History Main / VideogameCaringPotential

8th Jan '16 1:48:41 PM ChaoticNovelist
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inaccurate and cynical. The trope is in-universe only.
* ''VideoGame/GuildWars2'' has it in spades- half the quests boil down to search and rescue and disaster relief. Loot and experience are far less persnickety than one might expect, so you've nothing to lose by pulling a BigDamnHeroes on any random player about to keel over. That's right, they've encouraged [[BeyondTheImpossible caring about other players!]]
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* ''VideoGame/GuildWars2'' has it in spades- ''VideoGame/GuildWars2'': half the quests boil down to search and rescue and disaster relief. Loot and experience are far less persnickety than one might expect, so you've nothing to lose by pulling a BigDamnHeroes on any random player about to keel over. That's right, they've encouraged [[BeyondTheImpossible caring about other players!]]players!
11th Dec '15 11:29:51 AM gophergiggles
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** ''VideoGame/SilentHillDownpour'' puts a ton of focus on your ability to show empathy to others, humans and monsters alike. To get the best ending in the game you have to attempt to save and/or comfort every person you meet, even the cop who wants to kill you, and not kill a ''single'' monster. [[spoiler:This determines whether Murphy was a good man to the bitter end who went to prison to avenge his son and was merely framed for killing Frank (best ending), or if he was a delusional psychopath who murdered his own son, murdered Frank, and didn't give a damn about either (worst ending).]]
3rd Dec '15 10:41:34 AM Woggs123
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Added DiffLines:
* ''VideoGame/GuildWars2'' has it in spades- half the quests boil down to search and rescue and disaster relief. Loot and experience are far less persnickety than one might expect, so you've nothing to lose by pulling a BigDamnHeroes on any random player about to keel over. That's right, they've encouraged [[BeyondTheImpossible caring about other players!]]
28th Nov '15 11:03:50 PM nombretomado
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* In the ''[[SonicAdventureSeries Sonic Adventure]]'' games for the [[SegaDreamcast Dreamcast]] and UsefulNotes/NintendoGameCube, the player can partake in a mini-game to raise Chao, which are essentially tiny (and cute) alien-like creatures. Powerups acquired in the main game can be brought back to 'Chao World', and used to raise the chao's stats and change their appearance, among other things. The joy a player gets when their Chao evolve from a baby to their next form is hard to reproduce. The mini-game can also be a source of [[VideoGameCrueltyPotential cruelty potential]], if you're really feeling sadistic.
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* In the ''[[SonicAdventureSeries Sonic Adventure]]'' games for the [[SegaDreamcast [[UsefulNotes/SegaDreamcast Dreamcast]] and UsefulNotes/NintendoGameCube, the player can partake in a mini-game to raise Chao, which are essentially tiny (and cute) alien-like creatures. Powerups acquired in the main game can be brought back to 'Chao World', and used to raise the chao's stats and change their appearance, among other things. The joy a player gets when their Chao evolve from a baby to their next form is hard to reproduce. The mini-game can also be a source of [[VideoGameCrueltyPotential cruelty potential]], if you're really feeling sadistic.
22nd Nov '15 2:29:07 PM Kayube
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* Touched upon in [[http://kotaku.com/5467695/the-daddening-of-video-games this Kotaku article]] about "The Daddening of Video Games".
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* Touched upon in [[http://kotaku.com/5467695/the-daddening-of-video-games this Kotaku article]] about "The Daddening of Video Games".Games"- the trend of making the player character a father (or father figure) to a younger character that must be protected.
22nd Nov '15 1:50:55 PM StClair
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** In the first game you return home after a hyperdrive test run only to [[spoiler:find your planet in flames and the Taiidan destroying the cryo trays with the last remnants of your race]]. One of the trays is already damaged by the time you arrive, and in a "normal" course of events the invaders will destroy it before you can destroy them. There is no reprimand for that and no bonuses for saving the tray, but, goddammit, there is a hundred thousand people in it!
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** In the first game you return home after a hyperdrive test run only to [[spoiler:find your planet in flames and the Taiidan destroying the cryo trays with the last remnants of your race]]. One of the trays is already damaged by the time you arrive, and in a "normal" course of events the invaders will destroy it before you can destroy them. There is no reprimand for that and no bonuses for saving the tray, but, goddammit, there is are a hundred thousand people people, ''your people'', in it!
2nd Nov '15 10:26:23 PM Lemia
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** You can talk to a snowman who wants to see the world and agree to carry a piece of him with you on your travels. The snowman piece is a very good healing item which can make it tempting to just eat it but if you instead keep it all the way through the final boss fight, the epilogue will have either Sans comment that "you made a snowman really happy" or the snowman himself thank you if you backtrack to talk to him again.
12th Oct '15 4:11:24 PM Andyroid
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* In ''VideoGame/{{Undertale}}'', not only can you spare pretty much every monster and boss fight in the game, you can take it one step further and hang out with several of the boss monsters after fighting them. In fact, you have to [[PacifistRun avoid killing anything]] and make friends with [[spoiler: Papyrus, Undyne, and Alphys]] in order to get the GoldenEnding.
4th Oct '15 9:39:01 AM Yuihime
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** In ''VideoGame/GoldenSun: The Lost Age'', a trading sequence which ultimately unlocks a bonus dungeon begins with rescuing an injured penguin from a ledge where she stranded herself. ** In ''VideoGame/GoldenSunDarkDawn'', an elderly NPC couple in Kaocho asks you to take a letter to their daughter in Tonfon. She asks you to take a care package back to them. [[spoiler: By this time, Kaocho has been destroyed and all its citizens killed by the Grave Eclipse. You complete this sequence by having Sveta use Spirit Sense to communicate with the dead elders and show them their daughter's gift so they can find peace.]]
22nd Sep '15 1:23:03 PM Berrenta
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** When you are trying to escape from you [[DiscOneFinalDungeon first visit to the]] FloatingContinent, there is a timer showing how long you have to escape before a NonStandardGameOver. [[InstantAwesomeJustAddNinjas Shadow]] doesn't show up at the end at your airship with the rest of the party, and if the player leaves immediately, he's KilledOffForReal, but they can save him if the wait for the timer to almost run out, giving him time to catch up, allowing him to be recruited back into the party later. As Shadow proved to memorable character even among this game's cast, many players that know that opt to save him. Likewise, while getting most of the character back in the [[AfterTheEnd World of Ruin]] is optional, they're likable enough that you're likely to want to help them.
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** When you are trying to escape from you [[DiscOneFinalDungeon first visit to the]] FloatingContinent, there is a timer showing how long you have to escape before a NonStandardGameOver. [[InstantAwesomeJustAddNinjas [[GratuitousNinja Shadow]] doesn't show up at the end at your airship with the rest of the party, and if the player leaves immediately, he's KilledOffForReal, but they can save him if the wait for the timer to almost run out, giving him time to catch up, allowing him to be recruited back into the party later. As Shadow proved to memorable character even among this game's cast, many players that know that opt to save him. Likewise, while getting most of the character back in the [[AfterTheEnd World of Ruin]] is optional, they're likable enough that you're likely to want to help them.
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