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The journey may conclude with an EndingByAscending. If the journey ends with them regaining consciousness, it retroactively becomes AdventuresInComaland.

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The journey may conclude with an EndingByAscending. If the journey ends with them regaining consciousness, it retroactively becomes AdventuresInComaland.
AdventuresInComaland instead.
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The journey may conclude with an EndingByAscending. If the journey ends with them regaining consciousness, that is probably AdventuresInComaland.

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The journey may conclude with an EndingByAscending. If the journey ends with them regaining consciousness, that is probably it retroactively becomes AdventuresInComaland.
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The journey may conclude with an EndingByAscending.

to:

The journey may conclude with an EndingByAscending.
EndingByAscending. If the journey ends with them regaining consciousness, that is probably AdventuresInComaland.
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Mild clarification


* ''Film/Ghost1990'': Sam is murdered by his former friend Carl, and through much of the movie he's a ghost who tries to protect his girlfriend Molly from him, and gets help from a medium (Oda Mae). After Carl dies (and is taken to Hell), he bids farewell to Molly and Oda Mae before heading to Heaven.

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* ''Film/Ghost1990'': Sam is murdered by his former friend Carl, and through much of the movie he's a ghost who tries to protect his girlfriend Molly from him, and gets help from a medium (Oda Mae). After Carl dies (and is taken to Hell), he Sam bids farewell to Molly and Oda Mae before heading to Heaven.
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[[folder:Western Animation]]
* ''WesternAnimation/AdventureTimeDistantLands'': The episode "Together Again" which serves as the GrandFinale of Distant Lands and Finn and Jake's adventures as a whole takes place years after both Finn and Jake have died, and deals with Finn searching for Jake so they can be reborn together.
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Adding a new example

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* ''Film/Ghost1990'': Sam is murdered by his former friend Carl, and through much of the movie he's a ghost who tries to protect his girlfriend Molly from him, and gets help from a medium (Oda Mae). After Carl dies (and is taken to Hell), he bids farewell to Molly and Oda Mae before heading to Heaven.
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* ''{{Literature/Discworld}}'': The desert, a vast, flat stretch of sand across which the dead must pass in order to find whatever awaits them at the other end.

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* ''{{Literature/Discworld}}'': The desert, a vast, flat stretch of sand across which the dead must pass in order to find whatever awaits them at the other end. Sometimes they get a ride from a psychopomp such as a {{Valkyrie}}.



* ''{{videoGame/Valheim}}'': The basic premise is that you are a Viking who died in battle, but not yet ready to enter Valhalla. To do this, you must explore the eponymous Valheim and kill the elemental entities known as the Forsaken, at which point you will have proved your worth. But while you are already dead, you can still die, again and again and again.

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* ''{{videoGame/Valheim}}'': ''VideoGame/{{Valheim}}'': The basic premise is that you are a Viking who died in battle, but not yet ready to enter Valhalla. To do this, you must explore the eponymous Valheim and kill the elemental entities known as the Forsaken, at which point you will have proved your worth. But while you are already dead, you can still die, again and again and again.
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!!'''As a DeathTrope, all spoilers will be unmarked ahead. Beware.'''

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!!'''As !!As this is a DeathTrope, all {{Death Trope|s}}, [[Administrivia/SpoilersOff unmarked spoilers will be unmarked ahead. Beware.'''
abound]]. [[Administrivia/YouHaveBeenWarned Beware]].
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* ''{{videoGame/Valheim}}'': The basic premise is that you are a Viking who died in battle, but not yet ready to enter Valhalla. To do this, you must explore the eponymous Valheim and kill the elemental entities known as the Forsaken, at which point you will have proved your worth. But while you are already dead, you can still die, again and again and again.
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* ''Literature/TheGreatDivorce'': Heavenly Persons live ([[DeadToBeginWith if you can call it that]]) only to journey up and up into the heavenly mountains, though some of them retrace their steps and come back down to the valley, on the chance that they can help a hellish ghost become a Person and join them on the journey.
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Expand on trope application


* ''Literature/OldKingdom'': There are Nine Precincts and Nine Gates in Death, and only beyond the Ninth Gate can a dead be at rest. Of course, all manner of monsters and necromancers plague Death, and the Abhorsen's job is to enter Death to fight them.

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* ''Literature/OldKingdom'': There are Nine Precincts and Nine Gates in the river of Death, and only beyond the Ninth Gate can a dead be at rest. Of course, all manner of monsters and necromancers plague Death, and the Abhorsen's job is to enter Death to fight them. them -- in particular, to stop the Dead from coming ''back'' (and typically coming back hungry). This normally leaves the Abhorsen's or necromancer's body immobile and vulnerable back in Life, but Free Magic creatures can enter Death bodily and use it to travel around.
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Created "Theater" Folder, Added "Ride the Cyclone"

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[[folder:Theater]]
* ''Theatre/RideTheCyclone'': The musical opens with six high school choir members dying in a horrific roller coaster accident at the [[CrappyCarnival Wonderville Traveling Fairground]] and immediately arriving in a sort of limbo controlled by the "The Amazing Karnak," a [[FortuneTeller mechanical fortune teller]] from the carnival with legitimate psychic powers. They learn that five of them (and Karnak) will remain dead, but one will be allowed to [[BackFromTheDead return to life]]. When the teens question Karnak about what happens to those who stay dead, he tells them even he doesn't know. [[spoiler: The final number of the show, "It's A Ride," is sung after Jane Doe is sent back to the land of the living and the remaining five]] journey onwards to "whatever comes next."
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* The afterlife in ''VideoGame/GrimFandango'' works like this. When a soul enters the Land of the Dead, they have to make an arduous four-year journey through forests, oceans, and tundras, all chock-a-block with vicious demons and monsters, to reach the true afterlife of the Land of Eternal Rest. Fortunately, aid comes in the form of the Reapers of the Department of Death, who act as travel agents who help new souls find travel packages to aid them on their journey (paid with the money they were buried with), with the most virtuous souls qualify for the #9 Express, a train the reduces the journey to four minutes.

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* The afterlife in ''VideoGame/GrimFandango'' works like this. When a soul enters the Land of the Dead, they have to make an arduous four-year journey through forests, oceans, and tundras, all chock-a-block with vicious demons and monsters, to reach the true afterlife of the Land of Eternal Rest. Fortunately, aid comes in the form of the Reapers of the Department of Death, who act as travel agents who help new souls find travel packages to aid them on their journey (paid with the money they were buried with), with the most virtuous souls qualify qualifying for the #9 Express, a train the reduces the journey to four minutes.
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None


* The afterlife in ''VideoGame/GrimFandango'' works like this. When a soul enters the Land of the Dead, they have to make an arduous three-year journey through forests, oceans, and tundras, all chock-a-block with vicious demons and monsters, to reach the true afterlife of the Land of Eternal Rest. Fortunately, aid comes in the form of the Reapers of the Department of Death, who act as travel agents who help new souls find travel packages to aid them on their journey (paid with the money they were buried with), with the most virtuous souls qualify for the #9 Express, a train the reduces the journey to three minutes.

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* The afterlife in ''VideoGame/GrimFandango'' works like this. When a soul enters the Land of the Dead, they have to make an arduous three-year four-year journey through forests, oceans, and tundras, all chock-a-block with vicious demons and monsters, to reach the true afterlife of the Land of Eternal Rest. Fortunately, aid comes in the form of the Reapers of the Department of Death, who act as travel agents who help new souls find travel packages to aid them on their journey (paid with the money they were buried with), with the most virtuous souls qualify for the #9 Express, a train the reduces the journey to three four minutes.
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None


* The afterlife in ''VideoGame/GrimFandango'' works like this. When a soul enters the Land of the Dead, they have to make an arduous three-year journey through forests, oceans, and tundras, all chock-a-block with vicious demons and monsters, to reach the true afterlife of the Ninth Underworld. Fortunately, aid comes in the form of the Reapers of the Department of Death, who act as travel agents who help new souls find travel packages to aid them on their journey (paid with the money they were buried with), with the most virtuous souls qualify for the #9 Express, a train the reduces the journey to three minutes.

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* The afterlife in ''VideoGame/GrimFandango'' works like this. When a soul enters the Land of the Dead, they have to make an arduous three-year journey through forests, oceans, and tundras, all chock-a-block with vicious demons and monsters, to reach the true afterlife of the Ninth Underworld.Land of Eternal Rest. Fortunately, aid comes in the form of the Reapers of the Department of Death, who act as travel agents who help new souls find travel packages to aid them on their journey (paid with the money they were buried with), with the most virtuous souls qualify for the #9 Express, a train the reduces the journey to three minutes.
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None

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* The afterlife in ''VideoGame/GrimFandango'' works like this. When a soul enters the Land of the Dead, they have to make an arduous three-year journey through forests, oceans, and tundras, all chock-a-block with vicious demons and monsters, to reach the true afterlife of the Ninth Underworld. Fortunately, aid comes in the form of the Reapers of the Department of Death, who act as travel agents who help new souls find travel packages to aid them on their journey (paid with the money they were buried with), with the most virtuous souls qualify for the #9 Express, a train the reduces the journey to three minutes.

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* Myth/JapaneseMythology: in most versions of the otherworld, people who die have to cross the gloomy and misty lands of Yomi, the Netherworld, in order to cross the Sanzu-no-Kawa (the local equivalent of [[Myth/GreekMythology River Styx or Acheron]]) and enter the tribunal of King Enma to face the judgdement. Depending on how good/evil you've been in life, the journey across Yomi can either be fast and uneventful or long and perilous, with monstrous Shikome and birds of prey harassing you as you make your way in. Only by reaching Enma's tribunal your soul get a chance to reincarnate and move on, one way or the other.

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* Myth/JapaneseMythology: in most versions of the otherworld, people who die have to cross the gloomy and misty lands of Yomi, the Netherworld, in order to cross the Sanzu-no-Kawa (the local equivalent of [[Myth/GreekMythology River Styx or Acheron]]) and enter the tribunal of King Enma to face the judgdement.judgment. Depending on how good/evil you've been in life, the journey across Yomi can either be fast and uneventful or long and perilous, with monstrous Shikome and birds of prey harassing you as you make your way in. Only by reaching Enma's tribunal your soul get a chance to reincarnate and move on, one way or the other.


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* In Myth/AztecMythology, the Aztec underworld of Mictlan is composed of nine layers, of which the spirits of the dead only inhabit the ninth one. The other eight layers are full of dangerous obstacles that the recently deceased must make their way through, taking a total for four years to do so.
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Contrast ToHellAndBack, which involves both this journey and a return to life. Not to be confused with JourneyToTheSky, which is when a ''living'' character aims to reach the sky.

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Contrast ToHellAndBack, which involves both this journey and a return to life. Not to be confused with JourneyToTheSky, which is when a ''living'' character aims to reach the sky.
sky, usually to accomplish a non-spiritual objective.

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Reorganized the description, and imported the example of Majora's Mask to Delusion Conclusion (since the theory of Link being dead is now Jossed and now survives as mere fanon). To compensate, I added a proper example I just remembered. =)


The purpose of this journey varies: It might aid the deceased in finding closure before passing on; it might serve to wash away any remaining sin; it might simply be that there's space to traverse between one world and the next; or other reasons besides.

It's not uncommon for the setting to reflect either the character or their death in some way.

Depending on the work, the journey may take the character to the Afterlife, or to {{Main/Reincarnation}}. ([[BreadEggsBreadedEggs Or one followed by the other]].)

Also depending on the work, the land through which the character passes may be one of PurgatoryAndLimbo. However, note that not all Purgatories or Limbos fit this plot: some are themselves the destination, or places of holding, and not a place of passage.

Finally depending on the work, the journey may be either literal or metaphorical. (And which is the case will not necessarily be clear.)

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The purpose of this journey varies: It might aid the deceased in finding closure before passing on; it might serve to wash away any remaining sin; it might simply be that there's space to traverse between one world and the next; or other reasons besides.

besides. It's not uncommon for the setting to reflect either the character or their death in some way.

Depending on the work, the journey may take the character to the Afterlife, or to {{Main/Reincarnation}}. ([[BreadEggsBreadedEggs {{Reincarnation}}. [[BreadEggsBreadedEggs Or one followed by the other]].)

Also depending on the work,
other]]. Also, the land through which the character passes may be one of PurgatoryAndLimbo. However, note that not all Purgatories or Limbos fit this plot: some are themselves the destination, or places of holding, and not a place of passage.

Finally depending on the work,
passage. Finally, the journey may be either literal or metaphorical. (And which is the case will not necessarily be clear.)



Naturally, a character undertaking the journey will be DeadToBeginWith (or near enough).

Might involve a {{Psychopomp}} and/or JudgementOfTheDead at some point.

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Naturally, a character undertaking the journey will be DeadToBeginWith (or near enough).

enough). Might involve a {{Psychopomp}} and/or JudgementOfTheDead at some point.



Contrast ToHellAndBack, which involves both this journey and a return to life.

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Contrast ToHellAndBack, which involves both this journey and a return to life. \n Not to be confused with JourneyToTheSky, which is when a ''living'' character aims to reach the sky.



* One popular fan interpretation of ''VideoGame/TheLegendOfZeldaMajorasMask'' (which became especially widespread after ''WebVideo/GameTheory'' made a video about it) is that Link ''dies'' during the opening sequence in the Lost Woods, meaning the remainder of the game, and all of Termina, is nothing but a DyingDream. Each of the game's lands, and the actions of the people there, thus represent a different [[FiveStagesOfGrief stage of grief]]: Clock Town is Denial (the citizens refuse to acknowledge that the Moon is going to fall and destroy them), Woodfall is Anger (the Deku Scrubs are furious at their poisoned swamp and take it out on the innocent monkeys), Snowhead is Bargaining (the Gorons try all manner of deals and schemes to stop the freezing winter that is killing them), Great Bay is Depression (Lulu, and the rest of the Zora, have fallen into an apathetic mourning since the ocean was cursed), and Ikana Canyon is Acceptance (the dead there are brought back to life by Majora's curse, but realize that they ''shouldn't'' be alive and make peace with their fates). Link helping each group move on is actually a form of self-reflective therapy, and by saving the world, he comes to terms with his own death and passes on. While this has been {{Jossed}} by WordOfGod, it remains a hotly-debated topic whenever the game is discussed.

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* One popular fan interpretation The third chapter of ''VideoGame/TheLegendOfZeldaMajorasMask'' (which became especially widespread after ''WebVideo/GameTheory'' made a video about it) is that Link ''dies'' during the opening sequence in the Lost Woods, meaning the remainder ''VideoGame/MightAndMagicClashOfHeroes'' revolves around Fiona, one of the game, main characters, forcefully deprived of life and all of Termina, is nothing taken to the underworld. She ventures through this domain to start a rite whose completion allows her to return to life, but a DyingDream. Each not without facing opposition from strong enemies, including the boss Ludmilla whom Fiona has to face at the top of the game's lands, and the actions of the people there, thus represent a different [[FiveStagesOfGrief stage of grief]]: Clock Town is Denial (the citizens refuse to acknowledge that the Moon is going to fall and destroy them), Woodfall is Anger (the Deku Scrubs are furious at their poisoned swamp and take it out on the innocent monkeys), Snowhead is Bargaining (the Gorons try all manner of deals and schemes to stop the freezing winter that is killing them), Great Bay is Depression (Lulu, and the rest of the Zora, have fallen into an apathetic mourning since the ocean was cursed), and Ikana Canyon is Acceptance (the dead there are brought back to life by Majora's curse, but realize that they ''shouldn't'' be alive and make peace with their fates). Link helping each group move on is actually a form of self-reflective therapy, and by saving the world, he comes to terms with his own death and passes on. While this has been {{Jossed}} by WordOfGod, it remains a hotly-debated topic whenever the game is discussed.rituals' scene.
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* One episode of ''Series/TheTwilightZone1985'', "Dead Run," does a very literal take on this trope. Out of work trucker Johnny Davis takes a new job from a friend, and eventually discovers that his "cargo" are the souls of the newly deceased who are bound for Hell. After talking with some of his passengers, Johnny learns that people are being sent to Hell for minor offenses like draft dodging and non-sins like being gay; he investigates and discovers that the CelestialBureaucracy which judges the dead has become bogged down with red tape and insists on using "time-honored Biblical standards." Johnny decides that he's going to impose a standard of his own and begins taking the time to chat with each passenger, then setting the ones who don't deserve damnation free along the road, so that they can make their own way to Heaven.

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* One episode of ''Series/TheTwilightZone1985'', "Dead Run," does a very literal take on this trope. Out of work trucker Johnny Davis takes a new job from a friend, and eventually discovers that his "cargo" are the souls of the newly deceased who are bound for Hell. After talking with some of his passengers, Johnny learns that people are being sent to Hell the underworld for minor offenses like draft dodging and non-sins like being gay; he investigates and discovers that the CelestialBureaucracy which judges the dead has become bogged down with red tape and insists on using "time-honored Biblical standards." Johnny decides that he's going to impose a standard of his own and begins taking the time to chat with each passenger, then setting the ones who don't deserve damnation free along the road, so that they can make their own way to Heaven.
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* In the aptly-named ''VideoGame/{{Limbo}}'', the protagonist, a small boy, must make his way through the titular shadowy world. The developers deliberately left the details vague--all we know is that he is trying to reach his sister, who is lost somewhere in Limbo--which has prompted [[EpileticTrees endless guessing]] about [[WhatDoYouMeanItsNotSymbolic what meaning]], [[FauxSymbolism if any]], the boy's journey has.

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* In the aptly-named ''VideoGame/{{Limbo}}'', the protagonist, a small boy, must make his way through the titular shadowy world. The developers deliberately left the details vague--all we know is that he is trying to reach his sister, who is lost somewhere in Limbo--which has prompted [[EpileticTrees [[EpilepticTrees endless guessing]] about [[WhatDoYouMeanItsNotSymbolic what meaning]], [[FauxSymbolism if any]], the boy's journey has.
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* One episode of ''Series/TheTwilightZone1985'', "Dead Run," does a very literal take on this trope. Out of work trucker Johnny Davis takes a new job from a friend, and eventually discovers that his "cargo" are the souls of the newly deceased who are bound for Hell. After talking with some of his passengers, Johnny learns that people are being sent to Hell for minor offenses like draft dodging and non-sins like being gay; he investigates and discovers that the CelestialBureaucracy which judges the dead has become bogged down with red tape and insists on using "time-honored Biblical standards." Johnny decides that he's going to impose a standard of his own and begins taking the time to chat with each passenger, then setting the ones who don't deserve damnation free along the road, so that they can make their own way to Heaven.


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* In the aptly-named ''VideoGame/{{Limbo}}'', the protagonist, a small boy, must make his way through the titular shadowy world. The developers deliberately left the details vague--all we know is that he is trying to reach his sister, who is lost somewhere in Limbo--which has prompted [[EpileticTrees endless guessing]] about [[WhatDoYouMeanItsNotSymbolic what meaning]], [[FauxSymbolism if any]], the boy's journey has.
* One popular fan interpretation of ''VideoGame/TheLegendOfZeldaMajorasMask'' (which became especially widespread after ''WebVideo/GameTheory'' made a video about it) is that Link ''dies'' during the opening sequence in the Lost Woods, meaning the remainder of the game, and all of Termina, is nothing but a DyingDream. Each of the game's lands, and the actions of the people there, thus represent a different [[FiveStagesOfGrief stage of grief]]: Clock Town is Denial (the citizens refuse to acknowledge that the Moon is going to fall and destroy them), Woodfall is Anger (the Deku Scrubs are furious at their poisoned swamp and take it out on the innocent monkeys), Snowhead is Bargaining (the Gorons try all manner of deals and schemes to stop the freezing winter that is killing them), Great Bay is Depression (Lulu, and the rest of the Zora, have fallen into an apathetic mourning since the ocean was cursed), and Ikana Canyon is Acceptance (the dead there are brought back to life by Majora's curse, but realize that they ''shouldn't'' be alive and make peace with their fates). Link helping each group move on is actually a form of self-reflective therapy, and by saving the world, he comes to terms with his own death and passes on. While this has been {{Jossed}} by WordOfGod, it remains a hotly-debated topic whenever the game is discussed.
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* The specifics vary from tradition to tradition, but in Myth/EgyptianMythology the dead had to travel through many obstacles in the Duat before having their heart weighed for sin by Anubis and, hopefully, passing on to their final afterlife. To improve their chances of getting that far, those who could afford it commissioned a [[https://en.wikipedia.org/wiki/Book_of_the_Dead Book of the Dead]], a collection of spells to help the dead person safely through the Duat.

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!! Examples

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!! Examples
!!Examples



























[[folder:Live Action TV]]

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* ''Series/HotelDelLuna'': The dead must first cross the long bridge across the Samdo River, beneath purple skies and shooting stars. The trip takes 49 days, and over its course the deceased lose all memories of their former lives, rady to sojourn in the other world, then be re-born.

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\n* ''Series/HotelDelLuna'': The dead must first cross the long bridge across the Samdo River, beneath purple skies and shooting stars. The trip takes 49 days, and over its course the deceased lose all memories of their former lives, rady ready to sojourn in the other world, then be re-born.
re-born.


































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Purgatory is the location for Dante's Purgatorio, Limbo is the outermost circle of Hell in Inferno.


* In ''Literature/TheDivineComedy'', Dante Alighieri gets lost in a dark forest and, while being guided, undertakes a pilgrimage across the spiritual planes of existence: ''Inferno'' (Hell), where he witnesses the sinful souls who are facing perpetual punishment for their wrongdoings in life; ''Purgatorio'' (Limbo), where the redeemable souls are cleaning up themselves in order to repulse their committed sins and be admitted to God's realm; and ''Paradiso'' (Heaven), where the saintly and redeemed ones rest. The story ends as Dante's soul becomes aligned with God's love. Whether Dante had died, or was travelling through the planes while alive, is left unclear.

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* In ''Literature/TheDivineComedy'', Dante Alighieri gets lost in a dark forest and, while being guided, undertakes a pilgrimage across the spiritual planes of existence: ''Inferno'' (Hell), where he witnesses the sinful souls who are facing perpetual punishment for their wrongdoings in life; ''Purgatorio'' (Limbo), (Purgatory), where the redeemable souls are cleaning up themselves in order to repulse their committed sins and be admitted to God's realm; and ''Paradiso'' (Heaven), where the saintly and redeemed ones rest. The story ends as Dante's soul becomes aligned with God's love. Whether Dante had died, or was travelling through the planes while alive, is left unclear.
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* ''Series/TheGoodPlace'': The protagonists journey throughout the afterlife during the series. In the end they create a new system in which a deceased person must endure torture, which is personally tailored to cause the subject to improve as a person, until they have improved enough to enter paradise. Once they have had enough of paradise they are allowed to end their existence and their essence returns to the universe.
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Created from YKTTW

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A character who has died finds themself in another place, a land through which they must journey in order to fully pass on.

The purpose of this journey varies: It might aid the deceased in finding closure before passing on; it might serve to wash away any remaining sin; it might simply be that there's space to traverse between one world and the next; or other reasons besides.

It's not uncommon for the setting to reflect either the character or their death in some way.

Depending on the work, the journey may take the character to the Afterlife, or to {{Main/Reincarnation}}. ([[BreadEggsBreadedEggs Or one followed by the other]].)

Also depending on the work, the land through which the character passes may be one of PurgatoryAndLimbo. However, note that not all Purgatories or Limbos fit this plot: some are themselves the destination, or places of holding, and not a place of passage.

Finally depending on the work, the journey may be either literal or metaphorical. (And which is the case will not necessarily be clear.)

A specific form of this is the AfterlifeExpress, in which the journey is taken by train.

Naturally, a character undertaking the journey will be DeadToBeginWith (or near enough).

Might involve a {{Psychopomp}} and/or JudgementOfTheDead at some point.

The journey may conclude with an EndingByAscending.

Contrast ToHellAndBack, which involves both this journey and a return to life.

!!'''As a DeathTrope, all spoilers will be unmarked ahead. Beware.'''


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!! Examples

[[foldercontrol]]

[[folder:Film]]

*''Film/JacobsLadder'': A twisted journey to the protagonist's acceptance of their death. [[MaybeMagicMaybeMundane Possibly]].

[[/folder]]

[[folder:Literature]]

*Discussed in Kevin Brockmeier's ''Literature/TheBriefHistoryOfTheDead'': all souls end up in The City, a reasonably happy afterlife. In the first chapter we learn no one has the same journey to the city; one man crosses a desert of living sand, one man sees his atoms break apart across the universe and recombine, a woman says she began to snow but only smiles and won't tell the rest. The only thing they all have in common is the sound of a heartbeat in the background.

*''{{Literature/Discworld}}'': The desert, a vast, flat stretch of sand across which the dead must pass in order to find whatever awaits them at the other end.

*In ''Literature/TheDivineComedy'', Dante Alighieri gets lost in a dark forest and, while being guided, undertakes a pilgrimage across the spiritual planes of existence: ''Inferno'' (Hell), where he witnesses the sinful souls who are facing perpetual punishment for their wrongdoings in life; ''Purgatorio'' (Limbo), where the redeemable souls are cleaning up themselves in order to repulse their committed sins and be admitted to God's realm; and ''Paradiso'' (Heaven), where the saintly and redeemed ones rest. The story ends as Dante's soul becomes aligned with God's love. Whether Dante had died, or was travelling through the planes while alive, is left unclear.

* In the ''Literature/JohnCarterOfMars'' series, Barsoom has a physical land of the dead, the Valley Dor, to which all Barsoomians are encouraged to travel when they feel they've lived long enough. Many Barsoomians make the pilgrimage, expecting to be reunited with their loved ones who have passed on. What they actually find is a wondrous valley that happens to be filled with carnivorous predators. Those who somehow manage to escape the white apes and plant men end up being captured and enslaved by the inbred Therns, who work them to death and then eat them. The Therns themselves have been suckered by a similar scheme; when they reach the end of their allotted life, they travel to the Temple of Issus, where they expect to be ushered into the Barsoomian version of Heaven. Instead, they find the First Born, who enslave them and then eat them.

*''Literature/OldKingdom'': There are Nine Precincts and Nine Gates in Death, and only beyond the Ninth Gate can a dead be at rest. Of course, all manner of monsters and necromancers plague Death, and the Abhorsen's job is to enter Death to fight them.

[[/folder]]

[[folder:Live Action TV]]

*''Series/HotelDelLuna'': The dead must first cross the long bridge across the Samdo River, beneath purple skies and shooting stars. The trip takes 49 days, and over its course the deceased lose all memories of their former lives, rady to sojourn in the other world, then be re-born.

* In ''Series/TheoOgDenMagiskeTalisman'', anyone who enters a coma or other state of unconsciousness before death will travel through the magical land of Thannanaya to enter whatever comes after (it's never directly confirmed whether there is an afterlife or not, though the series implies it's a SelfInflictedHell). It's not made clear whether people who die more suddenly go to Thannanaya or not.

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[[folder:Mythology and Religion]]

*Myth/JapaneseMythology: in most versions of the otherworld, people who die have to cross the gloomy and misty lands of Yomi, the Netherworld, in order to cross the Sanzu-no-Kawa (the local equivalent of [[Myth/GreekMythology River Styx or Acheron]]) and enter the tribunal of King Enma to face the judgdement. Depending on how good/evil you've been in life, the journey across Yomi can either be fast and uneventful or long and perilous, with monstrous Shikome and birds of prey harassing you as you make your way in. Only by reaching Enma's tribunal your soul get a chance to reincarnate and move on, one way or the other.

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[[folder:Tabletop Games]]

* ''TabletopGame/DungeonsAndDragons''
** ''Deities & Demigods Cyclopedia''. After an intelligent being dies, its soul or spirit travels through the Astral Plane to the Outer Planes. The trip takes from 3-30 days and the soul/spirit can encounter dangerous monsters, which is why some cultures bury their dead with weapons for the being's use and other slain beings to act as bodyguards.
** The ''{{TabletopGame/Planescape}}'' Setting provides an odd sort of example: The various afterlives are planes of existence, traversable by various means and home to their own native inhabitants. As a result, it's entirely possible for a character to end up travelling to an afterlife while technically alive!

* ''TabletopGame/{{Pathfinder}}'': The River of Souls carries the the newly dead across the [[VoidBetweenTheWorlds Astral Plane]] and into the domain of Pharasma, Goddess of Death, where they're {{judge|mentOfTheDead}}d and sent to their final fate. Some [[OurDemonsAreDifferent fiends]] try to [[ReroutedFromHeaven poach souls]] from the River, so it's heavily guarded by celestials, devils, and demons alike.

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[[folder:Video Games]]

*''{{VideoGame/RiME}}'': The child protagonist is on a journey of this sort, with the various environs and challenges of the game often reflecting their death at storm-wracked sea.

*In ''{{VideoGame/Spiritfarer}}'' you play as a new {{Psychopomp}} Stella and her cat Daffodil, taking over from [[Myth/GreekMythology Charon]], helping spirits she finds in this limbo like realm on her boat until they are ready for her to ferry them to the Everdoor to the afterlife. As she does so Hades contacts her and indicates this journey is less about her helping them cross over as much as it is ''her'' coming to terms with the people she lost in life (both personally and as an end of life care nurse) so when she feels she's done enough for those she's cared for she can go to the portal to pass on herself.

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[[folder:Web Comics]]

*In ''Webcomic/TheOrderOfTheStick'', people headed for the Lawful Good afterlife have to climb up a seemingly endless mountain before arriving in the afterlife. The afterlife is also structured as a series of levels which dead souls progress through in a spiritual journey as they become enlightened.

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