History Main / TheMusketeer

10th Aug '16 2:43:36 PM Basileus
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*''LightNovel/TheAmbitionOfOdaNobuna'', the titular character uses both a [[KatanasAreJustBetter sword]] and a rifle alternately for different types of engagements.
16th Jul '16 1:50:20 PM Kadorhal
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* ''VideoGame/{{PAYDAY 2}}'' allows for this to an extent, as the player characters are equipped with two guns and a QuickMelee weapon. Normally the melee is just PistolWhipping or even putting the gun away for a second to engage in GoodOldFisticuffs, but they can also take anything from small knives to heavy great swords and katanas.



** Note that this is also not limited to military formations. Police officers are encouraged to be able to defend themselves with Mace, a Taser, or a nightstick as well as with a conventional firearm, at least in the United States. Not all take advantage of the opportunity, of course. Private security guards for armored cars sometimes carry a pistol in the cab of the truck and Mace cans on their person, and SWAT teams may issue both truncheons and sub-machine guns.

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** Note that this is also not limited to military formations. Police officers are encouraged to be able to defend themselves with Mace, a Taser, or a nightstick as well as with a conventional firearm, at least in the United States. Not all take advantage of the opportunity, of course. Private security guards for armored cars sometimes carry a pistol in the cab of the truck and Mace cans on their person, and SWAT teams may issue both truncheons and sub-machine submachine guns.
17th Jun '16 10:44:44 PM nombretomado
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* In any game of TableTopGames/DungeonsAndDragons or TableTopGames/{{Pathfinder}} where guns exist, this trope will be ubiquitous. Due to the ClassAndLevelSystem, a character's chance to hit is highly dependent on whether they belong to a fighting class and their level, barring GameBreaker exploits of the system. Every character is going to carry at least one hand weapon and at least one missile weapon, even the SquishyWizard. Many characters are far more powerful at range or in melee, and many other characters would only resort to physical attacks when desperate, but they ''all'' will still follow this trope. If there are no guns, expect BowAndSwordInAccord to be just as common, with characters who can't use bows using slings, crossbows, or anything else they may have.

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* In any game of TableTopGames/DungeonsAndDragons TabletopGame/DungeonsAndDragons or TableTopGames/{{Pathfinder}} TabletopGame/{{Pathfinder}} where guns exist, this trope will be ubiquitous. Due to the ClassAndLevelSystem, a character's chance to hit is highly dependent on whether they belong to a fighting class and their level, barring GameBreaker exploits of the system. Every character is going to carry at least one hand weapon and at least one missile weapon, even the SquishyWizard. Many characters are far more powerful at range or in melee, and many other characters would only resort to physical attacks when desperate, but they ''all'' will still follow this trope. If there are no guns, expect BowAndSwordInAccord to be just as common, with characters who can't use bows using slings, crossbows, or anything else they may have.
27th May '16 11:06:55 AM MaulMachine
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* As the numerous modern examples make clear, the Musketeer has largely vanished from the battlefield in favor of the pure rifleman. It seems plausible that the trope is now more relevant to the civilian world, where carrying a firearm at the ready is considered unacceptable and any attacks will probably come by surprise. Here, the "protagonist" has a roughly equal likelihood of responding with either gun or melee, and quite likely will finish the fight with what he grabs first. If he travels to the many so-called "gun-free" areas, he'll find himself facing gun-armed attackers with only his melee capability. This is becoming more commonly stressed by trainers, who are finally branching out from the old pigeonholes of "shooting", "martial arts", etc, and addressing the need for a more well-rounded skillset as our society becomes progressively more dysfunctional.

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* As the numerous modern examples make clear, the Musketeer has largely vanished from the battlefield in favor of the pure rifleman. It seems plausible that the trope is now more relevant to the civilian world, where carrying a firearm at the ready is considered unacceptable and any attacks will probably come by surprise. Here, the "protagonist" has a roughly equal likelihood of responding with either gun or melee, and quite likely will finish the fight with what he grabs first. If he travels to the many so-called "gun-free" areas, he'll find himself facing gun-armed attackers with only his melee capability. This is becoming more commonly stressed by trainers, who are finally branching out from the old pigeonholes of "shooting", "martial arts", etc, and addressing the need for a more well-rounded skillset skillset. This is not uniform, of course, and there are abundant martial arts schools and firearm training ranges that work exclusively with one form of defense or another.
** Note that this is also not limited to military formations. Police officers are encouraged to be able to defend themselves with Mace, a Taser, or a nightstick
as our society becomes progressively more dysfunctional.well as with a conventional firearm, at least in the United States. Not all take advantage of the opportunity, of course. Private security guards for armored cars sometimes carry a pistol in the cab of the truck and Mace cans on their person, and SWAT teams may issue both truncheons and sub-machine guns.
18th May '16 2:29:14 AM TheOneWhoTropes
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* ''DeadliestWarrior'' features a French Musketeer in the second season.

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* ''DeadliestWarrior'' ''Series/DeadliestWarrior'' features a French Musketeer in the second season.
6th May '16 8:26:31 PM UmbrellasWereAwesome
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* In the original ''VideoGame/{{Persona}}'' the playable characters can alternate between a melee weapon or a ranged weapon with the grid based battle system. The ability to equip both melee weapons and firearms return in ''Videogame/{{Persona 5}}''.

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* ''Franchise/ShinMegamiTenseiPersona'': In the original ''VideoGame/{{Persona}}'' the playable characters can alternate between a melee weapon or a ranged weapon with the grid based battle system. The ability to equip both melee weapons and firearms return in ''Videogame/{{Persona 5}}''.
6th May '16 8:25:45 PM UmbrellasWereAwesome
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* From ''VideoGame/{{Halo 2}}'' onwards, both Master Chief and the Arbiter were capable of wielding the plasma sword and later gravity hammer in addition to their ranged weapon.

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* From In the ''Franchise/{{Halo}}'' series from ''VideoGame/{{Halo 2}}'' onwards, both Master Chief and onward, the Arbiter were capable of wielding the player can wield a plasma sword and later gravity hammer in addition to their ranged weapon.weapon, with ''VideoGame/{{Halo 3}}'' adding in the gravity hammer.
22nd Apr '16 1:20:16 PM Ohio9
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* Several of the musket units in the ''VideoGame/TotalWar'' series are pretty good in melee, such as the Matchlock Samurai in ''VideoGame/TotalWarShogun2''.

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* Several of the musket units in the ''VideoGame/TotalWar'' series are pretty good in melee, such as the Matchlock Samurai in ''VideoGame/TotalWarShogun2''. Same with the Shinsengumi Police in ''Fall of Samurai'', a special unit of "Battlefield Police" who are armed with both Katanas and modern rifles.
6th Apr '16 10:47:36 AM Morgenthaler
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* During the climax of the ''SinCity'' tale, ''Hell and Back'', the main character duel wields a pair of Colts and has a machete available. Incidently, he eventually throws the machete to kill a mook from a distance.

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* During the climax of the ''SinCity'' ''ComicBook/SinCity'' tale, ''Hell and Back'', the main character duel wields a pair of Colts and has a machete available. Incidently, he eventually throws the machete to kill a mook from a distance.
18th Mar '16 11:12:10 AM Captain_Barbarossa
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* The Pirates from ''VideoGame/PiratesVikingsAndKnights'', in particular TheCaptain and the Skirmisher, who use cutlasses in combination with a blunderbuss and pistol, respectively.
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