot at a ship, a tidal wave could destroy it.
* Luna of the ''Literature/AlexVerus'' series suffers a curse that causes her to essentially steal luck from
those around them) ''towards'' their destinies, for better or worse. Not so much ScrewDestiny as a superpower as YouCantFightFate. The power seems to have specific effects for each of the ta'veren. Mat's power seems to directly tweak probability, one time actually [[spoiler:rolling a perfect roll with a set of dice ''weighted'' to land slightly lower than a perfect roll]]. Perrin's seems to tweak people, making them say or do things they wouldn't normally do. Rand just causes everything in a very wide area to go haywire just by being there long enough.
** Late in the series, there are signs that ''ta'veren'' can have some control of their power and literally twist the Pattern of Ages to their will. Rand starts threatening to ''will people to death'', and though he doesn't actually do it, it's treated as a real possibility. It may also counter the Dark One's taint on the land itself. For example -- [[spoiler:it appears that all the foodstuffs in a ship's hold are rotten. Until Rand shows up and the bags opened from there on out are fine. They just ''happened'' to check only the rotten ones before]]. This seems to have something to do with the ''ta'veren'''s intent. When Rand is despairing and verging on destroying the world himself, he stops
her, causing any good events, only bad ones. After he gets some EpiphanyTherapy, the opposite seems misfortune to happen.
* Aornis Hades from the ''Literature/ThursdayNext'' series had the latent ability to cause ''extremely'' unlikely misfortunes:
anyone who crosses her path in exchange for being struck by lightning, or being crushed by a car jettisoned from a {{zeppelin|sFromAnotherWorld}}. This is explained as some sort of entropy manipulation. It causes all manner of bizarre coincidences beforehand essentially immune to random accidents herself. If that can tip off the intended victim, but sounds [[CursedWithAwesome handy]], that's only useful if you know about it. It can even be used in your favor: Thursday at one point tries to find because it's actually a certain person's telephone number, but variant on a defensive spell: the phone book lists more than 50 people with curse is that name. She just pierces the page with a pencil right before leaping out of the way of a car -- and, of course the pencil hit the right one.
* ''Franchise/TheHitchhikersGuideToTheGalaxy'' has the Infinite Improbability Drive, which uses
she can't turn it off, making long-term relationships extremely unlikely happenings to power the Heart of Gold spaceship.
* As explained in the appendixes of the ''Literature/TheDeathGateCycle'', Patryn and Sartan magic is based on modifying probabilities so that the outcome you want happens, instead of what was most likely to happen.
* The magic in Creator/CJCherryh's ''Sword of Knowledge'' books consists entirely of causing the target to have good or bad luck.
difficult.



* ''Literature/{{Xanth}}'':
** The main character, Bink, in ''A Spell for Chameleon'' has a magical ability never to be harmed by magic; he has no control of this power and the power always manages to make it look like his survival was purely by chance, so for a long time, everyone assumed that Bink had no magic ability at all. The rationale for this subtlety seems to be that if Bink's enemies knew that he was invulnerable to magic, they would use non-magical means to harm him, so his own magic talent kept itself hidden. However, considering that any method of discovering his talent would be magical, and therefore influenced by his talent, this may be a slight PlotHole (or not -- not all means of finding things out are magical, just the most convenient ones). Later books seem to indicate that Bink's power grew from just protecting him from magic to making him the luckiest person to ever live. Some characters speculate that his powers actually managed to manipulate the TrueNeutral EldritchAbomination that serves as ''Xanth'''s {{God}} and source of all magic, and that his luck also partially protects his many descendants as well. Essentially, Bink's power is unconsciously causing the universe to play GambitRoulette in his favor.
** This is Magician Murphy's magical talent: "[[MurphysLaw Anything that can go wrong, will go wrong.]]" Unfortunately, while he can control the end result he is seeking, he cannot control [[DeathOfTheHypotenuse what will go wrong]] in order to make that happen. Initially he uses it for himself, but later uses it on another's behalf (causing the other person's enemies to suffer). [[spoiler:His HeelFaceTurn basically came when he had to invoke his talent on behalf of ''his son'', Grey, who was drawn to Xanth on his own and about to be forced to serve the morally-ambiguous Com Pewter -- the curse worked when Grey became an apprentice under Good Magician Humphrey, whose obligations trump anyone else's.]]
* ''Literature/NightWatchSeries'':
** Curses on people result in an attraction of bad luck to that person. Cursing is an ability even normal people can do -- and is why the Light Others are so careful about swearing about someone doing something.
** The Others can also look at their "probability threads", their possible fates in the next few hours and pick their paths accordingly. A conscious and inverted version of this trope, if you will.

to:

* ''Literature/{{Xanth}}'':
** The main character, Bink, in ''A Spell for Chameleon'' has a magical ability never to be harmed
''The Chaos Weapon'' by magic; he has no control of Colin Kapp is a WaveMotionGun with this power capability: if something bad will '''ever''' happen in the target area, the Chaos Weapon can make it happen '''NOW'''. Lightning strikes, dams giving way, earthquakes.... and at least some of the power always manages needed to make it look like his survival was purely by chance, so for a long time, everyone assumed that Bink had no move the event from its proper place in space-time winds up increasing the violence of the event.
* As explained in the appendixes of the ''Literature/TheDeathGateCycle'', Patryn and Sartan
magic ability at all. The rationale for this subtlety seems to be is based on modifying probabilities so that if Bink's enemies knew that he the outcome you want happens, instead of what was invulnerable most likely to magic, they would happen.
* In Wolfgang Hohlbein's ''Die Rückkehr der Zauberer'' (Return of the Sorcerers) having luck is the protagonist's main ability. Examples of
use non-magical means to harm him, so his own magic talent kept itself hidden. However, considering that any method of discovering his talent would be magical, and therefore influenced by his talent, this may be a slight PlotHole (or not -- not all means of are him finding things out are magical, just a pack of zigarettes, manipulating cards (making him always predict the most convenient ones). Later books seem to indicate that Bink's power grew from just protecting him from magic to making him the luckiest person to ever live. Some characters speculate that his powers actually managed to manipulate the TrueNeutral EldritchAbomination that serves as ''Xanth'''s {{God}} and source of wrong card), or turning all magic, and that his luck also partially protects his many descendants as well. Essentially, Bink's power is unconsciously causing the universe to play GambitRoulette in his favor.
** This is Magician Murphy's magical talent: "[[MurphysLaw Anything that can go wrong, will go wrong.]]" Unfortunately, while he can control the end result he is seeking, he cannot control [[DeathOfTheHypotenuse what will go wrong]] in order to make that happen. Initially he uses it for himself, but later uses it on another's behalf (causing the other person's enemies to suffer). [[spoiler:His HeelFaceTurn basically came
traffic lights green when he had to invoke his talent on behalf of ''his son'', Grey, who was drawn to Xanth on his own and about to be forced to serve drives at over 60 mph through the morally-ambiguous Com Pewter -- the curse worked when Grey became an apprentice under Good Magician Humphrey, whose obligations trump city.
* In ''Series/DirkGentlysHolisticDetectiveAgency'' Bart's calling as a "holistic assassin" works like this. So long as she wanders around killing
anyone else's.]]
* ''Literature/NightWatchSeries'':
** Curses on people result in an attraction of bad
she feels like she's supposed to kill, luck favors her to that person. Cursing is an ability even normal people can do -- the point she's unstoppable. Guns pointed at her fail to fire or miss and is why the Light Others are so careful about swearing about someone doing something.
** The Others can also look at their "probability threads", their possible fates in the next few hours
bullets rebound to her advantage, no matter how sloppily she aims a gun it will kill her target, whatever route she chooses will evade police despite no particular attempt to hide from them, and pick their paths accordingly. A conscious and inverted version of this trope, if you will.any bonds constraining her will happen to break when she decides to free herself.



* {{Justified|Trope}} the ''hell'' out of in ''Literature/Quarantine1992''. Something involving quantum mechanics, wavefunction collapse, and an "eigenstate mod." I could try to explain it more, but we'd just both end up confused. Unfortunately, since this particular gift is distributed as a body modification, chaos breaks out when a city's inhabitants receive the mod: almost every single citizen temporarily becomes a RealityWarper, and though the rest of the world is apparently unaffected, [[RealityIsOutToLunch reality is still out to lunch]] in that particular city.
* The Lazy Guns from ''Literature/AgainstADarkBackground'' worked by causing an unlikely event when you pulled the trigger on someone: instead of simply being shot, an anchor might fall on them and kill them. If shot at a ship, a tidal wave could destroy it.
* ''Literature/KeepersChronicles'': The Keepers have the ability to alter reality by changing the probability that certain actions can or will occur. For example, the heroine can take her familiar, a talking cat, into a restaurant to eat by changing the probabilities that anyone inside the restaurant will notice anything out of the ordinary. Or, she can get a noisome person to vacate her presence by increasing the probability that they need to get to the nearest toilet, immediately.
* ''Literature/RealmOfTheElderlings'': Fitz, from the ''Farseer'' and ''Tawny Man'' trilogies, is a Catalyst. A Catalyst is periodically born in conjunction with a White Prophet who can see possible futures. The Catalyst alters circumstances just by existing, causing the possible futures the Prophet can see to multiply and better enable him to guide the world down the right path. It's rarely a [[BlessedWithSuck pleasant experience for the Catalyst]].
* The titular protagonist from ''Literature/LevenThumps'' is an offing, which means he has both the power to see a bit into the future and manipulate it, although he cannot always control ''how'' he manipulates it.
* ''The Chaos Weapon'' by Colin Kapp is a WaveMotionGun with this capability: if something bad will '''ever''' happen in the target area, the Chaos Weapon can make it happen '''NOW'''. Lightning strikes, dams giving way, earthquakes.... and at least some of the power needed to move the event from its proper place in space-time winds up increasing the violence of the event.
* In Wolfgang Hohlbein's ''Die Rückkehr der Zauberer'' (Return of the Sorcerers) having luck is the protagonist's main ability. Examples of use are him finding a pack of zigarettes, manipulating cards (making him always predict the wrong card), or turning all traffic lights green when he drives at over 60 mph through the city.
* Luna of the ''Literature/AlexVerus'' series suffers a curse that causes her to essentially steal luck from those around her, causing misfortune to anyone who crosses her path in exchange for being essentially immune to random accidents herself. If that sounds [[CursedWithAwesome handy]], that's because it's actually a variant on a defensive spell: the curse is that she can't turn it off, making long-term relationships extremely difficult.



* In Creator/LarryNiven's ''Literature/{{Ringworld}}'' series, it's established early on that the Piersens' Puppeteers had been breeding humankind for pure dumb luck. When Nessus attempts to recruit one of the more lucky members of the species in order to improve the odds of their mission, all of the candidates just happen to be on vacation or are having communication glitches, or are simply impossible to locate. Only one of these people is found and, unfortunately, [[spoiler:her luck is more centered around her living a full life rather than being centered around her remaining comfortable and content, ultimately leading to the events in the book]].
** Not only is she lucky, she's descended from a line of people who were only born because their parents were lucky enough to win the [[PopulationControl birthright lottery]] for several generations.
** In the second book, [[spoiler:her luck turns away from her after she becomes a Protector and makes the conscious choice to allow Louis to kill her]].

to:

* ''Franchise/TheHitchhikersGuideToTheGalaxy'' has the Infinite Improbability Drive, which uses extremely unlikely happenings to power the Heart of Gold spaceship.
* In Creator/LarryNiven's ''Literature/{{Ringworld}}'' series, it's established early on ''Literature/InCryptid'', this is the jink species's [[SpeciesOfHats hat]]. They can sense and manipulate luck, usually their own but also consuming that of others nearby. If a jink lives mainly on bad luck, they'll have a bunch of small disasters, but no really huge catastrophes. Conversely, a jink who lives mostly on good luck will have great fortune, but also great loss.
* ''Literature/KeepersChronicles'': The Keepers have
the Piersens' Puppeteers had been breeding humankind for pure dumb luck. When Nessus attempts ability to recruit one alter reality by changing the probability that certain actions can or will occur. For example, the heroine can take her familiar, a talking cat, into a restaurant to eat by changing the probabilities that anyone inside the restaurant will notice anything out of the more lucky members of ordinary. Or, she can get a noisome person to vacate her presence by increasing the species in order probability that they need to improve the odds of their mission, all of the candidates just happen to be on vacation or are having communication glitches, or are simply impossible to locate. Only one of these people is found and, unfortunately, [[spoiler:her luck is more centered around her living a full life rather than being centered around her remaining comfortable and content, ultimately leading get to the events in nearest toilet, immediately.
* The titular protagonist from ''Literature/LevenThumps'' is an offing, which means he has both
the book]].
** Not
power to see a bit into the future and manipulate it, although he cannot always control ''how'' he manipulates it.
* According to some supplemental material, the [[Creator/HPLovecraft Lovecraftian]] god Nyarlathotep seems to have the ability to tweak probabilities to go to his favor, although it
only seems to apply to small-scale stuff. His real power is she lucky, she's descended from being a line of people who were only born because their parents were lucky enough to win the [[PopulationControl birthright lottery]] for several generations.
** In the second book, [[spoiler:her luck turns away from her after she becomes
ShapeShifter {{Chessmaster}} (and a Protector and makes the conscious choice to allow Louis to kill her]].god).



* ''Literature/NightWatchSeries'':
** Curses on people result in an attraction of bad luck to that person. Cursing is an ability even normal people can do -- and is why the Light Others are so careful about swearing about someone doing something.
** The Others can also look at their "probability threads", their possible fates in the next few hours and pick their paths accordingly. A conscious and inverted version of this trope, if you will.
* {{Justified|Trope}} the ''hell'' out of in ''Literature/Quarantine1992''. Something involving quantum mechanics, wavefunction collapse, and an "eigenstate mod." I could try to explain it more, but we'd just both end up confused. Unfortunately, since this particular gift is distributed as a body modification, chaos breaks out when a city's inhabitants receive the mod: almost every single citizen temporarily becomes a RealityWarper, and though the rest of the world is apparently unaffected, [[RealityIsOutToLunch reality is still out to lunch]] in that particular city.



* ''Literature/RealmOfTheElderlings'': Fitz, from the ''Farseer'' and ''Tawny Man'' trilogies, is a Catalyst. A Catalyst is periodically born in conjunction with a White Prophet who can see possible futures. The Catalyst alters circumstances just by existing, causing the possible futures the Prophet can see to multiply and better enable him to guide the world down the right path. It's rarely a [[BlessedWithSuck pleasant experience for the Catalyst]].



* In Creator/LarryNiven's ''Literature/{{Ringworld}}'' series, it's established early on that the Piersens' Puppeteers had been breeding humankind for pure dumb luck. When Nessus attempts to recruit one of the more lucky members of the species in order to improve the odds of their mission, all of the candidates just happen to be on vacation or are having communication glitches, or are simply impossible to locate. Only one of these people is found and, unfortunately, [[spoiler:her luck is more centered around her living a full life rather than being centered around her remaining comfortable and content, ultimately leading to the events in the book]].
** Not only is she lucky, she's descended from a line of people who were only born because their parents were lucky enough to win the [[PopulationControl birthright lottery]] for several generations.
** In the second book, [[spoiler:her luck turns away from her after she becomes a Protector and makes the conscious choice to allow Louis to kill her]].



* The keeper of ''Literature/TheAffix'' can sometimes leverage the gem's tendency to radically mess with probability, but it can backfire. Matt discovers this the hard way when he threatens to strike the Professor—who's driving the convertible they're both in—with lightning. It works, but the "lightning" is painted on the side of a truck that broadsides the car, and the [[AssholeVictim drunk driver]] who hit them is the guy whose name Matt has been using as an alias.
* In ''Literature/InCryptid'', this is the jink species's [[SpeciesOfHats hat]]. They can sense and manipulate luck, usually their own but also consuming that of others nearby. If a jink lives mainly on bad luck, they'll have a bunch of small disasters, but no really huge catastrophes. Conversely, a jink who lives mostly on good luck will have great fortune, but also great loss.

to:

* The keeper magic in Creator/CJCherryh's ''Sword of ''Literature/TheAffix'' Knowledge'' books consists entirely of causing the target to have good or bad luck.
* Aornis Hades from the ''Literature/ThursdayNext'' series had the latent ability to cause ''extremely'' unlikely misfortunes: being struck by lightning, or being crushed by a car jettisoned from a {{zeppelin|sFromAnotherWorld}}. This is explained as some sort of entropy manipulation. It causes all manner of bizarre coincidences beforehand that
can sometimes leverage tip off the gem's tendency intended victim, but that's only useful if you know about it. It can even be used in your favor: Thursday at one point tries to radically mess find a certain person's telephone number, but the phone book lists more than 50 people with that name. She just pierces the page with a pencil right before leaping out of the way of a car -- and, of course the pencil hit the right one.
* ''Literature/TheWheelOfTime'':
** The ''[[TheChosenOne ta'veren]]'' have this to varying degrees (which also varies arbitrarily over time), but they have absolutely no control over it and no way to turn it off. Things can get ''really'' weird across an entire city around them at times. Moreover, the same power in fact pushes them (and those around them) ''towards'' their destinies, for better or worse. Not so much ScrewDestiny as a superpower as YouCantFightFate. The power seems to have specific effects for each of the ta'veren. Mat's power seems to directly tweak
probability, but it one time actually [[spoiler:rolling a perfect roll with a set of dice ''weighted'' to land slightly lower than a perfect roll]]. Perrin's seems to tweak people, making them say or do things they wouldn't normally do. Rand just causes everything in a very wide area to go haywire just by being there long enough.
** Late in the series, there are signs that ''ta'veren''
can backfire. Matt discovers this have some control of their power and literally twist the hard way when Pattern of Ages to their will. Rand starts threatening to ''will people to death'', and though he threatens to strike doesn't actually do it, it's treated as a real possibility. It may also counter the Professor—who's driving the convertible they're both in—with lightning. It works, but the "lightning" is painted Dark One's taint on the side of a truck land itself. For example -- [[spoiler:it appears that broadsides all the car, foodstuffs in a ship's hold are rotten. Until Rand shows up and the [[AssholeVictim drunk driver]] who hit them is bags opened from there on out are fine. They just ''happened'' to check only the guy whose name Matt rotten ones before]]. This seems to have something to do with the ''ta'veren'''s intent. When Rand is despairing and verging on destroying the world himself, he stops causing any good events, only bad ones. After he gets some EpiphanyTherapy, the opposite seems to happen.
* ''Literature/{{Xanth}}'':
** The main character, Bink, in ''A Spell for Chameleon''
has been using as an alias.
* In ''Literature/InCryptid'',
a magical ability never to be harmed by magic; he has no control of this is power and the jink species's [[SpeciesOfHats hat]]. They can sense power always manages to make it look like his survival was purely by chance, so for a long time, everyone assumed that Bink had no magic ability at all. The rationale for this subtlety seems to be that if Bink's enemies knew that he was invulnerable to magic, they would use non-magical means to harm him, so his own magic talent kept itself hidden. However, considering that any method of discovering his talent would be magical, and therefore influenced by his talent, this may be a slight PlotHole (or not -- not all means of finding things out are magical, just the most convenient ones). Later books seem to indicate that Bink's power grew from just protecting him from magic to making him the luckiest person to ever live. Some characters speculate that his powers actually managed to manipulate luck, usually their own but the TrueNeutral EldritchAbomination that serves as ''Xanth'''s {{God}} and source of all magic, and that his luck also consuming partially protects his many descendants as well. Essentially, Bink's power is unconsciously causing the universe to play GambitRoulette in his favor.
** This is Magician Murphy's magical talent: "[[MurphysLaw Anything
that of others nearby. If a jink lives mainly on bad luck, they'll have a bunch of small disasters, but no really huge catastrophes. Conversely, a jink who lives mostly on good luck can go wrong, will have great fortune, go wrong.]]" Unfortunately, while he can control the end result he is seeking, he cannot control [[DeathOfTheHypotenuse what will go wrong]] in order to make that happen. Initially he uses it for himself, but also great loss.later uses it on another's behalf (causing the other person's enemies to suffer). [[spoiler:His HeelFaceTurn basically came when he had to invoke his talent on behalf of ''his son'', Grey, who was drawn to Xanth on his own and about to be forced to serve the morally-ambiguous Com Pewter -- the curse worked when Grey became an apprentice under Good Magician Humphrey, whose obligations trump anyone else's.]]



* In ''Series/TheFlash2014'', Becky Sharpe (a.k.a. Hazard) develops this ability, which is, at first, unintentional. Basically, being unlucky all her life, she is suddenly incredibly lucky. Unfortunately, the quantum field she's generating is affecting everyone else around her, making them unlucky. The effect gets worse the more she uses her luck, and the field is expanding. Then she visits a casino and goes on a winning streak, resulting in the city nearly suffering another particle accelerator explosion. Barry's attempts to stop her invariably end up being thwarted by increasingly improbable events, such as him slipping on marbles at superspeed or a sign falling on him, causing him to accidentally put the power-dampening handcuffs on himself. She's eventually stopped and put in Iron Heights and is actually glad that she's no longer hurting anyone. Later, after Barry helps the bus metas break, out, the others turn on Barry. Becky blocks him. When the others try to attack her, she tells them "good ''luck'' with that". She then proves capable of controlling her power, causing a series of DisasterDominoes that disables the others, while causing Amunet to kill all of [[spoiler:Warden Wolfe]]'s men.
* The ''Series/{{Fringe}}'' episode "[[Recap/FringeS03E03ThePlateau The Plateau]]" features a guy who zigzags this trope. Rather than changing probability or destiny, his powers of logical prediction are so phenomenal that he can use DisasterDominoes to do things like assassinate people. He comes undone when Olivia makes a suicidal pursuit of him through a toxic area without breathing gear -- something he could never have accounted for because he didn't know Olivia was from an AlternateDimension.
* ''Series/KamenRiderZiO'': Kamen Rider Woz has a special tablet that he can use to make a certain future happen. It's impossible to avoid once he writes it in. For instance, when he wrote that someone will be in a car accident, not even TimeStandsStill powers could stop it. However, unlike most examples of this trope, he has specific limits. He cannot make a future unless it has a chance of happening, as such he cannot create TransformationTrinkets of future Riders unless he knows there is a significant chance of that Rider existing in the future. He also has to physically write in the tablet or use a voice recognition module to make that future happen, so anyone can interrupt him.



* The ''Series/{{Fringe}}'' episode "[[Recap/FringeS03E03ThePlateau The Plateau]]" features a guy who zigzags this trope. Rather than changing probability or destiny, his powers of logical prediction are so phenomenal that he can use DisasterDominoes to do things like assassinate people. He comes undone when Olivia makes a suicidal pursuit of him through a toxic area without breathing gear -- something he could never have accounted for because he didn't know Olivia was from an AlternateDimension.
* In ''Series/TheFlash2014'', Becky Sharpe (a.k.a. Hazard) develops this ability, which is, at first, unintentional. Basically, being unlucky all her life, she is suddenly incredibly lucky. Unfortunately, the quantum field she's generating is affecting everyone else around her, making them unlucky. The effect gets worse the more she uses her luck, and the field is expanding. Then she visits a casino and goes on a winning streak, resulting in the city nearly suffering another particle accelerator explosion. Barry's attempts to stop her invariably end up being thwarted by increasingly improbable events, such as him slipping on marbles at superspeed or a sign falling on him, causing him to accidentally put the power-dampening handcuffs on himself. She's eventually stopped and put in Iron Heights and is actually glad that she's no longer hurting anyone. Later, after Barry helps the bus metas break, out, the others turn on Barry. Becky blocks him. When the others try to attack her, she tells them "good ''luck'' with that". She then proves capable of controlling her power, causing a series of DisasterDominoes that disables the others, while causing Amunet to kill all of [[spoiler:Warden Wolfe]]'s men.

to:

* The ''Series/{{Fringe}}'' episode "[[Recap/FringeS03E03ThePlateau The Plateau]]" features ''Series/WandaVision'': Agatha suggests that the reason the second bomb that hit Wanda's apartment was a guy who zigzags this trope. Rather than changing dud was because she subconsciously cast a probability or destiny, his powers of logical prediction are so phenomenal that he can use DisasterDominoes hex to do things like assassinate people. He comes undone when Olivia makes a suicidal pursuit of him through a toxic area without breathing gear -- something he could never have accounted for because he didn't know Olivia was from an AlternateDimension.
* In ''Series/TheFlash2014'', Becky Sharpe (a.k.a. Hazard) develops this ability, which is, at first, unintentional. Basically, being unlucky all
make it so. For her life, she is suddenly incredibly lucky. Unfortunately, the quantum field she's generating is affecting everyone else around her, making them unlucky. The effect gets worse the more she uses part, Wanda simply chalks her survival up to dumb luck, and the field is expanding. Then it's left ambiguous whether or not she visits a casino and goes on a winning streak, resulting in the city nearly suffering another particle accelerator explosion. Barry's attempts to stop her invariably end up being thwarted by increasingly improbable events, such as him slipping on marbles at superspeed or a sign falling on him, causing him to accidentally put the power-dampening handcuffs on himself. She's eventually stopped and put in Iron Heights and is actually glad that she's no longer hurting anyone. Later, after Barry helps the bus metas break, out, the others turn on Barry. Becky blocks him. When the others try to attack her, she tells them "good ''luck'' with that". She then proves capable of controlling her power, causing a series of DisasterDominoes that disables the others, while causing Amunet to kill all of [[spoiler:Warden Wolfe]]'s men.has this power.



* ''Series/KamenRiderZiO'': Kamen Rider Woz has a special tablet that he can use to make a certain future happen. It's impossible to avoid once he writes it in. For instance, when he wrote that someone will be in a car accident, not even TimeStandsStill powers could stop it. However, unlike most examples of this trope, he has specific limits. He cannot make a future unless it has a chance of happening, as such he cannot create TransformationTrinkets of future Riders unless he knows there is a significant chance of that Rider existing in the future. He also has to physically write in the tablet or use a voice recognition module to make that future happen, so anyone can interrupt him.
* ''Series/WandaVision'': Agatha suggests that the reason the second bomb that hit Wanda's apartment was a dud was because she subconsciously cast a probability hex to make it so. For her part, Wanda simply chalks her survival up to dumb luck, and it's left ambiguous whether or not she actually has this power.
* In ''Series/DirkGentlysHolisticDetectiveAgency'' Bart's calling as a "holistic assassin" works like this. So long as she wanders around killing anyone she feels like she's supposed to kill, luck favors her to the point she's unstoppable. Guns pointed at her fail to fire or miss and the bullets rebound to her advantage, no matter how sloppily she aims a gun it will kill her target, whatever route she chooses will evade police despite no particular attempt to hide from them, and any bonds constraining her will happen to break when she decides to free herself.



* ''TabletopGame/TheWorldOfDarkness'' games have a couple of examples:
** ''TabletopGame/MageTheAscension'' covers this power under the Entropy sphere. In ''TabletopGame/MageTheAwakening'', it's covered under Fate.
** ''TabletopGame/WerewolfTheApocalypse'' has "Xochipilli's touch" for Nuwisha. It grants a target the Nuwisha's choice of "good" or "bad" luck as determined by the storyteller. Then again the only control the Nuwisha can exert is if the luck is "good" or "bad", a time delay of up to a few hours, and if the luck is "Extremely improbable" or not.
** ''TabletopGame/NewWorldOfDarkness''-only examples:
*** ''TabletopGame/ChangelingTheLost'' has the Contracts of Hearth, powers that affect a person's luck with the caveat that they can't be used too much. The caveat responds to the magnitude of the power -- a power that impedes another person can't be used on them more than once per day, a power that blesses another person's action can't be used for the exact same purpose twice per day, and a power that grants a truly monumental success can't be used more than once per ''year''. Attempts to go against these provisions backfire. ''Badly''.
*** ''TabletopGame/VampireTheRequiem'' has the Bohagande bloodline, with the power to steal others' luck for their own use.
* According to some supplemental material the [[Creator/HPLovecraft Lovecraftian]] god Nyarlathotep seems to have the ability to tweak probabilities to go to his favor, although it only seems to apply to small-scale stuff. His real power is being a ShapeShifter {{Chessmaster}} (and, you know, a god).
* Creator/GamesWorkshop games:
** Tzeentch, the Chaos God of GambitRoulette from ''TabletopGame/{{Warhammer}}'', ''TabletopGame/WarhammerAgeOfSigmar'' and ''TabletopGame/Warhammer40000'' has fate as part of his portfolio, and as such he and his minions manipulate fate and luck as a matter of course.
** In ''TabletopGame/WarhammerAgeOfSigmar'', the Fatemasters of the Arcanite Cults are blessed with the ability to alter the strands of fate to aid their fellow Cultists. In-game this is represented by the ability to grant a re-roll to nearby Tzeentch Mortal units.
** ''TabletopGame/Warhammer40000'':
*** The Divination Psychic Discipline has some powers that can manipulate fate, such as "Misfortune", which twists the fate of his allies so that their blows strike their enemy’s weak points with unearning accuracy.
*** As its name suggests, the Runes of Fate [[SpaceElves Eldar]] Psychic Discipline specialises in the manipulation of the paths of destiny. Eldar Farseers use the powers of this Discipline to alter fate to bring fortune to their allies and doom to their enemies.

to:

* ''TabletopGame/TheWorldOfDarkness'' games have a couple of examples:
** ''TabletopGame/MageTheAscension'' covers
The fate point mechanic in the ''Fate System'', ''TabletopGame/SpiritOfTheCentury'', ''TabletopGame/TheDresdenFiles'' et al., is by default this power under more on the Entropy sphere. In ''TabletopGame/MageTheAwakening'', it's covered under Fate.
** ''TabletopGame/WerewolfTheApocalypse'' has "Xochipilli's touch" for Nuwisha. It grants a target
''player'' than the Nuwisha's choice of "good" or "bad" luck as determined by the storyteller. Then again the only control the Nuwisha can exert is if the luck is "good" or "bad", a time delay of up to a few hours, and if the luck is "Extremely improbable" or not.
** ''TabletopGame/NewWorldOfDarkness''-only examples:
*** ''TabletopGame/ChangelingTheLost'' has the Contracts of Hearth, powers
actual character level in that affect a person's luck with spending fate points lets players [[LuckManipulationMechanic alter the caveat that they can't be used too much. The caveat responds to the magnitude outcome of the power -- a power that impedes another person can't be used on them more than once per day, a power that blesses another person's action can't be used for the exact same purpose twice per day, dice rolls]] and a power that grants a truly monumental success can't be used more than once per ''year''. Attempts to go against these provisions backfire. ''Badly''.
*** ''TabletopGame/VampireTheRequiem'' has the Bohagande bloodline, with the power to steal others' luck
establish narrative details for their own use.
* According
characters' benefit, especially with an appropriate aspect to some supplemental material the [[Creator/HPLovecraft Lovecraftian]] god Nyarlathotep seems to have back them up, but doesn't necessarily reflect so much any specific distinct 'in-universe' power. However, as long as the ability doesn't need to tweak probabilities to go to his favor, although it only seems to apply to small-scale stuff. His real power be mechanically more ''powerful'' than other aspect invocations, simply picking an aspect like, say, "Implausible Luck" or "Weirdness Magnet" (they're freeform) is being a ShapeShifter {{Chessmaster}} (and, you know, a god).
* Creator/GamesWorkshop games:
** Tzeentch,
all the Chaos God of GambitRoulette from ''TabletopGame/{{Warhammer}}'', ''TabletopGame/WarhammerAgeOfSigmar'' and ''TabletopGame/Warhammer40000'' has fate as part of his portfolio, and as such he and his minions manipulate fate and luck as narrative excuse a matter of course.
** In ''TabletopGame/WarhammerAgeOfSigmar'',
character needs to embody this trope while the Fatemasters of the Arcanite Cults are blessed with the ability to alter the strands player's supply of fate to aid their fellow Cultists. In-game this is represented by the ability to grant a re-roll to nearby Tzeentch Mortal units.
** ''TabletopGame/Warhammer40000'':
*** The Divination Psychic Discipline has some powers that can manipulate fate, such as "Misfortune", which twists the fate of his allies so that their blows strike their enemy’s weak
points lasts... and as with unearning accuracy.
*** As its name suggests,
any aspect, more can always be earned by allowing it to work ''against'' the Runes of Fate [[SpaceElves Eldar]] Psychic Discipline specialises in the manipulation of the paths of destiny. Eldar Farseers use the powers of this Discipline to alter fate to bring fortune to their allies and doom to their enemies.character every so often, too.



* Magic in the ''Maelstrom'' gaming system worked by warping probability in this way. There were different grades of spells, ranging from "likely" through "unlikely" and "wildly improbable" to "completely impossible."
* ''TabletopGame/MarvelSuperHeroes'' had the power of "Luck" - in a game where everything was determined by percentile dice, this allowed the character to ALWAYS take the higher die as the 'tens' digit, making it INORDINATELY powerful to have.
* ''TabletopGame/MutantsAndMasterminds'', 2nd Edition has Probability Control, a power that sets the minimum result of a roll equal to the number of ranks you have in it. It's possible to have 20 ranks in it... though it's expensive as hell. In addition, 20s produced this way are not criticals.
** There's also Luck Control, a power that allows you to use Hero Points (usually spent to boost yourself) to help others, force others to reroll and take the worst of the two rolls, or cancel out "GM Fiat." This is usually combined with the feat Lucky to gain bonus starting Hero Points every adventure.
*** There is some debate over which of the two is better at manipulating fate. Probability Controll is more reliable and easier to use, but it cannot be used to make things worse for your enemies or cancel out a GM's "cause I said so". A lot of players solve the debate by taking both and make screwing the Dice Lords their main strategy.



* Creator/GamesWorkshop games:
** Tzeentch, the Chaos God of GambitRoulette from ''TabletopGame/{{Warhammer}}'', ''TabletopGame/WarhammerAgeOfSigmar'' and ''TabletopGame/Warhammer40000'' has fate as part of his portfolio, and as such he and his minions manipulate fate and luck as a matter of course.
** In ''TabletopGame/WarhammerAgeOfSigmar'', the Fatemasters of the Arcanite Cults are blessed with the ability to alter the strands of fate to aid their fellow Cultists. In-game this is represented by the ability to grant a re-roll to nearby Tzeentch Mortal units.
** ''TabletopGame/Warhammer40000'':
*** The Divination Psychic Discipline has some powers that can manipulate fate, such as "Misfortune", which twists the fate of his allies so that their blows strike their enemy’s weak points with unearning accuracy.
*** As its name suggests, the Runes of Fate [[SpaceElves Eldar]] Psychic Discipline specialises in the manipulation of the paths of destiny. Eldar Farseers use the powers of this Discipline to alter fate to bring fortune to their allies and doom to their enemies.
* ''TabletopGame/{{Godlike}}'' has the Aces power, which gives good luck to your rolls, and Jinx, which gives bad luck to your enemies. Justified that both of these powers use up lots of Will, the fuel that makes your powers work. Run out of will and your powers stop working until you get some more. The Aces power can even be improved with the 'Flamboyant' extra, which makes your powers go off in very obvious ways.
* ''{{TabletopGame/GURPS}}'': Luck and its upgrades: Extraordinary Luck, Ludicrous Luck, and Super Luck. Serendipity is closer to BornLucky than this trope, and a beneficial Destiny is closer to BecauseDestinySaysSo, but either ''could'' fall under this trope depending on the GM's interpretation.
* Magic in the ''Maelstrom'' gaming system worked by warping probability in this way. There were different grades of spells, ranging from "likely" through "unlikely" and "wildly improbable" to "completely impossible."



* ''TabletopGame/YuGiOh'' also features tons of cards that allows searching own deck or force the opponent to shuffle their deck.
* This is essentially how most magick works in TabletopGame/UnknownArmies - while some spells do allow for blatant violations of physics, most of it just changes the probability that something you do (like lying, attacking, or trying to dodge a car) will succeed. Of particular note are Entropomancers, whose entire shtick is surrendering themselves to fate in exchange for the power to manipulate it, and the Ritual of Light, a very powerful spell that puts this ability in the hands of the ''players'', allowing them to decide the outcomes of actions by vote instead of dice rolls.
* ''TabletopGame/{{Godlike}}'' has the Aces power, which gives good luck to your rolls, and Jinx, which gives bad luck to your enemies. Justified that both of these powers use up lots of Will, the fuel that makes your powers work. Run out of will and your powers stop working until you get some more. The Aces power can even be improved with the 'Flamboyant' extra, which makes your powers go off in very obvious ways.
* The fate point mechanic in the ''Fate System'', ''TabletopGame/SpiritOfTheCentury'', ''TabletopGame/TheDresdenFiles'' et al., is by default this more on the ''player'' than the actual character level in that spending fate points lets players [[LuckManipulationMechanic alter the outcome of dice rolls]] and establish narrative details for their characters' benefit, especially with an appropriate aspect to back them up, but doesn't necessarily reflect so much any specific distinct 'in-universe' power. However, as long as the ability doesn't need to be mechanically more ''powerful'' than other aspect invocations, simply picking an aspect like, say, "Implausible Luck" or "Weirdness Magnet" (they're freeform) is all the narrative excuse a character needs to embody this trope while the player's supply of fate points lasts... and as with any aspect, more can always be earned by allowing it to work ''against'' the character every so often, too.

to:

* ''TabletopGame/YuGiOh'' also features tons of cards that allows searching own deck or force the opponent to shuffle their deck.
* This is essentially how most magick works in TabletopGame/UnknownArmies - while some spells do allow for blatant violations of physics, most of it just changes the probability that something you do (like lying, attacking, or trying to dodge a car) will succeed. Of particular note are Entropomancers, whose entire shtick is surrendering themselves to fate in exchange for
''TabletopGame/MarvelSuperHeroes'' had the power to manipulate it, and the Ritual of Light, "Luck" - in a very powerful spell that puts game where everything was determined by percentile dice, this ability in the hands of the ''players'', allowing them to decide the outcomes of actions by vote instead of dice rolls.
* ''TabletopGame/{{Godlike}}'' has the Aces power, which gives good luck to your rolls, and Jinx, which gives bad luck to your enemies. Justified that both of these powers use up lots of Will, the fuel that makes your powers work. Run out of will and your powers stop working until you get some more. The Aces power can even be improved with the 'Flamboyant' extra, which makes your powers go off in very obvious ways.
* The fate point mechanic in the ''Fate System'', ''TabletopGame/SpiritOfTheCentury'', ''TabletopGame/TheDresdenFiles'' et al., is by default this more on the ''player'' than the actual character level in that spending fate points lets players [[LuckManipulationMechanic alter the outcome of dice rolls]] and establish narrative details for their characters' benefit, especially with an appropriate aspect to back them up, but doesn't necessarily reflect so much any specific distinct 'in-universe' power. However, as long as the ability doesn't need to be mechanically more ''powerful'' than other aspect invocations, simply picking an aspect like, say, "Implausible Luck" or "Weirdness Magnet" (they're freeform) is all the narrative excuse a character needs to embody this trope while the player's supply of fate points lasts... and as with any aspect, more can always be earned by allowing it to work ''against''
allowed the character to ALWAYS take the higher die as the 'tens' digit, making it INORDINATELY powerful to have.
* ''TabletopGame/MutantsAndMasterminds'', 2nd Edition has Probability Control, a power that sets the minimum result of a roll equal to the number of ranks you have in it. It's possible to have 20 ranks in it... though it's expensive as hell. In addition, 20s produced this way are not criticals.
** There's also Luck Control, a power that allows you to use Hero Points (usually spent to boost yourself) to help others, force others to reroll and take the worst of the two rolls, or cancel out "GM Fiat." This is usually combined with the feat Lucky to gain bonus starting Hero Points
every so often, too.adventure.
*** There is some debate over which of the two is better at manipulating fate. Probability Controll is more reliable and easier to use, but it cannot be used to make things worse for your enemies or cancel out a GM's "cause I said so". A lot of players solve the debate by taking both and make screwing the Dice Lords their main strategy.



* ''{{TabletopGame/GURPS}}'': Luck and its upgrades: Extraordinary Luck, Ludicrous Luck, and Super Luck. Serendipity is closer to BornLucky than this trope, and a beneficial Destiny is closer to BecauseDestinySaysSo, but either ''could'' fall under this trope depending on the GM's interpretation.

to:

* ''{{TabletopGame/GURPS}}'': Luck This is essentially how most magick works in TabletopGame/UnknownArmies - while some spells do allow for blatant violations of physics, most of it just changes the probability that something you do (like lying, attacking, or trying to dodge a car) will succeed. Of particular note are Entropomancers, whose entire shtick is surrendering themselves to fate in exchange for the power to manipulate it, and its upgrades: Extraordinary Luck, Ludicrous Luck, the Ritual of Light, a very powerful spell that puts this ability in the hands of the ''players'', allowing them to decide the outcomes of actions by vote instead of dice rolls.
* ''TabletopGame/TheWorldOfDarkness'' games have a couple of examples:
** ''TabletopGame/MageTheAscension'' covers this power under the Entropy sphere. In ''TabletopGame/MageTheAwakening'', it's covered under Fate.
** ''TabletopGame/WerewolfTheApocalypse'' has "Xochipilli's touch" for Nuwisha. It grants a target the Nuwisha's choice of "good" or "bad" luck as determined by the storyteller. Then again the only control the Nuwisha can exert is if the luck is "good" or "bad", a time delay of up to a few hours,
and Super Luck. Serendipity if the luck is closer "Extremely improbable" or not.
** ''TabletopGame/NewWorldOfDarkness''-only examples:
*** ''TabletopGame/ChangelingTheLost'' has the Contracts of Hearth, powers that affect a person's luck with the caveat that they can't be used too much. The caveat responds
to BornLucky the magnitude of the power -- a power that impedes another person can't be used on them more than this trope, once per day, a power that blesses another person's action can't be used for the exact same purpose twice per day, and a beneficial Destiny is closer power that grants a truly monumental success can't be used more than once per ''year''. Attempts to BecauseDestinySaysSo, but either ''could'' fall under this trope depending on go against these provisions backfire. ''Badly''.
*** ''TabletopGame/VampireTheRequiem'' has
the GM's interpretation.Bohagande bloodline, with the power to steal others' luck for their own use.
* ''TabletopGame/YuGiOh'' also features tons of cards that allows searching own deck or force the opponent to shuffle their deck.



* Nell (and to a lesser extent, her little sister Rachel) has this as her power in ''[[VideoGame/NintendoWars Advance Wars]]''; her units are naturally more likely to score extra damage, and her CO power allows such impossible feats as infantry taking out a platoon of Megatanks.



* Nell (and to a lesser extent, her little sister Rachel) has this as her power in ''[[VideoGame/NintendoWars Advance Wars]]''; her units are naturally more likely to score extra damage, and her CO power allows such impossible feats as infantry taking out a platoon of Megatanks.
* Fortune from ''VideoGame/MetalGearSolid2SonsOfLiberty'' is said to have this power, but the real explanation is something else entirely. ([[MaybeMagicMaybeMundane Maybe.]])
* The "Super Luck" ability that some ''Franchise/{{Pokemon}}'' have, which doubles the probability of their attacks making critical hits.
** Related is the "Serene Grace" ability, which doubles the probability of secondary effects activating (like an attack with a chance to also inflict a status effect).
* In ''VideoGame/SidMeiersAlphaCentauri'', sufficiently advanced factions can armor their units with "probability sheaths" in a practical application of Probability Mechanics.

to:

* Nell (and to a lesser extent, her little sister Rachel) has this as her power ''VideoGame/{{Enderal}}'': This is how magic works in ''[[VideoGame/NintendoWars Advance Wars]]''; her units are naturally more likely to score extra damage, and her CO power allows such impossible feats as infantry taking Vyn. Mages see countless alternate realities playing out before them and, to use magic, a platoon mage needs to concentrate on one of Megatanks.
* Fortune from ''VideoGame/MetalGearSolid2SonsOfLiberty'' is said
these realities, causing his magical powers to have this power, but make it true. If, for example, the real explanation mage is something else entirely. ([[MaybeMagicMaybeMundane Maybe.]])
* The "Super Luck" ability that some ''Franchise/{{Pokemon}}'' have, which doubles
attacked by a wild wolf, they can concentrate on a reality where the probability of their attacks making critical hits.
** Related
wolf is burning, allowing the "Serene Grace" ability, which doubles mage to shoot fireballs at the probability of secondary effects activating (like an attack wolf. Magic does come with a chance downside though, as being constantly exposed to visions of countless other realities can drive a mage mad. The player character describes this sensation as being in a feverish delusion, while also inflict a status effect).
* In ''VideoGame/SidMeiersAlphaCentauri'', sufficiently advanced factions can armor their units with "probability sheaths" in a practical application of Probability Mechanics.
seeing things much more clearly.



* ''VideoGame/LieOfCaelum'': Lunari claims that if she were to directly speak to people instead of using telepathy, she could end up changing how the future unfolds. This is supposed to be related to her mysterious Truth Flow ability.
* ''VideoGame/KingdomOfLoathing'' has the [[http://kol.coldfront.net/thekolwiki/index.php/Black_Cat Black Cat]] familiar; which causes everything to go wrong for you. If you beat [[HarderThanHard Bad Moon]] with this as your familiar every single fight, that difficulty level is permanently unlocked.
** There is also the [[http://kol.coldfront.net/thekolwiki/index.php/Bottle_of_black_cat_tonic Black Cat Tonic]] which temporarily lets you spread bad luck to enemies; upping their fumble rate and never letting their critical.
** Opposing that is the Ten-Leaf Clover. When you enter an area with a Clover, it initiates a Clover Adventure if there is one in that area. Clover Adventures provide very good items, buffs, or stat points.



* ''Franchise/TouhouProject'' has this as either an explicit or implicit superpower of several characters:
** TheHeroine, [[{{Miko}} Reimu Hakurei]], implicitly uses this as her ultimate power - in spite of technically being totally outclassed in terms of raw power to the actual [[PhysicalGod deities]] or RealityWarper enemies she fights, she uses her "Intuition" to frequently evade all harm from things that should flatten her to a paste. Of course, her ''explicit'' power is a RealityWarping application of {{Intangibility}}, which may certainly help in this regard.
** [[OurVampiresAreDifferent Remilia Scarlet]] has "Manipulation of Fate" as a (largely undefined) superpower, although she generally just uses brute vampiric strength in combat. It is implied, however, that she can manipulate destiny to ensure such things as the survival of her human friends, or the success of the machinations of the absurdly involved BatmanGambit plots of the likes of [[RealityWarper Yukari]]. One in-story rumor has it she changed the fate of her maid by giving her a different name... Remilia's little sister, on the other hand, proposes that Remilia [[FakeSpecialAttack doesn't really have any power over fate at all]] but that she just [[IMeantToDoThat refuses to admit a loss.]]
** [[PhysicalGod Both Hina Kageyama and Suwako Moriya]] are [[BadPowersGoodPeople curse goddesses]]. Hina is a goddess of misfortune that can inflict bad luck upon people to the point where they suffer a NecroNonSequitur. However, she generally likes people and instead grants good fortune by eating the misfortune of others, if still dangerous due to her absolute lack of control over the accrued misfortune. Suwako gained curse god powers by bringing powerful curse gods under her control but generally uses her powers to help others, largely because she [[GodsNeedPrayerBadly needs people's faith in her to continue to exist]], and as such grants good fortune and miracles in exchange for faith. Both, however, use their curse powers as weapons when in a fight.
** Suwako's priestess Sanae Kochiya explicitly has the power to cause miracles. [[ThatOneBoss Like your miraculous defeat at her hands.]]
** Tewi Inaba, the Earth rabbit youkai, can bestow good luck. She mostly uses it exclusively on herself, though.
* The main power of [[CatPeople the Ec]][[TheGambler aflips,]] especially in ''WesternAnimation/{{Wakfu}}''.
* ''VideoGame/{{Enderal}}'': This is how magic works in Vyn. Mages see countless alternate realities playing out before them and, to use magic, a mage needs to concentrate on one of these realities, causing his magical powers to make it true. If, for example, the mage is attacked by a wild wolf, they can concentrate on a reality where the wolf is burning, allowing the mage to shoot fireballs at the wolf. Magic does come with a downside though, as being constantly exposed to visions of countless other realities can drive a mage mad. The player character describes this sensation as being in a feverish delusion, while also seeing things much more clearly.
* ''VideoGame/TheLegendOfSpyro'': The Purple Dragons "guide the fate" of the era they're born into. In practice, this translates to being able to defy any prophecy that they don't want to happen and get a different outcome, something Spyro does several times throughout the trilogy.



* ''VideoGame/KingdomOfLoathing'' has the [[http://kol.coldfront.net/thekolwiki/index.php/Black_Cat Black Cat]] familiar; which causes everything to go wrong for you. If you beat [[HarderThanHard Bad Moon]] with this as your familiar every single fight, that difficulty level is permanently unlocked.
** There is also the [[http://kol.coldfront.net/thekolwiki/index.php/Bottle_of_black_cat_tonic Black Cat Tonic]] which temporarily lets you spread bad luck to enemies; upping their fumble rate and never letting their critical.
** Opposing that is the Ten-Leaf Clover. When you enter an area with a Clover, it initiates a Clover Adventure if there is one in that area. Clover Adventures provide very good items, buffs, or stat points.
* ''VideoGame/TheLegendOfSpyro'': The Purple Dragons "guide the fate" of the era they're born into. In practice, this translates to being able to defy any prophecy that they don't want to happen and get a different outcome, something Spyro does several times throughout the trilogy.
* ''VideoGame/LieOfCaelum'': Lunari claims that if she were to directly speak to people instead of using telepathy, she could end up changing how the future unfolds. This is supposed to be related to her mysterious Truth Flow ability.
* Fortune from ''VideoGame/MetalGearSolid2SonsOfLiberty'' is said to have this power, but the real explanation is something else entirely. ([[MaybeMagicMaybeMundane Maybe.]])
* ''Franchise/{{Pokemon}}'':
** The "Super Luck" ability, which doubles the probability of their attacks making critical hits.
** Related is the "Serene Grace" ability, which doubles the probability of secondary effects activating (like an attack with a chance to also inflict a status effect).
* In ''VideoGame/SidMeiersAlphaCentauri'', sufficiently advanced factions can armor their units with "probability sheaths" in a practical application of Probability Mechanics.
* ''Franchise/TouhouProject'' has this as either an explicit or implicit superpower of several characters:
** TheHeroine, [[{{Miko}} Reimu Hakurei]], implicitly uses this as her ultimate power - in spite of technically being totally outclassed in terms of raw power to the actual [[PhysicalGod deities]] or RealityWarper enemies she fights, she uses her "Intuition" to frequently evade all harm from things that should flatten her to a paste. Of course, her ''explicit'' power is a RealityWarping application of {{Intangibility}}, which may certainly help in this regard.
** [[OurVampiresAreDifferent Remilia Scarlet]] has "Manipulation of Fate" as a (largely undefined) superpower, although she generally just uses brute vampiric strength in combat. It is implied, however, that she can manipulate destiny to ensure such things as the survival of her human friends, or the success of the machinations of the absurdly involved BatmanGambit plots of the likes of [[RealityWarper Yukari]]. One in-story rumor has it she changed the fate of her maid by giving her a different name... Remilia's little sister, on the other hand, proposes that Remilia [[FakeSpecialAttack doesn't really have any power over fate at all]] but that she just [[IMeantToDoThat refuses to admit a loss.]]
** [[PhysicalGod Both Hina Kageyama and Suwako Moriya]] are [[BadPowersGoodPeople curse goddesses]]. Hina is a goddess of misfortune that can inflict bad luck upon people to the point where they suffer a NecroNonSequitur. However, she generally likes people and instead grants good fortune by eating the misfortune of others, if still dangerous due to her absolute lack of control over the accrued misfortune. Suwako gained curse god powers by bringing powerful curse gods under her control but generally uses her powers to help others, largely because she [[GodsNeedPrayerBadly needs people's faith in her to continue to exist]], and as such grants good fortune and miracles in exchange for faith. Both, however, use their curse powers as weapons when in a fight.
** Suwako's priestess Sanae Kochiya explicitly has the power to cause miracles. [[ThatOneBoss Like your miraculous defeat at her hands.]]
** Tewi Inaba, the Earth rabbit youkai, can bestow good luck. She mostly uses it exclusively on herself, though.
%%* The main power of [[CatPeople the Ec]][[TheGambler aflips,]] especially in ''WesternAnimation/{{Wakfu}}''.



* Nagito Komaeda, the "Ultimate Lucky Student" in ''VisualNovel/Danganronpa2GoodbyeDespair'', really is as supernaturally lucky as his title implies. However, even though things tend to work out in his favour, the universe does so by inflicting terrible expense on those around him. Being forced to watch indescribable amounts of suffering for his own benefit has left Nagito so desensitised he's borderline suicidal. His powers go [[BornUnlucky both]] [[BornLucky ways]] too. During one of his Free Time Events, he recounts how [[spoiler: he and his parents boarded a plane, which was then hijacked. Luckily, a fist-sized meteorite hit and killed the hijacker [[MoodWhiplash and Nagito's parents]], leading to Nagito inheriting all of his parent's sizable fortune]]. His desensitization to his Talent leads him to view it in an "all's well that ends well" light, much to the confusion of those around him. [[spoiler: It's also stated his luck comes in waves, huge amounts of good, followed by huge amounts of bad. The reason his good luck is consistent throughout the game? It's because it's balancing out the "bad luck" from the fact that he has both stage 3 cancer and dementia, and a year to live at most.]]



* Lucien in ''VisualNovel/SweetEnchantments'' specializes in luck magic, and enchants some of the pastries he bakes for the cafe to give the eater a minor boost to their luck - all duly marked as magical on the menu.



* Nagito Komaeda, the "Ultimate Lucky Student" in ''VisualNovel/Danganronpa2GoodbyeDespair'', really is as supernaturally lucky as his title implies. However, even though things tend to work out in his favour, the universe does so by inflicting terrible expense on those around him. Being forced to watch indescribable amounts of suffering for his own benefit has left Nagito so desensitised he's borderline suicidal.
** His powers go [[BornUnlucky both]] [[BornLucky ways]] too. During one of his Free Time Events, he recounts how [[spoiler: he and his parents boarded a plane, which was then hijacked. Luckily, a fist-sized meteorite hit and killed the hijacker [[MoodWhiplash and Nagito's parents]], leading to Nagito inheriting all of his parent's sizable fortune]]. His desensitization to his Talent leads him to view it in an "all's well that ends well" light, much to the confusion of those around him. [[spoiler: It's also stated his luck comes in waves, huge amounts of good, followed by huge amounts of bad. The reason his good luck is consistent throughout the game? It's because it's balancing out the "bad luck" from the fact that he has both stage 3 cancer and dementia, and a year to live at most.]]
* The Korean fan game ''VisualNovel/DanganronpaAnother'' gives Utsuro, whose fortune surpasses even Nagito's. Called ''Divine Luck,'' it grants him borderline RealityWarping abilities that always benefit him and those around him. However, this not only left him with [[NoChallengeEqualsNoSatisfaction no sense of satisfaction or accomplishment, since he's always guaranteed to succeed]], but everyone he knew- including his own parents- got greedy and tried to exploit his Divine Luck for their own benefit, eventually forcing him to live alone on the streets.
* Lucien in ''VisualNovel/SweetEnchantments'' specializes in luck magic, and enchants some of the pastries he bakes for the cafe to give the eater a minor boost to their luck - all duly marked as magical on the menu.



* ''WebAnimation/MadnessCombat'': The Improbability Drives, which are a reference to {{Franchise/The Hitchhikers Guide to the Galaxy}}, function in this manner. The [[BigBad Auditor]] uses them to give himself an advantage, such as when he infected [[KungFuJesus Jebus]] with a virus. It's possible that this is also how he upgraded his {{Mooks}} later on in the series. The Auditor also lets [[MonsterClown Tricky]] use an Improbability Device, allowing Tricky to invoke this trope by constantly reviving himself and Hank, as well as making structures such as train tracks and buildings appear out of thin air.



* ''WebAnimation/MadnessCombat'': The Improbability Drives, which are a reference to {{Franchise/The Hitchhikers Guide to the Galaxy}}, function in this manner. The [[BigBad Auditor]] uses them to give himself an advantage, such as when he infected [[KungFuJesus Jebus]] with a virus. It's possible that this is also how he upgraded his {{Mooks}} later on in the series. The Auditor also lets [[MonsterClown Tricky]] use an Improbability Device, allowing Tricky to invoke this trope by constantly reviving himself and Hank, as well as making structures such as train tracks and buildings appear out of thin air.



* ''Webcomic/{{Acrobat}}'': The aptly named ''Plot Twist'' has inhuman luckiness and an appropriately devil-may-care attitude as a result.
* In ''Webcomic/TheAdventuresOfDrMcNinja'', [[http://drmcninja.com/archives/comic/13p9/ Christina]] can cause "miracles" to happen, defined as [[MaybeMagicMaybeMundane mundane events with a low possibility of occurance]]. One of the [[ItMakesSenseInContext ghost wizards]] appears to be able to do this. He threatens to cast a spell that would stop the billions of coincidences required for someone to stay alive and well for years: [[http://drmcninja.com/archives/comic/29p49/ "You will be cursed. The universe will turn its back on you."]] It's never made clear what exactly would happen, as he's thwarted at the last second, and it produces no obvious or explained effect even after he successfully casts it. [[spoiler: Dr. McNinja ''does'' ultimately end up "dead" as a result of the effect, with literally the entire world turning against him (including his parents, his brother, and Gordito), but the final page makes it clear that while Dr. McNinja is dead, [[SecretIdentity Patrick Goodrich]] is alive and well.]]



* ''Webcomic/GunnerkriggCourt'': Andrew Smith subconsciously creates order around him -- for instance, if he throws a deck of cards behind him, they will land in a perfect deck in the right order. He's been known to abuse this in order to do things others can't do. When Annie and Kat can't throw their blinker stone so that it lands on a shore instead of in the river, they get Andrew to throw it. It hits a bird and falls directly downwards.



* In ''Webcomic/TheAdventuresOfDrMcNinja'', [[http://drmcninja.com/archives/comic/13p9/ Christina]] can cause "miracles" to happen, defined as [[MaybeMagicMaybeMundane mundane events with a low possibility of occurance]]. One of the [[ItMakesSenseInContext ghost wizards]] appears to be able to do this. He threatens to cast a spell that would stop the billions of coincidences required for someone to stay alive and well for years: [[http://drmcninja.com/archives/comic/29p49/ "You will be cursed. The universe will turn its back on you."]] It's never made clear what exactly would happen, as he's thwarted at the last second, and it produces no obvious or explained effect even after he successfully casts it. [[spoiler: Dr. McNinja ''does'' ultimately end up "dead" as a result of the effect, with literally the entire world turning against him (including his parents, his brother, and Gordito), but the final page makes it clear that while Dr. McNinja is dead, [[SecretIdentity Patrick Goodrich]] is alive and well.]]



* ''Webcomic/{{Acrobat}}'': The aptly named ''Plot Twist'' has inhuman luckiness and an appropriately devil-may-care attitude as a result.
* ''Webcomic/GunnerkriggCourt'': Andrew Smith subconsciously creates order around him -- for instance, if he throws a deck of cards behind him, they will land in a perfect deck in the right order. He's been known to abuse this in order to do things others can't do. When Annie and Kat can't throw their blinker stone so that it lands on a shore instead of in the river, they get Andrew to throw it. It hits a bird and falls directly downwards.
%%* ''Webcomic/HardcoreLevelingWarrior'': This is the personal attribute of the eponymous warrior.



* In ''Literature/{{Curveball}}'', this is one of the eponymous hero's powers. It seems to be limited to immediate, short-term effects, though; he can make somebody unlucky enough to trip over their own shoelaces, but can't make them so unlucky that they accidentally mail valuable information to him.
* The twins [[BornUnlucky Murphy]] (hint, hint!) and [[BornLucky Yphrum]] who rule the Green Isle in ''AudioPlay/DoctorWhoovesAdventures'' both have this sort of powers, that work automatically and cover the entire kingdom of each respective sibling. They both consider this a {{curse}}, however, because they want to be RoyalsWhoActuallyDoSomething and having the powers means not only does nothing ever goes Murphy's way, but all his subjects are doomed to bad luck no matter what he does, and everything in Yphrum's lands will always go perfectly smoothly, no matter what ''she'' does, so she feels redundant.
* Discussed in several posts on ''Blog/LessWrong'', in the form of a device that takes a desired outcome and simply vetoes all possibilities that don't lead to it. The [[LiteralGenie pitfalls]] are spectacular.
* ''Website/SCPFoundation'':
** A member of the [[CannonFodder D-class personnel]] kept surviving experiments with Keter-class anomalies by seemingly impossible coincidences. Further experiments confirmed that he could influence probability, and he was designated [[http://www.scp-wiki.net/scp-181 SCP-181]]. Then it was found that his influence could cause [[TheJinx [DATA EXPUNGED]]], so now he's in solitary confinement.
** Weaponized by [[http://www.scp-wiki.net/scp-7000 SCP-7000]], [[CosmicPlaything "The Loser"]]. He spent his entire life believing himself to be TheJinx, when it turns out he was actually an [[InvertedTrope inversion]]; rather than inflicting bad luck on himself and those around him, in actuality, he acts as a sponge absorbing it from other people. The Foundation exploited this by having him tag along on operations to ensure that things would always go right for their task forces, in response to their rivals [[NebulousEvilOrganization the Chaos Insurgency]] using an enchanted particle collider to [[TheEndOfTheWorldAsWeKnowIt tamper with probability on a global scale]].
* In ''Literature/SuperPowereds'', Nick has this power. During [[spoiler: the attack on Lander]] at the end of Year 3, [[spoiler: Nick's powers can control individual strings of fate]]. Before going through the procedure that turned him into a Super, his power was random and could be either good or bad. For example, just prior to being recruited, he won a lottery, got hit by a truck while celebrating, landed in a bouncy castle, and the air compressor exploded. The owner sued him, but his lottery winnings were just enough to cover the lawsuit and the hospital bills. Also, during the climactic fight in Year 1, he uses his power to [[spoiler:cause the bad guy's truck to have every conceivable malfunction ''at the same time'', turning into a mangled wreck in the space of a few seconds]]. During his one-on-one fight with Chad, the strongest fighter in the class, Nick simply closes his eyes and guesses when he should dodge, as Chad tries to attack him. Amazingly, it works for a few minutes, until it finally doesn't. But Nick has robbed Chad of a CurbStompBattle and the resulting psychological effect. From then on, Chad views Nick as a serious opponent.



* ''Website/SCPFoundation'':
** A member of the [[CannonFodder D-class personnel]] kept surviving experiments with Keter-class anomalies by seemingly impossible coincidences. Further experiments confirmed that he could influence probability, and he was designated [[http://www.scp-wiki.net/scp-181 SCP-181]]. Then it was found that his influence could cause [[TheJinx [DATA EXPUNGED]]], so now he's in solitary confinement.
** Weaponized by [[http://www.scp-wiki.net/scp-7000 SCP-7000]], [[CosmicPlaything "The Loser"]]. He spent his entire life believing himself to be TheJinx, when it turns out he was actually an [[InvertedTrope inversion]]; rather than inflicting bad luck on himself and those around him, in actuality, he acts as a sponge absorbing it from other people. The Foundation exploited this by having him tag along on operations to ensure that things would always go right for their task forces, in response to their rivals [[NebulousEvilOrganization the Chaos Insurgency]] using an enchanted particle collider to [[TheEndOfTheWorldAsWeKnowIt tamper with probability on a global scale]].
* Discussed in several posts on ''Blog/LessWrong'', in the form of a device that takes a desired outcome and simply vetoes all possibilities that don't lead to it. The [[LiteralGenie pitfalls]] are spectacular.
* In ''Literature/{{Curveball}}'', this is one of the eponymous hero's powers. It seems to be limited to immediate, short-term effects, though; he can make somebody unlucky enough to trip over their own shoelaces, but can't make them so unlucky that they accidentally mail valuable information to him.
* In ''Literature/SuperPowereds'', Nick has this power. During [[spoiler: the attack on Lander]] at the end of Year 3, [[spoiler: Nick's powers can control individual strings of fate]]. Before going through the procedure that turned him into a Super, his power was random and could be either good or bad. For example, just prior to being recruited, he won a lottery, got hit by a truck while celebrating, landed in a bouncy castle, and the air compressor exploded. The owner sued him, but his lottery winnings were just enough to cover the lawsuit and the hospital bills. Also, during the climactic fight in Year 1, he uses his power to [[spoiler:cause the bad guy's truck to have every conceivable malfunction ''at the same time'', turning into a mangled wreck in the space of a few seconds]]. During his one-on-one fight with Chad, the strongest fighter in the class, Nick simply closes his eyes and guesses when he should dodge, as Chad tries to attack him. Amazingly, it works for a few minutes, until it finally doesn't. But Nick has robbed Chad of a CurbStompBattle and the resulting psychological effect. From then on, Chad views Nick as a serious opponent.
* The twins [[BornUnlucky Murphy]] (hint, hint!) and [[BornLucky Yphrum]] who rule the Green Isle in ''AudioPlay/DoctorWhoovesAdventures'' both have this sort of powers, that work automatically and cover the entire kingdom of each respective sibling. They both consider this a {{curse}}, however, because they want to be RoyalsWhoActuallyDoSomething and having the powers means not only does nothing ever goes Murphy's way, but all his subjects are doomed to bad luck no matter what he does, and everything in Yphrum's lands will always go perfectly smoothly, no matter what ''she'' does, so she feels redundant.



* Jinx of ''WesternAnimation/TeenTitans2003'' has this as a power, although she's only capable of creating bad luck. Of course, this usually involves wanton spontaneous destruction.
* Fry's lucky seven-leaf clover in ''WesternAnimation/{{Futurama}}'' bestowed incredible luck on its owner, allowing them to be immensely successful at anything they did. {{Ma|gicFeather}}ybe.
* The Anti-Fairies in ''WesternAnimation/TheFairlyOddParents'' are the complete opposite of fairies in the fact that they roam the world causing bad luck to people, reinforcing many popular superstitions such as spilling salt, walking under a ladder, breaking mirrors, etc. Unsurprisingly, their favorite day is Friday the 13th.
* The experiment Shoe (113) in ''WesternAnimation/LiloAndStitchTheSeries'' was created to cause bad luck or good luck depending on where his horseshoe-like horns point.



* Shleprock, from ''WesternAnimation/TheFlintstoneKids'', is another example like Jynx.

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* The Anti-Fairies in ''WesternAnimation/TheFairlyOddParents'' are the complete opposite of fairies in the fact that they roam the world causing bad luck to people, reinforcing many popular superstitions such as spilling salt, walking under a ladder, breaking mirrors, etc. Unsurprisingly, their favorite day is Friday the 13th.
%%*
Shleprock, from ''WesternAnimation/TheFlintstoneKids'', is another example like Jynx. ''WesternAnimation/TheFlintstoneKids''.
* Fry's lucky seven-leaf clover in ''WesternAnimation/{{Futurama}}'' bestowed incredible luck on its owner, allowing them to be immensely successful at anything they did. {{Ma|gicFeather}}ybe.
* The experiment Shoe (113) in ''WesternAnimation/LiloAndStitchTheSeries'' was created to cause bad luck or good luck depending on where his horseshoe-like horns point.


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* Jinx of ''WesternAnimation/TeenTitans2003'' has this as a power, although she's only capable of creating bad luck. Of course, this usually involves wanton spontaneous destruction.
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* The leprechauns of ''Series/{{Charmed|1998}}'' can bestow good or bad luck on someone. The episode "[[{{Pun}} Lucky Charmed]]" involves a demon who is threatening the community of leprechauns, and ends with this demon getting hit by a meteor.

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* The leprechauns of ''Series/{{Charmed|1998}}'' ''Series/Charmed1998'' can bestow good or bad luck on someone. The episode "[[{{Pun}} Lucky Charmed]]" involves a demon who is threatening the community of leprechauns, and ends with this demon getting hit by a meteor.



* In the ''Series/StarTrekDeepSpaceNine'' episode "Rivals," the central guest character obtains a device from a dying alien that allows probability to be altered. He then uses the replicator to create larger versions, which then go on to wreak havoc throughout the station. When the crew figure out what's going on, they destroy the devices, which are then [[ForgottenPhlebotinum never heard of again]]. Nobody even realized that this was what they did until the very end of the episode; they were being used as slot machines.

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* In the ''Series/StarTrekDeepSpaceNine'' episode "Rivals," "[[Recap/StarTrekDeepSpaceNineS02E11Rivals Rivals]]", the central guest character obtains a device from a dying alien that allows probability to be altered. He then uses the replicator to create larger versions, which then go on to wreak havoc throughout the station. When the crew figure out what's going on, they destroy the devices, which are then [[ForgottenPhlebotinum never heard of again]]. Nobody even realized that this was what they did until the very end of the episode; they were being used as slot machines.



* One episode of ''Series/{{Fringe}}'' featured a guy who zigzags this trope. Rather than changing probability or destiny, his powers of logical prediction were so phenomenal that he could use the ButterflyEffect to do things like assassinate people. He came undone when Olivia made a suicidal pursuit of him through a toxic area without breathing gear - something he could never have accounted for because he didn't know Olivia was from an AlternateDimension.
* In ''Series/{{The Flash|2014}}'', Becky Sharpe (AKA Hazard) develops this ability, which is, at first, unintentional. Basically, being unlucky all her life, she is suddenly incredibly lucky. Unfortunately, the quantum field she's generating is affecting everyone else around her, making them unlucky. The effect gets worse the more she uses her luck, and the field is expanding. Then she visits a casino and goes on a winning streak, resulting in the city nearly suffering another particle accelerator explosion. Barry's attempts to stop her invariably end up being thwarted by increasingly improbable events, such as him slipping on marbles at superspeed or a sign falling on him, causing him to accidentally put the power-dampening handcuffs on himself. She's eventually stopped and put in Iron Heights and is actually glad that she's no longer hurting anyone. Later, after Barry helps the bus metas break, out, the others turn on Barry. Becky blocks him. When the others try to attack her, she tells them "good ''luck'' with that". She then proves capable of controlling her power, causing a series of DisasterDominoes that disables the others, while causing Amunet to kill all of [[spoiler:Warden Wolfe]]'s men.
* ''Series/WonderWoman'': OneShotCharacter Bonnie Murphy, in the "Girl With a Gift for Disaster", produces bad luck whenever she's agitated.

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* One episode of The ''Series/{{Fringe}}'' featured episode "[[Recap/FringeS03E03ThePlateau The Plateau]]" features a guy who zigzags this trope. Rather than changing probability or destiny, his powers of logical prediction were are so phenomenal that he could can use the ButterflyEffect DisasterDominoes to do things like assassinate people. He came comes undone when Olivia made makes a suicidal pursuit of him through a toxic area without breathing gear - -- something he could never have accounted for because he didn't know Olivia was from an AlternateDimension.
* In ''Series/{{The Flash|2014}}'', ''Series/TheFlash2014'', Becky Sharpe (AKA (a.k.a. Hazard) develops this ability, which is, at first, unintentional. Basically, being unlucky all her life, she is suddenly incredibly lucky. Unfortunately, the quantum field she's generating is affecting everyone else around her, making them unlucky. The effect gets worse the more she uses her luck, and the field is expanding. Then she visits a casino and goes on a winning streak, resulting in the city nearly suffering another particle accelerator explosion. Barry's attempts to stop her invariably end up being thwarted by increasingly improbable events, such as him slipping on marbles at superspeed or a sign falling on him, causing him to accidentally put the power-dampening handcuffs on himself. She's eventually stopped and put in Iron Heights and is actually glad that she's no longer hurting anyone. Later, after Barry helps the bus metas break, out, the others turn on Barry. Becky blocks him. When the others try to attack her, she tells them "good ''luck'' with that". She then proves capable of controlling her power, causing a series of DisasterDominoes that disables the others, while causing Amunet to kill all of [[spoiler:Warden Wolfe]]'s men.
* ''Series/WonderWoman'': ''Series/WonderWoman1975'': OneShotCharacter Bonnie Murphy, in the "Girl With a Gift for Disaster", produces bad luck whenever she's agitated.
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Has nothing to do with TheyChangedItNowItSucks. Although that ''would'' make for a good laconic description. That might be a bit too meta, however.

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Has nothing to do with TheyChangedItNowItSucks. Although that ''would'' make for a good laconic description. That might be a bit too meta, however.\n

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** Much later in ''[=JoJolion=]'', there's [[spoiler:Wonder of U]], which triggers any time anyone attempts to pursue it or its user, activating all their stored-up negative Karma ''with interest''. In effect, it seems to [[RealityWarper warp reality]] to force negative outcomes on opponents, to the point of rewriting the immediate past, making people suffer [[MadeOfPlasticine overly grievous injuries]] from otherwise harmless incidents, and even causing YouAreAlreadyDead situations with [[NecroNonSequitur no visible cause]].

to:

** Much later in ''[=JoJolion=]'', there's [[spoiler:Wonder of U]], which triggers any time anyone attempts to pursue it or its user, activating all their stored-up negative Karma ''with interest''. In effect, it seems to [[RealityWarper warp reality]] to force negative outcomes on opponents, to the point of rewriting the immediate past, making people suffer [[MadeOfPlasticine overly grievous injuries]] from otherwise harmless incidents, and even causing YouAreAlreadyDead situations with [[NecroNonSequitur no visible cause]]. The power is outrageously sensitive and completely unavoidable once triggered, to the point where entire family lines have been plagued by misfortune just by catching a glimpse of the Stand, and anyone who shows aggression to the Stand's user suffers a messy death in seconds.
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** It has a negative affect on his mental health as well, as people who learned of his powers in the past either refused to acknowledge his hard work (believing it was just more good luck), [[AbusiveParents or outright abused and exploited him until he granted them good fortune.]] Naturally, this treatment turned him into a sociopath.

to:

** It has a negative affect effect on his mental health as well, as people who learned of his powers in the past either refused to acknowledge his hard work (believing it was just more good luck), [[AbusiveParents or outright abused and exploited him until he granted them good fortune.]] Naturally, this treatment turned him into a sociopath.



* PlayedForLaughs in ''Tottemo! Luckyman'', the eponymous character's only ability is luck, and has the body stats of little kids, his punches are so slow that it takes half a minute to fully extend his arm, but that is all that he needs to be the most powerful SuperHero in the entire universe and the other 10 universes and the larger universe and stopped an invasion from the Inner Larger universe by pure luck. He can even save billions of dead people and recreate an entire universe(the 4th) when at "Infinitely Lucky Mode", that is when he combined with his home star, the Lucky Star. Problem is, if he is not under the light of the star, his bad luck can kill him without him doing anything at all.

to:

* PlayedForLaughs in ''Tottemo! Luckyman'', the eponymous character's only ability is luck, luck and has the body stats of little kids, his punches are so slow that it takes half a minute to fully extend his arm, but that is all that he needs to be the most powerful SuperHero in the entire universe and the other 10 universes and the larger universe and stopped an invasion from the Inner Larger universe by pure luck. He can even save billions of dead people and recreate an entire universe(the 4th) when at "Infinitely Lucky Mode", that is when he combined with his home star, the Lucky Star. Problem is, if he is not under the light of the star, his bad luck can kill him without him doing anything at all.



** Moe Shishigawara has a luck-based Fullbring called Jackpot Knuckle. He boosts up his own luck, while bringing bad luck to others. For example, it allows him to knock down trees and break bones with his punches even though his punches aren't that strong because they were unlucky enough to be fragile.

to:

** Moe Shishigawara has a luck-based Fullbring called Jackpot Knuckle. He boosts up his own luck, luck while bringing bad luck to others. For example, it allows him to knock down trees and break bones with his punches even though his punches aren't that strong because they were unlucky enough to be fragile.



* As an inversion of the trope, Himawari from ''Manga/XxxHolic'' randomly causes bad luck to anyone who tries to become close to her, with the exception of few people: her parents and Doumeki. She can't control when it happens or who to.
* ''Anime/TheVisionOfEscaflowne''. The primary antagonists [[spoiler:have built a machine to see - and ''alter'' - the fate of human beings; their ultimate goal is to do this to the entire world, which they believe [[UtopiaJustifiesTheMeans justifies their numerous atrocities]]. Played most straight with the "Intensified Luck Soldiers" Naria and Eirya, who get powered up with "lucky blood" which causes, among other things, lasers fired at them to bend off-course, swords swung at them to veer dramatically off to the side and flying mechs persuing them to spontaneously power-off and drop out of the sky. Unfortunately for the two of them, that blood proves to be PowerAtAPrice. Also, the antagonists' power doesn't work well around Hitomi - her optimism, fortunetelling skills and Atlantean ClapYourHandsIfYouBelieve pendant are enough to trump the machine without her even ''thinking'' about it, and when she's close to Van, it's enough to shut it down completely. That's just when she's ''physically'' close to him; when she feels ''emotionally'' close to him, it's as if such a machine is being used '''[[HoistByHisOwnPetard against them]]!'''[[note]]And that machine goes by the name of ''Escaflowne'', whose power core is made of the same material as Hitomi's pendant, and whose destiny-defying power (seen best by Zeibach's inability to track it) grows along with the bonds between it, Van, and Hitomi.[[/note]]]]

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* As an inversion of the trope, Himawari from ''Manga/XxxHolic'' randomly causes bad luck to anyone who tries to become close to her, with the exception of a few people: her parents and Doumeki. She can't control when it happens or who to.
* ''Anime/TheVisionOfEscaflowne''. The primary antagonists [[spoiler:have built a machine to see - and ''alter'' - the fate of human beings; their ultimate goal is to do this to the entire world, which they believe [[UtopiaJustifiesTheMeans justifies their numerous atrocities]]. Played most straight with the "Intensified Luck Soldiers" Naria and Eirya, who get powered up with "lucky blood" which causes, among other things, lasers fired at them to bend off-course, swords swung at them to veer dramatically off to the side and flying mechs persuing pursuing them to spontaneously power-off and drop out of the sky. Unfortunately for the two of them, that blood proves to be PowerAtAPrice. Also, the antagonists' power doesn't work well around Hitomi - her optimism, fortunetelling skills skills, and Atlantean ClapYourHandsIfYouBelieve pendant are enough to trump the machine without her even ''thinking'' about it, and when she's close to Van, it's enough to shut it down completely. That's just when she's ''physically'' close to him; when she feels ''emotionally'' close to him, it's as if such a machine is being used '''[[HoistByHisOwnPetard against them]]!'''[[note]]And that machine goes by the name of ''Escaflowne'', whose power core is made of the same material as Hitomi's pendant, and whose destiny-defying power (seen best by Zeibach's inability to track it) grows along with the bonds between it, Van, and Hitomi.[[/note]]]]



** Also, the titular heroine, Miyanaga Saki, who is quite clearly described by her to-be teammates in the first episode as having "superhuman luck" as if it were an actual superpower. Then again, considering the kind of ridiculous hands these people get, it probably is.

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** Also, the titular heroine, Miyanaga Saki, who is quite clearly described by her to-be teammates in the first episode as having "superhuman luck" as if it were an actual superpower. Then again, considering the kind of ridiculous hands these people get, it probably is.



* Horribly deconstructed in the first ''Manga/TokyoBabylon'' OAV. Shinji Nagumo noticed he had ''such'' [[BornLucky an extremely good luck]] that he survived several accidents: he became so smug that he actually started to set different accidents involving him and his work rivals/superiors. . . so that he'd as much get small wounds, but the others would end up dead. I.e., he tampers with an elevator which falls down its hole with him and the head of the enterprise inside then stops mid-fall; as a result, Nagumo gets a broken arm and the old man dies of a heart attack, setting Nagumo as a possible successor to his director seat. Too bad the boss had hired Subaru Sumeragi believing that there was a curse in his company, so this puts Subaru ''and'' Seishirou in the case...

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* Horribly deconstructed in the first ''Manga/TokyoBabylon'' OAV. Shinji Nagumo noticed he had ''such'' [[BornLucky an extremely good luck]] that he survived several accidents: he became so smug that he actually started to set different accidents involving him and his work rivals/superiors. . . so that he'd as much get small wounds, but the others would end up dead. I.e., he tampers with an elevator which falls down its hole with him and the head of the enterprise inside then stops mid-fall; as a result, Nagumo gets a broken arm and the old man dies of a heart attack, setting Nagumo as a possible successor to his director seat. Too bad the boss had hired Subaru Sumeragi believing that there was a curse in his company, so this puts Subaru ''and'' Seishirou in the case...



** It turns out that all Majins used to have this problem when they first became Majin, which [[spoiler:the Majins of True GREMLIN group had ovecome]]. Aleister avoided this entirely by modifying his body so that he will ''not'' become a Majin, and instead makes up for it with...something else.
* The main character in ''Manga/PsychoBusters'' appears to have this, with things like pieces of the ceiling falling to intercept attacks or the floor collapsing under his opponents feet just before they attack. It turns out to be just highly precise subconscious time manipulation.

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** It turns out that all Majins used to have this problem when they first became Majin, which [[spoiler:the Majins of True GREMLIN group had ovecome]].overcome]]. Aleister avoided this entirely by modifying his body so that he will ''not'' become a Majin, and instead makes up for it with...something else.
* The main character in ''Manga/PsychoBusters'' appears to have this, with things like pieces of the ceiling falling to intercept attacks or the floor collapsing under his opponents opponent's feet just before they attack. It turns out to be just highly precise subconscious time manipulation.



** Much later in ''[=JoJolion=]'', there's [[spoiler:Wonder of U]], which triggers any time anyone attempts to pursue it or its user, activating all their stored up negative Karma ''with interest''. In effect, it seems to [[RealityWarper warp reality]] to force negative outcomes on opponents, to the point of rewriting the immediate past, making people suffer [[MadeOfPlasticine overly grievous injuries]] from otherwise harmless incidents, and even causing YouAreAlreadyDead situations with [[NecroNonSequitur no visible cause]].

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** Much later in ''[=JoJolion=]'', there's [[spoiler:Wonder of U]], which triggers any time anyone attempts to pursue it or its user, activating all their stored up stored-up negative Karma ''with interest''. In effect, it seems to [[RealityWarper warp reality]] to force negative outcomes on opponents, to the point of rewriting the immediate past, making people suffer [[MadeOfPlasticine overly grievous injuries]] from otherwise harmless incidents, and even causing YouAreAlreadyDead situations with [[NecroNonSequitur no visible cause]].



* In ''Manga/{{Toriko}}'', Ichiryuu's main ability, Minority World, is a passive and simple version of probability manipulation: He inverts chance. He uses it in combination with techniques with a MillionToOneChance--under Minority World's effect, it becomes an almost guaranteed outcome. This backfires on him spectacularly when his opponent catches on and [[spoiler: not only tries unlikely moves of his own, but because Ichiryuu almost guaranteed death on his opponent--under normal circumstances--Minority World allowed him to keep living long enough to kill Ichiryuu.]]
** [[TheDragon Joie]] has Gourmet luck ability, which causes him to be [[BornLucky extremely lucky]]. This power not only causes all his attacks to deal maximum possible damage, but also makes all attacks directed at him miss or simply [[NoSell not work]], making it a game-breaking power. In fact, one of his favorite strategies is to release flesh melting fungus in the air around himself and wait until his opponent's body melts, while staying completely intact, since fungus doesn't affect him due to his luck. Sadly for him, he eventually come across Midora, who can [[spoiler:[[PowerCopying copy any superpower]], that was used against him. ''Unnatural luck included''.]]

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* In ''Manga/{{Toriko}}'', Ichiryuu's main ability, Minority World, is a passive and simple version of probability manipulation: He inverts chance. He uses it in combination with techniques with a MillionToOneChance--under Minority World's effect, it becomes an almost guaranteed outcome. This backfires on him spectacularly when his opponent catches on and [[spoiler: not only tries unlikely moves of his own, own but because Ichiryuu almost guaranteed death on his opponent--under normal circumstances--Minority World allowed him to keep living long enough to kill Ichiryuu.]]
** [[TheDragon Joie]] has Gourmet luck ability, which causes him to be [[BornLucky extremely lucky]]. This power not only causes all his attacks to deal maximum possible damage, damage but also makes all attacks directed at him miss or simply [[NoSell not work]], making it a game-breaking power. In fact, one of his favorite strategies is to release flesh melting flesh-melting fungus in the air around himself and wait until his opponent's body melts, while staying completely intact, since fungus doesn't affect him due to his luck. Sadly for him, he eventually come across Midora, who can [[spoiler:[[PowerCopying copy any superpower]], that was used against him. ''Unnatural luck included''.]]



* ''Manga/TheSevenDeadlySins'': The Supreme Goddess, matriarch of the ancient and powerful Goddess Clan, has this power. She can grant unto a person a fate that will occur even if others try to fight it. Only one who has power on par with her, such as her EvilCounterpart the Demon King, can hope of messing up the designed fate. In the series she [[spoiler:curses her daughter, the goddess Elizabeth, with a cruel destiny. She will be reborn again and again, having no memory of her life as a goddess, inevitably meet with the perpetually immortal demon Meliodas, whom the original Elizabeth fell in love with, and while lacking proper memories of him, fall in love with him again. On the side, Meliodas is cursed with immortality and will recover from even fatal injuries in time by the Demon King for falling in love with a Goddess and siding against the Demon Clan in the great war. If she is told about any past lives with him, it will start to trigger her memories coming back and in three days she will die close to Meliodas and nothing he can do will save her. The reason for this curse: falling in love with Meliodas and working to save the lives of other demons. As of the current incarnation, she is the 107th Elizabeth Meliodas has met in the 3,000 years since the war ended and her memories are coming back]]. ''Major Spoiler'': [[spoiler:''This'' time, Meliodas figures out a way to turn the trope on them: take all ten Commandments and become equal to the Demon King (as the Commandments were created by the Demon King supplying half his power), beat him, take ''his'' power to become equal to the Supreme Goddess, and use all that to break both of their curses.]]

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* ''Manga/TheSevenDeadlySins'': The Supreme Goddess, matriarch of the ancient and powerful Goddess Clan, has this power. She can grant unto a person a fate that will occur even if others try to fight it. Only one who has power on par with her, such as her EvilCounterpart the Demon King, can hope of messing up the designed fate. In the series series, she [[spoiler:curses her daughter, the goddess Elizabeth, with a cruel destiny. She will be reborn again and again, having no memory of her life as a goddess, inevitably meet meeting with the perpetually immortal demon Meliodas, whom the original Elizabeth fell in love with, and while lacking proper memories of him, fall in love with him again. On the side, Meliodas is cursed with immortality and will recover from even fatal injuries in time by the Demon King for falling in love with a Goddess and siding against the Demon Clan in the great war. If she is told about any past lives with him, it will start to trigger her memories coming back and in three days she will die close to Meliodas and nothing he can do will save her. The reason for this curse: falling in love with Meliodas and working to save the lives of other demons. As of the current incarnation, she is the 107th Elizabeth Meliodas has met in the 3,000 years since the war ended and her memories are coming back]]. ''Major Spoiler'': [[spoiler:''This'' time, Meliodas figures out a way to turn the trope on them: take all ten Commandments and become equal to the Demon King (as the Commandments were created by the Demon King supplying half his power), beat him, take ''his'' power to become equal to the Supreme Goddess, and use all that to break both of their curses.]]



* Although not yet confirmed (and it possibly never will be), King from ''Anime/OnePunchMan'' seems to have this power on a subconcious level, as, despite being a physical weakling with no fighting abilities whatsoever, he is constantly threatened and challenged by powerful monsters and other enemies and always comes out on top due to a series of highly unlikely coincidences. This has happened so often that he has gained the reputation of being [[WorldsStrongestMan "The Strongest Man on Earth"]] and one of the most respected heroes in the S class.

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* Although not yet confirmed (and it possibly never will be), King from ''Anime/OnePunchMan'' seems to have this power on a subconcious subconscious level, as, despite being a physical weakling with no fighting abilities whatsoever, he is constantly threatened and challenged by powerful monsters and other enemies and always comes out on top due to a series of highly unlikely coincidences. This has happened so often that he has gained the reputation of being [[WorldsStrongestMan "The Strongest Man on Earth"]] and one of the most respected heroes in the S class.



* ''ComicBook/SpiderMan's'' ally/enemy/would-be LoveInterest ComicBook/{{Black Cat|MarvelComics}} invoked this ability in her debut, although it turned out she had actually visisted the scene beforehand and boobytrapped it to stage that she had superpowers. Then, after she decided that the BadassNormal routine wasn't going to cut it, she sought a favor from the Kingpin behind Spidey's back and he imbued her with the ability to negatively affect probability around her, in the first of her [[DiscardAndDraw on-again off-again relationship with superpowers]]. Spidey eventually had her {{Depower}}ed because she suffered PowerIncontinence with these abilities and so endangered him. This made her very angry with him, because he both failed to ask her beforehand and also stripped her of her powers when she was in the middle of a life-and-death struggle. In the early 2020s, she had cybernetic implants installed to give her back her bad luck powers. Alternative continuities have instead presented Felicia as a latent or unrealized mutant who can afflict others with bad luck, but may not yet have control over it.

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* ''ComicBook/SpiderMan's'' ally/enemy/would-be LoveInterest ComicBook/{{Black Cat|MarvelComics}} invoked this ability in her debut, although it turned out she had actually visisted visited the scene beforehand and boobytrapped it to stage that she had superpowers. Then, after she decided that the BadassNormal routine wasn't going to cut it, she sought a favor from the Kingpin behind Spidey's back and he imbued her with the ability to negatively affect probability around her, in the first of her [[DiscardAndDraw on-again off-again on-again-off-again relationship with superpowers]]. Spidey eventually had her {{Depower}}ed because she suffered PowerIncontinence with these abilities and so endangered him. This made her very angry with him, him because he both failed to ask her beforehand and also stripped her of her powers when she was in the middle of a life-and-death struggle. In the early 2020s, she had cybernetic implants installed to give her back her bad luck powers. Alternative continuities have instead presented Felicia as a latent or unrealized mutant who can afflict others with bad luck, luck but may not yet have control over it.



* Talisman from the ''ComicBook/JusticeMachine'' comics had this power. One standard tactic of the team (much to Talisman's disgust) was to [[FastballSpecial throw Talisman towards their enemies]]. This would in variably result in the bad guys guns jamming as they attempted to shoot Talisman.
* Longshot from the ''ComicBook/XMen'' has this ability, though it's magical and not a mutant power. Further, it has a catch that he can't use it for selfish gain. Defending himself is fine, but no trips to Vegas. The villainess Roulette also had this power, her psychic energy manifesting as red chips for good luck and black chips for bad. Domino is often cited as well, but her powers are more BornLucky than this trope, since she doesn't directly control what happens.

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* Talisman from the ''ComicBook/JusticeMachine'' comics had this power. One standard tactic of the team (much to Talisman's disgust) was to [[FastballSpecial throw Talisman towards their enemies]]. This would in variably invariably result in the bad guys guys' guns jamming as they attempted to shoot Talisman.
* Longshot from the ''ComicBook/XMen'' has this ability, though it's magical and not a mutant power. Further, it has a catch that he can't use it for selfish gain. Defending himself is fine, but no trips to Vegas. The villainess Roulette also had this power, her psychic energy manifesting as red chips for good luck and black chips for bad. Domino is often cited as well, but her powers are more BornLucky than this trope, trope since she doesn't directly control what happens.



* ''Literature/{{Beowulf}}'': The titular hero himself says, "Fate often saves an undoomed man, if his courage is good." Implying that most anyone can alter their own fate by their actions... but if you're doomed you're doomed. It should be noted that this is actually an {{aver|tedTrope}}sion; in the context of the poem, 'doom' means 'unchangeable destiny'. So you can change your fate, unless that fate has been specifically written.

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* ''Literature/{{Beowulf}}'': The titular hero himself says, "Fate often saves an undoomed man, if his courage is good." Implying that most anyone can alter their own fate by their actions... but if you're doomed you're doomed. It should be noted that this is actually an {{aver|tedTrope}}sion; in the context of the poem, 'doom' means 'unchangeable destiny'. So you can change your fate, fate unless that fate has been specifically written.



* In ''Literature/TheDresdenFiles'', several villains can cast "entropy curses" which cause their targets to suffer convenient accidental deaths. Exactly what kind of accidental death is heavily influenced by who's casting the curse; when the caster has a practical, organized personality, the "accidents" are simple and unremarkable, but when cast by someone undisciplined and prone to dramatics, the curses tend to result in things like the target getting hit by a car... while water skiing. Or someone being crushed by a frozen turkey which fell out of an airplane. (The temperature sensor then popped while everyone was staring at the crushed body, in the middle of a fight scene.) To a lesser extent, all wizards are stated to have this going on all the time - it's how the MagicVersusScience thing works. Wizards are {{Walking Tech Bane}}s—the presence of magic naturally causes machines to glitch: the stronger the magic or the more complex the machine, the worse the glitches. Though this only applies to humans, as fae and others are more ''sure'' of who and what they are so no "stray bits" get loose.

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* In ''Literature/TheDresdenFiles'', several villains can cast "entropy curses" which cause their targets to suffer convenient accidental deaths. Exactly what kind of accidental death is heavily influenced by who's casting the curse; when the caster has a practical, organized personality, the "accidents" are simple and unremarkable, but when cast by someone undisciplined and prone to dramatics, the curses tend to result in things like the target getting hit by a car... while water skiing. Or someone being crushed by a frozen turkey which that fell out of an airplane. (The temperature sensor then popped while everyone was staring at the crushed body, in the middle of a fight scene.) To a lesser extent, all wizards are stated to have this going on all the time - it's how the MagicVersusScience thing works. Wizards are {{Walking Tech Bane}}s—the presence of magic naturally causes machines to glitch: the stronger the magic or the more complex the machine, the worse the glitches. Though this only applies to humans, as fae and others are more ''sure'' of who and what they are so no "stray bits" get loose.



* The Lazy Guns from ''Literature/AgainstADarkBackground'' worked by causing a unlikely event when you pulled the trigger on someone: instead of simply being shot, an anchor might fall on them and kill them. If shot at a ship, a tidal wave could destroy it.

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* The Lazy Guns from ''Literature/AgainstADarkBackground'' worked by causing a an unlikely event when you pulled the trigger on someone: instead of simply being shot, an anchor might fall on them and kill them. If shot at a ship, a tidal wave could destroy it.



* In Wolfgang Hohlbein's ''Die Rückkehr der Zauberer'' (Return of the Sorcerers) having luck is the protagonists main ability. Examples of use are him finding a pack of zigarettes, manipulating cards (making him always predict the wrong card), or turning all traffic lights green when he drives with over 60 mph through the city.

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* In Wolfgang Hohlbein's ''Die Rückkehr der Zauberer'' (Return of the Sorcerers) having luck is the protagonists protagonist's main ability. Examples of use are him finding a pack of zigarettes, manipulating cards (making him always predict the wrong card), or turning all traffic lights green when he drives with at over 60 mph through the city.



** There exists a potion called Felix Felicis, which will make a person phenomenally, impossibly lucky. This example plays out a bit differently, however, as the potion merely leads the drinker to the best possible results, by giving them subconscious suggestions on where to go, what to say etc. Because everything will go right for the drinker, it is considered cheating to use this potion to help making the right bet, during a Quidditch match, or a test at school etc. The drawback comes in that it is a dangerously tricky potion to make and frequent use can lead to overconfidence. Also it is stated that luck can't do everything, [[spoiler:as we find out in the end of book six]].
** The tie in book, ''Literature/FantasticBeastsAndWhereToFindThem'', gives us the exact opposite of Felix with the Mackled Malaclaw. It has a venom which will make the victim impossibly unlucky, and the book even warns that a victim should cancel any bets, duels, tests, etc. until the venom is cured or wears off, as they are sure to go against the victim.

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** There exists a potion called Felix Felicis, which will make a person phenomenally, impossibly lucky. This example plays out a bit differently, however, as the potion merely leads the drinker to the best possible results, by giving them subconscious suggestions on where to go, what to say say, etc. Because everything will go right for the drinker, it is considered cheating to use this potion to help making make the right bet, during a Quidditch match, or a test at school school, etc. The drawback comes in that it is a dangerously tricky potion to make and frequent use can lead to overconfidence. Also it is stated that luck can't do everything, [[spoiler:as we find out in at the end of book six]].
** The tie in book, ''Literature/FantasticBeastsAndWhereToFindThem'', tie-in book ''Literature/FantasticBeastsAndWhereToFindThem'' gives us the exact opposite of Felix with the Mackled Malaclaw. It has a venom which that will make the victim impossibly unlucky, and the book even warns that a victim should cancel any bets, duels, tests, etc. until the venom is cured or wears off, as they are sure to go against the victim.



* In Creator/LarryNiven's ''Literature/{{Ringworld}}'' series, it's established early on that the Piersens' Puppeteers had been breeding humankind for pure dumb luck. When Nessus attempts to recruit one of the more lucky members of the species in order to improve the odds of their mission, all of the candidates just happen to be on vacation or are having communication glitches or are simply impossible to locate. Only one of these people is found and, unfortunately, [[spoiler:her luck is more centered around her living a full life rather than being centered around her remaining comfortable and content, ultimately leading to the events in the book]].

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* In Creator/LarryNiven's ''Literature/{{Ringworld}}'' series, it's established early on that the Piersens' Puppeteers had been breeding humankind for pure dumb luck. When Nessus attempts to recruit one of the more lucky members of the species in order to improve the odds of their mission, all of the candidates just happen to be on vacation or are having communication glitches glitches, or are simply impossible to locate. Only one of these people is found and, unfortunately, [[spoiler:her luck is more centered around her living a full life rather than being centered around her remaining comfortable and content, ultimately leading to the events in the book]].



** In the second book, [[spoiler:her luck turns away from her, after she becomes a Protector and makes the conscious choice to allow Louis to kill her]].

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** In the second book, [[spoiler:her luck turns away from her, her after she becomes a Protector and makes the conscious choice to allow Louis to kill her]].



** In a later episode, it turns out that she actually is able to see the multitude divergent futures and follow them through to where the main characters don't die. It gets really burdensome on her.
** In an early episode, an attempt to teach Trance to navigate [[SubspaceOrHyperspace Slipstream]] results in the ship ending up in the past. While some speculate that she has trouble actually guessing (this is a requirement for Sliptream travel, which is why a living pilot is needed, since machines can't guess randomly), others think that the time jump may have been intentional (the results massively altered the timeline to allow the show to happen). Also, she is later shown piloting through Slipstream without problems.

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** In a later episode, it turns out that she actually is able to see the multitude of divergent futures and follow them through to where the main characters don't die. It gets really burdensome on her.
** In an early episode, an attempt to teach Trance to navigate [[SubspaceOrHyperspace Slipstream]] results in the ship ending up in the past. While some speculate that she has trouble actually guessing (this is a requirement for Sliptream Slipstream travel, which is why a living pilot is needed, since machines can't guess randomly), others think that the time jump may have been intentional (the results massively altered the timeline to allow the show to happen). Also, she is later shown piloting through Slipstream without problems.



* One episode of ''Series/{{Fringe}}'' featured a guy who zigzags this trope. Rather than changing probability or destiny, his powers of logical prediction were so phenomenal that he could use the ButterflyEffect to do things like assassinate people. He came undone when Olivia made a suicidal pursuit of him through a toxic area without breathing gear - something he could never have accounted for, because he didn't know Olivia was from an AlternateDimension.

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* One episode of ''Series/{{Fringe}}'' featured a guy who zigzags this trope. Rather than changing probability or destiny, his powers of logical prediction were so phenomenal that he could use the ButterflyEffect to do things like assassinate people. He came undone when Olivia made a suicidal pursuit of him through a toxic area without breathing gear - something he could never have accounted for, for because he didn't know Olivia was from an AlternateDimension.



** Tzeentch, the Chaos God of GambitRoulette from ''TabletopGame/{{Warhammer}}'', ''TabletopGame/WarhammerAgeOfSigmar'' and ''TabletopGame/Warhammer40000'' has fate as part of his portfolio and as such he, and his minions, manipulate fate and luck as a matter of course.

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** Tzeentch, the Chaos God of GambitRoulette from ''TabletopGame/{{Warhammer}}'', ''TabletopGame/WarhammerAgeOfSigmar'' and ''TabletopGame/Warhammer40000'' has fate as part of his portfolio portfolio, and as such he, he and his minions, minions manipulate fate and luck as a matter of course.



** In the 1st Edition TabletopGame/ForgottenRealms boxed campaign set, Beshaba is the deity of Mischief, Misfortune, Ill Luck and Accidents. Surefire plans go awry, stout weapons or walls suddenly give way, and freak accidents occur to man and beast in places where she has been.

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** In the 1st Edition TabletopGame/ForgottenRealms boxed campaign set, Beshaba is the deity of Mischief, Misfortune, Ill Luck Luck, and Accidents. Surefire plans go awry, stout weapons or walls suddenly give way, and freak accidents occur to man and beast in places where she has been.



*** Fifth edition includes the halfling feature 'lucky', the feat 'lucky' and the divination wizard.

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*** Fifth edition includes the halfling feature 'lucky', the feat 'lucky' 'lucky', and the divination wizard.



* ''TabletopGame/MutantsAndMasterminds'', 2nd Edition has Probability Control, a power which sets the minimum result of a roll equal to the number of ranks you have in it. It's possible to have 20 ranks in it... though it's expensive as hell. In addition, 20s produced this way are not criticals.

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* ''TabletopGame/MutantsAndMasterminds'', 2nd Edition has Probability Control, a power which that sets the minimum result of a roll equal to the number of ranks you have in it. It's possible to have 20 ranks in it... though it's expensive as hell. In addition, 20s produced this way are not criticals.



* This is essentially how most magick works in TabletopGame/UnknownArmies - while some spells do allow for blatant violations of physics, most of it just changes the probability that something you do (like lying, or attacking, or trying to dodge a car) will succeed. Of particular note are Entropomancers, whose entire shtick is surrendering themselves to fate in exchange for the power to manipulate it, and the Ritual of Light, a very powerful spell which puts this ability in the hands of the ''players'', allowing them to decide the outcomes of actions by vote instead of dice rolls.

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* This is essentially how most magick works in TabletopGame/UnknownArmies - while some spells do allow for blatant violations of physics, most of it just changes the probability that something you do (like lying, or attacking, or trying to dodge a car) will succeed. Of particular note are Entropomancers, whose entire shtick is surrendering themselves to fate in exchange for the power to manipulate it, and the Ritual of Light, a very powerful spell which that puts this ability in the hands of the ''players'', allowing them to decide the outcomes of actions by vote instead of dice rolls.



** Toa Jaller has the Mask of Fate in his Inika form, which passively applies this to his physical actions. In practice, it acts as a Mask of Reflexes (of if you're feeling snarky, a Mask of Action Film Moves or perhaps a [[TabletopGame/DungeonsAndDragons Mask of Take 20]]), allowing him to pull off theoretically-possible-but-extremely-unlikely stunts.

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** Toa Jaller has the Mask of Fate in his Inika form, which passively applies this to his physical actions. In practice, it acts as a Mask of Reflexes (of (or if you're feeling snarky, a Mask of Action Film Moves or perhaps a [[TabletopGame/DungeonsAndDragons Mask of Take 20]]), allowing him to pull off theoretically-possible-but-extremely-unlikely stunts.



* Nell (and to a lesser extend, her little sister Rachel) has this as her power in ''[[VideoGame/NintendoWars Advance Wars]]''; her units are naturally more likely to score extra damage, and her CO power allows such impossible feats as infantry taking out a platoon of Megatanks.

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* Nell (and to a lesser extend, extent, her little sister Rachel) has this as her power in ''[[VideoGame/NintendoWars Advance Wars]]''; her units are naturally more likely to score extra damage, and her CO power allows such impossible feats as infantry taking out a platoon of Megatanks.



* The "Super Luck" ability which some ''Franchise/{{Pokemon}}'' have, which doubles the probability of their attacks making critical hits.

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* The "Super Luck" ability which that some ''Franchise/{{Pokemon}}'' have, which doubles the probability of their attacks making critical hits.



*** You'll still critically miss much more than without the Jinxed trait (not perk), but simply because a gang of enemies have more turns that you, they'll be bearing the brunt of the fails. As such, a good tactic is to go solo and NOT ATTACK while enemies lose their ammo, destroy their own weapons, and break their own limbs trying to attack you.

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*** You'll still critically miss much more than without the Jinxed trait (not perk), but simply because a gang of enemies have more turns that than you, they'll be bearing the brunt of the fails. As such, a good tactic is to go solo and NOT ATTACK while enemies lose their ammo, destroy their own weapons, and break their own limbs trying to attack you.



** [[{{Astrologer}} Astrologians]] in ''VideoGame/FinalFantasyXIV'' use this power thematically as healers. Using star globes and magic tarot cards, Astrologians can see all of the different fates someone might have, and selects the best possible fate for their ally.
* ''VideoGame/GalaxyAngel'': Milfeulle Sakuraba has what could be considered an unconscious version of this trope. When her luck is good, it's insanely good (for example, her EstablishingCharacterMoment in the first game has her winning the grand prize in a convenience store lottery ''five times in a row''); however, when her luck is bad, it's horribly bad (a picnic being ruined due to a fire alarm being tripped, followed by the CoolShip she and her crewmates serve aboard [[FTLTravel warping out]] in the middle of an enemy fleet, followed still by her personal starfighter's engine crapping out on her). Her luck is also apparently finite, since it is said that she used all her life's worth of good luck to alter the outcome of the first game's FinalBattle. Of course, the release of the sequels seemingly retcon that piece of information.
** Just to hammer the point home, her craft, GA-001 Lucky Star, is explicitly said to be otherwise unsuitable to be piloted due to its engines, powerplant and even weaponry having an unpredictable output. Only Milfeulle's sheer luck keeps it running, and running constantly.

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** [[{{Astrologer}} Astrologians]] in ''VideoGame/FinalFantasyXIV'' use this power thematically as healers. Using star globes and magic tarot cards, Astrologians can see all of the different fates someone might have, have and selects the best possible fate for their ally.
* ''VideoGame/GalaxyAngel'': Milfeulle Sakuraba has what could be considered an unconscious version of this trope. When her luck is good, it's insanely good (for example, her EstablishingCharacterMoment in the first game has her winning the grand prize in a convenience store lottery ''five times in a row''); however, when her luck is bad, it's horribly bad (a picnic being ruined due to a fire alarm being tripped, followed by the CoolShip she and her crewmates serve aboard [[FTLTravel warping out]] in the middle of an enemy fleet, followed still by her personal starfighter's engine crapping out on her). Her luck is also apparently finite, finite since it is said that she used all her life's worth of good luck to alter the outcome of the first game's FinalBattle. Of course, the release of the sequels seemingly retcon that piece of information.
** Just to hammer the point home, her craft, GA-001 Lucky Star, is explicitly said to be otherwise unsuitable to be piloted due to its engines, powerplant powerplant, and even weaponry having an unpredictable output. Only Milfeulle's sheer luck keeps it running, and running constantly.



** [[PhysicalGod Both Hina Kageyama and Suwako Moriya]] are [[BadPowersGoodPeople curse goddesses]]. Hina is a goddess of misfortune that can inflict bad luck upon people to the point where they suffer a NecroNonSequitur. However, she generally likes people, and instead grants good fortune by eating the misfortune of others, if still dangerous due to her absolute lack of control over the accrued misfortune. Suwako gained curse god powers by bringing powerful curse gods under her control, but generally uses her powers to help others, largely because she [[GodsNeedPrayerBadly needs people's faith in her to continue to exist]], and as such grants good fortune and miracles in exchange for faith. Both, however, use their curse powers as weapons when in a fight.

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** [[PhysicalGod Both Hina Kageyama and Suwako Moriya]] are [[BadPowersGoodPeople curse goddesses]]. Hina is a goddess of misfortune that can inflict bad luck upon people to the point where they suffer a NecroNonSequitur. However, she generally likes people, people and instead grants good fortune by eating the misfortune of others, if still dangerous due to her absolute lack of control over the accrued misfortune. Suwako gained curse god powers by bringing powerful curse gods under her control, control but generally uses her powers to help others, largely because she [[GodsNeedPrayerBadly needs people's faith in her to continue to exist]], and as such grants good fortune and miracles in exchange for faith. Both, however, use their curse powers as weapons when in a fight.



* ''VideoGame/TheLegendOfSpyro'': The Purple Dragons "guide the fate" of the era they're born into. In practice, this translates to the being able to defy any prophecy that they don't want to happen and get a different outcome, something Spyro does several times throughout the trilogy.

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* ''VideoGame/TheLegendOfSpyro'': The Purple Dragons "guide the fate" of the era they're born into. In practice, this translates to the being able to defy any prophecy that they don't want to happen and get a different outcome, something Spyro does several times throughout the trilogy.



* In the Franchise/{{Nasuverse}}, a Marble Phantasm is the ability to transfigure the surrounding world at will according to the user's vision of the world, allowing one to essentially interfere with probability. The English name comes from a metaphor of picking a single white marble from a bag of black marbles; a Marble Phantasm would be the ability to pick the white marble with 100% certainty. This is contrasted with a Reality Marble, which would achieve the same feat by changing all of the black marbles into white marbles. The main difference is that a Marble Phantasm is constrained by what is "possible", while a Reality Marble allows one to create the "impossible".

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* In the Franchise/{{Nasuverse}}, a Marble Phantasm is the ability to transfigure the surrounding world at will according to the user's vision of the world, allowing one to essentially interfere with probability. The English name comes from a metaphor of for picking a single white marble from a bag of black marbles; a Marble Phantasm would be the ability to pick the white marble with 100% certainty. This is contrasted with a Reality Marble, which would achieve the same feat by changing all of the black marbles into white marbles. The main difference is that a Marble Phantasm is constrained by what is "possible", while a Reality Marble allows one to create the "impossible".



** His powers go [[BornUnlucky both]] [[BornLucky ways]] too. During one of his Free Time Events, he recounts how [[spoiler: he and his parents boarded a plane, which was then hijacked. Luckily, a fist-sized meteorite hit and killed the hijacker [[MoodWhiplash and Nagito's parents]], leading to Nagito inheriting all of his parent's sizable fortune]]. His desensitization to his Talent leads him to to view it in an "all's well that ends well" light, much to the confusion of those around him. [[spoiler: It's also stated his luck comes in waves, huge amounts of good, followed by huge amounts of bad. The reason his good luck is consistent throughout the game? It's because it's balancing out the "bad luck" from the fact that he has both stage 3 cancer and dementia, and a year to live at most.]]

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** His powers go [[BornUnlucky both]] [[BornLucky ways]] too. During one of his Free Time Events, he recounts how [[spoiler: he and his parents boarded a plane, which was then hijacked. Luckily, a fist-sized meteorite hit and killed the hijacker [[MoodWhiplash and Nagito's parents]], leading to Nagito inheriting all of his parent's sizable fortune]]. His desensitization to his Talent leads him to to view it in an "all's well that ends well" light, much to the confusion of those around him. [[spoiler: It's also stated his luck comes in waves, huge amounts of good, followed by huge amounts of bad. The reason his good luck is consistent throughout the game? It's because it's balancing out the "bad luck" from the fact that he has both stage 3 cancer and dementia, and a year to live at most.]]



** Qrow Branwen's Semblance creates bad luck to everyone around him, but he cannot control who it targets. This is very useful when fighting enemies, but is less useful when fighting alongside allies. He is surrounded by symbolism associated with bad luck, such as wearing crosses and having a scythe weapon named "Harbinger". He was named Qrow precisely because people associate him with the bad luck folklore of crows. [[spoiler:In the Volume 8 finale, he is able to use his Semblance for an act of good luck for the very first time, by concentrating on Clover's iconic good luck badge.]]
** Clover Ebi's Semblance brings good luck to himself and everyone around him. He fights with a weaponised fishing pole, a shout-out to his inspiration, which is based on the Aesop Fable of ''A Fisherman's Good Luck'' and Ebisu, the Japanese god of fishermen and luck. He wears a four-leaf clover pin that his flicks every time he activates his Semblance. He also has a back-up horseshoe weapon and wears a rabbit's paw on his belt. In Volume 7, he and Qrow are paired together for missions and his optimistic, up-beat personality and good fortune is a constant contrast to Qrow's jaded, cynical personality and misfortune.

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** Qrow Branwen's Semblance creates bad luck to for everyone around him, but he cannot control who it targets. This is very useful when fighting enemies, but is less useful when fighting alongside allies. He is surrounded by symbolism associated with bad luck, such as wearing crosses and having a scythe weapon named "Harbinger". He was named Qrow precisely because people associate him with the bad luck folklore of crows. [[spoiler:In the Volume 8 finale, he is able to use his Semblance for an act of good luck for the very first time, by concentrating on Clover's iconic good luck badge.]]
** Clover Ebi's Semblance brings good luck to himself and everyone around him. He fights with a weaponised fishing pole, a shout-out to his inspiration, which is based on the Aesop Fable of ''A Fisherman's Good Luck'' and Ebisu, the Japanese god of fishermen and luck. He wears a four-leaf clover pin that his flicks every time he activates his Semblance. He also has a back-up backup horseshoe weapon and wears a rabbit's paw on his belt. In Volume 7, he and Qrow are paired together for missions and his optimistic, up-beat upbeat personality and good fortune is a constant contrast to Qrow's jaded, cynical personality and misfortune.



** Vriska (after attaining [[spoiler:god-tier]]) gains [[RunningGag all of the luck. All of it.]] She literally has the ability to [[LiquidAssets steal luck]] and cause misfortunes (such as a floor collapsing underneath her opponent), or to manipulate random events like coin flips in her favor. She's convinced that this makes her more powerful than any of her teammates and even the BigBad of the comic, because it is [[TemptingFate impossible for her to lose]]. She can also weaponize this directly thanks to her weapon of choice being a set of enchanted d8 dice which cause various events depending on how they land, as she can simply make them land how she wants them to.

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** Vriska (after attaining [[spoiler:god-tier]]) gains [[RunningGag all of the luck. All of it.]] She literally has the ability to [[LiquidAssets steal luck]] and cause misfortunes (such as a floor collapsing underneath her opponent), or to manipulate random events like coin flips in her favor. She's convinced that this makes her more powerful than any of her teammates and even the BigBad of the comic, comic because it is [[TemptingFate impossible for her to lose]]. She can also weaponize this directly thanks to her weapon of choice being a set of enchanted d8 dice which cause various events depending on how they land, as she can simply make them land how she wants them to.



* In ''Webcomic/TheAdventuresOfDrMcNinja'', [[http://drmcninja.com/archives/comic/13p9/ Christina]] can cause "miracles" to happen, defined as [[MaybeMagicMaybeMundane mundane events with a low posibility of occurance]]. One of the [[ItMakesSenseInContext ghost wizards]] appears to be able to do this. He threatens to cast a spell that would stop the billions of coincidences required for someone to stay alive and well for years: [[http://drmcninja.com/archives/comic/29p49/ "You will be cursed. The universe will turn its back on you."]] It's never made clear what exactly would happen, as he's thwarted at the last second, and it produces no obvious or explained effect even after he successfully casts it. [[spoiler: Dr. McNinja ''does'' ultimately end up "dead" as a result of the effect, with literally the entire world turning against him (including his parents, his brother and Gordito), but the final page makes it clear that while Dr. McNinja is dead, [[SecretIdentity Patrick Goodrich]] is alive and well.]]

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* In ''Webcomic/TheAdventuresOfDrMcNinja'', [[http://drmcninja.com/archives/comic/13p9/ Christina]] can cause "miracles" to happen, defined as [[MaybeMagicMaybeMundane mundane events with a low posibility possibility of occurance]]. One of the [[ItMakesSenseInContext ghost wizards]] appears to be able to do this. He threatens to cast a spell that would stop the billions of coincidences required for someone to stay alive and well for years: [[http://drmcninja.com/archives/comic/29p49/ "You will be cursed. The universe will turn its back on you."]] It's never made clear what exactly would happen, as he's thwarted at the last second, and it produces no obvious or explained effect even after he successfully casts it. [[spoiler: Dr. McNinja ''does'' ultimately end up "dead" as a result of the effect, with literally the entire world turning against him (including his parents, his brother brother, and Gordito), but the final page makes it clear that while Dr. McNinja is dead, [[SecretIdentity Patrick Goodrich]] is alive and well.]]



** Hazard (apparently a common name for these types of characters) also senses when unlikely events are about to happen, which is usually a sign to get the heck out of the area. Kismet has magical abilities and the ability to teleport short distances. When she teleports, local probability goes haywire: an opposing fighter is either going to slip on something or score an easy one-punch knockout. Risk likes to use his ability to play pranks and cheat at games like pinball. [[ParodySue Murphy]] has this power, in theory, but doesn't have much control over it yet; she's as likely to get dumped on by her powers as anyone (hence her codename). Jinx causes weirdness all around her, but has no conscious control of it at all yet. That is to say nothing of the cute little disaster that is Clover of the Three Little Witches (she's a wizard in the making all right, she just has this power ''on top'' of that).

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** Hazard (apparently a common name for these types of characters) also senses when unlikely events are about to happen, which is usually a sign to get the heck out of the area. Kismet has magical abilities and the ability to teleport short distances. When she teleports, local probability goes haywire: an opposing fighter is either going to slip on something or score an easy one-punch knockout. Risk likes to use his ability to play pranks and cheat at games like pinball. [[ParodySue Murphy]] has this power, in theory, but doesn't have much control over it yet; she's as likely to get dumped on by her powers as anyone (hence her codename). Jinx causes weirdness all around her, her but has no conscious control of it at all yet. That is to say nothing of the cute little disaster that is Clover of the Three Little Witches (she's a wizard in the making all right, she just has this power ''on top'' of that).



* The parahumans multiverse of ''Literature/{{Worm}}'' contains a number of straight up probability warpers, enough that it is a well known power set along with speedster and [[FlyingBrick Alexandria package]] and others. Given the author's style no such simple version features in the story proper. Instead we see Shamrock [[spoiler:who appears to have this power but in fact just has a whole host of smaller powers which effectively do the same thing]] and [[spoiler:Coil, who can achieve this as one effect of his ability to view parallel dimensions simultaneously]].

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* The parahumans multiverse of ''Literature/{{Worm}}'' contains a number of straight up straight-up probability warpers, enough that it is a well known well-known power set along with speedster and [[FlyingBrick Alexandria package]] and others. Given the author's style no such simple version features in the story proper. Instead we see Shamrock [[spoiler:who appears to have this power but in fact just has a whole host of smaller powers which effectively do the same thing]] and [[spoiler:Coil, who can achieve this as one effect of his ability to view parallel dimensions simultaneously]].



** Weaponized by [[http://www.scp-wiki.net/scp-7000 SCP-7000]], [[CosmicPlaything "The Loser"]]. He spent his entire life believing himself to be TheJinx, when it turns out he was actually an [[InvertedTrope inversion]]; rather than inflicting bad luck on himself and those around him, in actuality he acts as a sponge absorbing it from other people. The Foundation exploited this by having him tag along on operations to ensure that things would always go right for their task forces, in response to their rivals [[NebulousEvilOrganization the Chaos Insurgency]] using an enchanted particle collider to [[TheEndOfTheWorldAsWeKnowIt tamper with probability on a global scale]].

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** Weaponized by [[http://www.scp-wiki.net/scp-7000 SCP-7000]], [[CosmicPlaything "The Loser"]]. He spent his entire life believing himself to be TheJinx, when it turns out he was actually an [[InvertedTrope inversion]]; rather than inflicting bad luck on himself and those around him, in actuality actuality, he acts as a sponge absorbing it from other people. The Foundation exploited this by having him tag along on operations to ensure that things would always go right for their task forces, in response to their rivals [[NebulousEvilOrganization the Chaos Insurgency]] using an enchanted particle collider to [[TheEndOfTheWorldAsWeKnowIt tamper with probability on a global scale]].



* In ''Literature/SuperPowereds'', Nick has this power. During [[spoiler: the attack on Lander]] at the end of Year 3, [[spoiler: Nick's powers can control individual strings of fate]]. Before going through the procedure that turned him into a Super, his power was random and could be either good or bad. For example, just prior to being recruited, he won a lottery, got hit by a truck while celebrating, landed in a bouncy castle, and the air compressor exploded. The owner sued him, but his lottery winnings were just enough to cover the lawsuit and the hospital bills. Also, during the climactic fight in Year 1, he uses his power to [[spoiler:cause the bad guy's truck to have every conceivable malfunction ''at the same time'', turning into a mangled wreck in the space of a few seconds]]. During his one-on-one fight with Chad, the strongest fighter in the class, Nick simply closes his eyes and guesses on when he should dodge, as Chad tries to attack him. Amazingly, it works for a few minutes, until it finally doesn't. But Nick has robbed Chad of a CurbStompBattle and the resulting psychological effect. From then on, Chad views Nick as a serious opponent.
* The twins [[BornUnlucky Murphy]] (hint, hint!) and [[BornLucky Yphrum]] who rule the Green Isle in ''AudioPlay/DoctorWhoovesAdventures'' both have this sort of powers, that work automatically and cover the entire kingdom of each respective sibling. They both consider this a {{curse}}, however, because they want to be RoyalsWhoActuallyDoSomething and having the powers means not only nothing ever goes Murphy's way, but all his subjects are doomed to bad luck no matter what he does, and everything in Yphrum's lands will always go perfectly smoothly, no matter what ''she'' does, so she feels redundant.

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* In ''Literature/SuperPowereds'', Nick has this power. During [[spoiler: the attack on Lander]] at the end of Year 3, [[spoiler: Nick's powers can control individual strings of fate]]. Before going through the procedure that turned him into a Super, his power was random and could be either good or bad. For example, just prior to being recruited, he won a lottery, got hit by a truck while celebrating, landed in a bouncy castle, and the air compressor exploded. The owner sued him, but his lottery winnings were just enough to cover the lawsuit and the hospital bills. Also, during the climactic fight in Year 1, he uses his power to [[spoiler:cause the bad guy's truck to have every conceivable malfunction ''at the same time'', turning into a mangled wreck in the space of a few seconds]]. During his one-on-one fight with Chad, the strongest fighter in the class, Nick simply closes his eyes and guesses on when he should dodge, as Chad tries to attack him. Amazingly, it works for a few minutes, until it finally doesn't. But Nick has robbed Chad of a CurbStompBattle and the resulting psychological effect. From then on, Chad views Nick as a serious opponent.
* The twins [[BornUnlucky Murphy]] (hint, hint!) and [[BornLucky Yphrum]] who rule the Green Isle in ''AudioPlay/DoctorWhoovesAdventures'' both have this sort of powers, that work automatically and cover the entire kingdom of each respective sibling. They both consider this a {{curse}}, however, because they want to be RoyalsWhoActuallyDoSomething and having the powers means not only does nothing ever goes Murphy's way, but all his subjects are doomed to bad luck no matter what he does, and everything in Yphrum's lands will always go perfectly smoothly, no matter what ''she'' does, so she feels redundant.



* In RealLife quantum mechanics, [[https://en.wikipedia.org/wiki/Double-slit_experiment the double-slit experiment]] (among other tests) demonstrates that the results of a test are dependent on the presence or absence of someone or some instrument "watching" the test. (This is because the only way to measure a subatomic particle is to bounce another subatomic particle off of it, which forces the existences of multiple states inherent in subatomic particles to collapse into a single defined state.) Particle physics accepts as a matter of basic fact that subatomic particles can exist in multiple states simultaneously (which is called a "superposition"), so there exists the theoretical possibility that manipulating quantum physics by bouncing subatomic particles off others in superposition using certain angles or speeds can influence the probability of an otherwise random outcome involving the particles.

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* In RealLife quantum mechanics, [[https://en.wikipedia.org/wiki/Double-slit_experiment the double-slit experiment]] (among other tests) demonstrates that the results of a test are dependent on the presence or absence of someone or some instrument "watching" the test. (This is because the only way to measure a subatomic particle is to bounce another subatomic particle off of it, which forces the existences existence of multiple states inherent in subatomic particles to collapse into a single defined state.) Particle physics accepts as a matter of basic fact that subatomic particles can exist in multiple states simultaneously (which is called a "superposition"), so there exists the theoretical possibility that manipulating quantum physics by bouncing subatomic particles off others in superposition using certain angles or speeds can influence the probability of an otherwise random outcome involving the particles.
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* The twins [[BornUnlucky Murphy]] (hint, hint!) and [[BornLucky Yphrum]] who rule the Green Isle in ''AudioPlay/DoctorWhoovesAdventures'' both have this sort of powers, that work automatically and cover the entire kingdom of each respective sibling. They both consider this a {{curse}}, however, because they want to be RoyalsWhoActuallyDoSomething and having the powers means not only nothing ever goes Murphy's way, but all his subjects are doomed to bad luck no matter what he does, and everything in Yphrum's lands will always go perfectly smoothly, no matter what ''she'' does, so she feels redundant.
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* ''VideoGame/LieOfCaelum'': Lunari claims that if she were to directly speak to people instead of using telepathy, she could end up changing how the future unfolds. This is supposed to be related to her mysterious Truth Flow ability.
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* ''Wiki/SCPFoundation'':

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* ''Wiki/SCPFoundation'':''Website/SCPFoundation'':
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* ''LightNovel/IfHerFlagBreaks'': Souta has the ability to see flags on top of people's heads, allowing him to see and change important events and choices in life. He can also break flags by taking action to prevent events he doesn't want to happen. He's not up on all the nuances, however, particularly when it comes to the way his friends' flags appear (or don't). Mei [[spoiler: had a lesser form of the ability before she lost her memory.]]

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* ''LightNovel/IfHerFlagBreaks'': ''Literature/IfHerFlagBreaks'': Souta has the ability to see flags on top of people's heads, allowing him to see and change important events and choices in life. He can also break flags by taking action to prevent events he doesn't want to happen. He's not up on all the nuances, however, particularly when it comes to the way his friends' flags appear (or don't). Mei [[spoiler: had a lesser form of the ability before she lost her memory.]]
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** In ''Anime/YuGiOhZEXAL'', this is a power of Number 7: Lucky Straight, which is exactly why [=CharlieMcCay=] stole it, albeit to give his niece who was about to undergo a heart procedure. The card also makes his luck-focused deck nearly unstoppable.

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** In ''Anime/YuGiOhZEXAL'', this is a power of Number 7: Lucky Straight, which is exactly why [=CharlieMcCay=] stole it, albeit to give his niece who was about to undergo a heart risky procedure. The card also makes his luck-focused deck nearly unstoppable.unstoppable, with him having 10,000 LP at one point in the duel.
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** In ''Anime/YuGiOhZEXAL'', this is a power of Number 7: Lucky Straight, which is exactly why CharlieMcCay stole it, albeit to give his niece who was about to undergo a heart procedure. The card also makes his deck, highly based on luck, night unstoppable.

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** In ''Anime/YuGiOhZEXAL'', this is a power of Number 7: Lucky Straight, which is exactly why CharlieMcCay [=CharlieMcCay=] stole it, albeit to give his niece who was about to undergo a heart procedure. The card also makes his deck, highly based on luck, night luck-focused deck nearly unstoppable.

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