History Main / TremorTrampoline

20th May '17 5:36:43 PM nombretomado
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** In WarioLand Shake It, bosses cause this when they slam into the ground. In fact, to beat some of the missions you have to avoid being on the ground when it shakes since otherwise Wario will fly up and get knocked out for a second.

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** In WarioLand ''VideoGame/WarioLand Shake It, It'', bosses cause this when they slam into the ground. In fact, to beat some of the missions you have to avoid being on the ground when it shakes since otherwise Wario will fly up and get knocked out for a second.
1st Apr '17 4:05:32 AM Getta
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* In ''Videogame/TheKingOfFighters'', Goro Daimon's special move "Jiraishin" has him palm-striking the ground with both hands, causing a small quake. It just knocks grounded foes off their feet normally, but in later games, the EX version of it actually launches the foe up, open for being juggled. And then there's one of his strongest {{Limit Breaks}}, Kyouten Douchi, which is similar but more powerful that it [[CraterPower outright makes craters]].
12th Nov '16 10:48:25 PM Idek618
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* This often happens in ''WesternAnimation/{{SpongeBob SquarePants}}'' whenever [[HugeSchoolgirl Pearl]] comes running in. In "Talent Show", Pearl's cheerleading routine sends the whole crowd flying every time she jumped.

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* This often happens in ''WesternAnimation/{{SpongeBob SquarePants}}'' whenever [[HugeSchoolgirl Pearl]] comes running in. In "Talent Show", Pearl's cheerleading routine sends the whole crowd flying every time she jumped.jumps.
9th Jun '16 9:55:59 AM erforce
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* ''{{Painkiller}}'' has the Guardian. If the player fails to jump when the boss [[DropTheHammer slams the ground]], he will take damage and be catapulted into the air, and then take more damage from the resulting fall damage.

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* ''{{Painkiller}}'' ''VideoGame/{{Painkiller}}'' has the Guardian. If the player fails to jump when the boss [[DropTheHammer slams the ground]], he will take damage and be catapulted into the air, and then take more damage from the resulting fall damage.



* ''Videogame/DonkeyKongCountry'' 2 has the boss of the marsh map, a giant antropomorphic crocodile that moves through the arena by jumping. If your current kong is on the ground when the boss lands, he or she will be stunned for a few seconds, rapidly shaking up and down in place. At first, the stun isn't enough for you to take damage (as the boss just isn't quick enough to hit you during its duration), so it [[{{Antepiece}} serves as a warning about what's to come when he speeds up]].
* Can be invoked in ''VideoGame/{{LittleBigPlanet}}'' by attaching the structure of an entire level to a piston that moves up and down fast enough to make everything bounce.

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* ''Videogame/DonkeyKongCountry'' 2 ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' has the boss of the marsh map, a giant antropomorphic crocodile that moves through the arena by jumping. If your current kong is on the ground when the boss lands, he or she will be stunned for a few seconds, rapidly shaking up and down in place. At first, the stun isn't enough for you to take damage (as the boss just isn't quick enough to hit you during its duration), so it [[{{Antepiece}} serves as a warning about what's to come when he speeds up]].
* Can be invoked in ''VideoGame/{{LittleBigPlanet}}'' ''VideoGame/LittleBigPlanet'' by attaching the structure of an entire level to a piston that moves up and down fast enough to make everything bounce.
24th May '16 10:36:50 AM Qamikace
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* ''Videogame/DonkeyKongCountry'' 2 has the boss of the marsh map, a giant antropomorphic crocodile that doesn't walk, but jump. If your current kong is on the grounds when the boss lands, he or she will be stunned for a few seconds, rapidly jumping up and down in place. At first, the stun isn't enough for you to take damage (as the boss isn't quick enough), so it [[{{Antepiece}} serves as a warning about what's to come when he speeds up]].

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* ''Videogame/DonkeyKongCountry'' 2 has the boss of the marsh map, a giant antropomorphic crocodile that doesn't walk, but jump. moves through the arena by jumping. If your current kong is on the grounds ground when the boss lands, he or she will be stunned for a few seconds, rapidly jumping shaking up and down in place. At first, the stun isn't enough for you to take damage (as the boss just isn't quick enough), enough to hit you during its duration), so it [[{{Antepiece}} serves as a warning about what's to come when he speeds up]].
12th Dec '15 5:51:30 PM MrNickelodeon
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[[folder:Theme Parks]]
* The former ride, ''Ride/TheFuntasticWorldOfHannaBarbera'', had this occur in the ''Flintstones'' scene, when a fire-rescue elephant slips into the air and makes the entire town bounce up when it crashes back to the ground.
[[/folder]]
13th Nov '15 6:47:45 AM Berret
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* In ''VideoGame/FinalFantasyVIII'', the Quake spell causes numerous glowing cracks to appear on the ground, splitting the battlefield into numerous small sections. These sections immediately start to rise up and down rapidly, causing the spell's target(s) to bounce up and down for the spell's duration.

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* In ''VideoGame/FinalFantasyVIII'', the Quake spell causes numerous glowing cracks to appear on the ground, splitting the battlefield into numerous many small sections. These sections immediately start to rise up and down fall rapidly, causing the spell's target(s) to bounce up and down for the spell's duration.
13th Nov '15 6:45:12 AM Berret
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* In ''VideoGame/FinalFantasyVIII'', the Quake spell causes numerous glowing cracks to appear on the ground, splitting the battlefield into numerous small sections. These sections immediately start to rise up and down rapidly, causing the spell's target(s) to bounce up and down for the spell's duration.
8th Jun '15 3:55:00 PM TVRulezAgain
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* In ''SongOfTheSouth'', Br'er Rabbit, Br'er Fox, and Br'er Bear get in a BigBallOfViolence, out of which Br'er Rabbit escapes while Bear pounds on Fox, thinking it's Rabbit. Every time Bear pounds Fox the ground shakes, which slows Rabbit's escape briefly.

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* In ''SongOfTheSouth'', ''Disney/SongOfTheSouth'', Br'er Rabbit, Br'er Fox, and Br'er Bear get in a BigBallOfViolence, out of which Br'er Rabbit escapes while Bear pounds on Fox, thinking it's Rabbit. Every time Bear pounds Fox the ground shakes, which slows Rabbit's escape briefly.
1st May '15 6:34:09 PM nombretomado
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* BugsBunny and his hutch are shaken by a circus setting up overhead in the ''WesternAnimation/LooneyTunes'' short "Acrobatty Bunny".

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* BugsBunny WesternAnimation/BugsBunny and his hutch are shaken by a circus setting up overhead in the ''WesternAnimation/LooneyTunes'' short "Acrobatty Bunny".
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