Follow TV Tropes

Following

History Main / WasteOfTimeStory

Go To

OR

Changed: 97

Removed: 25538

Is there an issue? Send a MessageReason:
None


->'''[[MrExposition Deckard Cain]]''': Come! [[CatchPhrase Stay a while and]]--\\
'''Barbarian''': It is time for shedding our enemies' blood, not idle talk.\\
'''Deckard Cain''': [[{{MythologyGag}} No one ever listens!]]
-->--''{{Diablo}} III''

Some games are sprawling epics centered about a cast of compelling characters and emotional twists and turns. Some paint pictures of entire new worlds with [[AllThereInTheManual considerable background material]] and long and involved histories. The amount of detail that goes into some games' storylines can rival a big-budget movie or television series. Other games are made with [[NoPlotNoProblem no plot at all]] - the players just want to [[RuleOfFun have fun]]. Others may have a [[ExcusePlot bare minimum]] of one.

But then there's this trope: an especially unfortunate attempt where it is clear that the developers genuinely ''did'' expend a lot of time and effort on a game's plot... They clearly were trying for, if not greatness, at least competence. Unfortunately, nobody else cared. The story might be ham-handed and laughable, the cutscenes might be jerky and unconvincing. All too often, though, maybe the company's only "mistake" was developing the story of a game designed around or played primarily for multiplayer, competitive, or online play. Either way, the story goes unnoticed, since most of the player base finds it completely irrelevant to actually playing the game.

Sometimes, people might actually point out that something looks like an {{ass pull}} or {{scotch tape}} in the story, which doesn't make sense to ''them'' because it's either '''a)''' Elaborated in a pocketbook, comic, some other Canon material that they haven't read (Sometimes a larger case), '''b)''' explored upon in a previous game that is ignored by newcomers, '''c)''' Elaborated on in the manual or earlier in the game, and ignored by the player (Since most people don't actually ''read'' the manuals that much anymore; a lot of the stuff they tell you upon can be accessed in-game in case you ''lose'' the manual, which happened a lot in the earlier days... when most games didn't have tutorials.)

This often happens to games with Multiplayer or where the Metagame / Multiplayer is pretty much the main source of enjoyment for some people.

If the vast majority, or indeed, ''all'' of the story is [[AllThereInTheManual contained within the manual]], in "{{feelies}}" or other [[RevenueEnhancingDevices supplemental material]], then yeah, the company did pretty much waste its time writing it. Related to JustHereForGodzilla. Not to be confused with [[ShaggyDogStory that other kind of waste-of-time story]].

Of course, using non-skippable {{cut scene}}s is ''not'' a fan-approved way of making sure people pay attention: it will piss off people who want to get to the action, as well as people who've seen it before.

%%comment%% This trope isn't inherently bad. Players who just want to get to the action are not 'bad players' any more than players who are interested in the lore. Don't criticize either in the examples. And conversely, don't gush over how amazing and epic and tearjerking your favorite plot is just to prove how horrible people are for ignoring it.
----
!!Examples:

[[foldercontrol]]

[[folder: Adventure Game ]]

* ''Ring: The Legend of the Nibelungen'' is basically ''DerRingDesNibelungen'' [[RecycledInSPACE in space]]. Some reviews complained that the story was [[MindScrew almost impossible to get]], except maybe if you are both a gamer and a Wagner fan, but oddly for an Adventure game, it's not that hard to end the game without getting it.

[[/folder]]

[[folder: Fighting Game ]]

* ''VideoGame/SuperSmashBros. Brawl''. The overarching plot of ''The Subspace Emissary'' was mostly ignored by players. It doesn't help that a great deal of detail is left vague due to all of the characters being {{Heroic Mime}}s. One of the last updates at [[AllThereInTheManual the official website]] clarifies these and also reveals that some exposition had to be cut out of the game entirely.
** Pirated versions of this game usually cut out the ''Subspace Emissary'' cutscenes (among other things), so the game can fit on a single-layer disc. And since it's one of the most popular games for [[{{Wii}} the most pirated seventh generation console]]...
* Arguably, almost every single tournament FightingGame in existence. There are detailed backstories, different endings per character, and even events in sequels that tie in to past story elements. But with the exception of some hardcore fans who care about such things and compile vast {{Universe Compendium}}s trying to figure out what's {{canon}}, almost everyone just picks their character and joins the fight.
* The ultimate example is ''{{Tekken}}''.
* ''KingOfFighters'' pretty much epitomizes this, with an incredibly byzantine storyline centered around the tournament that most players neither know nor care about, as long as they get to beat the crap out of people.
* SNK managed to get people to care about the story, or at least get them to dislike Ash for taking Iori's fire.
** People cared about the stories long before that since SNK constantly pulls out fan favorites for arbitrary reasons, like Joe in XI. It's the reason the Dream Match games, 98 and 2002, where the story is ignored in favor of who would make a fun fighter, are the most popular.
* And ''MortalKombat'', obviously. It has a convoluted and (probably deliberately) ludicrous backstory incorporating numerous gods, planar beings, rivaling clans of robot ninjas, etc. Most of the players probably don't realize which characters are the good guys, not least because [[FaceHeelRevolvingDoor many of them swap allegiances constantly.]]
* In ''StreetFighter'' all characters do have their motivations, but most of them are pretty simple. "This evil dude, Bison, killed your friend/father/classmate/whatever, and you want revenge".
** But played straight in ''Street Fighter Alpha 3'', which has the most complex story in the series... and still no one seems to care about it.
* ''SoulCalibur'' (and its prequel ''Soul Edge/Blade'') gets confusing, with the title weapons changing hands a few times; Soul Calibur changes hands once, while Soul Edge changes hands twice. And then a single character splits into two, which is utterly confusing unless you read the story. And all the non-canon endings in story mode don't help much.
** It doesn't help that there are CanonForeigner characters, especially in the latest installment, such as [[StarWars Yoda, Darth Vader, and Galen Marek]].
*** It should be noted that when the story was paid attention to, it was a good story... Until Soul Calibur V, where there is a 20 episode story mode (with less fights then chapters), and half the cast only appear breifely, or worse, not at all. It seems the devs gave up and decided to enforce this trope.
* Notably ''averted'' in ''VideoGame/GuiltyGear''; despite being a competitive fighter, Guilty Gear's quirky characters, bizarre plot, and odd aesthetic have all served to endear it to fans.
** Its SpiritualSuccessor ''BlazBlue'' obviously follows the suit. Even the Story Mode feels like a VisualNovel game with fighting matches in between.
* The problem started when it became standard practice for [[CuttingOffTheBranches one character's ending per game to be]] "{{canon}}". That means that all but two or three characters' stories are ''completely irrelevant''. It's tough to care about Julia Chang's environmental crusades or E.Honda's attempts to popularize sumo when there's zippo chance of seeing any resolution. The best way to make players care is to present each character's story as a ''part'' of the big picture, something ''BlazBlue'' has done (and ''Mortal Kombat'', too, though not as successfully).
** ''Guilty Gear'' solved the same problem by having several plotlines going at once. Everyone runs into everyone in the course of their storylines, but while some endings are canon and some aren't, there is no overriding "BIG CANON" ending, and typically elements from all endings are considered at least semi-canon.

[[/folder]]

[[folder: First Person Shooter ]]

* ''{{Doom}} 3'' has a story created by a novelist. Which may lead people to say, "It has a story?" The BigBad was passed up for the title of MadScientist Who Makes A DealWithTheDevil #69,105 for being too generic. A handful of {{cutscene}}s and numerous audio logs of people who complain about hearing "strange noises" create an atmosphere, but not necessarily a story. Besides, most players listen to audio logs just to get to the needed passcodes anyway, and those are usually near the end of the log.
* In ''{{Halo}}'', there's two groups of players: those who deeply care about the story, and the ones that are indifferent to it altogether. The former wants to shoot people ''and'' immerse themselves in the {{backstory}}, the mythology, and characters and all. The latter see the former as dorks for being so enthralled in the story, while the former hold them in equal disdain as low-brow fools who spam Xbox Live. Thankfully for the former group, the ExpandedUniverse exists for them.
** Its predecessor, ''{{Marathon}}'', has a complex and highly-detailed {{backstory}} that is still being investigated by fans to this day... almost none of which is essential to actually play the game, as it's contained mostly in incidental data screens in out-of-the-way locations.
** Part of this is because [[ZeroPunctuation Yahtzee]] gave a very minimalized version of the plot and most people accepted that as the real thing.
* ''BrothersInArms'' is a good example of this trope, since while they obviously put effort into the cutscenes, there's a lot of ContinuityLockout, iffy voiceacting, and difficulty in distinguishing between characters. The games are just too short to support a cast that big. The end result is confusion.
* ''ModernWarfare'': The storyline and political messages in the game are fairly interesting and make a pretty good plot; too bad most people jump straight to the multiplayer, or play the single-player with the mind set of "shoot whoever shoots back, pick up/bomb the objective, etc."
** Singleplayer does make some efforts to make the storyline interesting. You have bouts of ControllableHelplessness where some major plotline event happens and you die. In the first game, [[spoiler:it serves to cement your hate against Ultranationalists using nukes, and in the second, against the general who burns you alive.]]
* Believe it or not, ''VideoGame/TeamFortress2'' DOES have a plot outside of 'Kill the guys on the other team'. Valve say that it's developed the most in-depth plot of any of their franchises, though it's told through supplemental materials such as comics on their website and has little impact on gameplay.
* The first SystemShock game had this as an option: if players wanted, they could turn off all plot elements, meaning that the original audio logs would still be there but stripped down to game-related info only.

[[/folder]]

[[folder: Four X ]]

* ''VideoGame/MasterOfOrion III'' has a quite detailed backstory, including a bunch of stuff that's not been seen in either of its predecessors, but [[AllInTheManual aside from the manual it doesn't matter]], ''at all''. The only references to it in the actual game is in occasional "color text" from the advisers, which has no bearing on how the game actually plays.
** Of course, the only part that conceivably even could still matter is the empire the Antarans at the height of their power were ''afraid of'', and even the remnant in the game will ruin your shit when they come out of their capital. If they showed up everyone on the map would be dead in a few turns.
* Averted with ''SwordOfTheStars'', the richness of the lore for which seems to be one of the key reasons for fans' enjoyment of the game.
* ''GalacticCivilizations'': the backstory has a few minor impacts on the events in a game, but most of the time people ''and'' the AI just run on cold hard realpolitik. There's also a campaign mode, that most people just ignore in favour of Gigantic galaxies, no items, final destination.

[[/folder]]

[[folder: MM Os ]]

* Common in [[MassivelyMultiplayerOnlineRolePlayingGame MMORPGs]] in general. In ''EverQuest'' and ''[=EverQuest 2=]'' a lot of the players who enjoy the end game raiding aspect not only don't care about the story and "fluff", but even consider it an annoyance [[PrepositionsAreNotToEndSentencesWith up with which they should not be forced to put]].
* Every MMORPG with a team mechanic falls prey to this. "Hey guys, wait up, I want to read the history of Doomy [=McEvilton=] and why he wants the MacGuffin of Glory to...ah nuts to this, where's my XP?"
** ''GuildWars'' also has this happen. Most people who engage in the PvP aspect of the game probably have never seen any of the cutscenes in the game. On the plus side, though, it's possible to play through the story campaign yourself, where you don't have a message saying 7/8 members of the group want to skip the scene and getting yelled at by everyone else for making them sit through it. (Often justified with runners, who've probably seen the cutscene [[MemeticMutation over nine thousand]] times and don't wanna hear it ''again''.)
** The same thing can happen in ''VideoGame/TheLordOfTheRingsOnline''. Some group quests vital to the main storyline requires you to talk to {{NPC}}s to get the quest going, but the first one who gets there can activate the NPC without the rest of the group getting a chance to read whatever plot information that NPC were willing to share. One example is in Moria, where the players are heading into a dungeon to find a powerful axe, and ends up fighting the Watcher in the Water. If one person gets there before the rest and activates the Watcher, it's not impossible that players don't realize they just saved a NPC who was taken by the Watcher and presumed dead earlier in the storyline, until they actually talk to him again. Lately the game has been steering away from this, making most of the main storyline solo-playable so that people can enjoy the story in their own pace.
** ''WorldOfWarcraft''. The quest writers intentionally try to keep the quest descriptions brief because people will just ignore them anyways. Even in Cataclysm, which made all the zones have their own unique story arcs, many of which even tie into later zones or even end-game content, a lot of quests are just ignored since people level up alts with heirlooms and barnstorm through the zones. Unless they're Thousand Needles, which people stopped and enjoyed their ride through.
* ''VideoGame/RuneScape'' varies between this and ExcusePlot. This is a more subjective example; some of the quests are rather bland, especially the ones you get for free but some of the others in the members world really have a lot of detail in the history of Runescape. Lately, the older quests have been integrated more closely to the main storyline.
* ''MapleStory'' has a story long and detailed enough for an ArchivePanic. Problem? Almost ''all'' of the players who can actually do the quests to find out the storyline are a ton of {{Munchkin}}s. The game's {{backstory}} is so easily ignored that there are some players who ''don't even know it exists.''
* ''[[AirRivals Ace Online]]'' has a relatively long and interesting plot spanning all 3 episodes, from the colonists starting Bygeniou City (BCU) in Episode One, to the machinations of the Shrines and Phillons and the defection of Arlington City (ANI) in Episode Two (which introduced the Nation Wars mechanic), to the new frontiers and the breaking of an uneasy truce between ANI and BCU in Episode Three. Most players just pick a nation with their friends and go warring/mobhunting, ignoring walls and walls of political cloak-and-dagger text in the mission briefings.
* ''EveOnline'' has an incredibly detailed gameworld with four factions who each have their own unique history and the constant political squabbles between them. The website is regularly updated with short stories which further flesh out the game world. All this background detail has little to no impact on the actual game, and roleplayers are few and far between. For a long time there has been only one roleplayer faction holding any 0.0 space and that was due to a "gentlemen's agreement" amongst {{PVP}}-oriented factions that they be left alone. A change to game mechanics made them too inviting a target and this tacit understanding subsequently collapsed.
* ''LeagueOfLegends'' has a surprisingly deep and complicated story for the league, the various factions and many of the champions. You'd never know from playing the game, though.
* Bioware is doing their best to avert with with their upcoming ''StarWars'' MMORPG ''TheOldRepublic''. With a huge amount of story in place and nearly every line fully voiced, they want people to care about the story of the game. When in a party with other players, every player gets their chance to shine and direct the conversation.

[[/folder]]

[[folder: Platform Game ]]

* Any ''SonicTheHedgehog'' game that attempts to have a story more complex than "Sonic fights Eggman" is immediately met with scorn by pretty much any professional reviewer and [[BrokenBase many fans as well.]]
** Taken to a head with ''ShadowTheHedgehog''. That game gives the hero at least five different [[OriginStory origin stories]] and reasons for existing. The only thing fans remember? [[{{Narm}} "FIND THE COMPUTER ROOM!" "Where's that DAMN fourth Chaos Emerald!?"]]

[[/folder]]

[[folder: Real Time Strategy ]]

* BlizzardEntertainment. All their modern franchises (''{{Diablo}}'', ''{{Starcraft}}'' and ''{{Warcraft}}'') do in fact have stories, and there are the hardcore "lore-fans" who spend time debating of them, but most players ignore them completely. All three franchises also have loads of [[AllThereInTheManual supplemental materials]]. It doesn't help that the ''WorldOfWarcraft'' plot is governed by the need to ultimately have almost every major character arbitrarily turn evil so the players can fight them...
** On ''{{Diablo}} II'', multiplayer mode ''skips'' cutscenes, which doesn't help.
*** Only if you do not have them installed. You can skip them at will or watch.

[[/folder]]

[[folder: Role Playing Game ]]

* ''TheElderScrolls'' falls victim to this to a degree. ''Oblivion'', for example, contains numerous books full of expository text which most players ignore, "reading" it only to see whether or not you get a skill point from it. The [[BeigeProse blandly written]], woodenly voice-acted NPC dialogue also tends to make people skip through all the exposition until a quest flag is triggered.
** It's not alone. ''Morrowind'' had no voice acting to speak of beyond simple greetings and taunts, yet something like ''six times'' the written text of ''Oblivion'', in the form of both NPC dialogues ''and'' books. Some of it is actually kind of interesting and well written (containing a lot of subtle hints to your quest), but most is pretty much the quality of writing you would expect from a video game [[SeinfeldIsUnfunny at that timeframe]] and consequently rather forgettable.
* ''TooHuman'' suffers from this trope when playing co-op, as it automatically skips every {{cutscene}}.
* ''BaldursGate II'' tends to fall under this trope with numerous cutscenes of either Irenicus' and Imoen's fate after being captured or dream sequences featuring both of them. While quite endearing the first time you play the game, every next time - necessary due to class and race oriented quests - it's just plain boring and irritating.
* This was part of ''HellgateLondon''. Although part of the unfortunate reasons the game died, the more unfortunate reason was that the company went bankrupt before most everyone got a chance to beat it.
* ''KingdomHearts'' actually has ''far'' more story than most people assume it to be. Then again, part of the reason this trope even applies to ''KingdomHearts'' in the first place are how many people trash it without having ever seen more than the box art and maybe the theatrical trailers, and judge its actual story based upon fanfiction, and disown it all merely because they hate the vocal minority of the fanbase.
* ''VideoGame/FinalFantasy'' in ''general''. A lot of haters and [[{{FanHater}} fan haters]] tend to reduce the story to a ''very'' minimalized version of what's actually there. ''VideoGame/FinalFantasyXIII'', ''VideoGame/FinalFantasyXII'', and ''VideoGame/FinalFantasyVII'' are perhaps the biggest victims of this.
** ''VideoGame/FinalFantasyV'' has a surprisingly complex story (with some touching moments even) but almost everybody plays it ([[ReplayValue over and over]]) just because of all its [[ClassAndLevelSystem character options]] and special challenges.
* Predicted to happen with ''DragonQuestIX'', with the 30 hour or so story.
** And indeed, it has. People approach it like it's ''VideoGame/MonsterHunter'' or an MMO rather than a more robust ''DragonQuestIII.''
* Whenever ''Pokémon'' attempts a plot, it's pretty much treated as this, with only some fans even paying attention to things like ''[[VideoGame/PokemonColosseum Shadow Pokemon]]''.
** They've been getting better though: after making [[VideoGame/PokemonMysteryDungeon story-heavy]] [[PokemonColosseum spinoff]] [[VideoGame/PokemonRanger games]], they tried their luck with ''[[VideoGame/PokemonDiamondAndPearl Platinum]]'' and- to a lesser extent- [[VideoGame/PokemonGoldAndSilver HeartGold and SoulSilver]]. Also, [[VideoGame/PokemonBlackAndWhite Black and White,]] which have the most intricate plot in the series so far, have already been well-received.
*** Despite this; there is a pretty big faction of [[StopHavingFunGuys people]] who viewed the game as "screwing you out of" using old Pokémon until after you beat the Elite Four (never learned to deal with the hand you were dealt with by Game Freak, apparently) who claimed the game's plot is [[DidNotDoTheResearch the same as other Pokémon games]] and that the early story is only a distraction from the metagame.

[[/folder]]

[[folder: Shoot Em Up ]]

* [[ShootEmUp Shmups]] can fall prey to this as well. [[SinAndPunishment Some of them]] [[RadiantSilvergun have detailed]], [[{{Ikaruga}} intricate backstories]] [[EXceed and stories]] [[DoDonPachi which go]] [[{{Mushihimesama}} mostly unnoticed]] [[{{Hellsinker}} by their]] players, who are just there to test their skills against the {{Nintendo Hard}}ness. It certainly doesn't help that a lot of these shmups are in Japanese, [[NoExportForYou without any kind of official English translation.]]

[[/folder]]

[[folder: Third Person Shooter ]]

* ''DirgeOfCerberus'' is filled with {{cutscene}}s, but being a Action Game, they only break down the flow. This becomes even worse later in the game as the cutscenes are even longer and filled with {{Deus Ex Machina}}s.
* Surprisingly averted most of the time in the original ''OperationFlashpoint'' series, especially its expansion pack ''Resistance''. Though the game would at first seem as a no-thrills no-nonsense military sim, the story and characters are compelling on their own and heavily intertwined with what's generally going on, which lends the whole affair a very personal and immersive feel about ''being a soldier'', instead of "playing as a soldier who just shoots everything that remotely moves". Note that the main plot of ''Cold War Crisis'' is about the eruption of a short war between two small garrisons of NATO and Warsaw pact soldiers stationed in a Ruritania nobody cares about... which could get out of hand and lead to WorldWarThree and TheEndOfTheWorldAsWeKnowIt if the player didn't work to stop it. The aforementioned ''Resistance'' expansion makes you really feel like the leader of a band of freedom fighters and makes no qualms about how under-equipped and vulnerable you are compared to the enemy. There's also a SadisticChoice you have to go through in one of the first missions. Simply put, you can't escape the game's overarching story even if you go frag-hunting on an enemy patrol. The ''[[SpiritualSuccessor ARMA]]'' series, while not having such a thrilling background to the overall story, still maintains a similarly in-depth-personal-and-asskicking-at-the-same-time narrative structure.
* ''BulletWitch'' actually has quite a complex plot, regarding a guy who summoned the demons to bring back his dead daughter and how [[DarkActionGirl Alicia]] got her powers. Too bad the players only wanted to shoot stuff.

[[/folder]]

!!Non-video game examples:

[[folder: Film ]]

* In a non-game context, many classic movies are treated this way by film historians and students. Nobody teaching ''BirthOfANation'' in a film class wastes any breath on the plot; they just focus on the film's many stylistic tropes, and if they have time make mention of the historical context and heavily racist overtones. Similarly, ''{{Metropolis}}'' is watched today for its groundbreaking special effects, futuristic architecture, and kickass robot - not its romantic plot or political message (as the screenwriter intended).
** That often ties in with [[WhatDoYouMeanItsNotDidactic its own trope]].

[[/folder]]

[[folder: Tabletop Games ]]

* This often happens with Tabletop games, ''DungeonsAndDragons'', ''{{Warhammer}}'', and even ''MagiNation''. Many players don't care about the material in the sourcebooks beyond feats and rules.
** This can also extend to the actual game sessions of roleplaying games, much to the frustration of Game Masters with players who are only interested in hacking-and-slashing and not the Game Master's campaign storyline.

[[/folder]]
----
<<|VideoGameTropes|>>

to:

->'''[[MrExposition Deckard Cain]]''': Come! [[CatchPhrase Stay a while and]]--\\
'''Barbarian''': It is time for shedding our enemies' blood, not idle talk.\\
'''Deckard Cain''': [[{{MythologyGag}} No one ever listens!]]
-->--''{{Diablo}} III''

Some games are sprawling epics centered about a cast of compelling characters and emotional twists and turns. Some paint pictures of entire new worlds with [[AllThereInTheManual considerable background material]] and long and involved histories. The amount of detail that goes into some games' storylines can rival a big-budget movie or television series. Other games are made with [[NoPlotNoProblem no plot at all]] - the players just want to [[RuleOfFun have fun]]. Others may have a [[ExcusePlot bare minimum]] of one.

But then there's this trope: an especially unfortunate attempt where it is clear that the developers genuinely ''did'' expend a lot of time and effort on a game's plot... They clearly were trying for, if not greatness, at least competence. Unfortunately, nobody else cared. The story might be ham-handed and laughable, the cutscenes might be jerky and unconvincing. All too often, though, maybe the company's only "mistake" was developing the story of a game designed around or played primarily for multiplayer, competitive, or online play. Either way, the story goes unnoticed, since most of the player base finds it completely irrelevant to actually playing the game.

Sometimes, people might actually point out that something looks like an {{ass pull}} or {{scotch tape}} in the story, which doesn't make sense to ''them'' because it's either '''a)''' Elaborated in a pocketbook, comic, some other Canon material that they haven't read (Sometimes a larger case), '''b)''' explored upon in a previous game that is ignored by newcomers, '''c)''' Elaborated on in the manual or earlier in the game, and ignored by the player (Since most people don't actually ''read'' the manuals that much anymore; a lot of the stuff they tell you upon can be accessed in-game in case you ''lose'' the manual, which happened a lot in the earlier days... when most games didn't have tutorials.)

This often happens to games with Multiplayer or where the Metagame / Multiplayer is pretty much the main source of enjoyment for some people.

If the vast majority, or indeed, ''all'' of the story is [[AllThereInTheManual contained within the manual]], in "{{feelies}}" or other [[RevenueEnhancingDevices supplemental material]], then yeah, the company did pretty much waste its time writing it. Related to JustHereForGodzilla. Not to be confused with [[ShaggyDogStory that other kind of waste-of-time story]].

Of course, using non-skippable {{cut scene}}s is ''not'' a fan-approved way of making sure people pay attention: it will piss off people who want to get to the action, as well as people who've seen it before.

%%comment%% This trope isn't inherently bad. Players who just want to get to the action are not 'bad players' any more than players who are interested in the lore. Don't criticize either in the examples. And conversely, don't gush over how amazing and epic and tearjerking your favorite plot is just to prove how horrible people are for ignoring it.
----
!!Examples:

[[foldercontrol]]

[[folder: Adventure Game ]]

* ''Ring: The Legend of the Nibelungen'' is basically ''DerRingDesNibelungen'' [[RecycledInSPACE in space]]. Some reviews complained that the story was [[MindScrew almost impossible to get]], except maybe if you are both a gamer and a Wagner fan, but oddly for an Adventure game, it's not that hard to end the game without getting it.

[[/folder]]

[[folder: Fighting Game ]]

* ''VideoGame/SuperSmashBros. Brawl''. The overarching plot of ''The Subspace Emissary'' was mostly ignored by players. It doesn't help that a great deal of detail is left vague due to all of the characters being {{Heroic Mime}}s. One of the last updates at [[AllThereInTheManual the official website]] clarifies these and also reveals that some exposition had to be cut out of the game entirely.
** Pirated versions of this game usually cut out the ''Subspace Emissary'' cutscenes (among other things), so the game can fit on a single-layer disc. And since it's one of the most popular games for [[{{Wii}} the most pirated seventh generation console]]...
* Arguably, almost every single tournament FightingGame in existence. There are detailed backstories, different endings per character, and even events in sequels that tie in to past story elements. But with the exception of some hardcore fans who care about such things and compile vast {{Universe Compendium}}s trying to figure out what's {{canon}}, almost everyone just picks their character and joins the fight.
* The ultimate example is ''{{Tekken}}''.
* ''KingOfFighters'' pretty much epitomizes this, with an incredibly byzantine storyline centered around the tournament that most players neither know nor care about, as long as they get to beat the crap out of people.
* SNK managed to get people to care about the story, or at least get them to dislike Ash for taking Iori's fire.
** People cared about the stories long before that since SNK constantly pulls out fan favorites for arbitrary reasons, like Joe in XI. It's the reason the Dream Match games, 98 and 2002, where the story is ignored in favor of who would make a fun fighter, are the most popular.
* And ''MortalKombat'', obviously. It has a convoluted and (probably deliberately) ludicrous backstory incorporating numerous gods, planar beings, rivaling clans of robot ninjas, etc. Most of the players probably don't realize which characters are the good guys, not least because [[FaceHeelRevolvingDoor many of them swap allegiances constantly.]]
* In ''StreetFighter'' all characters do have their motivations, but most of them are pretty simple. "This evil dude, Bison, killed your friend/father/classmate/whatever, and you want revenge".
** But played straight in ''Street Fighter Alpha 3'', which has the most complex story in the series... and still no one seems to care about it.
* ''SoulCalibur'' (and its prequel ''Soul Edge/Blade'') gets confusing, with the title weapons changing hands a few times; Soul Calibur changes hands once, while Soul Edge changes hands twice. And then a single character splits into two, which is utterly confusing unless you read the story. And all the non-canon endings in story mode don't help much.
** It doesn't help that there are CanonForeigner characters, especially in the latest installment, such as [[StarWars Yoda, Darth Vader, and Galen Marek]].
*** It should be noted that when the story was paid attention to, it was a good story... Until Soul Calibur V, where there is a 20 episode story mode (with less fights then chapters), and half the cast only appear breifely, or worse, not at all. It seems the devs gave up and decided to enforce this trope.
* Notably ''averted'' in ''VideoGame/GuiltyGear''; despite being a competitive fighter, Guilty Gear's quirky characters, bizarre plot, and odd aesthetic have all served to endear it to fans.
** Its SpiritualSuccessor ''BlazBlue'' obviously follows the suit. Even the Story Mode feels like a VisualNovel game with fighting matches in between.
* The problem started when it became standard practice for [[CuttingOffTheBranches one character's ending per game to be]] "{{canon}}". That means that all but two or three characters' stories are ''completely irrelevant''. It's tough to care about Julia Chang's environmental crusades or E.Honda's attempts to popularize sumo when there's zippo chance of seeing any resolution. The best way to make players care is to present each character's story as a ''part'' of the big picture, something ''BlazBlue'' has done (and ''Mortal Kombat'', too, though not as successfully).
** ''Guilty Gear'' solved the same problem by having several plotlines going at once. Everyone runs into everyone in the course of their storylines, but while some endings are canon and some aren't, there is no overriding "BIG CANON" ending, and typically elements from all endings are considered at least semi-canon.

[[/folder]]

[[folder: First Person Shooter ]]

* ''{{Doom}} 3'' has a story created by a novelist. Which may lead people to say, "It has a story?" The BigBad was passed up for the title of MadScientist Who Makes A DealWithTheDevil #69,105 for being too generic. A handful of {{cutscene}}s and numerous audio logs of people who complain about hearing "strange noises" create an atmosphere, but not necessarily a story. Besides, most players listen to audio logs just to get to the needed passcodes anyway, and those are usually near the end of the log.
* In ''{{Halo}}'', there's two groups of players: those who deeply care about the story, and the ones that are indifferent to it altogether. The former wants to shoot people ''and'' immerse themselves in the {{backstory}}, the mythology, and characters and all. The latter see the former as dorks for being so enthralled in the story, while the former hold them in equal disdain as low-brow fools who spam Xbox Live. Thankfully for the former group, the ExpandedUniverse exists for them.
** Its predecessor, ''{{Marathon}}'', has a complex and highly-detailed {{backstory}} that is still being investigated by fans to this day... almost none of which is essential to actually play the game, as it's contained mostly in incidental data screens in out-of-the-way locations.
** Part of this is because [[ZeroPunctuation Yahtzee]] gave a very minimalized version of the plot and most people accepted that as the real thing.
* ''BrothersInArms'' is a good example of this trope, since while they obviously put effort into the cutscenes, there's a lot of ContinuityLockout, iffy voiceacting, and difficulty in distinguishing between characters. The games are just too short to support a cast that big. The end result is confusion.
* ''ModernWarfare'': The storyline and political messages in the game are fairly interesting and make a pretty good plot; too bad most people jump straight to the multiplayer, or play the single-player with the mind set of "shoot whoever shoots back, pick up/bomb the objective, etc."
** Singleplayer does make some efforts to make the storyline interesting. You have bouts of ControllableHelplessness where some major plotline event happens and you die. In the first game, [[spoiler:it serves to cement your hate against Ultranationalists using nukes, and in the second, against the general who burns you alive.]]
* Believe it or not, ''VideoGame/TeamFortress2'' DOES have a plot outside of 'Kill the guys on the other team'. Valve say that it's developed the most in-depth plot of any of their franchises, though it's told through supplemental materials such as comics on their website and has little impact on gameplay.
* The first SystemShock game had this as an option: if players wanted, they could turn off all plot elements, meaning that the original audio logs would still be there but stripped down to game-related info only.

[[/folder]]

[[folder: Four X ]]

* ''VideoGame/MasterOfOrion III'' has a quite detailed backstory, including a bunch of stuff that's not been seen in either of its predecessors, but [[AllInTheManual aside from the manual it doesn't matter]], ''at all''. The only references to it in the actual game is in occasional "color text" from the advisers, which has no bearing on how the game actually plays.
** Of course, the only part that conceivably even could still matter is the empire the Antarans at the height of their power were ''afraid of'', and even the remnant in the game will ruin your shit when they come out of their capital. If they showed up everyone on the map would be dead in a few turns.
* Averted with ''SwordOfTheStars'', the richness of the lore for which seems to be one of the key reasons for fans' enjoyment of the game.
* ''GalacticCivilizations'': the backstory has a few minor impacts on the events in a game, but most of the time people ''and'' the AI just run on cold hard realpolitik. There's also a campaign mode, that most people just ignore in favour of Gigantic galaxies, no items, final destination.

[[/folder]]

[[folder: MM Os ]]

* Common in [[MassivelyMultiplayerOnlineRolePlayingGame MMORPGs]] in general. In ''EverQuest'' and ''[=EverQuest 2=]'' a lot of the players who enjoy the end game raiding aspect not only don't care about the story and "fluff", but even consider it an annoyance [[PrepositionsAreNotToEndSentencesWith up with which they should not be forced to put]].
* Every MMORPG with a team mechanic falls prey to this. "Hey guys, wait up, I want to read the history of Doomy [=McEvilton=] and why he wants the MacGuffin of Glory to...ah nuts to this, where's my XP?"
** ''GuildWars'' also has this happen. Most people who engage in the PvP aspect of the game probably have never seen any of the cutscenes in the game. On the plus side, though, it's possible to play through the story campaign yourself, where you don't have a message saying 7/8 members of the group want to skip the scene and getting yelled at by everyone else for making them sit through it. (Often justified with runners, who've probably seen the cutscene [[MemeticMutation over nine thousand]] times and don't wanna hear it ''again''.)
** The same thing can happen in ''VideoGame/TheLordOfTheRingsOnline''. Some group quests vital to the main storyline requires you to talk to {{NPC}}s to get the quest going, but the first one who gets there can activate the NPC without the rest of the group getting a chance to read whatever plot information that NPC were willing to share. One example is in Moria, where the players are heading into a dungeon to find a powerful axe, and ends up fighting the Watcher in the Water. If one person gets there before the rest and activates the Watcher, it's not impossible that players don't realize they just saved a NPC who was taken by the Watcher and presumed dead earlier in the storyline, until they actually talk to him again. Lately the game has been steering away from this, making most of the main storyline solo-playable so that people can enjoy the story in their own pace.
** ''WorldOfWarcraft''. The quest writers intentionally try to keep the quest descriptions brief because people will just ignore them anyways. Even in Cataclysm, which made all the zones have their own unique story arcs, many of which even tie into later zones or even end-game content, a lot of quests are just ignored since people level up alts with heirlooms and barnstorm through the zones. Unless they're Thousand Needles, which people stopped and enjoyed their ride through.
* ''VideoGame/RuneScape'' varies between this and ExcusePlot. This is a more subjective example; some of the quests are rather bland, especially the ones you get for free but some of the others in the members world really have a lot of detail in the history of Runescape. Lately, the older quests have been integrated more closely to the main storyline.
* ''MapleStory'' has a story long and detailed enough for an ArchivePanic. Problem? Almost ''all'' of the players who can actually do the quests to find out the storyline are a ton of {{Munchkin}}s. The game's {{backstory}} is so easily ignored that there are some players who ''don't even know it exists.''
* ''[[AirRivals Ace Online]]'' has a relatively long and interesting plot spanning all 3 episodes, from the colonists starting Bygeniou City (BCU) in Episode One, to the machinations of the Shrines and Phillons and the defection of Arlington City (ANI) in Episode Two (which introduced the Nation Wars mechanic), to the new frontiers and the breaking of an uneasy truce between ANI and BCU in Episode Three. Most players just pick a nation with their friends and go warring/mobhunting, ignoring walls and walls of political cloak-and-dagger text in the mission briefings.
* ''EveOnline'' has an incredibly detailed gameworld with four factions who each have their own unique history and the constant political squabbles between them. The website is regularly updated with short stories which further flesh out the game world. All this background detail has little to no impact on the actual game, and roleplayers are few and far between. For a long time there has been only one roleplayer faction holding any 0.0 space and that was due to a "gentlemen's agreement" amongst {{PVP}}-oriented factions that they be left alone. A change to game mechanics made them too inviting a target and this tacit understanding subsequently collapsed.
* ''LeagueOfLegends'' has a surprisingly deep and complicated story for the league, the various factions and many of the champions. You'd never know from playing the game, though.
* Bioware is doing their best to avert with with their upcoming ''StarWars'' MMORPG ''TheOldRepublic''. With a huge amount of story in place and nearly every line fully voiced, they want people to care about the story of the game. When in a party with other players, every player gets their chance to shine and direct the conversation.

[[/folder]]

[[folder: Platform Game ]]

* Any ''SonicTheHedgehog'' game that attempts to have a story more complex than "Sonic fights Eggman" is immediately met with scorn by pretty much any professional reviewer and [[BrokenBase many fans as well.]]
** Taken to a head with ''ShadowTheHedgehog''. That game gives the hero at least five different [[OriginStory origin stories]] and reasons for existing. The only thing fans remember? [[{{Narm}} "FIND THE COMPUTER ROOM!" "Where's that DAMN fourth Chaos Emerald!?"]]

[[/folder]]

[[folder: Real Time Strategy ]]

* BlizzardEntertainment. All their modern franchises (''{{Diablo}}'', ''{{Starcraft}}'' and ''{{Warcraft}}'') do in fact have stories, and there are the hardcore "lore-fans" who spend time debating of them, but most players ignore them completely. All three franchises also have loads of [[AllThereInTheManual supplemental materials]]. It doesn't help that the ''WorldOfWarcraft'' plot is governed by the need to ultimately have almost every major character arbitrarily turn evil so the players can fight them...
** On ''{{Diablo}} II'', multiplayer mode ''skips'' cutscenes, which doesn't help.
*** Only if you do not have them installed. You can skip them at will or watch.

[[/folder]]

[[folder: Role Playing Game ]]

* ''TheElderScrolls'' falls victim to this to a degree. ''Oblivion'', for example, contains numerous books full of expository text which most players ignore, "reading" it only to see whether or not you get a skill point from it. The [[BeigeProse blandly written]], woodenly voice-acted NPC dialogue also tends to make people skip through all the exposition until a quest flag is triggered.
** It's not alone. ''Morrowind'' had no voice acting to speak of beyond simple greetings and taunts, yet something like ''six times'' the written text of ''Oblivion'', in the form of both NPC dialogues ''and'' books. Some of it is actually kind of interesting and well written (containing a lot of subtle hints to your quest), but most is pretty much the quality of writing you would expect from a video game [[SeinfeldIsUnfunny at that timeframe]] and consequently rather forgettable.
* ''TooHuman'' suffers from this trope when playing co-op, as it automatically skips every {{cutscene}}.
* ''BaldursGate II'' tends to fall under this trope with numerous cutscenes of either Irenicus' and Imoen's fate after being captured or dream sequences featuring both of them. While quite endearing the first time you play the game, every next time - necessary due to class and race oriented quests - it's just plain boring and irritating.
* This was part of ''HellgateLondon''. Although part of the unfortunate reasons the game died, the more unfortunate reason was that the company went bankrupt before most everyone got a chance to beat it.
* ''KingdomHearts'' actually has ''far'' more story than most people assume it to be. Then again, part of the reason this trope even applies to ''KingdomHearts'' in the first place are how many people trash it without having ever seen more than the box art and maybe the theatrical trailers, and judge its actual story based upon fanfiction, and disown it all merely because they hate the vocal minority of the fanbase.
* ''VideoGame/FinalFantasy'' in ''general''. A lot of haters and [[{{FanHater}} fan haters]] tend to reduce the story to a ''very'' minimalized version of what's actually there. ''VideoGame/FinalFantasyXIII'', ''VideoGame/FinalFantasyXII'', and ''VideoGame/FinalFantasyVII'' are perhaps the biggest victims of this.
** ''VideoGame/FinalFantasyV'' has a surprisingly complex story (with some touching moments even) but almost everybody plays it ([[ReplayValue over and over]]) just because of all its [[ClassAndLevelSystem character options]] and special challenges.
* Predicted to happen with ''DragonQuestIX'', with the 30 hour or so story.
** And indeed, it has. People approach it like it's ''VideoGame/MonsterHunter'' or an MMO rather than a more robust ''DragonQuestIII.''
* Whenever ''Pokémon'' attempts a plot, it's pretty much treated as this, with only some fans even paying attention to things like ''[[VideoGame/PokemonColosseum Shadow Pokemon]]''.
** They've been getting better though: after making [[VideoGame/PokemonMysteryDungeon story-heavy]] [[PokemonColosseum spinoff]] [[VideoGame/PokemonRanger games]], they tried their luck with ''[[VideoGame/PokemonDiamondAndPearl Platinum]]'' and- to a lesser extent- [[VideoGame/PokemonGoldAndSilver HeartGold and SoulSilver]]. Also, [[VideoGame/PokemonBlackAndWhite Black and White,]] which have the most intricate plot in the series so far, have already been well-received.
*** Despite this; there is a pretty big faction of [[StopHavingFunGuys people]] who viewed the game as "screwing you out of" using old Pokémon until after you beat the Elite Four (never learned to deal with the hand you were dealt with by Game Freak, apparently) who claimed the game's plot is [[DidNotDoTheResearch the same as other Pokémon games]] and that the early story is only a distraction from the metagame.

[[/folder]]

[[folder: Shoot Em Up ]]

* [[ShootEmUp Shmups]] can fall prey to this as well. [[SinAndPunishment Some of them]] [[RadiantSilvergun have detailed]], [[{{Ikaruga}} intricate backstories]] [[EXceed and stories]] [[DoDonPachi which go]] [[{{Mushihimesama}} mostly unnoticed]] [[{{Hellsinker}} by their]] players, who are just there to test their skills against the {{Nintendo Hard}}ness. It certainly doesn't help that a lot of these shmups are in Japanese, [[NoExportForYou without any kind of official English translation.]]

[[/folder]]

[[folder: Third Person Shooter ]]

* ''DirgeOfCerberus'' is filled with {{cutscene}}s, but being a Action Game, they only break down the flow. This becomes even worse later in the game as the cutscenes are even longer and filled with {{Deus Ex Machina}}s.
* Surprisingly averted most of the time in the original ''OperationFlashpoint'' series, especially its expansion pack ''Resistance''. Though the game would at first seem as a no-thrills no-nonsense military sim, the story and characters are compelling on their own and heavily intertwined with what's generally going on, which lends the whole affair a very personal and immersive feel about ''being a soldier'', instead of "playing as a soldier who just shoots everything that remotely moves". Note that the main plot of ''Cold War Crisis'' is about the eruption of a short war between two small garrisons of NATO and Warsaw pact soldiers stationed in a Ruritania nobody cares about... which could get out of hand and lead to WorldWarThree and TheEndOfTheWorldAsWeKnowIt if the player didn't work to stop it. The aforementioned ''Resistance'' expansion makes you really feel like the leader of a band of freedom fighters and makes no qualms about how under-equipped and vulnerable you are compared to the enemy. There's also a SadisticChoice you have to go through in one of the first missions. Simply put, you can't escape the game's overarching story even if you go frag-hunting on an enemy patrol. The ''[[SpiritualSuccessor ARMA]]'' series, while not having such a thrilling background to the overall story, still maintains a similarly in-depth-personal-and-asskicking-at-the-same-time narrative structure.
* ''BulletWitch'' actually has quite a complex plot, regarding a guy who summoned the demons to bring back his dead daughter and how [[DarkActionGirl Alicia]] got her powers. Too bad the players only wanted to shoot stuff.

[[/folder]]

!!Non-video game examples:

[[folder: Film ]]

* In a non-game context, many classic movies are treated this way by film historians and students. Nobody teaching ''BirthOfANation'' in a film class wastes any breath on the plot; they just focus on the film's many stylistic tropes, and if they have time make mention of the historical context and heavily racist overtones. Similarly, ''{{Metropolis}}'' is watched today for its groundbreaking special effects, futuristic architecture, and kickass robot - not its romantic plot or political message (as the screenwriter intended).
** That often ties in with [[WhatDoYouMeanItsNotDidactic its own trope]].

[[/folder]]

[[folder: Tabletop Games ]]

* This often happens with Tabletop games, ''DungeonsAndDragons'', ''{{Warhammer}}'', and even ''MagiNation''. Many players don't care about the material in the sourcebooks beyond feats and rules.
** This can also extend to the actual game sessions of roleplaying games, much to the frustration of Game Masters with players who are only interested in hacking-and-slashing and not the Game Master's campaign storyline.

[[/folder]]
----
<<|VideoGameTropes|>>
[[redirect:PlayTheGameSkipTheStory]]
Is there an issue? Send a MessageReason:
None


* Common in [[MassivelyMultiplayerOnlineRolePlayingGame MMORPGs]] in general. In ''EverQuest'' and ''[=EverQuest 2=]'' a lot of the players who enjoy the end game raiding aspect not only don't care about the story and "fluff", but even consider it an annoyance up with which they should not be forced to put.

to:

* Common in [[MassivelyMultiplayerOnlineRolePlayingGame MMORPGs]] in general. In ''EverQuest'' and ''[=EverQuest 2=]'' a lot of the players who enjoy the end game raiding aspect not only don't care about the story and "fluff", but even consider it an annoyance [[PrepositionsAreNotToEndSentencesWith up with which they should not be forced to put.put]].
Is there an issue? Send a MessageReason:
None


*** Despite this; there is a pretty big faction of [[StopHavingFunGuys people]] who viewed the game as "screwing you out of" using old Pokémon until after you beat the elite four. (Never learned to deal with the hand you were dealt with by Game Freak, apparently) who claimed the game's plot is [[DidNotDoTheResearch the same as other Pokémon games]] and that the early story is only a distraction from the metagame.

to:

*** Despite this; there is a pretty big faction of [[StopHavingFunGuys people]] who viewed the game as "screwing you out of" using old Pokémon until after you beat the elite four. (Never Elite Four (never learned to deal with the hand you were dealt with by Game Freak, apparently) who claimed the game's plot is [[DidNotDoTheResearch the same as other Pokémon games]] and that the early story is only a distraction from the metagame.
Is there an issue? Send a MessageReason:
None


** The same thing can happen in ''TheLordOfTheRingsOnline''. Some group quests vital to the main storyline requires you to talk to {{NPC}}s to get the quest going, but the first one who gets there can activate the NPC without the rest of the group getting a chance to read whatever plot information that NPC were willing to share. One example is in Moria, where the players are heading into a dungeon to find a powerful axe, and ends up fighting the Watcher in the Water. If one person gets there before the rest and activates the Watcher, it's not impossible that players don't realize they just saved a NPC who was taken by the Watcher and presumed dead earlier in the storyline, until they actually talk to him again. Lately the game has been steering away from this, making most of the main storyline solo-playable so that people can enjoy the story in their own pace.

to:

** The same thing can happen in ''TheLordOfTheRingsOnline''.''VideoGame/TheLordOfTheRingsOnline''. Some group quests vital to the main storyline requires you to talk to {{NPC}}s to get the quest going, but the first one who gets there can activate the NPC without the rest of the group getting a chance to read whatever plot information that NPC were willing to share. One example is in Moria, where the players are heading into a dungeon to find a powerful axe, and ends up fighting the Watcher in the Water. If one person gets there before the rest and activates the Watcher, it's not impossible that players don't realize they just saved a NPC who was taken by the Watcher and presumed dead earlier in the storyline, until they actually talk to him again. Lately the game has been steering away from this, making most of the main storyline solo-playable so that people can enjoy the story in their own pace.

Changed: 50

Is there an issue? Send a MessageReason:
Namespacing


* ''FinalFantasy'' in ''general''. A lot of haters and [[{{FanHater}} fan haters]] tend to reduce the story to a ''very'' minimalized version of what's actually there. ''FinalFantasyXIII'', ''FinalFantasyXII'', and ''FinalFantasyVII'' are perhaps the biggest victims of this.
** ''FinalFantasyV'' has a surprisingly complex story (with some touching moments even) but almost everybody plays it ([[ReplayValue over and over]]) just because of all its [[ClassAndLevelSystem character options]] and special challenges.

to:

* ''FinalFantasy'' ''VideoGame/FinalFantasy'' in ''general''. A lot of haters and [[{{FanHater}} fan haters]] tend to reduce the story to a ''very'' minimalized version of what's actually there. ''FinalFantasyXIII'', ''FinalFantasyXII'', ''VideoGame/FinalFantasyXIII'', ''VideoGame/FinalFantasyXII'', and ''FinalFantasyVII'' ''VideoGame/FinalFantasyVII'' are perhaps the biggest victims of this.
** ''FinalFantasyV'' ''VideoGame/FinalFantasyV'' has a surprisingly complex story (with some touching moments even) but almost everybody plays it ([[ReplayValue over and over]]) just because of all its [[ClassAndLevelSystem character options]] and special challenges.
Is there an issue? Send a MessageReason:
None


* ''{{Runescape}}'' varies between this and ExcusePlot. This is a more subjective example; some of the quests are rather bland, especially the ones you get for free but some of the others in the members world really have a lot of detail in the history of Runescape. Lately, the older quests have been integrated more closely to the main storyline.

to:

* ''{{Runescape}}'' ''VideoGame/RuneScape'' varies between this and ExcusePlot. This is a more subjective example; some of the quests are rather bland, especially the ones you get for free but some of the others in the members world really have a lot of detail in the history of Runescape. Lately, the older quests have been integrated more closely to the main storyline.
Is there an issue? Send a MessageReason:
None


** The problem started when it became standard practice for [[CuttingOffTheBranches one character's ending per game to be]] "{{canon}}". That means that all but two or three characters' stories are ''completely irrelevant''. It's tough to care about Julia Chang's environmental crusades or E.Honda's attempts to popularize sumo when there's zippo chance of seeing any resolution. The best way to make players care is to present each character's story as a ''part'' of the big picture, something ''BlazBlue'' has done (and ''Mortal Kombat'', too, though not as successfully).

to:

** * The problem started when it became standard practice for [[CuttingOffTheBranches one character's ending per game to be]] "{{canon}}". That means that all but two or three characters' stories are ''completely irrelevant''. It's tough to care about Julia Chang's environmental crusades or E.Honda's attempts to popularize sumo when there's zippo chance of seeing any resolution. The best way to make players care is to present each character's story as a ''part'' of the big picture, something ''BlazBlue'' has done (and ''Mortal Kombat'', too, though not as successfully).
Is there an issue? Send a MessageReason:
None


** ''FinalFantasyXI'' also does, too, although it's not as plauged by [[{{FanHater}} Fan Haters]] as ''KingdomHearts''.
Is there an issue? Send a MessageReason:
....Er, the SONIC FANBASE more tolerant?


* Any ''SonicTheHedgehog'' game that attempts to have a story more complex than "Sonic fights Eggman" is immediately met with scorn by pretty much any professional reviewer. Fans are generally a bit more tolerant.

to:

* Any ''SonicTheHedgehog'' game that attempts to have a story more complex than "Sonic fights Eggman" is immediately met with scorn by pretty much any professional reviewer. Fans are generally a bit more tolerant.reviewer and [[BrokenBase many fans as well.]]
Is there an issue? Send a MessageReason:
that\'s animation age ghetto or somewhere around there, not this trope. we are currently in the process of changing the name due to the unnecessarily negative implications


[[folder: Comic Books ]]

* [[PublicMediumIgnorance The entire medium of comic books gets this.]] Literary types snub it for simply being a different medium, while the public just think it's all superheroes punching people. So many people will never even hear about great works like ''{{Sandman}}'', ''{{Fables}}'' or ''VForVendetta''.
** Not to mention all the fine superhero stories that have been published over the decades.
** Even then, diehard {{Marvel}} fans often scoff at any suggestion that [[TheDCU DC]] has anything to offer and vice-versa. So some will never even hear of pivotal works like ''KingdomCome'', despite owning hundreds of comics.

[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

***It should be noted that when the story was paid attention to, it was a good story... Until Soul Calibur V, where there is a 20 episode story mode (with less fights then chapters), and half the cast only appear breifely, or worse, not at all. It seems the devs gave up and decided to enforce this trope.
Is there an issue? Send a MessageReason:
None



to:

* ''GalacticCivilizations'': the backstory has a few minor impacts on the events in a game, but most of the time people ''and'' the AI just run on cold hard realpolitik. There's also a campaign mode, that most people just ignore in favour of Gigantic galaxies, no items, final destination.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''WorldOfWarcraft''. The quest writers intentionally try to keep the quest descriptions brief because people will just ignore them anyways. Even in Cataclysm, which made all the zones have their own unique story arcs, many of which even tie into later zones or even end-game content, a lot of quests are just ignored since people level up alts with heirlooms and barnstorm through the zones. Unless they're Thousand Needles, which people stopped and enjoyed their ride through.
Is there an issue? Send a MessageReason:
None



to:

* The first SystemShock game had this as an option: if players wanted, they could turn off all plot elements, meaning that the original audio logs would still be there but stripped down to game-related info only.
Is there an issue? Send a MessageReason:
None


* Believe it or not, ''TeamFortress2'' DOES have a plot outside of 'Kill the guys on the other team'. Valve say that it's developed the most in-depth plot of any of their franchises, though it's told through supplemental materials such as comics on their website and has little impact on gameplay.

to:

* Believe it or not, ''TeamFortress2'' ''VideoGame/TeamFortress2'' DOES have a plot outside of 'Kill the guys on the other team'. Valve say that it's developed the most in-depth plot of any of their franchises, though it's told through supplemental materials such as comics on their website and has little impact on gameplay.
Is there an issue? Send a MessageReason:
None


* Whenever ''{{Pokemon}}'' attempts a plot, it's pretty much treated as this, with only some fans even paying attention to things like "[[PokemonColosseum Shadow Pokemon]]".
** They've been getting better though: after making [[VideoGame/PokemonMysteryDungeon story-heavy]] [[PokemonColosseum spinoff]] [[VideoGame/PokemonRanger games,]] they tried their luck with [[VideoGame/PokemonDiamondAndPearl Platinum]] and- to a lesser extent- [[VideoGame/PokemonGoldAndSilver Heart Gold and Soul Silver]]. Also, [[VideoGame/PokemonBlackAndWhite Black and White,]] which have the most intricate plot in the series so far, have already been well-received.

to:

* Whenever ''{{Pokemon}}'' ''Pokémon'' attempts a plot, it's pretty much treated as this, with only some fans even paying attention to things like "[[PokemonColosseum ''[[VideoGame/PokemonColosseum Shadow Pokemon]]".
Pokemon]]''.
** They've been getting better though: after making [[VideoGame/PokemonMysteryDungeon story-heavy]] [[PokemonColosseum spinoff]] [[VideoGame/PokemonRanger games,]] games]], they tried their luck with [[VideoGame/PokemonDiamondAndPearl Platinum]] ''[[VideoGame/PokemonDiamondAndPearl Platinum]]'' and- to a lesser extent- [[VideoGame/PokemonGoldAndSilver Heart Gold HeartGold and Soul Silver]].SoulSilver]]. Also, [[VideoGame/PokemonBlackAndWhite Black and White,]] which have the most intricate plot in the series so far, have already been well-received.

Top