History Main / VideogameCaringPotential

12th Nov '17 12:12:19 PM TheSaddleman
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* ''VideoGame/TheLastOfUs'': a father-daughter dynamic quickly forms between the player-character, Joel, and 14-year-old Ellie, with Joel [[AlwaysSaveTheGirl going to great lengths]] in order to protect and/or rescue her. Ellie, for her part, also puts Joel's safety above her own at times.
10th Nov '17 4:02:53 AM eryar
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[[folder:Webcomics]]
* In ''Webcomic/{{Oceanfalls}}'', due to the RPG-style nature of the webcomic, Nino [[spoiler:choosing to help Five]] is played as this InUniverse.
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25th Oct '17 6:13:17 AM TheomanZero
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* ''VideoGame/PandorasTower'' has Elena. You can keep her company, chat with her, give her gifts, and in exchange she will make medicine and translate the documents you find, even if you do nothing of the above.Also, even though beating a boss resets the [[StalkedByTheBell progress of her curse]], you really '''don't''' want to see [[BodyHorror what happens to her]] if you let the meter drop below red because you really ''had'' to finish the dungeon in one run.Even though you can easily heal her back, the moment is still heart-wrenching.

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* ''VideoGame/PandorasTower'' has Elena. You can keep her company, chat with her, give her gifts, and in exchange she will make medicine and translate the documents you find, even if you do nothing of the above.Also, even though beating a boss resets the [[StalkedByTheBell progress of her curse]], you really '''don't''' want to see [[BodyHorror what happens to her]] if you let the meter drop below red because you really ''had'' to finish the dungeon in one run. Even though you can easily heal her back, the moment is still heart-wrenching.
30th Sep '17 9:41:35 PM nombretomado
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* ''VideoGame/LostInBlue'', which has DS and Wii incarnations, is another game built around this. You play as Keith, a young man who finds himself stranded on a desert island with Skye, who has lost her glasses and is BlindWithoutEm. You must forage for food and water to keep you and your partner alive, and since she doesn't leave the cave you call home unless you're dragging her by the hand a la {{Ico}}, you have to plan ahead to leave her adequate food and water while you're away unlocking new parts of the island or hurry back when her stats drop too low. [[MostAnnoyingSound "She's getting thirsty... She's hungry..."]]

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* ''VideoGame/LostInBlue'', which has DS and Wii incarnations, is another game built around this. You play as Keith, a young man who finds himself stranded on a desert island with Skye, who has lost her glasses and is BlindWithoutEm. You must forage for food and water to keep you and your partner alive, and since she doesn't leave the cave you call home unless you're dragging her by the hand a la {{Ico}}, ''VideoGame/{{Ico}}'', you have to plan ahead to leave her adequate food and water while you're away unlocking new parts of the island or hurry back when her stats drop too low. [[MostAnnoyingSound "She's getting thirsty... She's hungry..."]]
15th Sep '17 3:07:40 AM GoombasAreGods
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* ''VideoGame/DeadByDaylight'' heavily encourages players to look out for each other. You are rewarded [[ExperiencePoints Bloodpoints]] for unhooking fellow survivors, healing their wounds, using a torch to rescue them by temporarily blinding the Killer. Keeping each other alive also has a practical purpose - the more survivors there are alive, the easier it is to avoid the Killer and escape. However, there's nothing stopping you from going back to rescue a downed survivor after the gate has opened and you can escape; you even get an achievement for doing so.
** In an interesting variation of this, it's not unheard of for people playing as the Killer to help the last survivor escape by refusing to attack them and even carrying them to the exit. This allows the survivor to collect a lot of Bloodpoints for surviving, at the cost of the Killer losing Bloodpoints for not sacrificing them. As such, doing so is usually just an act of altruism from whoever is playing the Killer.
14th Sep '17 1:59:06 PM x_countryguy
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has numerous examples, but some of the most noteworthy include helping a young Sheikah girl learn how to cook her dead mother's recipes, gathering people from across Hyrule to build a new community (including two of them who end up getting married), and helping the wandering minstrel Kass figure out the meaning behind the land's ancient songs so that he can return to his family [[spoiler: and fulfil his teacher's last wish to help out the legendary hero]].

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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has numerous examples, but some of the most noteworthy include helping a young Sheikah girl learn how to cook her dead mother's recipes, gathering people from across Hyrule to build a new community (including two of them who end up getting married), and helping the wandering minstrel Kass figure out the meaning behind the land's ancient songs so that he can return to his family [[spoiler: and fulfil [[spoiler:and fulfill his teacher's last wish to help out the legendary hero]].



* The last chapter of ''VideoGame/TalesOfMonkeyIsland'' ends in a brutal NoHoldsBarredBeatdown by the BigBad on the happy-go-lucky main character, Guybrush Threepwood. It looks extremely painful and brutal but it's made even worse when you can hear the pain in Guybrush's voice every time he talks. [[spoiler: Being a zombie at the time, he can't even die to escape the pain.]] The idea was that as he's getting thrown all over, you're suppose to come up with a way to get him out of it. In the commentary, the creators said a lot of people had trouble playing because they felt so terrible for Guybrush.

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* The last chapter of ''VideoGame/TalesOfMonkeyIsland'' ends in a brutal NoHoldsBarredBeatdown by the BigBad on the happy-go-lucky main character, Guybrush Threepwood. It looks extremely painful and brutal but it's made even worse when you can hear the pain in Guybrush's voice every time he talks. [[spoiler: Being [[spoiler:Being a zombie at the time, he can't even die to escape the pain.]] The idea was that as he's getting thrown all over, you're suppose to come up with a way to get him out of it. In the commentary, the creators said a lot of people had trouble playing because they felt so terrible for Guybrush.



* ''VideoGame/RedDeadRedemption'' has this in spades. There's several chances for you to help out the random bystanders, from saving a woman who's about to be stabbed to death, preventing innocent people from being shot down, or even helping a guy recover his stolen horse. Not only that, but you're even given the means of acting in self-defense through lethal ''or'' non-lethal means thanks to your lasso, which means if you work for it you can really build yourself up as a man of honor. It certainly feels rewarding when your fame goes up enough so that random citizens you pass by actually start saying "hi" or even praising you for your efforts. [[spoiler: And that actually makes it all the more tragic when your character gets killed at the end and the ManipulativeBastard behind it gets you remembered as a monster.]]

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* ''VideoGame/RedDeadRedemption'' has this in spades. There's several chances for you to help out the random bystanders, from saving a woman who's about to be stabbed to death, preventing innocent people from being shot down, or even helping a guy recover his stolen horse. Not only that, but you're even given the means of acting in self-defense through lethal ''or'' non-lethal means thanks to your lasso, which means if you work for it you can really build yourself up as a man of honor. It certainly feels rewarding when your fame goes up enough so that random citizens you pass by actually start saying "hi" or even praising you for your efforts. [[spoiler: And [[spoiler:And that actually makes it all the more tragic when your character gets killed at the end and the ManipulativeBastard behind it gets you remembered as a monster.]]



** In ''VideoGame/BioShock2'', Mark Meltzer and by extension his missing daughter Cindy. Anyone who followed the ARG Something In The Sea is very familiar with Mark, and you can find audio diaries detailing his search for Cindy in the game. Many players became obsessed with the idea of helping Mark. [[spoiler: [[PlayerPunch Horribly, horribly]] {{subverted|Trope}} when you later kill what seems to be a run of the mill Rumbler Big Daddy - only to approach his corpse and discover that it was Mark, who chose to be turned into one in order to protect Cindy. And God help you if you harvested the Little Sister who was with him...]]

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** In ''VideoGame/BioShock2'', Mark Meltzer and by extension his missing daughter Cindy. Anyone who followed the ARG Something In The Sea is very familiar with Mark, and you can find audio diaries detailing his search for Cindy in the game. Many players became obsessed with the idea of helping Mark. [[spoiler: [[PlayerPunch [[spoiler:[[PlayerPunch Horribly, horribly]] {{subverted|Trope}} when you later kill what seems to be a run of the mill Rumbler Big Daddy - only to approach his corpse and discover that it was Mark, who chose to be turned into one in order to protect Cindy. And God help you if you harvested the Little Sister who was with him...]]



** This carries on into the ''Burial at Sea'' downloadable add-on game, particularly Episode Two where Elizabeth becomes a player character. The game encourages the player to avoid using deadly force (though the weapons are provided) as Elizabeth maintains her distaste for killing. [[spoiler: The ending of Episode Two is particularly upsetting for players for whom this trope applies.]]

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** This carries on into the ''Burial at Sea'' downloadable add-on game, particularly Episode Two where Elizabeth becomes a player character. The game encourages the player to avoid using deadly force (though the weapons are provided) as Elizabeth maintains her distaste for killing. [[spoiler: The [[spoiler:The ending of Episode Two is particularly upsetting for players for whom this trope applies.]]



** It should be noted that although for most of ''Infinite'' and its ''Burial at Sea'' spin-off you are playing a male character, and a little bit of flirting occurs early on (especially at the start of ''Burial at Sea'' Episode 1 due to [[spoiler: that version of Elizabeth being depicted as a FemmeFatale]], the caring potential for Elizabeth soars UpToEleven (and beyond) when the player learns towards the end of the storyline that [[spoiler: Booker is Elizabeth's ''father'']].

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** It should be noted that although for most of ''Infinite'' and its ''Burial at Sea'' spin-off you are playing a male character, and a little bit of flirting occurs early on (especially at the start of ''Burial at Sea'' Episode 1 due to [[spoiler: that [[spoiler:that version of Elizabeth being depicted as a FemmeFatale]], the caring potential for Elizabeth soars UpToEleven (and beyond) when the player learns towards the end of the storyline that [[spoiler: Booker [[spoiler:Booker is Elizabeth's ''father'']].



** One of the best things you can do with the Heavy's Sandvich is...give it to your teammates so they can eat it ([[HyperactiveMetabolism and heal!]]). One of the most common recipients of the Sandvich is the Medic. He can heal everyone except himself, so it's only fair that you return the favor by healing him with the Sandvich while he heals you with the Medigun.

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** One of the best things you can do with the Heavy's Sandvich is... give it to your teammates so they can eat it ([[HyperactiveMetabolism and heal!]]). One of the most common recipients of the Sandvich is the Medic. He can heal everyone except himself, so it's only fair that you return the favor by healing him with the Sandvich while he heals you with the Medigun.



* ''VideoGame/DeadlyPremonition'' - You play as an FBI agent visiting a small town afflicted by a series of murders. You first meet up with the sheriff and his deputies, who are very unhappy with your interference. Later on they get to know you, and you genuinely start to like them; they take you out to dinner, romance blooms with one, and you help them and the other different and likeable characters around town with their own individual problems. [[spoiler: This is almost heartbreaking when you reach the end of the game.]]

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* ''VideoGame/DeadlyPremonition'' - You play as an FBI agent visiting a small town afflicted by a series of murders. You first meet up with the sheriff and his deputies, who are very unhappy with your interference. Later on they get to know you, and you genuinely start to like them; they take you out to dinner, romance blooms with one, and you help them and the other different and likeable characters around town with their own individual problems. [[spoiler: This [[spoiler:This is almost heartbreaking when you reach the end of the game.]]



** The game invokes this in a TRINKET with the badlands quest reward [[spoiler: [[SomeoneToRememberHimBy Rhea's Last Egg]]. Especially with the descriptive text "Please take care of him for me."]]

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** The game invokes this in a TRINKET with the badlands quest reward [[spoiler: [[SomeoneToRememberHimBy [[spoiler:[[SomeoneToRememberHimBy Rhea's Last Egg]]. Especially with the descriptive text "Please take care of him for me."]]



* ''VideoGame/HeavyRain'' makes it very hard not to get attached to the characters. Especially considering all the horrible things they go through. [[spoiler: [[TheWoobie Ethan]] is the most obvious example considering the death of Jason, and how determined the poor guy is to get Shaun back despite the trials. Just try not to care about him. And then there's struggling [[ByTheBookCop FBI profiler]] Norman, especially as you can help him get over his drug problem (not to mention it's painful watching him getting beaten up so many times). Even Shelby really wins you over with his heart-warming ways (we're talking about scrambled eggs and saving suicidal mothers, not drowning children here)]].

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* ''VideoGame/HeavyRain'' makes it very hard not to get attached to the characters. Especially considering all the horrible things they go through. [[spoiler: [[TheWoobie [[spoiler:[[TheWoobie Ethan]] is the most obvious example considering the death of Jason, and how determined the poor guy is to get Shaun back despite the trials. Just try not to care about him. And then there's struggling [[ByTheBookCop FBI profiler]] Norman, especially as you can help him get over his drug problem (not to mention it's painful watching him getting beaten up so many times). Even Shelby really wins you over with his heart-warming ways (we're talking about scrambled eggs and saving suicidal mothers, not drowning children here)]].



** Some clever folks have figured out how to [[spoiler: send messages to the other player]] by drawing lines in the sand [[spoiler: at the end of the last level]]. The most common symbol drawn? [[spoiler: A heart.]] Aww.

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** Some clever folks have figured out how to [[spoiler: send [[spoiler:send messages to the other player]] by drawing lines in the sand [[spoiler: at [[spoiler:at the end of the last level]]. The most common symbol drawn? [[spoiler: A [[spoiler:A heart.]] Aww.



* It's not a video game, but being nice saved the players' bacon in ''Roleplay/RubyQuest''. Had they not tranquilized Stitches and left him a portrait of the Metal Glen's patients happy together (from before everything went to hell in a handbasket), then [[spoiler: He wouldn't have pulled an AndroclesLion and saved them from [[ImplacableMan Ace]]. They also managed to make the ending just that much sweeter by saving another patient, Jay, who was trapped in the water filtration system by hooks]]. It's notable that they weren't ''supposed'' to do this, as they were only able to take Stitches down non-lethally because they [[CuttingTheKnot bashed open]] a cabinet with tranquilizer inside instead of getting the key, [[spoiler: and Weaver had never even considered that they would try to save Jay, and allowed it because he couldn't see any reason why they ''couldn't'' do it.]]

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* It's not a video game, but being nice saved the players' bacon in ''Roleplay/RubyQuest''. Had they not tranquilized Stitches and left him a portrait of the Metal Glen's patients happy together (from before everything went to hell in a handbasket), then [[spoiler: He [[spoiler:He wouldn't have pulled an AndroclesLion and saved them from [[ImplacableMan Ace]]. They also managed to make the ending just that much sweeter by saving another patient, Jay, who was trapped in the water filtration system by hooks]]. It's notable that they weren't ''supposed'' to do this, as they were only able to take Stitches down non-lethally because they [[CuttingTheKnot bashed open]] a cabinet with tranquilizer inside instead of getting the key, [[spoiler: and [[spoiler:and Weaver had never even considered that they would try to save Jay, and allowed it because he couldn't see any reason why they ''couldn't'' do it.]]



*** Aerie's romance arc, as long you can endure her initial whining. This girl have gone through hell. Being captured by slavers, sold as a circus freak because of her wings. Having said wings becoming diseased and amputated medieval style to save her life have turned her into a almost literal BrokenBird. However, if you romance her and follow the arc through, her ending is one of the [[EarnYourHappyEnding happiest in the game]]. [[spoiler: Travelling to her former home, finding her parents who never gave up their search for her and getting married with [[PlayerCharacter Gorion's Ward]] there.]]

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*** Aerie's romance arc, as long you can endure her initial whining. This girl have gone through hell. Being captured by slavers, sold as a circus freak because of her wings. Having said wings becoming diseased and amputated medieval style to save her life have turned her into a almost literal BrokenBird. However, if you romance her and follow the arc through, her ending is one of the [[EarnYourHappyEnding happiest in the game]]. [[spoiler: Travelling [[spoiler:Travelling to her former home, finding her parents who never gave up their search for her and getting married with [[PlayerCharacter Gorion's Ward]] there.]]



*** Finding out that [[spoiler: you were]] Juhani's inspiration for becoming a Jedi. She can be touchy and temperamental, but crack that and you have an awesome friend.
*** And while you ''can'' cross the MoralEventHorizon by [[spoiler: killing Mission and Zaalbar]] the fact that you ''have'' to do it playing Dark Side has stopped many players from actually following through.

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*** Finding out that [[spoiler: you [[spoiler:you were]] Juhani's inspiration for becoming a Jedi. She can be touchy and temperamental, but crack that and you have an awesome friend.
*** And while you ''can'' cross the MoralEventHorizon by [[spoiler: killing [[spoiler:killing Mission and Zaalbar]] the fact that you ''have'' to do it playing Dark Side has stopped many players from actually following through.



*** Kicking [[spoiler: Sun Li]]'s ass is ''very'' satisfying after hearing him insult Dawn Star (the sweetest, nicest person in your party) to her face. It's also a CMOH to free the enslaved spirit of [[spoiler: Sun Kin, who had been forced into being Death's Hand for his corrupted brothers' benefit]].

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*** Kicking [[spoiler: Sun [[spoiler:Sun Li]]'s ass is ''very'' satisfying after hearing him insult Dawn Star (the sweetest, nicest person in your party) to her face. It's also a CMOH to free the enslaved spirit of [[spoiler: Sun [[spoiler:Sun Kin, who had been forced into being Death's Hand for his corrupted brothers' benefit]].



** If you romanced Tali in 2 and make sure she survives the suicide mission, when you meet up again in 3, she says that she left a present for in your cabin. What do you find? [[spoiler: A picture of her without her suit on]].
** ''VideoGame/DragonAgeOrigins'' has this both in companion-related quests and in dialogue at camp. Though in one case there's an odd subversion: Alistair's companion quest. [[spoiler: He wants to go to Denerim to meet his long-lost half-sister. No matter what dialogue options you choose, there is no way for this encounter to end well, and Alistair is badly upset by it... but if you choose the "some people are selfish" dialogue option afterwards, this turns out to be a crucial turning point that can result in Alistair being "hardened"... which opens up some positive outcomes later on. In fact, if you're playing as a female character romancing him, it's the only way outside of playing a human noble and becoming queen yourself that your relationship will survive if you end up making him king.]]

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** If you romanced Tali in 2 and make sure she survives the suicide mission, when you meet up again in 3, she says that she left a present for in your cabin. What do you find? [[spoiler: A [[spoiler:A picture of her without her suit on]].
** ''VideoGame/DragonAgeOrigins'' has this both in companion-related quests and in dialogue at camp. Though in one case there's an odd subversion: Alistair's companion quest. [[spoiler: He [[spoiler:He wants to go to Denerim to meet his long-lost half-sister. No matter what dialogue options you choose, there is no way for this encounter to end well, and Alistair is badly upset by it... but if you choose the "some people are selfish" dialogue option afterwards, this turns out to be a crucial turning point that can result in Alistair being "hardened"... which opens up some positive outcomes later on. In fact, if you're playing as a female character romancing him, it's the only way outside of playing a human noble and becoming queen yourself that your relationship will survive if you end up making him king.]]



** One of the quests for the Dark Brotherhood involves you killing an entire family, and [[spoiler: the mother herself gives you her children's names and locations when she thinks you're from a professional gift-buying service.]] It's hard to not feel like a terrible person for what you're about to do.

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** One of the quests for the Dark Brotherhood involves you killing an entire family, and [[spoiler: the [[spoiler:the mother herself gives you her children's names and locations when she thinks you're from a professional gift-buying service.]] It's hard to not feel like a terrible person for what you're about to do.



* ''VideoGame/{{Fable II}}'' allows you to marry and have a son or daughter, which will rapidly mature into an adorable child that calls you "dah-dee" or "mum-mee" depending on your gender. [[spoiler: BigBad Lucius kills them at the end of the game. Which hurts ''less'' than when he kills ''your dog''.]]
** [[spoiler: You can get them back though, but you'll lose all that money and sacrifice everybody else who has died]]. Guess it depends on what you care most for...it's got to be the dog surely!

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* ''VideoGame/{{Fable II}}'' allows you to marry and have a son or daughter, which will rapidly mature into an adorable child that calls you "dah-dee" or "mum-mee" depending on your gender. [[spoiler: BigBad [[spoiler:BigBad Lucius kills them at the end of the game. Which hurts ''less'' than when he kills ''your dog''.]]
** [[spoiler: You [[spoiler:You can get them back though, but you'll lose all that money and sacrifice everybody else who has died]]. Guess it depends on what you care most for...it's got to be the dog surely!



* ''FinalFantasyIVTheAfterYears'' puts Calca and Brina (raised out of the UncannyValley territory they resided in ''VideoGame/FinalFantasyIV'') in the player's team and has them [[spoiler: rescue Rydia and Luca from an attack. After this, they malfunction and Luca is [[PlayerPunch forced to deactivate them.]] Later, under normal circumstances, Luca is forced to scrap them for parts in order to get her airship off the ground. This can be skipped, actually. The way to skip it is a complete GuideDangIt that involves [[RandomlyDrops random drops]] in a game where the drop rate is simply inexcusably low, but let's be honest, who ''wouldn't'' do it?]]

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* ''FinalFantasyIVTheAfterYears'' puts Calca and Brina (raised out of the UncannyValley territory they resided in ''VideoGame/FinalFantasyIV'') in the player's team and has them [[spoiler: rescue [[spoiler:rescue Rydia and Luca from an attack. After this, they malfunction and Luca is [[PlayerPunch forced to deactivate them.]] Later, under normal circumstances, Luca is forced to scrap them for parts in order to get her airship off the ground. This can be skipped, actually. The way to skip it is a complete GuideDangIt that involves [[RandomlyDrops random drops]] in a game where the drop rate is simply inexcusably low, but let's be honest, who ''wouldn't'' do it?]]



** Perhaps especially notable, as the person you save is in fact [[spoiler: the guy who created and maintained the machines that suck the life energy out of magical creatures, and who was utterly furious at you when you turned said machines off.]]
*** [[spoiler: He's also the closest thing the character you're controlling has to a father figure.]] Just for the record.

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** Perhaps especially notable, as the person you save is in fact [[spoiler: the [[spoiler:the guy who created and maintained the machines that suck the life energy out of magical creatures, and who was utterly furious at you when you turned said machines off.]]
*** [[spoiler: He's [[spoiler:He's also the closest thing the character you're controlling has to a father figure.]] Just for the record.



** Another moment comes when your party is on the way to Corel. You can investigate a Cokatolis nest and find some adorable baby chicks...which happen to be surrounded by Phoenix Downs. You can choose to leave them be or grab the treasure.[[spoiler: If you pick the second option, their angry mother comes to call.]]

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** Another moment comes when your party is on the way to Corel. You can investigate a Cokatolis nest and find some adorable baby chicks...which happen to be surrounded by Phoenix Downs. You can choose to leave them be or grab the treasure.[[spoiler: If [[spoiler:If you pick the second option, their angry mother comes to call.]]



** And then there's a dying girl you can save by turning her into a ghoul. The process creates a "blood bond" meaning she falls in love with you (though this is closer to an addiction to your presense and blood), and she will ask to stay with you, offering you her college money and other assistance, including ultimately the best armour in the game. However [[spoiler: if you keep her around she will tell she is being followed and will eventually be killed by your enemies in a cutscene]]. Heartbreaking as it is, it really is better for her to turn her away.

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** And then there's a dying girl you can save by turning her into a ghoul. The process creates a "blood bond" meaning she falls in love with you (though this is closer to an addiction to your presense and blood), and she will ask to stay with you, offering you her college money and other assistance, including ultimately the best armour in the game. However [[spoiler: if [[spoiler:if you keep her around she will tell she is being followed and will eventually be killed by your enemies in a cutscene]]. Heartbreaking as it is, it really is better for her to turn her away.



** In ''VideoGame/GoldenSunDarkDawn'', an elderly NPC couple in Kaocho asks you to take a letter to their daughter in Tonfon. She asks you to take a care package back to them. [[spoiler: By this time, Kaocho has been destroyed and all its citizens killed by the Grave Eclipse. You complete this sequence by having Sveta use Spirit Sense to communicate with the dead elders and show them their daughter's gift so they can find peace.]]

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** In ''VideoGame/GoldenSunDarkDawn'', an elderly NPC couple in Kaocho asks you to take a letter to their daughter in Tonfon. She asks you to take a care package back to them. [[spoiler: By [[spoiler:By this time, Kaocho has been destroyed and all its citizens killed by the Grave Eclipse. You complete this sequence by having Sveta use Spirit Sense to communicate with the dead elders and show them their daughter's gift so they can find peace.]]



* Near the end of ''VideoGame/{{Bastion}}'', the player is given the opportunity to save [[spoiler:Zulf]], rather than leaving [[spoiler:him]] to die. If you choose the first option, [[spoiler: the Ura become so impressed with your {{Determinator}} status that they back down and let both of you leave alive.]]
* There's a '''''lot''''' you can do in ''VideoGame/PlanescapeTorment'' to fulfill this trope, from helping a terrified and mentally shattered woman find her way home after decades of searching to helping a shy guard and a lonely but cheerful woman come together. But what really deserves special mention is [[spoiler: playing the very end of the game several times until you figure out how you can save all of your dead companions]].
** Not to mention that it gets a lot harder to [[spoiler: let your character "die" frivolously]] once you've played the game to the end and know the true cost of [[spoiler: each of [[BalancingDeathsBooks The Nameless One's averted deaths]] ]].

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* Near the end of ''VideoGame/{{Bastion}}'', the player is given the opportunity to save [[spoiler:Zulf]], rather than leaving [[spoiler:him]] to die. If you choose the first option, [[spoiler: the [[spoiler:the Ura become so impressed with your {{Determinator}} status that they back down and let both of you leave alive.]]
* There's a '''''lot''''' you can do in ''VideoGame/PlanescapeTorment'' to fulfill this trope, from helping a terrified and mentally shattered woman find her way home after decades of searching to helping a shy guard and a lonely but cheerful woman come together. But what really deserves special mention is [[spoiler: playing [[spoiler:playing the very end of the game several times until you figure out how you can save all of your dead companions]].
** Not to mention that it gets a lot harder to [[spoiler: let [[spoiler:let your character "die" frivolously]] once you've played the game to the end and know the true cost of [[spoiler: each [[spoiler:each of [[BalancingDeathsBooks The Nameless One's averted deaths]] ]].



** A {{creepypasta}} actually shows this too. [[spoiler: A ghost of a child who was abused in his life and died in a housefire uses the game as a second chance at life, and the player grants it to him upon seeing the state that he was in when he played the family.]]

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** A {{creepypasta}} actually shows this too. [[spoiler: A [[spoiler:A ghost of a child who was abused in his life and died in a housefire uses the game as a second chance at life, and the player grants it to him upon seeing the state that he was in when he played the family.]]



** Also, in ''VideoGame/WingCommander III'', on the later missions where AnyoneCanDie comes into play. There's a reason you can take fewer wingmen along the final stretch [[spoiler: You get the single ending if you picked the pilot as your love interest and bring her along- all wingmen die at some point along that series of missions.]] However, if you bring Maniac along, he actually listens, sometimes, and becomes a little more competent, so he's not as bad a choice.

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** Also, in ''VideoGame/WingCommander III'', on the later missions where AnyoneCanDie comes into play. There's a reason you can take fewer wingmen along the final stretch [[spoiler: You [[spoiler:You get the single ending if you picked the pilot as your love interest and bring her along- all wingmen die at some point along that series of missions.]] However, if you bring Maniac along, he actually listens, sometimes, and becomes a little more competent, so he's not as bad a choice.



*** There's also [[http://alphacentauri2.info/articles/?sa=view;article=5 "Interlude 6 : despair"]], which the player receives if his first mindworm unit is killed, along with its commander, who's a friend and pupil. [[spoiler: "For all the gene splicing and longevity treatments, all the manmade miracles of [your faction], death remains as final, as capricious, and as desolate as it has ever been. No matter what happens now, no matter what journey of wonder humankind now embarks upon, [name] will never see it, never know the end of it. And no matter how many centuries you continue to cheat eternity, you will never again have the company of your student and friend. And you cannot cheat eternity forever."]] Makes you want to just keep it far from any real battle.

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*** There's also [[http://alphacentauri2.info/articles/?sa=view;article=5 "Interlude 6 : despair"]], which the player receives if his first mindworm unit is killed, along with its commander, who's a friend and pupil. [[spoiler: "For [[spoiler:"For all the gene splicing and longevity treatments, all the manmade miracles of [your faction], death remains as final, as capricious, and as desolate as it has ever been. No matter what happens now, no matter what journey of wonder humankind now embarks upon, [name] will never see it, never know the end of it. And no matter how many centuries you continue to cheat eternity, you will never again have the company of your student and friend. And you cannot cheat eternity forever."]] Makes you want to just keep it far from any real battle.
9th Sep '17 5:58:07 AM Trogdor7620
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** One of the sweetest aspects of the game is helping someone who's fighting with monsters. Even if it's as trivial as a [[GoddamnBats Bokoblin]], or as dangerous as a [[DemonicSpiders Lynel]], you'll likely drop everything, rush in, and kick the monster's ass. And whoever is in trouble will thank you immensely. You may be a hero of Hyrule, but that's no reason to look out for the little guy.

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** One of the sweetest aspects of the game is helping someone who's fighting with monsters. Even if it's as trivial as a [[GoddamnBats Bokoblin]], or as dangerous as a [[DemonicSpiders Lynel]], you'll likely drop everything, rush in, and kick the monster's ass. And whoever is in trouble will thank you immensely. You may be a hero of Hyrule, but that's no reason to not look out for the little guy.
9th Sep '17 5:57:27 AM Trogdor7620
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** One of the sweetest aspects of the game is helping someone who's fighting with monsters. Even if it's as trivial as a [[GoddamnBats Bokoblin]], or as dangerous as a [[DemonicSpiders Lynel]], you'll likely drop everything, rush in, and kick the monster's ass. And whoever is in trouble will thank you immensely. You may be a hero of Hyrule, but that's no reason to look out for the little guy.
3rd Sep '17 10:04:33 AM HalcyonDayz
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** As you progress through the game, the background chatter of [=NPCs=] will include statements like "things are really getting better" and "there will be a special throne in Hell for Cesare Borgia when this is all over."

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** As you progress through the game, the background chatter of [=NPCs=] {{Non Player Character}}s will include statements like "things are really getting better" and "there will be a special throne in Hell for Cesare Borgia when this is all over."



* A new gameplay feature that was added in ''VideoGame/WatchDogs2'' took the ATM hacking this way. The original purpose as used by [[VideoGame/WatchDogs Aiden]] was to siphon money from bank accounts without people knowing. Marcus, however, has the option to do the opposite, ''giving'' money to NPCs he sees in the city. And just like the original, there's no repercussion or acknowledgement for doing so.

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* A new gameplay feature that was added in ''VideoGame/WatchDogs2'' took the ATM hacking this way. The original purpose as used by [[VideoGame/WatchDogs Aiden]] was to siphon money from bank accounts without people knowing. Marcus, however, has the option to do the opposite, ''giving'' money to NPCs {{Non Player Character}}s he sees in the city. And just like the original, there's no repercussion or acknowledgement for doing so.



** One of the Tillers dailies has you collect debts from various npcs around town. Every day two of them have trouble paying. While a couple of the npcs just don't want two pay, one is saving up to leave town and the other needs the money to either repair her inn or feed her family. Players can choose to threaten them into paying or pay the debt themselves.

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** One of the Tillers dailies has you collect debts from various npcs {{Non Player Character}}s around town. Every day two of them have trouble paying. While a couple of the npcs [=NPCs=] just don't want two pay, one is saving up to leave town and the other needs the money to either repair her inn or feed her family. Players can choose to threaten them into paying or pay the debt themselves.
13th Aug '17 11:22:47 AM jtierney50
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* The non-lethal runs of ''VideoGame/{{Dishonored}}'' always have better endings for Corvo, Emily, and Dunwall than if you run around killing everyone you meet. This is seen most of all through Emily's actions towards you - in low chaos, her drawings will show Corvo maskless, [[spoiler:labeled "Daddy"]], while the same drawings in high chaos will feature masked Corvo brutally killing people.
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