History Main / VideogameCaringPotential

21st Aug '16 6:38:43 PM Stealth
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* You'll come to care for your various Mechwarriors in the ''VideoGame/MechCommander'' games. Each one is uniquely portrayed by a real actor and each has their own personality. Spend enough time with them and you'll grow to appreciate their individual quirks, such as Baron's lovable smugness, Siren's eternal cheerfulness, or Twitch's jittery neuroses. Many players also do their best to hold on to their early pilots, since even rookies can eventually grow into capable warriors, and it's hard not to get attached to someone who's been with you since your first mission together.
14th Aug '16 2:33:47 PM htuttle
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* In {{X-Com}}, it is ''extremely'' hard not to get attached to a few of your veteran soldiers. Sadly, since AnyoneCanDie, your favorites will almost inevitably be killed off [[strike:unless you keep them stationed on the dropship or your base]] by a blaster bomb into the dropship or an attack on your base.

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* In {{X-Com}}, [[VideoGame/{{XCom}} X-COM]], it is ''extremely'' hard not to get attached to a few of your veteran soldiers. Sadly, since AnyoneCanDie, your favorites will almost inevitably be killed off [[strike:unless you keep them stationed on the dropship or your base]] by a blaster bomb into the dropship or an attack on your base.
12th Aug '16 3:11:09 PM Anarky17
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* Occasionally in ''VideoGame/MadMax'', you'll come across helpless survivors that are stranded in the dunes without wheels (which, given the world of Mad Max, means they're as good as dead). While you can't give them a ride to the nearest settlement, you can give them some of your precious water. While it's not completely selfless, as it's mainly done to get information, considering Max's [[JerkAss usual attitude towards his fellow man]], it's still pretty nice of him.
11th Aug '16 10:39:37 AM UmbrellasWereAwesome
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* ''Franchise/{{Halo}} games'':

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* ''Franchise/{{Halo}} games'': ''Franchise/{{Halo}}'':
11th Aug '16 10:39:20 AM UmbrellasWereAwesome
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* The Franchise/{{Halo}} games. Especially the first three, with such amiable and go-get-em Marines, you can't help but feel bad when they die. And then [[RealityEnsues Legendary Difficulty happened.]]
** The Huragok. They, alone, pose no threat; instead they shield the nearby Covenant. However, in ''VideoGame/Halo3ODST'', if you defeat the Covenant they're shielding, the Engineer/Huragok will...explode. It's...a bit of a lose/lose situation. It can end up either I Have to Leave One Covenant Alive Caring Potential (there's an achievement for not killing a single Huragok, ''explosions included'') or Screw It They're Going to Die Anyways But I'm Still Sad Caring Potential.
** In ''VideoGame/HaloReach'', certain troopers will join you as fireteams which now means the people who are essentially RedShirt now have names making it more tragic when they eventually die.

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* ''Franchise/{{Halo}} games'':
**
The Franchise/{{Halo}} games. Especially the first three, original trilogy especially has this, with such amiable and go-get-em Marines, Marines that you can't help but feel bad when they die. And then [[RealityEnsues Legendary Difficulty happened.happens...]]
** The Huragok.Huragok/Engineers. They, alone, pose no threat; instead they shield the nearby Covenant. However, in ''VideoGame/Halo3ODST'', if you defeat the Covenant they're shielding, the Engineer/Huragok will...explode. It's...a bit of a lose/lose situation. It can end up either I Have to Leave One Covenant Alive Caring Potential (there's an achievement for not killing a single Huragok, ''explosions included'') or Screw It They're Going to Die Anyways But I'm Still Sad Caring Potential.
** In ''VideoGame/HaloReach'', certain troopers will join you as fireteams fireteams, which now means the people who are essentially RedShirt now have names names, making it more tragic when they eventually die.
5th Aug '16 9:37:56 AM longWriter
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*** Though sometimes at the cost of [[StopHelpingMe sheer rage induction]]. Try making regular roundtrips to Megaton to maintain your stash when your Karma hits Very Good status (which is actually a lot harder to avoid than you think). The [[ButThouMust limitations]] and [[ScrappyMechanic mechanics]] of the dialogues will turn your rewards into an unbearable punishment.

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*** Though sometimes at the cost of [[StopHelpingMe [[AnnoyingVideoGameHelper sheer rage induction]]. Try making regular roundtrips to Megaton to maintain your stash when your Karma hits Very Good status (which is actually a lot harder to avoid than you think). The [[ButThouMust limitations]] and [[ScrappyMechanic mechanics]] of the dialogues will turn your rewards into an unbearable punishment.
30th Jul '16 12:42:22 PM MrUnderhill
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*** There's also [[http://alphacentauri2.info/articles/?sa=view;article=5 "Interlude 6 : despair"]], which the player receives if his first mindworm unit is killed, along with its commander, who's a friend and pupil. [[spoiler: "For all the gene splicing and longevity treatments, all the manmade miracles of M.Y. $NUM0, death remains as final, as capricious, and as desolate as it has ever been. No matter what happens now, no matter what journey of wonder humankind now embarks upon, $VOKI8 will never see it, never know the end of it. And no matter how many centuries you continue to cheat eternity, you will never again have the company of your student and friend. And you cannot cheat eternity forever."]] Makes you want to just keep it far from any real battle.

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*** There's also [[http://alphacentauri2.info/articles/?sa=view;article=5 "Interlude 6 : despair"]], which the player receives if his first mindworm unit is killed, along with its commander, who's a friend and pupil. [[spoiler: "For all the gene splicing and longevity treatments, all the manmade miracles of M.Y. $NUM0, [your faction], death remains as final, as capricious, and as desolate as it has ever been. No matter what happens now, no matter what journey of wonder humankind now embarks upon, $VOKI8 [name] will never see it, never know the end of it. And no matter how many centuries you continue to cheat eternity, you will never again have the company of your student and friend. And you cannot cheat eternity forever."]] Makes you want to just keep it far from any real battle.
26th Jul '16 4:33:22 AM thatmadork
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**** In AC, you can build an enlightened democracy with peace and justice for all, cultivate your talent pool, adopt environmentalist economics and build Centauri Preserves. Enjoy a string of Golden Ages and wealth and productivity coming out your ears; Planet may even thank your kindness by [[SuperweaponSurprise sending an army of mind worms to protect your new society]].
23rd Jul '16 10:51:01 AM LentilSandEater
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* Numerous players in ''VideoGame/{{Minecraft}}'' have adopted pet slimes, since a bug prevents them from despawning. The recent addition of wolves and cats also encourages this, since they can be tamed and will subsequently fight alongside you or shun creepers respectively as long as you can keep them healthy.

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* Numerous players in ''VideoGame/{{Minecraft}}'' have adopted pet slimes, since a bug prevents them from despawning. The recent addition of wolves and cats also encourages this, since they can be tamed and will subsequently fight alongside you or shun creepers respectively as long as you can keep them healthy.



* In the latest ''VideoGame/AdvanceWars'', troops now get "Veteran" statuses etc. for defeating troops- making individual units theoretically more unique. This was done to discourage the [[ZergRush Infantry Spam]] tactics from previous games. Unfortunately, with the boosts so meager for the unit's usual unlikeliness to survive for much longer, it doesn't work very well.

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* In the latest ''VideoGame/AdvanceWars'', later ''VideoGame/AdvanceWars'' games, troops now get "Veteran" statuses etc. for defeating troops- making individual units theoretically more unique. This was done to discourage the [[ZergRush Infantry Spam]] tactics from previous games. Unfortunately, with the boosts so meager for the unit's usual unlikeliness to survive for much longer, it doesn't work very well.
18th Jul '16 2:16:10 AM ArcaneAzmadi
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* ''[[VideoGame/DarkSouls1 Dark Souls]]'' has Quelaag's Sister aka. "The Fair Lady", the leader of the Chaos Servant covenant who is a beautiful naked woman from the waist up and a hideous demon spider below that (just like her sister, who you had to kill to reach her as one of the game's more iconic bosses). Unlike Quelaag, though, the Fair Lady is [[IllGirl deathly ill]] due to selflessly [[HeroicSacrifice sucking the blight pus from the infected people of Blighttown]], [[EmpathicHealing taking their illness onto herself]] and leaving herself near death. She was bonded to the fire to save her life (itself a FateWorseThanDeath) but she was still left blinded, completely bleached white, her spider legs twitching feebly and talking in an agonised whisper (if you have the right item that allows you to understand her at all). She mistakes you for her beloved sister due to her blindness, and you can level up in the covenant by giving her Humanity to help ease her suffering (and possibly [[YouBastard your own guilt for killing Quelaag, robbing her of the one she loved the most]]). You get all the practical rewards from the covenant (the powerful Chaos Storm pyromancy and access to a useful shortcut) once you've donated 30 Humanity to reach the 2nd tier; the 3rd tier (at ''80'' Humanity) does nothing except visibly relieve the Fair Lady's pain (her legs stop spasming and she talks in a less-pained voice). Expecting players to go that far for a merely cosmetic reward would be enough, but some people have actually gone beyond it to hit the {{Cap}} on how much Humanity you can gift her, even without any kind of reward. The cap? '''''60,000 Humanity.''''' Talk about [[EnsembleDarkHorse a character people can empathise with]]!
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