History Main / TremorTrampoline

24th May '16 10:36:50 AM Qamikace
Is there an issue? Send a Message


* ''Videogame/DonkeyKongCountry'' 2 has the boss of the marsh map, a giant antropomorphic crocodile that doesn't walk, but jump. If your current kong is on the grounds when the boss lands, he or she will be stunned for a few seconds, rapidly jumping up and down in place. At first, the stun isn't enough for you to take damage (as the boss isn't quick enough), so it [[{{Antepiece}} serves as a warning about what's to come when he speeds up]].

to:

* ''Videogame/DonkeyKongCountry'' 2 has the boss of the marsh map, a giant antropomorphic crocodile that doesn't walk, but jump. moves through the arena by jumping. If your current kong is on the grounds ground when the boss lands, he or she will be stunned for a few seconds, rapidly jumping shaking up and down in place. At first, the stun isn't enough for you to take damage (as the boss just isn't quick enough), enough to hit you during its duration), so it [[{{Antepiece}} serves as a warning about what's to come when he speeds up]].
12th Dec '15 5:51:30 PM MrNickelodeon
Is there an issue? Send a Message

Added DiffLines:

[[folder:Theme Parks]]
* The former ride, ''Ride/TheFuntasticWorldOfHannaBarbera'', had this occur in the ''Flintstones'' scene, when a fire-rescue elephant slips into the air and makes the entire town bounce up when it crashes back to the ground.
[[/folder]]
13th Nov '15 6:47:45 AM Berret
Is there an issue? Send a Message


* In ''VideoGame/FinalFantasyVIII'', the Quake spell causes numerous glowing cracks to appear on the ground, splitting the battlefield into numerous small sections. These sections immediately start to rise up and down rapidly, causing the spell's target(s) to bounce up and down for the spell's duration.

to:

* In ''VideoGame/FinalFantasyVIII'', the Quake spell causes numerous glowing cracks to appear on the ground, splitting the battlefield into numerous many small sections. These sections immediately start to rise up and down fall rapidly, causing the spell's target(s) to bounce up and down for the spell's duration.
13th Nov '15 6:45:12 AM Berret
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/FinalFantasyVIII'', the Quake spell causes numerous glowing cracks to appear on the ground, splitting the battlefield into numerous small sections. These sections immediately start to rise up and down rapidly, causing the spell's target(s) to bounce up and down for the spell's duration.
8th Jun '15 3:55:00 PM TVRulezAgain
Is there an issue? Send a Message


* In ''SongOfTheSouth'', Br'er Rabbit, Br'er Fox, and Br'er Bear get in a BigBallOfViolence, out of which Br'er Rabbit escapes while Bear pounds on Fox, thinking it's Rabbit. Every time Bear pounds Fox the ground shakes, which slows Rabbit's escape briefly.

to:

* In ''SongOfTheSouth'', ''Disney/SongOfTheSouth'', Br'er Rabbit, Br'er Fox, and Br'er Bear get in a BigBallOfViolence, out of which Br'er Rabbit escapes while Bear pounds on Fox, thinking it's Rabbit. Every time Bear pounds Fox the ground shakes, which slows Rabbit's escape briefly.
1st May '15 6:34:09 PM nombretomado
Is there an issue? Send a Message


* BugsBunny and his hutch are shaken by a circus setting up overhead in the ''WesternAnimation/LooneyTunes'' short "Acrobatty Bunny".

to:

* BugsBunny WesternAnimation/BugsBunny and his hutch are shaken by a circus setting up overhead in the ''WesternAnimation/LooneyTunes'' short "Acrobatty Bunny".
7th Oct '14 7:49:37 AM TheOneWhoTropes
Is there an issue? Send a Message


* [[DishingOutDirt Avalanche]] would often cause this in ''{{WesternAnimation/X-Men Evolution}}''.

to:

* [[DishingOutDirt Avalanche]] would often cause this in ''{{WesternAnimation/X-Men Evolution}}''.''WesternAnimation/XMenEvolution''.
22nd Sep '14 7:38:11 AM Beed28
Is there an issue? Send a Message


* The [[SmartBomb POW Block]] in ''Franchise/SuperMarioBros'' is this as well:
** In the original ''VideoGame/MarioBros'', the POW Block works by bouncing the entire stage each time it's hit, which potentially flips enemies over so you can knock them away. As a result, it does not work on enemies currently in the air, especially Fighterflies. In two player mode, it also makes the other player bounce up slightly.
** In ''VideoGame/NewSuperMarioBrosWii'', a POW Block can be thrown to knock coins down to the ground from in the air. If any players (including whoever throws the POW Block) are standing on the ground, it also bounces them up slightly.
** Interestingly averted with its appearance in ''VideoGame/DokiDokiPanic'' and its western counterpart, ''VideoGame/SuperMarioBros2''. The POW Block can be thrown to defeat groundbound enemies, but does not bounce the player up.
** In the first ''VideoGame/SuperSmashBros.'' game, the only unlockable stage, Mushroom Kingdom, has a POW Block that when hit, violently shakes the stage, sending anyone standing on the ground flying high into the air, sometimes [=KO'ing=] at high percentages.
** ''Super Smash Bros. Brawl'' featured the [[NostalgiaLevel Mario Bros.]] stage, where the POW Block returns, but this time it simply harmlessly bounces groundbound characters a few feet into the air.
** It appears again in ''Super Smash Bros. 4'', this time as a fully fledged item. Once thrown by a character, it damages all ground bound opponents and throws them into the air, like in the first game, but the user themselves (as well as any potential team-mates) is also harmlessly affected, being bounced gently into the air as well.



* In the first ''VideoGame/SuperSmashBros.'' game, the only unlockable stage, Mushroom Kingdom, has a POW Block that when hit, violently shakes the stage, sending anyone standing on the ground flying high into the air, sometimes [=KO'ing=] at high percentages.
** Then ''Brawl'' featured the [[NostalgiaLevel Mario Bros.]] stage, where the POW Block returns, but this time it simply harmlessly bounces groundbound characters a few feet into the air.
3rd Jan '14 11:41:53 AM Beed28
Is there an issue? Send a Message


* ''VideoGame/MegaMan V'' on the GameBoy had {{Uranus|IsShowing}}, who shook the ground violently with every jump. While it did not outright knock Mega Man over, like Guts Man's quakes did, it did make him bounce up and down slightly, which interrupts him out of sliding, or the usage of Break Dash, [[ElementalRockPaperScissors which Uranus is weak to]].

to:

* ''VideoGame/MegaMan V'' ''VideoGame/MegaManV'' on the GameBoy had {{Uranus|IsShowing}}, who shook the ground violently with every jump. While it did not outright knock Mega Man over, like Guts Man's quakes did, it did make him bounce up and down slightly, which interrupts him out of sliding, or the usage of Break Dash, [[ElementalRockPaperScissors which Uranus is weak to]].
3rd Jul '13 2:54:53 PM Beed28
Is there an issue? Send a Message

Added DiffLines:


[[folder:Real Life]]
* A paticulary strong earthquake can bounce vehicles up and down on their tires for the duration of the quake.
[[/folder]]
This list shows the last 10 events of 30. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.TremorTrampoline