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** Because the game's map is a ''huge'' WideOpenSandbox, ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is littered with points Link can warp to using the Sheikah Slate, including the cave he wakes up in at the very start. Most of the locations are [[CrowsNestCartography Sheikah Towers]] and Shrines. There are 120 Shrines in the base game (plus an additional 16 in the second DLC), so there's usually one fairly close to any point of interest, and they don't have to be beaten to use as warp points, just reached on foot and activated. If there isn't a close enough Shrine to a desired destination, warping to the top of a region's Tower and paragliding in the right direction can cover a lot of ground quickly. If that's not enough, the first DLC allows you to set up a warp point ''anywhere'' by going there and leaving a marker on the ground, though you can only have one of these at a time.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Because the game's map is a ''huge'' WideOpenSandbox, ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' it is littered with points Link can warp to using the Sheikah Slate, including the cave he wakes up in at the very start. Most of the locations are [[CrowsNestCartography Sheikah Towers]] and Shrines. There are 120 Shrines in the base game (plus an additional 16 in the second DLC), so there's usually one fairly close to any point of interest, and they don't have to be beaten to use as warp points, just reached on foot and activated. If there isn't a close enough Shrine to a desired destination, warping to the top of a region's Tower and paragliding in the right direction can cover a lot of ground quickly.quickly; and two Sheikah laboratories (Purah's in Hateno and Robbie's in Akkala) can provide a warp point once they're fueled with blue fire. If that's not enough, the first DLC allows you to set up a warp point ''anywhere'' by going there and leaving a marker on the ground, though you can only have one of these at a time.
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** ''VideoGame/SuperMarioBros3'', the TropeNamer, references the original ''Legend of Zelda'', even down to the tune. The whistles are three hard-to-find, single-use items, that when blown would transport the player to a special warp-pipe-infested map, that can carry them to a later level. They can actually be used to [[SequenceBreaking skip most of the game]] -- as demonstrated in [[https://www.youtube.com/watch?v=J31klTM6q78 this]] {{Speedrun}}.

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** ''VideoGame/SuperMarioBros3'', the TropeNamer, references the original ''Legend of Zelda'', even down to the tune. The whistles are three hard-to-find, single-use items, that when blown would transport the player to a special warp-pipe-infested map, that can carry them to a later level. They can actually be used to [[SequenceBreaking skip most of the game]] -- as demonstrated in [[https://www.youtube.com/watch?v=J31klTM6q78 this]] {{Speedrun}}.game]].
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** ''VideoGame/PokemonScarletAndViolet'' have the Flying Taxi like ''Sword and Shield'', and the teleporters in Area Zero which can be used to go to another teleporter that you have already been to.
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* In ''VideoGame/GodOfWarPS4'', Bifrost gates are broken doorways that can be used to magically transport to Brok's Shop in the center of the Lake of Nine. Later in the game, Brok gives you the ability to travel through any Bifrost gate in the realm, allowing the player to fast travel to just about any general area they've been to.

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* In ''VideoGame/GodOfWarPS4'', Bifrost gates are broken doorways that can be used to magically transport the player to Brok's Shop in the center of the Lake of Nine.Nine by [[ExtraDimensionalShortCut passing through the realm between realms on the branches of Yggdrasil]]. Later in the game, Brok gives you the ability to travel through any Bifrost gate in the realm, allowing the player to fast travel to just about any general area they've been to. In ''VideoGame/GodOfWarRagnarok'', the same shortcut can be used to travel between all realms with such portals in them, without the need for going to Týr's temple in order to go to another realm first.
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* ''VideoGame/PatricksParabox'': There is a tile in the upper-left corner of every hub that lets you travel between any you have already unlocked without walking all the way back.

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* ''Dark Sun: Shattered Lands'' had various obelisks scattered around its world. Each one could be activated by putting its corresponding gem in it. Once this is done the party can teleport back to this obelisk at any time.

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* ''Dark Sun: Shattered Lands'' had various obelisks scattered around its world. Each one could be activated by putting its corresponding gem in it. Once this is done the party can teleport back to this obelisk at any time.time after using Llod's Rod.



* All of the ''VideoGame/MightAndMagic'' games have the spell Town Portal, which creates a portal to the city of your choice. In the five DOS games you could pick any town on the map from the beginning of the game. In later games the spell only gave you a choice of which town to go to at higher levels. The 3rd, 4th and 5th game also had the Magic Mirrors, which could teleport you to various places around the world, although in the 3rd game you had to find the words of passage by thoroughly exploring the world (in ''World of Xeen'' most of the words of passage were on the map that came with the game). In the same games, there's also a spell called Lloyd's Beacon, which allows you to pick a spot to set a beacon so you can return to it later.

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* All of the ''VideoGame/MightAndMagic'' games have several across the series:
** The
spell Town Portal, which creates a portal to the city of your choice. In the five DOS games you could pick any town on the map from the beginning of the game. In later games the spell only gave you a choice of which town to go to at higher levels.
**
The 3rd, 4th and 5th game also had various teleporters within the Magic towns themselves: The third game had Scarab Portals which would teleport the player to a location if they said a keyword, which could be found around the various worlds. The fourth game had the Serpent Mirrors, which could functioned similarly, however, they only required the name of the place to teleport you to various places around the world, although in the 3rd to. The 5th game you had to find the words of passage by thoroughly exploring the world (in ''World of Xeen'' most of the words of passage Sun Mirrors, which were on the map that came with the game). In the same games, there's also a spell called Lloyd's Beacon, which allows you as the Serpent Mirrors. However, they had to pick a spot to set a beacon so you can return to it later.be turned on after restoring Queen Kalindra's castle.
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* ''VideoGame/{{Splatoon}}'' has the Super Jump ability as an important gameplay mechanic, as it allows players to quickly jump across a large area. In the game's online multiplayer modes, player can super jump to one of their teammates to get to the action faster, or to their own base to make a speedy retreat. Aditionally, players can place Squid Beakons in tactical locations that their teammates can Super Jump to at any time. However, performing a Super Jump also creates an icon visible to all players, meaning that those who don't take care where they jump to may find themselves jumping into the wrong end of a firefight. Super Jumping also has an additional use in the games' Hero Mode campaigns, where it allows players to quickly jump to any level they've already unlocked.

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* ''VideoGame/{{Splatoon}}'' ''Franchise/{{Splatoon}}'' has the Super Jump ability as an important gameplay mechanic, as it allows players to quickly jump across a large area. In the game's online multiplayer modes, player can super jump to one of their teammates to get to the action faster, or to their own base to make a speedy retreat. Aditionally, Additionally, players can place Squid Beakons in tactical locations that their teammates can Super Jump to at any time. However, performing a Super Jump also creates an icon visible to all players, meaning that those who don't take care where they jump to may find themselves jumping into the wrong end of a firefight. Super Jumping also has an additional use in the games' Hero Mode campaigns, where it allows players to quickly jump to any level they've already unlocked.
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* In ''VideoGame/{{Wynncraft}}'', Teleportation Scrolls are sold at every major city, and upon use, instantly teleport the user to a specific city, letting them cross several thousands of blocks in the blink of an eye. However, this comes at the cost of one Soul Point per use, and they won't work if there are monsters nearby [[TeleportersVisualizationClause or if the player hasn't been to that city on foot yet]].

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* In ''VideoGame/{{Wynncraft}}'', Teleportation Scrolls are sold at every major city, and upon use, instantly teleport the user to a specific city, letting them the player potentially cross several thousands of blocks in the blink of an eye. However, this comes at the cost of one Soul Point per use, and they won't work if there are monsters nearby [[TeleportersVisualizationClause or if the player hasn't been to that city on foot yet]].
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* In ''VideoGame/{{Wynncraft}}'', Teleportation Scrolls are sold at every major city, and upon use, instantly teleport the user to a specific city. However, this comes at the cost of one Soul Point per use, and they won't work if there are monsters nearby [[TeleportersVisualizationClause or if the player hasn't been to that city on foot yet]].

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* In ''VideoGame/{{Wynncraft}}'', Teleportation Scrolls are sold at every major city, and upon use, instantly teleport the user to a specific city.city, letting them cross several thousands of blocks in the blink of an eye. However, this comes at the cost of one Soul Point per use, and they won't work if there are monsters nearby [[TeleportersVisualizationClause or if the player hasn't been to that city on foot yet]].

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-->--'''''WebAnimation/ZeroPunctuation''''' on ''VideoGame/DeathStranding''[='s=] ziplines

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-->--'''''WebAnimation/ZeroPunctuation''''' -->--'''WebAnimation/ZeroPunctuation''' on ''VideoGame/DeathStranding''[='s=] ziplines



[[folder:MMOPRG]]

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[[folder:MMOPRG]][[folder:MMORPG]]


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* In ''VideoGame/{{Wynncraft}}'', Teleportation Scrolls are sold at every major city, and upon use, instantly teleport the user to a specific city. However, this comes at the cost of one Soul Point per use, and they won't work if there are monsters nearby [[TeleportersVisualizationClause or if the player hasn't been to that city on foot yet]].

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* In ''VideoGame/DeathStranding'', Fragile will offer her teleportation power as a means of fast travel not long after Sam reaches the Central Region. Due to the limitations of her power, however, he can only take the clothes on his back and the boots on his feet with him to his destination; any other equipment and cargo he's carrying will be transferred to the private locker at his original location.



* ''VideoGame/Haven2020'' has a GiantFlyer that Yu and Kay name Birble, who is summoned with food items at Catilla spirata patches aka "stations", and transports the couple to any Islet that has been cleared of Rust. The Katefulai, which are {{palette swap}}s of her, appear on a select few islets to provide the same service, and the first one, initially encountered as a UniqueEnemy on Benadon, is at first the only means of transport to the swamp region.

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* ''VideoGame/Haven2020'' has a GiantFlyer [[GiantFlyer Katefulai]] that Yu and Kay name Birble, who is summoned with food items at Catilla spirata patches aka "stations", and transports can transport the couple to any Islet islet that has been cleared of Rust. The Katefulai, which are {{palette {{Palette swap}}s of her, her appear on a select few islets to provide the same service, and the first one, initially encountered as a UniqueEnemy on Benadon, is at first the only means of transport to the swamp region.



* ''VideoGame/MetalGearSolidVThePhantomPain'' lets you teleport miles across Afghanistan, the Angola-Zaire border, or his sprawling Mother Base by hiding in a cardboard box on delivery platforms. There's a brief black screen with the sounds of a delivery truck picking up a box and dropping it off, and boom, Snake will be smack dab in the middle of a secret Soviet base or a blood diamond mine with no one any the wiser.

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* ''VideoGame/MetalGearSolidVThePhantomPain'' lets you teleport miles across Afghanistan, the Angola-Zaire border, or his sprawling Mother Base by hiding in a cardboard box on delivery platforms. There's a brief black screen with the sounds of a delivery truck picking up a box and dropping it off, and boom, Snake will be smack dab in the middle of a secret Soviet base or a blood diamond mine with no one any the wiser.

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* ''VideoGame/ANNOMutationem'': Throughout each major area, there are {{Healing Spring}}s that function as warp points to fast-travel towards visited locations.



* ''Franchise/SuperMarioBros'': These are very common, starting with the "WarpZone" in the [[VideoGame/SuperMarioBros original]].

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* ''Franchise/SuperMarioBros'': These are very common, starting with the "WarpZone" in the [[VideoGame/SuperMarioBros [[VideoGame/SuperMarioBros1 original]].



* ''VideoGame/GoldenSun''

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* ''VideoGame/GoldenSun''''VideoGame/GoldenSun'':



* In ''VideoGame/TheLegendOfHeroesTrailsInTheSkyTheThird'', the game contains a long section of interconnected dungeons with a robust warping mechanic that let you instantly travel to nearly any spot in the game.



* ''VideoGame/{{MOTHER}}'' and ''VideoGame/EarthBound'' put a unique twist on the concept with PSI Teleport α and, just in ''VideoGame/EarthBound'', PSI Teleport β. Teleport α has you run along a straight line to build up energy before you can teleport to your selected location, but if you crash into any obstacle in your path, you stop (pitch black and [[AshFace covered in soot]]) and the move fails. Teleport β, on the other hand, is also known as the 'Tornado Teleport', as you run in an outward spiral pattern, and so are less likely to run into something.

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* ''VideoGame/{{MOTHER}}'' and ''VideoGame/EarthBound'' put ''VideoGame/{{Mother}}'' puts a unique twist on the concept with PSI Teleport α and, just in ''VideoGame/EarthBound'', PSI Teleport β. Teleport α Alpha, that has you run along a straight line to build up energy before you can teleport to your selected location, but if you crash into any obstacle in your path, you stop (pitch black and [[AshFace covered in soot]]) and the move fails. Teleport β, Beta from ''VideoGame/EarthBound1994'', on the other hand, is also known as the 'Tornado Teleport', as you run in an outward spiral pattern, and so are less likely to run into something.something.
* ''VideoGame/NierAutomata'': Partway through the game you gain the ability to transport yourself between terminals you've unlocked and that aren't disabled.



** ''VideoGame/{{Persona 4}}'' has ''two'' types: the "square" button on the [=PS2=] controller will open up a warp menu to locations in the real world (an early nameless NPC will [[HeKnowsAboutTimedHits expound upon the "square button's" virtues]] in-game) while the dungeons will always let you re-enter on the furthest floor you've visited, and provide save/teleport points just outside [[BossRoom boss rooms]].
** ''VideoGame/{{Persona 5}}'' takes this even further. By pressing ''R1'', you can fast travel everywhere even in front of/into single room areas you've visited at least once such as your own classroom, library, clinic, [=LeBlanc=] Cafe, public bath, Big Bang Burger, flower shop, etc. In dungeons (dubbed as Palaces) you can bring up map screen with ''R1'' to travel between save rooms or the exit.

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** ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona4'' has ''two'' types: the "square" button on the [=PS2=] controller will open up a warp menu to locations in the real world (an early nameless NPC will [[HeKnowsAboutTimedHits expound upon the "square button's" virtues]] in-game) while the dungeons will always let you re-enter on the furthest floor you've visited, and provide save/teleport points just outside [[BossRoom boss rooms]].
the BossRoom.
** ''VideoGame/{{Persona 5}}'' ''VideoGame/Persona5'' takes this even further. By pressing ''R1'', you can fast travel everywhere even in front of/into single room areas you've visited at least once such as your own classroom, library, clinic, [=LeBlanc=] Cafe, public bath, Big Bang Burger, flower shop, etc. In dungeons (dubbed as Palaces) you can bring up map screen with ''R1'' to travel between save rooms or the exit.



** In most games, Fly allows you to warp to any town or other major location you've been to; ''Omega Ruby'' and ''Alpha Sapphire'' expanded this to include not only every city you've visited, but also most routes, caves and islands.

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** In most games, Fly allows you to warp to any town or other major location you've been to; ''Omega Ruby'' and ''Alpha Sapphire'' ''VideoGame/PokemonOmegaRubyAndAlphaSapphire'' expanded this to include not only every city you've visited, but also most routes, caves and islands.islands. The Eon Flute can be used in order to travel across Hoenn on the back of Latios or Latias.



** The Magnet Train and S.S. Aqua in Gold and Silver and their remakes, which travel between the Johto and Kanto regions.
** Lumiose City in ''VideoGame/PokemonXAndY'' is large enough to warrant its own version of this, in the form of the Lumi Cab service. The cabs found in various locations throughout Lumiose can instantly transport the player to any major location in the city...for a price.
** In Omega Ruby and Alpha Sapphire, the Eon Flute can be used in order to travel across Hoenn on the back of Latios or Latias.

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** The Magnet Train and S.S. Aqua in Gold and Silver ''VideoGame/PokemonGoldAndSilver'' and their remakes, which travel between the Johto and Kanto regions.
** Lumiose City in ''VideoGame/PokemonXAndY'' is large enough to warrant its own version of this, in the form of the Lumi Cab service. The cabs found in various locations throughout Lumiose can instantly transport the player to any major location in the city...city for a price.
** In Omega Ruby and Alpha Sapphire, the Eon Flute can be used in order to travel across Hoenn on the back of Latios or Latias.
price.



* ''VideoGame/SouthParkTheStickOfTruth'' has Sir Timmy's Fast Travel Locations, which are flags with bicycle horns attached to them. The first time you use one, Timmy appears, riding his wheelchair with a cart attached and takes you to your destination. All other times, the animation isn't present, although you sometimes hear "Timmy!"
* In ''Videogame/SouthParkTheFracturedButWhole'', Fast Travel works just like the previous game, only this time it's Jimmy as his superhero persona "Fastpass" taking you from place to place.

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* ''VideoGame/SouthPark'':
**
''VideoGame/SouthParkTheStickOfTruth'' has Sir Timmy's Fast Travel Locations, which are flags with bicycle horns attached to them. The first time you use one, Timmy appears, riding his wheelchair with a cart attached and takes you to your destination. All other times, the animation isn't present, although you sometimes hear "Timmy!"
* ** In ''Videogame/SouthParkTheFracturedButWhole'', Fast Travel works just like the previous game, only this time it's Jimmy as his superhero persona "Fastpass" taking you from place to place.



* ''VideoGame/TalesOfSymphonia'' has "quick jump" points scattered throughout the game, most often in places the player backtracks through after having cleared previously. Lloyd, in a bit of BreakingTheFourthWall, even wonders aloud why there isn't a quick jump in a particular area of the game [[spoiler: Tower of Mana]]. Naturally, the other members of the party have no clue what he's referring to...

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* ''VideoGame/TalesOfSymphonia'' has "quick jump" points scattered throughout the game, most often in places the player backtracks through after having cleared previously. Lloyd, in a bit of BreakingTheFourthWall, even wonders aloud why there isn't a quick jump in a particular area of the game [[spoiler: Tower of Mana]]. Naturally, the other members of the party have no clue what he's referring to...to.



* ''Film/{{Willow}}'' for the UsefulNotes/NintendoEntertainmentSystem has the magic ocarina which summons Po to fly you to any previously visited place.
* The Wing in ''VideoGame/YsIAncientYsVanishedOmen'' and ''VideoGame/YsIVMaskOfTheSun'', the Return magic in ''VideoGame/YsIIAncientYsVanishedTheFinalChapter'', and the Warp Magic in ''VideoGame/YsIVTheDawnOfYs'' allow you to instantly travel to any previously visited town or other important destination.

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* ''Film/{{Willow}}'' ''VideoGame/{{Willow}}'' for the UsefulNotes/NintendoEntertainmentSystem has the magic ocarina which summons Po to fly you to any previously visited place.
* ''VideoGame/XenobladeChronicles1'' has fast-travel immediately available for all visited areas upon first arrival.
* ''VideoGame/{{YS}}'':
The Wing in ''VideoGame/YsIAncientYsVanishedOmen'' and ''VideoGame/YsIVMaskOfTheSun'', the Return magic in ''VideoGame/YsIIAncientYsVanishedTheFinalChapter'', and the Warp Magic in ''VideoGame/YsIVTheDawnOfYs'' allow you to instantly travel to any previously visited town or other important destination.
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** ''VideoGame/ShantaeHalfGenieHero'' has the Warp Dance again, but because this game has the area divided into Worlds instead of an open world setting, using the Warp Dance teleports you to the next area within a World.
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They're called "Checkpoint" flags.


** The Savepoint Flags in ''VideoGame/SuperMarioOdyssey'' act like these. One you activate one, you can teleport to it at any moment, from any place of the kingdom.

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** The Savepoint Checkpoint Flags in ''VideoGame/SuperMarioOdyssey'' act like these. One Once you activate one, you can teleport to it at any moment, from any place of the kingdom.

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Alphabetizing.


* ''Franchise/{{Persona}}'':
** ''VideoGame/{{Persona 4}}'' has ''two'' types: the "square" button on the [=PS2=] controller will open up a warp menu to locations in the real world (an early nameless NPC will [[HeKnowsAboutTimedHits expound upon the "square button's" virtues]] in-game) while the dungeons will always let you re-enter on the furthest floor you've visited, and provide save/teleport points just outside [[BossRoom boss rooms]].
** ''VideoGame/{{Persona 5}}'' takes this even further. By pressing ''R1'', you can fast travel everywhere even in front of/into single room areas you've visited at least once such as your own classroom, library, clinic, [=LeBlanc=] Cafe, public bath, Big Bang Burger, flower shop, etc. In dungeons (dubbed as Palaces) you can bring up map screen with ''R1'' to travel between save rooms or the exit.



* ''Franchise/{{Persona}}'':
** ''VideoGame/{{Persona 4}}'' has ''two'' types: the "square" button on the [=PS2=] controller will open up a warp menu to locations in the real world (an early nameless NPC will [[HeKnowsAboutTimedHits expound upon the "square button's" virtues]] in-game) while the dungeons will always let you re-enter on the furthest floor you've visited, and provide save/teleport points just outside [[BossRoom boss rooms]].
** ''VideoGame/{{Persona 5}}'' takes this even further. By pressing ''R1'', you can fast travel everywhere even in front of/into single room areas you've visited at least once such as your own classroom, library, clinic, [=LeBlanc=] Cafe, public bath, Big Bang Burger, flower shop, etc. In dungeons (dubbed as Palaces) you can bring up map screen with ''R1'' to travel between save rooms or the exit.
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Formatting.


* ''VideoGame/{{Fallout}}

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* ''VideoGame/{{Fallout}}''VideoGame/{{Fallout}}''
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*** The Master Index official plugin turns the propylon indices into something like this at the end of its quest: in the base game, and before completing the Master Index quest, propylon chambers are linked to two others, forming a circle, with propylon indices unlocking the link to the associated propylon chamber. Completing the Master Index quest makes it so that using any propylon link while carrying the Master Propylon Index teleports you to the Caldera Guild of Mages, from where an NPC can teleport you to any of the propylon chambers.
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Travel can be limited to between these set of fixed points, or to those points from anywhere in the game world. In most cases, destinations only become unlocked after the player visits them the old-fashioned way first. This [[NecessaryDrawback limitation]] is sometimes justified by having you do something like opening a portal or activating a teleport machine when you get there, allowing you to get back there easily. Most of the time, however, [[GameplayAndStorySegregation it's never explained why the traveling method only works if you have been there already]]. It's often explained from a gameplay standpoint, since if you could teleport to anywhere in the world from the beginning of the game, you would never have to overcome any of the obstacles the game designers put between you and your destination and the REAL reason for the Warp Whistle is so you don't have to do it again every time you want to visit an area.

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Travel can be limited to between these set of fixed points, or to those points from anywhere in the game world. In most cases, [[TeleportersVisualizationClause destinations only become unlocked after the player visits them the old-fashioned way first.first]]. This [[NecessaryDrawback limitation]] is sometimes justified by having you do something like opening a portal or activating a teleport machine when you get there, allowing you to get back there easily. Most of the time, however, [[GameplayAndStorySegregation it's never explained why the traveling method only works if you have been there already]]. It's often explained from a gameplay standpoint, since if you could teleport to anywhere in the world from the beginning of the game, you would never have to overcome any of the obstacles the game designers put between you and your destination and the REAL reason for the Warp Whistle is so you don't have to do it again every time you want to visit an area.

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** ''VideoGame/MarioAndLuigiSuperstarSaga'' has nine warp pipes throughout the Beanbean Kingdom. ''VideoGame/MarioAndLuigiBowsersInsideStory'' has Bowser (for Mario and Luigi) and Chakroad (for Bowser).

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** ''VideoGame/MarioAndLuigiSuperstarSaga'' has nine warp pipes throughout the Beanbean Kingdom. Kingdom.
**
''VideoGame/MarioAndLuigiBowsersInsideStory'' has Bowser (for Mario and Luigi) and Chakroad (for Bowser).Bowser).
** ''VideoGame/MarioAndLuigiDreamTeam'' has a set of yellow, ancient-looking pipes that are unlocked after you complete Mount Pajamaja. You can teleport to about every major area.


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** Since ''VideoGame/PaperMarioStickerStar'' and ''VideoGame/PaperMarioColorSplash'' have world maps, there's no fast travel feature. ''VideoGame/PaperMarioTheOrigamiKing'' uses ''four'' methods.
*** An art piece in Musée Champignon consists of a group of Warp Pipes with the other ends at major locations far away from Toad Town. They're even numbered in the order Mario reaches these locations and [[ColorCodedForYourConvenience share the same colors as the streamers they're associated with]].
*** The fax-like devices at the Sensor Lab's satellite offices can all teleport Mario to the central office in Picnic Road, which in turn can send Mario to any of the other satellite offices (or back to the same one if you wish). All of the Toads running the other offices, however, got their heads stuck in the fax machines, and their doors had been destroyed into Not-Bottomless Holes.
*** The Toad Tram serves as an instant way to get between Toad Town, Overlook Mountain, and Autumn Mountain -- three early-game areas. You're only required to use it once, to get from Overlook Mountain to Autumn Mountain.
*** There's an orange pipe in Toad Town that will take you right outside the Sensor Lab on Picnic Road, and vice-versa. You never have to use it, and you can walk between the two areas if you wish, but it is convenient.
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** The first game had the [[MagicDance 5 Warp Dances]] that allow Shantae to instantly teleport to the town of the Warp Squid Mother that taught her the dance.
** ''Risky's Revenge'' had the Warp Pedestals, which you need to awaken for Shantae to use as a way point. In the original version, these were paired-up and Shantae could only use a Warp Pedestal to teleport to its partner. Things were made more convenient in the Director's Cut, which allowed Shantae to warp to any other awakened Warp Pedestal.
* They're also very common in the ''Franchise/SuperMarioBros'' series, starting with the "WarpZone" in the [[VideoGame/SuperMarioBros original]].

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** The first game had ''VideoGame/Shantae2002'' has the [[MagicDance 5 five Warp Dances]] that allow Shantae to instantly teleport to the town of the Warp Squid Mother that taught her the dance.
** ''Risky's Revenge'' had ''VideoGame/ShantaeRiskysRevenge'' has the Warp Pedestals, which you need to awaken for Shantae to use as a way point. In the original version, these were are paired-up and Shantae could only use a Warp Pedestal to teleport to its partner. Things were are made more convenient in the Director's Cut, which allowed allows Shantae to warp to any other awakened Warp Pedestal.
* They're also ''Franchise/SuperMarioBros'': These are very common in the ''Franchise/SuperMarioBros'' series, common, starting with the "WarpZone" in the [[VideoGame/SuperMarioBros original]].
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Compare and contrast GlobalAirship. While the Global Airship has wide-ranging freedom of movement, the Warp Whistle has very fixed destinations, more of which become unlocked in play, but it is generally available at an early point. A helpful [[TruthInTelevision real-life]] comparison: The airship is a private helicopter, and the Warp Whistle is a subway pass.

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Compare and contrast GlobalAirship. While the Global Airship has wide-ranging freedom of movement, the Warp Whistle has very fixed destinations, more of which become unlocked in play, but it is generally available at an early point. You can generally only warp back to areas you've been to or, in the case of CrowsNestCartography, specific towers you've climbed. A helpful [[TruthInTelevision real-life]] comparison: The airship is a private helicopter, and the Warp Whistle is a subway pass.
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* The player in ''VideoGame/BatmanArkhamOrigins'' can instantly travel to other districts in Gotham or the Batcave by calling the Batwing, grappling up to it, and skydiving into the city. You can only fast-travel to a district if you've disarmed the Riddler's jamming device in that district's radio towers.


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[[folder:Stealth]]
* ''VideoGame/MetalGearSolidVThePhantomPain'' lets you teleport miles across Afghanistan, the Angola-Zaire border, or his sprawling Mother Base by hiding in a cardboard box on delivery platforms. There's a brief black screen with the sounds of a delivery truck picking up a box and dropping it off, and boom, Snake will be smack dab in the middle of a secret Soviet base or a blood diamond mine with no one any the wiser.
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* In ''VideoGame/GodOfWarPS4'', Bifrost gates are broken doorways that can be used to magically transport to Brok's Shop in the center of the Lake of Nine. Later in the game, Brok gives you the ability to travel through any Bifrost gate in the realm, allowing the player to fast travel to just about any general area they've been to.


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* ''VideoGame/SpiderManPS4'' and ''VideoGame/SpiderManMilesMorales'' have an oddly mundane fast travel system in Manhattan's subways. By either walking into a subway entrance or selecting the fast travel option on the map screen, Spider-Man will instantly transport over to there, with the only thing between being a brief loading screen showing Spider-Man waiting around on the subway.

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** ''VideoGame/MetroidSamusReturns'': Teleport Stations are introduced in this game, allowing Samus to use them as warp point after they're found and activated; this makes backtracking to previous areas much easier (they were absent in the original ''Metroid II'').

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** ''VideoGame/MetroidSamusReturns'': Teleport Stations are introduced in this game, allowing Samus to use them as warp point after they're found and activated; this makes backtracking to previous areas much easier (they were absent in the original ''Metroid II'').''VideoGame/MetroidIIReturnOfSamus'').
** ''VideoGame/MetroidDread'': Teleportals can be used to warp across ZDR. Unlike the similar teleport stations from ''Samus Returns'', however, you can only teleport between color-coded pairs rather than between all such stations. Once you unlock all the teleporters however, you're free to teleport to any station of your choosing.
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* ''VideoGame/FinalFantasyXIV'' has two flavors of teleportation spells. Teleport allows you to teleport to any aetheryte you've attuned to at the cost of some of your money. Return sends you back to an aetheryte you designated as your home point and this is where you'll also end up if you fall in battle. In dungeons, Return will send you back to the entrance.

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* ''VideoGame/FinalFantasyXIV'' has two flavors of teleportation spells. Teleport allows you to teleport to any aetheryte you've attuned to at the cost of some of your money. Return sends you for free back to an aetheryte you designated as your home point and this is where you'll also end up if you fall in battle. In dungeons, Return will send you back to the entrance.

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* ''VideoGame/{{Borderlands}}'' and its sequels have the Fast Travel network, a series of terminals scattered around Pandora and Elpis that allow for [[ExactlyWhatItSaysOnTheTin instantaneous travel]] between any two terminals that you've discovered. They also serve as New-U stations, reviving you if you die and, in the first game, allowing you to customize your appearance and reallocate your skill points (these two functionalities were split in ''Borderlands 2'' and later to the customization stations). ''VideoGame/Borderlands2'' and ''VideoGame/BorderlandsThePreSequel'' had a few malfunctioning stations that would only allow for one-way travel, which were generally located right by boss fights. Interestingly enough, ''2'' and ''Pre-Sequel'' both gave you access to the Fast Travel network immediately, even though you wouldn't have very many places unlocked yet, while the original game forced you to get through a significant chunk of the main story before you unlocked it.
** ''VideoGame/Borderlands3'' augments the Fast Travel network: now you can warp to any discovered Fast Travel station at any time from the world map, ''and'' you can Fast Travel.

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* ''VideoGame/{{Borderlands}}'' and its sequels have the Fast Travel network, a series of terminals scattered around Pandora and Elpis that allow for [[ExactlyWhatItSaysOnTheTin instantaneous travel]] between any two terminals that you've discovered. They also serve as New-U stations, reviving you if you die and, in the first game, allowing you to customize your appearance and reallocate your skill points (these two functionalities were split in ''Borderlands 2'' and later to the customization stations). ''VideoGame/Borderlands2'' and ''VideoGame/BorderlandsThePreSequel'' had a few malfunctioning stations that would only allow for one-way travel, which were generally located right by boss fights. Interestingly enough, ''2'' and ''Pre-Sequel'' both gave you access to the Fast Travel network immediately, even though you wouldn't have very many places unlocked yet, while the original game forced you to get through a significant chunk of the main story before you unlocked it.
**
it. ''VideoGame/Borderlands3'' augments the Fast Travel network: now you can warp to any discovered Fast Travel station at any time from the world map, ''and'' you can Fast Travel.

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'''s titular instrument has many magical functions that Link activates by playing various songs. Each major area has a temple marked by a dais with a sigil on the ground, and there is a unique song for each that can carry Link there from almost anywhere in the Hyrule overworld. The Shadow Temple can ''only'' be reached this way.

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'''s ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The titular instrument has many magical functions that Link activates by playing various songs. Each major area has a temple marked by a dais with a sigil on the ground, and there is a unique song for each that can carry Link there from almost anywhere in the Hyrule overworld. The Shadow Temple can ''only'' be reached this way.



** In ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' Link can get a ride from a friendly witch to any SavePoint he has previously visited.

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** In ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'', Link can get a ride from a friendly witch to any SavePoint he has previously visited.



** ''VideoGame/MetroidPrime2Echoes'' enables, after all Temples are restored, to travel between them by climbing into the PillarOfLight of each one. Like most warp-point systems, you can't go to areas you've never visited -- which says something about how ingrained in gaming that particular limitation is, since there's one Temple in each area, so the restriction ''can't come up'' in normal play!
** ''VideoGame/MetroidPrime3Corruption'' finally gives the gunship a use besides saving and replenishing ammo: Cutting back on the incredibly high amount of backtracking in the first two games. There are still only a few areas with open sky access where it can land, including a few at the bottom of mile-long ventilation shafts.

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** ''VideoGame/MetroidPrime2Echoes'' enables, after ''VideoGame/MetroidPrime2Echoes'': After all Temples are restored, Samus received the Light Suit is able to travel between them by climbing into the PillarOfLight of each one. Like most warp-point systems, you can't go to areas you've never visited -- which says something about how ingrained in gaming that particular limitation is, since there's one Temple in each area, so the restriction ''can't come up'' in normal play!
** ''VideoGame/MetroidPrime3Corruption'' finally ''VideoGame/MetroidPrime3Corruption'': The introduction of the Command Visor gives the gunship a use besides saving and replenishing ammo: Cutting back on the incredibly high amount of backtracking in the first two games. There are still only a few areas with open sky access where it can land, including a few at the bottom of mile-long ventilation shafts.shafts.
** ''VideoGame/MetroidSamusReturns'': Teleport Stations are introduced in this game, allowing Samus to use them as warp point after they're found and activated; this makes backtracking to previous areas much easier (they were absent in the original ''Metroid II'').



** Similarly, in ''VideoGame/KingsQuestVI'', Alexander receives a magic map which allows him to teleport between the Green Isles. It only works when used at the shore.

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** Similarly, in In ''VideoGame/KingsQuestVI'', Alexander receives a magic map which allows him to teleport between the Green Isles. It only works when used at the shore.



** Stormreach also has towers that let you access your Guild's airship. You can board in any tower and disembark at any other.
*** You can also acquire a Navigator for your airship who can set you down in even more locations.

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** Stormreach also has towers that let you access your Guild's airship. You can board in any tower and disembark at any other.
***
other. You can also acquire a Navigator for your airship who can set you down in even more locations.



* ''VideoGame/EveOnline'' lets space-owning alliances in 0.0 deploy "jump bridges" to connect systems that would otherwise take several normal jumps to reach.

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* ''VideoGame/EveOnline'' ''VideoGame/EveOnline'':
** The game
lets space-owning alliances in 0.0 deploy "jump bridges" to connect systems that would otherwise take several normal jumps to reach.



* Transwarp abilities in ''VideoGame/StarTrekOnline''. At first, the only destination is Earth Space Dock, but via leveling up your noncombat diplomacy, other destinations become available - including [[Series/StarTrekTheOriginalSeries K-7]] and [[Series/StarTrekDeepSpaceNine Deep Space Nine]]. Unfortunately all destinations share a rather long cooldown, so these tend to be saved for "emergencies".

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* Transwarp abilities in ''VideoGame/StarTrekOnline''. ''VideoGame/StarTrekOnline''.
**
At first, the only destination is Earth Space Dock, but via leveling up your noncombat diplomacy, other destinations become available - including [[Series/StarTrekTheOriginalSeries K-7]] and [[Series/StarTrekDeepSpaceNine Deep Space Nine]]. Unfortunately all destinations share a rather long cooldown, so these tend to be saved for "emergencies".



* ''VideoGame/DragonQuest'' (a.k.a. ''Dragon Warrior'') games. "Return" (aka "Zoom") allows you to warp to any city (and some other places) you've already visited on foot. Provided that you have a clear sky above you so the Hero can warp out vertically; if you attempt to use it indoors (or even when standing under something such as a balcony), it will merely result in the Hero crashing his head against the ceiling and tumbling right back down to the ground. The chimaera wing item has the same effect. "Outside" (aka "Evac") allows the player to warp back to the entrances of dungeons. The evac-u-bell item has the same effect.

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* ''VideoGame/DragonQuest'' (a.k.a. ''Dragon Warrior'') games. games.
**
"Return" (aka "Zoom") allows you to warp to any city (and some other places) you've already visited on foot. Provided that you have a clear sky above you so the Hero can warp out vertically; if you attempt to use it indoors (or even when standing under something such as a balcony), it will merely result in the Hero crashing his head against the ceiling and tumbling right back down to the ground. The chimaera wing item has the same effect. "Outside" (aka "Evac") allows the player to warp back to the entrances of dungeons. The evac-u-bell item has the same effect.



** ''Franchise/{{Persona}}'':
*** ''VideoGame/{{Persona 4}}'' has ''two'' types: the "square" button on the [=PS2=] controller will open up a warp menu to locations in the real world (an early nameless NPC will [[HeKnowsAboutTimedHits expound upon the "square button's" virtues]] in-game) while the dungeons will always let you re-enter on the furthest floor you've visited, and provide save/teleport points just outside [[BossRoom boss rooms]].
*** ''VideoGame/{{Persona 5}}'' takes this even further. By pressing ''R1'', you can fast travel everywhere even in front of/into single room areas you've visited at least once such as your own classroom, library, clinic, [=LeBlanc=] Cafe, public bath, Big Bang Burger, flower shop, etc. In dungeons (dubbed as Palaces) you can bring up map screen with ''R1'' to travel between save rooms or the exit.

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** * ''Franchise/{{Persona}}'':
*** ** ''VideoGame/{{Persona 4}}'' has ''two'' types: the "square" button on the [=PS2=] controller will open up a warp menu to locations in the real world (an early nameless NPC will [[HeKnowsAboutTimedHits expound upon the "square button's" virtues]] in-game) while the dungeons will always let you re-enter on the furthest floor you've visited, and provide save/teleport points just outside [[BossRoom boss rooms]].
*** ** ''VideoGame/{{Persona 5}}'' takes this even further. By pressing ''R1'', you can fast travel everywhere even in front of/into single room areas you've visited at least once such as your own classroom, library, clinic, [=LeBlanc=] Cafe, public bath, Big Bang Burger, flower shop, etc. In dungeons (dubbed as Palaces) you can bring up map screen with ''R1'' to travel between save rooms or the exit.



* ''VideoGame/EuroTruckSimulator'' makes the ferries and the Channel Tunnel essentially function this way. No need to keep track of timetables or queues; you simply drive to the terminal, pay a fee and you are transported to a specific destination (each terminal has no more than two options). Only islands (Britain, Sicily, Sardinia) are inaccessible through simply driving, though since ferries offer your only chance to both rest and travel simultaneously, ferries almost always work out faster compared to land routes.
** Its sibling, ''VideoGame/AmericanTruckSimulator'' obviously has far less ferries thanks to American geography. The Washington expansion introduces that game's first ferry, the Port Townsend - Coupeville Ferry, which does save the player a trip through Seattle and around the Puget Sound.

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* ''VideoGame/EuroTruckSimulator'' makes the ferries and the Channel Tunnel essentially function this way. No need to keep track of timetables or queues; you simply drive to the terminal, pay a fee and you are transported to a specific destination (each terminal has no more than two options). Only islands (Britain, Sicily, Sardinia) are inaccessible through simply driving, though since ferries offer your only chance to both rest and travel simultaneously, ferries almost always work out faster compared to land routes.
** Its
routes. ''VideoGame/AmericanTruckSimulator'', its sibling, ''VideoGame/AmericanTruckSimulator'' obviously has far less ferries thanks to American geography. The Washington expansion introduces that game's first ferry, the Port Townsend - Coupeville Ferry, which does save the player a trip through Seattle and around the Puget Sound.



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* The ancient transporters scattered around in ''VideoGame/BreathOfFireIII'', and the teleport-to-any-explored-town spell in ''[[VideoGame/BreathOfFireI I]]'', ''[[VideoGame/BreathOfFireII II]]'' and ''[[VideoGame/BreathOfFireIV IV]]''.



* The ancient transporters scattered around in ''VideoGame/BreathOfFireIII'', and the teleport-to-any-explored-town spell in ''[[VideoGame/BreathOfFireI I]]'', ''[[VideoGame/BreathOfFireII II]]'' and ''[[VideoGame/BreathOfFireIV IV]]''.



* Function 83+ from ''VideoGame/{{Vangers}}'' is a piece of LostTechnology that can teleport you to any of the worlds - of course, if you know the Spiral key for this world. This thing not only removes the need in using stationary corridors - it is also relevant to the plot, since [[spoiler:it is used to warp to the last world, which is marked in the Spiral, but is not connected to corridors and is unreachable otherwise]].

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* Function 83+ from ''VideoGame/{{Vangers}}'' is a piece of LostTechnology that can teleport you to any of the worlds - -- of course, if you know the Spiral key for this world. This thing not only removes the need in using stationary corridors - -- it is also relevant to the plot, since [[spoiler:it is used to warp to the last world, which is marked in the Spiral, but is not connected to corridors and is unreachable otherwise]].
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* ''VideoGame/DragonsDogma'' has a unique take on the trope: teleporting requires the use of Ferrystones, which can only be used once each. In addition, aside from [[HubCity Gran Soren]] and [[FirstTon Cassardis]] (and Bitterblack Isle in ''Dark Arisen''), the player can only teleport to areas where they have set Portcrystals, of which only ten can be active at a time. ''Dark Arisen'' alleviates the cost of Ferrystones for [[OldSaveBonus players of the original version of the game]] (or everyone, as of the 2017 re-release) with an "Eternal Ferrystone" that can [[AntiFrustrationFeatures be used an unlimited number of times, eliminating the need to buy or find Ferrystones and making fast travel a little easier]].

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* ''VideoGame/DragonsDogma'' has a unique take on the trope: teleporting requires the use of Ferrystones, which can only be used once each. In addition, aside from [[HubCity Gran Soren]] and [[FirstTon [[FirstTown Cassardis]] (and Bitterblack Isle in ''Dark Arisen''), the player can only teleport to areas where they have set Portcrystals, of which only ten can be active at a time. ''Dark Arisen'' alleviates the cost of Ferrystones for [[OldSaveBonus players of the original version of the game]] (or everyone, as of the 2017 re-release) with an "Eternal Ferrystone" that can [[AntiFrustrationFeatures be used an unlimited number of times, eliminating the need to buy or find Ferrystones and making fast travel a little easier]].
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* ''VideoGame/DragonsDogma'' has a unique take on the trope: teleporting requires the use of Ferrystones, which can only be used once each. In addition, aside from [[HubCity Gran Soren]] and [[FirstTon Cassardis]] (and Bitterblack Isle in ''Dark Arisen''), the player can only teleport to areas where they have set Portcrystals, of which only ten can be active at a time. ''Dark Arisen'' alleviates the cost of Ferrystones for [[OldSaveBonus players of the original version of the game]] (or everyone, as of the 2017 re-release) with an "Eternal Ferrystone" that can [[AntiFrustrationFeatures be used an unlimited number of times, eliminating the need to buy or find Ferrystones and making fast travel a little easier]].

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