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[[caption-width-right:350:The wielder of cold steel and hot lead.]]


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General clarification on work content, Fixing a sinkhole


* In the ''[[Franchise/AssassinsCreed Assassin´s Creed franchise]]'':

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* In the ''[[Franchise/AssassinsCreed Assassin´s Creed franchise]]'': ''Franchise/AssassinsCreed'' franchise:



* ''VideoGame/{{Bayonetta}}'' being something of a SpiritualSuccessor or {{Expy}} of [[VideoGame/DevilMayCry Dante]] also fights like this. Unlike most Musketeers, she also has guns on her ''feet''.

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* ''VideoGame/{{Bayonetta}}'' being something of a SpiritualSuccessor or an {{Expy}} of [[VideoGame/DevilMayCry Dante]] also fights like this. this, having the ability to use both guns and melee weapons and can swap between them depending on the set. Unlike most Musketeers, she also has guns or melee weapons on her ''feet''.



** Main character [[BadassLongcoat Dante]] always fights with his [[GunsAkimbo dual]] [[TheGunslinger handguns]] [[NamedWeapons Ebony & Ivory]] and his sword [[{{BFS}} Rebellion]].
** Whenever she is playable, Dante's partner Trish fights with the Sparda sword and her twin pistols, Luce & Ombra. All three weapons belonged to Dante's father Sparda.
** Nero of the [[VideoGame/DevilMayCry4 fourth game]], not to be outdone, uses his own sword Red Queen, his [[RevolversAreJustBetter double-barreled revolver]] Blue Rose, and the [[EvilHand Devil Bringer]].

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** Main character [[BadassLongcoat Dante]] Dante always fights with his [[GunsAkimbo dual]] [[TheGunslinger handguns]] dual handguns]], [[NamedWeapons Ebony & Ivory]] Ivory]], and his sword [[{{BFS}} Rebellion]].
Rebellion]]. Depending on the game, Dante can swap out his swords or guns, such as having him being able to use a pair of Nunchuks as a melee weapon along with a shotgun.
** Whenever she is she's playable, Dante's partner Trish fights with the Sparda sword and her twin pistols, Luce & Ombra. All three weapons belonged to Dante's father Sparda.
** Nero of the [[VideoGame/DevilMayCry4 fourth game]], not to be outdone, uses his own sword Red Queen, his [[RevolversAreJustBetter double-barreled revolver]] Blue Rose, and the [[EvilHand Devil Bringer]]. In ''VideoGame/DevilMayCry5'', he loses his Devil Bringer, but gains several cybernetic Devil Arms, which can provide him both melee and long-ranged offensive options, on top of his sword and revolver fighting style.



** ''Franchise/{{Persona}}'': In the first ''VideoGame/{{Persona|1}}'', the playable characters can alternate between a melee weapon or a ranged weapon with the grid based battle system. The ability to equip every character with both melee weapons and firearms then disappeared from the series for a decade, before finally returning in ''Videogame/Persona5''.

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** ''Franchise/{{Persona}}'': In the first ''VideoGame/{{Persona|1}}'', the playable characters can alternate between a melee weapon or a ranged weapon with the grid based battle system. The ability to equip every character with both melee weapons and firearms then disappeared from the series for a decade, before finally returning in ''Videogame/Persona5''.''VideoGame/Persona5''. Yusuke Kitagawa is the straightest example of a musketeer, as he is an IaijutsuPractitioner with a katana and uses an assault rifle for ranged attacks.

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[[quoteright:330:[[VideoGame/DevilMayCry https://static.tvtropes.org/pmwiki/pub/images/danteir_2523.jpg]]]]

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[[quoteright:330:[[VideoGame/DevilMayCry [[quoteright:350:[[VideoGame/ASHArchaicSealedHeat https://static.tvtropes.org/pmwiki/pub/images/danteir_2523.jpg]]]]org/pmwiki/pub/images/aisya_from_ash.png]]]]
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* You play as a French Musketeer in ''VideoGame/Heidelberg1693'', and naturally you carry a rapier and a musket... and can only use one at a time. To fire the musket, you sheathe the rapier immediately (and vice-versa).
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* The Creator/MarvelComics {{Elseworld}} ''The 5 Ronin'' transplants familiar Marvel characters to Japan under Ieyasu Tokugawa's rule. The series' version of ComicBook/ThePunisher is an expert swordfighter and an ace gunman, but depending on the situation he will only use one weapon, his rifle or his katana.

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* The Creator/MarvelComics {{Elseworld}} ''The 5 Ronin'' ''ComicBook/FiveRonin'' transplants familiar Marvel characters to Japan under Ieyasu Tokugawa's rule. The series' version of ComicBook/ThePunisher is an expert swordfighter and an ace gunman, but depending on the situation he will only use one weapon, his rifle or his katana.
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* ''Film/TheMasterGunfighter'' is a MasterSwordsman as well, even though he has a rare twelve-shot revolver. The film is a ForeignRemake of the samurai film ''Film/{{Goyokin}}'' and the hero comes from Mexican aristocracy to [[SamuraiCowboy handwave why he'd use a sword as well]].

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* ''Film/TheMasterGunfighter'' is also a MasterSwordsman as well, even though he has a rare twelve-shot revolver. The film is a ForeignRemake of the samurai film ''Film/{{Goyokin}}'' and the hero comes from Mexican aristocracy to [[SamuraiCowboy handwave why he'd use a sword as well]].
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* ''Film/TheMasterGunfighter'' is a MasterSwordsman as well, even though he has a rare twelve-shot revolver. The film is a ForeignRemake of the samurai film ''Film/{{Goyokin}}'' and the hero comes from Mexican aristocracy to [[SamuraiCowboy handwave why he'd use a sword as well]].
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* Musketeer units in ''VideoGame/ConquerorsBlade'' can all switch between muskets and daggers if they need to fight in melee. However, they are all pretty much worthless in close combat. Tercio Arquebusiers are a unique case: they are ''intended'' to be equally good in melee and at range, so they have actual ''swords'' instead of just daggers and are passably good at using them.
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General clarification on work content


* ''VideoGame/Left4Dead'' allows you to swap between a small weapon and a large one. Its sequel allows you to make this selection to be between a melee weapon and a large gun instead. A basic GameMod allows the survivor to carry all three kinds (main gun, sidearm and melee weapon).

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* ''VideoGame/Left4Dead'' allows ''VideoGame/Left4Dead2'' introduced melee weapons to the franchise as an alternative to the pistol. As such, when you find a crowbar, fire axe, shovel, [[LawmanBaton nightstick]], knife, {{frying pan|OfDoom}}, or a number of other instruments of death, you have the option to swap between a small weapon carry both it and a large one. Its sequel allows two-handed primary firearm. The game even encourages it with the "shove fatigue" mechanic, where you get tired from shoving too many times in sequence and need to make this selection to be between wait longer and longer for each shove; swinging a melee weapon and a large gun instead. A basic GameMod allows has no such cooldown. To compensate for the survivor to carry all three kinds (main gun, sidearm and lack of range, melee weapon).deals extremely high damage in a wide arc, downing any Infected less sturdy than a Charger in one single swing.

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* [[Literature/{{Sharpe}} Richard Sharpe]] carries a Baker rifle and a [[{{BFS}} 1796 pattern cavalry sabre]]. It's distinctive because rifles and muskets were only carried by the rank-and-file infantry, while swords were the weapons for [[UpperClassTwit gentlemanly]] officers. Sharpe's choice to wield both represents his [[FieldPromotion rise from "the ranks"]].



* [[Literature/{{Sharpe}} Richard Sharpe]] carries a Baker rifle and a [[{{BFS}} 1796 pattern cavalry sabre]]. It's distinctive because rifles and muskets were only carried by the rank-and-file infantry, while swords were the weapons for [[UpperClassTwit gentlemanly]] officers. Sharpe's choice to wield both represents his [[FieldPromotion rise from "the ranks"]].
* Many of the characters on ''Series/TheWalkingDead'' are this. They'll use firearms when they're far away from the walkers and/or there are a lot of them to deal with at once. But when they only need to worry about one or two at close quarters they will usually use a knife so as not to waste ammunition.



* Many of the characters on ''Series/TheWalkingDead'' are this. They'll use firearms when they're far away from the walkers and/or there are a lot of them to deal with at once. But when they only need to worry about one or two at close quarters they will usually use a knife so as not to waste ammunition.



* In a very literal version of this trope, in''VideoGame/GutsNBlackpowder'', every class with a firearm would be this. Since [[TruthInTelevision 18th century firearms take forever to reload]], (The fastest one in-game have a reload time of 5 seconds ''while'' boosted by a Fifer.) pulling out your sabre to fend off zombies is done regularly.



* In a very literal version of this trope, in ''VideoGame/GutsNBlackpowder'', every class with a firearm would be this. Since [[TruthInTelevision 18th century firearms take forever to reload]] (the fastest one in-game have a reload time of 5 seconds ''while'' boosted by a Fifer), pulling out your melee weapon to fend off zombies is done regularly.



* In ''VideoGame/PhantasyStarOnline2'' and ''[[VideoGame/PhantasyStarOnline2NewGenesis PSO2 New Genesis]]'', a combination of a melee class and ranged subclass (and vice versa) via the JobSystem allows players to equip and swap between weapons such as swords, partisans, assault rifles, and launchers.



* In ''VideoGame/PhantasyStarOnline2'' and ''[[VideoGame/PhantasyStarOnline2NewGenesis PSO2 New Genesis]]'', a combination of a melee class and ranged subclass (and vice versa) via the JobSystem allows players to equip and swap between weapons such as swords, partisans, assault rifles, and launchers.



* By the time of Season 5, ''WesternAnimation/SamuraiJack'' has been in the future long enough [[spoiler:as well as losing his sword]] that he no longer has any compunctions against using guns and starts the season with a pistol and a machine gun. However [[spoiler:once he regains his sword he sticks with it to the end]].



* By the time of Season 5, ''WesternAnimation/SamuraiJack'' has been in the future long enough [[spoiler:as well as losing his sword]] that he no longer has any compunctions against using guns and starts the season with a pistol and a machine gun. However [[spoiler:once he regains his sword he sticks with it to the end]].
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** Note that this is also not limited to civilian self-defense. Police officers are encouraged to be able to defend themselves with Mace, a Taser, or a nightstick as well as with a conventional firearm, at least in the United States. Not all take advantage of the opportunity, of course. Private security guards for armored cars sometimes carry a pistol in the cab of the truck and Mace cans on their person, and SWAT teams may issue both truncheons and submachine guns.

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** Note that this is also not limited to civilian self-defense. Police officers are encouraged to be able to defend themselves with Mace, a Taser, or a nightstick as well as with a conventional firearm, at least in the United States. Not all take advantage of the opportunity, of course. Private security guards for armored cars sometimes carry a pistol in the cab of the truck and Mace cans on their person, and SWAT teams may issue both truncheons and submachine guns.
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** Note that this is also not limited to military formations. Police officers are encouraged to be able to defend themselves with Mace, a Taser, or a nightstick as well as with a conventional firearm, at least in the United States. Not all take advantage of the opportunity, of course. Private security guards for armored cars sometimes carry a pistol in the cab of the truck and Mace cans on their person, and SWAT teams may issue both truncheons and submachine guns.

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** Note that this is also not limited to military formations.civilian self-defense. Police officers are encouraged to be able to defend themselves with Mace, a Taser, or a nightstick as well as with a conventional firearm, at least in the United States. Not all take advantage of the opportunity, of course. Private security guards for armored cars sometimes carry a pistol in the cab of the truck and Mace cans on their person, and SWAT teams may issue both truncheons and submachine guns.
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* In the first two ''VideoGame/{{Fallout}}'' games, it was possible to switch quickly between two weapons without AP costs if equipped for that. Too close? [[DropTheHammer Drop The Sledgehammer]]. It's still possible, but not as intuitive, in the [[VideoGame/{{Fallout 3}} third]] and [[VideoGame/FalloutNewVegas fourth]] games (you have to assign weapons to number keys, like in traditional FPS games, and ''New Vegas'' takes away one possible slot to use its key for an entirely different mechanic instead).

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* In the first two ''VideoGame/{{Fallout}}'' games, it was possible to switch quickly between two weapons without AP costs if equipped for that. Too close? [[DropTheHammer Drop The Sledgehammer]].Break out the sledgehammer. It's still possible, but not as intuitive, in the [[VideoGame/{{Fallout 3}} third]] and [[VideoGame/FalloutNewVegas fourth]] games (you have to assign weapons to number keys, like in traditional FPS games, and ''New Vegas'' takes away one possible slot to use its key for an entirely different mechanic instead).
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** When the arquebus was first invented, pikemen were supposed to support the gunpowder units, which were separate from them. Halberdiers or troops armed with similar weapons (e.g. billhooks, greatswords) would supplement the pikemen in the "push of pike" while the pike would keep the cavalry and melee infantry off of the gunmen. Gunmen ''could'' engage in hand-to-hand combat with their swords, but if they did, this was usually a sign that something had gone wrong. But pikemen became progressively less important as guns got more common and advanced; whereas the late 15th century wars had firearms troops comprising only 10% of armies on average, by the time of the Thirty Years War the proportion varied from 50% to 70% depending on the country and year. The death knell for purely melee infantry was the invention of the socket bayonet combined with the profileration of the flintlock musket (which effectively tripled the musketeer's firing rate); the pike element was dropped entirely by the early 18th century, as what both sides were holding were basically short spears that fired stuff. The Nine Years War (1688-1697) was the final confirmation of this in the minds of contemporary military thinkers, as units armed solely with muskets and bayonets actually fended off cavalry better than those armed with both muskets and pikes.

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** When the arquebus was first invented, pikemen were supposed to support the gunpowder units, which were separate from them. Halberdiers or troops armed with similar weapons (e.g. billhooks, greatswords) would supplement the pikemen in the "push of pike" while the pike would keep the cavalry and melee infantry off of the gunmen. Gunmen ''could'' engage in hand-to-hand combat with their swords, but if they did, this was usually a sign that something had gone wrong. But pikemen became progressively less important as guns got more common and advanced; whereas the late 15th century wars had firearms troops comprising only 10% of armies on average, by the time of the Thirty Years War UsefulNotes/ThirtyYearsWar the proportion varied from 50% to 70% depending on the country and year. The death knell for purely melee infantry was the invention of the socket bayonet combined with the profileration of the flintlock musket (which effectively tripled the musketeer's firing rate); the pike element was dropped entirely by the early 18th century, as what both sides were holding were basically short spears that fired stuff. The Nine Years War (1688-1697) was the final confirmation of this in the minds of contemporary military thinkers, as units armed solely with muskets and bayonets actually fended off cavalry better than those armed with both muskets and pikes.

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* Setsuna F. Seiei from ''[[Anime/MobileSuitGundam00 Gundam 00]]'' pilots a Gundam that specializes in close quarters combat; Exia and 00 are armed with massive swords that also have integrated beam rifles. The GN Sword on the Exia and the GN Sword III wielded by 00 Raiser are essentially massive switchblade-type broad sword that can rapidly cycle between rifle mode and sword mode. The GN Sword II is used in conjunction with another sword II and also doubles as rifle with a range of firing modes. Setsuna was less proficient with the rifle mode earlier in his career, but eventually becomes a better marksman (to the point where Graham Aker notes that Setsuna's ranged attacks are far more accurate than they were).

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* Setsuna F. Seiei from ''[[Anime/MobileSuitGundam00 Gundam 00]]'' ''Anime/MobileSuitGundam00'' pilots a Gundam that specializes in close quarters combat; Exia and 00 are armed with massive swords that also have integrated beam rifles. The GN Sword on the Exia and the GN Sword III wielded by 00 Raiser are essentially massive switchblade-type broad sword that can rapidly cycle between rifle mode and sword mode. The GN Sword II is used in conjunction with another sword II and also doubles as rifle with a range of firing modes. Setsuna was less proficient with the rifle mode earlier in his career, but eventually becomes a better marksman (to the point where Graham Aker notes that Setsuna's ranged attacks are far more accurate than they were).



* The Marvel Comics {{Elseworld}} ''The 5 Ronin'' transplants familiar Marvel characters to Japan under Ieyasu Tokugawa's rule. The series' version of ComicBook/ThePunisher is an expert swordfighter and an ace gunman, but depending on the situation he will only use one weapon, his rifle or his katana.

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* The Marvel Comics Creator/MarvelComics {{Elseworld}} ''The 5 Ronin'' transplants familiar Marvel characters to Japan under Ieyasu Tokugawa's rule. The series' version of ComicBook/ThePunisher is an expert swordfighter and an ace gunman, but depending on the situation he will only use one weapon, his rifle or his katana.



* In Creator/EdgarRiceBurroughs' ''Literature/{{Barsoom}}'' stories, John Carter often carried (and used) both his long sword and a radium pistol (the bullets of which had explosive warheads).



* ''[[Literature/TheLordsOfCreation In The Courts of the Crimson Kings]]'' is a {{reconstruction}} of the ''Literature/{{Barsoom}}'' stories. The first pictures from Mars show the inhabitants are armed with firearms and swords. Some speculate that it's due to a code of honor, but it's pointed out that it would give the cheaters too much of an advantage. It turns out Martians use biotechnology guns that are slow to reload, so they need to have a backup weapon handy in the interim.

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* ''[[Literature/TheLordsOfCreation In The the ''Literature/JohnCarterOfMars'' stories, John Carter often carries (and uses) both his long sword and a radium pistol (the bullets of which have explosive warheads).
* ''Literature/TheLordsOfCreation'': ''In the
Courts of the Crimson Kings]]'' Kings'' is a {{reconstruction}} of the ''Literature/{{Barsoom}}'' ''Literature/JohnCarterOfMars'' stories. The first pictures from Mars show the inhabitants are armed with firearms and swords. Some speculate that it's due to a code of honor, but it's pointed out that it would give the cheaters too much of an advantage. It turns out Martians use biotechnology guns that are slow to reload, so they need to have a backup weapon handy in the interim.
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* ''LightNovel/TheAmbitionOfOdaNobuna'', the titular character uses both a [[KatanasAreJustBetter sword]] and a rifle alternately for different types of engagements.

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* ''LightNovel/TheAmbitionOfOdaNobuna'', ''Literature/TheAmbitionOfOdaNobuna'', the titular character uses both a [[KatanasAreJustBetter sword]] and a rifle alternately for different types of engagements.
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No longer a trope


* Tygra in ''WesternAnimation/Thundercats2011'' uses a laser pistol in tandem with [[WhipItGood his signature whip]].

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* Tygra in ''WesternAnimation/Thundercats2011'' uses a laser pistol in tandem with [[WhipItGood [[WeaponSpecialization his signature whip]].
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* The {{Ranger}} class in ''VideoGame/XCOM2'' wields a shotgun and a machete-like sword. The Slash ability allows them to close in and attack even if they have to dash (use two action points to cover distance) to do so.

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* The {{Ranger}} class in ''VideoGame/XCOM2'' wields a shotgun and a machete-like sword. The Slash ability allows them to close in and attack even if they have to dash (use two action points to cover distance) to do so.so, and there's an entire skill tree that benefits and unlocks melee attacks.
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* In ''VideoGame/PhantasyStarOnline2'' and ''[[VideoGame/PhantasyStarOnline2NewGenesis PSO2 New Genesis]]'', a combination of a melee class and ranged subclass (and vice versa) via the JobSystem allows players to equip and swap between weapons such as swords, partisans, assault rifles, and launchers.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/GutsNBlackpowder]]'', every class with a firearm would be this. Since [[TruthInTelevision 18th century firearms take forever to reload]], (The fastest one in-game have a reload time of 5 seconds ''while'' boosted by a Fifer.) pulling out your sabre to fend off zombies is done regularly.

to:

* In ''VideoGame/GutsNBlackpowder]]'', a very literal version of this trope, in''VideoGame/GutsNBlackpowder'', every class with a firearm would be this. Since [[TruthInTelevision 18th century firearms take forever to reload]], (The fastest one in-game have a reload time of 5 seconds ''while'' boosted by a Fifer.) pulling out your sabre to fend off zombies is done regularly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/GutsNBlackpowder]]'', every class with a firearm would be this. Since [[TruthInTelevision 18th century firearms take forever to reload]], (The fastest one in-game have a reload time of 5 seconds ''while'' boosted by a Fifer.) pulling out your sabre to fend off zombies is done regularly.
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The Chick is a disambiguation, not a trope.


* In ''Film/SuckerPunch'', the girls, other than [[AcePilot Amber]], are this. [[TheLancer Sweet Pea]] uses assault rifles/[[SawedOffShotgun shotguns]] (for long-range) and a claymore (for melee). [[TheBigGuy Blondie]] uses {{BFG}}s (for long-range) and an axe (for melee). And [[TheChick Rocket]] uses assault rifles/[[SawedOffShotgun shotguns]] (for long-range) and a short sword (for melee). [[TheHero Babydoll]] uses both her SwordAndGun straight-out.

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* In ''Film/SuckerPunch'', the girls, other than [[AcePilot Amber]], are this. [[TheLancer Sweet Pea]] uses assault rifles/[[SawedOffShotgun shotguns]] (for long-range) and a claymore (for melee). [[TheBigGuy Blondie]] uses {{BFG}}s (for long-range) and an axe (for melee). And [[TheChick Rocket]] Rocket uses assault rifles/[[SawedOffShotgun shotguns]] (for long-range) and a short sword (for melee). [[TheHero Babydoll]] uses both her SwordAndGun straight-out.

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