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* SuspiciouslyPrescientPlanning: Excessively and specifically preparing for an event indicates foreknowledge of it happening.
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* ClueOfFewWords: A plotpoint, mystery, or puzzle involves interpreting the meaning of only one to three words.
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* FakingAndEntering: Staging a break-in to cover up something else.
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* ObfuscatingPostmortemWounds: Additional wounds are inflicted on a corpse to mask the true cause of death.
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* SignedWithAKiss: A lipstick mark gives away the identity of a letter's author.
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* PossessionPresumesGuilt: An innocent person holds an item that makes them look guilty.
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* ClockTampering: Someone messed with this clock.
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* QuietCryForHelp: A character asking help to others by some indirect hints.
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* QuietCryForHelp: A character asking help to from others by some indirect hints.
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* CorpseTemperatureTampering: Interfering with the natural cooling of a dead body to obfuscate time of death.
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* ClockTampering: Someone messed with this clock.
* CorpseTemperatureTampering: Interfering with the natural cooling of a dead body to obfuscate the time of death.
* CorpseTemperatureTampering: Interfering with the natural cooling of a dead body to obfuscate the time of death.
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* CorpseTemperatureTampering: Interfering with the natural cooling of a dead body to obfuscate time of death.
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* FramedClue: A clue hides behind a picture frame.
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A Sinister Clue is a trope that describes left-handed people as villainous. It's not a clue trope, it's a characterisation trope.
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* ASinisterClue: Left-handedness as a clue.
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* ClueEvidenceAndASmokingGun: A very evident evidence renders moot the deductive, minute and preceeding ones.
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* ClueEvidenceAndASmokingGun: A very evident evidence renders moot the deductive, minute minute, and preceeding preceding ones.
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* ClueEvidenceAndASmokingGun: A very evident evidence renders moot the deductive, minute and preceeding ones.
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Capitalization was fixed from Main.Revealing Coverup to Main.Revealing Cover Up. Null edit to update index.
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[[index]]
[floatboxright:
'''Related Indexes:'''
+ ForensicPhlebotinum
+ MysteryTropes
]
[floatboxright:
'''Related Indexes:'''
+ ForensicPhlebotinum
+ MysteryTropes
]
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Related indexes: ForensicPhlebotinum, MysteryTropes
Related indexes: ForensicPhlebotinum, MysteryTropes
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Related indexes: ForensicPhlebotinum, MysteryTropes
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Created from YKTTW
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An index for ways in which characters can deduce a clue from their environment:
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!!Verbal clues
* ConvictionByContradiction: Someone is revealed as guilty due to their story having an inconsistency.
* INeverSaidItWasPoison: Rendering oneself guilty by having knowledge that they shouldn't have.
* INeverToldYouMyName: Rendering oneself guilty by knowing someone's name which they shouldn't.
* LooseLips: Unintentionally spilling information.
* NotableNonSequitur: A seemingly nonsensical line that turns out to be a clue.
* SuspiciouslySpecificDenial: Denying something in a way that makes them look guilty.
* YouCalledMeXItMustBeSerious: They called you ''that'' just now? Something's wrong.
!!Written/visual clues
* AffairLetters: Love letters reveal an affair.
* CondensationClue: A hidden message written in condensation with a finger.
* ConvenientPhotograph: A photograph captures a piece of crucial information.
* CouldntFindAPen: Writing down a clue with something else than a pen, most likely blood.
* DyingClue: A cryptically written message by a dying character.
* EnhanceButton: A clue derived from impossible image enhancement.
* InvisibleWriting: Writings that aren't visible to the naked eye.
* RewindReplayRepeat: Replaying video to get a better look at a clue in it.
* SecretSocietyGroupPicture: A picture of the past connects characters.
* WritingIndentationClue: Rubbing a pencil on a "blank" notebook paper to reveal secret words.
!!Suspicious character behavior
* CoverIdentityAnomaly: An imposter doesn't know a basic piece of information about their cover identity.
* ImposterForgotOneDetail: A Doppelgänger makes a slip that gives them away.
* TheKillerWasLeftHanded: Left-handedness as a clue.
* NotHimself: Getting suspicious of a character not acting like their normal self.
* OutOfCharacterAlert: An out-of-character action or statement reveals an imposter.
* OOCIsSeriousBusiness: An out-of-character action or statement alerts of some danger.
* ASinisterClue: Left-handedness as a clue.
* SomethingOnlyTheyWouldSay: A phrase that reveals a character's true identity.
* SpottingTheThread: A deception is broken by one subtle flaw.
* TheTell: A character's body language and/or behavior indicates how they're truly feeling.
!!Revealing items
* AffairHair: A hair renders someone guilty of an affair.
* AnachronisticClue: An item becomes a clue by being from the wrong time period.
* BookmarkClue: A clue is revealed because someone used it for a bookmark.
* CallingCard: A criminal's signature clue.
* ClockDiscrepancy: The clock was wrong.
* ClockTampering: Someone messed with this clock.
* TheGirlWhoFitsThisSlipper: Clothing being character-specific as a clue.
* GoingByTheMatchbook: A branded item, such as a matchbook, provides a clue.
* IdentificationByDentalRecords: Dental records reveal the identity of a victim.
* LipstickMark: A lipstick mark convicts someone of an affair.
* OrgyOfEvidence: The sheer amount of clues reveals that they're fake.
* RevealingInjury: A revealed injury serves as a clue.
* SignatureItemClue: A personal item found provides a vital clue.
* StoppedClock: The clock stopped when something happened.
!!Environmental clues
* BitterAlmonds: Cyanide traces identified by their smell.
* DetectivesFollowFootprints: A detective follows footprints as a clue.
* FootprintsOfMuck: Footprints as a clue.
* FreshClue: A clue that someone was present not too long ago.
* AGlitchInTheMatrix: A hint that it's AllJustADream.
* GPSEvidence: A clue that points to a specific location.
* ImminentDangerClue: A clue that spells imminent danger.
* ItsQuietTooQuiet: Silence is ominous.
* TrailOfBlood: Someone leaves blood behind as a clue.
* TrailOfBreadCrumbs: Someone leaves temporary clues behind.
!!Other
* AbsenceOfEvidence: The absence of something is a clue in and of itself.
* CriminalMindGames: A criminal intentionally leaves behind clues.
* FingertipDrugAnalysis: Tasting a substance to check if it is drugs.
* FiveSecondForeshadowing: Foreshadowing an event just moments before it happens.
* ForeignMoneyIsProofOfGuilt: Foreign money being a clue because it's foreign.
* ForensicAccounting: Cracking secrets by tracing their finances and paperwork.
* TheKetchupTest: Tasting a substance to check if it is blood.
* QuietCryForHelp: A character asking help to others by some indirect hints.
* PolicePsychic: Psychic powers being used to get a clue.
* RegularlyScheduledEvil: The regularity of the crime is a clue.
* RevealingContinuityLapse: An in-universe continuity error, meant to signify something about the story, setting or characters.
* RevealingCoverup: Hiding something in such a way that just draws attention to it.
* SherlockScan: Noticing a few simple clues with a subsequent impressive logical conclusion.
* SniffSniffNom: Using your sense of taste to identify substances.
* SuspiciouslyCleanCriminalRecord: A clean criminal record raises suspicion.
!!Hiding clues
* CutAndPasteNote: Making a note out of existing text to avoid leaving handwriting clues.
* DestroyTheEvidence: Destroying or hiding evidence for another character's crimes.
* EatTheEvidence: Disposing of clues by eating them.
* FieryCoverup: Burning the evidence for your crime.
* HideTheEvidence: Hiding clues to prevent them from being found.
* InconvenientlyVanishingExoneratingEvidence: Important evidence disappears.
* ItWasHereISwear: While witnesses are being retrieved, the evidence disappears.
!!Clues that are not
* TheCorpseStopsHere: A person seen hunching over the victim's body is never the culprit.
* ConvenientlyInterruptedDocument: A document is missing the part that could give away a clue.
* FalseConfession: Confessing to crimes that you didn't do to confuse the investigation.
* MistakenForEvidence: What you thought was a clue, wasn't.
* RedHerring: Something which seems like a clue but isn't.
* UselessSecurityCamera: No clues from the cameras.
----
Related indexes: ForensicPhlebotinum, MysteryTropes
----
!!Verbal clues
* ConvictionByContradiction: Someone is revealed as guilty due to their story having an inconsistency.
* INeverSaidItWasPoison: Rendering oneself guilty by having knowledge that they shouldn't have.
* INeverToldYouMyName: Rendering oneself guilty by knowing someone's name which they shouldn't.
* LooseLips: Unintentionally spilling information.
* NotableNonSequitur: A seemingly nonsensical line that turns out to be a clue.
* SuspiciouslySpecificDenial: Denying something in a way that makes them look guilty.
* YouCalledMeXItMustBeSerious: They called you ''that'' just now? Something's wrong.
!!Written/visual clues
* AffairLetters: Love letters reveal an affair.
* CondensationClue: A hidden message written in condensation with a finger.
* ConvenientPhotograph: A photograph captures a piece of crucial information.
* CouldntFindAPen: Writing down a clue with something else than a pen, most likely blood.
* DyingClue: A cryptically written message by a dying character.
* EnhanceButton: A clue derived from impossible image enhancement.
* InvisibleWriting: Writings that aren't visible to the naked eye.
* RewindReplayRepeat: Replaying video to get a better look at a clue in it.
* SecretSocietyGroupPicture: A picture of the past connects characters.
* WritingIndentationClue: Rubbing a pencil on a "blank" notebook paper to reveal secret words.
!!Suspicious character behavior
* CoverIdentityAnomaly: An imposter doesn't know a basic piece of information about their cover identity.
* ImposterForgotOneDetail: A Doppelgänger makes a slip that gives them away.
* TheKillerWasLeftHanded: Left-handedness as a clue.
* NotHimself: Getting suspicious of a character not acting like their normal self.
* OutOfCharacterAlert: An out-of-character action or statement reveals an imposter.
* OOCIsSeriousBusiness: An out-of-character action or statement alerts of some danger.
* ASinisterClue: Left-handedness as a clue.
* SomethingOnlyTheyWouldSay: A phrase that reveals a character's true identity.
* SpottingTheThread: A deception is broken by one subtle flaw.
* TheTell: A character's body language and/or behavior indicates how they're truly feeling.
!!Revealing items
* AffairHair: A hair renders someone guilty of an affair.
* AnachronisticClue: An item becomes a clue by being from the wrong time period.
* BookmarkClue: A clue is revealed because someone used it for a bookmark.
* CallingCard: A criminal's signature clue.
* ClockDiscrepancy: The clock was wrong.
* ClockTampering: Someone messed with this clock.
* TheGirlWhoFitsThisSlipper: Clothing being character-specific as a clue.
* GoingByTheMatchbook: A branded item, such as a matchbook, provides a clue.
* IdentificationByDentalRecords: Dental records reveal the identity of a victim.
* LipstickMark: A lipstick mark convicts someone of an affair.
* OrgyOfEvidence: The sheer amount of clues reveals that they're fake.
* RevealingInjury: A revealed injury serves as a clue.
* SignatureItemClue: A personal item found provides a vital clue.
* StoppedClock: The clock stopped when something happened.
!!Environmental clues
* BitterAlmonds: Cyanide traces identified by their smell.
* DetectivesFollowFootprints: A detective follows footprints as a clue.
* FootprintsOfMuck: Footprints as a clue.
* FreshClue: A clue that someone was present not too long ago.
* AGlitchInTheMatrix: A hint that it's AllJustADream.
* GPSEvidence: A clue that points to a specific location.
* ImminentDangerClue: A clue that spells imminent danger.
* ItsQuietTooQuiet: Silence is ominous.
* TrailOfBlood: Someone leaves blood behind as a clue.
* TrailOfBreadCrumbs: Someone leaves temporary clues behind.
!!Other
* AbsenceOfEvidence: The absence of something is a clue in and of itself.
* CriminalMindGames: A criminal intentionally leaves behind clues.
* FingertipDrugAnalysis: Tasting a substance to check if it is drugs.
* FiveSecondForeshadowing: Foreshadowing an event just moments before it happens.
* ForeignMoneyIsProofOfGuilt: Foreign money being a clue because it's foreign.
* ForensicAccounting: Cracking secrets by tracing their finances and paperwork.
* TheKetchupTest: Tasting a substance to check if it is blood.
* QuietCryForHelp: A character asking help to others by some indirect hints.
* PolicePsychic: Psychic powers being used to get a clue.
* RegularlyScheduledEvil: The regularity of the crime is a clue.
* RevealingContinuityLapse: An in-universe continuity error, meant to signify something about the story, setting or characters.
* RevealingCoverup: Hiding something in such a way that just draws attention to it.
* SherlockScan: Noticing a few simple clues with a subsequent impressive logical conclusion.
* SniffSniffNom: Using your sense of taste to identify substances.
* SuspiciouslyCleanCriminalRecord: A clean criminal record raises suspicion.
!!Hiding clues
* CutAndPasteNote: Making a note out of existing text to avoid leaving handwriting clues.
* DestroyTheEvidence: Destroying or hiding evidence for another character's crimes.
* EatTheEvidence: Disposing of clues by eating them.
* FieryCoverup: Burning the evidence for your crime.
* HideTheEvidence: Hiding clues to prevent them from being found.
* InconvenientlyVanishingExoneratingEvidence: Important evidence disappears.
* ItWasHereISwear: While witnesses are being retrieved, the evidence disappears.
!!Clues that are not
* TheCorpseStopsHere: A person seen hunching over the victim's body is never the culprit.
* ConvenientlyInterruptedDocument: A document is missing the part that could give away a clue.
* FalseConfession: Confessing to crimes that you didn't do to confuse the investigation.
* MistakenForEvidence: What you thought was a clue, wasn't.
* RedHerring: Something which seems like a clue but isn't.
* UselessSecurityCamera: No clues from the cameras.
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Related indexes: ForensicPhlebotinum, MysteryTropes