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** ''VideoGame/QuestForGlory1'': The forest of Spielburg is a rather gentle Arcadia to some extent, but there are plenty of monsters roaming around to keep you on your toes. At night, however, it turns into a real {{Shadowland}} kind of forest, with much tougher monsters and more eerie occurrences (naturally, sleeping in the forest means instant death). The shift between these two types of Lost Woods is explained through the magical protection of the fairy mage Erana, which is stronger around the town and especially during the day. At night the magic can only defend her magical garden.
** ''VideoGame/QuestForGlory3'', with its east-African setting, has a vast jungle on the edge of the savannah, three days away from the ShiningCity. This jungle is home to [[OurWerebeastsAreDifferent Leopardmen]], a primitive TreeTopTown, a WorldTree, and even a TempleOfDoom. It also contains incredibly dangerous monsters. Naturally, since most of the game (particularly its earlier parts) take place mostly in the savannah and city, you can expect to be told often [[DontGoInTheWoods not to go in the woods]].
** ''VideoGame/QuestForGlory4'': The forest of Mordavia is suspiciously similar to that of the first game, and yet contains many important differences. Instead of a west-central-European Lost Wood, it's an eastern-European {{Uberwald}} suffering from the increasing effect of several local [[LeakingCanOfEvil Leaking Cans of Evil]]. It's a little creepier during the day (and somewhat more dangerous too); but it is decidedly more dangerous at night, with nearly EverythingTryingToKillYou. Except -- again -- at the magical forest garden which -- '''AGAIN''' -- was built by the very same fairy mage Erana.

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** ''VideoGame/QuestForGlory1'': ''VideoGame/QuestForGloryI'': The forest of Spielburg is a rather gentle Arcadia to some extent, but there are plenty of monsters roaming around to keep you on your toes. At night, however, it turns into a real {{Shadowland}} kind of forest, with much tougher monsters and more eerie occurrences (naturally, sleeping in the forest means instant death). The shift between these two types of Lost Woods is explained through the magical protection of the fairy mage Erana, which is stronger around the town and especially during the day. At night the magic can only defend her magical garden.
** ''VideoGame/QuestForGlory3'', ''VideoGame/QuestForGloryIII'', with its east-African setting, has a vast jungle on the edge of the savannah, three days away from the ShiningCity. This jungle is home to [[OurWerebeastsAreDifferent Leopardmen]], a primitive TreeTopTown, a WorldTree, and even a TempleOfDoom. It also contains incredibly dangerous monsters. Naturally, since most of the game (particularly its earlier parts) take place mostly in the savannah and city, you can expect to be told often [[DontGoInTheWoods not to go in the woods]].
** ''VideoGame/QuestForGlory4'': ''VideoGame/QuestForGloryIV'': The forest of Mordavia is suspiciously similar to that of the first game, and yet contains many important differences. Instead of a west-central-European Lost Wood, it's an eastern-European {{Uberwald}} suffering from the increasing effect of several local [[LeakingCanOfEvil Leaking Cans of Evil]]. It's a little creepier during the day (and somewhat more dangerous too); but it is decidedly more dangerous at night, with nearly EverythingTryingToKillYou. Except -- again -- at the magical forest garden which -- '''AGAIN''' -- was built by the very same fairy mage Erana.
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* ''VideoGame/SuperMario64'': The first and second levels take place within a dense, sprawling forest where flora has reclaimed what seemed to be an ancient city (there are some ruins and monuments). There are many large mushrooms that can be used as springs.

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* ''VideoGame/SuperMario64'': ''VideoGame/SuperKiwi64'': The first and second levels take place within a dense, sprawling forest where flora has reclaimed what seemed to be an ancient city (there are some ruins and monuments). There are many large mushrooms that can be used as springs.
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* ''VideoGame/SuperMario64'': The first and second levels take place within a dense, sprawling forest where flora has reclaimed what seemed to be an ancient city (there are some ruins and monuments). There are many large mushrooms that can be used as springs.
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Oops, I had to add a comma here!


** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Typhlo Ruins no longer has the supernatural darkness it had in ''Breath of the Wild'', so it's more of a RuinsForRuinsSake location with several riddles pertaining the Sages [[spoiler:and their connection with the Zonai]]. The Lost Woods, however, not only keeps its disorienting fog but has also become far deadlier due to the Great Deku Tree suffering a grave illness caused by the Gloom (and part of it, in turn, creeping into the sacred tree's deepest roots due to [[spoiler:the presence of Phantom Ganon]]). As a result, the aforementioned fog has gotten a dark-purple hue, and the Koroks within the forest have entered a state of trance that make them unable to communicate properly with Link. Fortunately, once the young hero finds the [[{{Pun}} root]] of the problem and defeats the problematic boss, the Deku Tree is healed, the forest returns to its former glory and all Koroks recover their consciousness.

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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Typhlo Ruins no longer has the supernatural darkness it had in ''Breath of the Wild'', so it's more of a RuinsForRuinsSake location with several riddles pertaining the Sages [[spoiler:and their connection with the Zonai]]. The Lost Woods, however, not only keeps its disorienting fog but has also become far deadlier due to the Great Deku Tree suffering a grave illness caused by the Gloom (and part of it, in turn, creeping into the sacred tree's deepest roots due to [[spoiler:the presence of Phantom Ganon]]). As a result, the aforementioned fog has gotten a dark-purple hue, and the Koroks within the forest have entered a state of trance that make them unable to communicate properly with Link. Fortunately, once the young hero finds the [[{{Pun}} root]] of the problem and defeats the problematic boss, the Deku Tree is healed, the forest returns to its former glory glory, and all Koroks recover their consciousness.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Typhlo Ruins no longer has the supernatural darkness it had in ''Breath of the Wild'', so it's more of a RuinsForRuinsSake location with several riddles pertaining the Sages [[spoiler:and their connection with the Zonai]]. The Lost Woods, however, not only keeps its disorienting fog but has also become far deadlier due to the Great Deku Tree suffering a grave illness caused by the Gloom (and part of it, in turn, creeping into the sacred tree's deepest roots due to [[spoiler:the presence of Phantom Ganon]]). As a result, the aforementioned fog has gotten a dark-purple hue, and the Koroks within the forest have entered a state of trance that make them unable to communicate properly with Link. Fortunately, once the young hero finds the [[{{Pun}} root]] of the problem and defeats the problematic boss, the Deku Tree is healed, the forest returns to its former glory and all Koroks recover their consciousness.
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Porky Pig's Haunted Holiday now has its own page.

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** The first level of ''VideoGame/PorkyPigsHauntedHoliday'' takes place in the Haunted Woods. Enemies in this stage include goblins, ghosts, magical walking cauldrons, spiders, leprechauns and bats. There's also a tree with a 3D rotating effect. The boss of this stage is [[GhastlyGhost Spooky Sid]], a giant ghost who attacks Porky by summoning smaller ghosts from his hat and can only be damaged when he removes his hat.
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** The common forest and birch forest biomes are somee of the game's most common terrain types. The interlocking canopies mean that light levels can be fairly dim, and undead creatures often take refuge from the sun by hiding in the shadows of the trees during the daytime.

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** The common forest and birch forest biomes are somee some of the game's most common terrain types. The interlocking canopies mean that light levels can be fairly dim, and undead creatures often take refuge from the sun by hiding in the shadows of the trees during the daytime.
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** ''VideoGame/TheLegendOfZeldaTheWindWaker'': The Forbidden Woods make up the second major dungeon, featuring a large number of branch platforms that move from one side to another, Baba Buds that launch Link onto high spots, and enemies like Peahats and Mothulas (with their adult leader serving as the MiniBoss). It's a separate part of the Forest Haven, which is inhabited by the Great Deku Tree's descendant and the Korok race. Much later in the game, Link reaches the sixth dungeon, the Wind Temple, which [[HailfirePeaks combines this trope]] with GustyGlade (it is overrun by grass and Makar can plant trees in certain spots, but the bigger focus lies on wind currents).

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** ''VideoGame/TheLegendOfZeldaTheWindWaker'': The Forbidden Woods make up the second major dungeon, featuring a large number of branch platforms that move from one side to another, Baba Buds that launch Link onto high spots, and enemies like Peahats and Mothulas (with their adult leader serving as the MiniBoss). It's a separate part of the Forest Haven, which is inhabited by the Great Deku Tree's descendant and the Korok race. Much later in the game, Link reaches the sixth dungeon, the Wind Temple, which [[HailfirePeaks combines this trope]] with GustyGlade (it is overrun by grass and Makar can plant trees in certain spots, but the bigger focus lies on wind currents). Lastly, there are the Forbidden Woods and Wind Temple corridors in Ganon's Tower, which require Link to fight [[spoiler:Kalle Demos and Molgera, respectively, during a [[DarkReprise black-and-white]] BossRush to open the tower.]]
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-->-- '''Pokèmon Center [=NPC=]''', ''VideoGame/PokemonRedAndBlue''

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-->-- '''Pokèmon Center '''A [=NPC=]''', ''VideoGame/PokemonRedAndBlue''
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->''"Are you going to VIRIDIAN FOREST? Be careful, it's a natural maze!"''
-->-- '''Pokèmon Center [=NPC=]''', ''VideoGame/PokemonRedAndBlue''
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* ''VideoGame/DevilMayCry4'': The Mitis Forest employs this trope in two ways:
** The appropriately-named "Lost Woods" area consisting of a series of crossroads in which you must [[OneOfTheseDoorsIsNotLikeTheOther figure out the correct path]] using light and shadows as your guide, lest should you choose incorrectly, you will be taken to the "Hidden Pit" - a dark corner where you are forced to fight enemy encounters.
** In Mission 13, the forest is under the malevolent influence of its boss, Echidna, who now taunts you off-screen and imposes purple mists that break up the usual exploration. The mists teleport you to a different location of the forest, encouraging some TrialAndErrorGameplay. Chances are, if you've already visited a location recently and feel like you're going in circles, you'll have to try out the different paths. The correct sequence may also require you to enter specific purple mists; it's basically a matter of memorizing where you should or shouldn't go.
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** ''VideoGame/SuperMarioRPGLegendOfTheSevenStars'' has Forest Maze, a labyrinth of forest paths and tunnels with a "one of these paths is not like the others" puzzle, an inhabited by enemies such as giant caterpillars, hopping mushrooms and giant bees.

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** ''VideoGame/SuperMarioRPGLegendOfTheSevenStars'' has Forest Maze, a labyrinth of forest paths and tunnels with a "one of these paths is not like the others" puzzle, an and inhabited by enemies such as giant caterpillars, hopping mushrooms and giant bees.

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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has Faron Woods, which is very peaceful and serene until the dark forces of the Twilight Realm corrupt it. There's also the Sacred Grove, where you follow a Skull Kid from ''Ocarina of Time'' to find [[SwordOfPlotAdvancement the Master Sword]] in a clearing similar to the one in ''A Link to the Past'', and also very reminiscent of (and structurally identical to) the Temple of Time in ''Ocarina of Time'', for good reason. Last but not least, there's the Forest Temple, which is more organic than its ''Ocarina of Time'' counterpart.

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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has ''VideoGame/TheLegendOfZeldaTwilightPrincess'':
*** The
Faron Woods, which is the game's first major area, are very peaceful and serene until the dark forces of the Twilight Realm corrupt it. There's also them. Afterwards, the forest teems with goblins, bats, and carnivorous plants. Several areas consist of gloomy, winding hollows and tunnels while a large section is filled with dense fog, and in some spots Link must navigate up, down and across the trees themselves. The area's dungeon, the Forest Temple, takes place [[TreeTrunkTour within the cavernous interiors of the forest's largest trees]].
*** The
Sacred Grove, where you follow a Skull Kid from ''Ocarina of Time'' to find [[SwordOfPlotAdvancement the Master Sword]] in a clearing similar to the one in ''A Link to the Past'', and also very reminiscent of (and structurally identical to) the Temple of Time in ''Ocarina of Time'', for good reason. Last but not least, there's the Forest Temple, which is more organic than its ''Ocarina of Time'' counterpart.reason.
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** ''VideoGame/Pikmin2001'': The Forest of Hope is a vast grassland with exotic flora and a large body of water. Dangerous creatures like Bulborbs (red, fanged creatures that chase Pikmin if they wake up), an Armored Cannon Beetle (a dark brown insect which shoots boulders from its mouth) and Snagrets (underground bird-like animals that can seize and eat several times in a row with their peaks) inhabit it.

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** ''VideoGame/Pikmin2001'': The Forest of Hope is a vast grassland with exotic flora and a large body of water. Dangerous creatures like Bulborbs (red, fanged creatures that chase Pikmin if they wake up), an Armored Cannon Beetle (a dark brown insect which shoots boulders from its mouth) and Snagrets (underground bird-like animals that can seize and eat several times in a row with their peaks) beaks) inhabit it.
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deleted repeated word.


** ''VideoGame/SuperSmashBrosUltimate'': Not only does the game bring back the forest stages based on ''Pikmin'' from ''Brawl'' and ''4'' respectively, but also showcases the trope-naming Lost Woods from ''The Legend of Zelda'' as one of the three areas of the corrupted Golden Realm Realm region in the DarkWorld segment of World of Light. The map shows a dense, foreboding forest whose layout and paths can get very confusing, and it'll be important to follow the signposts' instructions to avoid getting lost (there's also a chest hiding a path to where [[VideoGame/FireEmblemAwakening Chrom]] can be [[DefeatMeansPlayable fought and recruited]]). The light world's map also has some forested areas (including one that houses the JungleJapes from ''VideoGame/DonkeyKongCountry''), but they're relatively more upbeat and pristine.

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** ''VideoGame/SuperSmashBrosUltimate'': Not only does the game bring back the forest stages based on ''Pikmin'' from ''Brawl'' and ''4'' respectively, but also showcases the trope-naming Lost Woods from ''The Legend of Zelda'' as one of the three areas of the corrupted Golden Realm Realm region in the DarkWorld segment of World of Light. The map shows a dense, foreboding forest whose layout and paths can get very confusing, and it'll be important to follow the signposts' instructions to avoid getting lost (there's also a chest hiding a path to where [[VideoGame/FireEmblemAwakening Chrom]] can be [[DefeatMeansPlayable fought and recruited]]). The light world's map also has some forested areas (including one that houses the JungleJapes from ''VideoGame/DonkeyKongCountry''), but they're relatively more upbeat and pristine.
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Games which have more than one forest dungeon usually have a scenic, relatively calm and sunny version near the beginning (bordering on GhibliHills) and a heavily-shaded, more sinister version later on. The late-game forests have a stronger tendency to be a ForestOfPerpetualAutumn. You may also find sections that require you to go [[TreeTrunkTour inside the trees]] or even [[TreeTopTown above them]]. A way to tell it apart from a forest-themed GreenHillZone is by the type of forest it is. If it's a friendly looking forest, it's GreenHillZone, if it's a spooky looking forest, it's this.

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Games which have more than one forest dungeon usually have a scenic, relatively calm and sunny version near the beginning (bordering on GhibliHills) and a heavily-shaded, more sinister version later on. The late-game forests have a stronger tendency to be a ForestOfPerpetualAutumn.ForestOfPerpetualAutumn, both due to the SlidingScale/SortingAlgorithmOfThreateningGeography and for the sake of plain old contrast. You may also find sections that require you to go [[TreeTrunkTour inside the trees]] or even [[TreeTopTown above them]]. A way to tell it apart from a forest-themed GreenHillZone is by the type of forest it is. If it's a friendly looking forest, it's GreenHillZone, if it's a spooky looking forest, it's this.
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Frequently a GeniusLoci, but it's not required. For a slightly more realistic setting, see WildWilderness. Compare TheHedgeOfThorns, ForestOfPerpetualAutumn and JungleJapes. A SinisterDeerSkull is a common way to add some foreboding atmosphere, as are SpookyAnimalSounds such as hooting owls and howling wolves..

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Frequently a GeniusLoci, but it's not required. For a slightly more realistic setting, see WildWilderness. Compare TheHedgeOfThorns, ForestOfPerpetualAutumn and JungleJapes. A SinisterDeerSkull is a common way to add some foreboding atmosphere, as are SpookyAnimalSounds such as hooting owls and howling wolves..
wolves.
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Frequently a GeniusLoci, but it's not required. For a slightly more realistic setting, see WildWilderness. Compare TheHedgeOfThorns, ForestOfPerpetualAutumn and JungleJapes. A SinisterDeerSkull is a common way to add some foreboding atmosphere.

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Frequently a GeniusLoci, but it's not required. For a slightly more realistic setting, see WildWilderness. Compare TheHedgeOfThorns, ForestOfPerpetualAutumn and JungleJapes. A SinisterDeerSkull is a common way to add some foreboding atmosphere.
atmosphere, as are SpookyAnimalSounds such as hooting owls and howling wolves..
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** ''VideoGame/MarioKartDS'': Luigi's Mansion mixes it with BigBoosHaunt: The parts of the track that don't go through the eponymous mansion do go through the haunted, gloomy forest where it is located, complete with slippery mud that makes driving harder. The course returns in ''VideoGame/MarioKart7'' as a [[NostalgiaLevel retro track]].

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** ''VideoGame/MarioKartDS'': Luigi's Mansion mixes it with BigBoosHaunt: The parts of the track that don't go through the eponymous mansion do go through the haunted, gloomy forest where it is located, complete with slippery mud that makes driving harder. The course returns in ''VideoGame/MarioKart7'' and ''VideoGame/MarioKartTour'' as a [[NostalgiaLevel retro track]].



* ''VideoGame/TheLastStory'': The Mysterious Forest, explored in Chapter 15, is an lush woodland with ancient ruins that has been overrun by several monsters like undead skeletons and Reptids, as well as the boss Mystic Spider. Despite the apparent good health of its ecology, it is noted by Mirania that it too is dying due to the degradation of the land of Lazulis (later revealed to occur due to the suffering of the [[BigGood Outsider]]).

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* ''VideoGame/TheLastStory'': The Mysterious Forest, explored in Chapter 15, is an a lush woodland with ancient ruins that has been overrun by several monsters like undead skeletons and Reptids, as well as the boss Mystic Spider. Despite the apparent good health of its ecology, it is noted by Mirania that it too is dying due to the degradation of the land of Lazulis (later revealed to occur due to the suffering of the [[BigGood Outsider]]).

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The forest stage in Subspace doesn't function with this dual world gimmick, which is The Lake instead. I removed the citations referencing Zelda.


*** The TropeNamer makes an appearance in The Subspace Emissary, as the place where Link obtains the Master Sword and meets up with Yoshi, and makes up for the ninth level of the story. It implements the DualWorldGameplay as seen in ''VideoGame/TheLegendOfZeldaALinkToThePast'' (even playing the overworld music of that game's DarkWorld). The player's character has to enter doors to travel between the light and dark versions of the forest, as the paths in one version will be block off but open in the other (and vice versa).

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*** The TropeNamer makes an appearance gets a reference in The Subspace Emissary, as the place where Link obtains the Master Sword and meets up with Yoshi, and makes up for the ninth level of the story. It story: The Forest, although it quickly moves into a ruins level on grasslands near the end.
*** The Lake has mixes of this with TempleOfDoom, it
implements the DualWorldGameplay as seen in ''VideoGame/TheLegendOfZeldaALinkToThePast'' (even playing the overworld music of that game's DarkWorld). on a forest zone. The player's character has to enter doors to travel between the light dusk and dark dawn versions of the forest, as the paths in one version will be block off but open in the other (and vice versa).
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* ''VideoGame/AHatInTime'''s third Chapter, Subcon Forest, happens entirely in a haunted forest with swamps where spirits try to drag you in, headless statues run after you if you make the mistake of leaving them offscreen for one millisecond, fox spirits create giant firewalls and destroy them only if you throw paintings with [[AndIMustScream trapped people inside]] into a fire to kill them ([[DeathSeeker as they asked]]) and an evil spirit called the Snatcher steals the protagonist's soul and will only give it back if she accepts life-risking missions. Parts like Subcon Well and the path to [[BigBoosHaunt Queen Vanessa's Manor]] are [[SlippySlideyIceWorld ice and snow-themed]] instead.
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* ''VideoGame/SonicTheHedgehog:''
** ''VideoGame/SonicTheHedgehog2'': A forest-themed level called Wood Zone was removed late in development, although some fan mods of the game include it.

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* ''VideoGame/SonicTheHedgehog:''
''Franchise/SonicTheHedgehog:''
** ''VideoGame/SonicTheHedgehog2'': A forest-themed level called Wood Zone was removed late in development, although some fan mods of the game include it. Mystic Cave Zone looks like this, but the leaves and bushes are actually crystals and stalactites.
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** ''VideoGame/DonkeyKongCountry1'': Vine Valley is a pine forest that makes up for the third playable world in the game, located not too below Gorilla Glacier. In addition to receiving limited sunlight due to the dense vegetation, it's also home to a treetop village overrun by enemies and a nearby TempleOfDoom with kingsnakes, as well as a palmtree region where rebellious Kongs (known as Manky Kongs) attack their benign relatives with barrels. The boss is Queen B., a large InsectQueen who rules the Zinger mooks.

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** ''VideoGame/DonkeyKongCountry1'': Vine Valley is a pine forest that makes up for the third playable world in the game, located not too far below Gorilla Glacier. In addition to receiving limited sunlight due to the dense vegetation, it's also home to a treetop village overrun by enemies and a nearby TempleOfDoom with kingsnakes, as well as a palmtree region where rebellious Kongs (known as Manky Kongs) attack their benign relatives with barrels. The boss is Queen B., a large InsectQueen who rules the Zinger mooks.
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* ''VideoGame/SuperSmashBros'':
** ''VideoGame/SuperSmashBrosBrawl'':
*** The Distant Planet stage based on the Forest of Hope from ''VideoGame/Pikmin2001'', makes an appearance. The plants and leaves are overszed (with some of them acting as platforms), to replicate how Olimar (a very small character himself) explores the biomes of PNF-404. Periodically, it rains and the water makes the rocky slope very slippery, increasing the risk of falling into the pit for the characters. Every once in a while, a Bulborb appears, and opens its mouth to potentially have a character fall onto it to eat them.
*** The TropeNamer makes an appearance in The Subspace Emissary, as the place where Link obtains the Master Sword and meets up with Yoshi, and makes up for the ninth level of the story. It implements the DualWorldGameplay as seen in ''VideoGame/TheLegendOfZeldaALinkToThePast'' (even playing the overworld music of that game's DarkWorld). The player's character has to enter doors to travel between the light and dark versions of the forest, as the paths in one version will be block off but open in the other (and vice versa).
** ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'': The 3DS version brings back Distant Planet from ''Brawl'', while the Wii U version has Garden of Hope, a pristine forest based on the ''VideoGame/Pikmin3'' area of the same name. The latter is a large, wide-open biome where some Pikmin from the wild proceed to build a clay building, though a Peckish Aristocrab passes by and ends up wrecking it. Sometimes, a Bulborb roams nearby, becoming a threat for the fighters as well.
** ''VideoGame/SuperSmashBrosUltimate'': Not only does the game bring back the forest stages based on ''Pikmin'' from ''Brawl'' and ''4'' respectively, but also showcases the trope-naming Lost Woods from ''The Legend of Zelda'' as one of the three areas of the corrupted Golden Realm Realm region in the DarkWorld segment of World of Light. The map shows a dense, foreboding forest whose layout and paths can get very confusing, and it'll be important to follow the signposts' instructions to avoid getting lost (there's also a chest hiding a path to where [[VideoGame/FireEmblemAwakening Chrom]] can be [[DefeatMeansPlayable fought and recruited]]). The light world's map also has some forested areas (including one that houses the JungleJapes from ''VideoGame/DonkeyKongCountry''), but they're relatively more upbeat and pristine.
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* ''VideoGame/TheTwilightForest'': This ''Minecraft'' mod adds a strange and wondrous dimension where it's always dusk, but never fully day or night. Across the land, there are massive trees that create a multi-layered canopy, which look as fantastical as they are majestic. This is carried to their rendition of dark forests, shadowy woodlands wit incredibly thick canopies. What light that comes from the permanent dusk in this dimension is utterly unable to penetrate the thick leaves, leaving the ground as dark as the deepest caves threading through the world, spawining numerous monsters.

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* ''VideoGame/TheTwilightForest'': This ''Minecraft'' mod adds a strange and wondrous dimension where it's always dusk, but never fully day or night. Across the land, there are massive trees that create a multi-layered canopy, which look as fantastical as they are majestic. This is carried to their rendition of dark forests, shadowy woodlands wit with incredibly thick canopies. What light that comes from the permanent dusk in this dimension is utterly unable to penetrate the thick leaves, leaving the ground as dark as the deepest caves threading through the world, spawining numerous monsters.
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Crosswicking new trope


Frequently a GeniusLoci, but it's not required. For a slightly more realistic setting, see WildWilderness. Compare TheHedgeOfThorns, ForestOfPerpetualAutumn and JungleJapes.

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Frequently a GeniusLoci, but it's not required. For a slightly more realistic setting, see WildWilderness. Compare TheHedgeOfThorns, ForestOfPerpetualAutumn and JungleJapes.
JungleJapes. A SinisterDeerSkull is a common way to add some foreboding atmosphere.
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* Forest Prison in ''VideoGame/WildArms1'' is the only place where monsters are in the Elw Dimension because, as the name suggests, it is their prison. Similarly it is a dark forest where most of the paths look the same so it is very easy to get lost. You have to traverse it to find the Life Guardian [[spoiler: to heal Rudy.]]
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We have a page for this game now. =)


* ''VideoGame/MarioParty3'' has Woody Woods, a forest-themed board. This board is inhabited by Monty Mole and Woody the Tree, as well as other forest creatures. Every turn, Monty pops out of his hole to [[RoadSignReversal switch the directions the players move]]. He also does this whenever a player comes to his army-like hut to pay him five coins, or lands on the nearby Happening Spaces. Woody the Tree gives players Plus Coin Fruit (which gives them five coins) or Plus Block Fruit (which allows them to roll again). The player has to decide which fruit to have by going either left of right, and if they can't, Woody will decide for them. Woody's EvilCounterpart will give the players Minus Coin Fruit (which takes away five coins) or Reverse Block Fruit (which makes players roll again, but backwards). This board returns in ''Mario Party Superstars''.

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* ''VideoGame/MarioParty3'' has Woody Woods, a forest-themed board. This board is inhabited by Monty Mole and Woody the Tree, as well as other forest creatures. Every turn, Monty pops out of his hole to [[RoadSignReversal switch the directions the players move]]. He also does this whenever a player comes to his army-like hut to pay him five coins, or lands on the nearby Happening Spaces. Woody the Tree gives players Plus Coin Fruit (which gives them five coins) or Plus Block Fruit (which allows them to roll again). The player has to decide which fruit to have by going either left of right, and if they can't, Woody will decide for them. Woody's EvilCounterpart will give the players Minus Coin Fruit (which takes away five coins) or Reverse Block Fruit (which makes players roll again, but backwards). This board returns in ''Mario Party Superstars''.''VideoGame/MarioPartySuperstars''.
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Per TRS, Bonus Boss is to be sorted between Optional Boss and Superboss.


** ''[[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Trails of Cold Steel]] III'' and ''IV'' have Isthmia Great Forest and The Eerie Woods, both immense forest with effects by the higher elements. The Eerie Woods also contains a BonusBoss that can be fought if the party's levels are optimal to battle it.

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** ''[[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Trails of Cold Steel]] III'' and ''IV'' have Isthmia Great Forest and The Eerie Woods, both immense forest with effects by the higher elements. The Eerie Woods also contains a BonusBoss an OptionalBoss that can be fought if the party's levels are optimal to battle it.

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