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** The middle of Soda Jungle in ''NewSuoerMarioBrosU'' and ''NewSuperLuigiU''. The rest is BubblegloopSwamp.

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** The middle of Soda Jungle in ''NewSuoerMarioBrosU'' ''NewSuperMarioBrosU'' and ''NewSuperLuigiU''. The rest is BubblegloopSwamp.
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** The middle of Soda Jungle in ''NewSuoerMarioBrosU'' and ''NewSuperLuigiU''. The rest is BubblegloopSwamp.
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* ''TheAmazingWorldOfGumball'' episode "The Picnic" has Gumball and Darwin getting lost in the Forest of Doom on a school picnic. HilarityEnsues.

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* ''TheAmazingWorldOfGumball'' ''WesternAnimation/TheAmazingWorldOfGumball'' episode "The Picnic" has Gumball and Darwin getting lost in the Forest of Doom on a school picnic. HilarityEnsues.

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[[caption-width-right:262:[-Left to right, top to bottom: ''VideoGame/ChronoTrigger'', ''VideoGame/DonkeyKongCountry 2'', ''VideoGame/{{Mother 3}}'', ''ShirenTheWanderer'', ''ActRaiser'', ''VideoGame/TheLegendOfZeldaTheMinishCap'', ''VideoGame/TheLegendOfZeldaALinkToThePast'', ''VideoGame/QuestForGloryI''. This level shows up a lot.-] ]]

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[[caption-width-right:262:[-Left to right, top to bottom: ''VideoGame/ChronoTrigger'', ''VideoGame/DonkeyKongCountry 2'', ''VideoGame/{{Mother 3}}'', ''ShirenTheWanderer'', ''ActRaiser'', ''VideoGame/ActRaiser'', ''VideoGame/TheLegendOfZeldaTheMinishCap'', ''VideoGame/TheLegendOfZeldaALinkToThePast'', ''VideoGame/QuestForGloryI''. This level shows up a lot.-] ]]


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** ''VideoGame/MarioAdventure'' has World 4, Kuribo's Woods.
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** The sequel has Gaia Rock (plants and earth are emcompassed as Venus-element in GoldenSun), where casting Growth on the sprout in the middle of the repeating rooms shows you where to go.

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** The sequel has Gaia Rock (plants and earth are emcompassed as Venus-element in GoldenSun), ''Golden Sun''), where casting Growth on the sprout in the middle of the repeating rooms shows you where to go.
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* The Pelagiris Forest in Mercedes Lackey's ''Literature/HeraldsOfValdemar''.

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* The Forest of Illusion in ''VideoGame/SuperMarioWorld'' in which all of the standard exits simply send you around in circles.

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* ''Franchise/SuperMarioBros'':
**
The Forest of Illusion in ''VideoGame/SuperMarioWorld'' in which all of the standard exits simply send you around in circles.



* Boggly Woods in ''VideoGame/PaperMarioTheThousandYearDoor'' is this area with a twist: the entire area looks like a photo negative. The later Twilight Trail is dark and scary, though the ghosts don't show up until [[BigBoosHaunt later]].
** ''VideoGame/PaperMario'' features Forever Forest as the setting for Chapter 3 up to the transition to Gusty Gulch. It ''is'' haunted, after a fashion, though the scary bits serve as hints more than haunts; and the enemy population consists of Fuzzies and Piranha Plants. Like in certain incarnations of Zelda's Lost Woods, going the wrong way just takes you back to more familiar settings, so becoming irretrievably lost from Toad Town is not a concern, except for the critters...
* ''VideoGame/SuperMarioGalaxy'' has Honeyhive and Gold Leaf Galaxy, which are a bit more whimsical than your standard Lost Woods, but they do have giant bugs, lots of bees (including a power-up), and in Gold Leaf, rabbits. Enemies that are standard fare for these worlds appear too, like Wigglers and Monty Moles. Gusty Garden Galaxy is like this to an extent as well, although it's not an actual forest.
** Well, both of the 'forests' are like a mix between forest and hill zone, with big open sunny skies and the general upbeatness. Gusty Garden seems more like a hill zone, too. At least it's not Evil Garden or some such.
** Tall Trunk Galaxy from [[VideoGame/SuperMarioGalaxy2 the sequel]] is actually a more straight example of this, in which there are various planets either shaped like trees, logs, and even a giant slide much akin to the one seen in ''VideoGame/SuperMario64''.
* Forest Maze from ''VideoGame/SuperMarioRPG'', the Chucklehuck Woods from ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'', Toadwood Forest from ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]'', and Dimble Wood from ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]''.

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* Boggly Woods in ''VideoGame/PaperMarioTheThousandYearDoor'' is this area with a twist: the entire area looks like a photo negative. The later Twilight Trail is dark and scary, though the ghosts don't show up until [[BigBoosHaunt later]].
** ''VideoGame/PaperMario'' ''VideoGame/PaperMario'':
*** ''VideoGame/PaperMario64''
features Forever Forest as the setting for Chapter 3 up to the transition to Gusty Gulch. It ''is'' haunted, after a fashion, though the scary bits serve as hints more than haunts; and the enemy population consists of Fuzzies and Piranha Plants. Like in certain incarnations of Zelda's Lost Woods, going the wrong way just takes you back to more familiar settings, so becoming irretrievably lost from Toad Town is not a concern, except for the critters...
* *** Boggly Woods in ''VideoGame/PaperMarioTheThousandYearDoor'' is this area with a twist: the entire area looks like a photo negative. The later Twilight Trail is dark and scary, though the ghosts don't show up until [[BigBoosHaunt later]].
**
''VideoGame/SuperMarioGalaxy'' has Honeyhive and Gold Leaf Galaxy, which are a bit more whimsical than your standard Lost Woods, but they do have giant bugs, lots of bees (including a power-up), and in Gold Leaf, rabbits. Enemies that are standard fare for these worlds appear too, like Wigglers and Monty Moles. Gusty Garden Galaxy is like this to an extent as well, although it's not an actual forest.
** Well, both of the 'forests' are like a mix between forest and hill zone, with big open sunny skies and the general upbeatness. Gusty Garden seems more like a hill zone, too. At least it's not Evil Garden or some such.
**
*** Tall Trunk Galaxy from [[VideoGame/SuperMarioGalaxy2 the sequel]] is actually a more straight example of this, in which there are various planets either shaped like trees, logs, and even a giant slide much akin to the one seen in ''VideoGame/SuperMario64''.
* ** Forest Maze from ''VideoGame/SuperMarioRPG'', the which even features a ''Zelda'' style OneOfThesePathsIsNotLikeTheOthers puzzle.
** ''VideoGame/MarioAndLuigi'':
***
Chucklehuck Woods from ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'', Saga]]''.
***
Toadwood Forest from ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]'', and Time]]''
***
Dimble Wood from ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]''.Story]]'', which is also the largest area aside from TheVeryDefinitelyFinalDungeon.
*** Somnom Woods from ''VideoGame/MarioAndLuigiDreamTeam'', characterized in-universe as being the most underdeveloped area of the island, and also being the second-to-last area visited. The final [[DreamLand Dream World]] portion of Somnom Woods is especially maze-like.

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* ''VideoGame/GoldenSun'' has Kolima Forest, which earns bonus points for having a DekuTree style dungeon, and Mogall Forest.

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* ''VideoGame/GoldenSun'' has Kolima Forest, which earns bonus points for having a DekuTree Deku Tree style dungeon, and Mogall Forest.Forest.
** The sequel has Gaia Rock (plants and earth are emcompassed as Venus-element in GoldenSun), where casting Growth on the sprout in the middle of the repeating rooms shows you where to go.
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* ''[[Videogame/{{STALKER}} S.T.A.L.K.E.R.]]'' features the real-life Red Forest, stated to be where most of the Zone's mutants come from. Doubles as the game's second BleakLevel, after the Wild Territory.
** In ''Shadow of Chernobyl'', the entire place is rife with mutants, including the nasty strain of Pseudodog, the [[DemonicSpiders Psy-Dog]]. Before you kill the Brain Scorcher, the only "human" presence to be found is the BrainwashedAndCrazy [[EliteMooks Monolith troops]]. After you do, there are a few batches of Loners at the roads, as well as Duty and Freedom duking it out near Pripyat, but the place still remains quite hostile, with Electros, Whirligigs and bucketloads of radiation if you so much as take a step off the paved road.
** In ''Clear Sky'', you visit a different, actually forested part of it, one closer to the trope's basic description. It's well-known for a large clearing with an odd rock formation filled to the brim with anomalies, the [[BossInMookClothing Pseudogiant]] that lives there, the many Burnt Fuzz anomalies in nearly every tree, and the [[BadassGrandpa Forester]]. Interestingly, it's actually more peaceful and less remote than the section the Marked One treads through, witha number of Duty patrols constantly securing the area against dogs and Snorks.
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** MarioAndLuigiDreamTeam has Dimble Wood, visited twice in the main adventure.

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** MarioAndLuigiDreamTeam MarioAndLuigiBowsersInsideStory has Dimble Wood, visited twice in the main adventure.
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* MarioAndLuigi examples:
** MarioAndLuigiSuperstarSaga has Chucklehuck Woods, where the mythical Chuckola Reserve is found.
** MarioAndLuigiPartnersInTime has Toadwood Forest (with the Shroob run Vim Factory)
** MarioAndLuigiDreamTeam has Dimble Wood, visited twice in the main adventure.
** VideoGame/MarioAndLuigiDreamTeam has Somnom Woods, with the Pi'illo Temple and gateway to the Dream World the Zeekeeper is found in.
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* ''VideoGame/VagrantStory'' has the Snowfly Forest, source of endless frustration for many a player thanks to its mazelike series of teleports. Ashley mentions that he need only follow the snowflies to escape, but people get lost anyway [[spoiler:because it's the concentration of flies in one area you have to watch out for, not the direction they're flying.]]
* ''VideoGame/DragonsCrown'' has a Lost Woods called...[[ExactlyWhatItSaysOnTheTin the Lost Woods.]]

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[[caption-width-right:262:Left to right, top to bottom: ''VideoGame/ChronoTrigger'', ''VideoGame/DonkeyKongCountry 2'', ''VideoGame/{{Mother 3}}'', ''ShirenTheWanderer'', ''ActRaiser'', ''VideoGame/TheLegendOfZeldaTheMinishCap'', ''VideoGame/TheLegendOfZeldaALinkToThePast'', ''VideoGame/QuestForGloryI''. This level shows up a lot.]]

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[[caption-width-right:262:Left [[caption-width-right:262:[-Left to right, top to bottom: ''VideoGame/ChronoTrigger'', ''VideoGame/DonkeyKongCountry 2'', ''VideoGame/{{Mother 3}}'', ''ShirenTheWanderer'', ''ActRaiser'', ''VideoGame/TheLegendOfZeldaTheMinishCap'', ''VideoGame/TheLegendOfZeldaALinkToThePast'', ''VideoGame/QuestForGloryI''. This level shows up a lot.-] ]]


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* In Creator/RuthFrancesLong's ''Literature/TheTreacheryOfBeautifulThings'', walking through the woods caused Jenny's brother Tom to be swallowed up by it. When Jenny returns [[RuleOfSeven seven years later]], it swallows her as well.
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* The Everfree Forest in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', home to creepy trees, {{kaiju}}-sized {{bears|AreBadNews}}, [[EvilEye cockatrices]], manticores, [[TheSwarm parasprites]], at least one full-grown dragon, poison joke, ''literall'' [[{{Planimal}} timber wolves]], and other assorted dangerous plants and animals. To the ponies, however, the very scariest thing about the Everfree Forest is that [[EldritchLocation the laws of nature work differently there than they do outside of its boundaries]]; the plants grow, animals take care of themselves, and the clouds move -- ''all on their own!'' For those unfamiliar with the show, the ponies [[PaintingTheFrostOnWindows take care of those things everywhere else]].

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* The Everfree Forest in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', home to creepy trees, {{kaiju}}-sized {{bears|AreBadNews}}, [[EvilEye cockatrices]], manticores, [[TheSwarm parasprites]], at least one full-grown dragon, poison joke, ''literall'' ''literal'' [[{{Planimal}} timber wolves]], and other assorted dangerous plants and animals. To the ponies, however, the very scariest thing about the Everfree Forest is that [[EldritchLocation the laws of nature work differently there than they do outside of its boundaries]]; the plants grow, animals take care of themselves, and the clouds move -- ''all on their own!'' For those unfamiliar with the show, the ponies [[PaintingTheFrostOnWindows take care of those things everywhere else]].
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* The Everfree Forest in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', home to creepy trees, {{kaiju}}-sized {{bears|AreBadNews}}, [[EvilEye cockatrices]], manticores, [[TheSwarm parasprites]], at least one full-grown dragon, poison joke, and other assorted plants and animals. To the ponies, however, the very scariest thing about the Everfree Forest is that [[EldritchLocation the laws of nature work differently there than they do outside of its boundaries]]; the plants grow, animals take care of themselves, and the clouds move -- ''all on their own!'' For those unfamiliar with the show, the ponies [[PaintingTheFrostOnWindows take care of those things everywhere else]].

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* The Everfree Forest in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', home to creepy trees, {{kaiju}}-sized {{bears|AreBadNews}}, [[EvilEye cockatrices]], manticores, [[TheSwarm parasprites]], at least one full-grown dragon, poison joke, ''literall'' [[{{Planimal}} timber wolves]], and other assorted dangerous plants and animals. To the ponies, however, the very scariest thing about the Everfree Forest is that [[EldritchLocation the laws of nature work differently there than they do outside of its boundaries]]; the plants grow, animals take care of themselves, and the clouds move -- ''all on their own!'' For those unfamiliar with the show, the ponies [[PaintingTheFrostOnWindows take care of those things everywhere else]].
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* The city of Taparak in ''Literature/BuryingTheShadow'' is built into a huge petrified forest, not unlike a Lord of the Rings elf settlement.
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** While not as vast and sparsely populated as the ''East Siberian taiga'', the ''Scandinavian and Russian taiga'' (which includes northern Sweden, Norway and Finland) definitely counts.

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** While not as vast and sparsely populated as the ''East Siberian taiga'', the ''Scandinavian and Russian taiga'' (which includes the central and northern parts of Sweden, Norway and Finland) definitely counts.
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** While not as vast and sparsely populated as the ''East Siberian taiga'', the ''Scandinavian and Russian taiga'' (which includes northern Sweden, Norway and Finland) definitely counts.
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As a setting for {{videogame}} stages, The Lost Woods are a cousin to the GreenHillZone, and frequently occupy the second level -- apparently operating by the logic that a forest is a little more dangerous than GhibliHills but not by a whole lot, and that plains and forest aren't too different considering that both are defined by the type of vegetation they have. Unless the stage is placed much later, then things will usually be a lot more difficult. They may or may not be [[BigBoosHaunt haunted]] (later stages often are), but either way, [[EverythingTryingToKillYou expect everything to try to kill you]].

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As a setting for {{videogame}} stages, The Lost Woods are a cousin to the GreenHillZone, and [[SortingAlgorithmOfThreateningGeography frequently occupy the second level level]] -- apparently operating by the logic that a forest is a little more dangerous than GhibliHills but not by a whole lot, and that plains and forest aren't too different considering that both are defined by the type of vegetation they have. Unless the stage is placed much later, then things will usually be a lot more difficult. They may or may not be [[BigBoosHaunt haunted]] (later stages often are), but either way, [[EverythingTryingToKillYou expect everything to try to kill you]].
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* The Ravelwoods from TheWanderersLibrary, described in detail in [[http://wanderers-library.wikidot.com/aframos-introduction The Journal of Aframos Longjourney]], are a textbook example.

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* ''VideoGame/AHatInTime'' has the Subcon Forest, where people "get . . . kind of crazy when they leave the path."

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* ''VideoGame/AHatInTime'' has the Subcon Forest, where you're immediately warned to stay on the path.
-->The
people "get .here get . . . kind of crazy when they leave the path."
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* ''VideoGame/AHatInTime'' has the Subcon Forest, where people "get . . . kind of crazy when they leave the path."
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* The island of ''VideoGame/TheWitness'' has a wide array of biomes [[PatchworkMap {especially for its small size)]], but it is primarily covered in temperate forests. Strangely, one of the forests is in autumn while the rest are in spring/summer.

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* The island of ''VideoGame/TheWitness'' has a wide array of biomes [[PatchworkMap {especially (especially for its small size)]], but it is primarily covered in temperate forests. Strangely, one of the forests is in autumn while the rest are in spring/summer.
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* The island of ''VideoGame/TheWitness'' has a wide array of biomes [[PatchworkMap {especially for its small size)]], but it is primarily covered in temperate forests. Strangely, one of the forests is in autumn while the rest are in spring/summer.
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** The contrast is probably more highlighted with Jersey's usual depiction in media as an industrial PlaceWorseThanDeath.

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** The contrast is probably more highlighted with Jersey's usual depiction in media as an industrial PlaceWorseThanDeath. You think nature's going to save you now?
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* The second level of ''BujingaiSwordmaster''. Made all more interesting by the fact that it's actually a bamboo forest.

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* The second level of ''BujingaiSwordmaster''.''VideoGame/{{Bujingai}}''. Made all more interesting by the fact that it's actually a bamboo forest.
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** The contrast is probably more highlighted with Jersey's usual depiction in media as an industrial PlaceWorseThanDeath.
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* We could probably list the entirety of southern New Jersey, with the exception of Atlantic City. Driving down the pine barrens roads at night can easily give you the impression that you're somewhere in LovecraftCountry.

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* We could probably list the entirety of southern [[UsefulNotes/NewJersey southern]] [[{{Joisey}} New Jersey, Jersey]], with the exception of Atlantic City. Driving down the pine barrens Pine Barrens roads at night can easily give you the impression that you're somewhere in LovecraftCountry.
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* OneHundredYardStare: Macy might have wandered into this in episode five.

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* OneHundredYardStare: ''WebVideo/OneHundredYardStare'': Macy might have wandered into this in episode five.
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Named for the infamous RecurringLocation in the ''[[VideoGame/TheLegendOfZelda Zelda]]'' games.

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Named for the infamous RecurringLocation in the ''[[VideoGame/TheLegendOfZelda ''[[Franchise/TheLegendOfZelda Zelda]]'' games.



** The TropeNamer is the Lost Woods from ''VideoGame/TheLegendOfZelda''. In its first appearance, it was a [[TheMaze homogeneous maze]], a trait shared by its many later appearances.

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** The TropeNamer is the Lost Woods from ''VideoGame/TheLegendOfZelda''. ''Franchise/TheLegendOfZelda''. In its [[VideoGame/TheLegendOfZeldaI first appearance, appearance]], it was a [[TheMaze homogeneous maze]], a trait shared by its many later appearances.



* Parts of the Earth Area in ''GuardianOfParadise''. As it's a homage to ''VideoGame/TheLegendOfZelda'' franchise it also has a section where it becomes a full-on maze, but you're guided by a ferret/cat you saved earlier.

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* Parts of the Earth Area in ''GuardianOfParadise''. As it's a homage to ''VideoGame/TheLegendOfZelda'' ''Franchise/TheLegendOfZelda'' franchise it also has a section where it becomes a full-on maze, but you're guided by a ferret/cat you saved earlier.

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