History Main / ThrowingTheDistraction

2nd Feb '16 11:28:03 PM DarkHunter
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* ''VideoGame/{{Thief}}'' likewise has throwable objects. It also has noisemaker arrows, which do just that: cause a lot of noise upon impact. ** Even normal arrows can work as distractions. However, trying this trick isn't always a good idea; while it may draw the guard's attention elsewhere, it ''will'' make them alert for intruders, which mitigates the advantage to some degree.
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* ''VideoGame/{{Thief}}'' likewise has throwable objects. It also has noisemaker arrows, which do just that: cause a lot of noise upon impact. ** impact. Even normal arrows can work as distractions. distractions if fired at a hard surface. However, trying this trick isn't always a good idea; while it may draw the guard's guards' attention elsewhere, it ''will'' will ''also'' make them alert for intruders, which mitigates the advantage to some degree.
18th Jan '16 7:47:09 PM thearborland
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Added Sniper Elite III under "Video Games", is in the same entry as Sniper Elite V2.
* ''VideoGame/{{Sniper Elite V2}}'' allows you to throw rocks to distract enemies. Like the ''Hitman'' example, you're encouraged to do so in the tutorial stage and have an infinite number of them in your inventory. ''Un''like most examples, this will only get the guards out of your hair for a second or two before they start searching the area just to be sure -- you have a pretty small window if you want to actually get past anyone that way.
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* ''VideoGame/{{Sniper Elite V2}}'' allows and ''VideoGame/SniperEliteIII'' allow you to throw rocks to distract enemies. Like the ''Hitman'' example, you're encouraged to do so in the tutorial stage and have an infinite number of them in your inventory. ''Un''like most examples, this will only get the guards out of your hair for a second or two before they start searching the area just to be sure -- you have a pretty small window if you want to actually get past anyone that way.
31st Dec '15 5:35:05 AM Arivne
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** ''Terror Island". Race Bannon throws a coin to distract some guards.
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** ''Terror "Terror Island". Race Bannon throws a coin to distract some guards.
17th Nov '15 7:45:41 PM ultimomant
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Added DiffLines:
* ''Fanfic/PonyPOVSeries'': Diamond Tiara attempts to throw a rock to distract guards, but Discord warns her they will head to the opposite direction of the sound and find her. Instead, she drops the rock where she is standing. The guards assume the rock was thrown from somewhere else and walk away, allowing her to sneak in.
31st Aug '15 5:03:46 AM Arivne
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* ''Film/TheGunsOfNavarone''. Andrea and Mallory have reached the top of the cliff, but there's a German sentry guarding it. Mallory tosses a piton to distract the guard. A variant because they end up killing the guard. Watch it [[http://www.youtube.com/watch?v=3Vo_B8RYSj4 here, starting at 2:10]].
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* ''Film/TheGunsOfNavarone''. Andrea and Mallory have reached the top of the cliff, but there's a German sentry guarding it. Mallory tosses a piton to distract the guard. A variant because they end up killing the guard. Watch it [[http://www.youtube.com/watch?v=3Vo_B8RYSj4 here, starting at 2:10]].
30th Aug '15 5:36:38 AM jormis29
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** In the first mission of ''Blood Money'', you're encouraged to toss a coin to distract some guards. 47 seems to have a Mint in his back pocket - a coin is always available in the inventory, no matter how many you've already thrown. You can even carry them through metal detectors without setting them off. ** In ''Absolution'', you lose the coin but can pick up other random objects to throw around. It has the same effect, but you won't always have something to throw, and can only carry one throwable object at a time.
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** In the first mission of ''Blood Money'', ''[[VideoGame/HitmanBloodMoney Blood Money]]'', you're encouraged to toss a coin to distract some guards. 47 seems to have a Mint in his back pocket - a coin is always available in the inventory, no matter how many you've already thrown. You can even carry them through metal detectors without setting them off. ** In ''Absolution'', ''[[VideoGame/HitmanAbsolution Absolution]]'', you lose the coin but can pick up other random objects to throw around. It has the same effect, but you won't always have something to throw, and can only carry one throwable object at a time.
23rd Aug '15 8:36:20 AM Morgenthaler
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Moved an item to the correct folder.
* Parodied in ''WesternAnimation/PhineasAndFerbTheMovieAcrossThe2ndDimension''. When Perry the platypus needs to slip away without his owners noticing him, he throws a rock, leading to this exchange: --> '''Baljeet''': What was that small noise? --> '''Phineas''': [[LampshadeHanging Let's all go walk over to it!]]

* Parodied in ''WesternAnimation/PhineasAndFerbTheMovieAcrossThe2ndDimension''. When Perry the platypus needs to slip away without his owners noticing him, he throws a rock, leading to this exchange: --> '''Baljeet''': What was that small noise? --> '''Phineas''': [[LampshadeHanging Let's all go walk over to it!]]
2nd Jul '15 5:25:38 PM nombretomado
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* Lampshaded on ''Series/{{Battlestar Galactica|Reimagined}}'' when Apollo throws a grenade into a passageway, yelling for everyone to clear out (they do). It turns out he didn't pull the pin, and tells Starbuck that she would have thought it was a brilliant idea if she'd come up with it.
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* Lampshaded on ''Series/{{Battlestar Galactica|Reimagined}}'' Galactica|2003}}'' when Apollo throws a grenade into a passageway, yelling for everyone to clear out (they do). It turns out he didn't pull the pin, and tells Starbuck that she would have thought it was a brilliant idea if she'd come up with it.
23rd May '15 9:08:57 AM gophergiggles
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Added DiffLines:
* Todd Helton, hilariously enough, faked out Matt Carpener in this manner to tag the guy out. [[https://www.youtube.com/watch?v=I5wGxsxjmy0 See for yourself.]]
15th May '15 1:47:59 PM Medinoc
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Subtrope of TheGuardsMustBeCrazy. Closely related to SoMuchForStealth, where this is done by accident and alerts every guard to your presence. Both tropes depend on guards being incredibly sensitive to noise, even though ItsProbablyNothing. See also GoFetch when this is done with an AngryGuardDog or any other sort of animal. Not to be confused with CatScare.
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Subtrope of TheGuardsMustBeCrazy. Closely related to SoMuchForStealth, where this is done by accident and alerts every guard to your presence. Both tropes depend on guards being incredibly sensitive to noise, even though ItsProbablyNothing. See also GoFetch when this is done with an AngryGuardDog or any other sort of animal. Not to be confused with CatScare. CatScare, nor ThrowThePin.
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