Follow TV Tropes

Following

History Main / TunnelNetwork

Go To

OR

Is there an issue? Send a MessageReason:


* In ''Discworld/{{Thud}}'', the dwarfs have created a tunnel network under Ankh-Morpork, partly so they can look for the McGuffin without anyone noticing, and partly because it wouldn't occur to them ''not'' to dig underground to where they want to go. By the end of the book, the network has been seized by the Patrician, who seems to have plans for it, possibly involving propelled carriages of some kind. (It's mentioned that the basic dwarfish mine sign, indicating a mine entrance, is [[TheTube a circle with a horizontal line through it]].)

to:

* In ''Discworld/{{Thud}}'', the dwarfs have created a tunnel network under Ankh-Morpork, partly so they can look for the McGuffin without anyone noticing, and partly because it wouldn't occur to them ''not'' to dig underground to where they want to go. By the end of the book, the network has been seized by the Patrician, who seems to have plans for it, possibly involving propelled carriages of some kind. (It's mentioned that the basic dwarfish mine sign, indicating a mine entrance, is [[TheTube [[UsefulNotes/TheLondonU nderground a circle with a horizontal line through it]].)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''[[Literature/TheFamousFive Five Go To Smugglers' Top]]'', the houses in the eponymous village are linked by old smugglers' tunnels.
Is there an issue? Send a MessageReason:
None


* Dresden Files depicts a semi-fictional Chicago "Undertown".
* [[Creator/IsaacAsimov Isaac Asimov's]] ''Literature/TheCavesOfSteel'' features a very extensive road network underneath New York. It's restricted to police and emergency vehicles and is used by these to rapidly travel through the city. It's also considered fairly spooky even by the agoraphobic New Yorkers. Am in-universe ghost story has a criminal fleeing from the police into the labyrinthine tunnels to escape capture. He does... and then finds himself completely lost and unable to find somebody, anybody, to help him out. The story goes that his ghost haunts the tunnels still trying to find safety.

to:

* Dresden Files ''Literature/TheDresdenFiles'' depicts a semi-fictional Chicago "Undertown".
* [[Creator/IsaacAsimov Isaac Asimov's]] ''Literature/TheCavesOfSteel'' features a very extensive road network underneath New York. It's restricted to police and emergency vehicles and is used by these to rapidly travel through the city. It's also considered fairly spooky even by the agoraphobic New Yorkers. Am An in-universe ghost story has a criminal fleeing from the police into the labyrinthine tunnels to escape capture. He does... and then finds himself completely lost and unable to find somebody, anybody, to help him out. The story goes that his ghost haunts the tunnels still trying to find safety.
Is there an issue? Send a MessageReason:
None


* [[Creator/IsaacAsimov Isaac Asimov's]] Literature/TheCavesOfSteel features a very extensive road network underneath New York. It's restricted to police and emergency vehicles and is used by these to rapidly travel through the city. It's also considered fairly spooky even by the agoraphobic New Yorkers.

to:

* [[Creator/IsaacAsimov Isaac Asimov's]] Literature/TheCavesOfSteel ''Literature/TheCavesOfSteel'' features a very extensive road network underneath New York. It's restricted to police and emergency vehicles and is used by these to rapidly travel through the city. It's also considered fairly spooky even by the agoraphobic New Yorkers. Am in-universe ghost story has a criminal fleeing from the police into the labyrinthine tunnels to escape capture. He does... and then finds himself completely lost and unable to find somebody, anybody, to help him out. The story goes that his ghost haunts the tunnels still trying to find safety.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''{{VideoGame/Foxhole}}'', players can build tunnel networks and while the tunnels don't allow soldiers to warp across the battlefield, they do permit defensive structures to operate while unmanned.

Added: 3116

Changed: 1550

Removed: 2293

Is there an issue? Send a MessageReason:
None


[[folder:Tabletop RPGs]]

to:

[[folder:Tabletop RPGs]]Games]]
* ''TabletopGame/CallOfCthulhu''. Several adventures with ghouls and chthonians give them underground tunnel networks. The ghouls' tunnels often connect to graveyards.
* In ''TabletopGame/DungeonsAndDragons'', the Drow can move along underground passageways and emerge at various points on the surface.



* ''TabletopGame/DungeonsAndDragons''. The Drow can move along underground passageways and emerge at various points on the surface.
* ''TabletopGame/CallOfCthulhu''. Several adventures with ghouls and chthonians give them underground tunnel networks. The ghouls' tunnels often connect to graveyards.
* The Skaven (rat-men) of ''TableTopGame/{{Warhammer}}'' have an extremely advanced network of tunnels often extending under cities and even under the ocean. Their main rivals are the dwarves, no slouches themselves when it comes to digging.
** In ''{{TabletopGame/Warhammer 40000}}'', [[RobotWar Necrons]] tomb-worlds have catacombs you could lose a cathedral in, housing thousands upon thousands of dormant Necron warriors. Regularly an Adeptus Mechanicus expedition drops in on one, {{squee}}s out at the [[AveMachina Machine God's]] gift, [[WhatAnIdiot and are promptly slaughtered when they start prodding around]]. The galaxy now has another Necron world to deal with.

to:

* ''TabletopGame/DungeonsAndDragons''. ''TableTopGame/{{Warhammer}}'':
**
The Drow can move along Dwarfs have the ''Undgrim'', or Underway, underground passageways highways that connected their mountain holds in their empire's heyday that were big enough for steam-powered vehicles to help pull shipments of ores or other goods. But after the earthquakes that came with the Time of Troubles broke the back of their civilization, parts of this network have collapsed or been infested with Goblins, Skaven, or worse creatures. Dwarf miners still know their way around the mountains' tunnels, though, and emerge at various points when fielded as part of an army can use them to appear on the surface.
* ''TabletopGame/CallOfCthulhu''. Several adventures
enemy's flank or rear.
** The [[RatMen Skaven]] have a veritable Under-Empire that's even more expansive than the Dwarf Underway, spanning the Old World
with ghouls and chthonians give them underground tunnel networks. The ghouls' tunnels often connect to graveyards.
* The Skaven (rat-men) of ''TableTopGame/{{Warhammer}}'' have an extremely advanced network of tunnels often extending under cities
leading as far as distant Araby and even under the ocean. Their main rivals are the dwarves, no slouches themselves when it comes to digging.
**
Cathay.
*
In ''{{TabletopGame/Warhammer 40000}}'', [[RobotWar Necrons]] Necron]] tomb-worlds have catacombs you could lose a cathedral in, housing thousands upon thousands of dormant Necron warriors. Regularly an Adeptus Mechanicus expedition drops in on one, {{squee}}s out at the [[AveMachina Machine God's]] gift, [[WhatAnIdiot and are promptly slaughtered when they start prodding around]]. The galaxy now has another Necron world to deal with.



* The Zerg in ''VideoGame/StarCraft'' have Nydus Canals.
* The GLA of ''VideoGame/CommandAndConquerGenerals'' have, well [[ExactlyWhatItSaysOnTheTin (hey, guess what?)]], [[http://cnc.wikia.com/wiki/Tunnel_Network Tunnel Networks]]. Each of their buildings also comes with a [[http://cnc.wikia.com/wiki/GLA_Hole underground bunker]]. If the building is destroyed but the bunker left alone a worker will emerge and rebuild the building.
* ''VideoGame/DawnOfWar'''s Imperial Guard buildings have this capacity, as well as certain catacombs in the Necron stronghold mission. While transport is instantaneous, there's a cooldown before a unit can be moved to another location regardless of the distance.
* Elaborate tunnel networks are typically created by many players of ''VideoGame/MineCraft''.
* In ''VideoGame/TheBattleForMiddleEarth 2'', both the Dwarven faction and the Goblin faction had resource-mining structures that doubled as entrances to their respective Tunnel Networks.
* Since fortresses in ''VideoGame/DwarfFortress'' tend to be mainly underground anyway, they usually incorporate some degree of this. Dwarven and goblin civilisations also create large tunnels linking settlements created during worldgen, and beneath those there are three levels of naturally-formed cavern system that blur the line somewhat between this trope and BeneathTheEarth.



* ''VideoGame/{{Fallout 3}}'' has a large number of Washington D.C's subway stations work as a limited Tunnel Network; given that much of the subway system and the buildings have collapsed, simply crossing the road is a complicated task..
** The Taft Tunnels appears to be purpose-built to be these, leading out from the Pentagon.
* ''VideoGame/DragonAgeOrigins'' has the Deep Roads, formerly a highway system for the dwarven kingdoms but now almost entirely held by the darkspawn.
* Tunnels under Rome serve as fast travel systems in ''Assassin's Creed: Brotherhood''.



* In ''VideoGame/{{Vietcong}}'', [[PlayerCharacter Hawkins]] infiltrates some of these.
* The [[AbsurdlySpaciousSewer Sewers]] in ''VideoGame/FalloutNewVegas''. [[AluminumChristmasTrees The real Las Vegas]] also has a drain tunnel labyrinth [[http://www.dailymail.co.uk/news/article-1326187/Las-Vegas-tunnel-people-How-1-000-people-live-shimmering-strip.html inhabited by 1,000 people]].
* The sewers of New York in ''VideoGame/FreedomFighters'' are utilized by the American Resistance to move about underneath the eyes of the occupying Soviets. In game, manhole covers mark points where you can quicksave and/or return to base if you find you don't have the right tools for the job at the moment. The subway tunnels are used similarly later on in the game.

to:

* Tunnels under Rome serve as fast travel systems in ''VideoGame/AssassinsCreedBrotherhood''.
* In ''VideoGame/{{Vietcong}}'', [[PlayerCharacter Hawkins]] infiltrates some of these.
* The [[AbsurdlySpaciousSewer Sewers]] in ''VideoGame/FalloutNewVegas''. [[AluminumChristmasTrees The real Las Vegas]] also has a drain tunnel labyrinth [[http://www.dailymail.co.uk/news/article-1326187/Las-Vegas-tunnel-people-How-1-000-people-live-shimmering-strip.html inhabited by 1,000 people]].
* The sewers of New York in ''VideoGame/FreedomFighters'' are utilized by
''VideoGame/TheBattleForMiddleEarth 2'', both the American Resistance to move about underneath Dwarven faction and the eyes of the occupying Soviets. In game, manhole covers mark points where you can quicksave and/or return Goblin faction had resource-mining structures that doubled as entrances to base if you find you don't have the right tools for the job at the moment. The subway tunnels are used similarly later on in the game.their respective Tunnel Networks.


Added DiffLines:

* The GLA of ''VideoGame/CommandAndConquerGenerals'' have, well [[ExactlyWhatItSaysOnTheTin (hey, guess what?)]], [[http://cnc.wikia.com/wiki/Tunnel_Network Tunnel Networks]], which serve as both base defense and a way of instantly transporting ground units. One of their general abilities lets them have a tunnel exit burrow up anywhere on the map, potentially in the middle of an enemy base. And finally, all GLA buildings leave behind a [[http://cnc.wikia.com/wiki/GLA_Hole underground bunker]] when destroyed, which if left alone will eventually rebuild the structure free of cost.
* ''VideoGame/DawnOfWar'''s Imperial Guard buildings have this capacity, as well as certain catacombs in the Necron stronghold mission. While transport is instantaneous, there's a cooldown before a unit can be moved to another location regardless of the distance.
* ''VideoGame/DragonAgeOrigins'' has the Deep Roads, formerly a highway system for the dwarven kingdoms but now almost entirely held by the darkspawn.
* Since fortresses in ''VideoGame/DwarfFortress'' tend to be mainly underground anyway, they usually incorporate some degree of this. Dwarven and goblin civilisations also create large tunnels linking settlements created during worldgen, and beneath those there are three levels of naturally-formed cavern system that blur the line somewhat between this trope and BeneathTheEarth.
* In ''VideoGame/Fallout3'', Washington D.C. is such a ruin that the best way to get around is by going through its subway stations - which isn't to say that the going is easy, considering the raiders, mutants and ghouls that haunt the partially-collapsed passages. The Taft Tunnels appear to be purpose-built to be these, leading out from the Pentagon.
* The [[AbsurdlySpaciousSewer sewers]] in ''VideoGame/FalloutNewVegas''. [[AluminumChristmasTrees The real Las Vegas]] also has a drain tunnel labyrinth [[http://www.dailymail.co.uk/news/article-1326187/Las-Vegas-tunnel-people-How-1-000-people-live-shimmering-strip.html inhabited by 1,000 people]].
* The sewers of New York in ''VideoGame/FreedomFighters'' are utilized by the American Resistance to move about underneath the eyes of the occupying Soviets. In game, manhole covers mark points where you can quicksave and/or return to base if you find you don't have the right tools for the job at the moment. The subway tunnels are used similarly later on in the game.
* Inevitable in ''VideoGame/{{Minecraft}}'', what with the mining and all. Tunnels are also a handy way to get around at night without having to deal with the zombies and other monsters that spawn on the surface, assuming you remembered to put torches down, of course.
* The Zerg in ''VideoGame/StarCraft'' have Nydus Canals.
* In ''VideoGame/{{Vietcong}}'', [[PlayerCharacter Hawkins]] infiltrates some of these.
Is there an issue? Send a MessageReason:
None


For its high tech equivalent, see PortalNetwork. Occasionally related to AbsurdlySpaciousSewer. A SecretUndergroundPassage sometimes leads to this, but is technically a different trope. This refers specifically to a massive underground network of tunnels, not a single tunnel used for a singular purpose.

to:

For its high tech equivalent, see PortalNetwork. Occasionally related to AbsurdlySpaciousSewer.AbsurdlySpaciousSewer and PipeMaze. A SecretUndergroundPassage sometimes leads to this, but is technically a different trope. This refers specifically to a massive underground network of tunnels, not a single tunnel used for a singular purpose.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Large hospitals or museums, like academic institutions, tend to have a TunnelNetwork for storage, physical plant, and secure transfer of material and personnel between buildings.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Some Ice Age-era tunnels in South America, large enough for humans to walk upright within, are now believed to have been excavated by giant ground sloths. Generations of these immense mammals are thought to have occupied the largest, extending their burrows over the years or adding new side-branches, and leaving their distinctive claw-marks on the walls and ceilings.
Is there an issue? Send a MessageReason:
None


* The Geonosians in ''StarWars Clone Wars''.
* The Groundhog in ''CaddyShack'' has something like this.

to:

* The Geonosians in ''StarWars Clone Wars''.
''WesternAnimation/StarWarsTheCloneWars''.
* The Groundhog in ''CaddyShack'' ''Film/CaddyShack'' has something like this.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DawnOfWar'''s Imperial Guard buildings have this capacity, as well as certain catacombs in the Necron stronghold mission.

to:

* ''VideoGame/DawnOfWar'''s Imperial Guard buildings have this capacity, as well as certain catacombs in the Necron stronghold mission. While transport is instantaneous, there's a cooldown before a unit can be moved to another location regardless of the distance.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**To wit, Magic Kingdom's ground level is considered the second story. The first story is long corridors and filled land.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* On ''WesternAnimation/{{Archer}}'', Tunt Manor is the center of one of these that spans much of Manhattan. Apparently one of Cheryl's deranged ancestors thought that the UndergroundRailroad was literal, rather than figurative, and wanted to catch escaped slaves to sell back to their owners. Just to prove how out of touch with reality he was, he had them built in ''1890''!
Is there an issue? Send a MessageReason:
Added namespaces.


* The Zerg in ''StarCraft'' have Nydus Canals.

to:

* The Zerg in ''StarCraft'' ''VideoGame/StarCraft'' have Nydus Canals.



* ''AdvancedStrategicCommand'' allows to pool resources in buildings via either pipelines constructed by [[WorkerUnit bulldozers]] or inconvenient direct contact of buildings. Not only this saves bothering with transport, but producing some units require more materials than the factory or dock can hold. Buried pipelines are more expensive than open ones, but preferrable: they doesn't hinder unit movement and to break one the enemy must bring a [[WorkerUnit construction unit]] to it instead of simply bombing. Construction ships can build underwater pipelines to connect islands.

to:

* ''AdvancedStrategicCommand'' ''VideoGame/AdvancedStrategicCommand'' allows to pool resources in buildings via either pipelines constructed by [[WorkerUnit bulldozers]] or inconvenient direct contact of buildings. Not only this saves bothering with transport, but producing some units require more materials than the factory or dock can hold. Buried pipelines are more expensive than open ones, but preferrable: they doesn't hinder unit movement and to break one the enemy must bring a [[WorkerUnit construction unit]] to it instead of simply bombing. Construction ships can build underwater pipelines to connect islands.
Is there an issue? Send a MessageReason:
None


* The TV ''Series/BeautyAndTheBeast'' had an extensive underground network in association with the NY subway system, with a whole Secret Society down there.

to:

* The TV ''Series/BeautyAndTheBeast'' ''Series/{{Beauty and the Beast|1987}}'' had an extensive underground network in association with the NY subway system, with a whole Secret Society down there.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''[[Videogame/BattleZone1998 Battlezone II: Combat Commander]]'', the ISDF's Cerberus Base on Pluto has a network of tunnels large enough for their {{Hover Tank}}s to fit four abreast through. The tunnels are largely used for storage, with recessed cargo rooms and surface access into to warehouses. Similar tunnels are used in several of the deathmatch maps, where they can contain alternate weapons or health and ammo pickups.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* On ''Series/{{The 100}}'', the Reapers live in and travel through various abandoned tunnels left from [[TheBeforetimes before the apocalypse.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Taft Tunnels appears to be purpose-built to be these, leading out from the Pentagon.
Is there an issue? Send a MessageReason:
None


* ''{{Boneshaker}}''. Seattle has a network of sealed tunnels because above-ground is infested by zombies and the DeadlyGas that creates them.

to:

* ''{{Boneshaker}}''.''Literature/{{Boneshaker}}''. Seattle has a network of sealed tunnels because above-ground is infested by zombies and the DeadlyGas that creates them.
Is there an issue? Send a MessageReason:
Namespaces


* ''{{Traveller}}'' Classic Double Adventure ''Death Station''. The drugged humans on a space station have cut through the deck and cut holes in the fuel tanks to create underdeck passages throughout the ship.

to:

* ''{{Traveller}}'' ''TabletopGame/{{Traveller}}'' Classic Double Adventure ''Death Station''. The drugged humans on a space station have cut through the deck and cut holes in the fuel tanks to create underdeck passages throughout the ship.



* The GLA of ''VideoGame/CommandAndConquer: [[CommandAndConquerGenerals Generals]]'' have, well [[ExactlyWhatItSaysOnTheTin (hey, guess what?)]], [[http://cnc.wikia.com/wiki/Tunnel_Network Tunnel Networks]]. Each of their buildings also comes with a [[http://cnc.wikia.com/wiki/GLA_Hole underground bunker]]. If the building is destroyed but the bunker left alone a worker will emerge and rebuild the building.

to:

* The GLA of ''VideoGame/CommandAndConquer: [[CommandAndConquerGenerals Generals]]'' ''VideoGame/CommandAndConquerGenerals'' have, well [[ExactlyWhatItSaysOnTheTin (hey, guess what?)]], [[http://cnc.wikia.com/wiki/Tunnel_Network Tunnel Networks]]. Each of their buildings also comes with a [[http://cnc.wikia.com/wiki/GLA_Hole underground bunker]]. If the building is destroyed but the bunker left alone a worker will emerge and rebuild the building.



* Elaborate tunnel networks are typically created by many players of ''MineCraft''.
* In the ''The Lord of the Rings: The Battle For Middle-Earth 2'' game, both the Dwarven faction and the Goblin faction had resource-mining structures that doubled as entrances to their respective Tunnel Networks.

to:

* Elaborate tunnel networks are typically created by many players of ''MineCraft''.
''VideoGame/MineCraft''.
* In the ''The Lord of the Rings: The Battle For Middle-Earth 2'' game, ''VideoGame/TheBattleForMiddleEarth 2'', both the Dwarven faction and the Goblin faction had resource-mining structures that doubled as entrances to their respective Tunnel Networks.



* The eponymous institution in TalesOfGnosisCollege has an extensive network of steam tunnels running underneath its campus, which it happens to share with an adjacent Catholic women's college. Eventually some enterprising students put them to the obvious use.

to:

* The eponymous institution in TalesOfGnosisCollege ''Webcomic/TalesOfGnosisCollege'' has an extensive network of steam tunnels running underneath its campus, which it happens to share with an adjacent Catholic women's college. Eventually some enterprising students put them to the obvious use.
Is there an issue? Send a MessageReason:
None


* The Skaven (rat-men) of {{Warhammer}} have an extremely advanced network of tunnels often extending under cities and even under the ocean. Their main rivals are the dwarves, no slouches themselves when it comes to digging.
** In Warhammer40K, [[RobotWar Necrons]] tomb-worlds have catacombs you could lose a cathedral in, housing thousands upon thousands of dormant Necron warriors. Regularly an Adeptus Mechanicus expedition drops in on one, {{squee}}s out at the [[AveMachina Machine God's]] gift, [[WhatAnIdiot and are promptly slaughtered when they start prodding around]]. The galaxy now has another Necron world to deal with.

to:

* The Skaven (rat-men) of {{Warhammer}} ''TableTopGame/{{Warhammer}}'' have an extremely advanced network of tunnels often extending under cities and even under the ocean. Their main rivals are the dwarves, no slouches themselves when it comes to digging.
** In Warhammer40K, ''{{TabletopGame/Warhammer 40000}}'', [[RobotWar Necrons]] tomb-worlds have catacombs you could lose a cathedral in, housing thousands upon thousands of dormant Necron warriors. Regularly an Adeptus Mechanicus expedition drops in on one, {{squee}}s out at the [[AveMachina Machine God's]] gift, [[WhatAnIdiot and are promptly slaughtered when they start prodding around]]. The galaxy now has another Necron world to deal with.
Is there an issue? Send a MessageReason:
None


* On ''HogansHeroes'' they had a network of tunnels under the camp, and leading out of camp.

to:

* On ''HogansHeroes'' ''Series/HogansHeroes'' they had a network of tunnels under the camp, and leading out of camp.
Is there an issue? Send a MessageReason:
None


* In ''{{Pyrates}}'', there's a large network of tunnels and caves underneath New York City, used both by homeless people simply to survive, and by smugglers and thieves.

to:

* In ''{{Pyrates}}'', ''Literature/{{Pyrates}}'', there's a large network of tunnels and caves underneath New York City, used both by homeless people simply to survive, and by smugglers and thieves.
Is there an issue? Send a MessageReason:
None


* ''DawnOfWar's'' Imperial Guard buildings have this capacity, as well as certain catacombs in the Necron stronghold mission.

to:

* ''DawnOfWar's'' ''VideoGame/DawnOfWar'''s Imperial Guard buildings have this capacity, as well as certain catacombs in the Necron stronghold mission.
Is there an issue? Send a MessageReason:
None


* [[DisneyThemeParks Walt Disney World]] has such a network to hide certain aspects of park operations from the customers (trash collection being primary).

to:

* [[DisneyThemeParks [[Ride/DisneyThemeParks Walt Disney World]] has such a network to hide certain aspects of park operations from the customers (trash collection being primary).
Is there an issue? Send a MessageReason:
None


* Laval University in Quebec has all of its buildings linked by tunnels, so people can avoid being outdoors during the winter. Wright State University in Ohio has a similar system, with only two or three buildings left out of the loop.

to:

* Laval University in Quebec has all of its buildings linked by tunnels, so people can avoid being outdoors during the winter. Wright State University in Ohio has a similar system, with only two or three buildings left out of the loop. So does the Minneapolis campus of the University of Minnesota. (Many of these are steam and maintenance tunnels that officially are not for public access, but generations of students have learned about them.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The sewers of New York in ''VideoGame/FreedomFighters'' are utilized by the American Resistance to move about underneath the eyes of the occupying Soviets. In game, manhole covers mark points where you can quicksave and/or return to base if you find you don't have the right tools for the job at the moment. The subway tunnels are used similarly later on in the game.
Is there an issue? Send a MessageReason:
None


* In ''Literature/GoodOmens'', there's a sequence where various New Age beliefs start coming true, of which one is the conspiracy theory that the Secret Masters of the World live in a cave beneath Tibet and travel around through an extensive tunnel system. This results in things like gardening programs offering tips on what to do if a nosy Tibetan monk pops up in the middle of your flower bed.

to:

* In ''Literature/GoodOmens'', there's a sequence where various New Age beliefs start coming true, one of which one is the conspiracy theory that the Secret Masters of the World live in a cave beneath Tibet and travel around the world through an extensive tunnel system. This results in things like gardening programs offering tips on what to do if a nosy Tibetan monk pops up in the middle of your flower bed.
Is there an issue? Send a MessageReason:
None


* WaltDisneyWorld has such a network to hide certain aspects of park operations from the customers (trash collection being primary).

to:

* WaltDisneyWorld [[DisneyThemeParks Walt Disney World]] has such a network to hide certain aspects of park operations from the customers (trash collection being primary).
Is there an issue? Send a MessageReason:
Namespacing Torchwood


* The Silence have a whole network spanning the entire surface of the Earth in {{Doctor Who}}, allowing them to control the human race without them knowing.
* The {{Torchwood}} 3 team were based in one that included a disused secret underground railway connecting them (Cardiff) to London and Scotland.

to:

* The Silence have a whole network spanning the entire surface of the Earth in {{Doctor Who}}, ''Series/DoctorWho'', allowing them to control the human race without them humanity knowing.
* The {{Torchwood}} 3 Series/{{Torchwood}} Three team were based in one that included a disused secret underground railway connecting them (Cardiff) to London and Scotland.

Top