[[caption-width-right:262:[-Left to right, top to bottom: ''VideoGame/ChronoTrigger'', ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', ''VideoGame/{{Mother 3}}'', ''ShirenTheWanderer'', ''VideoGame/ActRaiser'', ''VideoGame/TheLegendOfZeldaTheMinishCap'', ''VideoGame/TheLegendOfZeldaALinkToThePast'', ''VideoGame/QuestForGloryI''. This level shows up a lot.-] ]]

->'''Aragorn:''' Of course the woods are enchanted. They all are.\\
'''Gimli:''' Nature Boy is right. When was the last time anyone saw a regular, non-enchanted forest? You can't grow two trees next to each other without some wizard or demon coming along and enchanting them.
-->-- ''Webcomic/DMOfTheRings''

The Lost Woods are no ordinary forest. They are a vast old-growth forest where the trees reach into the heavens. Their canopies cover the sky, leaving only shafts of sunlight streaming between the branches. Even the [[FungusHumongous normally tiny mushrooms are huge and imposing]]. (Whatever size they are, it's probably not a good idea to eat them. [[MagicMushroom Probably]]. Especially if there's people [[MushroomHouse living in them]].) Nature has run wild, and man is not welcome here. If you are forced to enter, it's best to [[Literature/TheLordOfTheRings lower your axe]] or else [[WhenTreesAttack risk the attention]] of the [[{{Treants}} Ents]].

Besides your usual forest creatures, all manner of strange things lurk in the shadows. In any setting, it may be home to a TreeTopTown or HiddenElfVillage. In ye olden days, the Lost Woods were home to TheFairFolk, the WickedWitch and the SolitarySorceress, the SavageWolf, TheMarvelousDeer (which might lead you astray), the PlantPerson and [[WhenTreesAttack the occasional tree out to kill you]]. In the modern day, they're home to the [[AxCrazy axe-wielding]] SerialKiller, and campers -- particularly those of the teenage variety -- had [[DontGoInTheWoods better stay out of them]]. In TheFuture, they're home to [[ColdSniper cloaked snipers]] who want to make a hunt out of you. And [[Film/ReturnOfTheJedi Ewoks]].

On the other hand, the Lost Woods may not ''always'' be dangerous, but they're shadowy and creepy and only a CrazySurvivalist, NatureHero or JunglePrincess would actually try to live in this place. Thus, they are commonly used in European and North American settings as a closer-to-home version of [[JungleJapes the Jungle]].

This trope frequently goes hand in hand with TheMaze. It may also be a {{Shadowland}} for even {{Arcadia}}, but even more likely for [[ShiningCity a brilliant and happy city]].

As a setting for {{videogame}} stages, The Lost Woods are a cousin to the GreenHillZone, and [[SortingAlgorithmOfThreateningGeography frequently occupy the second level]] -- apparently operating by the logic that a forest is a little more dangerous than GhibliHills but not by a whole lot, and that plains and forest aren't too different considering that both are defined by the type of vegetation they have. Unless the stage is placed much later, then things will usually be a lot more difficult. They may or may not be [[BigBoosHaunt haunted]] (later stages often are), but either way, expect [[EverythingTryingToKillYou everything to try to kill you]]. Games which have more than one forest dungeon usually have a scenic, relatively calm and sunny version near the beginning (bordering on GhibliHills) and a heavily-shaded, more sinister version later on (e.g. ''VideoGame/TalesOfSymphonia'', ''VideoGame/GoldenSun''). You may also find sections that require you to go [[TreeTrunkTour inside the trees]] or even [[TreeTopTown above them]]. A way to tell it apart from a forest-themed GreenHillZone is by the type of forest it is. If it's a friendly looking forest, it's GreenHillZone, if it's a spooky looking forest, it's this.

Frequently a GeniusLoci, but it's not required. For a slightly more realistic setting, see WildWilderness. Compare TheHedgeOfThorns, ForestOfPerpetualAutumn and JungleJapes.

Named for the infamous RecurringLocation in the ''[[Franchise/TheLegendOfZelda Zelda]]'' games.



* ''Anime/{{Windaria}}'': ''Haunted'' Woods to be precise. It looks creepy enough but evil spirits live there too. They prey on fear and can lead to death and confusion.
* ''Manga/OnePiece'': The Seducing Woods in Whole Cake Island combine this with LevelAte and CrapsaccharineWorld. It has edible surroundings to lure people in, and is home to and/or can conjure up lots of weird and dangerous phenomena, like talking and clothed animals, living trees and flowers that regularly move around to confuse and trap visitors in a game of death, and even mirror versions of people who copy their every move and action. How do the Straw Hat Pirates get out of the Seducing Woods? [[CuttingTheKnot By wrecking enough of the place that the moving trees have problems re-aligning themselves]], then wrecking even more of the place so the remaining vegetation submits to the Straw Hat Pirates out of self-preservation (particularly Nami, who [[LoopholeAbuse exploits and abuses a loophole in their leader's rules]].)

[[folder:Fairy Tales]]
* ''Literature/HanselAndGretel'' got lost in a forest, where they met and were captured by a cannibalistic witch.
* In ''Literature/TheSixSwans'', the king meets the WickedStepmother to be in the forest; later, her stepdaughter runs away to find her brothers in the forest; another king finds her there and falls in LoveAtFirstSight.
* ''[[http://www.surlalunefairytales.com/authors/grimms/3ourladyschild.html Our Lady's Child]]'' was abandoned in the forest for refusing to confess to having looked [[ForbiddenFruit through the forbidden door]]; the king finds her there and falls in LoveAtFirstSight.
* ''Literature/TheOneHandedGirl'' hides from her brother in the forest; a prince finds her there and marries her. When her brother tracks her down and convinces the king and queen that she is a witch, she goes back; there she rescues a snake, gets back her hand, and receives a magical ring, with which she wins back her husband.
* In ''[[http://www.surlalunefairytales.com/armlessmaiden/stories/biancabella.html Biancabella and the Snake]]'', Biancabella's mother-in-law orders servants to kill her. They carry her off into the forest to do so, but only [[FamilyUnfriendlyViolence mutilate]] and leave her there.
* In "Literature/BrotherAndSister", the title characters run off into the forest to escape their WickedStepmother. Because she is also a WickedWitch, she enchants the streams they come to and finally turns Brother into a deer. They live in the forest until the king finds her there and falls in LoveAtFirstSight.
* ''Babes in the Wood''. Sometimes combined with ''RobinHood'' as a {{Pantomime}}.
* In ''Literature/VasilissaTheBeautiful'', where Baba Yaga lives
-->''Now deep in this forest, as the stepmother well knew, there was a green lawn and on the lawn stood a miserable little hut on hens' legs, where lived a certain Baba Yaga, an old witch grandmother. She lived alone and none dared go near the hut, for she ate people as one eats chickens. The merchant's wife sent Vasilissa into the forest each day, hoping she might meet the old witch and be devoured; but always the girl came home safe and sound, because the little doll showed her where the bush, the flowers and the berries grew, and did not let her go near the hut that stood on hens' legs. ''
* In ''Literature/{{Schippeitaro}}'', this is where the evil cats live.
* In ''Literature/TrueAndUntrue'', where True hears the {{Talking Animal}}s.
* In ''Literature/TheFireBirdTheHorseOfPowerAndThePrincessVasilissa'', the archer picks up the firebird's feather in the forest.
* In ''Literature/TheThreeLittleMenInTheWood'', it is, of course, in the woods where the stepdaughter meets the three little men.
* In "Literature/TheTwoBrothers", collected by Creator/TheBrothersGrimm, one of the brothers goes hunting in a deep, dark forest with a sinister reputation, and encounters TheMarvelousDeer and a WickedWitch who turns him into stone. After the witch is killed by the other brother, "the forest opened of its own accord, and was light and clear, and the King's palace could be seen at about the distance of a three hours walk."

* ''FanFic/LegendOfZeldaRingsOfDualty'': Korken Woods, as well as the first dungeon, the Forest of Peril.
* ''FanFic/MyLittleBalladeer'': The Everfree Forest, much like in the original show. It says something that, between the usual monsters and [[spoiler:the Sunny Town undead]], it's not a place even [[Literature/SilverJohn John]] cares to wander through -- especially at night.
* What the Seelie Court looks like in ''Fanfic/ShadowsAndLight''.
* The forest in ''FanFic/SoulsArtOnline'', where [[EverythingTryingToKillYou Everything is Trying to Kill You]] and does so in a way to lead to a CruelAndUnusualDeath. And may the Sun help you if you light a fire, because then the forest gets ''mean''.
* In ''FanFic/TheSunSoul'', Viridian Forest. At a certain point, the canopy covers the sky completely, not letting any light in. The air becomes completely still. The temperature drops sharply in certain areas. The trail gets ever narrower, making it easy to get lost. And God help you if you stumble upon a [[AllWebbedUp silky white pod]] [[spoiler:or a clearing full of them]]... even Indigo Plateau Rangers, some of the toughest survivalists Kanto has to offer, aren't safe, as Ash and Misty eventually find out.
* ''FanFic/ThroughTheWellOfPirene'': The Everfree is this to an even greater degree than in canon: besides the regular monsters and its treacherous, swampy terrain, it’s home to a hidden goblin fortress and is riddled with interdimensional Ways, leading it to teem with MisplacedWildlife that gives a downright surreal air, and if you know how, its paths can be followed to other universes entirely.
* ''Fanfic/PokemonResetBloodlines'' hints that Viridian Forest is a lot more dangerous than in canon, even leaving [[XDaysSince a warning sign that has a day count about the last known casualty.]] An even more terrifying example is shown in the Agatha & Sam Gaiden sidestory, as young Agatha and Samuel Oak traverse it as they try to find Agatha's younger brother when he runs off into it, facing numerous evil Ghost-type Pokémon who see them as little more than playthings.

* ''Film/StarWars'':
** The Forest Moon of Endor, [[SingleBiomePlanet covered in thick redwood forests]] and home to the tribal, [[ToServeMan indiscriminatingly carnivorous]] Ewoks and the savage [[OurGiantsAreBigger Gorax.]]
** There’s also Kashyyyk, home of the Wookies, covered in gigantic trees and so lush with vegetation that it manages to be this ''and'' JungleJapes. And that's just on the coast where the trees are thinly spaced and stunted; on most of the planet the trees are so tall that the arboreal Wookies almost never climb within a kilometer of the ground.
** And another forest moon, Yavin IV, home of the original Rebel Alliance base.
* ''Film/PansLabyrinth''.
* The Fire Swamp from ''Film/ThePrincessBride''.
* The forest in ''Film/TheBrothersGrimm'', at the heart of which lies the tower of the evil queen/sorceress.
* That creepy forest from ''Film/TheWizardOfOz''.
* The woods through which Tristan travels in ''Film/{{Stardust}}''.
* ''Franchise/EvilDead'':
** The Appalachian woods in the first two movies. An ordinary forest under normal circumstances, once the [[TomeOfEldritchLore Book of the Dead's]] been read aloud, it transforms into a twisted, fog-shrouded GeniusLoci of [[WhenTreesAttack living trees]], [[MobileMaze shifting paths]], and roaming, [[DemonicPossession unseen spirits]]. The spell might have the same effect anywhere: the evil it awakens is said to lie dormant in "the forests and dark bowers of man's domain".
** Two sequel video games have different takes on what happens when the book's read in an urban environment. ''VideoGame/EvilDeadAFistfulOfBoomstick'' portrays it as more or less a standard ZombieApocalypse, but ''VideoGame/EvilDeadRegeneration'' (a ContinuityReboot sequel) shows a wrecked city engulfed by mist and overrun with giant, living tree roots, as though it were in the process of changing into a Lost Wood.
* ''Film/{{Avatar}}'', in which the entire forest, besides being home to countless alien monsters and the hostile Na'vi, is also [[spoiler:one massive planetary ecological hivemind of sorts.]]
* The headless horseman's burial site in ''Film/SleepyHollow'' is located in a creepy forest completely devoid of animal life.
* ''WesternAnimation/RaggedyAnnAndAndyAMusicalAdventure'' has the Deep, Deep Woods, which the dolls are warned to stay away from by Marcella. While at first it seems to be a normal forest, made spooky by the darkness of night, it ends up being the gateway to [[EldritchAbomination The Greedy]] and Loony Land.
* ''Anime/PrincessMononoke''. The forest has its own ancient tree spirit, giant wolves, giant boar...
%%* The Hinderlands in ''WesternAnimation/TheNightmareBeforeChristmas'' might possibly be this. Maybe.
* Where Lilli runs away to and meets the miners in ''Film/SnowWhiteATaleofTerror''.
* ''Film/SnowWhiteAndTheHuntsman'' plays with this trope with The Dark Forest and the Sanctuary. One is an evil forest and one is full of fairies, but they're both undoubtedly ancient forests filled with strange creatures. However, the Huntsman, being one of the only people to have survived entering the Dark Forest before, has learned that while it is treacherous and filled with dangerous creatures, the real danger is that it is full of hallucinogenic spores. Combined with the superstitions of the average person of the time, a person wandering the Dark Forest perceives it as much more hellish.
* ''WesternAnimation/StrangeMagic'': The Dark Forest, home of the goblins is like this. The trees are only big in comparison the characters though, given that the main characters are fairies and even smaller elves. They [[DontGoIntoTheWoods avoid going into the forest]] because [[EvilOverlord the Bog King]] imprisons those who dare enter. [[spoiler: He reveals the subtle and understated beauty of the Dark Forest to [[{{Princess}} Marianne]] during their FinalLoveDuet.]]

[[folder:Legends & Myths]]
* In Myth/NorseMythology, Járnviðr (Jarnvidr), which means "Iron-wood", is a forest inhabited by giantesses and giant wolves. Norse heroic legend also has "Myrkviðr inn ókunna", "the unknown Mirkwood", a vast and little explored wood located somewhere in Eastern or Central Europe.
* In the legend of Genevieve of Brabant, she lived in the forest after escaping MaliciousSlander. Fortunately, a magical deer helped her there.
* The above quote from ''DM of the Rings'' was actually considered true by the [[Myth/GreekMythology Ancient Greeks]]. Forests (and mountains, valleys, or anywhere else where nature dominated the landscape) was considered to be "numinous": haunted by spirits and immortals.
** It also helped that there was a god, goddess, demi-god, nymph, maenid, sprite or other spiritual creature in charge of pretty much every natural feature from rivers to trees to small hills.
* In [[KingArthur Arthurian lore]], the Forest of Broceliande in Brittany, the location of many adventures of the Arthurian knights. Broceliande was known for being inhabited by [[TheFairFolk fairies]] and home to the Lady of the Lake. Other notable locations in Broceliande are the ''Val sans Retour'' (Valley of No Return) where Morgan Le Fay imprisoned her lovers, the Fountain of Youth, and the tree where Merlin was imprisoned, as well as the Tomb of Merlin.

* The Old Forest and Fangorn Forest from ''Literature/TheLordOfTheRings'', both inhabited by [[WhenTreesAttack intelligent trees]], although only those of the Old Forest are actively hostile; Mirkwood from ''Literature/TheHobbit'', with trees so thick they block out all light and home to {{Giant Spider}}s and hostile Elves; and Nan Elmoth from ''Literature/TheSilmarillion''. Doriath also counts for anyone who doesn't have permission to enter. Tolkien ''liked'' this trope.
%%* Garroting Deep, and the other remnants of the One Forest, in ''Literature/TheChroniclesOfThomasCovenant''.
* ''Literature/TailchasersSong'' has the Ratleaf forest, a vast and mostly unexplored forest north of the cats' lands. It's old, foreboding, distressingly close to the BigBad's fortress and even home to a BarbarianTribe of squirrels.
* The books of Robert Holdstock's Mythago Cycle make heavy, heavy use of this trope. Ryhope Wood, the focus of the books, is a remnant of very ancient forest that [[ClapYourHandsIfYouBelieve brings to life]] figures from the collective unconscious. From the outside, it's a small wood that's nearly impossible to penetrate. From the inside, it's an [[BiggerOnTheInside enormous stretch]] of primordial wilderness, where [[YearInsideHourOutside time runs differently]].
* The Deepwoods, the Twilight Woods, and the Nightwoods from ''Literature/TheEdgeChronicles'' are all fitting examples of this trope.
** The Twilight Woods are shrouded in eternal twilight and slowly erase the memories and sense of self of those who cross them, and anyone who loses their path will wander in the forest forever.
** The Deepwoods are an ''enormous'' (later books show that they take up far more territory than all other lands in the Edge combined) and are teeming with dangerous peoples, monstrous predators and [[ManEatingPlant Man-Eating Plants]].
** The Nightwoods are a forest beyond even the Deepwoods, dark and deadly and full of vicious waifs, found on the other side of the [[TheHedgeOfThorns Thorn Forests]]. An extremely dangerous crossing of the Nightwoods is also the only way to reach Riverrise.
* In Creator/DanAbnett's ''Literature/GauntsGhosts'' novels, Tanith used to be like this, with [[WhenTreesAttack mobile trees]], before it was destroyed the day the regiment Tanith First & Only, Gaunt's Ghosts, was founded. The Ghosts themselves are marvelous at stealth, and Gaunt attributes it to their learning how to get around on their homeworld.
** In ''Straight Silver'', the forests of Aexe Cardinal remind them of Tanith. They also contain a [[OracularUrchin mysterious woman]] who makes predictions to Gaunt and lends him a car that just vanishes (along with its keys) when it gets them where they are going.
* ''Literature/{{Discworld}}'':
** A recurring location throughout the novels is the Forest of Skund, an extensive stretch of wilderness known for having some of the highest levels of wild magic in the Disc. It is home to things such as gnomes who [[MushroomHouse live in toadstools]], reclusive shamans and talking trees, as well as the feared Five-Headed Vampire Goat (at least before a barbarian hero passed through and happened to it). It was also the birthplace of the legendary witch Black Aliss, whose gingerbread cottage is still standing in the forest.
** There's also Cutshade Forest in "Troll Bridge", which Cohen the Barbarian calls "proper darksome" and full of giant spiders... at least before it was sold to a lumber mill, chopped down and replanted with spruce.
* The forest of Maleperduys has this reputation in ''Literature/TheReynardCycle'', and for good reason. It's [[TheMaze a literal maze]] inhabited by [[OurWerewolvesAreDifferent Wargs]].
* Creator/HarryTurtledove's ''Literature/TalesOfTheFox'' series has the forest around Ikos, where strange things live, which has a mind (or minds) of its own, which doesn't necessarily care for people, and roads only exist at the forest's sufferance. It can also make unwanted travelers vanish in unexplained but silently ominous ways. It's implied that the forest exists to protect the Oracle of Ikos, placed by the all-seeing [[PhysicalGod god]] Biton.
* ''Literature/ASongOfIceAndFire'' has numerous examples:
** Most northern forests, especially those with weirwood trees growing in them, due to their association with the children of the forest and the old gods. The most notable example would be the wolfswood, which takes up almost a fifth on the North as is home to a lot of... [[SavageWolves well, guess.]]
** A malevolent version would be the Haunted Forest [[GrimUpNorth beyond the Wall]], home to [[BarbarianTribe barbarians]], [[OurGiantsAreBigger giants]], prehistoric creatures, and [[spoiler:[[TheFairFolk the Others]], as well as the last Children of the Forest.]]
** There is the Kingswood, which is home to great boars, [[TheMarvelousDeer white deer]], a legendary band of outlaws in the setting's backstory, and, later on, a BarbarianTribe.
** Seen briefly in the first book is the Forest of Qohor, which takes two weeks to cross on horseback and houses numerous strange animals, such as lemurs and spotted tigers.
* In ChivalricRomance, an ideal location for knights going on their {{quest}}s. Also, where [[KingArthur Percival's]] mother lived in fear her son would TurnOutLikeHisFather, a KnightInShiningArmor; it didn't work.
* A benevolent version is the setting of Zilpha Keatley Snyder's ''Literature/GreenSkyTrilogy''. The forest covers the entire world and is a friendly, nurturing place to the tree-dwelling Kindar people. The Erdlings, who have spent many generations trapped underground, eulogize the forest as a lost paradise, but the first Erdling to escape from the caverns experiences the forest as both lonely and threatening at first.
* The Forbidden Forest in ''Literature/HarryPotter'' is filled with [[OurCentaursAreDifferent centaurs]], {{unicorn}}s, [[GiantSpider giant spiders]], and other magical beasts, to the point that students are punished by having to go in it at night.
* ''Literature/DeltoraQuest'': The Forests of Silence, which appear in the eponymous first book of the series, is a series of three forests with a bad enough reputation to be considered unusually terrifying even in a land heavily infested with monsters and horrors. The first forest is home to a vicious monster called the Wennbar and to a tribe of creatures called the Wenn that worship it and bring it captives to eat, while the second contains a hidden grove where there grow flowers whose nectar gives eternal life.
* In Creator/PatriciaAMcKillip's ''Literature/TheBookOfAtrixWolfe'', the enchanted forest swallows up Talis.
* In Creator/RobertEHoward's Literature/ConanTheBarbarian story "Literature/BeyondTheBlackRiver", the setting. With raiding Picts and a swamp demon.
* ''Literature/TheIronTeeth'' web serial's forests are haunted by many different types of dangerous monsters. They are incredibly dangerous and a lot of people perish within them.
* In Creator/JosephaSherman's ''Literature/TheShiningFalcon'', the forest. Exactly how evil depends on whether the ''leshy'' like you.
* The eponymous protagonist of Nathaniel Hawthorne's "Young Goodman Brown" is a [[UsefulNotes/TheThirteenAmericanColonies colonial]] Puritan who ventures into these and learns [[DealWithTheDevil some disturbing things]] about [[CorruptChurch everyone he knows and respects]]--[[AllJustADream or]] does he?
* The ''Literature/SagaOfRecluce'' has the Accursed Forest (later Naclos), a [[StarfishAlien sort-of-sentient being]] whose massive [[OrderVersusChaos Order and Chaos flows]] tie all of its animals and plants together into a single entity. While no more dangerous to simply pass through than any other forest, it fights back with deadly force against anyone attempting to tame, cultivate or cut it.
* The ''Literature/EnchantedForestChronicles'' take place in an unpredictable, but ''usually'' benign, enchanted forest. (At least, the later three do; ''Dealing with Dragons'' takes place in the Mountains of Morning, where the dragons live.)
* The Forest in ''Literature/SeptimusHeap'' is this ''in spades'', being a lawless wilderness well beyond the Castle's authority (despite being literally across the river from it) and home to [[ManEatingPlant carnivorous]] [[WhenTreesAttack trees]], packs of vicious wolverines, and the [[WickedWitch witches]].
* Creator/NeilGaiman's ''Literature/{{Stardust}}'' has the "serewood", where the trees will eat you if you leave the path.
* The eponymous wood of ''Literature/{{Hexwood}}'' -- either it's a small piece of wooded land near a housing estate where the local kids go to play (littered with crisp packets, and you can see through to the other side in places) or it's a vast forest containing a rushing river with waterfalls, caves, an Arthurian-style castle [[spoiler: and dragons]]. Or both. And that's not all that's going on, either.
%%* The Black Oaks in ''Literature/TheSwordOfShannara''.
* Somewhere in the Swedish wilderness, according to Ralph Cram, lies [[https://loa-shared.s3.amazonaws.com/static/pdf/Cram_Dead_Valley.pdf the Dead Valley]]. Although surrounded by TheLostWoods, the valley itself [[spoiler:is entirely empty, except for a great skeletal tree, a layer of animal bones, and ''[[NightmareFuel something]]'' that wakes up when the sun goes down...]]
%%* Creator/WilliamMorris' ''The Wood Beyond the World''.
%%* Creator/StephenKing's ''Franchise/TheDarkTower'': ''Literature/TheWindThroughTheKeyhole'' has "the Endless Forest".
%%* In ''Living Alone'' by Stella Benson, the Enchanted Forest.
* The city of Taparak in ''Literature/BuryingTheShadow'' is built into a huge petrified forest, not unlike a ''The Lord of the Rings'' elf settlement.
* In Creator/RuthFrancesLong's ''Literature/TheTreacheryOfBeautifulThings'', walking through the woods caused Jenny's brother Tom to be swallowed up by it. When Jenny returns [[RuleOfSeven seven years later]], it swallows her as well.
%%* The Pelagiris Forest in Mercedes Lackey's ''Literature/HeraldsOfValdemar''.
* Glen Keene, before becoming a lead character animator at Disney, wrote a series of Christian children's books. One of them was called ''Adam Raccoon in Lost Woods'', and the eponymous forest was aptly named.
* ''Literature/JourneyToChaos'': The Rose Forest is made of trees that are constantly watching its inhabitants. Carnivorous Venus Fly Traps can mimick the effects of {{Enthralling Siren}}s. Every animal living here can wield magic and they don't take kindly to strangers. This is aside from the AlwaysChaoticEvil monsters roaming the area. When Eric first arrives in ''[[Literature/AMagesPower A Mage's Power]]'', he would have died on three occassions if not for a local escort. The best part? This is ''not'' a "special magical forest". This is a "normal forest".
* In Creator/GeorgeMacdonald's novel ''Literature/{{Phantastes}}'', this is what [[SpiritWorld Fairy Land]] is like. There are some exceptions—a desert, a rocky underworld, a sea and an area of farmland all appear—but most of Fairy Land is covered in a deep, enchanted forest, teeming with [[TheFairFolk fairies]], spirits, and [[PlantPerson animated trees.]]

[[folder:Live Action TV]]
* ''Series/DoctorWho'': In [[Recap/DoctorWhoS34E10InTheForestOfTheNight "In the Forest of the Night"]], apart from having sprung up overnight instead of being older than memory, the forest takes on many aspects of the Lost Woods. At the end of the episode, the Doctor theorizes that the forest that features in myths and fairy tales is a remnant of a cultural memory of an earlier occasion when something like this happened.
* ''Series/GameOfThrones'':
** The vast, primeval forest beyond the Wall is known as the Haunted Forest.
** Each castle in the North contains a godswood, a grove of old-growth forest sacred to the old gods.
* The Blood Trees from episode 5 of ''Series/MythQuest''. Yuki-Onna, a snow demon, lives there.
* ''Series/TheSopranos'' use a real-life one in "Pine Barrens," in which Chris and Paulie go to the [[ExactlyWhatItSaysOnTheTin New Jersey Pine Barrens]] (mentioned below) to dispose of a body. Things [[GoneHorriblyWrong went horribly wrong]]. For a realistic show with a setting in an honest-to-God real place, they managed to make it really creepy.

* Horror-punk band Calibretto's song "Don't Go in the Woods". It falls at the end of the mostly tongue-in-cheek ''Dead by Dawn EP'', yet it's an oddly sincere song, with the narrator lamenting that he didn't warn his "baby" strongly enough to stay out of the woods. What happened is never explained, but "I fear I'll never see you again".
* Music/TheDecemberists' rock opera, ''The Hazards of Love,'' is set in woods such as this, ruled over by the dread Forest Queen.
* The Agapeland album ''Nathaniel the Grublet'' has Direwood, a spooky forest that causes any Grublet caught there after sunrise to disappear (whether it effects anyone else this way isn't clear). It even has its own song, sung by Creator/ThurlRavenscroft.
* "A Forest" by Music/TheCure, from their album ''Music/SeventeenSeconds'', if the lyrics are to be understood literally, is about the protagonist looking for a girl lost in the woods, until he finally gets lost himself and realizes "the girl was never there" and "I'm running towards nothing."
--> ''The sound is deep''
--> ''In the dark''
--> ''I hear her voice and start to run''
--> ''Into the trees, into the trees''
--> ''Suddenly I stop, but I know it's too late''
--> ''I'm lost in the forest, all alone''

[[folder:Professional Wrestling]]
* The Unseen Woods, the [[PartsUnknown supposed]] dwelling ground of Hania The Howling Huntress.

[[folder: Tabletop games]]
* ''TabletopGame/ChangelingTheLost'' plays on the idea of the Lost Woods with the [[TheHedgeOfThorns Hedge]], another dimension that makes up the gap between Earth and [[TheFairFolk Faerie]]. There are wonders in it, yeah, but it's also a predatory dimension full of hobgoblins and soul-rending thorns. And it's remarkably easy for ordinary humans to get lost in...
* ''TabletopGame/{{Exalted}}'' has the far East, surrounding the Elemental Pole of Wood. This serves as the source for the very ''concept'' of plantishness in Creation. Eventually, the trees grow so thick that the branches and leaves fill up what would be the sky, and the roots crowd out the earth itself, leaving nothing but an endless procession of trunks, roots, and branches.
* ''TabletopGame/{{Ravenloft}}'' has Lost Woods in spades. Much of the southeastern Core (the main landmass) is covered in thick, primeval forests. Notable areas include Verbrek (full of savage werewolves), Kartakass (full of intelligent wolves that hunt humans by shapeshifting into seductive human forms), and Tepest (where the goblins are the least of your worries compared to TheFairFolk and the hags).
* ''TabletopGame/LegendOfTheFiveRings'' has the Shinomen Forest, which is almost completely unexplored and seemingly full of mysterious ruins that predate humanity. Legend holds that these were built by a race of snake-people who sleep within the forest. This turns out to be true, but is actually a good thing, as the snake-people are quite heroic.
* ''TabletopGame/{{Warhammer}}'':
** Much of the Old World is covered by dark, vast forests full of mutants, Beastmen, Minotaurs, giant wolves, {{giant spider}}s and worse things. The citizens of the Empire and Bretonnia are advised to stay well out of the woods, and with good reason -- wander into a forest, even one just outside town, and eventually you’re bound to run into Beastmen or a nest of goblins or a troll or worse. Not that only evil things dwell there, mind -- many forests are also home to {{unicorn}}s.
** The Wood Elves reside in Athel Loren, a magical forest filled with forest spirits, from cruel dryads and vicious fairies to mighty treemen and forest dragons. Magic is thick in Athel Loren, and time flows oddly -- if the Wood Elves don't kill trespassers, then they would end up getting lost in the forest for days, and come out like it's been years. The forest is divided in several realms, many with their own temporal peculiarities and takes on the trope: Modryn’s forests are shrouded in [[AlwaysNight eternal night]], the woods of Atylwyth are [[EndlessWinter always locked in winter]], and it is always summer daytime in the glades of Arranoc. The forest itself is implied to be a GeniusLoci, granted sapience by the extreme levels of magic that permeate it and aware of what goes on beneath its eaves.
* The indie RPG ''Summerland'' has this as a central motif -- the world has been spontaneously covered by a [[SpiritWorld supernatural]] forest called the Sea of Leaves, inhabited by [[IntellectualAnimal sentient beasts]], [[OurGhostsAreDifferent ghosts]] and [[OurSpiritsAReDifferent spirits]], eccentric hermits called the Lost, and [[BarbarianTribe savage Wild tribes]], who have forgotten they were once human. Those last two were normal people, but had their personalities overwritten by the CharmPerson effect the Sea has on normal people (the Lost are treatable, the Wild are not). You play as a Drifter, a person immune to the call... [[BlessedWithSuck which is probably worse than being normal]], since it requires having such [[DysfunctionJunction overwhelming]] trauma in one's past that you can't deal with normal people.
* Usually one fifth of every ''TabletopGame/MagicTheGathering'' set, as the basic Green land is forests, which, coupled with Green's love of giant monsters and the untamed wilderness, regularly leads to this trope.
** Lorwyn and Shadowmoor took place in the same woodsy fairytale land, the first being enchanted and the second being cursed.
** In Innistrad, there are the forests of the Kessig province, especially the vast and trackless Ulvenwald, home to vast packs of SavageWolves and [[OurWerewolvesAreDifferent werewolves]] alike and primordial forest spirits. There is also the Somberwald in the mountains of Stensia, home to an enormous variety of wild beasts driven out of Kessig by hunters and werewolves.
* The Dark Forest of ''TabletopGame/{{Scion}}'' is [[EldritchLocation the manifestation of the very idea of the Lost Woods]], filled with secrets and monsters. Creatures of myth, such as the titular Scions, can visit it through one of the many mortal forests it connects to by becoming completely lost but keeping their destination in mind.
* ''TabletopGame/{{Numenera}}'':
** The Westwood is a large forest of redwood trees taking up nearly the entirety of the kingdom of Navarene's western coast. It has a reputation for being infested with dangerous spirits and monstrous beasts, and as such has been completely uninhabited for most of its history. Recently, Navarene has begun settling it and building towns and roads within it, which has brought it in conflict with the spider-like [[SpiderPeople culovas]] that live within it and viciously ward off trespassers.
** The Ba-Adenu Forest is an enormous wilderness in the Beyond, large enough to be divided in three distinct biomes -- dry forest, jungle and muddy swampland. It is inhabited by jiraskars (ferocious, predatory theropod dinosaurs) and a mysterious vampiric humanoid.

* The musical ''Theatre/IntoTheWoods'', which is based on {{fairy tale}}s, is set in one of these forests.
%%* ''Theatre/AMidsummerNightsDream'' mostly takes place in one
* In Creator/JohnMilton's ''Theatre/{{Comus}}'', this is where the brothers have to search for their sister.
* The operetta ''Theatre/BabesInToyland'' has the Forest of No Return, which [[NamesToRunAwayFromReallyFast tells you pretty much what to expect]].

[[folder:Video Games]]
* ''Franchise/SuperMarioBros'':
** The Forest of Illusion in ''VideoGame/SuperMarioWorld'' in which all of the standard levels exits simply send you around in circles. In fact, even among the secret exits, only one leads to the boss level (Roy's Castle), and by extension to the next world.
** World 2 in ''VideoGame/SuperMarioWorld2YoshisIsland''. It's a wildland filled with various types of enemies, including the giant-sized Shy Guys.
** The middle of Soda Jungle in ''VideoGame/NewSuperMarioBrosU'' and ''VideoGame/NewSuperLuigiU''. The rest is BubblegloopSwamp.
** ''VideoGame/PaperMario'':
*** ''VideoGame/PaperMario64'' features Forever Forest as the setting for Chapter 3 up to the transition to Gusty Gulch. It ''is'' haunted, after a fashion, though the scary bits serve as hints more than haunts; and the enemy population consists of Fuzzies and Piranha Plants. Like in certain incarnations of Zelda's Lost Woods, going the wrong way just takes you back to more familiar settings, so becoming irretrievably lost from Toad Town is not a concern, except for the critters...
*** Boggly Woods in ''VideoGame/PaperMarioTheThousandYearDoor'' is this area with a twist: the entire area looks like a photo negative. The later Twilight Trail is dark and scary, though the ghosts don't show up until [[BigBoosHaunt later]].
*** The Bafflewoods in ''VideoGame/PaperMarioStickerStar''.
*** The Sacred Woods in ''VideoGame/PaperMarioColorSplash'' is an actual forest but the Violet Passage is an area that plays more like an actual Lost Woods.
** ''VideoGame/SuperMarioGalaxy'' has Honeyhive and Gold Leaf Galaxy, which are a bit more whimsical than your standard Lost Woods, but they do have giant bugs, lots of bees (including a power-up), and in Gold Leaf, rabbits. Enemies that are standard fare for these worlds appear too, like Wigglers and Monty Moles. Gusty Garden Galaxy is like this to an extent as well, although it's not an actual forest.
** Tall Trunk Galaxy from ''VideoGame/SuperMarioGalaxy2'', in which there are various planets either shaped like trees, logs, and even a giant slide much akin to the one seen in ''VideoGame/SuperMario64''.
** A few forest themed stages are scattered about in ''VideoGame/SuperMario3DLand''.
** The Wooded Kingdom in ''VideoGame/SuperMarioOdyssey'' mixes this with Eternal Engine for the main portion of the stage, as it's basically a big greenhouse maintained by robots. The Deep Woods beneath the main level are a more straightforward example, as it's a less mechanical portion of the forest.
** Forest Maze from ''VideoGame/SuperMarioRPG'', which even features a ''Zelda'' style "one of these paths is not like the others" puzzle.
** ''VideoGame/MarioAndLuigi'':
*** Chucklehuck Woods from ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]''.
*** Toadwood Forest from ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]''
*** Dimble Wood from ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'', which is also the largest area aside from TheVeryDefinitelyFinalDungeon, is full of trees Bowser has to burn away to get anywhere and crawling with evil animated trees.
*** Somnom Woods from ''VideoGame/MarioAndLuigiDreamTeam'', characterized in-universe as being the most underdeveloped area of the island, and also being the second-to-last area visited. The final [[DreamLand Dream World]] portion of Somnom Woods is especially maze-like.
*** Gloomy Woods from ''VideoGame/MarioAndLuigiPaperJam'' which is actually broken up into an east and west half, one explored early on in the game and the other much later.
** ''VideoGame/MarioAdventure'' has World 4, Kuribo's Woods.
** The ROMHack ''VideoGame/{{the}}'' is set entirely in this.
** Most of the second world in ''VideoGame/SuperMarioWorldPiranhaIsland'' appears to take place in a giant forest. The trees are much bigger than Mario and there are plenty of thorns to dodge and avoid.
** Hoo's Wood in ''VideoGame/SuperPrincessPeach''.
* Mushroom Hill Zone in ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]''.
** Green Forest and White Jungle in ''VideoGame/SonicAdventure2''.
** In ''VideoGame/SonicTheHedgehog2'' there was a level called Wood Zone that was removed late in development, some fan mods of the game include it.
* A common setting in ''{{Franchise/Pokemon}}'' that comes in two flavors: in all generations, it is encountered very early in the game, and is home to [[ComMons common, low-level]] [[GreenThumb Grass]], [[BigCreepyCrawlies Bug]], and [[NonElemental Normal]] types, and on occasion [[SeriesMascot Pikachu]]. More rarely, it is found again in the late game, where it will be inhabited by stronger {{Mons}} and put a greater emphasis on the mysterious, maze-like nature of the Lost Woods:
** [[VideoGame/PokemonRedAndBlue Viridian Forest]], [[VideoGame/PokemonGoldAndSilver Ilex Forest]], [[VideoGame/PokemonRubyAndSapphire Petalburg Woods]], [[VideoGame/PokemonDiamondAndPearl Eterna Forest]], [[VideoGame/PokemonBlackAndWhite Pinwheel Forest]] [[note]]In VideoGame/PokemonBlack2AndWhite2, where you start at the other end of the region, it becomes the late-game variant and is home to [[OlympusMons Virizion]][[/note]], and [[VideoGame/PokemonXAndY Santalune Forest]] are examples of the early-game variant.
** [[VideoGame/PokemonBlackAndWhite Lostlorn Forest]] (home to a unique [[OurWerewolvesAreDifferent Zoroark]]) and [[VideoGame/PokemonXAndY the Winding Woods]] (with trees so thick little light reaches the ground, where the paths twist and turn in very strange ways and on occasion lead to different places depending on what direction you follow them down, and home to [[{{Treants}} animated trees]]) are examples of the late-game variant.
** There is plenty of forest to be seen in ''VideoGame/PokemonDash'' and running in it slows Pikachu down.
* Vine Valley in ''VideoGame/DonkeyKongCountry1'', Gloomy Gulch in ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' (which is [[HailfirePeaks also]] a BigBoosHaunt), Kremwood Forest in ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'', and World 5 (Forest) in ''VideoGame/DonkeyKongCountryReturns''. Fungi Forest in ''VideoGame/DonkeyKong64'' downplays the trope -- the theme is forests, but the stage has no forest-specific obstacles or hazards (except maybe those weird enemies that disguise themselves as mushrooms).
* Most games based on Franchise/TheSlenderManMythos, but ''VideoGame/{{Slender}}'' in particular. Its sequel ''VideoGame/SlenderTheArrival'' features Oakside Park, which changes layout each time you replay it.
* Mazewood in ''VideoGame/RomancingSaGa''. [[spoiler:It is also the Domain of the Forest God; Cyril.]]
* Wood Man's stage in ''VideoGame/MegaMan2'', and many others scattered across the entire series. Of course, all the animals are actually robots. Sometimes so are the trees.
* ''VideoGame/TalesOfSymphonia'' has two: Gaoracchia Forest is dark and creepy and hosts some light-based puzzles and one-way trips, while Torent Forest is pleasantly lit in exchange for [[ThatOneLevel an infamous, plot-mandatory puzzle]].
* World 1: Magic Forest from ''Superfrog''
* [[http://kol.coldfront.net/thekolwiki/index.php/The_Distant_Woods The Distant Woods]] from ''VideoGame/KingdomOfLoathing''.
* There are many of these in ''Franchise/FinalFantasy'' games:
** ''VideoGame/FinalFantasyV'' had the Great Forest of Moore.
** ''VideoGame/FinalFantasyVI'' had the Phantom Forest.
** Ancient Forest in ''VideoGame/FinalFantasyVII'' is a sidequest example of this trope. There's also the Sleeping Forest, which is integral to the plot, and cannot advance unless you have a magic harp in your possession.
** ''VideoGame/FinalFantasyVIII'' had the Chocobo Holy Land, which was not actually a dungeon but was very old-growth, very remote and very hard to reach (except by chocobo).
** ''VideoGame/FinalFantasyIX'' had the Evil Forest, which was [[ExactlyWhatItSaysOnTheTin actually]] [[EverythingIsTryingToKillYou quite evil]].
** ''VideoGame/FinalFantasyX'' had Macalania Forest, which was rather unusual in that it was also [[SlippySlideyIceWorld always frozen]]. The forest is implied to be made out of crystal which, somehow, is caused by the Fayth.
** Jugner Forest in ''VideoGame/FinalFantasyXI''. There's a twist, however, in that you actually ''can'' go back to [[TimeTravel ye olden days.]] As such, it's incredibly dangerous.
** ''VideoGame/FinalFantasyXII'' has several, including Golmore Jungle, the Salikawood, and the Feywood.
** ''VideoGame/FinalFantasyXIII'' has the Gapra Whitewood.
** ''VideoGame/FinalFantasyXIV''' has Black Shroud, with [[HiddenElfVillage Gridania]] deep within.
* Rainbow Butterfly Woods in ''VideoGame/DarkCloud 2''
* The Black Forest BonusDungeon in ''VideoGame/ShadowHeartsCovenant''. Listen to the flowers and you'll get through...but remember that you want to get ''out'' when you reach the last junction, [[NonstandardGameOver or you'll never get out again.]]
* ''Franchise/TheLegendOfZelda'':
** The TropeNamer is the Lost Woods. In its [[VideoGame/TheLegendOfZeldaI first appearance]], it is a [[TheMaze homogeneous maze]], a trait shared by its many later appearances.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' sees the return of the Lost Woods, as well as the establishment of it being a common resting place for the Master Sword. The game also has Skeleton Forest (the DarkWorld counterpart to the Lost Woods), as well as the dungeon located within (Skull Woods).
** ''VideoGame/TheLegendOfZeldaLinksAwakening'' also features the Mysterious Forest (''it's a little bit mysterious'', says a signpost).
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has a setting called Kokiri Forest, where the protagonist grows up as an outsider. Connected to the Kokiri Forest by a hollow treetrunk is the Lost Woods, where visitors, upon staying too long, would supposedly turn into Stalfos. Children who get lost end up turning into Skull Kids. Link and the Kokiri are immune to this because they all have a fairy with them, but this doesn't protect you from getting lost and wandering back to the entrance if you take a wrong turn. Lastly, there's the Sacred Forest Meadow, a labyrinthic grove that leads to the Forest Temple.
** Woods of Mystery in ''VideoGame/TheLegendOfZeldaMajorasMask''. Instead of having to navigate them yourself, you get to follow a [[EverythingsBetterWithMonkeys cute monkey]] through them, probably because the path through changes each day.
** The Forbidden Woods make up the second major dungeon in ''VideoGame/TheLegendOfZeldaTheWindWaker''. It's a separate part of the Forest Haven, inhabited by the Great Deku Tree's descendant and the Korok race.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has Faron Woods, which is very peaceful and serene until the dark forces of the Twilight Realm corrupt it. There's also the Sacred Grove, where you follow a Skull Kid from ''Ocarina of Time'' to find [[SwordOfPlotAdvancement the Master Sword]] in a clearing similar to the one in ''A Link to the Past'', and also very reminiscent of (and structurally identical to) the Temple of Time in ''Ocarina of Time'', for good reason. Last but not least, there's the Forest Temple, which is more organic than its ''Ocarina of Time'' counterpart.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'' has a brief area in the Forest Realm you have to navigate through, with intersections where you must look at the direction the nearby tree's branch is pointing to choose where to turn. Top it off with the LAST intersection in the puzzle being accompanied by a tree designed to point OPPOSITE of where you're supposed to go (a man from Whittleton does warn you about this, though). There's also the Forest Temple, which contains various rooms with toxic smoke that can only be cleaned with the Whirlwind.
** ''VideoGame/TheLegendOfZeldaSkywardSword'' brings back Faron Woods, the area that eventually becomes Kokiri Forest and Lost Woods. The main area is rather maze-like, the inhabitants are PlantPeople, and [[spoiler:the Master Sword ends up resting there]]. However, as the game takes place hundreds of years before the other examples in the series, the area is much more open than in other games.
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' sees the return of both the Lost Woods and Skull Woods as they appeared in ''A Link to the Past''. This time, the former also includes a maze in the "enter the wrong path and you return to the entrance" style.
** ''VideoGame/TheLegendOfZeldaTriForceHeroes'' sees the woods in World 1, the Woodlands, which also incorporates GreenHillZone areas.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' sees the return of the Lost Woods, now completely encircling Korok Forest. As usual, attempting to just run through them will result in getting teleported back to the entrance. Link must examine his environment closely to look for clues as to how to proceed. Interestingly, the Woods aren't depicted as ''malevolent'' for once: very creepy, yes, but there isn't much actual ''danger'' in them and the Koroks can navigate them just fine (though they don't like to, on account of the aforementioned creepiness).
* ''VideoGame/{{Folklore}}'s'' "Faery Realm" is a cross between this and technicolor GhibliHills.
* ''VideoGame/WorldOfWarcraft'' features a few of these, typically anywhere [[OurElvesAreDifferent Night Elves]] make their abode:
** Ashenvale is a prominent example, with the lighting always at essentially night-time levels and full of things like giant wolves and big, stompy four-story walking trees.
** Also present in a small part of the Blade's Edge Mountains where the night elves have set up their lone town (versus Cenarion Expedition outposts) in Outland, which they've terraformed into a small slice of the Lost Woods.
** Duskwood qualifies as well.
** Northrend adds the Grizzly Hills and Howling Fjord.
* ''{{VideoGame/Lusternia}}'' has the Glomdoring forest (which in the tongue of [[TheFairFolk the fae]] means "[[NamesToRunAwayFromReallyFast Forest Without Mercy]]"), populated by the prerequisite living trees, harpies, and ''angry sentient grass''. There's an underground commune consisting primarily of Drow-esque crossbreeds between [[OurElvesAreBetter Elves]] and TheFairFolk.
* Several stratums in ''VideoGame/EtrianOdyssey'' are entirely this.
* Wiese Forest (Chapter 3) in ''VideoGame/RivieraThePromisedLand'' has an area like this. Cierra leads you in this direction, thinking it's a shortcut to the next area, only to have Serene berate her for getting lost. Furthermore, you have to navigate through ''two'' different sequences to get out.
* ''VideoGame/{{Xenogears}}'' had the Black Moon Forest.
* ''VideoGame/ChronoTrigger'' rather subverts this in that most of the forests in the game are ''not'' pristine, forming more of an urban green belt in places. However, by its famously moody music track ''Secret of the Forest'', one could easily forget this for a moment.
* ''VideoGame/ChronoCross'' had a few of these.
** Shadow Forest, like most of ''VideoGame/ChronoTrigger's'' forests, is actually very accessible to human foot traffic in the game, but retains its ancient pristine cloud forest feel.
** Gaea's Navel is far more remote and inaccessible, located on a plateau island with steep cliffs on all sides, complete with an unspoilt LostWorld on top.
* Nearly ever ''VideoGame/WorldOfMana'' game has at least one of these, owing to the series' central environmental theme. The most pristine, ancient and undisturbed of these forests usually is home to the game's [[WorldTree Mana Tree]] plot device.
** ''Seiken Densetsu''/''VideoGame/FinalFantasyAdventure''/''VideoGame/SwordOfMana'' had the sacred land Illusia, located atop an unreachably high plateau and being home to the game's [[WorldTree Mana Tree]].
** ''Seiken Densetsu 2''/''VideoGame/SecretOfMana'' had ''several'' of these, with playable areas being small parts of bigass undeveloped forest land covering vast stretches of the world map. The [[WorldTree Mana Tree's]] forest is located on the island of Pure Land, inaccessible from the water because of high cliffs, and inaccessible from the air because of dense clouds that never clear. With its deceptively peaceful zen-like music, Pure Land actually [[EverythingTryingToKillYou has some of the most difficult normal enemies in the game]].
** ''VideoGame/SeikenDensetsu3'' had the Mana Holy Land, actually set apart from the main world map and occupying a separate space. It is home to--you guessed it, the [[WorldTree Mana Tree]].
*** The game also has [[OneOfTheseDoorsIsNotLikeTheOther a forest maze]] that hides a HiddenElfVillage; the correct trail is marked by glowing flowers at night.
*** And in Carlie/Kevin's routes, the final dungeon is hidden beyond the [[TheMaze Jungle of Illusion]], and the maze must be navigated by listening to the sound that plays when you pick a path.
** In ''VideoGame/LegendOfMana'', Vadise lives in such an ancient forest, and the first time you go through it, Larc sniffs out the correct direction. (In subsequent visits, you're on your own.)
** In ''VideoGame/DawnOfMana'', the HiddenElfVillage on the Island of Illusia where Keldy grew up is in such a forest, and you discover that it, in turn, is sitting on the [[WorldTree Mana Tree]], which also happens to hold [[SealedEvilInACan shadows from Malvolia]].
* Parts of the Earth Area in ''VideoGame/GuardianOfParadise''. As it's a homage to ''Franchise/TheLegendOfZelda'' franchise it also has a section where it becomes a full-on maze, but you're guided by a ferret/cat you saved earlier.
* The unofficial remake of ''VideoGame/KingsQuestII'' had a swamp like this, but not the original game.
* ''VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder'' has the Dark Forest, home of a WickedWitch.
* ''Website/{{Neopets}}'' contains a browser-based RPG called ''[[VideoGame/NeoQuest Neo Quest II]]'', and the fourth act of that game takes place in the Haunted Woods. The Haunted Woods are home to a DemonicSpider living in a cave, ''two'' FriendlyNeighborhoodVampires living in (very) [[HauntedCastle isolated]] [[StormingTheCastle castles]], a boss ([[PuzzleBoss or bosses]]) that is widely considered to be the game's ThatOneBoss right outside of a haunted house (and there's a WorldTree of sorts nearby to boot), and an EldritchAbomination living in a bog. The Haunted Woods in the site itself gives off this vibe as well.
* ''VideoGame/{{Okami}}'':
** Agata Forest is a misty forest with a murky lake where, according to legend, the moonlight cannot be reflected because it was literally eaten by a big fish known as the Whopper. The forest is also home to the game's first dungeon, Tsuta Ruins, an ancient temple full of flora and toxic water.
** The forest of Yoshpet in Kamui was very magic even before the dark forces moved in. The forest expels any outlier after a time limit, so Amaterasu will need the guidance of Kai (and later Issun) when heading to a destination that can only be reached through this forest.
* ''VideoGame/CityOfHeroes'':
** Perez Park is an abandoned, overgrown, gang-infested city park that's a ScrappyLevel for a number of reasons. One of which is that there's no reason to go there, thankfully. Villainside there's Nerva, and all forest areas in the game tend to be infested with the [[PathOfInspiration Circle of Thorns]].
** While Croatoa isn't entirely covered in forest, it does fit the trope better with the perpetual night/twilight, fog, and various magical creatures running about. Then there is Eden, which has tree mazes filled with various mutant plant life, including trees that suddenly come to life.
* The {{Franchise/Nasuverse}} features a monster forest named the Forest of Einnashe. Anything that wanders into its fifty-year cycle manifestation is swarmed from all directions by the forest and has its blood drained.
* ''VideoGame/JadeCocoon'' takes place entirely in Lost Woods. Then the Dark World counterparts of said forests.
* ''VideoGame/BanjoKazooie'' has Click Clock Wood, which uses the concept of [[FourSeasonsLevel season change]] to show the progression of various events. Logically, the level becomes SlippySlideyIceWorld in winter. On a different note, one of the dropped levels was Fungus Forest, which was put in ''VideoGame/DonkeyKong64'' instead as Fungi Forest. There's a framed photo in Banjo's house of Banjo standing in what is presumably Fungus Forest.
* The Living Forest from ''Franchise/MortalKombat'' is a forest made up of trees with '''faces''' that frequently growl. Deceptions Konquest mode also implies that they may bleed red blood (as you can see some cut down trees with red stuff inside of them).
* ''VideoGame/GoldenSun'' has Kolima Forest, which has a Deku Tree style dungeon, and Mogall Forest.
* The Dark Woods of the Serpent from ''VideoGame/ShadowWarrior''.
* ''VideoGame/DragonAgeOrigins'' has the Brecilian Forest, inhabited by many dangerous spirits due to being the site of an ancient massacre of elves by a human army. However, the player party will be sent in to deal with a werewolf problem.
%%* ''VideoGame/ThePath'' takes place in one of these.
* Jolly Roger Island and Bowish Island from ''VideoGame/{{Dubloon}}'' consist mainly of forests.
* ''VideoGame/BraveSoul'' has a forest called the "Lost Woods" because people get lost in it easily. Unless they have a [[NewGamePlus map]].
* Played straight in ''VideoGame/ThreeDDotGameHeroes'', where the first dungeon is called the Grass Temple and the second dungeon is called the Forest Temple.
* The second level of ''VideoGame/{{Bujingai}}''. Made all more interesting by the fact that it's actually a bamboo forest.
* ''VideoGame/JablessAdventure'' has a forest area. Enemies include slimes, nut-throwing raccoons, and {{bears|AreBadNews}}. The boss is a lumberjack. There are also TalkativeLoon mushrooms as NPC's.
* ''VideoGame/KnightsOfTheOldRepublic'' has the Shadowlands of Kashyyyk (already mentioned under film above; also, probably not the [[{{Shadowland}} trope]]), the dark and dangerous ground level beneath the homes of the wookiees on the trees.
* ''VideoGame/WarioLand'':
** ''VideoGame/WarioLandSuperMarioLand3'' has Parsley Woods ([[SpellMyNameWithAnS or "Parsely Woods"]]; the spelling changes when you drain the lake).
** ''VideoGame/WarioLandII'' has a brief section of Chapter 2, as well as the entirety of Chapter 3 (aptly named "Maze Woods").
** ''VideoGame/WarioWorld's'' first level, Greenhorn Forest.
* ''VideoGame/CosmosCosmicAdventure'' has a few levels set in forests, but the fourth level of episode 1 best exemplifies this trope, with its creepy-looking trees (with eyes looking out of them), ghosts, and thunderstorm.
* The first four levels in the fourth episode (game) of ''VideoGame/CommanderKeen'': Border Village, Slug Village, The Perilous Pit and Hillville. Trees in the background have smiling faces, but they're inoffensive.
* There are multiple sequences of traveling through a special zone of the forest in ''VideoGame/BraveFencerMusashi''.
* ''VideoGame/FridayThe13th'' has a [[TheMaze forest maze]].
* One of the later levels in ''VideoGame/OneHundredAndTwoDalmatiansPuppiesToTheRescue'' is a dark, convoluted forest. An NPC you meet there mentions that Cruella DeVil living in the vicinity is the reason why it looks this way.
* Darkroot Garden and Basin in ''VideoGame/DarkSouls'' are poorly-lit, surrounded by rock walls and long drops, and home to the [[TheWildHunt Forest Hunters.]]
* In the Shaded Woods of ''VideoGame/DarkSoulsII'', the camera zooms in to reduce your field of view...in a densely fogged forest with ''invisible enemies who backstab as soon as they catch up with you''. Trying to find the exit can very well send you to a dead end where the invisible warriors will kill you. Even worse, you'll just end up at the beginning of the Woods.
* The entirety of ''VideoGame/MagicalWhipWizardsOfPhantasmalForest'' takes place in the eponymous forest the wizards are trying to escape.
* ''Franchise/TheElderScrolls''
** Most games in the series have at least one forested area that fits. ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' has several areas thick with trees where mist curls around the roots, half-light is the only light to see by, and you are treated to the odd sight of an Ayelid ruin peeking out of the trees. ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has numerous. Simply wander off the road in any well forested area and it becomes this quickly.
** Valenwood, the sacred forest home of the Bosmer ([[OurElvesAreDifferent Wood Elves]]), is an almost province-wide example. Massive dense forests stretch as far as the eye can see and most Bosmeri settlements are connected only by narrow footpaths. Some of the trees there are even migratory, traveling to different regions of Valenwood depending on the season. Few outsiders venture too far inside, preferring to stay around the more "civilized" coastal areas.
* ''VideoGame/DigimonWorld'' has the Misty Trees. Native Forest is really more of a GreenHillZone or GhibliHills.
* There are two in ''VideoGame/ShiningTheHolyArk''. One is the second dungeon that leads to a cemetery (complete with secret underground passage). The second is just before you reach the HauntedHouse. In both cases expect the dead to be roaming around and for trees to pop out of the ground to attack you.
* The Dark Forest in ''VideoGame/CatacombApocalypse'' is such a nasty example it's practically {{Mordor}} at the same time -- dark and full of nasty, black, twisted trees, [[WhenTreesAttack many of which try to kill you]], and are left standing there burning, [[AndIMustScream apparently staying alive in that state indefinitely]], after you defeat them.
* ''VideoGame/{{Wardner}}'' has enough of a horror theme to have this as its first stage. Its third stage is similar, though more open and verging at times on LethalLavaLand.
* The Weird Woods in ''VideoGame/LunarTheSilverStar''.
* Illusion Woods in ''VideoGame/LunarEternalBlue''.
* ''VideoGame/{{Badland}}'' is built around this. Complete with [[EverythingsBetterWithSparkles sparkles]] and [[EverythingsBetterWithRainbows rainbows]] during the day, and ominous glowing eyes at night.
* Not even driving games are safe from this: Deep Forest Raceway in ''VideoGame/GranTurismo'' has this effect.
* Sequoia Forest in ''[[VideoGame/JetMoto Jet Moto 3]]'' goes from the surface to bridges suspended hundreds of feet in the air, but you can never see the tops of the trees.
* The island of ''VideoGame/TheWitness'' has a wide array of biomes [[PatchworkMap (especially for its small size)]], but it is primarily covered in temperate forests. Strangely, one of the forests is in autumn while the rest are in spring/summer.
* ''VideoGame/AHatInTime'' has the Subcon Forest, where you're immediately warned to stay on the path.
-->The people here get . . . kind of crazy when they leave the path.
* ''VideoGame/VagrantStory'' has the Snowfly Forest, source of endless frustration for many a player thanks to its mazelike series of teleports. Ashley mentions that he need only follow the snowflies to escape, but people get lost anyway [[spoiler:because it's the concentration of flies in one area you have to watch out for, not the direction they're flying.]]
* ''VideoGame/DragonsCrown'' has a Lost Woods called...[[ExactlyWhatItSaysOnTheTin the Lost Woods.]]
* ''[[Videogame/{{STALKER}} S.T.A.L.K.E.R.]]'' features the real-life Red Forest, stated to be where most of the Zone's mutants come from. Doubles as the game's second BleakLevel, after the Wild Territory.
** In ''Shadow of Chernobyl'', the entire place is rife with mutants, including the nasty strain of Pseudodog, the [[DemonicSpiders Psy-Dog]]. Before you kill the Brain Scorcher, the only "human" presence to be found is the BrainwashedAndCrazy [[EliteMooks Monolith troops]]. After you do, there are a few batches of Loners at the roads, as well as Duty and Freedom duking it out near Pripyat, but the place still remains quite hostile, with Electros, Whirligigs and bucketloads of radiation if you so much as take a step off the paved road.
** In ''Clear Sky'', you visit a different, actually forested part of it, one closer to the trope's basic description. It's well-known for a large clearing with an odd rock formation filled to the brim with anomalies, the [[BossInMookClothing Pseudogiant]] that lives there, the many Burnt Fuzz anomalies in nearly every tree, and the [[BadassGrandpa Forester]]. Interestingly, it's actually more peaceful and less remote than the section the Marked One treads through, with a number of Duty patrols constantly securing the area against dogs and Snorks.
* ''VideoGame/SCPContainmentBreach'' has given its own spin on [[http://www.scp-wiki.net/scp-860 SCP-860]] after two years in development; a dark blue key leading to a blue-hued, foggy forest with distant sounds and wailing. Then there is its [[AnimalisticAbomination guardian]] watching over and [[ParanoiaFuel ready to strike at you any time]].
* The Forest of Hope and Forest Navel in ''VideoGame/{{Pikmin}}''. ''Pikmin 2'', besides reusing the former (renamed Awakening Wood), has Wistful Wild as well. ''Pikmin 3'' has the Garden of Hope.
* World 3 in ''VideoGame/{{Something}}'' takes place in the woods. It has Munchers, Spiny/Muncher hybrids, and strange eggs with enemies inside. There's a section where the leaves are flashing in many different colors.
* ''VideoGame/QuestForGlory'' had three of these during its run.
** The forest of Spielburg in ''Quest for Glory 1'' was a rather gentle Arcadia to some extent, but there were plenty of monsters roaming around to keep you on your toes. At night, however, it turns into a real {{Shadowland}} kind of forest, with much tougher monsters and more eerie occurrences (naturally, sleeping in the forest means instant death). The shift between these two types of Lost Woods is explained through the magical protection of the fairy mage Erana, which is stronger around the town and especially during the day. At night the magic can only defend her magical garden.
** In ''Quest for Glory 3'', with its east-African setting, it was a vast jungle on the edge of the savannah, three days away from the ShiningCity. This jungle is home to [[OurWerebeastsAreDifferent Leopardmen]], a primitive TreeTopTown, a WorldTree, and even a TempleOfDoom. It also contains incredibly dangerous monsters. Naturally, since most of the game (particularly its earlier parts) take place mostly in the savannah and city, you can expect to be told often [[DontGoInTheWoods not to go in the woods]].
** The forest of Mordavia in ''Quest for Glory 4'' is suspiciously similar to that of the first game, and yet contains many important differences. Instead of a west-central-European Lost Wood, it's an eastern-European {{Uberwald}} suffering from the increasing effect of several local [[LeakingCanOfEvil Leaking Cans of Evil]]. It's a little creepier during the day (and somewhat more dangerous too); but it is decidedly more dangerous at night, with pretty much EverythingTryingToKillYou. Except -- again -- at the magical forest garden which -- '''AGAIN''' -- was built by the very same fairy mage Erana.
** ''Quest for Glory 2'' had no forests, as it was set in and around [[{{Qurac}} a city in the desert]]. The role of the creepy forest was suitably filled by [[ShiftingSandLand that creepy desert]], as well as [[TheCityNarrows the city's own narrow alleyways]] (though they aren't very dangerous... usually).
* ''Videogame/{{Minecraft}}'' has the Roofed Forest biome. Among other things, it has dense, old growth trees thanks to the biome's exclusive, thick Dark Oak trees. [[FungusHumongous Fungi Humongi]] are present as well, thanks to Giant Mushrooms. Even the forboding elements come into play, since it's dark and thick enough for [[EverythingsDeaderWithZombies mobs]] that [[WeakenedByTheLight burn in the sunlight]] to take shelter in it during the day. In a recent update, woodland mansions, home to several enemies like the evoker or vex, might sometimes appear in a roofed forest.
* ''Videogame/Rayman3HoodlumHavoc'' has Clearleaf Forest; And just like a lot of other video games, Rayman 3's forest level is the [[SortingAlgorithmOfThreateningGeography second world]] of the game.
* ''VideoGame/{{Terranigma}}'' has Norfest Forest. It seems easier for the local wildlife to make their way around than humans, what with the view-obstructing trees and the area being TheMaze, on top of a specific artifact being required to enter.
* ''VideoGame/{{Gyromancer}}'' is set in one of these. It's controlled by a powerful being called the Lord of the Wood, and at times, has the ability to close itself off to the outside world, preventing anyone from entering or leaving.
* ''Videogame/SouthParkTheStickOfTruth'' has a maze-like Lost Forest similar to the one in Ocarina of Time. You can go there to fight enemies such as wolves and Nazi Zombies, though you can also get to [[GrimUpNorth Canada]] by heading North and [[spoiler:the Woodland Critters]] by following a set of instructions in Stan's room.
* In ''VideoGame/GemsOfWar'', there are three forest areas, with varying characters. The Forest of Thorns is a fairly benign, inhabited by elves and talking trees. The Maugrim Woods are cold and harsh, inhabited by hostile wolf-people. And finally, Zhul'Kari is perpetually dark, conspicuously evil (as opposed to simply unforgiving), and full of spider-esque horrors.
* A recurring area in the ''VideoGame/{{Shantae}}'' series is the Spider Forest/Tangle Forest, a wooded area populated by one-eyed spiders and flying orcs. It's located to the east of Scuttle Town and is often the second overworld area that Shantae travels through. The games also sometimes have a later, darker Lost Woods area populated by larger insects and the undead, such as the Ghost Forest in the first game and Spiderweb Island in ''Shantae and the Pirate's Curse''.
* The Sunshine Forest and Murasaki Woods in ''{{VideoGame/Mother 3}}''.
* The setting of ''VideoGame/TheEndlessForest''. The entire game world is a boundless, enchanted forest dotted with ancient ruins, and home to [[TheMarvelousDeer magical deer]].
* ''VideoGame/{{Darkwood}}'' takes place in a forest somewhere in Russia or Poland, home to [[BeastMan Beast Men]] and infested with zombies.
* ''VideoGame/MonsterHunter'' has the Forest and Hills (renamed Verdant Hills in ''Generations'') in the first generation of games, Great Forest in the second, Misty Peaks in the third and Everwood in the fourth. The latter one is notable for changing its layout upon each visit, so the Expeditions and quests set here rarely feel the same. As a side note, despite Flooded Forest (third) and Primal Forest (fourth) having those names, they're actually BubblegloopSwamp and JungleJapes respectively.
* ''VideoGame/TotalWarWarhammer'':
** A general motif for the Vampire Counts. Their brand of TheCorruption is marked by the spread of dark forests across the land they encroach. Indeed armies not made of the undead will wither and eventually die if they spend too long in vampiric lands. They even have a building chain consisting of upgrading a dark forest from a Sinister Copse (allowing the raising of [[BatOutOfHell Fellbats]] and [[SavageWolves Dire Wolves]]) to an Abyssal Wood (for raising [[BatOutOfHell Vargheists]]) and into a Haunted Forest necessary for raising [[BatOutOfHell Varghulfs and Terrorgheists]].
** The [[BeastMan Beastmen]] make their home in the darkest, wildest forests of the Old World, and can use the Beast Ways, hidden paths through the wilderness known only to them, for fast travel across the map. When battles take place in the Beast Ways, these appear as gloomy, layered Lost Woods: the ground level where the battle is actually fought is thickly covered in regular trees, while the borders and roof of the map are bounded by absolutely ''titanic'' trees covered in giant mushrooms and organic growths, whose stumps appear in the battle map itself as terrain obstacles.
** Athel Loren, the home of the Wood Elves. It existed, wild and unsettled, long before the Elves ever set foot in the Old World, and belonged to the [[PlantPerson dryads, treemen]] and forest spirits before it ever did to them. Athel Loren itself is an EldritchLocation, where time flows in strange ways and the forest is aware of what goes on beneath its canopy. The Asrai are the only ones who have ever been able to live there successfully, and only because they submitted themselves to the forest rather than trying to conquer it.
** Just to emphasize how nasty the forests of the Old World, are in many places an army that leaves the roads in order to travel more quickly will begin to suffer attrition simply because they are encamped in a forest for too long.
* ''VideoGame/{{Nihilumbra}}'': The Living Forest, where you learn the color green, and where you first start finding some of the really risky Voidborn enemies.
* ''VideoGame/TheWitchsHouse'' takes place in a house in the middle of the Lost Woods. The forest takes on a life of its own under the command of the witch, Ellen, and traps Viola behind a wall of roses to force her to search the titular house.
* ''VideoGame/ChildOfLight'' has Mahthildis Forest, where the heroine begins her journey in Lemuria.
* The Weald in ''VideoGame/DarkestDungeon'' is a frequently dark forest with rotten wildlife and infested with mushrooms which are alive and can pilot corpses.
* The Forgotten Forest, the third dungeon in ''VideoGame/EverOasis.'' Because the game is set in a [[ShiftingSandLand desert]], the forest is made of [[AllDesertsHaveCacti cacti]] instead of trees.
* Interplay's 1990 adaptation of ''Literature/TheLordOfTheRings'' implemented the Old Forest as a fiendishly difficult [[TheMaze maze]], complete with Old Man Willow at the end of it.
* ''VideoGame/OriAndTheBlindForest'': Nibel Forest, so vast the game never leaves it.
%%* ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'': Kelp Forest
%%* ''VideoGame/StardewValley'': The Secret Woods

* The Skull valley in ''Webcomic/{{Annyseed}}'', everything in it is a little bit more mysterious.
* Gillitie Wood from ''Webcomic/GunnerkriggCourt'' is home to a great variety of {{nature spirit}}s, [[OurFairiesAreDifferent fairies]] and {{talking animal}}s, as well as the [[LivingShadow Glass-Eyed Men]], and is ruled (so to speak) by Coyote the Trickster. It used to exist in harmony with the Court, but after the two societies parted ways on bad terms and Coyote created a deep ravine to separate them, the people of Gillitie Wood made a point of destroying every building and trace of civilization on their side of the divide.
* ''Webcomic/NoRestForTheWicked'' is a FairyTale pastiche, so naturally half the world is covered in forests of this type. [[http://www.forthewicked.net/archive/01-15.html Perrault doesn't believe November because she says she came through one.]]
* The characters in ''Webcomic/CollegeRoomiesFromHell'', especially Margaret, keep ending up in a forest like this.
* In ''Webcomic/TheAdventuresOfDrMcNinja'', the forest next to Dr. [=McNinja's=] office is haunted and filled with various undead horrors. He hates the place.
-->[[AltText "Doctor [=McNinja=] was not informed about the ghosts when he bought the property."]]
* ''Webcomic/WoodenRose'' [[http://www.woodenrosecomic.com/comic/chapter2/39.html The forest.]]
* ''Webcomic/{{Memoria}}'': The children go to find the witch in this.
* ''Webcomic/BirdBoy'':
** [[http://bird-boy.com/volume-1-page-3 The legendary hero was caught in the Liminal Wood]] in the BackStory.
** [[http://bird-boy.com/volume-1-page-13 And Bali goes into a summer forest while there's snow outside]]
* ''Webcomic/{{Roza}}'' [[http://www.junglestudio.com/roza/?date=2007-06-10 in search of a curse-breaker]]
* In ''Webcomic/ThistilMistilKistil'', [[http://tmkcomic.depleti.com/comic/ch02-pg12/ where he meets Loki]]
* In ''Webcomic/ImpureBlood'', where [[http://www.impurebloodwebcomic.com/Pages/Issue3/ib053.html Roan was growing up in one]] before his capture.
* In ''Webcomic/{{Endstone}}'', [[http://endstone.net/2010/06/28/4-01/ even Kyri finds some woods dark and foreboding.]]
* In ''Webcomic/RustyAndCo'', [[http://rustyandco.com/comic/4/ where they camp.]]
* In ''Webcomic/WakeTheSleepers'', [[http://wakethesleepers.com/comics/80 where Locke flees.]]
* In ''Webcomic/{{Doodze}}'', [[http://seguemediagroup.com/doodze/?p=497 outside the gates.]]
* In ''Webcomic/TalesOfTheQuestor'', [[http://www.rhjunior.com/totq/00683.html the squire hopes to take refuge in one.]]
* The Everwood Forest and the much larger Silverfronds Forest in ''Webcomic/OurLittleAdventure''.
* In ''Webcomic/{{Erstwhile}}'', [[http://www.erstwhiletales.com/maidmaleen-10/#.T292otm6SuI Maid Maleen and her servant have to sleep in one.]]
* Surprisingly averted so far in ''Webcomic/EarsForElves'', given that this is fantasy set in a forest full of elves. There may be something in them (see Elon's warning under DontGoIntoTheWoods), but we haven't seen it yet.
* ''Webcomic/TheOrderOfTheStick'' has the aptly named Wooden Forest, complete with witches, bandits and a dragon lair.
* ''Webcomic/{{Blindsprings}}'' has the forest [[AnotherDimension otherworld]] in which we first encounter Tamaura.
* Kellwood Forest in ''Webcomic/CharbyTheVampirate'' is home to all sorts of magical creatures, a large number of whom eat humans.

[[folder:Web Original]]
* The Woods in WebVideo/WarlockGames
* The Grove near [[Literature/WhateleyUniverse Whateley Academy]]. The spirits there will happily do favors for Fey, who's the reincarnation of an ancient Sidhe queen, and respect at least some of her friends, but the average human is still very much not welcome. Campus security has an eye on that forest and makes an effort to intercept people (including students) heading there without authorization for generally good reasons.
* ''{{Literature/Tasakeru}}'': The main characters live in the titular forest, an ancient, abandoned, mostly unexplored wilderness that is home to not a few strange things...
* ''Neopets'' has the Haunted Woods.
** Post-ColonyDrop, Faerieland has become a non-dangerous example of this. We hope.
* ''Literature/{{Noka}}'': The Tensian Forest north of Sterling is teeming with [[HellGate gates]] that periodically allow anything from simple steam to outright {{Eldritch Abomination}}s into the normal world. Located in the forest is the guild HQ of Dire, who devote an entire division to patrolling the forest 24/7 for anything... terrifying. The only reason the guild seems to stay in the forest is for its beautiful scenery (along with the fact that the [[OneManArmy officers]] of guild possess the skill and strength to handle anything within the forest).
* ''WebVideo/OneHundredYardStare'': Macy might have wandered into this in episode five.
* Wiki/SCPFoundation: [[http://www.scp-wiki.net/scp-416 SCP-416]], the "Infinite Woods". An intersection of six-dimensional space in our three-dimensional environment, any foot travel inside of it renders the traveler unable to leave by foot. The only way of safely extracting a person in it is via air-lift. GPS trackers on personnel who enter the woods show their objective rate of traversal falling off to zero the further they go into them, even if their subjective experience is that of maintaining a constant speed. The forest itself is rendered particularly surreal by the total absence of animal life and the fact that its flora is made up of plants with no business growing together, such as joshua trees, baobabs, wollemi pines and manchineels.
* The Ravelwoods from Wiki/TheWanderersLibrary, described in detail in [[http://wanderers-library.wikidot.com/aframos-introduction The Journal of Aframos Longjourney]], are a textbook example. Technically a universe in their own right consisting of a seemingly endless enchanted forest containing every type of woodland imaginable, from the traditional temperate wood to frozen taiga to rainforest, their depths are home to an endless variety of strange creatures, and full of magical sights and phenomena, from streams that run uphill to a mirage city always on the horizon to the appropriately named [[BubblegloopSwamp Swampsea]].
* [[Wiki/{{Wikipedia}} The Other Wiki]] has [[https://en.wikipedia.org/wiki/Enchanted_forest its own article]] on the subject of enchanted forests, discussing their use in folklore, chivalric romance and recent literature, as well as the sorts of things you are likely to find living in such forests.
* [[WebVideo/MarbleHornets Marble Hornets's]] Rosswood Park fits the bill, complete with AlienGeometries, trees as far as the eye can see and an EldritchAbomination from ''Franchise/TheSlenderManMythos'' seemingly residing within.
* In ''Roleplay/TheGamersAlliance'', the Land of the Living has had its share of ancient magical woods over the past ages. In the Third Age Survivor's Woods in Libaterra turned into a dark, magical forest when two rival [[TheFairFolk Faerfolc]] settled into it and changed it to suit their needs while enthralling [[GiantSpider giant spiders]], [[NatureSpirit nymphs]], [[WhenTreesAttack treants]] and [[WillOTheWisp wisps]] to do their bidding. Another mysterious magical forest is Kitsune Mori in Yamato where the secretive shapeshifting foxes known as the {{kitsune}} dwell.
* The [[BabyPlanet planet]] of ''WebAnimation/{{Brackenwood}}'' is covered pole-to-pole by a deep, trackless forest, home to many strange, magical beings.

[[folder:Western Animation]]
* The Everfree Forest in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', home to creepy trees, {{kaiju}}-sized {{bears|AreBadNews}}, [[TakenForGranite cockatrices]], manticores, [[TheSwarm parasprites]], at least one full-grown dragon, [[FantasticFlora poison joke]], ''literal'' [[{{Planimal}} timber wolves]], and other assorted dangerous plants and animals. To the ponies, however, the very scariest thing about the Everfree Forest is that [[EldritchLocation the laws of nature work differently there than they do outside of its boundaries]]; the plants grow, animals take care of themselves, and the clouds move -- ''all on their own!'' For those unfamiliar with the show, the ponies [[PaintingTheFrostOnWindows take care of those things everywhere else]].
* ''WesternAnimation/TheAmazingWorldOfGumball'' episode "The Picnic" has Gumball and Darwin getting lost in the Forest of Doom on a school picnic. HilarityEnsues.
* In ''WesternAnimation/AvatarTheLastAirbender'' the episode "The Swamp" features the highly magical and mysterious Foggy Swamp.
--> "In the swamp, we see visions of people we've lost, people we've loved, folks we think are gone. But the swamp tells us they're not. We're still connected to them. Time is an illusion and so is death."
* In ''WesternAnimation/OverTheGardenWall'', The Unknown is largely covered in this. The Beast lurks in the shadows of these woods, and his Edelwood trees grow in them.
* In ''WesternAnimation/GravityFalls'', there's the forest around the eponymous town, thick with towering, pillar-like trees and home to many strange creatures.
* There are several forests in ''WesternAnimation/ThomasTheTankEngine''. Henry's Forest, the Whistling Woods, and Misty Island could all qualify.
* The Whispering Woods of ''WesternAnimation/SheRaPrincessOfPower'' shelters the Great Rebellion from the Horde, actively keeping the bad guys out... most of the time.
* ''WesternAnimation/SonicTheHedgehog'' had the Great Forest, wherein in Knothole itself was located. Though not magical, the foliage was so thick Robotnik could not move his machines through it to find the Freedom Fighters. The show's somewhat green message meant that the plot of a few episodes had him trying to remove this prole through various nasty methods.

[[folder:Real Life]]
* For the Japanese, [[http://en.wikipedia.org/wiki/Aokigahara Aokigahara,]] sometimes called the Sea of Trees, is an incredibly dense and hard-to-navigate forest. It's also the second-most popular site for ''suicides''. It has very few wild animals, though.
* UsefulNotes/{{Canada}}:
** Anywhere that counts as part of the Boreal Forest. A 10-minute drive out of your local Northern town, and you find yourself literally facing the same countryside that the first settlers had to deal with. Great for hiking and hunting. Can overlap with the GhibliHills, especially in summertime.
** The Trans-Taiga Highway in Quebec is 362 miles of unpaved road through the taiga forests.
** The country itself before the First Nations and the Europeans.
* Most parts of eastern and northern Russia.
** The taiga, a.k.a. the Other Green Lung of the Planet. There are thousands of kilometers of unpaved and badly-paved roads through the taiga forests, with settlements few and far between. And that's the settled area. Futher north, there are no roads, only directions. Evenkia and Western Yakutia, for example, have no permanent roads, only ''zimnik'' (seasonal roads that become available when mud freezes in winter). Sometimes, ''zimnik'' is endearingly called “Grandfather Frost’s asphalt” by the locals.
** While not as vast and sparsely populated as the ''East Siberian taiga'', the ''Scandinavian and Russian taiga'' (which includes the central and northern parts of Sweden, Norway and Finland, and the northern part of Eastern European Russia) definitely counts.
* The Black Forest in southern Germany. Supposedly named because the tree covering is thick enough in some areas to kill all light.
* Finland. As the Russians found out, the inhabitants not only included more than one SavageWolf, but also a [[UsefulNotes/FinnsWithFearsomeForests more dangerous]] type of [[ColdSniper predator]], though most of these woods have been rather tame industrial forest for nearly a century. Wood was Finland's main export followed by paper, until consumer electronics were invented. But in the dead of winter it doesn't make much difference.
* Even in an area like the Blue Ridge Mountains, with civilization relatively close by, it's deceptively easy to get lost if you're dumb enough to start wandering off the trail.
* The Amazon Rainforest. Go in without a guide (preferrably a [[OurElvesAreBetter native]]) and it's a fair guess you won't make it out.
* The Red Forest, so called due to the staining of the trees by a caesium isotope during the Chernobyl disaster. It actually has a high incidence of mutation in its trees, leading to gigantism and albinism in the plants, leading to pretty surreal landscapes. Being hideously radioactive has ensured that exploration is few and far between. A surprising amount of wildlife can be found there thanks to the lack of human activity, including a large population of wild boars.
* The south-western corner of [[LandDownUnder Tasmania]] is still pretty much uninhabited even today -- and its World Heritage Zone listing bids fair to keep it that way. It's sufficiently densely forested and isolated that it's possible that thylacines still survive in it, and we'd never know...
* A fair bit of [[UsefulNotes/NewJersey southern]] [[{{Joisey}} New Jersey]], with the exception of Atlantic City, is covered by the Pine Barrens (also called the Pinelands or the Pines), a large stretch of pine forest that has managed to remain such due to growing over sandy soil completely unfit for cultivation. Driving down the Pine Barrens roads at night can easily give you the impression that you're somewhere in LovecraftCountry. The pines have ''reclaimed'' several small towns. Wander through the wrong section of the barrens, and you might find bits and pieces of what used to be ''houses''. The Barrens are also the supposed haunt of TheJerseyDevil, but there's an impressive collection of other urban legends and ghost stories that's grown around the Pines, including a [[TheMarvelousDeer white stag]] that supposedly helps lost travelers and the Blue Hole, a (real) lake of clear blue water (despite all nearby lakes being muddy brown) supposed to both be bottomless and a favorite haunt of the Jersey Devil.
* A whole lot of the surprisingly sparsely populated tropical African nations. Drive an hour away from any major city and you might as well have gone back to the stone age. Just miles of badly paved (if paved at all) hills, swamp, and jungle. And instead of wolves and bears, there are leopards, snakes, surprisingly scary forest elephants and giant spiders. Luckily, if you do come across a village (and are in one of the better countries) someone probably has a phone you can borrow.
* [[https://polymathically.wordpress.com/2014/12/10/into-the-rainforest/ Hawaii's Highway 137]], which is utterly surrounded by deep jungle. Yes, that tiny, windy, one-way trail is officially a ''state highway''.
* Białowieża Forest on the Poland-Belarus border, one of the last old-growth fragments of the ancient temperate forests that covered most of Europe. Besides titanic oak trees, bears, wolves, lynxes, and wild horses returned in the past century, it is notable for its herds of European forest bison, which were reintroduced there after going extinct in the wild.
* Most of Europe was like this once, with enormous oak and beech forests stretching unbroken from France to Russia along the northern plains, with similar woodlands covering much of England and the Po Valley of northern Italy. Although these forests had receded somewhat by Roman and medieval times, they still remained large, common and very wild. The most famous example would be perhaps the Hercynian Forest of ancient Germany, which stretched east from the Rhine until... somewhere in Eastern Europe, and was home to wild Celt and German tribes, aurochs, forest bison, bears, wolves, and, according to Roman historians, {{Unicorn}}s, elk whose knees did not bend, and birds with feathers that shone like fire.\\
[[TheMagicGoesAway Sadly, very little of this wilderness survived medieval times]], with most being cut down for coal and livable land. Today, only small and isolated fragments endure, such as the Black Forest, the forests of the Ardennes, and the aforementioned Białowieża.