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** [[http://www.gametrailers.com/video/exclusive-space-halo-reach/701420 The new space combat sequence]] in the upcoming Halo: Reach.

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** [[http://www.gametrailers.com/video/exclusive-space-halo-reach/701420 The new ''{{Freespace}}''-esque space combat sequence]] levels in the upcoming ''[[HaloReach Halo: Reach.Reach]]''.
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* TheAdventuresofBayouBilly was probably one of the first examples of this although it might not have been all that unexpected. The game was mostly a side-scrolling early BeatEmUp in the veing of DoubleDragon. There was still the odd driving levels and a ShootEmUp level where you had to use the Nintendo Zapper.
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**Another event in that stage that stands out (Though not to that extent) is the one where you have to catch balls in pot while making sure none belonging to the other team gets in. ([[FridgeLogic Which makes you wonder how you carrying the pot is fair to the other team]]


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***You mean the one where you play dodge ball with a cat? ItMakesSenseInContext.
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* The WallBanger [[ScrappyLevel Dynasty stage]] in ''[[MegaManX Mega Man X8]]'', where you suddenly go from 2D running and shooting to a 3D hovercar chase that rather shamelessly rips off ''StarWars: Episode 2.''
** It has been Capcom's practice to include a forced scrolling hoverbike sequence in games since ''X4''. It wasn't exactly loved back then, and the element has been panned every time it appears. ''X8'' helpfully gave you an extra hoverbike level in case you needed more practice. * shudder*

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* The WallBanger [[ScrappyLevel [[ThatOneLevel Dynasty stage]] in ''[[MegaManX Mega Man X8]]'', ''MegaManX 8'', where you suddenly go from 2D running and shooting to a 3D hovercar chase that rather shamelessly rips off ''StarWars: Episode 2.''
** It has been Capcom's practice to include a forced scrolling hoverbike sequence in games since ''X4''. It wasn't exactly loved back then, and the element has been panned every time it appears. ''X8'' helpfully gave you an extra hoverbike level in case you needed more practice. * shudder* *shudder*



* The unlicensed ''MegaMan'' ripoff ''Rocman X/Thunder Blaster Man'' has a ForcedScrolling motorcycle shmup level late in the game. Needless to say, it's SoBadItsHorrible, so you probably won't play that far.

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* The unlicensed ''MegaMan'' ''MegaManX'' ripoff ''Rocman X/Thunder Blaster Man'' has a ForcedScrolling motorcycle shmup level late in the game. Needless to say, it's SoBadItsHorrible, so you probably won't play that far.



* The [[PlatformGame platform jumping]] areas in the NES ''DoubleDragon'' games. Mission 6 of the second game has a ''MegaMan'' style TemporaryPlatform sequence. And there's the hallway in the TempleOfDoom in most versions of the first game where you have to navigate a DeathCourse of SmashingHallwayTrapsOfDoom and SpikesOfDoom.

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* The [[PlatformGame platform jumping]] areas in the NES ''DoubleDragon'' games. Mission 6 of the second game has a ''MegaMan'' ''Game/MegaMan'' style TemporaryPlatform sequence. And there's the hallway in the TempleOfDoom in most versions of the first game where you have to navigate a DeathCourse of SmashingHallwayTrapsOfDoom and SpikesOfDoom.
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* Nier is kind of the king of this, it's an actionRPG with sudden gameplay changes to 2d sidescrollers, text based adventures, and heap helpings of bullet hell.
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*** How exactly is a Rail Shooter in a Plane signficantly different from a Rail Shooter in a Sub Marine that acts like your Plane But Moves Slightly Slower?
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*** Another boss battle does something similar in which [[spoiler: the game adopts fighting game mechanics and different controls for the final fistfight between Snake and Ocelot.]]

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* ''[[{{Banjo-Kazooie}} Banjo-Tooie]]'' featured several "Breegull Blaster" segments, where the game's usual platforming action strayed and the game became a first-person shooter with Kazooie as the gun. Not only did you fight a boss this way, but all of the maps from these modes were included in the multiplayer mode as "shootouts."

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* ''{{Banjo-Kazooie}}'' saw the first phase of the final boss defeated with a TV-style quiz show.
**
''[[{{Banjo-Kazooie}} Banjo-Tooie]]'' featured several "Breegull Blaster" segments, where the game's usual platforming action strayed and the game became a first-person shooter with Kazooie as the gun. Not only did you fight a boss this way, but all of the maps from these modes were included in the multiplayer mode as "shootouts."
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* When people enter the Upper Spire of Icecrown Citadels they are confronted with a hallway where jets of cold burst from the walls, transforming the game briefly into a timing based obstacle course. Despite being ''so incredibly easy'' than any platformer would burst out laughing on being told they presented a challenge, these have been known to kill the same person multiple times, as they die, get brought back to life, then [[TooDumbToLive run right back into the icy jets.]]
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* If a ''{{Touhou}}'' game, a ShootEmUp series, has any decimals in its numerical listing, it's one of these. 7.5 and 10.5 are both {{fighting game}}s, while 9.5 is... think ''Pokémon Snap'', except now the Pokémon are trying to kill you. Sometimes with [[BeamSpam lasers]].

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* If a ''{{Touhou}}'' game, a ShootEmUp series, has any decimals in its numerical listing, it's one of these. 7.5 and 10.5 are both {{fighting game}}s, while 9.5 is... think ''Pokémon ''Pokémon Snap'', except now the Pokémon Pokémon are trying to kill you. Sometimes with [[BeamSpam lasers]].
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** And directly after the tower defense level is a DefenseOfTheAncients-style level!
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** And ''Metal Gear Solid 4'' features a major fight scene between Snake and Ocelot. Nothing unusual about that, except [[spoiler: both characters are piloting Metal Gears, Snake in REX, and Liquid in RAY. The only thing better than a bitchslap, is one involving 100-ton bipedal death machines.]] Of course that doesn't really matter since it's [[RuleOfCool completely]] [[HumongousMecha fucking]] '' '''[[BestBossEver awesome.]]''' ''

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** And ''Metal Gear Solid 4'' features a major fight scene between Snake and Ocelot. Nothing unusual about that, except [[spoiler: both characters are piloting Metal Gears, Snake in REX, and Liquid in RAY. The only thing better than a bitchslap, is one involving 100-ton bipedal death machines.]] Of course that doesn't really matter since it's [[RuleOfCool completely]] [[HumongousMecha fucking]] '' '''[[BestBossEver awesome.]]''' ''
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* The first ''LegoStarWars'' game had three vehicle levels (Podracing, gunships blowing stuff up on Geonosis, space battle over Coruscant) which were all partly different between each other and having gameplaywise nothing to do with the platforming/action part. [[IGotBetter It got better]]. Vehicle levels are now of the same standard and no longer have own rules for every level.

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* The first ''LegoStarWars'' game had three vehicle levels (Podracing, gunships blowing stuff up on Geonosis, space battle over Coruscant) which were all partly different between each other and having gameplaywise nothing to do with the platforming/action part. [[IGotBetter It got better]].better. Vehicle levels are now of the same standard and no longer have own rules for every level.
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**What's more sudden is the bonus tower defense level in the alliance campaign.

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* Rhythm and button mashing sequences in Zelda: TwilightPrincess. They fit the game about as well as stand up comedy in Schindler's List.
** [[YourMileageMayVary Hey, there's an idea for the director's cut.]]

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* Rhythm and button mashing sequences in Zelda: TwilightPrincess. They fit the game about as well as stand up comedy in Schindler's List.\n** [[YourMileageMayVary Hey, there's an idea for the director's cut.]]



* ''StarFox Adventures'' has it a bit backwards--while the ''StarFox'' series is a shooter, ''Adventures'' was a Zelda-esque game, so when the game threw in "classic-style" shooting elements [[spoiler: including the final boss]], it felt a bit weird.
** One can attribute this to it's origins as ''Dinosaur Planet'', a game that had nothing to do with ''StarFox''.

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* ''StarFox Adventures'' has it a bit backwards--while the ''StarFox'' series is a shooter, ''Adventures'' was a Zelda-esque game, so when the game threw in "classic-style" shooting elements [[spoiler: including the final boss]], it felt a bit weird.
**
weird. One can attribute this to it's origins as ''Dinosaur Planet'', a game that had nothing to do with ''StarFox''.



** The Adventures of Batman and Robin, from animated series fame, had after several platforming levels where you beat up random thugs, suddenly you driving the Batmobile in a carchase with Two-Face. It's also it's resident [[ScrappyLevel Scrappy Level]].

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** The Adventures of Batman and Robin, from animated series fame, had after several platforming levels where you beat up random thugs, suddenly you driving the Batmobile in a carchase car chase with Two-Face. It's also it's resident [[ScrappyLevel Scrappy Level]].
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* ''FinalFantasyVI'' had the opera scene. One had to remember a couple melodramatic (but hey, it's ''opera'' after all) lines from an opera; any mistake would end the scene and require it to be restarted.

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* ''FinalFantasyVI'' had the opera scene. One had to remember a couple melodramatic (but hey, it's ''opera'' after all) lines from an opera; any mistake would end the scene and require it to be restarted. Then again, this is considered one of the best scenes in the game.
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** ''SpaceQuest'': Examples include the landspeeder/skimmer sequence in the first game, the HumongousMecha FinalBoss battle of ''III'', and the burger-making minigame in ''IV''.
** So, so many Sierra games also have pointless gambling simulations shoehorned in.

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** ''SpaceQuest'': Examples include the landspeeder/skimmer sequence in the first game, game and remake, Astro Chicken and the HumongousMecha FinalBoss battle of ''III'', and the burger-making minigame in ''IV''.
** So, so many Sierra games also have pointless gambling simulations shoehorned in. It worked kind of well in the vice-themed worlds of ''LeisureSuitLarry'', but that was about it.

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* The first LegoStarWars game had three vehicle levels (Podracing, gunships blowing stuff up on Geonosis, space battle over Coruscant) which were all partly different between each other and having gameplaywise nothing to do with the platforming/action part. [[IGotBetter It got better]]. Vehicle levels are now of the same standard and no longer have own rules for every level.
* Return To Castle Wolfenstein involves a particularly annoying sequence early on in the game where the player is forced to sneak through an entire level, and if the player is seen, they usually get a game over almost instantly because an alarm is sounded(only in rare cases can the player get away with killing the enemy and not having another turn on the alarm.) The reason for the annoyance lies in the RTCW enemy sight and hearing range, which is absurdly large, and makes sense for an FPS game, but for stealth it turns the entire level into a Scrappy Level.

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* The first LegoStarWars ''LegoStarWars'' game had three vehicle levels (Podracing, gunships blowing stuff up on Geonosis, space battle over Coruscant) which were all partly different between each other and having gameplaywise nothing to do with the platforming/action part. [[IGotBetter It got better]]. Vehicle levels are now of the same standard and no longer have own rules for every level.
* Return To Castle Wolfenstein ''ReturnToCastleWolfenstein'' involves a particularly annoying sequence early on in the game where the player is forced to sneak through an entire level, and if the player is seen, they usually get a game over almost instantly because an alarm is sounded(only sounded (only in rare cases can the player get away with killing the enemy and not having another turn on the alarm.) The reason for the annoyance lies in the RTCW ''RTCW'' enemy sight and hearing range, which is absurdly large, and makes sense for an FPS game, but for stealth it turns the entire level into a Scrappy Level.ScrappyLevel.



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Added the actual game where it takes place for Donkey Kong Country.


* One of the ''DonkeyKongCountry'' games has a level where an offscreen villain is continuously trying to shoot you, with a big crosshair showing where his next shot will go. An UnexpectedGameplayChange comes in one of the bonus areas of this level, where you control the offscreen cannon and must kill all enemies in the bonus area.

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* One of the ''DonkeyKongCountry'' games ''DonkeyKongCountry 3: Dixie Kong's Double Trouble'' has a level level, Krack-Shot Kroc, where an offscreen villain is continuously trying to shoot you, with a big crosshair showing where his next shot will go. An UnexpectedGameplayChange comes in one of the bonus areas of this level, where you control the offscreen cannon and must kill all enemies in the bonus area.
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* ''StarWarsTheOldRepublic'', meanwhile, features ''{{Starfox}}''-style rail shooter space combat.

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* ''StarWarsTheOldRepublic'', meanwhile, features ''{{Starfox}}''-style [[[[http://www.gamestooge.com/2010/08/18/gamescom-10-the-old-republic-space-combat rail shooter space combat.combat]].
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* ''StarWarsTheOldRepublic'', meanwhile, features ''{{Starfox}}''-style rail shooter space combat.
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** In ''Super Spy Hunter'', the fourth stage is an autoscrolling aerial highway where you freefall several times, and the fifth stage is a boat sequence for the first half, and a jet plane ShootEmUp for the second half.
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** [[http://www.gametrailers.com/video/exclusive-space-halo-reach/701420 The new space combat sequence]] in the upcoming Halo: Reach.
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*** [[YourMileageMayVary YMMV.]] I had never played either game before and didn't have too much trouble with it, and beat the scores well before the final boss.

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** Wrath of The Lich King added a new vehicle mechanic and a lot of opportunities to use it. Most of them include you mounting on something that accounts to giant death machine and laying waste to hordes of enemies. These are undoubtfully awesome. Most of the rest have you take on something that's even stronger. These are fun if you like the change and are [[ScrappyLevel hated]] by the ones who find it hard (even if it really isn't).

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** Wrath of The Lich King added a new vehicle mechanic and a lot of opportunities to use it. Most of them include you mounting on something that accounts amounts to a giant death machine and laying waste to hordes of enemies. These are undoubtfully awesome. Most of the rest have you take on something that's even stronger. [[YourMileageMayVary These are fun fun]] if you like the change and are [[ScrappyLevel hated]] by the ones who find it hard (even if it really isn't).isn't).
** A game that changes from 2d movement into 3d, at a boss fight that depends on precise positioning with no way to tell how far away, up or down you were, but retaining the poor camera controls. [[ScrappyLevel The Oculus]] is so bad they had to add a bribe (A [[BraggingRightsReward new mount]]) to it to get people to stop abandoning groups as soon as it came up. This was intended as practice for an even ''worse'' raid dungeon with the same mechanic. The bugs that still run rampant, almost a year after release, such as things aggroing to you from far outside their normal range, that can only be fought on dragonback, but since you're in combat you can't mount to fight it, don't help either.

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Line breaks are not necessary.


* ''[[SuperMarioBros Super Mario Land]]'', while mostly a standard Mario game, includes a few side-scrolling shooter
levels, including the final level and boss.

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* ''[[SuperMarioBros Super Mario Land]]'', while mostly a standard Mario game, includes a few side-scrolling shooter
shooter levels, including the final level and boss.
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* At one point in ''ShadowHearts: Covenant'', most of the team is captured by the villains -- the only one that escapes? Blanca, your BigBadassWolf. This triggers a StealthBasedMission.
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That's not really a gameplay change; they took your stuff, but the rules of the game are still the same. This is closer to a Bag of Spilling.


*''Doom 3'' Does this when you defeat the two Hell Knights outside the teleportation gate [[spoiler: that Dr. Betruger activates]]. You get sent into hell and suddenly find that your flashlight which has been used the entire game is missing along with your entire arsenal. Shortly you will regain your weapons, but a short while later when you [[spoiler: defeat the Guardian and obtain the soul cube which is not charged and unusable and then]] make back to Mars, your inventory will be empty again bullets and all minus one useless item, you even have to locate your flashlight again. Not only does this reset everything for you, but that means all the bullets you saved prior to this instance are gone.
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*** It makes up for these events by putting the single greatest boss fight ever at the end of them.
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** ''Devil May Cry 4'' had not one, but two instances of an incredibly frustrating dice game.

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** ''Devil May Cry 4'' had not one, but two instances of an incredibly frustrating dice game. Dante just says fuck that and ''cuts the die in half'' [[CrowningMomentOfFunny rather than bother doing it]].

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