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* ''Franchise/{{Persona}}'' occasionally dabbles in this trope:
** You're given eight minutes to get through ''VideoGame/Persona3''[='s=] second full moon operation, which includes a boss fight. In ''[[VideoGame/Persona3Reload Reload]]'', the remake of ''P3'', a timer doesn't appear until the player finds the Priestess Arcana Shadow. The boss initially starts with a 30 minute time limit, [[SuspiciousVideoGameGenerosity which is pretty generous]], until the Priestess Shadow uses "Invitation to Chaos," speeding up the train and cutting the time-limit in half each time it is cast.
** Most bonus bosses in ''VideoGame/Persona3'' have a "turn limit" before they fire off a 9999 Almighty spell. In ''VideoGame/Persona4'', the ultimate bonus boss also does the same.
** ''VideoGame/Persona5'' imposes a 30 minute time limit on you for the fight against [[spoiler: Shadow Okamura]]. Its obligatory bonus boss is also timed, though in a different manner: Every few turns you must deal enough damage to them, failing which they'll get bored of fighting you and end things on the spot with an unavoidable TotalPartyKill instead of continuing the battle.



** You're given eight minutes to get through ''VideoGame/Persona3''[='s=] second full moon operation, which includes a boss fight. In the remake, ''[[VideoGame/Persona3Reload Reload]]'', a timer doesn't appear until the player finds the Priestess Arcana Shadow. The boss initially starts with a 30 minute time limit, which is pretty generous, until the Priestess Shadow uses "Invitation to Chaos", speeding up the train and cutting the time-limit in half with each time it's cast.
** Most bonus bosses in ''VideoGame/Persona3'' have a "turn limit" before they fire off a 9999 Almighty spell. In ''VideoGame/Persona4'', the ultimate bonus boss also does the same.
** ''VideoGame/Persona5'' imposes a 30 minute time limit on you for the fight against [[spoiler: Shadow Okamura]]. Its obligatory bonus boss is also timed, though in a different manner: Every few turns you must deal enough damage to them, failing which they'll get bored of fighting you and end things on the spot with an unavoidable TotalPartyKill instead of continuing the battle.



* ''VideoGame/SonicTheFighters'' requires you defeat Dr. Eggman in just fifteen seconds. It's generally pretty easy to do, assuming he doesn't block excessively, but fail and it's off to the bad ending with you.

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* ** ''VideoGame/SonicTheFighters'' requires you to defeat Dr. Eggman in just fifteen seconds. It's generally pretty easy to do, assuming he doesn't block excessively, but fail and it's off to the bad ending with you.
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** ''VideoGame/FinalFantasyVIIRemake'': In the last part of the battle with Sephiroth, he will summon Meteor and slowly count down from nine. If you don't defeat him before he reaches zero, Meteor will impact and kill the whole party.

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Crosswicking, Trope was cut/disambiguated due to cleanup


** ''VideoGame/DragonQuestVI'' has a SecretEnding where defeating the {{Superboss}} within a set number of turns results in him not only acknowledging your superiority, but also unleashing a complete and utter CurbStomp on the FinalBoss, laughing all the while. Of course, if you're leveled to the point where you can beat him that fast, said FinalBoss isn't exactly difficult, either.

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** ''VideoGame/DragonQuestVI'' has a SecretEnding secret ending where defeating the {{Superboss}} within a set number of turns results in him not only acknowledging your superiority, but also unleashing a complete and utter CurbStomp on the FinalBoss, laughing all the while. Of course, if you're leveled to the point where you can beat him that fast, said FinalBoss isn't exactly difficult, either.



** You're given eight minutes to get through ''VideoGame/{{Persona 3}}''[='s=] second full moon operation, which includes a boss fight.

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** You're given eight minutes to get through ''VideoGame/{{Persona 3}}''[='s=] ''VideoGame/Persona3''[='s=] second full moon operation, which includes a boss fight.fight. In the remake, ''[[VideoGame/Persona3Reload Reload]]'', a timer doesn't appear until the player finds the Priestess Arcana Shadow. The boss initially starts with a 30 minute time limit, which is pretty generous, until the Priestess Shadow uses "Invitation to Chaos", speeding up the train and cutting the time-limit in half with each time it's cast.



* ''VideoGame/SonicTheFighters'' requires you defeat [[SpellMyNameWithAnS Dr. Robotonic]] in just fifteen seconds. It's generally pretty easy to do, assuming he doesn't block excessively, but fail and it's off to the bad ending with you.


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* ''VideoGame/SonicTheFighters'' requires you defeat Dr. Eggman in just fifteen seconds. It's generally pretty easy to do, assuming he doesn't block excessively, but fail and it's off to the bad ending with you.
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* ''VideoGame/CrescentPrism'': Count Chroma's third form starts the battle with a new moon, but once the moon is full, he'll wipe out the party with one attack. Fortunately, Lunita learns Astral Reverse skill, which changes the moon to the previous phase.

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* ''VideoGame/MegaManZero''

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* ''VideoGame/MegaManZero''[=KnightMan=].exe in ''Videogame/MegamanBattleNetwork2'' and ''VideoGame/MegamanBattleNetwork5TeamColonelAndTeamProtoman'' slowly jumps forward while being invulnerable most of the time - but if he ever reaches the middle of Megaman's area, he'll start swinging around the Royal Wrecking Ball with impunity.
* ''VideoGame/MegaManZero'':

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* ''VideoGame/Warhammer40000RogueTrader'':
** The boss battle in the Adeptus Mechanicus monastery in Chapter 1 gives you two full rounds before the villain tampering with the main reactor [[GoingCritical succeeds in exploding it]], though you actually fight her {{mooks}} instead of the villain herself (who is behind a DeflectorShield). Killing the Electro-Priest {{Elite Mook}}s extends the time limit by one round each.
** The final boss of Chapter 1 is a Chaos Space Marine who progressively destroys the shuttles needed for the PlayerParty to get offworld [[spoiler:before the planet becomes a Daemon World]] (he takes the field by [[DynamicEntry crashing straight through the one you arrived aboard]]). You must kill him before he destroys all of them.

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* ''VideoGame/Warhammer40000RogueTrader'':
**
''VideoGame/Warhammer40000RogueTrader'': The boss battle in the Adeptus Mechanicus monastery in Chapter 1 gives you two full rounds before the villain tampering with the main reactor [[GoingCritical succeeds in exploding it]], though you actually fight her {{mooks}} instead of the villain herself (who is behind a DeflectorShield). Killing the Electro-Priest {{Elite Mook}}s extends the time limit by one round each.
** The final boss of Chapter 1 is a Chaos Space Marine who progressively destroys the shuttles needed for the PlayerParty to get offworld [[spoiler:before the planet becomes a Daemon World]] (he takes the field by [[DynamicEntry crashing straight through the one you arrived aboard]]). You must kill him before he destroys all of them.
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* ''VideoGame/Warhammer40000RogueTrader'': The boss battle in the Adeptus Mechanicus monastery in Chapter 1 gives you two full rounds before the villain tampering with the main reactor [[GoingCritical succeeds in exploding it]], though you actually fight her {{mooks}} instead of the villain herself (who is behind a DeflectorShield). Killing the Electro-Priest {{Elite Mook}}s extends the time limit by one round each.

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* ''VideoGame/Warhammer40000RogueTrader'': ''VideoGame/Warhammer40000RogueTrader'':
**
The boss battle in the Adeptus Mechanicus monastery in Chapter 1 gives you two full rounds before the villain tampering with the main reactor [[GoingCritical succeeds in exploding it]], though you actually fight her {{mooks}} instead of the villain herself (who is behind a DeflectorShield). Killing the Electro-Priest {{Elite Mook}}s extends the time limit by one round each.each.
** The final boss of Chapter 1 is a Chaos Space Marine who progressively destroys the shuttles needed for the PlayerParty to get offworld [[spoiler:before the planet becomes a Daemon World]] (he takes the field by [[DynamicEntry crashing straight through the one you arrived aboard]]). You must kill him before he destroys all of them.
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None

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* ''VideoGame/Warhammer40000RogueTrader'': The boss battle in the Adeptus Mechanicus monastery in Chapter 1 gives you two full rounds before the villain tampering with the main reactor [[GoingCritical succeeds in exploding it]], though you actually fight her {{mooks}} instead of the villain herself (who is behind a DeflectorShield). Killing the Electro-Priest {{Elite Mook}}s extends the time limit by one round each.

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* Fighting [[BigBad Master Contra's]] second-to-last form in ''[[VideoGame/{{Contra}} Neo Contra]]'' if you have an A or S rank has you trying to take out the boss by shooting his cores with lock-on weapons in 30 seconds. Failure to do so will result in an instant GameOver.


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* Fighting [[BigBad Master Contra's]] second-to-last form in ''VideoGame/NeoContra'' if you have an A or S rank has you trying to take out the boss by shooting his cores with lock-on weapons in 30 seconds. Failure to do so will result in an instant GameOver.
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* ''WebVideo/PiratesSMP'': {{Downplayed|Trope}} with the Vengeful Spirit miniboss in Fortresses; players have to beat the boss before it despawns after a certain time limit, with a small chance of dropping a Strange Object/Relic upon its defeat. However, fighting the boss in itself is optional -- players can leave the Fortress with their hard-earned gold before it spawns in, or they can outlast the boss until it naturally despawns; it just means that they won't get a Relic out of it, making getting enchantments and other perks significantly harder later in the series.

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* ''WebVideo/PiratesSMP'': {{Downplayed|Trope}} with the Vengeful Spirit miniboss in Fortresses; players have to beat the boss before it despawns after a certain time limit, with a small chance of dropping a Strange Object/Relic upon its defeat. However, fighting the boss in itself is optional -- players can leave the Fortress with their hard-earned gold before it spawns in, or they can outlast the boss until it naturally despawns; it just means that they won't get a Relic out of it, making getting enchantments and other perks significantly harder later in the last quarter of the series.

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* ''Roleplay/DestroyTheGodmodder'': Several. The [=ACNTT=] had to be defeated before the godmodder went back to full health, and [[Webcomic/{{Homestuck}} Lord English]] had a four-round charge attack that would have supposedly given a game over.
* ''Manga/OnePiece'': In the Dressrosa arc, [[spoiler:Donquixote Doflamingo becomes this when he starts making the Birdcage (a giant dome of RazorFloss of doom, for the uninitiated) shrink and close down; If Luffy doesn't defeat him in an hour, the Birdcage will close and slaughter everyone but Doflamingo and his crew. It's only through the efforts of ''everyone'' on the island - pirate, civilian, soldier alike - that they manage to halt the Birdcage just long enough for Luffy, Law, Rebecca, and Viola (at various points) to defeat Doflamingo.]]

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* ''Roleplay/DestroyTheGodmodder'': Several. The [=ACNTT=] had to be defeated before the godmodder went back to full health, and [[Webcomic/{{Homestuck}} Lord English]] had a four-round charge attack that would have supposedly given a game over.
* ''Manga/OnePiece'': In the Dressrosa arc, [[spoiler:Donquixote Doflamingo becomes this when he starts making the Birdcage (a giant dome of RazorFloss of doom, for the uninitiated) shrink and close down; If Luffy doesn't defeat him in an hour, the Birdcage will close and slaughter everyone but Doflamingo and his crew. It's only through the efforts of ''everyone'' on the island - -- pirate, civilian, soldier alike - -- that they manage to halt the Birdcage just long enough for Luffy, Law, Rebecca, and Viola (at various points) to defeat Doflamingo.]]]]
* ''WebVideo/PiratesSMP'': {{Downplayed|Trope}} with the Vengeful Spirit miniboss in Fortresses; players have to beat the boss before it despawns after a certain time limit, with a small chance of dropping a Strange Object/Relic upon its defeat. However, fighting the boss in itself is optional -- players can leave the Fortress with their hard-earned gold before it spawns in, or they can outlast the boss until it naturally despawns; it just means that they won't get a Relic out of it, making getting enchantments and other perks significantly harder later in the series.
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* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':

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* ''VideoGame/StarFox64'' :

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* ''VideoGame/StarFox64'' :In ''VideoGame/Splatoon3'', players have a limit of 100 seconds to defeat a [[{{Superboss}} King Salmonid]] on the occasions when it does appear, but [[OptionalBoss failing to defeat one doesn't count as a failed shift]].
* ''VideoGame/StarFox64'':
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* ''VideoGame/BatmanArkhamOrigins'': During the final battle, [[spoiler:TN-1!Bane must be defeated within 10 minutes. Otherwise, the TN-1 takes full effect and not only does he become impossible to defeat, but he'll also kill you instantly if he gets in an attack.]]

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* ''VideoGame/BatmanArkhamOrigins'': During the final battle, [[spoiler:TN-1!Bane must be defeated within 10 minutes. Otherwise, the TN-1 takes full effect and not only does he become impossible to defeat, but he'll also kill you instantly if he gets in an attack.attacks you even once.]]
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* ''VideoGame/BatmanArkhamOrigins'': During the final battle, [[spoiler:TN-1!Bane must be defeated within 10 minutes. Otherwise, the TN-1 takes full effect and not only does Bane become impossible to defeat, but he'll also kill you instantly if he gets in an attack.]]

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* ''VideoGame/BatmanArkhamOrigins'': During the final battle, [[spoiler:TN-1!Bane must be defeated within 10 minutes. Otherwise, the TN-1 takes full effect and not only does Bane he become impossible to defeat, but he'll also kill you instantly if he gets in an attack.]]
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* ''VideoGame/BatmanArkhamOrigins'': During the final battle, [[spoiler:TN-1!Bane must be defeated within 10 minutes. Otherwise, the TN-1 takes full effect, and he will kill you instantly if he gets in an attack.]]

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* ''VideoGame/BatmanArkhamOrigins'': During the final battle, [[spoiler:TN-1!Bane must be defeated within 10 minutes. Otherwise, the TN-1 takes full effect, effect and he will not only does Bane become impossible to defeat, but he'll also kill you instantly if he gets in an attack.]]
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Crosswicking

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* ''VideoGame/LuigisMansion3'': The fight with [[spoiler:King Boo]] turns into one after landing two hits on him, for [[spoiler:he summons a giant painting that will consume the entire hotel with Luigi inside in four minutes unless you deliver that final blow]].
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* Dr. Tea Water from ''VideoGame/CaptainCommando'' needs to be defeated within 40 seconds, or else he escapes. Then again, he's a weak, GetBackHereBoss who dies rather easily.
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** Fatman in ''VideoGame/MetalGearSolid2'' is a different case. He plants time bombs during the battle, forcing you to deactivate it with coolant spray.
** ''VideoGame/MetalGearSolid3'':

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** Fatman in ''VideoGame/MetalGearSolid2'' ''VideoGame/MetalGearSolid2SonsOfLiberty'' is a different case. He plants time bombs during the battle, forcing you to deactivate it with coolant spray.
** ''VideoGame/MetalGearSolid3'':''VideoGame/MetalGearSolid3SnakeEater'':
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[[quoteright:240:[[VideoGame/WarioLand4 https://static.tvtropes.org/pmwiki/pub/images/wl4_cractus_battle.png]]]]

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[[quoteright:240:[[VideoGame/WarioLand4 [[quoteright:239:[[VideoGame/WarioLand4 https://static.tvtropes.org/pmwiki/pub/images/wl4_cractus_battle.png]]]]
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[[quoteright:240:[[VideoGame/WarioLand4 https://static.tvtropes.org/pmwiki/pub/images/wl4_cractus_battle.png]]]]
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* In the arcade game ''VideoGame/GridSeekerProjectStormHammer'', the FinalBoss must be destroyed within a hidden time limit. If you do not destroy it fast enough, it will escape and you get a BadEnding.
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* ''Manga/OnePiece'': In the Dressrosa arc, [[spoiler:Donquixote Doflamingo becomes this when he starts making the Birdcage (a giant dome of RazorFloss of doom, for the uninitiated) shrink and close down; If Luffy doesn't defeat him in an hour, the Birdcage will close and slaughter everyone but Doflamingo and his crew.]]

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* ''Manga/OnePiece'': In the Dressrosa arc, [[spoiler:Donquixote Doflamingo becomes this when he starts making the Birdcage (a giant dome of RazorFloss of doom, for the uninitiated) shrink and close down; If Luffy doesn't defeat him in an hour, the Birdcage will close and slaughter everyone but Doflamingo and his crew. It's only through the efforts of ''everyone'' on the island - pirate, civilian, soldier alike - that they manage to halt the Birdcage just long enough for Luffy, Law, Rebecca, and Viola (at various points) to defeat Doflamingo.]]
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* In ''VideoGame/SuperLedbianAnimalRPG'', at the beginning of his fight Clintson afflicts the whole party with a form of poison that will take 15 turns to kill them. The only way to get the antidote is to defeat him.

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* In ''VideoGame/SuperLedbianAnimalRPG'', ''VideoGame/SuperLesbianAnimalRPG'', at the beginning of his fight Clintson afflicts the whole party with a form of poison that will take 15 turns to kill them. The only way to get the antidote is to defeat him.
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* In ''VideoGame/SuperLedbianAnimalRPG'', at the beginning of his fight Clintson afflicts the whole party with a form of poison that will take 15 turns to kill them. The only way to get the antidote is to defeat him.
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Crosswicking

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* ''VideoGame/EtrianOdysseyI'': In Area V of Gladsheim in ''The Millennium Girl'' remake, [[spoiler:an unwavering M.I.K.E.]] must be fought along the path to stop [[spoiler:Gungnir from destroying Etria]], making him this. The time limit from the moment the main characters enter Area V is 50, and decreases by 1 every time they take a step out of battle or a turn passes ''in'' battle. As a result, efficiency is key to defeat the boss quickly enough.
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* ''VideoGame/LieOfCaelum'': In the Silk Road, the GU-12: Fortress boss has both a real time limit of 6.5 minutes before self-destructing and a turn limit of 15 before it uses its Extinction Protocol to wipe the party.
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** Optional boss Gogo the Mimic in ''VideoGame/FinalFantasyV'', in an unusually [[ClassicVideoGameScrewYous psychologically cruel]] variant on the trope. Gogo lives in a sunken tower, guarding a unique and valuable treasure (The [[AndYourRewardIsClothes Mime Job Class]]), so your party only has seven minutes to get in, get to the bottom, kill Gogo, get the treasure, and get out. Upon reaching Gogo, the player's instinct is to start unloading everything they have on him. However, he'll counter EVERYTHING you do with something that hurts even more -- even if you can deplete his HP this way, you won't have enough time to make it out alive. The [[PuzzleBoss trick]]? ''[[SheatheYourSword Do nothing]].'' Sit there as the counter ticks closer to CriticalExistenceFailure and do nothing but pray Gogo decides to wander off soon enough to allow you to leave alive, several minutes, usually. It's utterly nerve-wracking.

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** Optional boss Gogo the Mimic in ''VideoGame/FinalFantasyV'', in an unusually [[ClassicVideoGameScrewYous psychologically cruel]] cruel variant on the trope. Gogo lives in a sunken tower, guarding a unique and valuable treasure (The [[AndYourRewardIsClothes Mime Job Class]]), so your party only has seven minutes to get in, get to the bottom, kill Gogo, get the treasure, and get out. Upon reaching Gogo, the player's instinct is to start unloading everything they have on him. However, he'll counter EVERYTHING you do with something that hurts even more -- even if you can deplete his HP this way, you won't have enough time to make it out alive. The [[PuzzleBoss trick]]? ''[[SheatheYourSword Do nothing]].'' Sit there as the counter ticks closer to CriticalExistenceFailure and do nothing but pray Gogo decides to wander off soon enough to allow you to leave alive, several minutes, usually. It's utterly nerve-wracking.
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** At Katina, the player has a limited amount of time to defeat the mothership before it destroys the defense post. If this happens, the player will not lose a life, but proceed to the easier Sector X mission, rather than being given the opportunity to choose the more difficult Fortuna mission.

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** At Katina, the player has a limited amount of time to defeat the mothership before it destroys the defense post. If this happens, the player will not lose a life, but proceed to the easier Sector X mission, rather than being given the opportunity to choose the more difficult Fortuna Solar mission.
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* ''VideoGame/BatmanArkhamOrigins'': During the final battle, [[spoiler:TN-1!Bane must be defeated within 10 minutes. Otherwise, the TN-1 takes full effect and he will you instantly if he gets in an attack.]]

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* ''VideoGame/BatmanArkhamOrigins'': During the final battle, [[spoiler:TN-1!Bane must be defeated within 10 minutes. Otherwise, the TN-1 takes full effect effect, and he will kill you instantly if he gets in an attack.]]

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