History Main / TheMusketeer

23rd Feb '17 10:54:20 AM dmeagher13
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* ''VideoGame/{{Bloodborne}}'': This is the standard loadout of the player character and all other "Hunter" characters in the game. Interestingly, for purposes of game balance, the guns usually don't do all that much damage (unless you really level up your [[MagikarpPower Bloodtinge]]), but are instead used to stun opponents and, if used with the proper timing, parry their attacks to do large amounts of damage.
23rd Feb '17 9:56:05 AM dmeagher13
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* ''VideoGame/{{Bloodborne}}'': This is the standard loadout of the player character and all other "Hunter" characters in the game. Interestingly, for purposes of game balance, the guns usually don't do all that much damage (unless you really level up your [[MagikarpPower Bloodtinge]]), but are instead used to stun opponents and, if used with the proper timing, parry their attacks to do large amounts of damage.
20th Feb '17 7:26:46 PM Temmere
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* Many of the characters on ''Series/TheWalkingDead'' are this. They'll use firearms when they're far away from the walkers and/or there are a lot of them to deal with at once. But when they only need to worry about one or two at close quarters they will usually use a knife so as not to waste ammunition.
9th Feb '17 5:06:55 AM LentilSandEater
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* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' makes this easier than the first game by making guns more useful through a host of new feats and damage boosts. It also features a weapon swap hotkey so you can quickly swap between ranged and melee weapons if you want to.
9th Feb '17 5:04:03 AM LentilSandEater
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** The third one has completely gotten rid of crossbows, as they're just not as powerful anymore. It ''is'' the Industrial Revolution.

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** The third one * ''Videogame/FableIII'' has completely gotten rid of crossbows, as they're just not as powerful anymore. It ''is'' the Industrial Revolution. But just like the previous two games you're wielding three weapons essentially: melee, ranged and Will (magic).
24th Dec '16 11:48:02 AM nombretomado
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* ''{{Arcanum}}'' permits this combination.

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* ''{{Arcanum}}'' ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' permits this combination.
15th Dec '16 6:51:36 PM Wymar
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* The Stranger, the protagonist of ''Videogame/{{Furi}}'', uses a pseudo-laser katana and a laser pistol. You can switch between them fast enough, but since he two-hands both of them, he never dual-wields them.f
30th Nov '16 2:58:52 AM Morgenthaler
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** The Highland Charge was a practical shock tactic of closing to roughly twenty yards, firing a volley, then dropping one's firearm. The follow-through then followed up with sword/dirk and targe. The attacker would drop to a knee or stoop just outside the range of the bayonet, use the targe to come up and knock the musket off to his left, and with the same motion spring forward and kill his defenseless target with his sword or dirk. The man with the musket had absolutely no time to bring his musket back around to stop his attacker. If he had a hand weapon (which he usually didn't), he had no time to draw it. He could not retreat to make space, since he was part of a battle line and someone was right behind him. The English were fed several devastating defeats in this manner. The English eventually created a defense which shut down the charge for good and was even more BadAss than the charge itself. First, the above-mentioned socket bayonet meant a unit could always have its bayonets mounted. There was no time to fiddle around with plug bayonets. Each man, finding his bayonet knocked to the right (the charger's left), would forgo his own defense and instead stab the exposed side of the man to his front-right, similar to how pawns in chess attack. He would then be helpless to defend himself and would have to rely on the man to his left to protect him, just as he protected the man to his right. The discipline a formation of soldiers would need to have each man forgo personal defense and put his life in someone else's courage is simply mind-boggling.

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** The Highland Charge was a practical shock tactic of closing to roughly twenty yards, firing a volley, then dropping one's firearm. The follow-through then followed up with sword/dirk and targe. The attacker would drop to a knee or stoop just outside the range of the bayonet, use the targe to come up and knock the musket off to his left, and with the same motion spring forward and kill his defenseless target with his sword or dirk. The man with the musket had absolutely no time to bring his musket back around to stop his attacker. If he had a hand weapon (which he usually didn't), he had no time to draw it. He could not retreat to make space, since he was part of a battle line and someone was right behind him. The English were fed several devastating defeats in this manner. The English eventually created a defense which shut down the charge for good and was even more BadAss badass than the charge itself. First, the above-mentioned socket bayonet meant a unit could always have its bayonets mounted. There was no time to fiddle around with plug bayonets. Each man, finding his bayonet knocked to the right (the charger's left), would forgo his own defense and instead stab the exposed side of the man to his front-right, similar to how pawns in chess attack. He would then be helpless to defend himself and would have to rely on the man to his left to protect him, just as he protected the man to his right. The discipline a formation of soldiers would need to have each man forgo personal defense and put his life in someone else's courage is simply mind-boggling.
20th Oct '16 6:48:16 AM UmbrellasWereAwesome
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* ''Franchise/ShinMegamiTenseiPersona'': In the original ''VideoGame/{{Persona}}'' the playable characters can alternate between a melee weapon or a ranged weapon with the grid based battle system. The ability to equip both melee weapons and firearms return in ''Videogame/{{Persona 5}}''.

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* ''Franchise/ShinMegamiTenseiPersona'': ''[[Franchise/ShinMegamiTenseiPersona Persona]]'': In the original ''VideoGame/{{Persona}}'' ''VideoGame/Persona1'', the playable characters can alternate between a melee weapon or a ranged weapon with the grid based battle system. The ability to equip every character with both melee weapons and firearms return then disappeared from the series for a decade, before finally returning in ''Videogame/{{Persona 5}}''.''Videogame/Persona5''.
10th Aug '16 2:43:36 PM Basileus
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*''LightNovel/TheAmbitionOfOdaNobuna'', the titular character uses both a [[KatanasAreJustBetter sword]] and a rifle alternately for different types of engagements.
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