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* ''VideoGame/EndlessNightmare'': A unique feature in the entire series, where enemies like zombies and monsters can be distracted by throwing objects (rocks, porcelain cups, coins, etc). They'll shamble away, allowing you to either sneak past them or execute monsters from behind.
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* ''Webcomic/{{Archipelago}}'': In book 10, Credenza distracts the insane raven spirits (long story) by throwing a sword. It's not like she needs it at this point.
** In the sequel, ''Webcomic/CityOfSomnus'', Paollo tries this with a pebble when the Feyn are chasing him and Odette, but [[TheKlutz lacks the hand-eye coordination]] to do it right. Fortunately, Odette chucks another pebble far enough to serve as a distraction.
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* In the ''VideoGame/DarkSouls'' games there's both an item and a spell that does this. The item is called the Alluring Skull, a skull that when thrown burst and [[OurSoulsAreDifferent releases lingering souls]] that grab the enemies attention. Though this only works on some enemies. The spell, known as Aural Decoy in '’VideoGame/DarkSoulsI'' & ‘'VideoGame/DarkSoulsIII'', Yearn in '’VideoGame/DarkSoulsII'', does the same thing as the skulls, but usually affecting many move enemy types than the skull.
** ''VideoGame/{{Bloodborne}}'' continued this trend with the Pungent Blood Cocktail and the Pebble. The Pebble is only able to distract a single enemy, while the Blood Cocktail when thrown, “releases a pungent odor when thrown that attracts [[BloodLust blood-thirsty beasts."]]

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* In the ''VideoGame/DarkSouls'' games there's both an item and a spell that does this. The item is called the Alluring Skull, a skull that when thrown thrown, will burst and [[OurSoulsAreDifferent releases lingering souls]] that grab the enemies attention. Though this only works on some enemies. The spell, known as Aural Decoy in '’VideoGame/DarkSoulsI'' & ‘'VideoGame/DarkSoulsIII'', Yearn in '’VideoGame/DarkSoulsII'', does the same thing as the skulls, but usually affecting many move enemy types than the skull.
** ''VideoGame/{{Bloodborne}}'' **''VideoGame/{{Bloodborne}}'' continued this trend with the Pungent Blood Cocktail and the Pebble. The Pebble is only able to distract a single enemy, while the Blood Cocktail when thrown, “releases a pungent odor when thrown that attracts [[BloodLust blood-thirsty beasts."]]
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* In the ''VideoGame/DarkSouls'' games there's both an item and a spell that does this. The item is called the Alluring Skull, a skull that when thrown burst and [[OurSoulsAreDifferent releases lingering souls]] that grab the enemies attention. Though this only works on some enemies. The spell, known as Aural Decoy in '’VideoGame/DarkSoulsI'' & ‘'VideoGame/DarkSoulsIII'', Yearn in '’VideoGame/DarkSoulsII'', does the same thing as the skulls, but usually affecting many move enemy types than the skull.
**''VideoGame/{{Bloodborne}}'' continued this trend with the Pungent Blood Cocktail and the Pebble. The Pebble is only able to distract a single enemy, while the Blood Cocktail when thrown, “releases a pungent odor when thrown that attracts [[BloodLust blood-thirsty beasts."]]
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* During a flashback sequence in ''VideoGame/MadnessProjectNexus2'', Jebediah tries distracting a guard by throwing a rock. Said guard ends up ''leaving the room to tell his colleagues about the rock'', letting Jeb sneak past.
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* In the first ''Literature/{{Animorphs}}'' book, Jake uses this to escape from some aliens in a dark construction site. As he's doing it, he thinks to himself [[LampshadeHanging what a cliche it is]] and hopes the aliens have never watched any TV or else they'd probably recognize the trick.

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* In the first ''Literature/{{Animorphs}}'' ''[[Literature/{{Animorphs}} Alternamorphs]]'' book, Jake the unnamed second-person protagonist uses this a thrown rock to escape from some aliens in a dark construction site. As he's they're doing it, he thinks to himself they think about [[LampshadeHanging what a cliche it is]] and hopes hope the aliens have never watched any TV or else they'd probably recognize the trick.
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* ''Series/BreakingBad'': Mike does this in the episode "Full Measure" while taking back one of Gus's warehouses from several cartel members that had taken it over. He rolls a high-heel shoe down the hall, making it sound like a person running, and sure enough, a cartel member jumps out from the other end screaming and firing wildly, only to be easily taken out by Mike when he rounds the corner.
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* ''VideoGame/DeadByDaylight'' has the learnable perk "Diversion", which causes the survivor to throw a rock several meters in front of them; the Killer is given a noise notification and various scratch marks where it lands.
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* In the video games, VideoGame/APlagueTaleInnocence and VideoGame/APlagueTaleRequiem, there are several missions and quests in the game that involve you throwing various items to distract the guards and send them running after the noise you created so you can stealthily sneak past them. This is [[JustifiedTrope justified]] since much of the game relies on stealth missions almost as much as it does on combat.

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* In the video games, VideoGame/APlagueTaleInnocence and VideoGame/APlagueTaleRequiem, there are several missions and quests in the game that involve you throwing various items to distract the guards and send them running after the noise you created so you can stealthily sneak past them. This is [[JustifiedTrope justified]] since much of the game series relies on stealth missions almost as much as it does on combat.
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* In the video games, VideoGame/APlagueTaleInnocence and VideoGame/APlagueTaleRequiem, there are several missions and quests in the game that involve you throwing various items to distract the guards and send them running after the noise you created so you can stealthily sneak past them. This is [[JustifiedTrope justified]] since much of the game relies on stealth missions almost as much as it does on combat.
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* ''VideoGame/SniperEliteV2'' and ''VideoGame/SniperEliteIII'' allow you to throw rocks to distract enemies. Like the ''Hitman'' example, you're encouraged to do so in the tutorial stage and have an infinite number of them in your inventory. ''Un''like most examples, this will only get the guards out of your hair for a second or two before they start searching the area just to be sure -- you have a pretty small window if you want to actually get past anyone that way.

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* ''VideoGame/SniperEliteV2'' and ''VideoGame/SniperEliteV2'', ''VideoGame/SniperEliteIII'' and ''VideoGame/SniperElite4'' allow you to throw rocks to distract enemies. Like the ''Hitman'' example, you're encouraged to do so in the tutorial stage and have an infinite number of them in your inventory. ''Un''like most examples, this will only get the guards out of your hair for a second or two before they start searching the area just to be sure -- you have a pretty small window if you want to actually get past anyone that way. ''VideoGame/SniperElite5'' however replaces rocks with empty bottles instead.
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Removing flamebait.


** Earlier in the middle of the film, Alan tries to lure the Tyrannosaurus away from the kids - who were trapped in one of the cars that is attacked by the same dinosaur - with a torch flare. This almost works, [[WhatAnIdiot until Ian Malcolm intervenes with another flare]].

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** Earlier in the middle of the film, Alan tries to lure the Tyrannosaurus away from the kids - who were trapped in one of the cars that is attacked by the same dinosaur - with a torch flare. This almost works, [[WhatAnIdiot until Ian Malcolm intervenes with another flare]].flare.
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* ''Fanfic/TheProgenitorChronicles'' (''Franchise/ResidentEvil''): The MC relies heavily on this tactic to get past B.O.W.s, as he’s very much incapable of fighting them off. For example, he concocts a plan to throw a metal signpost into an airport security checkpoint, setting off the metal detectors.
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* ''Film/OnceAThief'': The two protagonists, Joe and Jim, are in the middle of raiding a vault, Joe having rigged the vault's exterior with C4, when a bunch of thugs intending to kill them (having gunned down the guards outside which Joe and Jim avoids) enters. As Joe and Jim beats a hasty retreat, an unarmed Joe, realizing one of the thugs is approaching, throws his ''[[ShoeSlap shoe]]''. The thug mistakenly thought the shoe is an IED and dives into an adjacent room... which is the vault's entrance, crammed with C4, accidentally triggering them in the process. One ''massive'' OhCrap on the mook and... '''[[StuffBlowingUp BOOM]]'''.
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* ''VideoGame/{{Basingstoke}}'': The PlayerCharacter can throw items like food and flares to distract the undead.

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* Subverted in ''Film/ThreeAmigos'' One of the amigos throws a rock to distract a guard they're trying to sneak past, but accidentally hits the guard's head and knocks him out.


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* ''Film/DraculaVsFrankenstein'': During the fight in Dr. Durea's MadScientistLaboratory,, Mike throws a bottle across the room where it smashes, causing Durea to shoot at the noise, while Mike makes a break for the stairs.


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* Subverted in ''Film/ThreeAmigos'' One of the amigos throws a rock to distract a guard they're trying to sneak past, but accidentally hits the guard's head and knocks him out.
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Just spotted this one in a You Tube compilation.

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* ''WesternAnimation/WildKratts'': In one Season 3 episode, Martin tosses a stone to distract a panther so he can steal its food cache (to feed some panther cubs the Kratts are babysitting, in case you're concerned). Panthers are known for their stealth, so it's only natural that some stealth tropes would pop up in an episode about them.
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* ''Film/DungeonsAndDragons'' has the heroes distract a patrolling Beholder -- a creature covered in eyes -- with a thrown rock.

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* ''Film/DungeonsAndDragons'' ''Film/DungeonsAndDragons2000'' has the heroes distract a patrolling Beholder -- a creature covered in eyes -- with a thrown rock.

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* ''Franchise/StarWars'': Obi-Wan uses the Force to pop a gasket to distract two guards, allowing him to sneak away from the tractor beam controls.

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* ''Franchise/StarWars'': ''Film/ANewHope'': Obi-Wan uses the Force to pop a gasket to distract two guards, stormtroopers blocking his exit from the tractor beam control room, allowing him to sneak away from the tractor beam controls.away.


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* ''Literature/TheThrawnTrilogy'': Luke Skywalker uses the Force to make a guard think he heard a noise, which allows the group he's with to sneak past.
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* ''VideoGame/ElHijoAWildWestTale'': In the beginning of the second monastery level, [[PlayerCharacter El Hijo]] gains a bunch of rocks from a basket that he can throw to distract enemies, causing them to leave their post so El Hijo can sneak past them.
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* The ''VideoGame/FarCry'' series gives the player an infinite amount of throwable stones. Just don't throw them in a trajectory that the mook you want to distract sees, because he'll figure out where it came from and beeline towards your position with his buddies.

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* The ''VideoGame/FarCry'' ''Franchise/FarCry'' series gives the player an infinite amount of throwable stones. Just don't throw them in a trajectory that the mook you want to distract sees, because he'll figure out where it came from and beeline towards your position with his buddies.
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* ''Film/GodzillaVsKong'': In their battle in Hong Kong, Kong uses the buildings to hide from Godzilla. Kong hurls a construction crane at a building. When Godzilla turns toward the noise, Kong attacks him from behind.
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* In ''Film/ColdPrey'', Tobias throws a spanner at the door to the Mountain Man's hidden room in the cellar to attract his attention.
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* The PC and console versions of ''VideoGame/TheLordOfTheRingsTheFellowshipOfTheRing'' give Frodo an unlimited number of stones to throw. While they ''can'' be used to ([[DeathByAThousandCuts eventually]]) kill enemies, their main purpose is to distract enemies and send them rushing over to wherever the stone landed. They are especially necessary for avoiding the Black Riders in the nighttime section of the Shire level.

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* The PC and console versions of ''VideoGame/TheLordOfTheRingsTheFellowshipOfTheRing'' give Frodo an unlimited number of stones to throw. While they ''can'' be used to ([[DeathByAThousandCuts eventually]]) kill enemies, their main purpose is to distract those enemies and send them rushing over to wherever the stone landed. They are especially necessary for avoiding the Black Riders in the nighttime section of the Shire level.
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* The PC and console versions of ''VideoGame/TheLordOfTheRingsTheFellowshipOfTheRing'' give Frodo an unlimited number of stones to throw. While they ''can'' be used to ([[DeathByAThousandCuts eventually]]) kill enemies, their main purpose is to distract enemies and send them rushing over to wherever the stone landed. They are especially necessary for avoiding the Black Riders in the nighttime section of the Shire level.
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** In ''VideoGame/Hitman2016'' and ''VideoGame/Hitman2'', the default loadout includes three coins in the third inventory slot that can be used as a distraction of this kind. While they are perfectly usable, and very useful, they are sort-of an InfinityMinusOneSword in ''2016'' and ''2'', as coins are made redundant by the latter games' briefcase (which can be thrown like coins can, store weapons, and guards/ NPC's will take it away from the area it lands to somewhere else). Even without the briefcase, as in ''[[VideoGame/HitmanAbsolution Absolution]]'', you can just pick up and throw pretty much any item in a level, and it'll cause a distraction, meaning the tool slot can be used on something else instead.

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** In ''VideoGame/Hitman2016'' and ''VideoGame/Hitman2'', the default loadout includes three coins in the third inventory slot that can be used as a distraction of this kind. While they are perfectly usable, and very useful, they are sort-of an InfinityMinusOneSword in ''2016'' and ''2'', as coins are made redundant by the latter games' briefcase (which can be thrown like coins can, store weapons, and guards/ NPC's will take it away from the area it lands to somewhere else). Even else in the level), and even without the briefcase, as in ''[[VideoGame/HitmanAbsolution Absolution]]'', Absolution]]'' and ''[[VideoGame/Hitman2016 2016]]'', you can just pick up and throw pretty much any item in a level, level that isn't intel or nailed down, and it'll cause a distraction, meaning the tool slot can be used on something else instead.instead, like say, a lockpick.
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* ''Film/TenDeadMen'': During the final showdown in the timber yard, Ryan throws the empty pill bottle to distract the Projects Manager.
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* In the ''Literature/WarriorCats'' book ''Battles of the Clans'', there's a story about how [=RiverClan=] develops a move called the "Rushpaw Splash" where a cat makes a splash to distract their opponent away from their attacking Clanmates - originally done by accident during training when Rushpaw falling into a stream makes the perfect distraction for the other apprentices to sneak up on Mistyfoot.
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* ''CodeNameGravedigger'': In ''Men of War'' #19, Gravdigger throws rocks across a clearing to cause a German soldier to turn in the wrong direction: allowing Gravedigger to [[PistolWhipping slam him with a rifle butt]].

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* ''CodeNameGravedigger'': ''ComicBook/CodeNameGravedigger'': In ''Men of War'' #19, Gravdigger throws rocks across a clearing to cause a German soldier to turn in the wrong direction: allowing Gravedigger to [[PistolWhipping slam him with a rifle butt]].
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* ''CodeNameGravedigger'': In ''Men of War'' #19, Gravdigger throws rocks across a clearing to cause a German soldier to turn in the wrong direction: allowing Gravedigger to [[PistolWhipping slam him with a rifle butt]].

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