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* Fittingly enough, Film/TheGodsMustBeCrazy has a few examples. When the heroes mount their rescue, the guards fail to notice that they're being drugged, or the guy getting highly irritating sap dripped all over him, or the guy they've never seen before going around shooting them with a tiny bow and arrow...
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* The secret police force known as DERSO in ''Literature/TheLeonardRegime'' is supposed to be an elite organization of specially trained agents. In reality, they are often stupid, incompetent, or simply indifferent.
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Blacklist

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** Averted in ''Blacklist''. The moment the enemies get suspicious, they will remain suspicious and once they have sen Fisher, they will never stop looking for him. They also remember which doors are supposed to be closed, and will come to investigate if a normally closed door is left open. While they might return to normal patrol after investigating, they usually don't. They don't bother to close the door, though. They also work in groups and try to flank Sam while others provide covering fire. Played straight with the enemies disregarding missing patrols, though.
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** In "The Killing Game", two guards find Harry Kim suspicious and stop him to for questioning. He convinces them to let him go with this line: "All right! You'd better call the bridge. Tell your superior I'm going to be late, that I'm working under your orders now, not his. Go ahead, make the call. I don't want to take the blame for this."
** Standard procedure for security personnel on ''Voyager'' is to stand in the formal "at-ease" position, looking straight ahead (not at the person they're guarding) so they can be knocked unconscious at a suitably plot-related moment.

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** *** In "The Killing Game", two guards find Harry Kim suspicious and stop him to for questioning. He convinces them to let him go with this line: "All right! You'd better call the bridge. Tell your superior I'm going to be late, that I'm working under your orders now, not his. Go ahead, make the call. I don't want to take the blame for this."
** *** Standard procedure for security personnel on ''Voyager'' is to stand in the formal "at-ease" position, looking straight ahead (not at the person they're guarding) so they can be knocked unconscious at a suitably plot-related moment.
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*** "A Taste of Armageddon". One particularly ridiculous scene has a guard of an enemy installation watch calmly and without taking action as Spock walks up to him and informs of an imaginary "multi-legged creature" on his shoulder before using the Vulcan [[Pressure Point Neck Pinch]] on him.

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*** "A Taste of Armageddon". One particularly ridiculous scene has a guard of an enemy installation watch calmly and without taking action as Spock walks up to him and informs of an imaginary "multi-legged creature" on his shoulder before using the Vulcan [[Pressure Point [[PressurePoint Neck Pinch]] on him.



*** In "Whom Gods Destroy" Spock lies down and pretends to be unconscious. Two guards pick him up to haul him away and he Uses the Vulcan [[Pressure Point Neck Pinch]] on both of them to escape.

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*** In "Whom Gods Destroy" Spock lies down and pretends to be unconscious. Two guards pick him up to haul him away and he Uses the Vulcan [[Pressure Point [[PressurePoint Neck Pinch]] on both of them to escape.
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*** "A Taste of Armageddon". One particularly ridiculous scene has a guard of an enemy installation watch calmly and without taking action as Spock walks up to him and informs of an imaginary "multi-legged creature" on his shoulder.

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*** "A Taste of Armageddon". One particularly ridiculous scene has a guard of an enemy installation watch calmly and without taking action as Spock walks up to him and informs of an imaginary "multi-legged creature" on his shoulder.shoulder before using the Vulcan [[Pressure Point Neck Pinch]] on him.



*** In "Whom Gods Destroy" Spock lies down and pretends to be unconscious. Two guards pick him up to haul him away and he Uses the Vulcan NeckPinch on both of them to escape.

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*** In "Whom Gods Destroy" Spock lies down and pretends to be unconscious. Two guards pick him up to haul him away and he Uses the Vulcan NeckPinch [[Pressure Point Neck Pinch]] on both of them to escape.
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*** One particularly ridiculous scene has a guard of an enemy installation watch calmly and without taking action as Spock walks up to him and informs of an imaginary "multi-legged creature" on his shoulder.
*** Also seen in the episode "Space Seed" in which Khan, a man described as being strong enough to lift two men with one hand, has but a single guard keeping him prisoner. Suffice to say the guard doesn't last long. To their credit, when Khan is defeated and tried, he has multiple baliffs on him holding him at phaser point.

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*** "A Taste of Armageddon". One particularly ridiculous scene has a guard of an enemy installation watch calmly and without taking action as Spock walks up to him and informs of an imaginary "multi-legged creature" on his shoulder.
*** Also seen in the episode "Space Seed" in which Khan, a man described as being strong enough to lift two men with one hand, has but a single guard keeping him prisoner. Suffice to say the guard doesn't last long. To their credit, when Khan is defeated and tried, he has multiple baliffs bailiffs on him holding him at phaser point.

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Corrected improper Example Indentation and de-((Pot Hole))ed some work titles.


** [[Series/StarTrekTheOriginalSeries In the Original Series]], one particularly ridiculous scene has a guard of an enemy installation watch calmly and without taking action as Spock walks up to him and informs of an imaginary "multi-legged creature" on his shoulder.
** Also seen in the episode "Space Seed" in which Khan, a man described as being strong enough to lift two men with one hand, has but a single guard keeping him prisoner. Suffice to say the guard doesn't last long. To their credit, when Khan is defeated and tried, he has multiple baliffs on him holding him at phaser point.
** Also seen in the episode "All Our Yesterdays" in which the lone guard, with the key to the cell dangling from his belt, walks right up to the bars to give Kirk a drink of water. Kirk grabs him, takes the key, lets himself out and locks the guard in.
** "A Piece of the Action" has Kirk escape twice after being captured by each of the top rival gangsters. Most famously is his creation of a convoluted card game with the goal of confusing the guard trying to keep up with the rules Kirk is making up on the fly.
** Security has not improved in [[Series/StarTrekTheNextGeneration TNG]], a century later: shouting for Security will get you Lt. Worf, Chief of Security, and Lt. La Forge, Chief Engineer ("Conspiracy"), while an extremely violent prisoner is greeted by three security guards, ''with their weapons lowered'', who forget they're still armed when he leaps at them ("The Hunted").

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** [[Series/StarTrekTheOriginalSeries In the Original Series]], one ''Series/StarTrekTheOriginalSeries''
*** One
particularly ridiculous scene has a guard of an enemy installation watch calmly and without taking action as Spock walks up to him and informs of an imaginary "multi-legged creature" on his shoulder.
** *** Also seen in the episode "Space Seed" in which Khan, a man described as being strong enough to lift two men with one hand, has but a single guard keeping him prisoner. Suffice to say the guard doesn't last long. To their credit, when Khan is defeated and tried, he has multiple baliffs on him holding him at phaser point.
** *** Also seen in the episode "All Our Yesterdays" in which the lone guard, with the key to the cell dangling from his belt, walks right up to the bars to give Kirk a drink of water. Kirk grabs him, takes the key, lets himself out and locks the guard in.
** *** "A Piece of the Action" has Kirk escape twice after being captured by each of the top rival gangsters. Most famously is his creation of a convoluted card game with the goal of confusing the guard trying to keep up with the rules Kirk is making up on the fly.
*** In "Whom Gods Destroy" Spock lies down and pretends to be unconscious. Two guards pick him up to haul him away and he Uses the Vulcan NeckPinch on both of them to escape.
** ''Series/StarTrekTheNextGeneration''. Security has not improved in [[Series/StarTrekTheNextGeneration TNG]], a century later: shouting for Security will get you Lt. Worf, Chief of Security, and Lt. La Forge, Chief Engineer ("Conspiracy"), while an extremely violent prisoner is greeted by three security guards, ''with their weapons lowered'', who forget they're still armed when he leaps at them ("The Hunted").



** The [[SpaceMarine M.A.C.O's]] in the next ''Trek'' series ''[[Series/StarTrekEnterprise Enterprise]]'' acted [[ShowSomeLeg a bit more professionally]].
* ''Series/StarTrekVoyager''

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** ''Series/StarTrekEnterprise''. The [[SpaceMarine M.A.C.O's]] in the next ''Trek'' series ''[[Series/StarTrekEnterprise Enterprise]]'' acted [[ShowSomeLeg a bit more professionally]].
* ** ''Series/StarTrekVoyager''
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* The guards at the ''Franchise/{{Batman}}''-verse [[BedlamHouse Arkham Asylum]]. Whether it's letting the Joker substitute all their real guns for popguns, allowing him access to janitorial chemicals that let him mix together some Joker Venom, or constructing a ''hot air balloon that allows him to fly over the walls'', the increasingly ridiculous, contrived and unbelievable ways that the Joker and the other Bat-villains escape from Arkham would be construed as painfully bad in any other franchise. For the ''{{Batman}}'' comics, on the other hand, it's par for the course.

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* The guards at the ''Franchise/{{Batman}}''-verse [[BedlamHouse Arkham Asylum]]. Whether it's letting the Joker substitute all their real guns for popguns, allowing him access to janitorial chemicals that let him mix together some Joker Venom, or constructing a ''hot air balloon that allows him to fly over the walls'', the increasingly ridiculous, contrived and unbelievable ways that the Joker and the other Bat-villains escape from Arkham would be construed as painfully bad in any other franchise. For the ''{{Batman}}'' ''Franchise/{{Batman}}'' comics, on the other hand, it's par for the course.
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* The guards in ''VideoGame/NinthRock'' are a bunch of {{Fat Idiot}}s who can't be bothered to chase Spencer more than a few feet before mumbling, "Guess he got away!" They also tend to [[FailedASpotCheck not see you hiding behind waist-high walls]].
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** Special note to Michael McDonald in the first one, who emits a drawn out BigNo at the oncoming steamroller... that [[OverlyLongGag lasts for a good 15 seconds]] and he needs to inhale to ''continue'' screaming before getting run over.
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This isn't simply captured by an evil overlord either. Most public places have some simple form of security, like at the mall or a sports arena, and despite the "mall cop" stereotype of this security it's usually on-the-ball. Some events like chase scenes count on that sort of general security being totally absent or inept so the story can continue to be exciting. The good guy is being chased by the bad guys [[RealityEnsues to have him chased by security, too]] when it isn't really important to the plot gives viewers a little too much to keep track of.

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This isn't simply captured by an evil overlord EvilOverlord either. Most public places have some simple form of security, like at the mall or a sports arena, and despite the "mall cop" stereotype of this security it's usually on-the-ball. Some events like chase scenes count on that sort of general security being totally absent or inept so the story can continue to be exciting. The good guy is being chased by the bad guys [[RealityEnsues to have him chased by security, too]] when it isn't really important to the plot gives viewers a little too much to keep track of.
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* ''LoneWolf'': Although even smart guards would have a hard time against a psychic hero specialized in infiltration and camouflage, some over the series display the typical incompetence associated with this trope.

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* ''LoneWolf'': ''Literature/LoneWolf'': Although even smart guards would have a hard time against a psychic hero specialized in infiltration and camouflage, some over the series display the typical incompetence associated with this trope.



** In ''Dawn of the Dragons'', the Eldenorian guards capturing Lone Wolf and bringing him before Prince Lutha take his gold, backpack and weapons... but not the weapon-like special items. Including the [[InfinityPlusOneSword Sommerswerd]]!
*** This one was so glaring that the French version actually [[http://projectaon.proboards.com/index.cgi?board=general&action=display&thread=1574&page=1 changed the scene by adding an Eldenorian traitor who brings back his special items to Lone Wolf.]]

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** In ''Dawn of the Dragons'', the Eldenorian guards capturing Lone Wolf and bringing him before Prince Lutha take his gold, backpack and weapons... but not the weapon-like special items. Including the [[InfinityPlusOneSword Sommerswerd]]!
***
Sommerswerd]]!\\\
This one was so glaring that the French version actually [[http://projectaon.proboards.com/index.cgi?board=general&action=display&thread=1574&page=1 changed the scene by adding an Eldenorian traitor who brings back his special items to Lone Wolf.]]

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* Guards in ''{{VideoGame/Dishonored}}'' may notice if you take out one of their colleagues when they're not looking, but their only reaction will be to say something along the lines of, "Wasn't someone supposed to be patrolling here?" They won't actually raise an alarm unless they see you (for an amount of time varying by distance and difficulty level) or an unconscious or dead body.

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* Guards in ''{{VideoGame/Dishonored}}'' may notice if you take out one of their colleagues when they're not looking, but their only reaction will be to say something along the lines of, "Wasn't someone supposed to be patrolling here?" They won't actually raise an alarm unless they see you (for an amount of time varying by distance and difficulty level) or an unconscious or dead body. If a sedated guard wakes up, he'll just return to his rounds as if nothing happened.


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* In ''Dark'', there's some justification to the old "easily distracted" element of this trope -- one of your vampire powers allows you to make guards think something suspicious or interesting is happening in empty space. Other than that, though, their vision seems to stop about three feet in front of them, and you can easily alert one guard, get shot by him several times, get away, and find the guards in the next room acting like nothing's happened.
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** [[ArsonMurderandJaywalking He also got cigarettes upon request.]]

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** [[ArsonMurderandJaywalking [[ArsonMurderAndJaywalking He also got cigarettes upon request.]]
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*** Another Final Fantasy VI example occurs when Locke is breaking Celes out of her prison in South Figaro. One of the soldiers guarding Celes orders his subordinate to keep an eye on her, and the subordinate boasts that he can go for days without sleep. The commanding officer leaves, and the subordinate almost ''immediately falls asleep''. Locke is able to waltz right into the cell, free Celes, speak to her, free her and pick the guard's pocket without him even noticing. Otherwise, it's generally a subversion, as Locke avoids the commanding officer by hiding in the rafters or by saluting the commander if he's disguised as a soldier. Once Celes joins him and they have to make their way out of town through the underground passages, they'll be attacked by soldiers and guard dogs who are more on the ball than the soldier left to guard Celes.
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** [[spoiler:You can thank Yakra XIII for that oversight. He didn't think taking over as the modern Chancellor all the way through.]]

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** [[spoiler:You can thank Yakra XIII for that oversight. He didn't think taking over as the modern Chancellor all the way through. It's possibly {{Justified}} in that it's implied he staffed Guardia Prison with his own minions, who are all rather stupid. The text explicitly refers to two of them as "Dumb" and "Dumber" at one point late in the game.]]
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Mind you the place the guards in question are guarding may have SwissCheeseSecurity, where the heavily guarded complex is easily entered and/or exited.
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duplicate


* Failing to thoroughly search prisoners, especially dangerous ones, before locking them up, thus allowing them to conceal weapons, lockpicks, etc.

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* Failing to thoroughly search prisoners, especially dangerous ones, before locking them up, thus allowing them to conceal weapons, lockpicks, etc.
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* The comment threads of ''Webcomic/{{Terra}}'' offer a useful tip to any aspiring {{Mooks}} out there: When you capture a dangerous {{badass}} like Agrippa Varus, before putting him in a holding cell make sure to search him thoroughly so you know he isn't concealing something like, oh, [[spoiler:a hand grenade]].

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* The comment threads of ''Webcomic/{{Terra}}'' offer offers a useful tip to any aspiring {{Mooks}} out there: When you capture a dangerous {{badass}} like Agrippa Varus, before putting him in a holding cell make sure to search him thoroughly so you know he isn't [[http://www.terra-comic.com/wordpress/archives/677 concealing something something]] like, oh, [[spoiler:a hand grenade]].

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* Failing to thoroughly search prisoners, especially dangerous ones, before locking them up, thus allowing them to conceal weapons, lockpicks, etc.


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* The comment threads of ''Webcomic/{{Terra}}'' offer a useful tip to any aspiring {{Mooks}} out there: When you capture a dangerous {{badass}} like Agrippa Varus, before putting him in a holding cell make sure to search him thoroughly so you know he isn't concealing something like, oh, [[spoiler:a hand grenade]].
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* Never watching prisoners locked in a room [[BedsheetLadder with a bed and an unlocked window]].

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* Never watching prisoners locked in a room [[BedsheetLadder with a bed and an unlocked open window]].
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* Never watching prisoners locked in a room [[BedsheetLadder with a bed]].

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* Never watching prisoners locked in a room [[BedsheetLadder with a bed]].bed and an unlocked window]].
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* In ''The World Is Not Enough'' for the [[NintendoSixtyFour N64]], the guards in the mission "Night Watch" will open fire on you as soon as they spot you even though they know you're just supposed to be in your room. You are meant to disable the cameras by hacking the controls in the various surveillance rooms, but you can instead shoots the cameras directly causing them to explode...It's a quiet night and none of the guards hear or see these cameras exploding (unless they are within a few feet of you)-- not even the guards in the surveillance rooms who should plainly see the camera feeds going out.
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* In Chess, it's a rare game where the King's pawns are not somehow involved in blocking his retreat and forming a checkmate.
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* Both fiercely subverted and then played straight in ''An Oblique Approach'', the first book of the ''BelisariusSeries'' by David Drake and Eric Flint. The Kushans guarding Princess Shakuntala were so highly disciplined, effective, and intelligently led that Raghunath Rao, greatest assassin in India, knew he could '''never''' rescue her from them. So [[spoiler: Belisarius tricked Venandakatra into '''replacing''' the Kushans with "guards" so inept that Rao had no problem wiping them out -- except for two killed by the princess herself.]]

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* Both fiercely subverted and then played straight in ''An Oblique Approach'', the first book of the ''BelisariusSeries'' ''Literature/BelisariusSeries'' by David Drake and Eric Flint. The Kushans guarding Princess Shakuntala were so highly disciplined, effective, and intelligently led that Raghunath Rao, greatest assassin in India, knew he could '''never''' rescue her from them. So [[spoiler: Belisarius tricked Venandakatra into '''replacing''' the Kushans with "guards" so inept that Rao had no problem wiping them out -- except for two killed by the princess herself.]]
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** Subverted with the prison guards in Death Star. When Luke and Han, dressed as Stoormtropers, comes with Chewbacca as the TrojanPrisoner and says to the guards that they're transmitting him to their prison block, the commander doesn't fall for it, since he wasn't told of it before through the info comm. As he was about to check for conformation, Han and Chewbacca lose their shit and start shooting around. When Han then trys to contact the command and tell that everything is on control, they immediately demand his serial nummer, which he can't provide. After Han shoot up the comm link, the command immediately sends Stoormtropers to take care of them.

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** Subverted with the prison guards in Death Star. When Luke and Han, dressed as Stoormtropers, Stormtroopers, comes with Chewbacca as the TrojanPrisoner and says to the guards that they're transmitting him to their prison block, the commander doesn't fall for it, since he wasn't told of it before through the info comm. As he was about to check for conformation, confirmation, Han and Chewbacca lose their shit and start shooting around. When Han then trys tries to contact the command and tell that everything is on control, they immediately demand his serial nummer, number, which he can't provide. After Han shoot up the comm link, the command immediately sends Stoormtropers Stormtroopers to take care of them.

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* Played with in Lesson Zero of ''WesternAnimation/MyLittlePonyFriendshipIsMagic''. Twilight sneaks into the private library of the palace and does a ''VERY'' poor job of staying hidden, yet the guards are completely oblivious to her. She finally gets caught trying to open the door to the library, and the guard greets her politely and unlocks the door. ''Turns out that since Twilight is the protege of Princess Celestia, she's always welcome in the palace and library so the guards were just ignoring her.''
** And played straight during ''A Bird in the Hoof'' - where a ''pet phoenix'', dying of old age (therefore incredibly obvious because featherless) managed to trick Celestia's own PraetorianGuard ''while they were putting up Wanted posters with that bird's face on''.

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* Played with in Lesson Zero "It's About Time" of ''WesternAnimation/MyLittlePonyFriendshipIsMagic''. Twilight sneaks into the private library of the palace and does a ''VERY'' poor job of staying hidden, yet the guards are completely oblivious to her. She finally gets caught trying to open the door to the library, and the guard greets her politely and unlocks the door. ''Turns out that since Twilight is the protege of Princess Celestia, she's always welcome in the palace and library so the guards were just ignoring her.''
** And played straight during ''A Bird in the Hoof'' - where a ''pet phoenix'', dying of old age (therefore incredibly obvious because featherless) managed to trick Celestia's own PraetorianGuard ''while they were putting up Wanted posters with that bird's face on''. To be fair, Twilight and Fluttershy aren't any better.
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** Actually, the screen glitch didn't trigger a reaction other than tapping the monitor, which appeared to clear it up. It was the door alarm to the server room going off that caused him to give chase.

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