Follow TV Tropes

Following

History Main / TrendKiller

Go To

OR

Is there an issue? Send a MessageReason:
None


* The theatrical short cartoon was killed by ''[[https://en.wikipedia.org/wiki/United_States_v._Paramount_Pictures,_Inc. United States v. Paramount Pictures, Inc.]]'', a Supreme Court case which forced major studios to get rid of their proprietary theater chains on the grounds that they were monopolistic. While cartoons were popular, they were unprofitable because of their short length; the only reason short subjects could be produced was the fact that distribution costs were extremely small for major studios, which imposed their product on theater owners.

to:

* The theatrical short cartoon was killed by ''[[https://en.wikipedia.org/wiki/United_States_v._Paramount_Pictures,_Inc. United ''United States v. Paramount Pictures, Inc.]]'', '', a Supreme Court case which forced major studios to get rid of their proprietary theater chains on the grounds that they were monopolistic. While cartoons were popular, they were unprofitable because of their short length; the only reason short subjects could be produced was the fact that distribution costs were extremely small for major studios, which imposed their product on theater owners.
Is there an issue? Send a MessageReason:
None


* The theatrical short cartoon was killed by the "Paramount case", which forced major studios to get rid of their theater chains. While cartoons were popular, they were unprofitable because of their short length (the only reason short subjects could be produced was the fact distribution costs were extremely small for major studios, which imposed their product on theater owners).

to:

* The theatrical short cartoon was killed by the "Paramount case", ''[[https://en.wikipedia.org/wiki/United_States_v._Paramount_Pictures,_Inc. United States v. Paramount Pictures, Inc.]]'', a Supreme Court case which forced major studios to get rid of their proprietary theater chains. chains on the grounds that they were monopolistic. While cartoons were popular, they were unprofitable because of their short length (the length; the only reason short subjects could be produced was the fact that distribution costs were extremely small for major studios, which imposed their product on theater owners).owners.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Apple's [=iPod=] did to the CD what the Walkman did to the 8-track and portable CD players did to the cassette. With its intuitive design and ability to hold entire libraries of music at one's fingertips, it convinced music fans that they didn't even need physical music anymore. The [=iTunes=] music store also served as TheMoralSubstitute for file sharing by providing a convenient way to buy digital music.
* Spotify in turn popularized music streaming at the expense of digital music sales., convincing music fans that they didn't even need to ''own'' their favorite albums anymore. The Vinyl Revival complemented the rise of streaming for people who missed building their own music collections. Spotify's volume normalization might have also killed the LoudnessWar by eliminating any purported advantage that producers may have by overly compressing songs.
Is there an issue? Send a MessageReason:
None


* The debut of the Sony Walkman in 1979 quickly killed off the 8-track tape as the premier portable music format. Compact cassettes had already been making a steady climb as a viable alternative to both vinyl records and 8-tracks thanks to advancing hi-fi technology surrounding them and cassettes being able to more closely follow the tracklists of their vinyl counterparts (compared to 8-tracks, which often had to edit albums to fit the restrictions of the four-program tapes), but the Walkman rapidly solidified the ousting of 8-tracks by introducing an even higher degree of portability, making it possible to listen to music anywhere at any time (whereas 8-tracks could only be played at home and in car stereos).

to:

* The debut of the Sony Walkman in 1979 quickly killed off the 8-track tape as the premier portable music format. Compact cassettes had already been making a steady climb as a viable alternative to both vinyl records and 8-tracks thanks to advancing hi-fi technology surrounding them and cassettes being able to more closely follow the tracklists of their vinyl counterparts (compared to 8-tracks, which often had to edit albums to fit the restrictions of the four-program tapes), but the Walkman rapidly solidified the ousting of 8-tracks by introducing an even higher degree of portability, making it possible to listen to music anywhere at any time (whereas 8-tracks could only be played at home and in car stereos). Within a few years of the Walkman's introduction, prerecorded cassettes were outselling even vinyl records.
Is there an issue? Send a MessageReason:
None


* Similar to how the cassette killed 8-tracks, the cassette was itself done in by a combined death blow of portable CD players with anti-skip and affordable recordable CD formats in the second half of TheNineties. While portable CD players existed before, they would skip when even slightly jostled, making them impractical in actual mobile use. Music fans would either have to make a cassette copy or purchase a prerecorded cassette if it was one of the increasingly common longer albums to listen to music outside the home. Anti-skip made it possible to actually listen to [=CDs=] on the go at the expense of battery life. This killed off the cassette Walkman. CD players also became standard equipment in new cars around the same time, and cassette/cigarette lighter adapters made it easy to retrofit existing car stereo systems with portable players. The advent of recordable [=CDs=] also eliminated another niche for the cassette, and later UsefulNotes/{{MP3}} players would do away with physical media altogether. Cassettes quickly disappeared from developed markets, though they would have a revival similar to that of vinyl records in the 21st century.

to:

* Similar to how the cassette killed 8-tracks, the cassette was itself done in by a combined death blow of portable CD players with anti-skip and affordable recordable CD formats in the second half of TheNineties. While portable CD players existed before, they were expensive and would skip when even slightly jostled, making them impractical in actual mobile use. Music fans would either have to make a cassette copy or purchase a prerecorded cassette if it was one of the increasingly common longer albums to listen to music outside the home. Anti-skip made it possible to actually listen to [=CDs=] on the go at the expense of battery life.life as portable CD player prices came down. This killed off the cassette Walkman. CD players also became standard equipment in new cars around the same time, and cassette/cigarette lighter adapters made it easy to retrofit existing car stereo systems with portable players. The advent of recordable [=CDs=] also eliminated another niche for the cassette, and later UsefulNotes/{{MP3}} players would do away with physical media altogether. Cassettes quickly disappeared from developed markets, though they would have a revival similar to that of vinyl records in the 21st century.
Is there an issue? Send a MessageReason:
None


Every era is defined by trends. They tend to vary in period of popularity and quality, but they don't last forever. Sometimes, it may be because of changes in society or [[TechnologyMarchesOn technology marching on]], causing it to become a DiscreditedTrope. There may also be times when any works making use of a particular trend bomb on a regular basis, leading to creators abandoning said trend.

to:

Every era is defined by trends. They tend to vary in period of popularity and quality, but they don't last forever. Sometimes, it may be because of [[SocietyMarchesOn changes in society society]] or [[TechnologyMarchesOn technology marching on]], causing it to become a DiscreditedTrope. There may also be times when any works making use of a particular trend bomb on a regular basis, leading to creators abandoning said trend.
Is there an issue? Send a MessageReason:
Retracting Edit


Contrast WereStillRelevantDammit, where creators try to implement (often outdated) trends in their works as an attempt to stay hip with the current audience. Compare TheRedStapler for when a work of fiction inspires a trend in real life, and BabyNameTrendKiller for when a work makes a name fall out of favour.

to:

Contrast WereStillRelevantDammit, TotallyRadical, where creators try to implement (often outdated) trends in their works as an attempt to stay hip with the current audience. Compare TheRedStapler for when a work of fiction inspires a trend in real life, and BabyNameTrendKiller for when a work makes a name fall out of favour.
Is there an issue? Send a MessageReason:
More fitting trope


Contrast TotallyRadical, where creators try to implement (often outdated) trends in their works as an attempt to stay hip with the current audience. Compare TheRedStapler for when a work of fiction inspires a trend in real life, and BabyNameTrendKiller for when a work makes a name fall out of favour.

to:

Contrast TotallyRadical, WereStillRelevantDammit, where creators try to implement (often outdated) trends in their works as an attempt to stay hip with the current audience. Compare TheRedStapler for when a work of fiction inspires a trend in real life, and BabyNameTrendKiller for when a work makes a name fall out of favour.
Is there an issue? Send a MessageReason:
None


* 1986 saw the release of both ''WesternAnimation/RamboTheForceOfFreedom'' (based on 1982's ''Film/RamboFirstBlood'' and 1985's ''Film/RamboFirstBloodPartII'') and ''WesternAnimation/TheRealGhostbusters'' (based on ''Film/Ghostbusters1984'') along with accompanying toylines. While Rambo was in essence a ripoff of ''WesternAnimation/GIJoeARealAmericanHero'', it was still a modest success. Combined with the runaway success of ''The Real Ghostbusters'', this led to a number of children's cartoons and toylines based on non-child-friendly properties. 1989 saw the release of ''WesternAnimation/{{Robocop}}'' (based on 1987's ''Film/{{Robocop}}'') and ''WesternAnimation/PoliceAcademy'' (based on 1987's LighterAndSofter ''Film/PoliceAcademy4CitizensOnPatrol'' rather than the R-rated original). 1991 saw the release of ''WesternAnimation/ToxicCrusaders'' (based on 1984's ''Film/TheToxicAvenger'', most assuredly not suitable for kids). 1991/1992 also saw kid-friendly toylines released for ''Film/Terminator2JudgmentDay'' and ''Film/{{Aliens}}'' despite both properties most assuredly not being kid-friendly (though a cartoon was planned for ''Aliens'', the deal fell through and the toys simply released in the toyline without an accompanying cartoon). ''The Real Ghostbusters'' puttered along until 1991 (where a combination of ExecutiveMeddling and resulting LighterAndSofter tone eventually killed it), putting an end to the trend of marketing R-rated properties to children.

to:

* 1986 saw the release of both ''WesternAnimation/RamboTheForceOfFreedom'' (based on 1982's ''Film/RamboFirstBlood'' and 1985's ''Film/RamboFirstBloodPartII'') and ''WesternAnimation/TheRealGhostbusters'' (based on ''Film/Ghostbusters1984'') along with accompanying toylines. While Rambo was in essence a ripoff of ''WesternAnimation/GIJoeARealAmericanHero'', it was still a modest success. Combined with the runaway success of ''The Real Ghostbusters'', this led to a number of children's cartoons and toylines based on non-child-friendly properties. 1989 saw the release of ''WesternAnimation/{{Robocop}}'' (based on 1987's ''Film/{{Robocop}}'') and ''WesternAnimation/PoliceAcademy'' ''WesternAnimation/PoliceAcademyTheAnimatedSeries'' (based on 1987's LighterAndSofter ''Film/PoliceAcademy4CitizensOnPatrol'' rather than the [[Film/PoliceAcademy R-rated original).original]]). 1991 saw the release of ''WesternAnimation/ToxicCrusaders'' (based on 1984's ''Film/TheToxicAvenger'', most assuredly not suitable for kids). 1991/1992 also saw kid-friendly toylines released for ''Film/Terminator2JudgmentDay'' and ''Film/{{Aliens}}'' despite both properties most assuredly not being kid-friendly (though a cartoon was planned for ''Aliens'', the deal fell through and the toys simply released in the toyline without an accompanying cartoon). ''The Real Ghostbusters'' puttered along until 1991 (where a combination of ExecutiveMeddling and resulting LighterAndSofter tone eventually killed it), putting an end to the trend of marketing R-rated properties to children.
Is there an issue? Send a MessageReason:
None


* The relative commercial failure of Music/FleetwoodMac's ''Music/{{Tusk}}'' struck a major blow to the popularity of double albums in popular music that would span the next thirty years. The format had long existed on shaky ground due to its high production costs, but ''Tusk'' underselling compared to the blockbuster sales of ''Music/{{Rumours}}'' made labels and artists alike far more reluctant to release double albums except out of necessity. When the rise of [=CDs=] made longer albums fashionable again, the LP versions would either pare down the material or pack the grooves closer to avoid using more than one disc, and double-CD releases are still rare outside of {{live album}}s and compilations. Double-LP albums would only become popular again with the Vinyl Revival, which made it easier to profit off of a MultiDiscWork on vinyl (which was often necessary due to many albums still featuring CD-centric runtimes).

to:

* The relative commercial failure of Music/FleetwoodMac's ''Music/{{Tusk}}'' struck a major blow to the popularity of double albums in popular music that would span the next thirty years. The format had long existed on shaky ground due to its high production costs, but ''Tusk'' underselling compared to the blockbuster sales of ''Music/{{Rumours}}'' made labels and artists alike far more reluctant to release double albums except out of necessity. When the rise of [=CDs=] made longer albums fashionable again, the LP versions would either pare down the material or pack the grooves closer to avoid using more than one disc, and double-CD releases are still rare outside of {{live album}}s album}}s, compilations, and compilations.reissues of double-LP albums that don't fit on one CD. Double-LP albums would only become popular again with the Vinyl Revival, which made it easier to profit off of a MultiDiscWork on vinyl (which was often necessary due to many albums still featuring CD-centric runtimes).
Is there an issue? Send a MessageReason:
None


* Similar to how the cassette killed 8-tracks, the cassette was itself done in by a combine death blow of portable CD players with anti-skip and affordable recordable CD formats in the second half of TheNineties. While portable CD players existed before, they would skip when even slightly jostled, making them impractical in actual mobile use. Music fans would either have to make a cassette copy or purchase a prerecorded cassette if it was one of the increasingly common longer albums to listen to music outside the home. Anti-skip made it possible to actually listen to [=CDs=] on the go at the expense of battery life. This killed off the cassette Walkman. CD players also became standard equipment in new cars around the same time, and cassette/cigarette lighter adapters made it easy to retrofit existing car stereo systems with portable players. The advent of recordable [=CDs=] also eliminated another niche for the cassette, and later UsefulNotes/{{MP3}} players would do away with physical media altogether. Cassettes quickly disappeared from developed markets, though they would have a revival similar to that of vinyl records in the 21st century.

to:

* Similar to how the cassette killed 8-tracks, the cassette was itself done in by a combine combined death blow of portable CD players with anti-skip and affordable recordable CD formats in the second half of TheNineties. While portable CD players existed before, they would skip when even slightly jostled, making them impractical in actual mobile use. Music fans would either have to make a cassette copy or purchase a prerecorded cassette if it was one of the increasingly common longer albums to listen to music outside the home. Anti-skip made it possible to actually listen to [=CDs=] on the go at the expense of battery life. This killed off the cassette Walkman. CD players also became standard equipment in new cars around the same time, and cassette/cigarette lighter adapters made it easy to retrofit existing car stereo systems with portable players. The advent of recordable [=CDs=] also eliminated another niche for the cassette, and later UsefulNotes/{{MP3}} players would do away with physical media altogether. Cassettes quickly disappeared from developed markets, though they would have a revival similar to that of vinyl records in the 21st century.
Is there an issue? Send a MessageReason:
None


* Similar to how the cassette killed 8-tracks, the cassette was itself done in by a combine death blow of portable CD players with anti-skip and affordable recordable CD formats in the second half of TheNineties. While portable CD players existed before, they would skip when even slightly jostled, making them impractical in actual mobile use. Music fans would either have to make a cassette copy or purchase a prerecorded cassette if it was one of the increasingly common longer albums. Anti-skip made it possible to actually listen to [=CDs=] on the go at the expense of battery life. This killed off the cassette Walkman. CD players also became standard equipment in new cars around the same time, and cassette/cigarette lighter adapters made it easy to retrofit existing car stereo systems with portable players. The advent of recordable [=CDs=] also eliminated another niche for the cassette, and later UsefulNotes/{{MP3}} players would do away with physical media altogether. Cassettes quickly disappeared from developed markets, though they would have a revival similar to that of vinyl records in the 21st century.

to:

* Similar to how the cassette killed 8-tracks, the cassette was itself done in by a combine death blow of portable CD players with anti-skip and affordable recordable CD formats in the second half of TheNineties. While portable CD players existed before, they would skip when even slightly jostled, making them impractical in actual mobile use. Music fans would either have to make a cassette copy or purchase a prerecorded cassette if it was one of the increasingly common longer albums.albums to listen to music outside the home. Anti-skip made it possible to actually listen to [=CDs=] on the go at the expense of battery life. This killed off the cassette Walkman. CD players also became standard equipment in new cars around the same time, and cassette/cigarette lighter adapters made it easy to retrofit existing car stereo systems with portable players. The advent of recordable [=CDs=] also eliminated another niche for the cassette, and later UsefulNotes/{{MP3}} players would do away with physical media altogether. Cassettes quickly disappeared from developed markets, though they would have a revival similar to that of vinyl records in the 21st century.
Is there an issue? Send a MessageReason:
None


* Similar to how the cassette killed 8-tracks, the cassette was itself done in by a combine death blow of portable CD players with anti-skip and affordable recordable CD formats in the second half of TheNineties. While portable CD players existed before, they would skip when even slightly jostled, making them impractical in actual mobile use. Anti-skip made it possible to actually listen to [=CDs=] on the go at the expense of battery life. CD players also became standard equipment in new cars around the same time, and cassette/cigarette lighter adapters made it easy to retrofit existing car stereo systems with portable players. The advent of recordable [=CDs=] also eliminated another niche for the cassette, and later UsefulNotes/{{MP3}} players would do away with physical media altogether. Cassettes quickly disappeared from developed markets, though they would have a revival similar to that of vinyl records in the 21st century.

to:

* Similar to how the cassette killed 8-tracks, the cassette was itself done in by a combine death blow of portable CD players with anti-skip and affordable recordable CD formats in the second half of TheNineties. While portable CD players existed before, they would skip when even slightly jostled, making them impractical in actual mobile use. Music fans would either have to make a cassette copy or purchase a prerecorded cassette if it was one of the increasingly common longer albums. Anti-skip made it possible to actually listen to [=CDs=] on the go at the expense of battery life. This killed off the cassette Walkman. CD players also became standard equipment in new cars around the same time, and cassette/cigarette lighter adapters made it easy to retrofit existing car stereo systems with portable players. The advent of recordable [=CDs=] also eliminated another niche for the cassette, and later UsefulNotes/{{MP3}} players would do away with physical media altogether. Cassettes quickly disappeared from developed markets, though they would have a revival similar to that of vinyl records in the 21st century.
Is there an issue? Send a MessageReason:
None


* Similar to how the cassette killed 8-tracks, the cassette was itself done in by a combine death blow of portable CD players with anti-skip and affordable recordable CD formats in the second half of TheNineties. While portable CD players existed before, they would skip when even slightly jostled, making them impractical in actual mobile use. Anti-skip made it possible to actually listen to [=CDs=] on the go at the expense of battery life. CD players also became standard equipment in new cars around the same time, and cassette adapters made it easy to retrofit existing car stereo systems with portable players. The advent of recordable [=CDs=] also eliminated another niche for the cassette, and later UsefulNotes/{{MP3}} players would do away with physical media altogether. Cassettes quickly disappeared from developed markets, though they would have a revival similar to that of vinyl records in the 21st century.

to:

* Similar to how the cassette killed 8-tracks, the cassette was itself done in by a combine death blow of portable CD players with anti-skip and affordable recordable CD formats in the second half of TheNineties. While portable CD players existed before, they would skip when even slightly jostled, making them impractical in actual mobile use. Anti-skip made it possible to actually listen to [=CDs=] on the go at the expense of battery life. CD players also became standard equipment in new cars around the same time, and cassette cassette/cigarette lighter adapters made it easy to retrofit existing car stereo systems with portable players. The advent of recordable [=CDs=] also eliminated another niche for the cassette, and later UsefulNotes/{{MP3}} players would do away with physical media altogether. Cassettes quickly disappeared from developed markets, though they would have a revival similar to that of vinyl records in the 21st century.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Similar to how the cassette killed 8-tracks, the cassette was itself done in by a combine death blow of portable CD players with anti-skip and affordable recordable CD formats in the second half of TheNineties. While portable CD players existed before, they would skip when even slightly jostled, making them impractical in actual mobile use. Anti-skip made it possible to actually listen to [=CDs=] on the go at the expense of battery life. CD players also became standard equipment in new cars around the same time, and cassette adapters made it easy to retrofit existing car stereo systems with portable players. The advent of recordable [=CDs=] also eliminated another niche for the cassette, and later UsefulNotes/{{MP3}} players would do away with physical media altogether. Cassettes quickly disappeared from developed markets, though they would have a revival similar to that of vinyl records in the 21st century.
Is there an issue? Send a MessageReason:
None


* The fall of animated TV shows made to promote celebrities, the Children's Television Act of 1990, and changing tastes would eventually deliver the ''coup de grâce'' for the SaturdayMorningCartoon block. The rise of kid-oriented channels on cable only accelerated this trend by the 2000s. After the Nick on CBS block ended in 2006, Saturday morning cartoons on network television became strictly edutainment fodder with the exception of FOX's 4KidsTV and the children's blocks on The CW before dying out entirely in 2016 in favor of cheap-to-produce live-action edutainment shows that exploit loopholes to allow for product placement and more advertising than would otherwise be allowed.

to:

* The fall of animated TV shows made to [[Main/CelebrityToons promote celebrities, celebrities]], the Children's Television Act of 1990, and changing tastes would eventually deliver the ''coup de grâce'' for the SaturdayMorningCartoon block. The rise of kid-oriented channels on cable only accelerated this trend by the 2000s. After the Nick on CBS block ended in 2006, Saturday morning cartoons on network television became strictly edutainment fodder with the exception of FOX's 4KidsTV and the children's blocks on The CW before dying out entirely in 2016 in favor of cheap-to-produce live-action edutainment shows that exploit loopholes to allow for product placement and more advertising than would otherwise be allowed.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Skylanders}}'' and the entire ToysToLifeGame genre was killed due to market oversaturation, largely in part to Creator/{{Disney}} attempting to hijack the craze with ''VideoGame/DisneyInfinity'', which saw a new version every year that added some new content but wasn't compatible with previous story packs. Two series that were both very MerchandiseDriven put a large amount of strain on the idea, which wasn't helped when Creator/{{Lego}} jumped on the bandwagon with ''VideoGame/LegoDimensions'', now draining even more of consumer satisfaction and money. Creator/{{Activision}} at this point began to try to prioritise new games, in order to not get drowned out by Disney and Lego. In Q3 of 2015 alone, ''3'' different major Toys To Life games were hitting the markets. That many different games largely made consumers realise the money spent wasn't worth it for cash-grab games, and thus the market for Toys To Life began to die, and by 2017, all three game franchises had been killed off due to disappointing revenue. The [[https://comicbook.com/gaming/news/ubisoft-talks-lessons-learned-from-the-failure-of-starlink/ fail]][[https://www.linkcablegaming.com/the-inevitable-demise-of-starlink-battle-for-atlas/#:~:text=While%20most%20of%20the%20industry,live%20up%20to%20their%20expectations ure]] of ''VideoGame/StarlinkBattleForAtlas'' that same year served as proof the market had been oversaturated, and all four game franchises haven't had a new release again.

to:

* ''VideoGame/{{Skylanders}}'' and the entire ToysToLifeGame genre was killed due to market oversaturation, largely in part to Creator/{{Disney}} attempting to hijack the craze with ''VideoGame/DisneyInfinity'', which saw a new version every year that added some new content but wasn't compatible with previous story packs. Two series that were both very MerchandiseDriven put a large amount of strain on the idea, which wasn't helped when Creator/{{Lego}} jumped on the bandwagon with ''VideoGame/LegoDimensions'', now draining even more of consumer satisfaction and money. Creator/{{Activision}} at this point began to try to prioritise new games, in order to not get drowned out by Disney and Lego. In Q3 of 2015 alone, ''3'' different major Toys To Life Toys-To-Life games were hitting the markets. That many different games largely made consumers realise the money spent wasn't worth it for cash-grab games, and thus the market for Toys To Life Toys-To-Life began to die, and by 2017, all three game franchises had been killed off due to disappointing revenue. The [[https://comicbook.com/gaming/news/ubisoft-talks-lessons-learned-from-the-failure-of-starlink/ fail]][[https://www.linkcablegaming.com/the-inevitable-demise-of-starlink-battle-for-atlas/#:~:text=While%20most%20of%20the%20industry,live%20up%20to%20their%20expectations ure]] of ''VideoGame/StarlinkBattleForAtlas'' that same year served as proof the market had been oversaturated, and all four game franchises haven't had a new release again.
Is there an issue? Send a MessageReason:
None


* Thanks to the runaway success of ''WesternAnimation/TeenageMutantNinjaTurtles1987'', it was followed by ''ComicBook/BuckyOHareAndTheToadWars'' (1991), ''WesternAnimation/ToxicCrusaders'' (1991), ''WesternAnimation/WildWestCOWBoysOfMooMesa'' (1992), ''WesternAnimation/BikerMiceFromMars'' (1993), ''WesternAnimation/StreetSharks'' (1994), and ''WesternAnimation/ExtremeDinosaurs'' (1997) all starring a team of mutants or FunnyAnimal heroes and accompanying [[MerchandiseDriven toylines]]. The original TMNT cartoon was such a successful LongRunner (lasting till 1996!) that after its cancellation, the concept of a FunnyAnimal or UpliftedAnimal hero team mostly went with it.

to:

* Thanks to the The runaway success of ''WesternAnimation/TeenageMutantNinjaTurtles1987'', it was followed by ''WesternAnimation/TeenageMutantNinjaTurtles1987'' gave rise to a whole genre of cartoons starring a team of mutants or FunnyAnimal heroes and accompanying [[MerchandiseDriven toylines]], resulting in ''ComicBook/BuckyOHareAndTheToadWars'' (1991), ''WesternAnimation/ToxicCrusaders'' (1991), ''WesternAnimation/WildWestCOWBoysOfMooMesa'' (1992), ''WesternAnimation/BikerMiceFromMars'' (1993), ''WesternAnimation/StreetSharks'' (1994), and ''WesternAnimation/ExtremeDinosaurs'' (1997) all starring a team of mutants or FunnyAnimal heroes and accompanying [[MerchandiseDriven toylines]].(1997). The original TMNT cartoon was such a successful LongRunner (lasting till 1996!) that after its cancellation, the concept of a FunnyAnimal or UpliftedAnimal hero team mostly went with it.
Is there an issue? Send a MessageReason:
None


* ''Film/XXXStateOfTheUnion'' in 2005 killed the early-to-mid-2000s trend of fast, modern, teen-oriented action films centered on extreme sports. While the ''Fast'' film series, which pioneered the trend, is still going strong today, later installments have focused more on straightforward action and car chases as opposed to the earlier, more extreme sports-centered installments.

to:

* ''Film/XXXStateOfTheUnion'' ''Film/XXxStateOfTheUnion'' in 2005 killed the early-to-mid-2000s trend of fast, modern, teen-oriented action films centered on extreme sports. While the ''Fast'' film series, which pioneered the trend, is still going strong today, later installments have focused more on straightforward action and car chases as opposed to the earlier, more extreme sports-centered installments.

Added: 4

Changed: 20

Is there an issue? Send a MessageReason:
None


* The critical and commercial failure of ''WesternAnimation/HomeOnTheRange'' was the final nail in the coffin for Hollywood-produced traditionally animated films, which were already experiencing diminishing returns as audiences gravitated toward CGI films. Nowadays, the only traditionally animated movies being produced for the big screen are based on TV Shows and even ''that'' is changing (eg, ''WesternAnimation/{{Scoob}}'' and ''WesternAnimation/TheSpongeBobMovieSpongeOnTheRun'' are CGI movies based on traditionally animated shows).

to:

* The critical and commercial failure of ''WesternAnimation/HomeOnTheRange'' was the final nail in the coffin for Hollywood-produced traditionally animated films, which were already experiencing diminishing returns as audiences gravitated toward CGI films. Nowadays, the only traditionally animated movies being produced for the big screen are based on TV Shows Shows, and even ''that'' is changing (eg, ''WesternAnimation/{{Scoob}}'' and ''WesternAnimation/TheSpongeBobMovieSpongeOnTheRun'' are CGI movies based on traditionally animated shows).



[[folder:Film -- Live Action]]

to:

[[folder:Film -- Live Action]]Live-Action]]



* Adult-geared sex comedies remained wildly popular for most of the 2000s, but stricter MPAA guidelines post-2010 made it even harder to sneak more intense material. Subsequent attempts at reviving the trend, like ''Film/ProjectX'', have been widely reviled, while 2011's ''Film/BadTeacher'' and the sequels to 2009's ''Film/TheHangover'' were subject to greater scrutiny than previous works. While 2012's ''Film/{{Ted}}'' and 2014's ''Film/{{Neighbors}}'' gave adult comedy a shot in the arm, its reputation was affected in 2016 by ''Film/DirtyGrandpa''. It did well at the box office, but received such an overwhelmingly negative response that subsequent attempts at adult comedy in the same year either became financial disappointments or outright flops. The slipping box-office numbers (aside from lack of success outside the English-speaking world) largely reduced comedy films to direct-to-video/streaming material with the odd limited theatrical release.

to:

* Adult-geared sex comedies remained wildly popular for most of the 2000s, but stricter MPAA guidelines post-2010 made it even harder to sneak more intense material. Subsequent attempts at reviving the trend, like ''Film/ProjectX'', have been widely reviled, while 2011's ''Film/BadTeacher'' and the sequels to 2009's ''Film/TheHangover'' were subject to greater scrutiny than previous works. While 2012's ''Film/{{Ted}}'' and 2014's ''Film/{{Neighbors}}'' gave adult comedy a shot in the arm, its reputation was affected in 2016 by ''Film/DirtyGrandpa''. It did well at the box office, office but received such an overwhelmingly negative response that subsequent attempts at adult comedy in the same year either became financial disappointments or outright flops. The slipping box-office numbers (aside from lack of success outside the English-speaking world) largely reduced comedy films to direct-to-video/streaming material with the odd limited theatrical release.



* ''Film/BatmanAndRobin'' killed the trend of superhero movies with a lighthearted, borderline comical tone. The success of ''Film/{{Blade}}'', ''Film/XMen1'', and ''Film/SpiderMan1'' convinced studios that more grounded and realistic takes on comic book characters was the way forward for the genre. It would not be till 2014's ''Film/GuardiansOfTheGalaxy'' (and the failures of many DarkerAndEdgier comic book movies) that such a tone would be deemed acceptable again.

to:

* ''Film/BatmanAndRobin'' killed the trend of superhero movies with a lighthearted, borderline comical tone. The success of ''Film/{{Blade}}'', ''Film/XMen1'', and ''Film/SpiderMan1'' convinced studios that more grounded and realistic takes on comic book characters was were the way forward for the genre. It would not be till 2014's ''Film/GuardiansOfTheGalaxy'' (and the failures of many DarkerAndEdgier comic book movies) that such a tone would be deemed acceptable again.



* The advent of digital video helped diminish the need and demand for sitcoms to be shot on video tape. During the 1970s and even on through the '90s, a number of television programs, particularly sitcoms, were videoed as opposed to being shot on 35mm film. Videotape was far cheaper than film, and its processing and post-production costs were far lower. The tradeoff was that quality of videotape was inferior to film and most of the series shot on videotape have not fared well in syndication, especially since the early 1990s. While some overcame the "stigma" of being shot on video (''Series/AllInTheFamily'', ''Series/TheCosbyShow'' and ''Series/ThreesCompany'' being among the most prominent examples of this) the majority of such programs have either lost ground or are simply no longer aired. On the other hand, filmed programs (''Series/{{MASH}}'', ''Series/{{Cheers}}'', ''Series/{{Friends}}'', etc.) remain quite popular not only due to the talent of their respective casts but also in part due to the quality of their production values. It's much easier ("easier" being a relative term) to "clean up" the filmed footage of older programs than it is a video. Ultimately, quality and cost were the decision-makers in the past when shooting television productions in either film or using video.

to:

* The advent of digital video helped diminish the need and demand for sitcoms to be shot on video tape.videotape. During the 1970s and even on through the '90s, a number of television programs, particularly sitcoms, were videoed as opposed to being shot on 35mm film. Videotape was far cheaper than film, and its processing and post-production costs were far lower. The tradeoff was that quality of videotape was inferior to film and most of the series shot on videotape have not fared well in syndication, especially since the early 1990s. While some overcame the "stigma" of being shot on video (''Series/AllInTheFamily'', ''Series/TheCosbyShow'' and ''Series/ThreesCompany'' being among the most prominent examples of this) the majority of such programs have either lost ground or are simply no longer aired. On the other hand, filmed programs (''Series/{{MASH}}'', ''Series/{{Cheers}}'', ''Series/{{Friends}}'', etc.) remain quite popular not only due to the talent of their respective casts but also in part due to the quality of their production values. It's much easier ("easier" being a relative term) to "clean up" the filmed footage of older programs than it is a video. Ultimately, quality and cost were the decision-makers in the past when shooting television productions in either film or using video.



* 1986 saw the release of both ''WesternAnimation/RamboTheForceOfFreedom'' (based on 1982's ''Film/RamboFirstBlood'' and 1985's ''Film/RamboFirstBloodPartII'') and ''WesternAnimation/TheRealGhostbusters'' (based on ''Film/Ghostbusters1984'') along with accompanying toylines. While Rambo was in essence a ripoff of ''WesternAnimation/GIJoeARealAmericanHero'', it was still a modest success. Combined with the runaway success of ''The Real Ghostbusters'', this led to a number of children's cartoons and toylines based off of non-child friendly properties. 1989 saw the release of ''WesternAnimation/{{Robocop}}'' (based on 1987's ''Film/{{Robocop}}'') and ''WesternAnimation/PoliceAcademy'' (based on 1987's LighterAndSofter ''Film/PoliceAcademy4CitizensOnPatrol'' rather than the R-rated original). 1991 saw the release of ''WesternAnimation/ToxicCrusaders'' (based on 1984's ''Film/TheToxicAvenger'', most assuredly not suitable for kids). 1991/1992 also saw kid-friendly toylines released for ''Film/Terminator2JudgmentDay'' and ''Film/{{Aliens}}'' despite both properties most assuredly not being kid-friendly (though a cartoon was planned for ''Aliens'', the deal fell through and the toys simply released in the toyline without an accompanying cartoon). ''The Real Ghostbusters'' puttered along until 1991 (where a combination of ExecutiveMeddling and resulting LighterAndSofter tone eventually killed it), putting an end to the trend of marketing R-rated properties to children.

to:

* 1986 saw the release of both ''WesternAnimation/RamboTheForceOfFreedom'' (based on 1982's ''Film/RamboFirstBlood'' and 1985's ''Film/RamboFirstBloodPartII'') and ''WesternAnimation/TheRealGhostbusters'' (based on ''Film/Ghostbusters1984'') along with accompanying toylines. While Rambo was in essence a ripoff of ''WesternAnimation/GIJoeARealAmericanHero'', it was still a modest success. Combined with the runaway success of ''The Real Ghostbusters'', this led to a number of children's cartoons and toylines based off of non-child friendly on non-child-friendly properties. 1989 saw the release of ''WesternAnimation/{{Robocop}}'' (based on 1987's ''Film/{{Robocop}}'') and ''WesternAnimation/PoliceAcademy'' (based on 1987's LighterAndSofter ''Film/PoliceAcademy4CitizensOnPatrol'' rather than the R-rated original). 1991 saw the release of ''WesternAnimation/ToxicCrusaders'' (based on 1984's ''Film/TheToxicAvenger'', most assuredly not suitable for kids). 1991/1992 also saw kid-friendly toylines released for ''Film/Terminator2JudgmentDay'' and ''Film/{{Aliens}}'' despite both properties most assuredly not being kid-friendly (though a cartoon was planned for ''Aliens'', the deal fell through and the toys simply released in the toyline without an accompanying cartoon). ''The Real Ghostbusters'' puttered along until 1991 (where a combination of ExecutiveMeddling and resulting LighterAndSofter tone eventually killed it), putting an end to the trend of marketing R-rated properties to children.



* ''VideoGame/{{Skylanders}}'' and the entire ToysToLifeGame genre was killed due to market oversaturation, largely in part to Creator/{{Disney}} attempting to hijack the craze with ''VideoGame/DisneyInfinity'', which saw a new version every year that added some new content but wasn't compatible with previous story packs. Two series that were both very MerchandiseDriven put a large amount of strain on the idea, which wasn't helped when Creator/{{Lego}} jumped on the bandwagon with ''VideoGame/LegoDimensions'', now draining even more of consumer satisfaction and money. Creator/{{Activision}} at this point began to try to prioritise new games, in order to not get drowned out by Disney and Lego. In Q3 of 2015 alone, ''3'' different major Toys To Life games were hitting the markets. That many different games largely made consumers realise the money spent wasn't worth it for cash grab games, and thus the market for Toys To Life began to die, and by 2017, all three game franchises had been killed off due to disappointing revenue. The [[https://comicbook.com/gaming/news/ubisoft-talks-lessons-learned-from-the-failure-of-starlink/ fail]][[https://www.linkcablegaming.com/the-inevitable-demise-of-starlink-battle-for-atlas/#:~:text=While%20most%20of%20the%20industry,live%20up%20to%20their%20expectations ure]] of ''VideoGame/StarlinkBattleForAtlas'' that same year served as proof the market had been oversaturated, and all four game franchises haven't had a new release again.

to:

* ''VideoGame/{{Skylanders}}'' and the entire ToysToLifeGame genre was killed due to market oversaturation, largely in part to Creator/{{Disney}} attempting to hijack the craze with ''VideoGame/DisneyInfinity'', which saw a new version every year that added some new content but wasn't compatible with previous story packs. Two series that were both very MerchandiseDriven put a large amount of strain on the idea, which wasn't helped when Creator/{{Lego}} jumped on the bandwagon with ''VideoGame/LegoDimensions'', now draining even more of consumer satisfaction and money. Creator/{{Activision}} at this point began to try to prioritise new games, in order to not get drowned out by Disney and Lego. In Q3 of 2015 alone, ''3'' different major Toys To Life games were hitting the markets. That many different games largely made consumers realise the money spent wasn't worth it for cash grab cash-grab games, and thus the market for Toys To Life began to die, and by 2017, all three game franchises had been killed off due to disappointing revenue. The [[https://comicbook.com/gaming/news/ubisoft-talks-lessons-learned-from-the-failure-of-starlink/ fail]][[https://www.linkcablegaming.com/the-inevitable-demise-of-starlink-battle-for-atlas/#:~:text=While%20most%20of%20the%20industry,live%20up%20to%20their%20expectations ure]] of ''VideoGame/StarlinkBattleForAtlas'' that same year served as proof the market had been oversaturated, and all four game franchises haven't had a new release again.



[[/folder]]

to:

[[/folder]][[/folder]]
----
Is there an issue? Send a MessageReason:
used proper term and cleaned up


* ''VideoGame/{{Skylanders}}'' and the entire ToysToLifeGame genre was killed due to market overstuffing, largely in part to Creator/{{Disney}} attempting to hijack the craze with ''VideoGame/DisneyInfinity'', which saw a new version every year that added some new content but wasn't compatible with previous story packs. Two series that were both very MerchandiseDriven put a large amount of strain on the idea, which wasn't helped when Creator/{{Lego}} jumped on the band wagon with ''VideoGame/LegoDimensions'', now draining even more of consumer satisfaction and money. Creator/{{Activision}} at this point began to try to prioritise new games, in order to not get drowned out by Disney and Lego. In autumn of 2015 alone, ''3'' different major Toys To Life games were hitting the markets. That many different games largely made consumers realise the money spent wasn't worth it for cash grab games, and thus the market for Toys To Life began to die, and by 2017, all three game franchises had been killed off due to disappointing revenue. The [[https://comicbook.com/gaming/news/ubisoft-talks-lessons-learned-from-the-failure-of-starlink/ fail]][[https://www.linkcablegaming.com/the-inevitable-demise-of-starlink-battle-for-atlas/#:~:text=While%20most%20of%20the%20industry,live%20up%20to%20their%20expectations ure]] of ''VideoGame/StarlinkBattleForAtlas'' that same year served as proof the market had been oversaturated, and all four game franchises haven't had a new release again.

to:

* ''VideoGame/{{Skylanders}}'' and the entire ToysToLifeGame genre was killed due to market overstuffing, oversaturation, largely in part to Creator/{{Disney}} attempting to hijack the craze with ''VideoGame/DisneyInfinity'', which saw a new version every year that added some new content but wasn't compatible with previous story packs. Two series that were both very MerchandiseDriven put a large amount of strain on the idea, which wasn't helped when Creator/{{Lego}} jumped on the band wagon bandwagon with ''VideoGame/LegoDimensions'', now draining even more of consumer satisfaction and money. Creator/{{Activision}} at this point began to try to prioritise new games, in order to not get drowned out by Disney and Lego. In autumn Q3 of 2015 alone, ''3'' different major Toys To Life games were hitting the markets. That many different games largely made consumers realise the money spent wasn't worth it for cash grab games, and thus the market for Toys To Life began to die, and by 2017, all three game franchises had been killed off due to disappointing revenue. The [[https://comicbook.com/gaming/news/ubisoft-talks-lessons-learned-from-the-failure-of-starlink/ fail]][[https://www.linkcablegaming.com/the-inevitable-demise-of-starlink-battle-for-atlas/#:~:text=While%20most%20of%20the%20industry,live%20up%20to%20their%20expectations ure]] of ''VideoGame/StarlinkBattleForAtlas'' that same year served as proof the market had been oversaturated, and all four game franchises haven't had a new release again.

Added: 931

Changed: 1609

Is there an issue? Send a MessageReason:
None


* The trend of adapting young adult dystopian novels ended when the third ''Film/{{Divergent}}'' film -- ''Allegiant'' -- performed so poorly at the box office that the following movie, ''Ascendant'', was retooled as a TV movie before being cancelled entirely. Attempts to rectify this haven't had much success, with film adaptations of ''Film/TheDarkestMinds'', ''Film/ArtemisFowl'', and ''Film/ChaosWalking2021'' bombing and receiving poor reviews. While ''Film/MazeRunnerTheDeathCure'' (2018) fared much better, it was part of a pre-established franchise rather than an attempt at adapting new material, and even that series was experiencing diminishing returns.
* ''Allegiant'' also killed the trend of [[DividedForAdaptation splitting the final book]] into [[TheFilmOfTheBook two movies]] started by ''Film/HarryPotterAndTheDeathlyHallows'' in 2010/2011, with the ''Literature/{{Twilight}}'' and ''Literature/TheHungerGames'' adaptations all following suit and ''Film/TheHobbit'' adaptation being extended to three films (based on one book). ''Divergent'' series went down the same path, intending to divide ''Allegiant'' into ''Allegiant'' (2016) and ''Ascendant'' (2017). Unfortunately, ''Allegiant'' performed poorly at the box office, which resulted in ''Ascendant'' never being made, and ''[[Film/TheMazeRunner The Maze Runner]]'''s third film, ''[[Film/MazeRunnerTheDeathCure The Death Cure]]'' (2018) not being split. Even ''The Avengers'' renamed ''Infinity War Part 2'' to ''Endgame'', while ''Justice League Part 2'' was put on the back burner before the first movie even came out.

to:

* The trend box office underperformance of adapting young adult dystopian novels ended when the third ''Film/{{Divergent}}'' film -- ''Allegiant'' -- performed so poorly at film, ''Allegiant'', and the box office that the following movie, eventual cancellation of its planned sequel, ''Ascendant'', was retooled as struck a TV movie before being cancelled entirely.one-two blow to major trends in film adaptations of literature in the 2000s and early 2010s:
** The film ended the trend of adapting young adult dystopian novels.
Attempts to rectify this haven't had much success, with film adaptations of ''Film/TheDarkestMinds'', ''Film/ArtemisFowl'', and ''Film/ChaosWalking2021'' bombing and receiving poor reviews. While ''Film/MazeRunnerTheDeathCure'' (2018) fared much better, it was part of a pre-established franchise rather than an attempt at adapting new material, and even that series was experiencing diminishing returns.
* ** ''Allegiant'' also killed the trend of [[DividedForAdaptation splitting the final book]] into [[TheFilmOfTheBook two movies]] started by ''Film/HarryPotterAndTheDeathlyHallows'' in 2010/2011, with the ''Literature/{{Twilight}}'' and ''Literature/TheHungerGames'' adaptations all following suit and ''Film/TheHobbit'' adaptation being extended to three films (based on one book). ''Divergent'' series went down the same path, intending to divide ''Allegiant'' into ''Allegiant'' (2016) and ''Ascendant'' (2017). Unfortunately, ''Allegiant'' performed poorly at the box office, which resulted in ''Ascendant'' never being made, and ''[[Film/TheMazeRunner The Maze Runner]]'''s third film, ''[[Film/MazeRunnerTheDeathCure The Death Cure]]'' (2018) not being split. Even ''The Avengers'' renamed ''Infinity War Part 2'' to ''Endgame'', while ''Justice League Part 2'' was put on the back burner before the first movie even came out.
Is there an issue? Send a MessageReason:
None


* The critical and commercial failure of the film adaptaion of ''Series/GeorgeAndMildred'' in 1980 ended the trend of adapting {{Britcom}}s into feature-length films in the 1970s, with it not being until ''Film/{{Bean}}'' in 1997 that the idea was even revisited.

to:

* The critical and commercial failure of the film adaptaion adaptation of ''Series/GeorgeAndMildred'' in 1980 ended the trend of adapting {{Britcom}}s into feature-length films in the 1970s, with it not being until ''Film/{{Bean}}'' in 1997 that the idea was even revisited.



* The trend of adapting young adult dystopian novels ended when the third ''Film/{{Divergent}}'' film -- ''Allegiant'' -- performed so poorly at the box office that the following movie, ''Ascendant'', was retooled as a TV movie before being cancelled entirely. Attempts to rectify this haven't had much success, with film adaptations of ''Film/TheDarkestMinds'', ''Film/ArtemisFowl'', and ''Film/ChaosWalking2021'' bombing and receiving poor reviews. While ''Film/MazeRunnerTheDeathCure'' (2018) fared much better, it was part of a pre-established franchise rather than an attempt at adapting new material, and even that series was experiencing diminishing returns

to:

* The trend of adapting young adult dystopian novels ended when the third ''Film/{{Divergent}}'' film -- ''Allegiant'' -- performed so poorly at the box office that the following movie, ''Ascendant'', was retooled as a TV movie before being cancelled entirely. Attempts to rectify this haven't had much success, with film adaptations of ''Film/TheDarkestMinds'', ''Film/ArtemisFowl'', and ''Film/ChaosWalking2021'' bombing and receiving poor reviews. While ''Film/MazeRunnerTheDeathCure'' (2018) fared much better, it was part of a pre-established franchise rather than an attempt at adapting new material, and even that series was experiencing diminishing returnsreturns.
Is there an issue? Send a MessageReason:
None


This is one level below GenreKiller, though the reasons why both occur are similar - Genre refers to a category, while a trend refers to an element or trope. For example, Action is a genre. ActionHeroine is an element in Action films.

to:

This is one level below GenreKiller, though the reasons why both occur are similar - -- Genre refers to a category, while a trend refers to an element or trope. For example, Action is a genre. ActionHeroine is an element in Action films.



!! [[Administrivia/NoRecentExamplesPlease As TV Tropes does not know time]], please wait at least 5 years until after the offending work's release. If the trend got revived, there must be a minimum 5 year gap between the "killer" and "reviver".

to:

!! [[Administrivia/NoRecentExamplesPlease As TV Tropes does not know time]], please wait at least 5 five years until after the offending work's release. If the trend got revived, there must be a minimum 5 year five-year gap between the "killer" and "reviver".



[[folder:Anime and Manga]]

to:

[[folder:Anime and & Manga]]



* ''Film/{{Airplane}}'' was not only a GenreKiller for the DisasterMovie -- it also [[CondemnedByHistory killed the aerial subgenre retroactively]], as the airliner-in-peril/stewardess-lands-the-plane trope of the previous Airport series was destroyed, and all the drama with it.

to:

* ''Film/{{Airplane}}'' was not only a GenreKiller for the DisasterMovie -- it also [[CondemnedByHistory killed the aerial subgenre retroactively]], as the airliner-in-peril/stewardess-lands-the-plane trope of the previous Airport ''Film/{{Airport}}'' series was destroyed, and all the drama with it.



* The failure of ''Film/{{Watchmen}}'' killed any attempts at R-Rated graphic novel-based movies for nearly a decade. It wasn't until the success of ''Film/{{Deadpool}}'' in 2016 that they were considered again.
* ''Franchise/ChildsPlay'' helped kill off the fad that started with Cabbage Patch dolls and ended with the "My Buddy" dolls. Since those dolls looked a lot like Chucky - the BigBad of the films -- [[https://nightmarenostalgia.com/2021/08/30/the-downfall-of-the-my-buddy-doll-thanks-to-a-good-guy-named-chucky/ the line of dolls were effectively scrapped]].

to:

* The failure of ''Film/{{Watchmen}}'' killed any attempts at R-Rated R-rated graphic novel-based movies for nearly a decade. It wasn't until the success of ''Film/{{Deadpool}}'' in 2016 that they were considered again.
* ''Franchise/ChildsPlay'' helped kill off the fad that started with Cabbage Patch dolls and ended with the "My Buddy" dolls. Since those dolls looked a lot like Chucky - -- the BigBad of the films -- [[https://nightmarenostalgia.com/2021/08/30/the-downfall-of-the-my-buddy-doll-thanks-to-a-good-guy-named-chucky/ the line of dolls were effectively scrapped]].



* In the 2000s, most romance-themed movies could be split into two camps: (A) Pandering rom-coms occupied by the likes of Creator/JenniferAniston, Creator/KatherineHeigl, Creator/CameronDiaz, and Creator/ReeseWitherspoon playing sassy characters, and (B) weepy, melodramatic movies that copied ''Film/TheNotebook''. ''How Do You Know'' in 2010 and ''Film/{{Bridesmaids}}'' in 2011 killed the first type, the former due to going over-budget and bombing, and the latter by featuring a female protagonist thoroughly independent from the romantic male lead, while successfully adapting the Judd Apatow style of raunchy humor and character-focused writing. It did not help matters that a new generation of young actresses had no interest in playing either "ditzy girls" or killjoys and the sexist undertones of rom-coms were emphasized, even by Aniston and particularly Heigl themselves, who had sworn off many of their movies.

to:

* In the 2000s, most romance-themed movies could be split into two camps: (A) Pandering pandering rom-coms occupied by the likes of Creator/JenniferAniston, Creator/KatherineHeigl, Creator/CameronDiaz, and Creator/ReeseWitherspoon playing sassy characters, and (B) weepy, melodramatic movies that copied ''Film/TheNotebook''. ''How Do You Know'' in 2010 and ''Film/{{Bridesmaids}}'' in 2011 killed the first type, the former due to going over-budget and bombing, and the latter by featuring a female protagonist thoroughly independent from the romantic male lead, while successfully adapting the Judd Apatow style of raunchy humor and character-focused writing. It did not help matters that a new generation of young actresses had no interest in playing either "ditzy girls" or killjoys and the sexist undertones of rom-coms were emphasized, even by Aniston and particularly Heigl themselves, who had sworn off many of their movies.



* ''Film/XXXStateOfTheUnion'' in 2005 killed the early-mid 2000s trend of fast, modern, teen-oriented action films centered on extreme sports. While the Fast film series, which pioneered the trend, is still going strong today, later installments have focused more on straightforward action and car chases as opposed to the earlier, more extreme sports-centered installments.

to:

* ''Film/XXXStateOfTheUnion'' in 2005 killed the early-mid 2000s early-to-mid-2000s trend of fast, modern, teen-oriented action films centered on extreme sports. While the Fast ''Fast'' film series, which pioneered the trend, is still going strong today, later installments have focused more on straightforward action and car chases as opposed to the earlier, more extreme sports-centered installments.



* The trend of adapting young adult dystopian novels ended when the third ''Film/{{Divergent}}'' film - ''Allegiant'' - performed so poorly at the box office that the following movie, ''Ascendant'', was retooled as a TV movie before being cancelled entirely. Attempts to rectify this haven't had much success, with film adaptations of ''Film/TheDarkestMinds'', ''Film/ArtemisFowl'', and ''Film/ChaosWalking2021'' bombing and receiving poor reviews. While ''Film/MazeRunnerTheDeathCure'' (2018) fared much better, it was part of a pre-established franchise rather than an attempt at adapting new material, and even that series was experiencing diminishing returns

to:

* The trend of adapting young adult dystopian novels ended when the third ''Film/{{Divergent}}'' film - -- ''Allegiant'' - -- performed so poorly at the box office that the following movie, ''Ascendant'', was retooled as a TV movie before being cancelled entirely. Attempts to rectify this haven't had much success, with film adaptations of ''Film/TheDarkestMinds'', ''Film/ArtemisFowl'', and ''Film/ChaosWalking2021'' bombing and receiving poor reviews. While ''Film/MazeRunnerTheDeathCure'' (2018) fared much better, it was part of a pre-established franchise rather than an attempt at adapting new material, and even that series was experiencing diminishing returns



* The debut of the Sony Walkman in 1979 quickly killed off the 8-track tape as the premier portable music format. Compact Cassettes had already been making a steady climb as a viable alternative to both vinyl records and 8-tracks thanks to advancing hi-fi technology surrounding them and cassettes being able to more closely follow the tracklists of their vinyl counterparts (compared to 8-tracks, which often had to edit albums to fit the restrictions of the four-program tapes), but the Walkman rapidly solidified the ousting of 8-tracks by introducing an even higher degree of portability, making it possible to listen to music anywhere at any time (whereas 8-tracks could only be played at home and in car stereos).

to:

* The debut of the Sony Walkman in 1979 quickly killed off the 8-track tape as the premier portable music format. Compact Cassettes cassettes had already been making a steady climb as a viable alternative to both vinyl records and 8-tracks thanks to advancing hi-fi technology surrounding them and cassettes being able to more closely follow the tracklists of their vinyl counterparts (compared to 8-tracks, which often had to edit albums to fit the restrictions of the four-program tapes), but the Walkman rapidly solidified the ousting of 8-tracks by introducing an even higher degree of portability, making it possible to listen to music anywhere at any time (whereas 8-tracks could only be played at home and in car stereos).






* ''WesternAnimation/ACharlieBrownChristmas'': Aluminum Christmas trees were a popular trend in the late-'50s/early-'60s, but its depiction here as a symbol of soulless holiday commercialism is credited with killing its popularity. It even inspired [[AluminumChristmasTrees a trope on this site]], which defines something that sounds fictional, but actually isn't.

to:

* ''WesternAnimation/ACharlieBrownChristmas'': Aluminum Christmas trees were a popular trend in the late-'50s/early-'60s, late '50s and early '60s, but its their depiction here as a symbol of soulless holiday commercialism is credited with killing its their popularity. It The film even inspired [[AluminumChristmasTrees a trope on this site]], which defines something that sounds fictional, but actually isn't.
Is there an issue? Send a MessageReason:
None


* The fall of animated TV shows made to promote celebrities, the Children's Television Act of 1990, and changing tastes would eventually deliver the ''coup de grâce'' for the Saturda MorningCartoon block. The rise of kid-oriented channels on cable only accelerated this trend by the 2000s. After the Nick on CBS block ended in 2006, Saturday morning cartoons on network television became strictly edutainment fodder with the exception of FOX's 4KidsTV and the children's blocks on The CW before dying out entirely in 2016 in favor of cheap-to-produce live-action edutainment shows that exploit loopholes to allow for product placement and more advertising than would otherwise be allowed.

to:

* The fall of animated TV shows made to promote celebrities, the Children's Television Act of 1990, and changing tastes would eventually deliver the ''coup de grâce'' for the Saturda MorningCartoon SaturdayMorningCartoon block. The rise of kid-oriented channels on cable only accelerated this trend by the 2000s. After the Nick on CBS block ended in 2006, Saturday morning cartoons on network television became strictly edutainment fodder with the exception of FOX's 4KidsTV and the children's blocks on The CW before dying out entirely in 2016 in favor of cheap-to-produce live-action edutainment shows that exploit loopholes to allow for product placement and more advertising than would otherwise be allowed.
Is there an issue? Send a MessageReason:
None


* The monster successes of shows like ''WesternAnimation/PAWPatrol'' and ''WesternAnimation/DocMcStuffins'' has mostly ended the use of Fake Interactivity in preschool shows that ''WesternAnimation/BluesClues'' made popular. Now, most preschool-aimed content tries to teach kids lessons without faking interactivity. A research study done by Disney in 2010 provides further insight into why this is the case. Before the Disney Junior block was conceived, the company surveyed parents and asked them what they wanted to see in the shows their kids watched. Most parents wanted their kids to watch stories that would make them happy and that they could tell back to their parents, a change most likely resulting from the rise of tablet and smartphone apps teaching preschool concepts. In comparison, when Disney conducted the same survey five years prior, parents wanted their children to learn educational concepts from these shows.
* The fall of animated TV shows made to promote celebrities, the Children's Television Act of 1990, and changing tastes would eventually deliver the ''coup de grâce'' for the Saturday Morning Cartoon block. The rise of kid-oriented channels on cable only accelerated this trend by the 2000s. After the Nick on CBS block ended in 2006, Saturday morning cartoons on network television became strictly edutainment fodder with the exception of FOX's 4KidsTV and the children's blocks on The CW before dying out entirely in 2016 in favor of cheap-to-produce live-action edutainment shows that exploit loopholes to allow for product placement and more advertising than would otherwise be allowed.

to:

* The monster successes of shows like ''WesternAnimation/PAWPatrol'' and ''WesternAnimation/DocMcStuffins'' has mostly ended the use of Fake Interactivity FakeInteractivity in preschool shows that ''WesternAnimation/BluesClues'' made popular. Now, most preschool-aimed content tries to teach kids lessons without faking interactivity. A research study done by Disney in 2010 provides further insight into why this is the case. Before the Disney Junior block was conceived, the company surveyed parents and asked them what they wanted to see in the shows their kids watched. Most parents wanted their kids to watch stories that would make them happy and that they could tell back to their parents, a change most likely resulting from the rise of tablet and smartphone apps teaching preschool concepts. In comparison, when Disney conducted the same survey five years prior, parents wanted their children to learn educational concepts from these shows.
* The fall of animated TV shows made to promote celebrities, the Children's Television Act of 1990, and changing tastes would eventually deliver the ''coup de grâce'' for the Saturday Morning Cartoon Saturda MorningCartoon block. The rise of kid-oriented channels on cable only accelerated this trend by the 2000s. After the Nick on CBS block ended in 2006, Saturday morning cartoons on network television became strictly edutainment fodder with the exception of FOX's 4KidsTV and the children's blocks on The CW before dying out entirely in 2016 in favor of cheap-to-produce live-action edutainment shows that exploit loopholes to allow for product placement and more advertising than would otherwise be allowed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Skylanders}}'' and the entire ToysToLifeGame genre was killed due to market overstuffing, largely in part to Creator/{{Disney}} attempting to hijack the craze with ''VideoGame/DisneyInfinity'', which saw a new version every year that added some new content but wasn't compatible with previous story packs. Two series that were both very MerchandiseDriven put a large amount of strain on the idea, which wasn't helped when Creator/{{Lego}} jumped on the band wagon with ''VideoGame/LegoDimensions'', now draining even more of consumer satisfaction and money. Creator/{{Activision}} at this point began to try to prioritise new games, in order to not get drowned out by Disney and Lego. In autumn of 2015 alone, ''3'' different major Toys To Life games were hitting the markets. That many different games largely made consumers realise the money spent wasn't worth it for cash grab games, and thus the market for Toys To Life began to die, and by 2017, all three game franchises had been killed off due to disappointing revenue. The [[https://comicbook.com/gaming/news/ubisoft-talks-lessons-learned-from-the-failure-of-starlink/ fail]][[https://www.linkcablegaming.com/the-inevitable-demise-of-starlink-battle-for-atlas/#:~:text=While%20most%20of%20the%20industry,live%20up%20to%20their%20expectations ure]] of ''VideoGame/StarlinkBattleForAtlas'' that same year served as proof the market had been oversaturated, and all four game franchises haven't had a new release again.
Is there an issue? Send a MessageReason:
None


* ''Film/{{Airplane}}'' was not only a GenreKiller for the DisasterMovie -- it also killed the aerial subgenre retroactively, as the airliner-in-peril/stewardess-lands-the-plane trope of the previous Airport series was destroyed, and all the drama with it.

to:

* ''Film/{{Airplane}}'' was not only a GenreKiller for the DisasterMovie -- it also [[CondemnedByHistory killed the aerial subgenre retroactively, retroactively]], as the airliner-in-peril/stewardess-lands-the-plane trope of the previous Airport series was destroyed, and all the drama with it.
Is there an issue? Send a MessageReason:
The shutdown of ImageMovers Digital was announced about a year before the film was even out.


* The failure of ''WesternAnimation/MarsNeedsMoms'' resulted in the shut-down of Creator/RobertZemeckis' Image Movers Digital studio and with it, the death of full-form motion-capture animation. However, SerkisFolk mo-cap animation for live-action features is still very much alive.

to:

* The failure of ''WesternAnimation/MarsNeedsMoms'' resulted in the shut-down of Creator/RobertZemeckis' Image Movers Digital studio and with it, the death of full-form motion-capture animation. However, SerkisFolk mo-cap animation for live-action features is still very much alive.
Is there an issue? Send a MessageReason:
Created from YKTTW

Added DiffLines:

Every era is defined by trends. They tend to vary in period of popularity and quality, but they don't last forever. Sometimes, it may be because of changes in society or [[TechnologyMarchesOn technology marching on]], causing it to become a DiscreditedTrope. There may also be times when any works making use of a particular trend bomb on a regular basis, leading to creators abandoning said trend.

This is one level below GenreKiller, though the reasons why both occur are similar - Genre refers to a category, while a trend refers to an element or trope. For example, Action is a genre. ActionHeroine is an element in Action films.

Trends tend to be cyclic, which means that their popularity ebbs and flows. If it returns, it is experiencing a PopularityPolynomial, or else it is CondemnedByHistory.

Genres can be considered a type of trend, as their popularity can be cyclic and they are capable of defining eras. While deciding whether an example falls under this or GenreKiller, consider the following:
* If your example concerns a Narrative Trope, it falls here.
* If it is based on Meta Concepts such as technologies and adaptations, it is a trend
* If your example concerns a Stylistic Trope, it falls under GenreKiller
* If the "Trend" can be described as a sub-genre, it probably fits under GenreKiller
* If you are still unsure, check [[{{Genres}} this page]] to see what is considered a genre, and [[GenreTropes this page]] to see what is considered a trend.

Contrast TotallyRadical, where creators try to implement (often outdated) trends in their works as an attempt to stay hip with the current audience. Compare TheRedStapler for when a work of fiction inspires a trend in real life, and BabyNameTrendKiller for when a work makes a name fall out of favour.

!! [[Administrivia/NoRecentExamplesPlease As TV Tropes does not know time]], please wait at least 5 years until after the offending work's release. If the trend got revived, there must be a minimum 5 year gap between the "killer" and "reviver".
----

!!Examples:
[[foldercontrol]]

[[folder:Anime and Manga]]
* ''Manga/MyHeroAcademia'': The anime adaptation was the nail in the coffin on the trend of continuous anime adaptations of shounen manga. Prior to it, long-running shounen manga like ''Manga/{{Naruto}}'' and ''Manga/{{Bleach}}'' were aired non-stop; while it kept the franchises always visible, the anime quality was never great and it resulted in a lot of filler arcs. ''My Hero Academia'', in counterpart, decided to make its adaptation seasonal, with once-a-year releases of a season adapting a group of arcs, which ended up better paced, better animated, and with almost no filler; the format was also better suited for binge-watching, which had become popular by the time the anime came out. Subsequent big shounen titles like ''Manga/JujutsuKaisen'' and ''Manga/DemonSlayerKimetsuNoYaiba'' all followed this format, while the former trend of adapting was left behind.
[[/folder]]

[[folder:Comic Books]]
* ''ComicBook/KingdomCome'' is credited with ending the trend of the NinetiesAntiHero by presenting a strong argument against the kind of cynicism and apathy that were rampant in the comic industry at the time. The bright, realistic art by Alex Ross also helped, serving as a stark counterpart to the drawing styles popularized by people like Creator/RobLiefeld.
[[/folder]]

[[folder:Film -- Animation]]
* The critical and commercial failure of ''WesternAnimation/HomeOnTheRange'' was the final nail in the coffin for Hollywood-produced traditionally animated films, which were already experiencing diminishing returns as audiences gravitated toward CGI films. Nowadays, the only traditionally animated movies being produced for the big screen are based on TV Shows and even ''that'' is changing (eg, ''WesternAnimation/{{Scoob}}'' and ''WesternAnimation/TheSpongeBobMovieSpongeOnTheRun'' are CGI movies based on traditionally animated shows).
* The underperformance of ''WesternAnimation/RugratsGoWild'' ended the trend of theatrically released, animated adaptations of American cartoons. This coincided with the decline of traditionally animated films in Hollywood, which is notable as most American cartoons were traditionally animated. It wouldn't be until the second ''[=SpongeBob=]'' movie, ''Sponge Out of Water'', that it was seen as viable again. Attempts at continuing this trend have been mixed -- ''WesternAnimation/MyLittlePonyTheMovie'' and ''WesternAnimation/TeenTitansGoToTheMovies'' were {{Presumed Flop}}s, while ''WesternAnimation/PawPatrolTheMovie'' was a legitimate hit (earning over $100m worldwide).
* The failure of ''WesternAnimation/MarsNeedsMoms'' resulted in the shut-down of Creator/RobertZemeckis' Image Movers Digital studio and with it, the death of full-form motion-capture animation. However, SerkisFolk mo-cap animation for live-action features is still very much alive.
* ''Literature/ThePlagueDogs'' is known for being one of the most depressing animated films ever made. The Western audience wasn't ready at all, so the concept of dark, almost entirely un-comedic animated feature films was shelved in the aftermath. It wasn't until the late 2000s that the concept found a revival with works such as ''Persepolis'' and ''Animation/WaltzWithBashir''. Even these, however, were not widely released in the United States.
* ''WesternAnimation/TitanAE'' is often blamed for putting the [[UsefulNotes/TheRenaissanceAgeOfAnimation era where more mature, artistic animation dominated]] much of the medium throughout the late 1980s to the 1990s to its coffin. Its [[UncertainAudience inability to be defined as either a film for kids or a film for mature audiences]], along with rampant ExecutiveMeddling by Fox over budget and time constraints, led to the studio losing $100 million.
* The box office failure of ''WesternAnimation/TheRescuersDownUnder'' and ''WesternAnimation/DuckTalesTheMovieTreasureOfTheLostLamp'', coupled with the success of both ''WesternAnimation/{{The Little Mermaid|1989}}'' and ''WesternAnimation/BeautyAndTheBeast'' is the reason why almost every animated movie throughout the 1990s was a musical (this was at a time when practically all animation was Disney, and movies by their competitors barely achieved the same level of attention).
[[/folder]]

[[folder:Film -- Live Action]]
* ''Film/{{Airplane}}'' was not only a GenreKiller for the DisasterMovie -- it also killed the aerial subgenre retroactively, as the airliner-in-peril/stewardess-lands-the-plane trope of the previous Airport series was destroyed, and all the drama with it.
* The critical and commercial failure of the film adaptaion of ''Series/GeorgeAndMildred'' in 1980 ended the trend of adapting {{Britcom}}s into feature-length films in the 1970s, with it not being until ''Film/{{Bean}}'' in 1997 that the idea was even revisited.
* The failure of ''Film/{{Watchmen}}'' killed any attempts at R-Rated graphic novel-based movies for nearly a decade. It wasn't until the success of ''Film/{{Deadpool}}'' in 2016 that they were considered again.
* ''Franchise/ChildsPlay'' helped kill off the fad that started with Cabbage Patch dolls and ended with the "My Buddy" dolls. Since those dolls looked a lot like Chucky - the BigBad of the films -- [[https://nightmarenostalgia.com/2021/08/30/the-downfall-of-the-my-buddy-doll-thanks-to-a-good-guy-named-chucky/ the line of dolls were effectively scrapped]].
* ''Film/{{Twilight}}'' in 2008 and ''Film/TheHungerGames'' in 2012 killed the child-led blockbuster franchises that ''Franchise/HarryPotter'' had popularized. Young adult novels featuring child protagonists either aged up their protagonists (eg, ''Film/TheGiver'' and ''Film/SeventhSon2015'') or used teenage/adult protagonists instead.
* The 2000s J-Horror remake trend died out due to the poor receptions of ''Film/OneMissedCall'', ''Film/TheEye'', and ''Film/{{Shutter}}'' in 2008. Attempts to relaunch the trend have all failed.
* The trend of doing PG-13 remakes of R-rated horror films was killed off by the remakes of ''Film/PromNight'' and ''Film/TheStepfather''. The former did OK at the box office but received almost universally negative reviews from critics and horror fans alike, and the latter, in addition to bad reviews, barely made back its budget. Nowadays, attempts at doing the same are met with raised eyebrows.
* In the 2000s, most romance-themed movies could be split into two camps: (A) Pandering rom-coms occupied by the likes of Creator/JenniferAniston, Creator/KatherineHeigl, Creator/CameronDiaz, and Creator/ReeseWitherspoon playing sassy characters, and (B) weepy, melodramatic movies that copied ''Film/TheNotebook''. ''How Do You Know'' in 2010 and ''Film/{{Bridesmaids}}'' in 2011 killed the first type, the former due to going over-budget and bombing, and the latter by featuring a female protagonist thoroughly independent from the romantic male lead, while successfully adapting the Judd Apatow style of raunchy humor and character-focused writing. It did not help matters that a new generation of young actresses had no interest in playing either "ditzy girls" or killjoys and the sexist undertones of rom-coms were emphasized, even by Aniston and particularly Heigl themselves, who had sworn off many of their movies.
* Adult-geared sex comedies remained wildly popular for most of the 2000s, but stricter MPAA guidelines post-2010 made it even harder to sneak more intense material. Subsequent attempts at reviving the trend, like ''Film/ProjectX'', have been widely reviled, while 2011's ''Film/BadTeacher'' and the sequels to 2009's ''Film/TheHangover'' were subject to greater scrutiny than previous works. While 2012's ''Film/{{Ted}}'' and 2014's ''Film/{{Neighbors}}'' gave adult comedy a shot in the arm, its reputation was affected in 2016 by ''Film/DirtyGrandpa''. It did well at the box office, but received such an overwhelmingly negative response that subsequent attempts at adult comedy in the same year either became financial disappointments or outright flops. The slipping box-office numbers (aside from lack of success outside the English-speaking world) largely reduced comedy films to direct-to-video/streaming material with the odd limited theatrical release.
* ''Film/XXXStateOfTheUnion'' in 2005 killed the early-mid 2000s trend of fast, modern, teen-oriented action films centered on extreme sports. While the Fast film series, which pioneered the trend, is still going strong today, later installments have focused more on straightforward action and car chases as opposed to the earlier, more extreme sports-centered installments.
* ''Film/SchoolOfRock'' in 2003, being a send-up of inspirational teacher movies, basically killed that trend and created a new trend where the teachers are rather useless (such as ''Film/HalfNelson'' and ''Film/BadTeacher''). Attempts at reigniting inspirational teacher movies (such as ''Film/FreedomWriters'' and ''Film/LarryCrowne'') have been critical and box office disappointments.
* ''Film/Catwoman2004'' killed off the idea of the ActionGirl in Hollywood cinema for quite a long time. Later big-budget Hollywood relegated them to secondary roles as love interests or fanservice characters. The massive success of ''The Hunger Games'' franchise brought it back, while the success of ''Film/WonderWoman2017'' solidified the viability of female-led action films as major blockbusters.
* The trend of adapting young adult dystopian novels ended when the third ''Film/{{Divergent}}'' film - ''Allegiant'' - performed so poorly at the box office that the following movie, ''Ascendant'', was retooled as a TV movie before being cancelled entirely. Attempts to rectify this haven't had much success, with film adaptations of ''Film/TheDarkestMinds'', ''Film/ArtemisFowl'', and ''Film/ChaosWalking2021'' bombing and receiving poor reviews. While ''Film/MazeRunnerTheDeathCure'' (2018) fared much better, it was part of a pre-established franchise rather than an attempt at adapting new material, and even that series was experiencing diminishing returns
* ''Allegiant'' also killed the trend of [[DividedForAdaptation splitting the final book]] into [[TheFilmOfTheBook two movies]] started by ''Film/HarryPotterAndTheDeathlyHallows'' in 2010/2011, with the ''Literature/{{Twilight}}'' and ''Literature/TheHungerGames'' adaptations all following suit and ''Film/TheHobbit'' adaptation being extended to three films (based on one book). ''Divergent'' series went down the same path, intending to divide ''Allegiant'' into ''Allegiant'' (2016) and ''Ascendant'' (2017). Unfortunately, ''Allegiant'' performed poorly at the box office, which resulted in ''Ascendant'' never being made, and ''[[Film/TheMazeRunner The Maze Runner]]'''s third film, ''[[Film/MazeRunnerTheDeathCure The Death Cure]]'' (2018) not being split. Even ''The Avengers'' renamed ''Infinity War Part 2'' to ''Endgame'', while ''Justice League Part 2'' was put on the back burner before the first movie even came out.
* ''Film/BatmanAndRobin'' killed the trend of superhero movies with a lighthearted, borderline comical tone. The success of ''Film/{{Blade}}'', ''Film/XMen1'', and ''Film/SpiderMan1'' convinced studios that more grounded and realistic takes on comic book characters was the way forward for the genre. It would not be till 2014's ''Film/GuardiansOfTheGalaxy'' (and the failures of many DarkerAndEdgier comic book movies) that such a tone would be deemed acceptable again.
[[/folder]]

[[folder:Literature]]
* It may have simply showed up at the right time, but the full-length novel format of the ''Literature/HarryPotter'' books ended the dominance of the 90s "kid pulps" such as ''Literature/{{Animorphs}}'' and ''Literature/{{Goosebumps}}'', which released a new book every month on average.
[[/folder]]

[[folder:Live-Action TV]]
* The advent of digital video helped diminish the need and demand for sitcoms to be shot on video tape. During the 1970s and even on through the '90s, a number of television programs, particularly sitcoms, were videoed as opposed to being shot on 35mm film. Videotape was far cheaper than film, and its processing and post-production costs were far lower. The tradeoff was that quality of videotape was inferior to film and most of the series shot on videotape have not fared well in syndication, especially since the early 1990s. While some overcame the "stigma" of being shot on video (''Series/AllInTheFamily'', ''Series/TheCosbyShow'' and ''Series/ThreesCompany'' being among the most prominent examples of this) the majority of such programs have either lost ground or are simply no longer aired. On the other hand, filmed programs (''Series/{{MASH}}'', ''Series/{{Cheers}}'', ''Series/{{Friends}}'', etc.) remain quite popular not only due to the talent of their respective casts but also in part due to the quality of their production values. It's much easier ("easier" being a relative term) to "clean up" the filmed footage of older programs than it is a video. Ultimately, quality and cost were the decision-makers in the past when shooting television productions in either film or using video.
* The cancellation of ''Series/DoctorWho'' in 1989 marked the final death knell of traditional television serials, which had already been declining considerably by then. By the time the show returned to regular airing in 2005, serialization was mostly limited to the miniseries and anthology formats, with long-form shows (including ''Doctor Who'' itself) shifting towards season-long story arcs rather than multi-episode serials.
[[/folder]]

[[folder:Music]]
* The debut of the Sony Walkman in 1979 quickly killed off the 8-track tape as the premier portable music format. Compact Cassettes had already been making a steady climb as a viable alternative to both vinyl records and 8-tracks thanks to advancing hi-fi technology surrounding them and cassettes being able to more closely follow the tracklists of their vinyl counterparts (compared to 8-tracks, which often had to edit albums to fit the restrictions of the four-program tapes), but the Walkman rapidly solidified the ousting of 8-tracks by introducing an even higher degree of portability, making it possible to listen to music anywhere at any time (whereas 8-tracks could only be played at home and in car stereos).
* The Sony BMG rootkit scandal played a major role in the death of copy protection in popular music. The 2000s had seen many attempts at [[DigitalPiracyIsEvil preventing consumers from copying CDs]], all of which were highly criticized as intrusive and self-sabotaging, but Sony and BMG's attempt earned widespread condemnation for the fact that it revolved around covertly installing malware on Windows computers. Following this, copy-protected [=CDs=] would disappear from the music industry, which instead embraced the rise of digital downloads & streaming and the Vinyl Revival as piracy deterrents.
* The relative commercial failure of Music/FleetwoodMac's ''Music/{{Tusk}}'' struck a major blow to the popularity of double albums in popular music that would span the next thirty years. The format had long existed on shaky ground due to its high production costs, but ''Tusk'' underselling compared to the blockbuster sales of ''Music/{{Rumours}}'' made labels and artists alike far more reluctant to release double albums except out of necessity. When the rise of [=CDs=] made longer albums fashionable again, the LP versions would either pare down the material or pack the grooves closer to avoid using more than one disc, and double-CD releases are still rare outside of {{live album}}s and compilations. Double-LP albums would only become popular again with the Vinyl Revival, which made it easier to profit off of a MultiDiscWork on vinyl (which was often necessary due to many albums still featuring CD-centric runtimes).
[[/folder]]

[[folder:Professional Wrestling]]
* Wrestling/TheAuthority was the breaking point for the evil Authority figure in wrestling. Due to it exposing all the wrong things that can happen when the role is given to a VillainSue (the fact that they can never lose or be exposed/humiliated, their infinite power which they abused at will), their long bout of TooBleakStoppedCaring, and especially after the confusing payoff in the ''Wrestling/WrestleMania 32'' weekend, the whole angle gave the [=McMahon=] family (sans Shane) a LOT of XPacHeat, forcing them to go into hiding, then the WWE proceeded to remove the General Manager figure after ''TLC 2019''. Then all other wrestling companies followed suit.
* ''Film/ReadyToRumble'': ProfessionalWrestling was at the peak of its mainstream popularity in the late '90s due to the Monday Night Wars between World Championship Wrestling and World Wrestling Federation (now World Wrestling Entertainment), with many wrestlers guest-starring in dozens of shows and movies. That all changed when WCW helped make ''Ready To Rumble''. The movie flopped hard (not helped by portraying wrestling fans as morons). Coupled with many problems inside the industry that eventually led to WCW going out of business, no one in Hollywood would show much more interest in aligning themselves with the product.
[[/folder]]

[[folder:Radio]]
* The advent of radio news broadcasting in the 1930s was what killed off the newspaper "Extra". You could say that most media appearances of "ExtraExtraReadAllAboutIt" is an artifact of sorts.

[[/folder]]

[[folder:Sports]]
* The UsefulNotes/UltimateFightingChampionship, as well as UsefulNotes/MixedMartialArts in general, basically discredited SupernaturalMartialArts and ArtisticLicenseMartialArts tropes that had been growing popular with the films of Creator/BruceLee, Creator/ChuckNorris, Creator/StevenSeagal and Creator/JeanClaudeVanDamme, and later revitalized with the WireFu films popularized by ''Film/TheMatrix'' and ''Film/CrouchingTigerHiddenDragon''. Before MMA became widespread, the wider world had no idea what real martial arts or self-defense looked like, allowing frauds, con men, and glorified cult leaders frequently posing as {{Old Master}}s to get away with claiming that their fighting styles could defeat ''anyone'' or do ''anything''. Actual MMA competition quickly showed that many popular martial arts styles were just plain old unviable in a real fight against a resisting opponent.
[[/folder]]

[[folder:Toys]]
* During the 80s, there were several "transforming vehicles" lines on the market, like the big two of 1983's ''WesternAnimation/ChallengeOfTheGoBots'' and 1984's ''WesternAnimation/TheTransformers'', 1985's ''WesternAnimation/{{MASK}}'' and ''WesternAnimation/JayceAndTheWheeledWarriors'', and 1986's ''WesternAnimation/{{Centurions}}''. By 1987, ''Transformers'' were the top dog, but already suffering from declining sales, at least part of which was thanks to the debut of the ''[[WesternAnimation/TeenageMutantNinjaTurtles1987 Teenage Mutant Ninja Turtles]]''[[note]]Another big factor was the lack of a concurrently airing cartoon to help sell the characters and thus the toys[[/note]]. By 1990, the Transformers toyline died with a whimper, taking the concept of transforming vehicles as a key point of a toyline with them. The Transformers franchise would make a comeback thanks to the [[Film/{{Transformers}} Michael Bay films]], but "transforming vehicles" as a whole haven't been so widespread since.
* 1986 saw the release of both ''WesternAnimation/RamboTheForceOfFreedom'' (based on 1982's ''Film/RamboFirstBlood'' and 1985's ''Film/RamboFirstBloodPartII'') and ''WesternAnimation/TheRealGhostbusters'' (based on ''Film/Ghostbusters1984'') along with accompanying toylines. While Rambo was in essence a ripoff of ''WesternAnimation/GIJoeARealAmericanHero'', it was still a modest success. Combined with the runaway success of ''The Real Ghostbusters'', this led to a number of children's cartoons and toylines based off of non-child friendly properties. 1989 saw the release of ''WesternAnimation/{{Robocop}}'' (based on 1987's ''Film/{{Robocop}}'') and ''WesternAnimation/PoliceAcademy'' (based on 1987's LighterAndSofter ''Film/PoliceAcademy4CitizensOnPatrol'' rather than the R-rated original). 1991 saw the release of ''WesternAnimation/ToxicCrusaders'' (based on 1984's ''Film/TheToxicAvenger'', most assuredly not suitable for kids). 1991/1992 also saw kid-friendly toylines released for ''Film/Terminator2JudgmentDay'' and ''Film/{{Aliens}}'' despite both properties most assuredly not being kid-friendly (though a cartoon was planned for ''Aliens'', the deal fell through and the toys simply released in the toyline without an accompanying cartoon). ''The Real Ghostbusters'' puttered along until 1991 (where a combination of ExecutiveMeddling and resulting LighterAndSofter tone eventually killed it), putting an end to the trend of marketing R-rated properties to children.
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/FinalFantasyXIII'' was the nail-in-the-coffin for the NoSidepathsNoExplorationNoFreedom trope trend that {{Eastern RPG}}s had been moving toward during the UsefulNotes/{{the sixth|GenerationOfConsoleVideoGames}} and [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames seventh]] generation of console games. The game was heavily criticized for leaning so hard into the trope that every single map felt like a "hallway" with no towns or [=NPCs=] to interact with. Every subsequent ''Franchise/FinalFantasy'', as well as most other current-gen {{Eastern RPG}} games, have opted to go with a WideOpenSandbox approach.
* ''Videogame/MarvelVsCapcomInfinite'' was considered the nail in the coffin on cinematic story modes in Japanese {{Fighting Game}}s. This was a trend that caught on thanks to Creator/NetherrealmStudios' ''VideoGame/MortalKombat2011'', which featured a robust story campaign. ''VideoGame/InjusticeGodsAmongUs'', ''VideoGame/MortalKombatX'', and [[VideoGame/Injustice2 their]] [[VideoGame/MortalKombat11 sequels]] also featured similar campaigns, and were thus seen as a new industry standard. However, when the trend hopped across the Pacific and Japanese game developers tried to emulate this success with games like ''VideoGame/SoulCaliburV'', ''VideoGame/StreetFighterV'', and ''VideoGame/Tekken7'', the results were considered lackluster at best and detrimental to the games ''at worst''. Then, when ''VideoGame/MarvelVsCapcomInfinite'' was released with a cinematic mode that was widely panned and reputedly had a negative effect on the game's sales, that feature was quietly downplayed or absent altogether from subsequent Japanese fighters such as ''VideoGame/SamuraiShodown (2019)'', ''VideoGame/SoulCaliburVI'' and ''VideoGame/GuiltyGearStrive''.
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/ACharlieBrownChristmas'': Aluminum Christmas trees were a popular trend in the late-'50s/early-'60s, but its depiction here as a symbol of soulless holiday commercialism is credited with killing its popularity. It even inspired [[AluminumChristmasTrees a trope on this site]], which defines something that sounds fictional, but actually isn't.
* Because of the negative reception of the eponymous show it attempted to bring into the U.S., the PBS Kids version of ''WesternAnimation/{{Caillou}}'' killed off framing devices to sandwich foreign shows together in order to make them more marketable to Americans, as no show of this sort as been attempted since.
* The theatrical short cartoon was killed by the "Paramount case", which forced major studios to get rid of their theater chains. While cartoons were popular, they were unprofitable because of their short length (the only reason short subjects could be produced was the fact distribution costs were extremely small for major studios, which imposed their product on theater owners).
* The monster successes of shows like ''WesternAnimation/PAWPatrol'' and ''WesternAnimation/DocMcStuffins'' has mostly ended the use of Fake Interactivity in preschool shows that ''WesternAnimation/BluesClues'' made popular. Now, most preschool-aimed content tries to teach kids lessons without faking interactivity. A research study done by Disney in 2010 provides further insight into why this is the case. Before the Disney Junior block was conceived, the company surveyed parents and asked them what they wanted to see in the shows their kids watched. Most parents wanted their kids to watch stories that would make them happy and that they could tell back to their parents, a change most likely resulting from the rise of tablet and smartphone apps teaching preschool concepts. In comparison, when Disney conducted the same survey five years prior, parents wanted their children to learn educational concepts from these shows.
* The fall of animated TV shows made to promote celebrities, the Children's Television Act of 1990, and changing tastes would eventually deliver the ''coup de grâce'' for the Saturday Morning Cartoon block. The rise of kid-oriented channels on cable only accelerated this trend by the 2000s. After the Nick on CBS block ended in 2006, Saturday morning cartoons on network television became strictly edutainment fodder with the exception of FOX's 4KidsTV and the children's blocks on The CW before dying out entirely in 2016 in favor of cheap-to-produce live-action edutainment shows that exploit loopholes to allow for product placement and more advertising than would otherwise be allowed.
* Thanks to the runaway success of ''WesternAnimation/TeenageMutantNinjaTurtles1987'', it was followed by ''ComicBook/BuckyOHareAndTheToadWars'' (1991), ''WesternAnimation/ToxicCrusaders'' (1991), ''WesternAnimation/WildWestCOWBoysOfMooMesa'' (1992), ''WesternAnimation/BikerMiceFromMars'' (1993), ''WesternAnimation/StreetSharks'' (1994), and ''WesternAnimation/ExtremeDinosaurs'' (1997) all starring a team of mutants or FunnyAnimal heroes and accompanying [[MerchandiseDriven toylines]]. The original TMNT cartoon was such a successful LongRunner (lasting till 1996!) that after its cancellation, the concept of a FunnyAnimal or UpliftedAnimal hero team mostly went with it.
[[/folder]]

Top